General Discussion

23 May 2012 Forum Guidelines - Please Read Welcome to the Diablo III discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of Diablo III with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the Diablo III community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (http://eu.battle.net/en/community/conduct), here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The Diablo III forums are for discussion of topics directly related to Diablo III The forums here are specifically to discuss the game and related topics. Any topics not related to Diablo III, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Zhydaris2 23 May 2012
25 Jul 2013 Reporting Potential Exploits, Hacks, or Scams The integrity of Diablo III is incredibly important to us, and we are dedicated to ensuring the game remains a safe and fun environment for everyone. If you have knowledge of a possible exploit, hack, bot, or scam, the best way to inform us is by emailing our hacks team at hacks@blizzard.com or by completing the Hacks Report web form. In your correspondence, please include any steps necessary to replicate the issue, as well as any additional details you’re able to provide. We also ask that you refrain from posting information or instructions on how to use potential exploits on the forums. We take reports of any potential exploit, hack, bot, or scam very seriously – and while not every reported exploit we look into turns out to be a real concern, we appreciate everyone’s help in keeping us informed of possible issues as they arise.Takralus1 25 Jul 2013
02 Jun 2014 Community Guides and Resources Greetings, Nephalem! This thread is dedicated to the many passionate Diablo III players out there who are sharing their knowledge of the game with the rest of the Diablo III community. Below you will find a list of guides and resources sorted by category with links that will lead you directly to the desired guide or resource Please note: All guides and resources posted in this thread are 100% made by players, and as such we do not guarantee that they will remain accurate and up to date. Also, we do not guarantee that there will always be a guide or resource listed for every conceivable aspect of the game. Please feel free to send an e-mail to CMTeamEU-Diablo@Blizzard.com tagged with [Community Guide] in the subject if: You have found a guide or resource on this list that is no longer accurate You have found a guide or resource on this list that is just not up to scratch You have found or created a great guide or resource that we have not yet listed ༼ つ ◕◡◕ ༽つ Community Guides and Resources - The List: ヽ༼ຈل͜ຈ༽ノ General: Welcome to RoS - Features Guide by HolyHermit (EU forums) RoS Elemental Skill Damage Explained by Druin & Arbeia (EU forums) Master List: Elemental Damage by Jonblod (EU forums) Guide to Diablo 3 Elemental Damage by Flux (Incgamers) Overview of distances and ranges in Diablo 3 by Nizaris (Incgamers) DPS and EHP spreadsheet for character planning and gear comparison by Loroese (Diablofans) Diablo Clans - portal to help clans establish themselves online Create a clan profile, recruit members, forage alliances (Diabloclans) Diablo III [Urban]Dictionary by Jaetch (Diablofans) Proc Coefficients for all skills in Diablo III by ZzEzZ (NA forums) Hero Progress Tracker with Charts See how your characters progress over time (diablo3ladder) Automatic DPS calculator by Colton Hornstein (D3Robot) D3 Master List Website for players looking to complete the "Haunted", "A Unique Collection" and "Bashanishu" achievements (D3 Master List) Maximizing Weapon Damage by Jaetch (YouTube) Items: A Guide to Legendary Gems by Arbeia (EU forums) Master List of Legendaries (Torment vs Cache) by Arbeia (EU forums) Legendary and Set items database Easy sorting and quick view of item stats (Diablohub) List of Horadric Cache exclusive items List of Torment Only items All Legendary items that increase Elemental Damage All Legendary items that benefit from Elemental Damage All Legendary items that summon a monster All items that heavily modify how a skill works List of all set bonuses How To Find Legendaries Like A Pro by CORExpertGaming (YouTube) Best Rolled Legendaries View how powerful items are rolled (diablo3ladder) Maximum stats of all slots A graphical layout to help maxing out stats (D3MaxStats) Set bonuses and parts A graphical overview of set part distribution and set bonuses (D3MaxStats) Classes: Barbarian Guides and Resources Demon Hunter Guides and Resources Monk Guides and Resources Witch Doctor Guides and Resources Wizard Guides and Resources Crusader Guides and ResourcesVaneras0 02 Jun 2014
16 Nov A Message from Chris Metzen [POSTED ON BEHALF OF CHRIS METZEN] I had just turned twenty years old when I started working at Blizzard. Seems like a lifetime ago. Guess it was. Those first few years were the start of a very grand adventure for me, one that would take me around the world, introduce me to thousands of wonderful geeks just like me—and ultimately shape the course of my adult life. Of course when I started, I had absolutely no idea what I was doing. I had no idea how to make games or build entertainment products.… But I had an insatiable passion for ideas. For stories. For heroes. My only real training before joining Blizzard was the long-running D&D campaign I had with my closest friends—Sam, Mike P., Daniel, and Mikey C. (you know who you are, boys…HAMRO!). Building ideas—vast worldscapes, characters, and plotlines with my friends was my first great love. I lived for it. It was a safe space amid the tension and change of some rough teenage years. The grand refuge of D&D was a glorious meeting of minds and imaginations where I felt I truly belonged. It was a space where friendship and imagination were inextricably linked. The sharing of ideas on the fly, the crazy, unexpected turns other players would take—it stretched our imaginations in ways we’d never have dreamt of on our own. I loved how roleplaying through adventures taught us so much about each other—and, more often than not, ourselves. Imagining together helped us make sense of the crazy world we were growing up in. It made us stronger together. I wouldn’t really understand the depth of it for many years, but I had learned an important truth from my friends back then: Creativity is relational. Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person. For nearly twenty-three years I’ve had the very distinct privilege of shaping worlds and building games with the brightest creative minds in entertainment. I’ve walked with giants (and stood on some giants’ shoulders, too). In short, I’ve had the time of my life. I pretty much had the coolest job ever—but the truth is, sometimes it was really hard. Building games with dozens of brilliant, passionate alpha-geeks with their own red-hot instincts and perspectives can be pretty tricky. Coming to consensus about certain design decisions, story motifs, or courses of art direction takes a lot of communication, patience, and “give and take.” It stretches you. Sometimes it wasn’t all that pretty. But engaging with your teammates and collaborating through the potential quagmire of all that creative tension is where the real magic happens. It’s not just the decisions you come to—or even the final shape of the product you craft.