Competitive Discussion

23 Jan 2017 Welcome to Competitive Discussion - Please Read! Welcome to the Competitive Discussion forum! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing Overwatch competitively. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Forum Guidelines before posting. Code of Conduct Forum Guidelines For the latest Overwatch news, click here. For the latest Overwatch patch notes, click here.Vaneras1 23 Jan 2017
16 Mar New Heroes and Maps in Competitive Play Starting with the releases of Blizzard World and Brigitte, we made the decision to debut new maps and heroes in Competitive Play at the beginning of the season that follows their release. This means that Brigitte will become available in Competitive Play when Season 10 begins, just as Blizzard World became available at the beginning of Season 9. This will help give each competitive season a stronger identity, as well as provide the community with plenty of time to learn how to play with new maps or heroes.Vaneras0 16 Mar
20 Mar 2017 PTR Competitive Play - Assault Objective Tiebreaking Hello everybody, The following information was posted by Scott Mercer for the purpose of providing some insights on the new Tie-breaking system on Assault and Assault/Escort maps: On PTR we're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible. THE BASICS: A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three "pie pieces" still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle. Let's go through some examples on Assault maps. Example 1: Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes point 1 but fails to take point 2. Team A wins with a score of 2-1. (This is unchanged change from live.) Example 2: Team A on offense takes point 1, doesn't take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%. Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1. Example 3: Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress. Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress. The score is 0-0 and this is still a tie. We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective. Example 4: Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes both points with 0:00 left, earning 2 points. Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win. While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King's Row. So what does this all mean? Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal. Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you'll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We're looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.Lliodelur0 20 Mar 2017
16 Feb 2017 Insights on the Matchmaking System Hi everybody The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights about how SR and MMR work: The system does in fact try to place equal sized groups on opposite teams whenever possible. We do need to do a better job of not placing players into "unwinnable" matches. When the matchmaker creates a match, it determines the % chance for each team to win based on the match it made. The VAST majority of matches are usually near to 50% (especially if you're a player closer to median skill rating and you're not in a group), but I've definitely seen logs of matches where that's really not the case and my eyebrows raise. The unfortunate truth is that there is not always a "perfect" match for you, especially at very high (and very low!) skill ratings where there's fewer players of similar skill. Then you throw in the desire to match groups vs. groups, with everybody having low latency, and doing ALL of this as fast as possible even though it’s the 3AM offpeak... it can get tough. We've tried different tunings with regards to wait times, and the improvements were unfortunately modest as we increased the time to wait. Still, this is an area we're always looking to improve and tune better. Fortunately, when we do put you in a match that we know isn't a 50/50, we adjust your SR gain or loss based on your calculated change of winning. So if you did get placed into a match with only a 20% chance to win and then you lose, you shouldn't lose much SR. For matchmaking groups, there's actually two separate issues that we try to solve. The first issue is "How do we handle groups formed of players with different MMRs?". With season 2 we prevented players of REALLY disparate Skill Rating from grouping, but there's still some variance we need to handle. Over time we've tested different models to try and see what's best and are now using what tested most accurately. (Hint: it's not simply averaging the MMRs) The other issue is how do we model the synergistic effects of players being together in a group. As you noted, they have access to voice chat. Now here's where things get interesting. This "massive" advantage actually differs based upon the skill rating of the group members. Based upon the data we've seen groups of low to mid SR players don't see that much improvement to their win %. Higher SR players do see more notable improvements, but it's not as huge as you might think. Still, we do take this into account when we predict the win% for