General Discussion

13 Jul Warcraft III Patch Notes 1.31.0 Hail Warchiefs, Lichs, Commanders, and Keepers, This is our last major patch prior to Reforged. In addition to sweeping enhancements to World Editor, it contains major updates to the rendering technology, and we’ve been making significant server patches in parallel. Progress isn’t without its compromises. The team did their damnedest to get Arranged Teams working within the legacy system. We’ve made strides to that end, but were unhappy with the experience. We decided it was more important to get this behemoth of a patch out the door then continue to delay. That means AT will return with Reforged, not before. We deeply appreciate those of you playing on ladder, in custom games, and creating new maps. One day we’ll look back at these moments in the crucible of change ruefully, but until then your passion fuels us. The march toward Reforged continues. SPECIFIC CHANGES & IMPROVEMENTS Integrated Direct3D 11 and Metal graphic APIs Added 64 bit support for Windows and Mac Dropped 32 bit support for Mac Sounds are disabled when the client is not active Expanded supported window modes within Options See World Editor Updates for more details on many additions and improvements including beta support for Lua Join the fray over in Balance Updates for multiplayer and map pool changes disabled for Reign of Chaos Dev Comment: We’ve been encountering non-trivial issues connecting players over as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne. Custom maps created with RoC data are still playable, this affects melee only. A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne. BUG FIXES Triggers won’t be lost during saves (Thank you, Bribe) 256 bones are available (Thank you, Retera) Custom movies play correctly (Thank you, Gustafsson) DBZ Tribute Elite 2.5.1g no longer causes desyncs Builders_and_Fighters_CFVers_1.08 no longer causes desyncs Char Def 4 3.0 Fix 5 English loads HM RPG v7.00 loads NCD6.9 ENG Dannebox loads Maps no longer download again with each patch Sound data no longer transferred between maps Commands issued while a unit is affected by Possession no longer trigger after control is restored Switching window focus with Open Broadcaster Software running no longer causes freezes Combat and death sounds are no longer played globally for observers Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor Disease Cloud will now stack properly when using custom buff data Runed Bracer’s tooltip now accurately describes that it reduces spell damage, not magic damage KNOWN ISSUES Mac clients are not able to take screenshots Lua errors report the wrong line number Mac requires legacy CD keys to launch Arranged teams are not available COMMAND LINE CHANGES The ‘/’ command line argument flag is no longer supported (use ‘-’ instead) Removed: -nativefullscr (Replacement: -windowmode fullscreen) Removed: -fullscreen (Replacement: -windowmode windowedfullscreen) Removed: -window (Replacement: -windowmode windowed) Removed: -swtnl (Replacement: nothing, Warcraft uses hardware texture and lighting) Removed: -d3d (Replacement: -graphicsapi Direct3D9 [May be removed in the future]) Remvoed: -opengl (Replacement: -graphicsapi OpenGL [May be removed in the future]) REGISTRY CHANGES Removed: “Gfx Fullscreen” (Replacement: the window mode is now stored in the preferences) Removed: “Gfx OpenGL” (Replacement: -graphicsapi OpenGL on the command line) Removed: “Gfx SwTNL” (Replacement: nothing, Warcraft uses hardware texture and lighting) WORLD EDITOR UPDATES (Beta) Added Lua as a supported scripting language. To create a Lua map: Create a blank map Open Scenario > Map Options Select Lua from the Script Language dropdown Maps save in the selected language Maps that are written only in standard libraries can switch to Lua Maps that use custom script will have to disable all custom triggers before conversion (Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time. Maps can be saved and loaded as folders (as well as MPQs) The map structure can now be updated outside of the editor (such as adding files). In the editor go to File > Save As and then select to save the map as a directory or an MPQ. This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily. Loose files in a map are now auto-imported in World Editor Historically, an imported file would be noted in the .imp file. Loading the map only load/save files that were stored in the import file. Auto-import loads and save files that are stored in the map folder automatically. This also makes manipulation of map files outside the editor possible. Added support for many popular community created functions Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic The editor now creates a backup map file on save The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine Maps are .w3mods with a different extension (.w3m or .w3x) which allows us to support maps that contain all locales in one map Folders can now be nested in the Trigger Editor Globals are now part of the trigger tree, and can be put in relevant categories Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled) When creating new objects in the object editor you are now given the option to customize it Scripts can now detect when any unit is damaged Scripts can now detect and modify the damage done before armor Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event) GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt) Bitwise functions (BlzBitOr, BlzBitAnd, BlzBitXor) When JassHelper is enabled, it now only shows the JassHelper error dialog Removed deadzone when using the editor on widescreen displays Tooltip Previewer displays how text will appear in game BlzSetAbilityResearchExtendedTooltip now displays the correct string BlzGetLocalUnitZ now returns the correct height Setting Use Custom Color to True for the waterfall doodad no longer causes a crash Units given custom spellcaster icons do not crash the game client when selected Certain custom models are no longer lost due to textures being relocated in the game Items have a new field, Stock Initial After Start Delay. This allows mapmakers to specify how much of an item starts in stock on a shop if it has an initial start delay. BALANCE UPDATES ORC Blademaster Windwalk Cooldown now occurs when Windwalk breaks Reduced the cooldown of Windwalk from 5 seconds to 2 seconds across all levels Critical Strike Now benefits from all damage once again, not just base damage Dev Comment: Reducing Critical Strike’s damage sources lowered overall burst, and had the downside of making his stats unclear. The Blademaster was also able to strike and fade away without recourse if Windwalk was activated 5 seconds prior to get attacking. These changes increase the Blademaster’s damage, but leaves him vulnerable to counterattack. Kodo Beast Devour can target Mountain Giants without Resistant Skin Tauren Pulverize Tauren now start with a reduced Pulverize that deals 20 damage The Pulverize upgrade has been changed to “Upgrade