Competitive Discussion

23 Jan Welcome to Competitive Discussion - Please Read! Welcome to the Competitive Discussion forum! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing Overwatch competitively. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Forum Guidelines before posting. Code of Conduct Forum Guidelines For the latest Overwatch news, click here. For the latest Overwatch patch notes, click here.Vaneras1 23 Jan
20 Mar PTR Competitive Play - Assault Objective Tiebreaking Hello everybody, The following information was posted by Scott Mercer for the purpose of providing some insights on the new Tie-breaking system on Assault and Assault/Escort maps: On PTR we're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible. THE BASICS: A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three "pie pieces" still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle. Let's go through some examples on Assault maps. Example 1: Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes point 1 but fails to take point 2. Team A wins with a score of 2-1. (This is unchanged change from live.) Example 2: Team A on offense takes point 1, doesn't take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%. Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1. Example 3: Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress. Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress. The score is 0-0 and this is still a tie. We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective. Example 4: Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes both points with 0:00 left, earning 2 points. Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win. While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King's Row. So what does this all mean? Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal. Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you'll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We're looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.Lliodelur0 20 Mar
16 Mar Competitive Season 4 Blog - Follow Up In case you have not yet read the Competitive Season 4 Blog, you can do so here. The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights on matchmaking and the distribution of skill: Thanks for all the feedback about Season 4 of Competitive play and the changes we made. I wanted to first talk about how the distribution of skill rating looks across our competitive population. There’s always been a lot of speculation about this due to the lack of complete “official” data, and there are actually some very distinct differences between the perceived population based on third party sites and our complete data. The data below is based on season 3 data (season 4 is too new), and the maximum (not current) skill rating of the player during the season. The values below are also rounded, so that’s why it doesn’t quite add up to 100%. Bronze - 6% Silver - 22% Gold - 34% Platinum - 23% Diamond - 10% Master - 3% Grandmaster - <1% Some interesting notes: - Median maximum skill rating is not 2500, it’s actually a little above 2300. So if you have a maximum skill rating of 2350, you have a higher SR than 50% of the population! - If you do a breakdown based upon the more volatile current skill rating, there’s even fewer players above 3000 SR than listed above. Only around 8% of the population was above 3000 SR for season 3 at any one time. With this information in mind, let’s talk about skill decay. As mentioned in the competitive blog, only having to play 1 game per week didn’t make your current skill rating very accurate or meaningful. Current Skill Rating should reflect your skill rating as an active player. We also show your Season High Skill Rating in your profile, and that won’t change during a season due to inactivity decay. While you have to play 7 games in a week to avoid any decay, we wanted players to have flexibility within the week. Play in one long session on a weekend, or several smaller sessions during the week, as long as you play seven games it’s fine. We felt like 3000 Skill Rating was a good breakpoint for the decay rules, as it was around 10% of the competitive population (see above). If you do decay, it only affects your current displayed skill rating. This decay does not affect the internal matchmaking rating we use, so we can still place you in fair matches. When you do come back and actively play matches, you’ll also typically gain more SR from a win until your displayed skill rating and internal matchmaking rating have again reached “equilibrium”. If you’re curious about when you need to play a game to avoid decay, you can see that by looking on the on the right hand side of the information screen of the competitive play card. Behind the scenes, we’re going to be making another change to our matchmaking that deserves its own discussion. The simple and primary goal of our matchmaker is creating fair matches. To do that, it evaluates potential matches by synthesizing an expected win %. The matchmaker is normally really good about creating matches with a win % that is close to 50%, but if the participants in the match are either at very high or very low SRs then it gets quite a bit more difficult. There simply aren’t many players at the extremes of SR to find. This is especially true in our lower population regions AND they’re playing at off peak times such as 04:00 in the morning AND the players queue in a large group. Normally in these situations, we wait to try and find a good match, but eventually compromises have to be made so the players in question don’t wait forever in