… It’s bigger than that—and infinitely more important. True collaboration builds trust—and trust is the basis of all lasting relationships. With trust you build more than just a great product. You build a TRIBE…that can build anything. A family of craftsmen. That’s what Blizzard has been for me. My second family, through all of life’s ups and downs, it’s always been there. The great, geeky backdrop of my life. I don’t just mean “the job” or even the creative mission—but the people. The people who over and over lifted me up, believed in me—and pushed me to find my potential as both an artist and as a leader all these years. To my Blizzard brothers and sisters…I wish I had the words. Everything just sounds…trite. All I can think of is… You helped me believe in myself and achieve every one of my wildest dreams. I am forever grateful to you. I love you all with everything I’ve got. Thank you. And to all of you out there in Blizzard’s vast gaming community—those of you I’ve had the pleasure of meeting in person and all of you around the world I’ve only heard about—thank you. Thank you all for letting me be a special part of your community. For letting me belong with you. We’ve shared countless adventures together and I’ve always been overwhelmed and humbled by your passion for our games as well your commitment to each other. Thank you for all the BlizzCon hugs, smiles, handshakes, and stories over the years. You will never know how much you’ve all touched my heart and inspired me to give my all into this craft. With that said, I’ll try to get down to the point, here. I’ve come to a turn in the road. A new, far quieter chapter in my life looms ahead. I am retiring. Yup. Hangin’ up my guns. Clockin’ out. Takin’ the last gryphon out of Stormwind. You get the picture. Crazy, I know. It’s a massive change for me, but it’s one I’ve been looking forward to for a while now. It’s ironic given the fact that things have never been better or more energized at Blizzard. Just this year alone has been incredible. Legion’s arrival. The launch of Overwatch. The Warcraft feature film. I’ve never been more proud of Blizzard and the quality of its products than I am now. It’s remarkable that even after all these years we can still reach new heights and take the world for an amazing ride. I believe Blizzard’s future is brighter than ever. I won’t lie—it’s going to be really hard stepping away from these worlds that I love. But I’m content that I’m leaving them in the hands of the most passionate, talented, and dedicated craftsmen ever assembled. I can’t wait to see where Blizzard’s worlds go next—and to experience them first-hand like everyone else does. As a fan. As an adventurer. Right back to the start. That’s just so cool… The reason I use the word “retire” is because I’m not going to some other company or starting up new projects or anything remotely like that. It’s been a long, amazing stretch of years. Now it’s time to slow it down. Rest. Lay around on the couch and get fat. Well, fatter.… Seriously though, I’ll be focusing on the one thing that matters most to me in all the world—my family. They’re the core of my life and the source of my deepest joy and inspiration. In addition to raising our two little ones, we recently welcomed our new baby into the family! Being home with them all, having time and space to really live…to love my wife with all my strength…that’s my career now. And I’ve never been happier. Ever. :) Peace out, y’all. I love you all. I’ll see you online. - ChrisVaneras12 16 Nov
10 Nov Client Update (9/11) Hey everyone, We deployed a client-side update a short while ago to fix a crashing issue that was occurring for Windows 10 users. This update is live for the US, Korea, Taiwan and EU regions, and we are still working on an update for players in China. Also included in this update was a fix to address audio and display issues with the Diablo cosmetic pet unlocked via the BlizzCon 2016 Virtual Ticket. If you continue to have issues related to the above, please let us know in the Bug Report forum. Thanks!Vaneras0 10 Nov
25 Aug Minor Patch - Back-end Updates [24/8] Greetings, nephalem, You may notice a client update released today. There are no major updates or balance changes included in this patch, as its focus was on a number of minor back-end updates and small language tweaks. This mini-patch is already on its way, and your clients should receive this updated automatically. Thanks for your patience and we'll see you in Sanctuary!Vaneras0 25 Aug
05 Aug Patch 2.4.2 Hotfixes - Updated 28/10 Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks. These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued. Last updated August 17. Hotfixes are denoted by the date they were applied to live servers. Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1] [LIVE HOTFIXES] Seasons Fixed an issue where players may not have received credit for completing their Conquests in the Season 8 Journey Please note: you may need to log out of the game and back in to trigger receiving this credit. (28/10) Fixed an issue where achievements for reaching levels 10, 20, 30, 40, and 60 were not unlocking (10/8) Note: You will need to log out and back in with a level 70 Seasonal hero to retroactively acquire these achievements if you did not receive them previously Items Fixed an issue where the benefits from Firebird's Finery could persist after leaving a Brawl (17/8) For more information on this change, see this post by Nevalistis. The damage bonus from Ring of Emptiness now only applies to damage dealt directly by the Witch Doctor, and not pets or followers (4/8) For more information on this change, see this post by Nevalistis.Vaneras0 05 Aug
26 Jul Upcoming: End of Era 6 Season 6 has now ended and, following close behind, Era 6 is coming to a close. In Diablo III, an “Era” refers to a specific period of time in which non-Seasonal leaderboards are active. At the end of an Era, all current non-Seasonal leaderboard standings will be wiped and players will be unable to attain new leaderboard ranks until a new Era begins. As with Seasons, players will be able to view previous rankings in-game and as well as on our website. However, unlike Seasons, Eras do not have a set duration and may or may not occur on or around a patch cycle or in tandem with a Season. Era 6 will be ending at the same time Season 7 launches on Friday, August 5 at 17:00 CEST. Era 7 will begin immediately afterwards. As Season 6 will be ending shortly, heroes that have become non-Seasonal will be able to participate in both the tail end of Era 6 as well as the start of Era 7. For more information on the end of the Season and the season rollover process, click here. Thank you for participating in Era 6! We look forward to seeing you in Sanctuary.Vaneras0 26 Jul