Pulverize,” which increases the damage of Pulverize to 60 Upgrade Pulverize lumber cost reduced from 250 to 225 lumber Dev Comment: Prior changes made the Tauren Totem easier to construct early, but it is still rare to see Tauren on the battlefield. This change is intended to make your first few Tauren more viable to takeover your front line. Reducing the upgrade’s lumber cost also helps with the transition. Overall, your upgrade cost is similar to a fully upgraded Knight or Abomination. Spiked Barricades Reduced the number of upgrade levels from 3 to 2 Tier 1 is 5 base damage + 20% of the attacker’s damage Tier 2 is 5 base damage + 50% of the attacker’s damage Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction. HUMAN Knight New Upgrade: Sundering Blades Researched at the Barracks Requires Castle, Lumber Mill, and Blacksmith 100 gold / 100 lumber / 40 second research time Increases Knight’s damage against Medium armor by 15% Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants. Paladin Equipping Orbs no longer slows attack speed when attacking air units Animal War Training Knight base Hit Points increased by 50 Gryphon Rider base Hit Points increased by 50 Dragonhawk Rider base Hit Points increased by 50 Animal War Training provides 100 Hit Points, down from 150 Animal War Training lumber cost reduced from 175 to 125 Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units. Control Magic Additional mana cost up from 35% to 45% Dev comment: We had reduced the additional mana cost of this ability to promote its usage, but it ended up inhibiting more strategies than it promoted. Orb of Fire Bonus Damage reduced from 10 to 7 No longer gives area of effect damage New effect: Decreases the effectiveness of healing abilities and hit point regeneration by 35% for 3 seconds Dev comment: By shifting the Orb of Fire into an anti-healing role, Human players will be better equipped to focus fire enemy units in the late game against powerful healers like the Death Knight. This should benefit late game unit combinations such as Riflemen, casters, and Gryphons. Its effectiveness is not determined by a unit’s raw stats, so it should be viable for ranged and melee heroes. NIGHT ELF Ultravision is now applied to Mountain Giants, Spirits of Vengeance, and Avatars of Vengeance Dark Ranger Life Drain Life Drain now applies the Dark Minion effect of the current rank of Black Arrow (Requires at least 1 point in Black Arrow) Dev comment: Drain Life and Black Arrow didn’t synergize. Black Arrow’s short debuff meant Drain Life was unlikely to result in a Dark Minion. This change benefits Drain Life by letting it gain the intended effect - but not damage bonus - of Black Arrow. Demon Hunter Mana Burn Mana cost reduced from 60 to 50 across all levels Dev Comment: While part of the lower usage of DH is due to the popularity of Keeper, we also agreed with feedback that the increased cost of Mana Burn was a factor. Druid of the Claw Base Stats Minimum damage in bear form increased from 22 to 23 Dev comment: Prior nerfs were in response to feedback that Druids of the Claw were… overbearing… at Tier 3. They stopped mauling structures as badly, but their role became fuzzy with the preeminence of Mountain Giants. This is a small change - Night Elf has been doing well at a high level lately - but is intended to sweeten the honey pot when you decide to feed these beasts. Glaive Thrower Vorpal Glaives Upgrade Now increases projectile speed from 1400 to 2000 No longer guaranteed to hit its primary target No longer changes to do damage in a line, instead Glaive Throwers keep their pre-upgrade circular area of effect damage Dev comment: We were not happy with Vorpal Glaives homing ability always inflicting full damage to the target. The upgrade now increases the Glaive’s speed, but returns to having a chance to miss - similar to other siege weapons. This leans into the Glaive Thrower’s personality of being a high velocity siege weapon while fixing the bug. Hippogryph Rider Base Stats Base hit points increased from 780 to 785 Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points. Keeper of the Grove Base Stats Night vision radius reduced from 900 to 800 Base Intelligence reduced from 19 to 18 Tranquility Invulnerability duration reduced from 3 seconds to 1 Force of Nature Treant base damage reduced from 15 to 14 Dev Comment: Keeper has become the pick following his buffs in earlier patches. We are dialing him back some to help promote other heroes - as diverse hero options is one of the best ways to mix up gameplay. The night vision reduction reverts an unintended change. UNDEAD Gargoyle Base Stats Movement Speed increased from 350 to 375 Gold Cost reduced from 185 to 175 Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends. Necromancer New Spell Order Cripple → Raise Dead → Unholy Frenzy Cripple Now 85 mana Reduces movement speed by 75%, reduces attack speed by 10%, and reduces attack damage by 35% Unholy Frenzy Renamed to Incite Unholy Frenzy Sacrifices a target friendly Undead unit All nearby non-mechanical units gain Unholy Frenzy - including neutral and enemy units Raised to 175 mana Added a 5 second cooldown Ability area of effect is 250 Attack speed bonus reduced from 75% to 50% Skeletal Mastery Now requires Necromancer Adept Training to unlock Dev Comment: Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army. Ghoul Frenzy Increase attack speed bonus from 25% to 35% Dev Comment: Currently, this upgrade makes Ghouls not quite strong enough to make up for how poorly they trade vs the other race’s similarly upgraded units. Increasing the attack bonus by 10% changes a number of unit relations to better favor Ghouls in direct combat. Additionally, the change to Necromancers having Cripple right away should also assist Ghoul effectiveness at Tier 2. (New Item) Ritual Dagger Shop Details Bought from Tomb of Relics Available at Tier 1 125 Gold, 2 Charges Stock 1 90 second restock time Item Details Sacrifices a friendly Undead unit to heal 100 hit points to all friendly non-mechanical units Damage interrupts regeneration 5 second cooldown between charges 400 cast range 300 effect radius Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights. NEUTRAL UNITS Alchemist Healing Spray Cooldown increased from 0 to 6 seconds Acid Bomb Level 1: Primary damage reduced from 6 to 5, and secondary damage reduced from 4 to 3 Level 2: Primary damage reduced from 11 to 10, and secondary damage reduced from 7 to 6 Transmute Bonus gold granted reduced from 125% to 100% Dev Comment: The Alchemist continued to be too well rounded. Healing Spray’s cooldown is now in line with similar abilities - such as Blizzard - and we are reducing some of his early to mid game damage compared to other damage dealer heroes. Reducing Transmute is aimed at late game where it over-performed in teams and FFA. Firelord Soul Burn Mana cost reduced from 85 to 65 Level 1: Damage reduced from 125 to 80 Level 2: Damage reduced from 270 to 200 Level 3: Damage reduced