Is Diablo 3 dying?
Since the 2.1.1 update, I´ve only seen about 10-15 players on adventure mode from torment I and upward were I usually seen about 300+. It is because of the change of gameplay like increased blood shard cost, there is better games, or just because you want to go back to the all mighty Diablo 2? No I am not a WoW player so please quit asking me that. I ain no fat player that quit job to get more gaming hours and dream about a fantasy female blood elf or whatever it is named. *update: I`ve seen about 40 somewhere players on Torment VI64
I play/like this game (even tho I secretly hate it)
Why is that? Could it be ~gasp~ I find it fun in some way? Things I hate... Story (keep in mind I don't read lore or anything like that outside the game): The vanilla story feels like a fan fic spin off of Diablo 2, only done horribly. Feels like everything is spelt out for me (or spoonfed) with no room for interpretive guessing (or imagination). Almost like half-way through Blizz just said !@#$ it and went yolo. The atmosphere feels more arcade-like and non-seriouse compared to the dark or eerie atmosphere I got from Diablo II. Gameplay: This game requires literally no skill. I doubt you even need to know how to speak any language in order to complete acts (no exploring required aside from dungeons) due to the map having conspicuous arrows and indicators telling you where to go. But I could just be one of those people who feels that skill or competition have a part in the fun factor. After you're strong enough, you can literally sit in mobs spamming all your skills thoughtlessly. And after every level up, you have giant, annoying banners (which detail what you "unlocked") pop-up in the middle of the screen which take eons to go away. It's like they originally made this game for smartphones, but changed their mind. Yet, as harshly as I feel, I don't think any of these things are so bad that this is no longer Diablo. Thusly, I don't feel like Blizz "pulled a Disney".11
How to play Diablo 3 offline?
Dear support, Because of my personal, private, situation, I can't be online at all times. But, I *did* pay about 60 EUR for this game. Am I entiteld to playing this game, even when not being online? I hope so, please help. Thanks! PS: I'm thinking about buying the StarCraft games, but should I expect the same behaviour of those games: should I always be online? Because I can not. Thanks!31
Mine is over two years in use , what is the life expectancy of these authenticators? When to replace'm?10
Ban Wave States!!!
Blizzard i'm curious about the players who in top leaderboard, i see some of them and sure there is more who achieve more than 1200Hours playing this season and with easy Calculation its show they are Botting, Some ppl will comment And say why u care or something , i want to get higher rank but 100% its impossible with this players who keep Benefits from the advantage of these 3rd party apps or what ever they call it. Blizzard until now we didn't see as usual (Ban Wave) So i'm Really get mad in last 2 week when i try to focus on doing more bounties , upgrading low gems , farming and a lot of things to just try achieve 1 higher spot it just not fair and its not fair competition. My Questions and i will said it Directly and like they said Crystal Clear !!! 1- Did we will see bane wave in season 7 or Not ? I need someone from blizzard to give me Clear answer Because if Not i will my self using Botting and i will not Care like most of player in the leaderboard is not care, i mean anyone Can easy detect those players by only check playing hours , what is mean when someone have +1200 hour on only 1 characters !!!!!!!!!!!!!!!!!!!!! Sorry for talking too much but i love playing the game and i don't like what is happen now with it , it just a game yeah but blizzard inform us whatever you change your policy by applying or approve booting so me and all the community can play like the top player which actually they not the super player is just because the advantage that (U) ALLOW THEM TO USE UNTIL NOW WITHOUT ACTIONS.16
Worldrank 1 Progressive GRP needs a WD!