16 Dec 2011 Diablo III Fansites Many Diablo fansites regularly feature awesome updates, articles, guides, fan art, videos and other content, including various useful tools and resources, which are beneficial to the entire Diablo community. If you wish to stay updated on anything Diablo related, be sure to check out the list of official fansites below. English(EU) Diabloii.net: http://www.diabloii.net/ English(NA): Diablo Fans: http://www.diablofans.com/ diablo.somepage.com: http://diablo.somepage.com/ BlizzPlanet: http://www.blizzplanet.com/ Other European Languages: Bulgarian Diablo 3 Bulgaria: http://www.d3bg.org DiabloBulgaria.org: http://diablobulgaria.org Czech DiabloFans.cz: http://www.diablofans.cz/ Danish Diablo3x.dk: http://www.diablo3x.dk Hungarian Diablo III Hungary: http://diablo3.hu DiabloHungary: http://www.diablohungary.hu Serbo-Croatian: Adriacraft: http://www.adriacraft.net/diablo/ Swedish: Svenskadiablo.se: http://www.svenskadiablo.se Diablo 3 PvP Sweden: http://diablo3pvp.se/ ​ Turkish Diablo Fan Turkiye: http://www.diablofanturkiye.com/ If you are looking for community-created content in one of the other languages, please check the list below: North America - http://us.battle.net/d3/en/forum/topic/7908631018 German - http://eu.battle.net/d3/de/forum/topic/10369089224#2 French - http://eu.battle.net/d3/fr/forum/topic/3124472662 Spanish - http://eu.battle.net/d3/es/forum/topic/10700680894#2 Russian - http://eu.battle.net/d3/ru/forum/topic/3124472673 Italian - http://eu.battle.net/d3/it/forum/topic/3124772607 Polish - http://eu.battle.net/d3/pl/forum/topic/3124802563Takralus0 16 Dec 2011
1h Why would a P2000+ player play TX? I see this a lot. Maybe not with a paragon that high but P1000+ all the time. I know there's another thread on here complaining about under-geared players playing T13 but I have the opposite experience. Last night I joined a public T10 game and there was a player there with P2108 or something. Why? It makes the game so boring to chase the guy around and just pick up loot. You never get to do anything, particularly in GRs where it's usually just caves and halls of agony, etc. I could see if he was playing with friends that weren't as strong as him, fine, but then why play public? Anyway, I left the game in a few minutes and joined another one. I just think players that are at that level should stick with T13. It's so not fun when they sandbag like that. Cheers :)Gergaroth3 1h
2h Suggest an Affix thread Pretty straightforward concept, we all know which legendaries we love; whether we've found them yet or not. But theres a lot more ppl playing Diablo than making it; so lets throw out ideas for legendary affixes we would like to see on future legendaries. Try to keep it concise, let others work out how strong they think it will be - no need for lengthy explainations; but if theres 'hidden' stats to it that won't be in the description by all means add them By all means name the legendary if you like :) For example: Name: Juggernaut Mantle Slot: Shoulders Affix: Killing a mob has a chance to cause a bust of speed. Enemies in your path take 250-375% Weapon Damage as physical. (15% proc chance, lasts 8 seconds) +6 Magical Properties Name: Frostheart Slot: Crusader Shield Affix: All Holy damage is considered Cold damage. Increase Cold damage by 15-20% +5 Magical Properties Name: Captain Haile's Strap Slot: Belt Affix: Killing a demon grants you 10% increased damage for 15 seconds. This effect can stack up to 6 times +6 Properties Thats just a few; would love to hear any you have come up with ;) Who knows maybe they'll steal your idea :DAeneas350 2h
2h S8 - season journey Belial kill in 45 sec Hi, if anyone have impale DH with shadow set and you wanna team up for this boss kill on T13 just post here or add me in-game. I'm playing as monk and i was only able to do it in 52 sec solo as gen monk. all 3 phases needs to be done in 45 sec (including animation i think). Edit: a UE DH joined me 5 mins after I posted this. He tried doing it for 2 hours yesterday and we made it on the 1st attempt. me as gen monk max dps (25mil thoughness) and him as UE DH. we're both paragon 700-750. it's doable guys :) now we just need to wait for the conquest bug fix so we can get our stash tab and portrait. gl all.Darksiders22 2h
16h Major TXIII issue,and yet no one complains Can Blizzard do something about torment 13 games filled with people in yellow gear,no aguments and lowest possible legendary gems levels? I swear,i left and joined over 20 games to find people 500 para,with no aguments,random legendary items,weapons with no legendary powers,or proper skill setup,feels like they selected anything and just jumped on carry boat. That's what lover torment difficulty are,for testing skills,finding proper setup,leveling gems,and farming items,materials to do reforge etc... From the moment i log in,it takes me over 20 minutes to find people of same para as me,with aguments,legendary gems leveled,and even then,someone log off after 2-3 games which is 15 minutes,and same story all over again,join game,inspect people,leave. I don't want to boost no one,if i wanted i would use boosting community. I am just wondering how they aren't ashamed of themselves.Without proper gear,dying,and absolutely no contribution,they continue to join max torment,and 70 + grifts. How people can tolerate this behavior? 2 days ago,i had dude,warrior 450 para,just running behind everyone else,and doing literally nothing but dying.He did not use single skill,and he died on every contact vs mobs.And he kept joining torment 13,he ended up with me at least 3 times.He had no gear ofc,no aguments or legendary gems,and his skill setup was hilarious.He was also rude,but no one cared to kick him. On question : why don't you attack,his answer was 'carry boat son' He is not the first nor the last.And Blizzard has to do something about non geared people joining 70+ grifts,while being totally useles and dying every 20 sec,because they don't have gear,nor damage to carry their own weight. I am trying to find a group on proper communities,but no luck.I am playing 5 hours each day.Out of 5 hours,i spend over 2 looking for groups,and leaving games with people with ancient items,but who never heard of aguments.aztecx23 16h
18h What do you want in Diablo 4 1. Pvp 2. Trade 3. Towns 4. New skill system 5. Rune system 6. Rune words 7. Attribute leveling 8. level 0 - 100 9. Please no sould bound items 10. Artisans useful 11. More stats on items 12. Rare very powerful items 13. Legendary very hard to get but slightly better then rare items 14. Multiple resistances to elements (like d2) 15. Dark atmosphere 16. No cartoonish graphics (New graphics no wow graphics, but Diablo graphics) 17. Arena 18. Battlegrounds 19. 6 or more players per game 20. Set items not to be the best 21 Male Diablo 22 Synergies 23 Nostalgic Music by Matt Uelmen Cant think of more atm. if you had something to add please be my guest,dEAdi37 18h
1d Still no target dummy??? Ok so I haven't played in like 1 year. I come back and THERE IS STILL NO TRAINING DUMMY... Why??? is this some intended design decision so people keep diversifying builds & gear etc or is it just pure failure to add this simple feature after 4 years?? I hope you do realise that people will still check their damage through other means but it will just be a much more furstrating process...I know about ghom, but why the heck would I have to quit game, lunch a new one and go through another minute or two of cleraing trash just to get to my target dummy, after changing one single skill??? It is about time you add it. Next patch please...ZulFury18 1d
1d State of the game. hi everyone. this link is to a video of a good friend that i felt i had to share it here. https://youtu.be/lPCOY0zNrp4 it's a good listen.KushiSensei1 1d