from 450 to 340 Dev Comment: We are trying out a new direction for Soul Burn. The Firelord had a lot of mana tension between his 3 active abilities. This aims to reduce some of the mana tension so Soul Burn’s attack damage reduction and single target silence are more impactful to play. Pandaren Brewmaster Breath of Fire Level 1: Increased damage from 5 to 7 Level 2: Increased damage from 10 to 14 Level 3: Increased damage from 15 to 21 Dev Comment: The Brewmaster’s role as an area of effect damage dealer was overshadowed by other heroes after his previous round of changes. As the main role of the Brewmaster, we wanted to bring the panda-monium back to his kit. GENERAL ITEMS Boots of Speed Removed from the default creep camp drop table Starts with 2 stock on Goblin Merchants after initial cooldown Dev comment: The primary goal here was to prevent network connectivity wars for the first purchase. Moving Boots of Speed out of the default creep drop table is experimental. It’s one of the last items that can be bought at the Goblin Merchant and dropped by creeps, and by increasing the starting stock the item should naturally be more available to both players. Cloak of Shadows Heroes carrying this item can now Shadowmeld during the day as well as at night Using this Hide ability also works with units that have Shadowmeld Dev comment: Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility. Crystal Ball Item level decreased from 5 to 3 Gold price reduced from 500 to 300 Dev comment: At level 5 the Crystal Ball is noticeably less powerful than the other item drop options. It does provide ‘free’ scouting which may be helpful, but perhaps more helpful in the early game than later on. Lion Horn of Stormwind Devotion Aura effect increased from 1 bonus armor to 2 Periapt of Vitality Gold price reduced from 350 to 325 Dev comment: The Periapt was the only item in the tier that wasn’t 325 gold. Rings of Protection All levels: Gold price adjusted to be the same as other permanent items of the same level Level 2: Damage reduction increased from +2 to +3 Level 3: Damage reduction increased from +3 to +4 Level 6: Damage reduction increased from +4 to +5 Level 7: Removed from creep drop tables Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier. Scourge Bone Chimes Vampiric Aura effect increased from 15% to 20% Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well. Sentry Wards Duration decreased from 5 minutes to 3 minutes Dev comment: High level feedback is that while this item’s duration is already lower than the Witch Doctor’s Sentry Ward already, it still provides too much scouting information overall. Tome of Experience No longer a random drop from creep camps Dev comment: Experience comes from the blood of your enemies! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it. _Warsong Battle Drums _ Now provides the same ‘War Drums’ Command Aura buff as Kodo Beasts Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions. MAP POOL CHANGES Plunder Isle LV has been removed from 1v1 ladder Tirisfal Glades LV has been removed from 1v1 ladder Nomad Isles has been added to 1v1 ladder Ancient Isles has been added to 1v1 ladder Battleground has been removed from 3v3 ladder Battleground LV has been added to 3v3 ladder Timbermaw Hold (RoC version) has been removed from 3v3 ladder Timbermaw Hold (TFT version) has been added to 3v3 ladder Blasted Lands has been removed from 4v4 ladder Nerubian Passage has been added to 4v4 ladder (2)EchoIsles Changed terrain around the western green gnoll camp to make it less likely for player units to accidentally walk into it Added trees and rearranged doodads behind Mercenary Camps to make them more equal (2)AncientIsles Several changes made from original author’s version to make it ladder ready (3)NomadIsles New map from W3Arena Several changes made from original author’s version to make it ladder ready (8)NerubianPassage New map from Hive Workshop Small changes made from original author’s version to make it ladder ready (2)NorthernIsles Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up. Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up. Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent. Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged. Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing. Fixed gaps in tree line around the map. Removed 2 stray trees near the top expansion in the river. Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player. Small visual terrain changes and improvements around the map. Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine Changed some terrain on islands in the northwest and southeast to be unbuildable Removed Rock Archway doodads near starting locations to improve visibility (2)PlunderIsle_LV Adjusted the position of each starting location and added trees near each starting location to make them more equal (2)SwampedTemple Compressed the map at the outer edges and reduced playable area size slightly Moved Mercenary Camps further in and removed the tree lines in front of them The Marketplace has been replaced with a Goblin Merchant and moved into the center of the map. Creeps also changed from Furbolg Shaman, Furbolg Tracker, and Furbolg to 2 Ogre Maulers and a Renegade Wizard. Replaced Skeletal Orc with Gnoll Brute for green creep camp adjacent to starting locations Mercenary Camp creeps changed from 2 Spitting Spiders and Giant Spider to Skeleton Warrior, Ogre Magi, and Kobold Geomancer. Item drop changed from level 2 charged to level 2 permanent and level 1 power up. Forest Troll High Priest replaced with Forest Troll Shadow Priest at the natural expansion creep camp Makura Tidecaller replaced with Makura Pooldweller at green creep camp near expansion location. Item drop changed from level 2 power up to Rune of the Watcher. Green Murloc creep camp changed from 2 Mur’gul Cliffruners, Mur’gul Blood-Gill, and Mur’gul Snarecaster to 3 Mur’gul Cliffruners, Murloc Huntsman, and Murloc Flesheater. Green Skeleton creep camp changed from Giant Skeleton Warrior, Skeletal Marksman, and Skeleton Archer to 2 Skeletal Marksman, Skeletal Archer, and Murloc Flesheater, . Item drop changed from level 1 permanent to level 2 charged. Enforcers replaced with Rogues and Brigands replaced with Assassins at the Goblin Laboratory creep camps. Removed Gnoll Brute from creep camp at center Gold Mine Changed the item drop for the Enforcer/Kobold creep camp from level 2 charged to level 1 power up and Rune of Lesser Healing. Creeps at northern Goblin Merchant changed from Renegade Wizard and Kobold Tunneler to Forest Troll Warlord and Forest Troll Shadow Priest. Skeletal Marksman replaced with Burning Archers at red creep camp in northeast Added a nearby tree for each Goblin Laboratory Slightly adjusted the position of the northern Goblin Laboratory and creeps to keep spacing consistent Removed a Barricade doodad from the southern Goblin Laboratory area to keep spacing consistent Reduced the amount of critters and moved critters so they don’t