Hello every1! We`re looking for a witchdoc, for our S8 Group We`re Starting with a 32 H Marathon. After that one, we`re goin`for 18H/ Day for about 7 days. Requirements: Perfect knowledge of your class. Without any exception: The timeplan needs 2 be respected. Solo ladder progression Don`t be shy! We`re STREAMING 100 % Ingame uptime. What do we do 4 you? First EU LvL 70 guaranteed, if no slackerino, or extremelly bad luck! ( Done for the past 3 Seasons so far, with a big advance ) Super high competitive early game, wich opens you the doors into almost every Hard Progress Clan, if that`s your wish. ( Paragon requirement backup ) Secured Marathon! That ain`t just a goal. That`s basic! 2 weeks of constant high progressive gameplay, wich is usually more, then then most ppl do till the end of the season! Note: We do have a life, we do have jobs! The reason for having that much time is none of our buisiness! You do NOT have to explain anything. For any further informations, and a Teamspeak talk : FamilyGuy#216862
Cool (?) ideas for melee builds, dh.
Hi! Was doing nothing so i thought up some ideas regarding the lack of melee oriented stuff for the dh and came up with a concept. I haven’t considered the numbers because i don't know whats reasonable, so i'll just be putting an X everywhere. First of all, i don’t see why the dh has to be so bow oriented. An amazon makes sense (i think), but even she had her spears and such. Correct me if I’m wrong but the dh has like two builds which require a melee weapon but they are still ranged in nature and you don't get a feel for what the weapon is for really. She holds a sword in one hand but she still uses her chakrams? Kind of weird thats all. I propose something that is extremely deadly and requires fast paced action. The dh should be squishy, so no tanking, like at all. And i would like to se something that also rewards you for having movement speed. More speed = more momentum = more damage maybe? and maybe more dodge chance, since she's moving very quickly. Speed is kind of fun in a very simple way, so i’d like to see more of it. And we would get use of certain passives. I would like to see a very quick dh that disappears in and out of the shadows, slitting throats or cutting them in half like a f*cking samurai in maybe the same manner we use the seven-sided strike but with damage coming from extreme bleeding, loss of limbs or something like that. Maybe planting bombs along the way but I wouldn’t find that as appealing. The main hand should be a melee weapon, but i don’t know about the quivers. Shields would look out of place for a dh. So maybe dual wielding daggers or allowed to have a two-handed samurai sword of some kind would be cool. Or maybe all melee weapons could have some unique effect tied to the build, in a certain skill or so: Daggers: Silently killing your enemies hides your presence, increasing your dodge chance by X% for 5 seconds after using blabla. Hammers and such: Causes blunt force trauma, slowing enemies by bla% for blabla second, reducing their attack speed by kind of much% for X seconds and stunning them for like 2 seconds. Dual wielding: With extremely focused slashes you receive a damage bonus of much% and movement speed bonus of 30%. Randomly cuts enemies body parts either impairing their movement speed or attack speed. Here are crude ideas for skills: Shadow kill (shadow mistress, shadow master?) something like that Using her hatred the demon hunter summons a veil of darkness, seemingly going in and out of existence the demon hunter jumps from shadow to shadow dicing enemies in half or bashing their skulls in. This skill could use up both hatred and discipline. The more discipline you have triggering the skill, the more enemies are you able to hit. The more hatred you have, the larger the area of darkness becomes and the more damage you deal. legendary effects on weapons tied to these builds: Sword of old (two handed) movement speed increased with hatred. Moving so fast makes it look as though you’re at two places at once. Your shadow clone does 15% of your damage and has the same skills equipped as you. Dagger of the eternal darkness While in dark areas you gain much% dodge chance and do kind of much% more damage Demon’s demise (one handed sword) protecting it’s master the sword envelopes it’s wielder in a cloak of shadows which blocks strikes whenever possible and protects her against the elements (when equipped with dagger of eternal darkness it makes the bonus permanent since she’s always in a dark area, kind of) Morning never comes (morning star, one handed) In exchange for your life this weapon grants you powers beyond your dreams. cooldown reduction, much% attack speed, very much% Damage, kind of much% recourse cost reduction, much% movement speed increase, very much% Vengence now boost you damage with x% and lets you acrobat between enemies, dealing huge amount of damage. Does not fire rockets any more. Life drain 0,5% per sec and reduces your toughness by 25% (or something) Eternal morning (morning star, one handed) Negates the negative effects of Morning never comes but also cuts the benefits by 30% That was kind of what i had in mind. I'll return to doing nothing now. Interested in your ideas and what you thought of the concept.0
What class will you play in Season 8?
