Follower specific items

General Discussion
Why does Skeleton key, Enchanting Favor and Smoking Thurible have defensive stats if they make the followers imortal? Does our character benefit in any way from those stats? Looks like a waste...
Have you tried replacing one of those defensive properties to something more useful though enchanting at Myriam?

Not that it matters much really, because if your follower is immortal, then they can serve their true purpose - as a distraction, thereby drawing enemy fire away from you.

EDIT: If your follower is wearing a relic with the "Your follower cannot die" property, then if you equip a Unity ring onto your follower, and on to yourself, you will literally half the damage your take.
29/11/2017 04:22Posted by Prometheus
Have you tried replacing one of those defensive properties to something more useful though enchanting at Myriam?

Not that it matters much really, because if your follower is immortal, then they can serve their true purpose - as a distraction, thereby drawing enemy fire away from you.

EDIT: If your follower is wearing a relic with the "Your follower cannot die" property, then if you equip a Unity ring onto your follower, and on to yourself, you will literally half the damage your take.


The "problem" is that they usually have at least 2 defensive stats and you can only re-roll 1, why do they roll vitality and all resist if they can't die? lol Would rather have attack speed and something else to help with lightning procs for example.
Edit: I just checked out all my followers and the possible re-roll and I know what you mean now. Occasionally I get CritDmg, but all others are indeed defensive. It might make sense because it's a defensive trinket but it doesn't make sense because.. yeah, immortal.

No, our character doesn't benefit from those stats. Except indirectly like block chance in combination with a legendary shield proc.
29/11/2017 04:22Posted by Prometheus
Not that it matters much really, because if your follower is immortal, then they can serve their true purpose - as a distraction, thereby drawing enemy fire away from you.

The follower's true purpose is the buffs they provide to the hero and the crowd control of mobs which can proc things that make the hero do more damage.

Take the Templar as an example. He can heal the hero, he increases the hero's Life Per Second, he can periodically stun a group of enemies and he increases the hero's resource generation.

Add in a Thunderfury + Wyrdward and this will stun enemies, Ess of Johan groups up enemies and slows them, Freeze of Deflection to freeze mobs in place when he blocks (all of which can help to proc Bane of the Trapped and/or Krysbin's Sentence) and an Oculus ring to give a pool of extra damage.

This used to be a lot stronger before diminishing returns was increased on crowd control. So now they're effectively moving buff providers. Templar for heals / resource, Enchantress for Attack Speed, Scoundrel for Critical Hit Chance.

As for the defensive stats, doesn't matter which one you pick - Vitality or All Resist - reroll it off for block chance on the Templar's relic, as this will increase the chance of proc'ing the freeze effect on his shield.

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