block creeping (2)TerenasStand_LV Removed Column doodads in center of map to improve visibility (4)BridgeTooNear_LV Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine Removed trees around 3 of the starting locations to make them more equal (4)CentaurGrove Shifted the east starting location and added trees around multiple starting locations to make them more equal (4)Deathrose Replaced 2 Rubble doodads with trees near each of the Mercenary Camps _(4)FountainOfManipulation Shifted the northwest starting location so that it is an optimal distance away from the Gold Mine (4)LostTemple (RoC version) Added some trees near the northern starting location to make wall off distance similar to the other starting locations (4)TidewaterGlades_LV Added two trees behind the northern Goblin Laboratory (6)GnollWood (TFT version) Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal (6)Monsoon_LV Added additional trees near the northeast Mercenary Camp Shifted the east starting location so that it is an optimal distance away from the Gold Mine (6)NeonCity Replaced one of the Bench Stone doodads near each of the Goblin Laboratories with a tree (6)RollingHills Added trees near several of the starting locations to make them more equal Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory (6)RuinsOfStratholme Shifted the bottom right starting location up so that it is an optimal distance away from the Gold Mine Added 4 trees behind each of the Mercenary Camps (6)StranglethornVale Added trees near multiple starting locations to make them more equal (6)ThunderLake_LV Added additional trees near the southwest Mercenary Camp (6)TimbermawHold (TFT version) Added trees near multiple starting locations to make them more equal (8)Battleground_LV Added trees near southwest and west starting locations Slightly adjusted position of west and south starting locations Changed target acquisition range of creeps guarding expansion locations to Normal (8)Friends Slightly adjusted starting locations and added trees so that each starting location is more equal (8)GoldRush Added trees and slightly modified cliff near the southern Mercenary Camp (8)GolemsInTheMist_LV Slightly adjusted some starting locations, added trees, and modified terrain to make all starting locations more equal (8)MarketSquare Slightly adjusted the position of each of the Mercenary Camps Added 3 trees behind each of the Mercenary Camps (8)Mur’gulOasis_LV Shifted the south southeast starting location so that it is an optimal distance away from the Gold Mine Added trees behind each of the Mercenary Camps (8)Sanctuary_LV Added two trees behind each of the Mercenary CampsKheluriel6 13 Jul
22 Jan [Diablo 2] Support Ending for Windows XP and Vista With an upcoming platform patch intended to streamline the process of launching and connecting to Diablo II, we will be ending support for Windows XP and Vista. Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively. As we continue to support our legacy titles, we have found the vast majority of our audience has upgraded to newer versions as well. Once our next patch update hits, Diablo II will no longer run on Windows XP or Vista. We encourage any players who are still using one of these older OSes to upgrade to a newer version.Zaerhinon0 22 Jan
31 Jul warcraft 3 old free if i buy remastered?? long time ago warcraft 3 was in store at 9.99$ now is disappeared and there is only remastered. That is because who buy remastered have the old versione free????ReDiCuori2 31 Jul
31 Jul You're kidding! In a queue for a game I own? Unable to login to Battle Net launcher and been placed in a queue, estimated time ~84 minutes!! To play a game I own (D3)!!!! This is taking the.....Mordrid0 31 Jul
29 Jul Warcraft III Carshing The game literally crash at the end of every custom map or when you try to get out of one, in some it crashes mid-game. Does this have anything to do with the latest patch or the fact that whenever I launch the game a window of two options appear (the update one) with either repair or launch, no matter how many times I try the repair button it end up showing the next time I launch it. Anyone with experience or help me out ?.SKL10 29 Jul
28 Jul Diablo II: You Are in Line to Create a Game Hey, just reinstalled after 10+ years and keep getting this message when I try to create a game. The queue is usually 2 - 3k. This is on Asia realm. Means I need to sit around 8 - 12 min for the queue to clear. Alternative is to join a game, but every time I try to join an Act I game I find either the players are AFK or they are already on a different Act. So far it's been a few days and it is just not fun wasting time trying to join or create games instead of playing the game. What is the solution? Is there a solution? Do I just give up and play single player?Maltay2 28 Jul
27 Jul Can't find old Wc3 after Reforged purchase So I bought Reforged, not having bought Wc3 through the launcher before. I was considering it, but I have the old CDs somewhere, figured it wasn't necessary. Does the current version of Wc3 not come with the Reforged purchase? I've seen several hints of this, like Grubby's twitter, but can't find any sort of link to the original, neither through the launcher nor the website.Sairuss28 27 Jul
26 Jul Diablo II LOD My bro and I, from 3 different pc's, 3 different net with 2 different keys. Been unable to connect to battlenet in diablo 2 since the day before yesterday.ShaunDAsheep1 26 Jul
26 Jul Disney want to buy activision blizzard !!!!! Disney want to buy activison blizzard !!!!! impossible! please blizz don't acceptmugiwaraboy0 26 Jul
23 Jul Warcraft III - Some minor bugs due to patches Hi dunno where to post it .... after new patches so far in warcraft 3 reign of chaos.. some stuff doesnt work due to new patch fixes etc .. which bugged out on campaign. Since in human campaign chapter 8 Dissension.. at start there is a hit use Muradins stormbolt but after patch it wont apply on buildings!! = just delete that hint :) Also in undead campaign: Interlude The Dreadlords convene - Tichondriuses animation spell for summoning other dreadlords is missing aswell the dreadlords who talks to.... only sound and dialog icon idicates that he talks to them before there were dreadlords with himStevieSX0 23 Jul
18 Jul Diablo II Ban longer than 24h, why? Hi guys and gals, I have a list with over 200 cd-keys and I'm sure that, most of them are redeemed or banned or god know what but I don't know which are banned or so. Anyway I have tried to redeem some of them not much of a luck, at the end I found one which got it converted for a 26keys one, afterwards I have purchased a LOD one and use them both to install the game. all good so far, got updated to 1.14d and now when I try to connect I get the error "YOU HAVE BEEN DISCONNECTED PLEASE TRY AGAIN IN FEW MOMENTS." and more than 24h have gone and still can't connect. any suggestions? P.S. Sorry if i sound bad. English is not my first language. Off-topic :) should we create a team for Friday reset?Slik1 18 Jul