There's a lot of hate for the game at the moment which I don't think is entirely fair. This game has been out for a long time, with a one off payment, and a hell of a lot of content, that I for one, have thoroughly enjoyed. It's not the end of the world that there's no new content for season 8 - I say, pick a class you don't usually play and try to master it. That being said, what's everyone planning on playing this season?27
Did we trash D3 ?
Just want to share my theory about difficulties in making a game like Diablo. First of all i just want to say that i put a lot of time in both D1 & D2 (i really mean alot) so i like to belive i got some perspective on the theme by now. The basic game mechanics is as you all know "kill monsters and hope som great loot drops, and if it does use it to kill more monsters". Offcourse that mechanics can be spiced up with some nice storyline and some achivements, but if so those achivements needs to be revarded preferably by some way to get even better gear or other bennefit. Not to complicated right. Now comes the Catch. If you get all the best gear and do all achivements first day playing we all agree that the game would be crap. If we play for weeks in a row and never get rewarded with better gear it will be crap likewise. So balancing droprates is the most centric piece of the game. Problem is that the range of player varies soo much. From 20/7 streamers to casual "once in a month" players and it is no easy way of keeping all those categories of players happy. You can surely verify this by the hordes RnG threads. My Point with the topic is that i belive that we, the Community have driven the game to "oscillation" with all the "i got a work and cant play so much, with these drop rates i can never be as good as the others" threads. So the droprates has been increased to a pathetic level as "the Community raged". What then happend was that as we all got the BiS, the game simply got too easy (wich we whined about) and so we got higher T-levels. And the circle starts all over again. What made this progress even more destructive was that we also find a copy of every item in the game in record time, wich in turn made player diversity next to nothing. Soo....to makes this post more then an effort to lay out a possible theory, i share some of my thoughts how to adress the general problem. Randomize items: By totaly randomize items in a "flow rule set" you can get unique items. Kind of like the RnG generator works in D3 but taking it a step further. In D3 the item will be one of a fixed typ and the (som predefined) affixes added in a flow (each step random). My suggestion is something like Random type e.g "Sword" and then apply affixes randomly, still keeping track of the total "quality value" from previous affixes and make next affix less prone to be awsome if the previous onces was that. This approach will also need that the separate affixes dont get added in a specific order, as it would result in that a item with very high INT (if it was added first) has a very low chance to have high damage (if DMG is added last). Finaly add a "not so random" name based the affix result. e.g If a knife got a very high poison damage the naming will take that into account. So a knife can be associated with a number of Words like "stinger", "fang" and so on. And poison can be associated by Words like "venom","flu" etc. So in the example above the knife could get the unique name of "Splendid fang of venom". Same aproach can be used on spawning monsters, wich will lead to unique monsters that can be really cool to face (or very challenging in worst case). Offcourse we dont want all mobs spawned this way, we still need the majority to be idetifiable so we can adopt strategies. Add more item affixes: To get maximum diversity there need to be more affixes on items. A player should be able to arrange his playstyle around a single great item or stacking on a few affixes to make him stand out in diffrent situations. Imagine a character in a meta that focus on healing and blocking a specific type of mobs but that needs to stand back and let a fellow handle others. That is what making Group play anjoyable..Teamwork. By adding more affixes to items there will be more ways to tailor you meta. Some surely wonder what affixes can possibly be added, and the answer i simply to "think out of the box". How about "chance to steal Elite affix 2%" also consider the use of negative affixes on items as "chance to teleport you randomly" or "strike a fellow". The above two suggestions is the "base" of a game that keep players interested long term. You never know when that "special unique shield drops" that make you totally rebuild your character and get a totaly new experience. You should have the feeling that the "one in a billion crossbow" can drop at your feet, regardless if you just play 2 hrs a week. Theres off course ton of thing that also must be added to make the game "really shine". E.g More ways to manipulate items (maby with the risk of destroying them). More dull and creepy graphis, and light radius (like D2) as an affix. Maps cant be lit up as a mall on christmas, you shold need to be carefull and in a constant "what is behind that corner" feeling. and.... Well this post is long enough... But please...No more ponys and cuddle bears.....I cant belive anyone see a Point in entering a soaky dripping and fearsome dungeon, fearing for his Life, enjoying a pink teddy in attack mode. Thats really a mood killer. Someone must have a really bad day when that decision was made.6