each team. Regardless of how the data looks, we do know there's a perception of a large advantage for groups. That's one of the reasons why we explicitly try to match similar sized groups together. So then why do points for losses and wins seem so random? Well, the amount of MMR (and SR) you go up or down isn't simply a matter of whether you won or lost, and what was your predicted chance of winning. There's a couple of other things at work. One is the matchmaker's confidence in what your MMR should be. Play a lot of games, it gets more certain. Don't play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss. As a minor factor, we also do evaluate how well you played the heroes you used in a match. The comparison is largely based on historical data of people playing a specific hero (not medals, not pure damage done), and we've done a lot of work to this system based on the community's feedback. In fact, I've seen some people indicate that they don't think we're doing this anymore. We still are. While it's a minor factor compared to wins/losses (The best way to increase your SR is still to play together and win as a team!), doing so does help us determine your skill more accurately and faster. So take all that into account, the SR gain/loss after any single match can be a bit more "noisy" that it seems it should, but we're asking it to look at a lot of different factors to do the best job it can creating fair matches for you. As an aside to all of this... "Fair" matches doesn't always mean that every Ilios match goes 3-2 and 100-99 on the final point, or each team gets the payload to the end in overtime on Dorado, etc. Sometimes when two evenly matches teams play, the result can be one-sided. It just means that at that single moment in time the enemy team played better. It's not always the matchmaker's, your's, or your team's(!!!) fault that you got stomped.Vaneras0 16 Feb 2017
15 May Pharah could really use some love For the moment, let's assume that you do not have a Mercy on your team, as I'd like to avoid that whole landmine right now. I've been playing Pharah quite a lot lately and come off feeling quite disappointed. It seems like she should be a really fun hero to play but just isn't. Particularly, I've noticed that her general design is a lot like Junkrat, except for the part where she sucks at everything. The first problem is the flying aspect. It's true that Pharah can fly but far too often, this is more of a weakness than a useful trait. It makes you a plainly obvious target, you can't hide behind your tanks, she has no defensive skills, and she can only shoot in a straight line, so you're always extremely exposed. Compare this to Junkrat, who can essentially fly anyway with his concussion mines for most practical purposes. Being able to bounce his weapon shots around corners means that in many cases the enemy can't even return fire. Then there's the lack of useful skills. The first skill only enables you to fly, which isn't that great anyway. The second skill just knocks people back, but not very far or reliably, and I particularly noticed that it seems like the animation takes forever to activate, so if you get in an unpleasant situation, it's highly unlikely the concussion grenade can get you out of it. The only thing I've ever seen it do is kill people who happen to get too close to cliff edges, which is extremely situational. Compare this to Junkrat, who can fly with his first skill but faster and also burst damage and also knock people back. His second skill is a bit situational but nowhere near as badly. Then you have the ult. Barrage can deal a lot of damage but it also makes you a massive target, you have to be in a really vulnerable position to use it, and it's fairly easily beaten by most shields/tanks, as well as needing the enemy team to be clumped up over several seconds. Compare this to Rip-Tire, which in theory can be destroyed but in reality it moves so fast it's almost never actually destroyed, you can use it from safety around three corners, can't be beaten by shields, and the enemy team only needs to be clumped up for a fraction of a second. Lastly, she is incredibly weak in close quarters because she can't fire her weapon without killing herself. Junkrat of course doesn't damage himself with his weapon or concussion mines. I get that some heroes are always only useful in certain situations. However, it feels like a massive cop-out to have another hero with basically the same design who isn't remotely situational at all and is better in pretty much every way. Of course on the other hand I've been on the receiving end of pharmercy and it really, really sucks. Recommended changes: Pharah moves much, much faster whilst flying Pharah's fuel reserve is increased significantly but does not regenerate whilst in the air Pharah can't be healed by other characters whilst in the air Pharah's Concussion Grenade also stuns for, say, one secondDeadMG5 15 May