18 Jul Idea to make Blizzard a better place. I think we all have heard the BBC reports of people spending way too much money on in-game purchases and ruining themselves. I stopped playing Overwatch due to the lootboxes and me having a gambling addiction. I propose a solution to the problem that many addicts can get into with video games: A small window whenever you assign a credit card or PayPal account to your Blizzard profile saying the following: "Would this card have the access to make in-game purchases?" And the following options: "Yes" "Yes, just not Lootboxes and [Insert similar things]" "No, just via the Blizzard store" This would help a lot of people with addiction problems. I do so hope Blizzard impliment this.MikeFluff0 18 Jul
15 Jul destiny 2 shadowkeep where am I able to get destiny 2 shadowkeep on blizzard, that's I even can buy itwogtheboy014 15 Jul
13 Jul Bugs in Warcraft 3 since 1.31 update Hello, The recent updates for Warcraft 3 broke the game. Please help notify the "Blizzard classic games developers" about the bugs: 1. Thrall's items can be seen dropped on ground in a cutscene with Medivh near human ships in prologue. 2. When Medivh meets Arthas on the road in the cutscene Medivh flies away in raven form, but then Medivh flies back to his original postion at the road next to Arthas. 3. Missing audio for Thrall in landing on Kalimdor first quest before he meets Cairne. 4. Grom Hellscream can't equip items before he drinks blood on the Cenarius map. In addition, the secret on top-mid of the map by the mushroom circle makes the "you found a secret sound" but nothing happens. 5. Audio in the epic cinematic Grom Hellscream vs Pit lord is out of sync. 6. Tyrande can't equip items on mission when she needs to stealth past doom guards (second night elf mission). 7. On the third night elf mission when you need to awaken Furion camera sometimes doesn't reset properly. 8. On third night elf mission the 3 cenarius ghosts drop their items (orbs) on the ground in the cutscene at the start of the mission. This allows you to get these items with your hero Tyrande and later pass it to Furion which is overpowered since one of the orbs is an orb of frost. 9. The menu in top left of screen (Quests, Menu, Allies and Log UI): the text disappears from "Log" and the text moves to the right for "Menu" when you play but when you click one of them the text appears correctly on each of them and then when you continue to play the text goes back to broken (Resolution 1920x1080). 10. Missing sound "In the raven's name!" when you encounter druids of the claw first time during cutscene on the mission where Furion goes to awaken the druids of the claw. 11. When you play as orc in the mission where you need to reach Medivh in the cave: Thrall says "he never saw any sheep in this land" and then the sheep turn into footmen, however many footmens become neutral and don't attack (On Hard difficulty). 12. Can we please get latest stats on units and heroes in both "Reign of chaos campaign" and "Frozen throne campaign" from latest multiplayer balances? Just because I'm playing campaign doesn't mean I should be playing old version of the game especially now since Reign of chaos cannot be played online anymore (For instance "defend ability" for footmen doesn't reflect piercing attacks (it's been broken for years) and druid of the claw bear form has "heavy armor" which takes extra damage from piercing, but in frozen throne multiplayer "heavy armor" takes extra damage from magic attacks). 13. When Illidan takes the skull of guldan and becomes a demon he can't equip items anymore. 14. Infernals don't take damage when they hit buildings with spiked barricades on final orc mission in campaign when you need to save Grom (Infernals probably don't take spiked barricade damage on any maps). 15. Please replace most of the scrolls in "Reign of chaos campaign" with runes instead. 16. With the new "widescreen" cutscenes become bad: a) In second night elf mission with Maiev when you finish the "optional orc quest" the camera shows doors to the tomb but on the sides there is nothing, it's just a door with a skull but no walls or anything it's just standing by itself on a random location. b) On third mission in night elf campaign inside the tomb of Sargeras in the first cutscene that shows the shamans run: all shamans run into a wall. c) On 4th map Night elf campaign you see the black end of the map on final cutscene when Night Elf Runner has made it. d) At the last cutscene when Tyrande chases Illidan on 5th Night Elf mission we can see Tyrande standing still on edge of screen near Illidan and his naga and then after a moment she runs after Illidan. 17. Missing audio on 4th night elf mission where you need to protect the "Night Elf Runner". When runner gets attacked in the first cutscene at the start there is missing audio of Maiev when she yells "Tor en...." something. 18. On the mission with the "Night Elf Runner" (4th mission) in night elf campaign with Maiev health bars disappear. Hovering with mouse over items in inventory doesn't display their tooltip either. Only on this mission this happens BECAUSE OF THE THUNDERSTRIKE SCREEN EFFECT, it bug and then debugs the health bars etc. when the thunderstrike screen effect happens. 19. Night elf transport ships have different maximum health in night elf missions with Maiev. For instance in the "Night Elf Runner mission" (4th mission) transports have 900 hp but in second mission the "night elf transport ships" have more health. 20. On 6th night elf mission when you escort Kael with Maiev and Tyrande the worker on second checkpoint freezes and doesn't repair the wagons and the worker doesn't go back inside a house. 21. On 6th night elf mission Kael casts flamestrike on his own wagons. 22. On the night elf mission where you have Furion and Illidan: The tree closest to your Temple of Tides in naga base has unlimited wood. 23. In blood elf campaign on second mission in the cutscene when you win it shows 3 knights in red color (as if I they were mine), but they should be light blue (as if owned by Garithos). Same thing with Jailor Kassan he appears red rather than light blue color in the cutscene at the end. 24. In the blood elf campaign on 3rd mission in the cutscene at the start Lady Vashj arrow is invisible when she fires it to free Kael from prison. 25. In the blood elf mission when you need to close portals with Illidan in outland at the start in the first cutscene Illidan is in demon form but speaks with his normal voice, why did he even morph to a demon in that cutscene, seems bugged. 26. In the blood elf mission when you need to close portals with Illidan: when you select your buildings during closing of the first portal they have an exp bar like heroes. 27. In the final blood elf mission when you need to kill Magtheridon all infernals are bugged (they are not immune to magic!). 