2 Suggestions that make D3 more enjoyable
1. Ancient Legendaries Problem: Ancient Legendaries are only a welcome sight when they're an item you need for your equipment, otherwise they're a waste of a good roll. Finding Ancient Legendaries that you cannot wear is unrewarding. Solution: Make Ancient Legendaries that you don't need for gear more useful: Dismantling an Ancient Legendary yields 3 Forgotten Souls. When converting Ancient Legendary Set Items, there is a 10% chance for the converted Item to also be an AL. When reforging an Ancient Legendary, there is a +10% chance of the new legendary being an AL, increasing the chances for AL's from AL's. Discussion: Increasing the Forgotten Souls from AL's from 1 to 3 ensures that every AL - even if it ends up being dismantled - feels like more of a reward. In this case, through its contribution, it slightly eases the unreasonably high Reforge Legendary mechanic. Giving AL's a higher chance of being reforged as a AL, and a small chance of being converted into an AL Set Item, makes it slightly easier to get another AL. But aside from the Kanai's Cube costs, if you only get a Legendary, you no longer have that bonus for the next Kanai's Cube action and you also lose the 2 FS you'd have gotten more for dismantling it. You have to decide: risk the FS for the chance of a better AL or getting a different AL Set Item, or take the 3 FS and walk away? 2. Greater Rifts & Gem Upgrades Problem: Upgrading Gems from the very bottom takes time. A lot of time. That's okay early on in the season - you are, after all, slowly progressing - but later on this becomes an insane amount of tedious, repetitive, unchallenging work. Let's assume you start late in season, a friend drags you through speed grifts to get your gems up to level 50 to improve your AL gear. From then on, you further gear 2 more characters, and you improve the upgrades on your AL's from 50 to 75. The time it takes for a clear of a grift averages around 3 minutes, and magically, this persists even for the 80+ clears you need to get to 75. To gear your character you need 13 50 Gems for your gear and another 3 for your necklace and rings. For 1 Character - 50: 16*50 = 800 Upgrades / 4 = 200 Greater Rifts to get level 50 on the 3 gems plus level 50 enchantments. (200*3min = 600 min, 10h farming) For 1 Character -75: 13*75 + 3*25 = 975 + 75 = 1050 Upgrades / 4 = 262,5 Grifts. (13,1 h) Now your char farms gem upgrades to get 2 more characters up to 75: 32*75 = 2400 Upgrades / 4 = 600 Grifts. (30h) So even if a friend gets us to 50, even if our character is then so awesome he can even do a 80+ rift in 3 minutes and we first get the gems of this char to 75, before equipping two more characters, this efficient, unrealistically fast example still needs you to do at least 1062,5 Greater Rifts farmed at really fast speed over the course of 53,1 h, and that's just the time spend doing grifts and upgrading gems, not getting gear or anything else. For 3 characters. Not only is this insanely time consuming, it discourages frequent enchantments in favor of "saving up until level x," but it also forces the player to repeatedly farm unchallenging grifts that can be farmed quickly. That might be fun for a hundred Grifts, but it gets old really fast. Solution: Add a second option to Grifts: "Maximum Infusion" (Or some other name) Instead of empowering the Grift, it can now receive an Infusion which costs 5 times the amount it costs to empower the Grift. Increases the number of Gem Upgrades to 5. Unlocks overupgrading, turning surplus levels beyond 100% success chance into a 3% chance to get 2 levels through one upgrade.Example: Clearing a level 40 Grift exceeds the 100% upgrade chance for a level 0 gem by 31, giving that upgrade a 31 * 3= 93 % chance to increase the Gem level by two. Example 2: Gem Level 20, Grift Level 90. 61 level difference = a guaranteed second gem upgrade (61*3=183%) plus a 83% chance to upgrade 3 levels instead of two. Discussion Not only does this further allow players with money to utilize it, but it encourages farming gold next to other activities, engaging players in more different environments instead of repeatedly doing the same speed grift grind. Moreover, it cuts down the upgrade time for players who, due to upgrades, already achieved high Grifts, since now the Grift level can be turned into something that actively contributes to the reward. The difficulty of the Grift directly contributes to the chance of increased gem upgrades, creating a more rewarding experience. This encourages more frequent upgrades instead of always waiting for level x until you enchant your gear via Kanai's cube, and it cuts down on the repetitive grind. I think that these two improvements significantly improve two of the core mechanics, making them overall more enjoyable and more rewarding, easing progression and cutting repetitious farming the more you've already farmed (and thus improved your gear). This should encourage players to play seasons more, since it will no longer be quite such a massive grind to upgrade gems on lower levels. Thoughts? Opinions?5
Help? Where did my old gear go?