queue. Well, we’re not going to compromise as much anymore. The matchmaker will no longer create a match above a certain win percentage threshold, and we’re going to turn this new behavior on very soon. When we do, you could possibly wait a very long time or even not find a match at all in extreme cases. To find fair matches quickly, try to play during prime hours for your region. It also easier to match you if you’re solo or in a smaller group. In a future patch, when we think we can’t find a match based on the current matchmaking population then we’ll warn you that the wait might be a very long time. We didn’t want to overreact and create a strict rule such as “You can’t queue as a group above X Skill Rating.” There are some locations and times that can handle high skill groups and still find fair matches for them. We’ll start with this new threshold not being very aggressive, but we can adjust dynamically if needed. When we do add the UI, we’ll also make the check more aggressive. Moving forward, we are currently looking at our win/loss streak bonuses and SR volatility, tuning and improving our expected win % calculations, and other elements of the matchmaking system. Competitive Play and Matchmaking are two systems that we’re constantly working to refine over time, and as always your feedback helps us tremendously. Keep it coming, and good luck in season 4!Vaneras5 16 Mar
16 Feb Insights on the Matchmaking System Hi everybody The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights about how SR and MMR work: The system does in fact try to place equal sized groups on opposite teams whenever possible. We do need to do a better job of not placing players into "unwinnable" matches. When the matchmaker creates a match, it determines the % chance for each team to win based on the match it made. The VAST majority of matches are usually near to 50% (especially if you're a player closer to median skill rating and you're not in a group), but I've definitely seen logs of matches where that's really not the case and my eyebrows raise. The unfortunate truth is that there is not always a "perfect" match for you, especially at very high (and very low!) skill ratings where there's fewer players of similar skill. Then you throw in the desire to match groups vs. groups, with everybody having low latency, and doing ALL of this as fast as possible even though it’s the 3AM offpeak... it can get tough. We've tried different tunings with regards to wait times, and the improvements were unfortunately modest as we increased the time to wait. Still, this is an area we're always looking to improve and tune better. Fortunately, when we do put you in a match that we know isn't a 50/50, we adjust your SR gain or loss based on your calculated change of winning. So if you did get placed into a match with only a 20% chance to win and then you lose, you shouldn't lose much SR. For matchmaking groups, there's actually two separate issues that we try to solve. The first issue is "How do we handle groups formed of players with different MMRs?". With season 2 we prevented players of REALLY disparate Skill Rating from grouping, but there's still some variance we need to handle. Over time we've tested different models to try and see what's best and are now using what tested most accurately. (Hint: it's not simply averaging the MMRs) The other issue is how do we model the synergistic effects of players being together in a group. As you noted, they have access to voice chat. Now here's where things get interesting. This "massive" advantage actually differs based upon the skill rating of the group members. Based upon the data we've seen groups of low to mid SR players don't see that much improvement to their win %. Higher SR players do see more notable improvements, but it's not as huge as you might think. Still, we do take this into account when we predict the win% for each team. Regardless of how the data looks, we do know there's a perception of a large advantage for groups. That's one of the reasons why we explicitly try to match similar sized groups together. So then why do points for losses and wins seem so random? Well, the amount of MMR (and SR) you go up or down isn't simply a matter of whether you won or lost, and what was your predicted chance of winning. There's a couple of other things at work. One is the matchmaker's confidence in what your MMR should be. Play a lot of games, it gets more certain. Don't play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss. As a minor factor, we also do evaluate how well you played the heroes you used in a match. The comparison is largely based on historical data of people playing a specific hero (not medals, not pure damage done), and we've done a lot of work to this system based on the community's feedback. In fact, I've seen some people indicate that they don't think we're doing this anymore. We still are. While it's a minor factor compared to wins/losses (The best way to increase your SR is still to play together and win as a team!), doing so does help us determine your skill more accurately and faster. So take all that into account, the SR gain/loss after any single match can be a bit more "noisy" that it seems it should, but we're asking it to look at a lot of different factors to do the best job it can creating fair matches for you. As an aside to all of this... "Fair" matches doesn't always mean that every Ilios match goes 3-2 and 100-99 on the final point, or each team gets the payload to the end in overtime on Dorado, etc. Sometimes when two evenly matches teams play, the result can be one-sided. It just means that at that single moment in time the enemy team played better. It's not always the matchmaker's, your's, or your team's(!!!) fault that you got stomped.Vaneras0 16 Feb
