Patch 2.0.4 (unofficial patch notes)

General Discussion
Disclaimer: these notes are unofficial from the link provided at the bottom of the post, so are subject to change and/or non-implementation.

Diablo 3 Reaper of Souls First Patch - 2.0.4 Datamined Class Changes

A patch has just hit Blizzard's download servers. It looks like this patch should go live with the Tuesday maintenance. This patch should also include the items they can not hotfix.

Remember the following information is datamined and may contain errors.

Barbarian

Bash Now deals 215% weapon damage (up from 170%).
Onslaught : Now does an additional 100% (up from 80%).
Clobber : Now has a 35% chance to stun (up from 30%).

Weapon Throw Now deals 185% weapon damage (up from 150%).
Mighty Throw : Increase damage to 270% weapon damage (up from 210%).
Throwing Hammer : Now has a 40% chance to stun (up from 30%).

Frenzy Now deals 155% weapon damage (up from 120%).

Demon hunter

Hungering Arrow Now deals 155% weapon damage (up from 125%).

Evasive Fire Primary enemy is now hit for 200% weapon damage (up from 160%) Secondary enemies are hit for 100% weapon damage (up from 80%).

Covering Fire : Increases damage of secondary bolts to 200% weapon damage (up from 160%).

Monk

Unity Tooltip now states that it has a maximum of 20% (This was already in affect via a hotfix)

Witch Doctor

Poison Dart Now deals 185% weapon damage (up from 155%).
Flaming Dart : Now deals 425% weapon damage (up from 275%).
Splinters : Now deals 110% weapon damage (up from 65%)
Spined Dart : Now Gains 50 mana (up from 25).
Snake to the Face : Now has a 35% chance (up from 25%).

Corpse Spiders Now deals 324% weapon damage (up from 216%).
Blazing Spiders : Now deals 400% weapon damage (up from 259%).
Leaping Spiders : Now deals 382% weapon damage (up from 238%).

Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%). Now deals the damage over 12 seconds (up from 6).
Draining Spirit : Now returns 12 mana (Down from 25).

Firebomb
Pyrogeist : Now deals 880% weapon damage (up from 560%).

Wizard

Arcane Torrent
Power Stone : Tooltip now has the word "you" added.
Teleport Now works 50 yards away (up from 35).

Crusader

Lord Commander The cooldown of Steed Charge is now reduced by 25% (changed from 5 seconds), and Bombardment by 35% (changed from 20 seconds).

Blessed Shield Now deals 340% weapon damage (up from 280%).
Staggering Shield : Now has a 35% chance to stun (up from 25%).
Combust : Now deals 270% weapon damage (up from 105%).

Sweep Attack Now deals 440% weapon damage (up from 400%).

Heaven's Fury
Fires of Heaven : Now deals 735% weapon damage (down from 950%).

Phalanx Now deals 380% weapon damage (up from 295%).
Bowmen : Now deals 160% weapon damage (up from 85%).

Shield Charge : Now deals 180% weapon damage (up from 75%).
Stampede : Now deals 380% weapon damage (up from 295%). Now has a 30% chance to stun (up from 25%).
Bodyguard : Now deals 285% weapon damage (up from 200%).

Fist of the Heavens Now deals 340% weapon damage (up from 250%) Each bolt now deals 340% weapon damage (up from 210%).
Fissure : Now deals 400% weapon damage (up from 80%).
Divine Well : Now has an 18 yard distance (up from 12). Now deals 80% weapon damage (up from 14%)

Blessed Hammer
Burning Wrath : Scorched ground now deals 150% weapon damage (up from 95%).

Shield Bash The datamined values for base shield bash where pulling up the same as the new pound rune, so they have been removed for now. There is a good chance the base ability was buffed.
Crumble : Now deals 660% weapon damage (up from 550%).
Shattered Shield : Now deals 380% weapon damage (up from 325%) plus 335% of your shield's block chance (up from 300%).
Pound : Now deals 740% weapon damage (up from 550%) plus 500% of shield's block chance (up from 150%).

Steed Charge Cooldown is now 16 seconds (down from 25). Now lasts for 1.5 seconds (down from 2).
Ramming Speed : Now deals 515% weapon damage (up from 475).
Endurance : Now increase duration to 2 seconds (down from 3)
Draw and Quarter : Now deals 185% weapon damage (up from 125%).

Falling Sword
Rise Brothers : Possible change here, however diffs have an error and are outputting 0%.

Punish Now deals 270% weapon damage (up from 200%).
Retaliate : Now deals 94% weapon damage (up from 70%).

Justice Now deals 240% weapon damage (up from 175%).
Sword of Justice : Now gains 3% movement speed (up from 2%).

Hammer of Pursuit : Now deals 300% weapon damage (up from 200).
Burst : Now deals 30% weapon damage (up from 25%).

Source: http://www.diablofans.com

Enjoy!!
Thanks for posting this! Those are some much needed crusader changes :). Can't wait to try it.
Nice, thx for sharing Arbeia.
Still nothing about Call of the Ancients? They are bugged as hell, Ancients don't use second abilities (Leap attack, Seismic slam and Furious charge)!
Is there anything there about fixing the queues and the waiting and the disconnects?
Aww, very little Wizard love... :/
Let me add 1 more: Gloves of worship will now last 10 minutes for all the buffs.
07/04/2014 20:07Posted by Surge
Still nothing about Call of the Ancients? They are bugged as hell, Ancients don't use second abilities (Leap attack, Seismic slam and Furious charge)!

That kind of changes wouldn't show there. these are not really patch notes, it's just datamined skill tooltips that are compared to current live server ones.
07/04/2014 20:18Posted by Magos
Aww, very little Wizard love... :/


Look on the brightside....if these changes go live, they've left frozen orb alone.
Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%).

Base mana regen is 50 / sec

GG
07/04/2014 20:35Posted by Rankerz
Haunt Now costs 50 mana (down from 200). Now deals 4000% weapon damage (up from 1465%).

Base mana regen is 50 / sec

GG


Made me smile too.

Works out at 36.5% damage per second increase for 25% of the costs ^^
Most important change in patch 2.0.4 that we really want:

NO QUEUE
NO QUEUE
NO QUEUE
NO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUENO QUEUE
First of all if those are correct...well done Blizzard for largely avoiding wholesale nerfs...

Having said that, a bit disappointed by the nerf on duration of Steed Charge, from 2secs to 1.5 secs and from 3 secs to 2 secs with rune. I see that particular skill as a marque skill for the Crusader and even with the 2-3 secs duration, you were not getting much bang for your buck.

I actually recently dropped Steed Charge from my skill bar because its subpar, now I can never see me using it in softcore again.
was abit sad about monks as well ;_;
If there is a buff for monks instead nerf-only ;(

@Arbeia; Ty for post

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