1d What are TOP-3 things you hate about this game? Hello. Diablo 3 is way much better than it was few years ago, but there are still few things I hate. 1) The paragon level system. Current paragon level system gives no chance in greater rift challenge to players who have life. (I do not want to talk about botters-cheaters) Solution -> Paragon should give only cosmetic rewards after 800, or maybe better magic drop or something like that. 2) Class playstyle. Here is one example. Barbarian wrath of the wastes set. The huge barbarian is doing almost no damage in melee, instead of that he is "creating" dust devils (like a mage) and these dust devils are his main damage source. It was ridiculous. Whirlwind barb is great idea. He spins and does damage in melee and that`s it. Solution -> Remember diablo 1? Each class must have its "place". 3) Set item bonuses creates HUGE unbalance. I am not saying that set items are bad idea. For example IK set for barb is nice. It just gives 400% damage boost and you can use whatever skills you prefer. (of course this set locks 2 skills, but you still have 4 left...) But the vast majority of endgame sets locks your skillbar and makes you just another clone. Solution -> this is hardest to solve, because to solve this you must create balanced skills and items. But it is doable. Look at the current 4 player greater rift top. The only way you can defeat GR`s so high is with wizards one skill. This is a perfect example how VERY BIG unbalance exists at the moment. Thanks for reading.Xenofex71 1d
1d Any Day 1 players out there going still? (US post) So I was wondering if there are any players playing from May 15th actively?conykfull274 1d
1d Well it is officially over. This game has truly died. Even the first page with general discussion has +2 days of no response in a thread. D2JSP which i may go on maybe once a month I have seen that any interaction involving this game has came to a complete halt. Even D2 on JSP is has 100x more activity than anything D3 lol. How did this die 10x faster then D2 did? I know the character imbalances and the fact of "well let's give this skill a 2500% dmg increase" for the set became a bore. And the constant just grinding map after map no real purpose other than finding elites / champs also gets old.RayK21324 1d
1d Master difficulty unlock? Hello, I wanted to know: if I finish Act IV on Hardcore mode, will this unlock Master difficulty on Normal (softcore) characters? Thx :)Loimko2 1d
1d D3 too easy? So I started playing D3 on normal difficultly and immediately felt it was too easy. I went through a few levels on that difficulty thinking it would quickly change, but it didn't. Everything dies in a split second to just one spell (Disintegrate by Sorc). I raised difficulty to hard, no difference, then to expert, still no difference. Dozens and dozens of monsters just die to 1 skill without any resistance. There's not even time to look at a monster because most of them die before they even reach my screen. I just killed Diablo himself in act 4 in about a minute without taking almost any hits from him. I haven't died a single time throughout 4 acts so far. It's just ridiculous and makes me not want to play the game. I remember D1 was a nightmare even on standard level. You had to lure some monsters 1 by 1 to avoid dying, had to use potions, different skills and some scrolls to help you out. I'm not even going to mention bosses and the number of times I had to die. D2 was also similar. Items were hard to get and you had to constantly improve them to stay strong. With my sorc in D3 I think I haven't learnt or upgraded any skills for about 5-7 levels because there is no need. I didn't put any gems into any items because why make it even easier to kill everything. Why is it so easy? Am I doing something wrong? I want to enjoy the game.Nèx10 1d
1d Power creep became power rush and bad for the game Now this could be me, but I think the power creep in this game is getting insane. A power creep in a game isn't necessarily a bad thing. Until it becomes a power rush like it is in D3 now. The changes the last couple of seasons give us percentages and max stack numbers going through the roof and almost anything not boosted by a set isn't worth mentioning when it comes to higher lvl grifts. And it creates problems in areas like balancing. Since the introduction of Kanai's cube the only change is the damage numbers going up and a couple of items to get them and the higher grifts. And if you look at it Kanai's cube is an item to help you get there. In the end I feel like Blizzard is trying to keep the players happy with some shiny baubles to hide other things like the underlying game going stale.Warrel2 1d
2d Fundamental D3 Issue (Paragon) Hi. So I have let all the information that was released on Blizzcon to sink in, and I am very pleased to see great changes that tackle a lot of the issues that were making gameplay really frustrating and annoying, like density and better overall balanced grifts would be one of the most welcome changes. However one of the biggest issues still remains, something way more fundamental to the game. Keep in mind, I am not trying to resurrect older versions of the games, but there is a reason some of those functionalities worked. First of, getting to level 70 is not a challenge at all. And before you tell me to increase difficulty, thats not really what this is about, its about us always chosing the most effective way which presents the tedious and unexciting gameplay D3 supplies. If you are aiming to compete on LBs, you aren't going to chose a difficulty that takes twice as long to get you to 70. An example for leveling would be, if the goal would have been to reach level 100, but it was way more difficult and way more rewarding to do so (should take "normal" amount of gameplay for almost an entire season to reach this point), then it would be more fun to strive for it. It also should not be gamechanging to do so, but really not as insignificant as 1 paragon level. Now from my own personal view, one of the most exciting moments in the game is when you receive an item with great stats that you have searched for a long time, which would actually be exciting if you knew roughly where you needed to look for it, and it was actually difficult to obtain. What I am trying to say here is that, it is really absurd that the one item I am looking for can drop and be perfect by accident while fail-charging into a random object. This literally means that it really doesn't matter what you do, anything will drop you items and there is little you can do to control that, except for increase the chance of items dropping in general. In other words, all the excitement when doing something challenging for certain items dissipates. So doing a 14 min run in grift 105+ can literally supply you with nothing, but a 1:30 run of 45 could drop you the most pristine item in the game, for example The Travelers Pledge with rerollable elemental damage. To me, this indicates that there is something wrong with the game if a lower level grift can drop better items than a 105+. I will get back to why this is important soon when we tackled the issues with paragon. Now most players who wishes to do somewhat well in the game understands the importance of paragon levels, and those