4m How would you buff Orisa? Title. Here is what i suggest: 1. Make Fortify heal/repair her armor, and increase its duration by a second. 2. Shrink her headbox 3. Remove her need to reload 4. Increase her movement speed while firing a slight bit 5. Give her another 100 health.JaggSauce19 4m
10m 50-50 is a lie 8 games currently at a 15% winrate... 3 leavers in a row then the same instalocking troll who wants to throw games 2 games in a row, i reported them the first match and blizzard thought it was a good idea to match me with them again 6th game i win by some miracle 7th game another instalocking troll who costs us the game again... is there any point in trying?Crazytree4 10m
15m Matchmaking throwing curveballs Please. Let me leave the game, without penalty, when the team is assembling or preparing for the first round. Here is the issue. a) Sometimes MOST of the team are not on voice channel. It's not a problem, if they at least say something in chat, like "hello", or "hi", or "I prefer tanks". Then I can see they at least try to work for the team. b) Sometimes they pick odd heroes. It's not a problem if they communicate, even in the tiniest way, that they are not just stubbornly messing around. I give all the heroes a chance. One quiet Symmetra or Junkrat or Hanzo or Tracer on defence or Torbjörn on attack? No problem. Two odd heroes even? It might work. "don't worry guys, I've won like this a couple of times.", or "I have an idea, I'll switch if it doesn't work". That is all I need to see. They don't always switch, but thats not a problem because at least there is some room for negotiation: I can offer help, dive at the same targets with them as Winston, focus heals on them as Ana, or kill their problems as dps. If the team has one or more odd heroes for that situation, AND lots of people are silent, its going to be a stomp. 9/10 times it's going to be a stomp with one of the quiet people offering critical feedback to the rest of the team after the first failed round. "healers, heal better and don't stagger". Even worse, sometimes people are abrasive on purpose from the start. "I'm not switching. Someone pick 2nd healer or accept defeat" Out of all the losses I've had in the last month, 3-4 out of 5 are with a team that is seen not working from the first minute on the server. The matchmaking is not fun. I'm there for teamplay. I like all the roles, S76, Reinhardt and Ana are my mains(50-60% win), but I always choose what is needed: Lucio, Winston, RoadHog, D.Va, Pharah. I've been hovering around 3000 sr for a while, peaking at 3100ish), and it sucks hard when most of the losses are with teams that you can see that they will fail before they have fired a shot. The rest of the losses are because of leavers, and maybe 1 out of 6 or so are close, hard fought matches that nobody minds to have lost. I want to be able to get out of these matches, before they start, without SR penalty. The downside is waiting another minute or two. I don't mind that. I can work around a problem in match. No second healer? No problem, I've enjoyed playing a medic since 2007, and Ana is just so much fun to play. Need more tanks? I play Rein Road D.Va and Winston and love it! We are lacking dps? S76 is my main anyway! Main tank is a bit too aggressive? I will cover for him. I will accommodate. I can't CARRY 3 TROLLS OUT OF A TRAINWRECK. Sound off if you are having the same problems. I'm guessing that this might be worrisome to implement out of fear for a lot of people logging out of the games before they start. You figure it out, game designers. People want to enjoy the games they play.VintageTh2 15m
20m Please make an alternative solo join competative league! Please make an alternative solo join competative league! The teamplay between a premade and a random group just can't compare. For the love of god, make 2 different leagues! Is there any reason why not to? (And no, quick play does not compare to a ranked single-player league.) There are games that does this and it works great. Also the party-xp bonus is pointless and has been since the beta, taking a crap on everyone who likes to play alone or doesn't have a friend online. I feel forced to add and play with random people i don't want to.Kajjan1 20m
26m SR not going up This morning my SR was 3053, I won a comp game and I didn't gain any SR from it. My game however started glitching after I left the game when it finished, forcing me to go back to the map we were last on then quitting me and then kept doing that until I fully closed the game. I qued again, won another comp game and my SR only went up by two points.. Is anyone else getting this problem?Peachy2 26m
31m How is 0.5% capture for both teams a loss for one of them? Reposting this as it seems to have been, deleted? On Numbani: 3 - 3 Capture Point A Team 1: 0.5% captured Team 2: 0.5% captured Team 2 lost. This would have been one of the rare cases with a TIE but the game decided for a winner anyway. Frikin` fix it. If you want to have happy players, make sure bugs that promote unfairness don't exist either in QA either in PTR if you need help.Rush9 31m
1h Where are you from and whats your main? Questions above. Just a lil "survey" thank you for participatingVipaah78 1h