So, when season 7 started I re-birthed my witch doctor - expecting all her gear to appear in non-season heroes mail. But no. I just thought I had remembered wrong and played whenever I got the time, and forgot about it.. And now I went to get my things and get my old gear on etc.. but no old gear? I first thought maybe I had went blind, thought that maybe I had gotten it when I started and checked my stash, every character I have etc.. Still no gear. Is there any way to get it back now, or is it all too late and I have to start over? :| (Guessing this is the proper place to post it, as it's the only place under support)3
Patch 2.4 and Stash Space unlock implementation..
Dear Blizzard, I'm sure you are already aware of the amount of negative feedback in the US forums from the player base about the stash space unlocking method.. And I wish to open the discussion here on EU forums as well. For the players who don't yet know: Patch 2.4 will finally give us more stash space. Right of the bat we can purschase 1 additional tab for gold. After that it will be possible to unlock 1 extra tab per season conquest reward achieved untill we reach the max of 10 tabs for all our chars. This means 2 things: 1. You HAVE to play seasons to get the stash space, no other way of getting it 2. 1 tab per seasons. Each season lasts for 3 months. To get the full 10 tabs, you will HAVE to play every season for 1 year straight! Getting the extra stash space is one of the biggest QoL changes that has been requested for about 2 years now. I am all for the fact that it should be awarded for achieving something. It should not come free or purchasable with gold. HOWEVER, it should not be locked away behind 1 particular game mode. Every player should be able to achieve this long awaited stash space REGARDLESS of game mode played!! Why not make it an achievement for the newly introduced Set Dungeons? These dungeons can be played in either season, non season, SC of HC mode. This way everyone can keep enjoying the game mode they prefer and would not be forced to play 1 particular mode. There is a huge player base who do not play seasons and never will. I do not understand the decision made by Blizzard to lock stash space upgrades behind 1 particular game mode and have it stretch out for over a year. A proposterous decision.. What does the EU player base and community think about this? I would love to hear your thoughts about it. Edit: PTR players have confirmed you need to reach Conqueror level in the season journey to get a stash tab!!224
Dear Blizzard! Players are disappointed. You made WoW, and many expansion, Sc with upgrades, Hots with 30+ hero, and now the Overwatch. Million of Players... It's cool, and congrats! But.. Diablo was my first PC game, At the end of 90's. And diablo was the fav. Of my mother.. Sadly she died At 2000.. And can not try the saga's 2nd part. I'm carried her spirit in every minute, and played diablo every single day. Cuz.. I can't forget. When I Bought D3 and RoS, I was very happy, and I still Play with it, but we need upgrades, one New hero, New maps..like an expansion. Please, do something, and hold your Players. I wanna carry the spirit, Forever. P.s.: finally u made the fist of heavens buff. But, you have to create a New set for Darklight and a New shield ( Aegis of Light... Hmm good name,not?) the belt is cool. So Please... You have time, and have motivation, lets go and help on your truly loyal Players. I Bought yesterday a New graphics card, and now helltooth set rolling great without lag. I Bought for you and each other!32