28. In the final blood elf mission when you need to kill Magtheridon: "Farms" give 10 food rather than default, and "Corbal Beds" gives 10 food instead of 15 food. 29. In the final blood elf mission you kill Magtheridon, but then in the final cutscene Magtheridon and Illidan talk even though you killed Magtheridon (Better make Magtheridon survive with 1 hp instead of being able to fully kill him). 30. In the cutscene in "Reign of chaos campaign" when Tichondrius steps on a rat and kills it in a lava dungeon: the 2 other dreadlords and their units don't appear to have a meeting. Tichondrius talks to himself since we don't see who he is talking to. I think the 2 other dreadlords are supposed to teleport or something in this cutscene but it's bugged. 31. In the first undead mission in "Frozen throne campaign" you can't buy "Sacrificial Skull" item because it says I need to build a graveyard but in this map you're not supposed to build a graveyard. 32. Cutscenes instantly end duration of summoned units and instantly finish units being trained: a) I am training Arthas because he died in first scourge mission in "Frozen throne campaign", then there is a cutscene and suddently he revives instantly after cutscene from the altar. b) My summoned units (force of nature treants) disappear after cutscene with furbolgs in the night elf mission where you rescue Illidan. 33. Some cages cannot be broken which others can. For instance in undead campaign with Sylvanas vs Varimathras in the ogre base there are 2 cages which cannot be broken while in the gnoll base there is 1 cage which can be broken which has a manual of health and there is 1 cage in the bandit base which cannot be broken. 34. In the undead mission when you need to kill the last dreadlord Balnazzar and when you control Garithos: The buttons on several buildings are bugged. When you want to upgrade to a castle the icon becomes upkeep information and you can't upgrade because of the bug swaps the information/function. Same when you want to buy an "orb of fire" from "Arcane Vault", it shows information about upkeep and you can't buy the orb of fire. Same when you try to research "Defend" ability for footmen. 35. The subtitles in the cinematics are slightly out of sync. For instance in last cinematic with Arthas: "Now we are one!" appears like 2-3 seconds before it's said. I also noticed other subtitles in cinematics appear too early, it all needs to be synced. 36. In the credits map in "Frozen throne" which appears when you beat the game the shaman that says "Storm, earth and fire heed my call!" his name is displayed "(null)" rather than "Shaman". 37. Missing audio when you beat the secret level in "blood elf campaign" and the panda art appears on the screen. 38. Rexxar campaign bugs (see list below): a) Thunder lizards have broken respawn on the map "Thunder Ridge" when you gather 6 shimmerweed, the thunder lizards respawn when you are clearing. They should not respawn when your heroes are inside "thunder ridge" map, when you exit thunder ridge and enter again only the mobs BELOW lvl 6 should respawn, this is how it was before the recent updates broke it. b) Bloodfeather boss on "Nazgrel quest" has wrong name when you select the unit. Bloodfeather has the name "You are not paying me at all, litte goblin" which is very weird lol. c) After discovering the human lumber mill in thunder ridge you can see the text "(null)" on the hud above remaining thunder lizards that you need to kill. d) After human lumber mill cutscene with Drekthar: Rexxars head becomes stuck looking in a direction and his head spins in a very unnatural way until you exit thunder ridge map. e) When buying tomes from the "Voodoo Lounge" in Orgrimmar the tomes appear at the location of your hero and the tomes become very small instead of disappearing. f) Rexxar's stash has the name "P" when you select it. Same when you select the tents at Bloodbeak boss. Bovan Windtotem also has the name "P". Baine Bloodhoof has "P" text next to his level when you select him. Khan Gragtor which has the key to release the orcs in the optional quest also has the name "P". In addition, some of the yellow zeppelins are named "P". The bosses in the "Outland arena" also get the name "P". g) The explosive items which Samuro starts with has the name "Centaur Marauder". h) After you rescue Cairne's son and return to Voljin, then north there are thunder lizards lvl 6, but their attack damage is 11-18 which is bugged. i) Why is the cooldown on items in shops so long in Rexxar campaign? If I want to buy 2 tomes of strength or 2 masks of death I have to wait too long. Better make it so you can maximum buy 1 of each item from all shops or reduce cooldown on items in shops. j) When fighting Kor'gall: Rexxars stats (Strength, Agility and Intelligence) on the hud moves to the right on the sreen (1920x1080 resolution). k) After you defeat Kor'gall: during the cutscene orb items appear where the runes were in the ogre arena. l) In "Outland arena" there is a bug where 2 tomes appear when you start the waves rather than after you kill all the units. m) On the part when Rexxar receives "Orgrimmar Battle Standard" and when you need to destroy Proudmoore's Castle you can't train "Wind Rider" from "Beastiary", says you need "Orgrimmar Fortress". n) When you need to destroy Proudmoore's Castle: "Stonemaul Ogre" unit from "Barracks" take too much food for being such a weak unit, "Stonemaul Ogre" units costs 5 food each but they are much weaker compared to "Tauren" unit which also costs 5 food. o) After you destroy Proudmoore's Castle: in the cutscene after Thrall is blue color (as if he was a unit owned by me) rather than being red color. p) The "Human transport ships" on the mission on the island when you reach the "Goblin Shipyard" have 1800 hp but they should have 1500 hp. q) Shockwave spell of Cairne Bloodhoof on critters is bugged. Shockwave only kills if you directly click shockwave on a critter, but if you cast shockwave near the critter on the ground the critters don't die eventhough the shockwave hits them. I have been playing this for at least 10 years and the recent updates is not "blizzard quality" since there are so many bugs. Blizzard obviously did not test the campaigns before releasing updates. As I've said, please help notify the "Blizzard classic games developers" about these bugs! I spent about 20 hours finding all these bugs and issues. Regards DaniDani0 13 Jul
10 Jul How do we use carbots Skin? i purchased the skins, just do not know how to use them. If I can get some help please. Thank you.Amotokai1 10 Jul
10 Jul [D2] Extended Chest Please add extended chest to Diablo 2 in battle net thxAbnormalDoku0 10 Jul
07 Jul Thank you James aka Game Master Jeoscike Thanks goes to James aka Game Master Jeoscike your a legend for the help!FinalFlashSA0 07 Jul
06 Jul I own warcraft 3 but it asks me for cd key... Dear all I tried to purchase Warcraft 3 It says i already own it I installed it , via download link Now it asks me for 2 CD keys Can you please point me where are the cd keys ?btimofte19 06 Jul
