Shard of hate on ww barb. Question to dev-s.

Barbarian
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15/04/2014 15:14Posted by Malcovas
15/04/2014 14:33Posted by Zibbit
...

Nonsense, balance is a desired outcome and basic of game design, for all games be they single player, co-op, or MMO, you can't have balance when an item is 'overpowered', which is exactly why even in single player games they readjust weapons/gear that are too strong/too weak.


Then by your standards Normal mode is "overpowered" and needs balancing.
Now if I said Normal is too !@#$ing easy for me to play. What would your response be?

Congratulations you've won the most retarded argument award.
15/04/2014 12:24Posted by Wargen023
What is so good about it, the special stats doesnt look very impressive and those ive seen have had very low DPS. Is it really worth sacrifizing 3-400 DPS for that special effect?


I hope you're trolling....
15/04/2014 15:14Posted by Malcovas
15/04/2014 14:33Posted by Zibbit
...

Nonsense, balance is a desired outcome and basic of game design, for all games be they single player, co-op, or MMO, you can't have balance when an item is 'overpowered', which is exactly why even in single player games they readjust weapons/gear that are too strong/too weak.


Then by your standards Normal mode is "overpowered" and needs balancing.
Now if I said Normal is too !@#$ing easy for me to play. What would your response be?


You seem to be confusing difficulty settings with balance...
15/04/2014 16:58Posted by shaunika
Congratulations you've won the most retarded argument award.


Is that the best you can do?

My argument is very valid. Normal mode is by you standards, overpowered, It gives you a substantial advantage of clearing content, than Torment 6.

please tell me the difference between using normal mode to clear content, or a weapon to clear content.

Any games company can and do incorporate a "I win" button into their games. Be it cheat codes / weapons / spells / skills, for the player to use. It is ultimately up to the player to use them or not.

Remember that this is also a single player game and anything I do does not affect your game.
Remember that this is also a single player game and anything I do does not affect your game.


With the introduction of ladders and tiered rifts this will no longer be a valid argument!

Fix game breaking stuff.
time to nerf..... like you did to wizards, demon hunters.

if you don't nerf i will keep opening threads on the forums.
[quote="103674842960"]Because you know, playing avalanche now would be twice worser speed wise.
quote]

I love this line. I promise I am NOT making fun of someone for speaking English poorly - I fully understand that many on here speak English as a second language. But this sentence was too perfect for me to not at least tease mometarily :)
Soh on barb is OP and should be fixed. The lightning part. Cold proc is pathetic.
15/04/2014 18:24Posted by Jonk
But this sentence was too perfect for me to not at least tease mometarily :)


My bad;p

Still no one can tell anything about my actual question, not the play style or smth else..??

Lets make it wider.. Do you guys think blizz made some particular items for all classes to be very, veeery good..??
Like i heard TR set..
People who already have it actually tells it fits t5&t6 difficulty very well.

Some other suggestions for different classes & high difficulty?
so u guys dont read blue posts or keep up with the d3 news.

soh is getting nerfed now go back to playing games and not qqing.
Since the beginning of Diablo 3, people were asking for some rare legendaries that are very powerful and that anyone would want them.

Now, that Blizzard finally did this ( SoH, Ring of Royal Grandeur, Gloves of Worship, etc ), you are still not happy.

Wtf is wrong with you guys?????
The weapon is getting fixed!
Now you will have more alternatives for your build OP!
Whats wrong with having a decent WW build after RoS.
WW still is not that viable in higher torments hence the style of gameplay (IMHO).
SoH Is just an awesome weapon and WW happends to be a good way to use it so why even bother whining about it .
15/04/2014 11:16Posted by amoonfaber
I was just wondering if it was your intention to make this weapon so overpower?

No, it wasn't! We have recently discovered two bugs with the weapon that made it considerably more powerful than intended. These are going to be addressed via hotfixes and our resident Death Maiden Nevalistis shared more details here.

Quoting her post below for your convenience:

----------------

As with other recent hotfixes, we’ve got one coming up shortly that we wanted to give the community a heads up about, this time regarding the legendary Shard of Hate. We’ve been closely observing our internal reports as well as player feedback on the Shard of Hate and the general consensus is that this item feels wildly out of line compared to other items. After digging in behind the scenes, we discovered a couple of bugs with this item that we believe is the ultimate culprit.

First, the internal cooldown of this item’s power was being reset each time a dual-wielding character attacked with a weapon in their other hand. This meant the effect was occurring twice as often for dual-wielding characters, and with particular skills such as Whirlwind or Tempest Rush that also carry attack speed multipliers, this effect was even more frequent.

Secondly, the proc rate of the item was ignoring the proc scalar of the skill it was used with, which in simple terms caused Shard of Hate’s affix to apply every time a skill was used. Combined with the above issue, this resulted in this Legendary vastly over performing, and even more so with particular builds.

The hotfixes we’re applying correct both of these unintended behaviors and have been added to our 2.0.4 Hotfixes thread. As with all major changes, we hope to provide insight as to why we felt these changes were necessary as well as give context to the decisions we ultimately make.
These were already addressed via hotfixes


Not yet, they were only added to the 2.0.4 hotfixes thread.
16/04/2014 09:57Posted by Turha
Not yet, they were only added to the 2.0.4 hotfixes thread.

Right, thank you - post updated! Clearly, more coffee is needed.
Heads up, I can feel a wave of SoH "nerf" threads coming up shortly after the hotfix. :)
16/04/2014 09:59Posted by Ulvareth
Right, thank you - post updated! Clearly, more coffee is needed.


Ulvareth - can you please also FIX THE DEMON HUNTER GARWOLF WOLVES?

The icon says 2 not 3, and they are NOT scaling with ias as the sentries do.
16/04/2014 10:07Posted by Wired
16/04/2014 09:59Posted by Ulvareth
Right, thank you - post updated! Clearly, more coffee is needed.


Ulvareth - can you please also FIX THE DEMON HUNTER GARWOLF WOLVES?

The icon says 2 not 3, and they are NOT scaling with ias as the sentries do.


+1

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