15 May Played the worst competitive game ever It was Hanamura, fitting considering Hanamura is the worst map by far. Anyway, we got the first point on attack easy enough, then on the second point the enemies had Brigitte + Symmetra + another healer, don't remember which one. The enemy Brigitte was actually smart and was using her ulti before every teamfight. Symmetra added 75 shields on top of that. Then they picked some spam like junkrat and hanzo. We couldn't do anything, couldn't even touch the point. My team's supports refused to pick Brigitte themselves so we were fighting at about 225 health disadvantage every time and maybe could kill 1-2 people before we got wiped. Ok, defense, everybody is pissed off flaming the meta and saying how they'll uninstall. Pretty normal so far. Thing is for some reason the enemy team decided to not run Brigitte, they went for Moira+Lucio. They couldn't even get 1 tick on the first point, they got annihilated. What the hell? They were destroying us 5 minutes ago, they were close to camping us yet they couldn't even take point 1 without precious Brigitte leading them? What a friggin cancerous game Overwatch has become........Bustar1 15 May
15 May Can't play placements with friend Can't play placements with friend, i ended s9 with 2014 and last season he ended was s7 with 2587. Why we can't play together? The competitive tab show this message: "skill level of the group members is too far apart" like we are 1000 point afar Did something change?Aci2 15 May
15 May How do I get an admitted thrower banned? So I have the recording of my last game which shows that one of my teamates stoped playing said something in Russian language, stated that he is going to throw teh game and started throwing himsef off the cliff. It's pretty clear that he has to get suspended for his actions but he is never going to be because people will not reprot him knowing that reproting system doesn't work! What a Paradox right. So is there any way I can use this recordings to make Overwatch a better place to spend your time?Paradox5 15 May
15 May Competitive is the only good mode, but the punishment sucks Why not just bring in a new player? I installed the game for the first time in a year, I played one game and it crashed before it loaded.... but it counted. I played the second game and it crashed after 5 mins and wouldn’t allow me back in.... now I’m suspended after two games. Yet I play the normal mode and it doesn’t crash at all.....? Again I’m just not going to play at all. This game needs fixing.Scaramoosh4 15 May
15 May People who don't want to or aim to win Like the topic says what am i suppose to do about people who don't want to or aim to win at all. Just talking to someone in ranked and im trying to ask for cooperation adn changes and plan some things out. He just goes this is not a tournament so why should we try. Im like this is ranked , the sole purpose of it to test ur skills and win. So i said if u dont try u will never improve like this and he is like i don't even want to improve. I asked for what purpose are you in ranked then and such a infuriating answer came out "lootboxes" . I don't think players like this should be allowed to participate in ranked anymore. I am trying my very hardest and best only to get some carefree guy who just came to ranked to farm without a care in the world for teamplay or winning. https://ibb.co/fJe1Qd https://ibb.co/gf2cyySariel1 15 May
15 May Sr Can someone PLEASE EXPLAIN THIS RETARDED RANKING SYTEM. I win around 20 sr or so. But when i lose with a leaver on my team i lose 24 sr. with gold medals??? i didnt even play bad. Can blizzard add a trustfactor matchmaking system as in csgo where you have "karma" or something like that. Like u get placed in the same gamewith other leavers instead of people who almost never leavePlayer3 15 May
15 May Medals, Stats, and How to Improve Gameplay Hey Jeff, Tom and the Development Team, I have played this game since the start, and one thing I love about games like this is the developers focus for balance. That being said there is one aspect I think you guys should improve next. Stats & Medals. As a hobbiest developer & a social-competitive gamer, I love reading the forums, and listening to other players. I mainly try to get 6 stacks together for comp play, even though it may be harder, it just is more competitive. That being said, I find that the main problem is that people don't have enough information to improve their play. How does the development team balance the game, DATA, tons and tons of DATA. The players on the other hand, don't have enough information to improve fast enough. I understand the reason to switch from a Killing Blow / Death Ratio to a Eliminations / Death Ratio, which is so that players know they are contributing. Current Problems: Medals: People at lower elos especially assume that the Offense / DPS Character should always have the Gold & Silver Medals, but in some situations, especially from watching Overwatch League, this is not always the most important factor. So in order to try and earn these medals, DPS might start focusing only Tanks, instead of supports. You hear /read it all the time, I got gold medals even though I was X hero, my team sucks. Stats Available: The stats