who suggests otherwise hasn't really gotten past 900 and felt the real power behind high paragon level. Now, I am going to make a statement that a lot of players probably will agree with, that farming paragon levels is very tedious and unsatisfying. We only do it because it is important in order to compete in top ladder. A counter argument would be that "you are actually farming gear", but really, we aren't. We are farming stats, and that is all that matters to us. The entire gameplay rides on this one function that we gain more corestats the more grifts we do. Which means: Challenging grifts (high level) = Bad rewards, nobody cares about the extra items or blood shards that drops at this level, and the XP/hour is not worth it either since the runs take too long which means no reason to do this except for when leveling gems. Unchallenging grifts (low level) = Basically a runthrough, even less rewarding, and way too low XP/hour. Medium challenging grifts = Best XP/hour, which is the only thing that matters. This brings us back to the one and only reason we do endless grift runs the entire day, paragon. We basically don't give a monkeys about anything but the XP we gain for maximum paragon earning. Paragon has more power over any small item upgrade, which should actually be more significant. For example, getting an upgrade of +100 strength on gloves should be more important and exciting than trying to gain 20 paragons instead. So how do we gain our items? Well, it is rather ironic since we kill millions of monsters and bosses, even at challenging levels, the items still aren't really obtained from those events. You may call it whatever you want, upgrading, reforging, but essentially the correct term for it in-game which almost everybody uses is called crafting. Yes, thats right, because that is what it is. Craft enough times, and you will get the item the way you want it. You don't need to be good or do anything challenging, you can just obtain perfect items for essentially almot no effort. You just need to know how to do bounties roughly fast and be able to farm paragons at a decent grift level, be lucky a few times with mobtype/maptype/density and you got yourself a free ride to roughly high rank on LBs. Lets face it, skills are not really required to do these things. So to put this is in context, this is what my season journey looks like. I level to 70 without really facing any challenges. I literally get a free set doing tasks that takes a few hours at most to complete which makes me jump from Expert - T2 - T7, and here the farm begins. When fairly good items have been obtained through whatever method (at this point stats aren't as essential), the paragon farm starts. Now during the paragon farm, I will get upgrades, level up gems and so forth. This will make the paragon grind easier, and also make me be able to grind higher grifts with the same speed. When push comes to shove, which is season ending closing in, all the bounty materials gathered e.t.c. is now put to use. I will craft my gear to almost perfection, and then farm more paragons. The last days will be dedicated to push on LBs. This is not fun. I know a lot of people are going to counter with "so don't play, find another game, we don't want you here", that just confirms how little good you actually have to say about this gameplay. It is you not wanting to face the real truth that is going to make you bitter about playing D3, it is just basic denial to make you enjoy the game, and trust me, I do the same because I do love D3 for what it CAN be and maintain hope that the devs will realize the real issues, which isn't slow content release, it is the actual gameplay that we have to face in order to be able to compete at high levels. It is the bad and best version of this gametype, it doesn't make it good. We don't brag about gear or anything. Getting a great item is exciting for about 10 seconds and there is always people who can craft an identical one so we have nothing to show for. The only thing we can brag about is a high paragon level which basically also helps us easier clear higher grifts. So yea, craft your gear, get paragons and then rank. Is this really how you want D3 to be? This is out of thin air, a suggestion. Forget about paragons, eliminate them. Make better items with higher allowed stats to drop for each increment grift you clear. For example, a grift 105 should reward you with ilvl 105 items which (example) has a stat cap of 1300 STR while a ilvl 80 item caps out at (example) 900. This should make higher grifts more attractive to play, because it actually rewards you with something. Only the best players will be able to farm high grift levels and only they should earn the best equipment. Paragon should not be the decisive function for how well you have done during the season, this just means that the people who has the most time to play are the best ones, which is arbitrary. Please, understand how horrible paragon is for this game. I am baffled nobody actually mentioned it during the Q&A on Blizzcon, it makes me rather suspicious that the questions might have been handpicked. Lets face it, nobody actually enjoys farming thousands of paragons, there has to be 99% pissed off D3 fans but the 1% asking ridiculous lore questions where funneled through the Q&A. Side note: Caldesanns Despair is also a disruptive function in the game. We spend tons of energy leveling gems for our main gear, which leaves almost no headroom to try new builds at high levels. Just a quick example here, lets say I play 4-piece Immortal King and 6-piece Raekors with high Caldesanns Despair on them, and then I start experimenting with the Wastes set, results are indetermined. The difference between the two might be the power gained from Caldesanns. So now I need to put high Caldesann augments on an entire full equipment set just to see if it works, and if it doesn't I have practically wasted weeks of farming. This limits our ability to try new builds and be creative than to rather just go with what works really well. Nobody is going to want to experiment with high level augments as they are reserved for future upgrades. I really hope you take this problem into consideration. I don't how much the devs are actually enlightened about this problem, but I personally couldn't go one day without hearing at least 10 people complain about how paragon ruins the game. Maybe I am one of the few that actually feel like spending the time to write here and try to do something about. I really hope this will wake the devs up and make them realize that there are bigger issues than releasing new content and updates. Make serious changes and people will pay to play, it isn't complicated. Either way, we who understand how much work you put into the game do appreciate everything you do literally for free, but right now I can assure you that most people will not buy something that is going to be exciting for 2 days, because essentially we are going back to old routines when we are done testing the Necromancer. Your dedicated D3 fans will without doubt drop coins for a rehaul of the paragon system and the way items are obtained. Thank you for reading and please drop comments, supportive or counter.cyphol16 2d
