Final 3 forts needs a range increase or more.

General Discussion
Abathurs dive behind enemy forts tactics needs to go now.

It is pure bs that he can pop in deal free damage and pop out leaving no time for reaction to this petty tactic. So every objective you need someone to hang back and defend causing it to be a 4v5 fight all the time as abathur and just continue to fight with the team while one team is 1 person short at all time.

Several things can be done to make this fairer on the receiving team.

1. Make his minion spawn a long channel to summon, and then introduce a enemy ping warning when an enemy enters your base.

2. Hearthstoning is disabled in the enemy zone.

3. Just remove it in general, by either disabling burrowing in the enemy zone or disabling most of abathurs abilities in the enemy base (he should not be in there at all.)

4. Increase the range of the forts so its impossible for Abathur to spawn minions to attack them at a safe distance.
I think there might be a bug in your game where the enemy team has 6 players so you are forced to team fight 4v5 because abathur is pushing another lane and has no presence in teamfight anyway
01/10/2018 03:54Posted by Cardinal
I think there might be a bug in your game where the enemy team has 6 players so you are forced to team fight 4v5 because abathur is pushing another lane and has no presence in teamfight anyway


why is your argument that a player that plays a specific hero refuses to participate in teamfights when he has the options for it?

Join the Conversation

Return to Forum