available when you look at them, are not really enough to give a player feedback on how they can improve with that player. Suggested Solutions: For these suggestions, if you don't want the other players to see these, you could also make them private for the player only. These are only suggestions to give you some possible ideas of expanding it. Suggestions for In Game Stats: Deaths per 10min compared to same hero Hero you have killed the most Hero you have died to the most Melee Damage Some Suggestions Per Hero Heroes you have a high win rate grouping with Heroes you have a low win rate grouping with Heroes you die to the most Heroes you kill the most Accuracy with each ability (ie. left, right) objective time per 10 minutes Average Time Played Away From Team per 10 Minutes Average Time Played Near Team per 10 Minutes Deaths vs Average at your Elo Elimins vs Average at your Elo Damage vs Average at your Elo Healing vs Average at your Elo Melee Damage / Kills per 10 Minutes Melee Damage vs Average at your Elo Maybe Recommendation Page (with suggestion on how to improve it) Average Frames Per Second Average Grand Master Sensitivity & DPI per hero---------- Hope you take the time to read this, if other players have other suggestions, please post them. I think this could be a great improvement and could also decrease the toxic play and seriously help players improve. *Off Topic, someone suggested renaming The Heroes Category Defense to Specialist, I agree.Genocidal5 15 May
15 May What am I doing wrong? I've happily sat around mid plat for the majority of my game play of Overwatch, peaking in Season 6 at 3100SR, but since that point, I feel like I've done nothing but lose, whether it be because of leavers, bad team comps, etc, but I'm now losing more and more and have dropped down to Gold. I feel like I'm playing the best I ever have yet I can't seem to regain any SR, I feel like I'm just crumbling and I don't know why :(MissPunk958 15 May
14 May SR and Leavers I have played a few games where more than 2 players have left a match. And a may not be in a very high rank but sometimes even one player is too much to lose. it feels very strange that you lose sr even if you are the only person left on your team because everyone else has left. Especially because it is almost impossible to beat 6 players of equal or greater skill than you if you have 2 or more less players.Atreth2 14 May
14 May The Rise of Aim Hacking/ Aimbot What is happening to overwatch man, server is bad, players are bad, heroes are unbalance and now HACKERS. I m not even making this up, i was smurfing in another account and already faced 2 aim hacking tracer. Here is the proof: https://www.youtube.com/watch?v=chfyDiKR7_Q&t=258s Pls pls pls fix ur xxxx man Jeff KaplanxSoloz19 14 May
14 May Hanzo doesn't need the projectile velocity increase. He's close to a hitscan now, he hits shots way more consistently and its op keep in mind how much damage he does. Revert itPurpleVortex10 14 May
14 May Banned for one-tricking I’ve been playing Torbjorn this season. It started off as me wanting to try him out in comp for the first time , and I was pleasantly surprised . I was playing really well and getting in considerable damage, eliminations, and focusing the objective. Contrary to popular “meta” thought, I was climbing in SR with a 60% win percentage. One-tricking ? Sure. Gameplay sabotage? Definitely not—my wins, effort and gameplay prove this. I climbed from SR 2700-3175 in less than a week of playing Torb. I was met by constant messages of harassment and reports. Then eventually OW alerted me people were avoiding me often. But hey, I’m winning continuously and playing really well— that’s what matters to me in competitive. But what happened this morning is dissapointing. I get harassed by my teammates and before the game is even a round in, some guy threatens to report me. And I get immediately banned after the game. This seems completely unfair to me and against the gameplay sabotage description. Because I don’t play what other people want me to play , but I play well, I should be suspended ? Can peopl stop blaming one-tricks for losses when it clearly isn’t the case for every single one? Or better yet. Save your reports for AFTER the game to determine if someone threw? Not because you dislike them ?TheHotMutton6 14 May
14 May Disconnected from Battle.net I was just starting a game with a friend of mine in ranked when my battlenet launcher lost connection and i got kicked out of the game(I wasn't even inside the ranked match;I didn't even know we started). My internet did not in fact stop it was just the battlenet connection that lost connection. So I reconnected to the launcher I launched the game and surprise surprise ... the game decided that I was inside the ranked match and it gave me 60 points penalty and 30 minutes of locked ranked. WHEN WILL THIS GAME HAVE SOME KIND OF RECONNECTION OPTION ????ZarakiK1 14 May