2d girls hello how many Girls are actually playing d3? i knew alot in d2... and another question. if Girls Play wow, do they Play alliance or Horde? Dont ask why i ask this questions. thanks :Dunrated37 2d
1d Diablo 2 LOD If anyone has some leftover keys I would greatly appreciate if they could send me one to me...I bought diablo 2 vannila again just to show the developers how much I love this game.Unfortunately my financial situation is bad now due to health issues so I couldn't buy LOD too.Anyway,since I'm already ''begging'' here I could tell my 2 cents about d3 vs. d2 and future of franchise.As you can see,I don't have so many hours in-game like others and didn't gear all my characters full.As much as I loved d3 and tried to enjoy it,I just couldn't hold it anymore.So now I'll explain why... 1.Atmosphere/dialougue/story Yeah,I think we all saw that coming.The music in this game is always so casual and boring it just fails to have some impact on player.Now don't get me wrong that's only 60% of music(excluding act 5 soundtrack which was best in my opinion and act 1 tristram theme) but it's just...meh.Dialogue also feels forced and most of time tries to be humorous but fails.Characters in towns are rambling about some unimportant stuff which leads to a sense of separation from main story.For ex. some merchant says something like how this woman gives him bad look and he wonders if she has some foul intentions.Wtf?!An angel just crashed and destroyed half of cathedral and there's Wortham burning few kilometres of New Tristram and that's best you have to comment?Story was ok at best,but lore books suffer from same as dialogue,although I loved the parts which weren't explained in great detail in previous games(Lilith,Inarius,Angiris council etc.)Also there are corpses and blood in this game but who forgets when you entered jail level in d2 where you seen people torn apart by torturing devices or blood boiling in depths of monastery catacombs?I've got shivers everytime when I enter cathedral in d2 or d1 but here...no.Lightning and gamma/contrast could be also toned down.Diablo 3 was only scary to me in act 5,especially Westmarch heights when you hear that mumbling voice or act 4 silver spire levels where you could hear angels scream...Now that all evils are loose we could see many things like Azmodan turning back from Diablo which leads to hell civil war,Imperius own pride leading to his battle with nephalem and his downfall,angels reuniting again after getting two new aspects from Lightsong and so on. 2.Monsters/monster affixes/combat I just hate moster encounters in higher torment difficulties.In diablo 2,encounters were much more personal and when you come to an elite you really need to think and use some strategy to finish them off.That was primaraly beacuse of great modifiers like light.co.pois.fir. enchanted,imunnities etc.I didn't like any of modifiers in d3 except arcane enchanted,desecrator and avenger.Here when you hit T6 all monsters in a way become mob packs and if you are geared right you just blaze through them.That's it.No strategy,modifiers don't mean anything just blazing.Now of course there are exceptions to this rule-above mentioned arcane enchanted and desecrator enemies requires you to be careful so that's only strong point.Yet strangely enough combat is damn satisfying so you wont be able to stop for hours.35% of monster design is unmemorable(anarchs,lacuni huntress,exarchs,ice porcupine) while others are great(blood seraph,blood golems,collosal golgors,death maidens,deceivers...)What bothers me,and I loved that in d2 are monster deaths.Can you remeber how oveersers skin was melted when you defeated them?Here in d3 I like how collosal golgors explode in pile of bones and flesh.It's just nasty.I would really love to see more gory animations,but since we probably won't get another expansion I hope we'll see it in d4. 3.Skill tree/passives/stats Now, along with combat this is too best part of d3.The way they implemented % of weapon dmg goes to skill power is great and always ensures that every skill is valuable and good in specific builds.The only thing d2 sucked at beacuse some skills only purpose was synergy.However there is room for improvement.They could go as far so every skill has sub-skill which alters some things like piercing,AoD,projectile dispersion etc.Runes should be here too but they would make more noticable change to skill like permanent buffs,extra summon,dmg to life convergance etc.Characters stats should also return.Passives also. 4.Itemization/end game/RNG/difficulty Again,this is were d3 sucks a big one.There's no more item atributes like crushing blow,magic find,skill grant...I liked that legendary and set effects in d3 ,and they should return but that was only good thing in uniques.Charms,where are they?Runewords are also a must,more than any.They could also implement new items such as power stones which would grant you bonus atributes to character and all new powers and skills non-specific to any character.Also they need to rework RNG system which is really bad in this game.I want to feel rewarded when I find powerful items,not see them raining like candies from sky.Blood shards MUST be out for good.They are ridicolusly OP.Right now I acquired whole Marauders and half of Vyr's arcana set with almost no problem.Gambling was fine in d2.Loot hunting should be just as it have ever have been.I understand that not everyone has 15 hours a day to play,but you really shouldn't be playing diablo if you can't give your time to this game.Whole end game concept shouldn't be there,I mean rifts and grifts.They are great leaderboards wise,but items can be acquired through normal means.You do rifts to acquire items and blood shards ,use them to acquire sets and so on.It's a vicious circle.Regarding the end game it should incorporate something similar to nephalem world challanges.The concept would work like this:you activate specific challenge and whole game world changes,bosses gain new abilities,are randomized,sometimes you have to slay their unique minions in order to get to them etc.When you finally defeat them you would get some parts of ancient nephalem device which would last about 1 month in game time before vanishing but in turn would boost your core stats,abilities ,magic find and other useful effects.This would make challenge good for replay value.Another type of challenge would incorporate some RTS elements but nothing too hardcore(this is ARPG game at its core) where you could build some villages and machinery to do siege battles against Prime evils itself.Interface would be still diablo-ish but you could always stop game time and plan where your followers could attack via some sort of siege wheel where you could access tactics on go.Again these are just 2 types of challanges I came up with but with little brainstorming there could be much more.This is what I want in d4.Again you could go casual loot hunt whenever you want.PvP should also return but with more depth(clan wars,specific PvP items).There should be less difficulties-normal,nightmare,hell,madness and destruction.All items should be worked around that to avoid power creep. Destuction's end In the end I came here for some kind soul to spare me LOD key but end up with my opinion on diablo franchise.I'm really hoping Blizzard will get their head out of their a**s and turn this franchise in what it used to be.People say that we have waited d3 for 10 years and d4 won't come anytime soon but just remember d2 came after 4.If nothing, I'm really hoping for PROPER REMASTER of d2 with maybe two prequel acts.Please Blizzard don't make this franchise fall in dark just as Aidan did.And my fellow friends if you have that key it would mean much to me as diablo fan if you could PM it to me.Many tnx!dragonslayer17 1d