03 Jul Dark Lady mission bug? So I'm replaying Frozen Throne. But in the Dark Lady mission, when I possess the bandit leader, the dialogue doesn't trigger and the rest of them don't come under my command. Has anyone else encountered this?Morty0 03 Jul
01 Jul you are in line to create a game diablo 2 you are in line to create a game. Try joining a game to avoid waiting. Your position in line is : 1774326 (it is 20 days…) What is the problem? I am in ladder with sorc lvl 92 so if i must wait 20 days, my ladder is finish… thank you in advance,beber70 01 Jul
30 Jun server's can you put a uk server back up as all the eu server's !@#$ the uk upTrickyHunter0 30 Jun
30 Jun Error 3D9C0D6C-AB85-4BBE-BDED-E187651FF4E0 sorry but what is this error?Levoki0 30 Jun
29 Jun black ops 4 why is it that we see people cheating and you wankers don't, its because all you want IS money and don't give a !@#$ about people that cheat so you are the same as them SCUMTrickyHunter2 29 Jun
28 Jun [d2] ladder, kick out and cant re enter i cant rejoin.. game stop me at version checking..... and my friend are still in game.. who can help me please?Jotaro2 28 Jun
24 Jun Warcraft 3 czech language support. Hello. I want ask if you will add czech language as official suported in to warcraft 3. I am proud owner platinum edition of warcraft 3 + frozen throne and patch 1.28 is not supporting czech language anymore. When Poland is supported so I want support for Czech as well. Because in the Czech Republic there are a lot of players and lovers of warcraft. I am sorry for my bad English. I used google translator.Sorpan3 24 Jun
24 Jun WC 3: Czech Localisation Hello there, Wayshan here. I have a simple question: Why Czech is not amongs supported languages in the newest Warcraft 3 patches? And will it ever be? It's pretty annoying to give up the brilliant Czech quotes used in the Czech version. It would be fair to atleast allow us to keep the Czech dabing and play Warcraft 3 with the newest patch (and in English) separately. This unfortunately is not possible due to the patch files which patch all of your WC3 files, no matter where they are located. For now it feels like double-standard. Even Polish players got their patches (which is cool and I am glad for them). Thanks in advance for your time :) Regards! P.S. I was pointed here by GM SadoryannWayshan6 24 Jun
24 Jun Warcraft reforged czech dubbing CENEGA CZECH PLEASE JUST MAKE IT LIKE IN ORIGINALY GAME A lot people from czech republic will buy this game only if will have czech dubbing ;)MasachzCz2 24 Jun
24 Jun Czech language Can be Warcraft 3 ( edition) changed to unsuported language ? I have file with czech dabing and text and if it´s possible to change it from english to my language.Rappy7 24 Jun
24 Jun warcraft 3 reforged čeština Dobrý den chci se zeptat bude v nových warcraft 3 reforged čeština ? V hodně starý verzi klasickýho warcraft 3 byl dokonce i cz dabing tak se chci zeptat jestli v novým budou alespoň titulky.legion1 24 Jun
23 Jun Invalid installation folder ?? i wanna install the desktop app but its saying Invalid installation folder. where do i put it then?Dragon0440 23 Jun
22 Jun destiny 2 shadowkeep where am I able to get destiny 2 shadowkeep on blizzard, that's I even can buy itwogtheboy010 22 Jun
20 Jun Warcraft 3 NetEase replays ending early It seems Warcraft 3 NetEase replays are ending early. The last 4 of CrotaGaming's videos (at all ended prematurely with no winner declared and the final elapsed time reported as 0:00:00. What can be done about this?Cawesiza0 20 Jun
18 Jun Diablo 2 in Hello everyone i am wondering that if i buy diablo 2 through will it actualy be launchable through it aswell???ValiantEU2 18 Jun
18 Jun We want to add balance with our own money! we want to buy games with our own money ! As it is known, there are many Turkish players who are playing games . The method of converting from US dollars to Turkish lira is forcing our budget. So we want to add balance with our own money Turkish Lira . I'm sure this has been voiced many times but I wanted to write it again :D Kind RegardsUras0 18 Jun
14 Jun Give back Warcraft III RoC online Give it back now!PANZERFUHRER0 14 Jun
13 Jun Warcraft 3 battle net disappear I purchased warcraft 3 reforged and therefore I don't have keys to warcraft 3 classic, I was able to play and download from battle net in warcraft 3 but after patch 1.31, battle net icon disappeared, I;m playing from mac, how can I play and login without battle net iconMrA1 13 Jun
12 Jun WC3 Lag/Lag Spikes lately Hi guys, i played wc3 for the past 2 weeks and in the last two days i've experienced a lot of network problems. Sudden lag spikes (probably packet loss/routing problem towards the server), game with costant 200ms++ instead of 50, sometimes disconnects. It's not my connection, it's working perfectly on every other game/service, even blizzard ones. Maybe as i said before it's a routing problem. Anyone else with a similar problem? Is it just me?Lgn2 12 Jun
12 Jun Survey of perceptions towards NPCs Hello everyone, I need some help! In the context of an investigation for a master's thesis in Applied Neuropsychology of Universidade Lusófona de Humanidades e Tecnologias, I ask collaboration in the realization of a survey that aims to understand the perceptions and attitudes towards npcs (non-player character). Survey EN (On-Line): []( Inquérito PT (On-Line): []( Upon completion of the survey, if possible I would be grateful if you redirected this survey to your contacts. Thank you for your cooperation, Tiago Abril For any clarification contact: 12 Jun
10 Jun Comp too old WC 3 patch 1.31, how to go back? Hi! I just updated Warcraft 3 to 1.31 on my old Macbook (2010). Bad idea. The graphics hardware (or maybe just this version of OSX, which can't be upgraded on this mac) can't handle the new patch so the game won't start! Is there ANY way to install an older version, like 1.30, on Mac?? I have searched but only found the downloader and it automatically installs the newest version... Blizzard: can you make an older version available pls... (Thanks for a great game!) /ThanThan3 10 Jun
09 Jun Wow classic early access Hello , I have played wow since early beta access in 2004 , I would like an early access key if possible for wow classic as I am one of the first players here in Dubai U.A.E who started playing back then when online games were something new I started telling people how wow is a good game which they should start playing , and many people in skull crusher realm were real life friends who participated later. I demand an early access I can pay whatever amount is required , and if you guys can someone gift me an in game item to show my long support for this fancatsitc game !Hbkalache1 09 Jun
08 Jun Destiny 2 leaving Bnet Annoyed Totally annoyed that destiny 2 was put on battlenet and I would not have got it had it been on steam. I don't like steam and now having spent cash on the game 2 years running I have to dump it when it leaves battlenet.Woops5 08 Jun