14 May Leavers Leavers are becoming more common, for me anyways, during most of my competitive matches. I remember reading a while ago that Blizzard were gonna be more harsh in the punishments for those who left early, but it doesn't seem like it's enough to motivate people to stay until the end. It's honestly infuriating. I want Blizzard to be extremely harsh to these type of people, or in other words, the punishments that are given last longer and it needs less instances of leaving for the punishments to be delivered.RigsInRags4 14 May
14 May Reaper target priority Hello all I'm trying to improve at the game. Only gold atm following a disastrous placement series and then sitting at 50-52% win ratio following that. I need to improve my aim. I need to work on not dying in preventable death situations. I can't figure out what my target priority should be, though. Getting mixed results with testing around. Getting behind the enemy team quickly is super easy at this ELO. At the minute, if I can get a quick surprise pick, I'll take it. Otherwise, I focus the support if I think I can kill them, then try to shred tanks. Have I got this in the right order or should I be murdering Reindhart from behind, causing him to fumble his shield direction and die before going for supports? Any insight would be great. Looking for answers from people higher than my skill rating, of course. Advice from Gold and below seems... random from person to person. There's a reason we're all bad, after all.AzraelJiraco2 14 May
14 May Entire enemy team left but no win? Yesterday I was playing a game where our team was destroying the enemy team on route 66 so much that they all left after the first round but just as the last player left the server just shut down the match and threw us back into the main menu. No win screen or SR gain at all. Is this a new bug, has anyone else experienced this? If this is a new bug then it is one hell of an exploit that you can do to make sure the enemy team don't gain any SR if you all just leave the match :/PILOW1 14 May
14 May I lost 50 SR with 30 mins ban even if I rejoined Like the title says. I was playing competitive at a few hours ago then I lose my Internet Connection, I had to restart the router when the Internet came again, I just rejoined to match, we were 1/1 (when I got disconnected we was 1/0), we won and I lost 50 SR with 30 mins ban. This is not fair.IvyBridge8 14 May
14 May Trash matchmaking Im done with this game, after a streak of 7 losses, getting gold damage as zenyata, playing 1 half of the game as healer and getting gold damage is a joke, the worst matchmaking I have ever seen, this game does not deserve to be compared to any other great games I played online in the last 15 yaers. Goodbye overwatch you have been ****quikk11 14 May
14 May New meta will kill season 10. 4,2k zarya/zen , Okay, so i started off the season with a big winstreak right, but i didn't enjoy almost any of the games, i got tilted really easily by the unbelivable stupidity of the new meta. Hanzo graviton combo with damage boost is UNBEATABLE , I've tried mercy zen brig , zen lucio brig, etc. The game is literally who ever gets the grav first wins. There's no way arround it, brigitte is also a really busted hero , the mechanics do way too much CC, the fact you can outdps most heroes is mindboggling, and also 100 armor even after the ultimate? (yes im counting in the ''nerf'') Honestly , if they don't do something about it. more and more people willl quit, including me.Awakening8 14 May
14 May How do you cope with instalock / bad comps ? I play around gold / plat casual and 3/4 of my games i have to fill either support or tank. I don't mind to fill, i like to play everything, but "everything" is not "play tank or heal all the games because the magic trio (genji / hanzo / widow) is instalocked. I tried to instalock myself (after 4-5 games filling, you know, hoping to - for once - play what i want) but most of the times nobody cares and still lock offense / defense before going deaf, mute and blind to any suggestion. I really want to take responsibility and play what the team need to win, but it really feels like - at least at this level - most players just don't give a f*** and are fine with throwing the game instead of playing something else. And god, it's exhausting... How do you manage to play what you want... sometimes ? Do i have to fill until higher levels? Game browser instead of normal queue ? What if my favorite role is to flank, how do you "main" that without being selfish / instalock ? I really wonder why we don't have a queue like in LoL (i'm sure i'm not the only one having no problem with waiting more if it means quality game), or higher mmr ratios for tank and support, or "something"... The game is amazing, but without a proper tool to play it in decent team comps, it's just frustrating ! Thanks in advance for all advices.Drane4 14 May
14 May Kids ruin competitive! they ruin the game i realise of that because i was playing competitive during the school time (in the morning) and late night when they should be sleeping and i won 4 matches in a row it was the same at night. when they came back from school i just started to lose all the matches. most of them dont even play as a team they only pick dps, or maybe are obsessed with one hero and even if the team is losing they dont swap. should we play during (school time, late night)?DJFAVIO31 14 May