3d KANAI's Gloves of Worship not work Hi there! Have not played for a long time. Logged in yesterday and played about an hour and i noticed i do not receive 10 min buf from Gloves of Worship i set in KANAI's cube. Is there any limitations to some shrines or locations? This is my profile and char: http://eu.battle.net/d3/en/profile/Skynet-2239/hero/23141973Skynet5 3d
3d Make non-corrupted Ashbringer skin transmog possible Hello and good time of day. Blizzard, please, make non-corrupted Ashbringer skin transmog also possible. https://pp.vk.me/c626926/v626926361/41d37/EAbnBEDePaQ.jpg Best regards, Eliont.Элионт1 3d
3d Group play is terrible now in this game If you're not paragon level 300+ or what have you, this game is terrible for group play. There is just way way too many difficulties segmenting the community. Literally one of the best parts about Diablo 2 was playing coop, now that is only possible if you have an uber high level character. It's broken, they have turned one of my favorite coop games of all time into a solo affair. Even if you are lucky enough to find a group, there is no communication, no nothing. Most of the time, they just do their own thing because they don't need your help. They have made a lot of improvements to the game since vanilla D3, but honestly vanilla D3 felt way more alive than RoS ever has. This game feels nothing like Diablo. When I was playing Path of Exile earlier, I really missed some of the quality of life changes in Diablo 3, and there is no doubt the combat is more fluid in Diablo 3 and more fun. What struck me was, I was playing a low-level character and actually grouped with another low-level character for a couple hours running quests. Imagine that, it felt almost like my Diablo 2 days! This game has no personality, no social aspect, it's just a set piece grinder. I doubt I will ever boot it up again.Bryjoered0 3d
3d Playing offline? Not thrilled about playing online. Is there a way to play the game without logging on to battle.net?Graham7 3d
4d Forthcoming Rifts.... Hi all, I want to ask what everyone's opinion about another game settings "tab" option about rifts. If we could get one for Grift keys an one for Full rifts. IDC if people leave half way. Its the fact that we clearing and people come in and close on our current clearing. Don't get me wrong i clear for stone too but wouldn't it be more awesome to have more of a chance that when someone doesn't dc because of IE Hail and such..... Should we really have increase risk to lower lvl farmers just finishing and leaving like awesome people they are---!!! Specially with this massive communication barrier of people have pretty much none---Okay I am wrong there because-- it is there but damnit there are alot of non communers out there! That's basicly what it boil's down to though, that chance for someone who wants to kill instead of do nothing...! TYabusivejuice0 4d
4d When does the season end Hello. Could someone tell me when the current Season will end please : )? Thanks!Maky6 4d
5d WD too easy? Hello, I'm new to D3 and the genre in general. This is my very first playtrough ever in D3, I only did the first 2acts in D2 ever before my eyes started hurting and I only got to lvl16 in Path of Exile, so I consider myself to be a noob when it comes to action rpg's. However I'm bored to the core to be frank, I recently started act 2, I'm lvl32, I cranked up the difficulty to expert and I'm obliterating everything I see in a matter of seconds, I can't pump up the difficulty any higher untill I completed act 4 I think. At this rate I don't see myself reaching act 4 as it's such a snoozefest. Will the game become fun eventually? Or is this just a waste of time? Don't get me wrong, I like the game, else I wouldn't have bought it yesterday after trying every single class. It just feels like the potential is barred behind an insanely boring start. Regards.Zand0r7 5d
5d Where is challenge ? I was buy D3 bc I love D2 and I was expect nice continuation of an earlier ancestor. But I play it on the highest difficulty that goes adjust.... and if I use faceroll still will Diablo die... is this game full of just clicking and waiting it than anything alone die of boredom.Renomens9 5d
5d Need more content... Need more content... (if have to pay) Need dungeons (not like set dungeon) like D1 anniversary dungeon. Need more multiplayer dungeon with high difficult, lots of boss or unique boss. and good reward (not achy) I would like daily quests in Diablo 3. for Extra rewards. When release Necromanta? Its too far... Go go, need now. You could be happy to pay extra character slots.Garrison0 5d
6d TurboHUD This is a call for the heavens to reply to all of us. Many people use TurboHUD, a Diablo 3 Addon. I personally want to use it but have read that it's a very grey area so I have not yet used it. So, Blizzard Employee, Developer, Communicator, Cleaner, please answer the question to all life the univers and everything. Is TurboHUD bannable? End this hellish endless discussion that all us nephalems are going through. I beg you.Unseenchaos138 6d
6d How to increase survivability? How do i increase my survivability/toughness i have it 20mil, i have been looking at my build and its exactly like the opt build on dablio fans? i should be doing gr 69+ and i can't pass 45?TheUtopia8 6d
6d Set -Dungeon Hi Blizzard..I love D3..but i am so mad at you..this set Dungeon thing is driving me mad..you now ,not all players are proffesional gamers..some are middle age women who prefer other games then candy crush..i am almost on the brink of giving up on the hole thing..DO something.. Please..i cannot get forward on the Journey..sincerly Torill, a Norwegian frustrated woman..so there .Accademica3 6d
6d New class for Diablo 3?? I just watched the Xul spotlight video on youtube from Blizzard about they're new hero in HoTS. And instantly started to consider the possibility of a new class for D3. My theory is that there is now a hero in HoTS. to represent each of the classes from D3, so I'm thinking that the new Xul necromancer might be a teaser for an upcoming class for D3. Ofcourse it is worth considering that there are also many other characters from the Diablo universe in HoTS. for example King Leoric and the Butcher, which could also mean that Xul is just another "story character" hero. This would make sense considering he is a part of Diablo lore. Also it is worth mentioning that witch dr.'s in D3 are much alike necromancers in they're summoning ways... Personally i hope that a new class will be coming soon to D3, and i hope that it will be the necromancer.Darkafian67 6d