08 Jun Destiny 2 Repurchase Required? So, with the moving of Destiny 2 over to Steam, does that mean that we're all going to have to repay for the all the content there? Or will our DLC purchases transfer over as well?katking11 08 Jun
07 Jun Do i get a permanent mute for this? I wanted to ask a question, so in my like 2-year experience of overwatch I only got muted 1 time for 24 hours and now I got banned for 1 week for toxicity. Do I get a permanent mute for this action?RnX2 07 Jun
07 Jun Newbie players in WC3 matchmaking Hello, everyone. Last days I'm thinking of starting to play Warcraft 3 multiplayer. I never played with other players in WC3 and my RTS skill is quite weak. So I guess how many new players currently play WC3 and will I have chances to find such unskill opponent as I am?Skvorec1 07 Jun
07 Jun They officially killed WC3 online It now says 'Please use The Frozen Throne for online play'. Seriously WTF? There have been many people still playing WC3: RoC daily online and you just cut it like this without any notice even? What about my account with 1300 wins on it?? This is completely retarded.PANZERFUHRER2 07 Jun
06 Jun im sensitive i admit im a freak WoW BoA issue mean player did this to me, im all tears and ears are nearly ''ripped'' off when i play rated pvp arena 2v2, the monk player named mehrzad takes it deeply into hes own hands and i am still new to rated pvp, he is rasistic and complains when i dont do my job proberly, now... i was ment to pay 130k gold to the player monk Mehrzad also called Mehrzadtv on btag, and well, sorta everything in higher perspective is out of reach for me unless i pay loads of gold to some gold farmer that needs his daily rush of win win qqbb, both pve and pvp is seriously not to be taking at a high stake, i do my thing he sits and talks fully rasicistic to me, if i stood a chance everynow and then maybe i would have gotten further, but this game WOW !!! BoA is creeping me up totally, so many gold wanters, remove the token and let us pay the price of a ban from wow whenever we need to see if we get caught in paying real money from a website and a gold grinder instead. im sorry the text is a little utter un readable, but may i ask if someone is to take this ticket and solve the issue give the man a ADHD medication prescription and solve it that way, and i will perhaps use the ticket office alot more, since every one is mad and big mouthed + rageing over nothing, btw this wouldent have happened if i remembered to pummel the paladins heal in rated 2v2 arena got to 1150 cr and wont bother playing again. its some seriously pay to win youve got going, and i am not well with it!? plus playing your games, some game that aint pay to win, all there is, is pay to win. Im Mad Bro, man im mad, and tears rolling down... get this ticket deep into the society of blizzard let the leading command head president what ever his name is read it and set a much higher ban possibility to rascisem in the games. diablo 3 ros is becomming a group terapy and wow pay to win and all the other games, seriously.. im not going to be happy with the cash i payed through the years of gaming + my old account Which apparently got banned before you popped gold token for Auction house , only reason was dont buy gold from websites, ive been following that rule ever since, and you better have some ideas for me, or someone taking care of mental ill kids and grown ups, because some way or another all is going to end .. im not saying when it will end, but when the lead founder/president of blizzard aint anymore itl proberly start to fall apart. like anyother game .. they dont last forever, but let me guess your high price games is for the same reason unknown time stampled, and you just want the people playing to feel like theyr doing something with their life, im out no, you know what lets make a joke out of it, your out, out of sense, possibly because you dont want to bother with a 27 age ´´kid´´ like me, and because this is properly not sent to the right forum, shouldve never played the game, and shouldve died of exctasy instead, because this game got me hooked like 24/7 and i still aint no pro but people hating still. some learn quick some over time, and ive payed for like many many many and really many pennies and dimes for charecter pay options and gametime, and realm relocating, all that will be uttermost needed back.. but wont be happening since the game does not tollerate that kind, if its a game i payed for i also must follow the rules , hope this does not get too much on your nerves or the whole idea will be a wreckage someday. please just dont reply i think i can manage it on my own, just need to grow up i think and that wont happen easily, all there is left to be written is have a nice history lesson and vote for a afterlife with new life blooming all that stress this game has given me, im ill to the membrain and sick to the bone, and painfully no.. hopefully it will clear up. but thats not up to me. just so you know i will stay with world of warcraft . nor shall harrasement be the death of me, but the stress will have to come to a end someday, BYE have fun and most of all break a leg, wish you well and safe journies. and happy pvping and pveing, :'[ im a very sensitive guy.. that why should to come to think of it. and i cant find the write a topic on wow's forum site, somethings broke again, oh no you broke it. ^_^ and perhaps i am mistaken. the game is fun not that bad and good looking, but world of warcraft needs some attention, not the people playing it, rules need to be set higher in my perspective, and also hope this gets moved to the right location since the ticket was too long to write privat to blizzard support in world of warcraft.Glizzartbarb0 06 Jun
05 Jun Diablo 2. Solo Barbarian need help please. Hi. Im having difficulties on soloing a barbaring. Am at diablo at hell. first i had a full berserk setup but that took too long. Now i got ww maxed and some berserk. Got 1000-2000 damage. 2k life. 3500 atack rating. blood rings with 3 and 6% life leech. spend all my resetting possibilities. Im currently farming the pit at the black marsh but i cant get true to diablo. is there anyone that has some tips for me? tia OxbowOXBOW2 05 Jun
05 Jun LFG HC looking hc reset team - i am bo barbCruor0 05 Jun
05 Jun New Patch ruined the game Why the hell did they need to update Warcraft 3 anyway? Everything was working just fine. Now since the new patch, that I've only just downloaded less than an hour ago, some custom maps don't work anymore... and of course the one that i played most is one of them. But it isn't just that, the game seems to run a lot worse too. It now takes a little while when I 'alt+tab' out of the game and back and the screen goes black shortly. It's almost as if Blizzard wants to ruin old Warcraft 3 in hopes of increasing Reforged sales...Dude3 05 Jun
04 Jun LFG in new D2 LOD Season HC Looking for cooperate friends in new D2 LOD Season HC. More likely playing time is 00:00-03:00 (UTC +3:00)Некрогнум0 04 Jun