13 May Losing game connection to server in comp Hello, I've been having this problem where every few games in comp I will jump into the game and then pick my hero (in the two times its happened i was picking mercy) and then maybe hop on the voice coms and 5-10 seconds before the match starts it says lost connection to game servers. I know its not my computer its possibly my internet but i would like to know if there was a way to fix it because its happened twice now which is two losses in my placements automatically and i know none of us like that kind of thing. Thanks, Your everyday overwatch playerDeadshot2 13 May
13 May Penalties for leaving a game I think there needs to be harsher punishments for leaving a game. I just had a comp game where 4 people on my team left. The match was very even and someone got disconnected from the game and returned as soon as everyone else left the game. I didn't want to leave because i would lose 50 SR so i thought i would just take the loss. In the case of the loss i don't think i should lose any SR on that because there was no way I would win. There needs to be changes to this. Being punished for something that isn't my fault is unfair.BigFudge0 13 May
13 May Give me option to not have 3+ stacks in my team.. Give me option to not have 3+ stacks in my team.. i literally have under 10% win rate in these matches..ruskea12 13 May
13 May Give Reinhardt the same CC immunity as Orisa and D.va It's getting harder and harder to play Reinhardt in comp, when there is so much armor, and cc effects that's booping him around. He can't stand still with his shield with his team. So would it be a good idea to give him the same CC immunity as Orisa and D.va when they shoot? (Just when the shield is up) Would make him better, also with all the new stun abilities...Stonefors17 13 May
13 May I wish something bad happens to all smurfs Nothing personal, I just want to see you smurfs suffer in a similar way legit players suffer from you. I know karma is BS but I also know nobody <snip> likes you so here is some food for thought.Bustar1 13 May
13 May Russian servers? I think it would be for the best if Russian servers were launched, because most of Russians playing overwatch are the most toxic people you will encounter. Typically they: - Instalock a hero and never change no matter the circumstances - Scream Russian swears over the voice - Are not even in the voice channel but if you lose, they join the channel and scream at you - Blame you for everything, they never do anything wrong, if enemy Brigitte is owning your Russian genji, it's your fault - Overall hostile attitude from the first second of the game Now I know that there are many people with similiar features who are not russian, but compared every other, maybe more Russian is what is described above. And reporting solves nothing.KaiErieh7 13 May
13 May Brigette Please just get rid of Brigette. She makes the game boring and unplayable and has ruined comp. I used to play everyday all day but since Brigette the game has become not fun. Just nerf her or get rid of herHarryGYT110 13 May
13 May Ranked these days I just want something to be done about ranked. I like my games competitve and I enjoy growing in a game to be better, but I feel like in overwatch at the moment its to much dependent on teammates. If i wanted to gamble for a win or loss i would play poker if im honest.... I stopped playing in season 5-6ish Kept up with my ranked after those seasons and it feels like every season people lean way more to much DPS then a tank or a healer. Don't get me wrong I dont mind filling in a open spot id love to do that since im pretty versetile, but my "encourgement"to fill when you have a 3 stack all going DPS then 1 random also going DPS is less then 0. Honestly this game has so much potential but I feel the community only cares about themselfs ( or most of it).Ashyka1 13 May
13 May Overwatch :) No no moreMasachzCz0 13 May
12 May When ow doesn't want you to get a promotion Some backstory: Been trying for a couple seasons to get to masters and was getting very close to the 3.5k mark. Before my promotion game, the games had at most had one master in each team with team sr's of around 3.4k. Worth mentioning is that at that point I was getting very low sr per win and loosing quite alot. Anyways my promotion game arrives and out of the blue EVERYONE are master EXCEPT one GM on the enemy team. The team sr was almost 3.8k! That is closer to GM than it is to diamond! Needless to say, my team was pretty bummed that they got the diamond player(me)in their team. It was kinda strange matchmaking and it felt like ow really thought I had been super carried even though the majority of my games have been made soloqueing. But funnily enough, we won the game, I got potg and both my team and ow that didn't think I could make it can suck it. Got my promotion and now I can proudly say I am master. TL;DR Competitive matchmaking tries to sabotage my promotion, fails horribly.RedQube0 12 May