02 Dec Blizzard is cheating us with the D1 retro event The D1 retro event is definitely NOT the same as the old D1. I vividly remember the fight against Lazarus and the two succubi beside him in the same room (Blackjade and Red Vex) because they got on my nerves by always running away when I tried to kill them. I looked it up in Diablo Wiki to see if my memory was faulty. No, it wasn't; both were definitely in the same room as Lazarus. Here a youtube link to the fight with Lazarus; both Blackjade and Red Vex can be seen beside Lazarus: https://www.youtube.com/watch?v=UuYvzQf1ZvA Now only Red Vex is with Lazarus; Blackjade is in a different room. The fight against Lazarus has become much easier that way. This is in my opinion cheating. Please Blizzard, put Blackjade back where she belongs; that thrilling fight is just not the same with her being absent.Supergirl11 02 Dec
02 Dec new banwave last night if you miss friends on your list ingame, well maby they was botting :) ban wave yet againCode1870 02 Dec
01 Dec I love this game. I got bored with this game in 2012 (a few months after it's release) so I quit playing. I decided to give the game another chance after watching blizzcon 2016 and I'm glad I did. I haven't been so addicted to a game since World of Warcraft. The community in-game are so nice, people are willing to help others (boosting people etc), I haven't come across a "toxic" player in my first month of playing reaper of souls. You guys are awesome. I've played Diablo for 3 - 5 hours everyday and I don't see myself getting bored anytime soon. Thanks blizz for making an awesome expansion for Diablo 3.Lee1 01 Dec
01 Dec Please ramake D2, what are you waiting for? In honestly speaking, there are a number of player who expecting Diablo 2 HD, but Blizzard still not working for it. I have no idea what are they waiting for. there should not have any technical problem for remake it, D3 already show us the powerful effect they can achieve. And there only one problem left which is economy problem, but I don't really believe Blizzard lack of money for remake a old game. So what are you waiting for? Please tell everyone who still loving this game!Valisse8 01 Dec
30 Nov Darkening of Tristam - How you dare! Simply - How you dare to make this happen? We, players of your classic games, including Diablo 1, we were yours biggest fans. How can you dare to release this... i cannot describe it enough... This thing? Absolute ZERO work on it - just take maps, do NO CHANGE on them and name it Darkening of Tristam and tell us, that it is tribute to original game? Sorry, but this is one of the biggest fails ever. EVER! Better to make NO EVENT, than this. This is spit to the face of players, which remember Diablo 1. I was happy, when i heard news about it, i am totally shocked, when i see, how it looks like now. Still cannot believe - i think, you are joking us and this is only PTR change and you will shock us when live version will come out with really great design. Yes... This must be true... You cannot do this to us and make from a legend this... This... This *censored*.Evilbringer16 30 Nov
30 Nov Hostel connection Hi everyone, is someone who is really good at connection problems reading this ? I´m trying to connect from a college hostel and the problem is that i cant connect to battle.net. Somehow the connection is being blocked or I dunno what, I can run steam and play CS:GO and steam games but not games from Battle.net. Is there anyone that could help me solve the problem? Or at least try to? Thanks :)Fury6 30 Nov
30 Nov D1 remake LOL Take the drunk View from WoW add a spice of D3... Bang we call it an anniversary presentBuddhaBear16 30 Nov
30 Nov obtaining Hellfire Amulet trough Hellfire GRift Idea 1: 1) Imagine: you got 30 key sets ( 30 bonesK + 30 evilK + 30 gluttonyK + 30 warK ) 2) You play torment 13 or whatever torment above torment 9 3) You Open an Hellfire GRift - invest 30 bonesK - possibly gamegold two 4) you fight the hell of the realm boses 5) you get { 30 organSets + the rest of the drops } worth of 30 {{ realm X torment level bonus }} battles 6) you only get the experience for one realm battle X torment level 7) you pray the conection/computer/electricity DOES NOT CRASH while you invest multiple Sets in one attempt 8) you can invest 1 or 2 or X sets ( one keyType only per HGR at a time - NOT multiple types at a time ). 9) IMPORTANT: the Hellfire GRift does NOT open less than 3 hours before a battle.net shut down or maintenance Idea 2: I) you open a HellfireGRift against all the boses in one attempt ( analog above invest at least 1 complete keyset B+E+G+W ) II) you get a semicustomised ( by passive or stats ) HAmulet. III) Boss list for this one: Diablo, Leoric, Magda, Zoltun, Ghom, Behemoth, Rakanoth, Butcher, Izual - ALL IN SAME ONE FIGHT and all present from the start. IV) The higher the torment level above 9, the better the customization. V) You got what it takes ? Customisation of the "prize", neh ? BONUSES: A - the servers get loaded less ( Battle.Net bonus for everyone ) B - time economy ( player bonus at the cost of experience ) Please vote for this idea, thank you very much :DBorgrace1 30 Nov
30 Nov a "Dark Souls" type game in the Diablo universe? I understand most people will want and expect a new Diablo game that does the known isometric view gameplay style. But let us think of this as more of a spin-off Project. If Blizzard did a "Dark Souls" game. I imagine it would not be as difficult as FromSoftware's games (atleast not by default). Instead I think they could throw more enemies at you. And maybe instead of Bonfires we could find waypoints. It could be in glorious gritty 3rd person Graphics. The combat could be realtime and with real skills required. Resembling the Dark Souls 3 combat. But perhaps more "overthetop" like we know from D3. Perhaps they could reboot the Diablo 1's setting/story. Imagine a game that looks and plays more closely to what the amazing cinematic's in Diablo franchise looks like. They could make it for the mature gaming audience and have monsters react realistically to your attacks. Loosing limbs and dying in horrible ways. Let me know what you think and what you would love to see in a game like this.Cerros8 30 Nov
30 Nov Old Seasons Portraits In Future Patch? Greetings , i ve been wondering if there s any possibility in the future to access older season's portraits. I do understand that the whole ''off combat cosmetic reward'' is meant to award players for their dedication at a specific time / season into the game.However, i feel some portraits are too unique / diablo themed. (personally reffering to S3 diablish portrait) My proposal: adding a rare spawn mob (similar to rainbow portrait) in the current season which would also increase the interest/participation in the season. Meanwhile,reward those that obtained it on time by giving a pet or/and a FoS achievement. Regards , CvLWertom5 30 Nov
29 Nov Ring of royal grandeur bugged? Hi! Was playing on my barb and was trying to get the ring of royal grandeur in to kanais cube. I now have the ring in the cube, but I was not getting the buff. I have now tried it with diffrent sets but nothing seems to work, and when I try to do it with another ring of royal grandeur in the cube, it says that I already have it. Help pls <3 PS. Im not trying to get double the rings worth by having one on my finger and one in the cube, ik that dosen´t work.Weststreet75 29 Nov
29 Nov With Necromancer being announced.... Will we be seeing more stand alone character add ins? I would like to see Druid make a return :)Uesugi18 29 Nov