12 May I lose so much SR but I gain none I've been playing some games today and i noticed that I barely gain any SR and I lose so much, like I lose 20 and I get 6. I think it might be a problem with my MMR, but I don't think I've been doing too bad recently.Happyfeet0 12 May
12 May May I get a refund Blizzard? Ok the game is getting worse and worse,nothing is changing in terms of competitive madness,so many leavers,so many throwers,worst meta till now,can I please get my refund so I don't see this game ever again in my life? Thanks.loj4 12 May
12 May 5sr 5sr for a win alright blizz. 26000 damage blocked 22 to 7 as rein thanks. Play of the game too I might add.Goggles3 12 May
12 May Fix for leavers A proposal to make it possible to back-fill an empty slot after a player leaves. Now in order to make this fair for the player possibly joining the team in disadvantage, I would make it so, that the player can only gain SR (victory scenario), not lose SR, even if the team is defeated. Overall, no harm is done to no one, and the team suffering from the leaver will have a chance to continue the fight. Thoughts?Fanous12 12 May
12 May Didn't we have a "Prefer this player" option? I could have sworn we had that before didn't we? Can we have it back? You can only avoid 2 but there's tons of players who i would love to play with.justLeo1 12 May
12 May The fun Where is the fun when you have always brigitte and hanzo in your team and in the ennemy team ? i don't understand ... You need to fix it, it's so boring !!!Malarkie1 12 May
12 May Widowmaker's scoped headshot damage As the title says I think with all these changes going on right now in overwatch her headshot dmg when fully charged should be increased to 400.Rivah18 12 May
12 May Why u so angry? Today i have a wonderful day in Competitive. I played the game, I lost it. And after that man with the nickname BellyD made a friend request and wrote me these beautiful words. https://a.radikal.ru/a23/1805/99/1a6141504467.jpg https://c.radikal.ru/c27/1805/43/4e8105e1e108.jpg https://b.radikal.ru/b36/1805/92/37e44da9b164.jpg https://d.radikal.ru/d04/1805/65/21cf92b82185.jpg https://d.radikal.ru/d22/1805/93/d9be1020e979.jpg I am not angry with him. Everyone has bad days. But its only a game, why do u have to be mad? p.s.: sorry for mistakes, I hope Google translated this correctly.Shirkin7 12 May
12 May Is the matchmaking still this horrible? Just finished a COMPETITIVE match with duo stacking with my friend. We also had a 3 stack and a solo queuer Hanzo main in our team. The enemy team steamrolled us good and I couldn't but to admire their their team sync until I realized it was a SIX STACK. Like.. REALLY? THIS still happens?! The matchmaking is STILL this horrible? How's everyone else's experiences with comp matchmaking nowadays?Saru4 12 May
11 May IGN.com - "Overwatch has the worst matchmaking mechanics." Now that I cought your attention with the IGN in the title. I will just sum this up, I used to play with ranks 4000 but now I forever doomed to play with ranks 2700, why? because I cannot carry my team to victory all the time. Even when I do, I get leavers, trollers, noobs that they are too heavy to be carried. But leave me aside as I'm not an ESL pro player. My friend who played in the early league of ESL, cannot lift up from 2700-3000, from the same reason. How do you want us to enjoy this game or rank up and skill up with the mass of trollers, noobs, leavers on ranks 2500-3000? You have to come up with a solution, we're just tired of winning 5 games in a row and losing 20 afterwards. Kind Regards, RafiRafiGinat2 11 May
11 May Why does Blizzard hate Reinhardt? Recently, Reinhardt has been hit hard by certain changes. He already became less of a meta pick when the Rein/Zarya meta slipped away and Divecomp came blasting onto the scene. Then Sombra got buffed quite hard, being nothing but an annoyance for Reinhardt players all around. Then Blizzard introduces a support hero which can COMPLETELY negate Reinhardt's charge, stun him THROUGH HIS BARRIER and simply wrecks him in a 1v1 situation. Then they thought, well our new anti-everything hero should get a golden shield along with her golden weapon when 3k comp points are spent. What about the manliest crusader of them all? Nope, no golden shield for Reinhardt. Stop hating the manliest hero of them all! :(DaddyDfuze13 11 May
11 May Please remove 1000 sr different This system is so unfair because I can't play with friends and I like to gain more sr I don't like play solo. This whole sr system is so fascism.Brenor15 11 May
11 May Placements. I will no longer properly play placements ever. They ALWAYS are the worst 10 games in the entire season, from now on, at the start of every season I will leave all 10 of them. I do not care about the lost SR or the suspension, they're just straight up unfun and pointless games.Jidde2 11 May
11 May Twitch drops work on twitch app? I was wondering if I can still get the Mercy BCRF twitch drops if I watch the charity streams on my phone using the twitch app?ren2500 11 May