1h We need a more detailed score screen. I'm sure this issue has been discussed, I just want to add my voice to that. I must assume that we have the baby score screen we have now cause Blizzard fears that people, seeing other people performing poorly (or just THINKING that, because some might not understand that an healer will usually make less dmg than a DD), will start flaming and blaming others, hurting someone's feelings. Also, I understand that stats might be hard to display in a useful way since people usually change hero during the game. I understand that. But this is a competitive game, after all, and we need a score screen that fits this genre. I need a better score screen to better understand how I am doing, not the others. Let's say that I'm playing s76 and it says that I did 5000 damage. Is it good? is it bad? how much is it compared to other dps? how much is it compared to another s76 in another game, or maybe the other s76 in the opposing team? I need to know this things, because all the game is doing now is telling me how I'm doing compared to myself, which only tells me if I'm improving, but not where I am compared to others. Let's say I constantly pick Tracer. I might think that I'm doing just fine, but if I had stats about other damage dealers in game I could see that my numbers are always much lower than theirs, perhaps suggesting me that I'm no good with Tracer. I could go on, you get the gist. I'm giving up all this info for what? There's plenty of games out there (AKA every other competitive game) with more detailed score screens and it's not that they are full of flamers for this reason. Competitive esports (and also sports for that matter) are largerly based on this kind of stats. Moreover, if anything, people that want to flame are still able to do that: by not knowing how I compare with others I can easily blame them if I want to, and there are no stats suggesting me that I could be wrong. I've seen it happen many times.Armage28 1h
1h SR Penalty (Failed to Connect) While it is a rare occasion, I have suffered most recently when the game starts but it fails to connect you to a server. In QP its meaningless, you cancel the connection and requeue and hope nothing crashes, but in competitive it gives you both a leaver suspension and the SR penalty. While if you fail to connect, or leave during startup its completely right you should be suspended - it enforces the 'maybe check your connection and set up are good before you go' theme - it seems a little redundant and quite infuriating that despite the connection to the particular server chosen occasionally fails at the fault of no one in particular it reduces your SR? Is there not the possibility of having the SR penalty removed if a 'fail to connect' error starts, but keeping the suspension theres no detriment to other players considering the game hasn't even begun?Rawb4 1h
1h Competitive putting you in game after leaving group in queue Game forced to me into a competitive game due to the queue popping AFTER i leave GROUP that in queue. And i get worse 35-90 level teammates in this game when enemies between 150-250 level. I want my 25 SR back because last game i won really not easy for me. Thats it. And sorry for my bad English.WIEDŹMIN4 1h
1h WHY?! WHY BLIZZARD?! WHY?! My Wifi disconnected and as soon as I reconnected I lost 50SR and I have been suspended. WTF Blizzard. This is not fair at all! Why must players be punished when they were disconnected from the match unintentionally? At my rank which is 2000-2500SR, We have Trolls and people who wont play the game. I have to get into these BS matches for me to rank up. FUUUUUUUUUUUUUUUUUUUUUUUUU!DarkestHour5 1h
1h 7 day game requirement a little overkill? Between work and social life, making time for Overwatch can be kinda rough, sure i get the occasional quick play matches in, but having to warm up for competetive, play one or 2 matches while feeling fresh enough and then making sure to quit before i lose focus can be difficult to squeeze in. And having to get 7 matches in a week [i]Especially since blizzard didn't even bother to put in a warning system so you have to manually keep track of how many games you've played the last 7 days* So i am asking you humbly, dear blizzard, please lower it to something like 3-4 games, at least for diamond... or you know add an in game tracker... that would be cool too.Charrx6 1h
1h (Master) The Competetive Dilema The matchmaking system is not fair. In my team i get a thrower, a leaver, or a deranker. meanwhile in there team they have top 500 smurfs. Now smurfing is okay, because one person is easy to counter. But its not fair when you constantly have to go 5 v 6 or 4 v 6. I was in a game with 4 derankers who told me they were deranking so that they could rank up their friend. I WAS high master now im 3480 please make it so the matchmaking is fair. i know its a 50/50 chance of getting into the lower mmr team but ive had the lower mmr team for 30 games straight now. I can't have 5 gold medals on ana because there a torb and sym in our spawn it is really annoying. Makes me want to stop playing this beatiful game.AkPharaoh2 1h
1h What if What if Blizzard would extend the 10 seconds of restarting the match to 30 because you can't really reconnect that fast if you lose connection to the server.What do you think,should they do that??TheBlueJoker1 1h
1h Fix ur !@#$ blizzard I've just lost 150 sr for getting matched atleast 3 times (i know, amazing) with !@#$ing retards who choose to pick the best possible team comp (sombra, hanzo, torb, widow) and some other %^-*. And now that i decided to get my sr back, because i've clearly lost it so fairly, you decide to build !@#$ty servers that lag me constantly and again i lose my sr fairly. (=(=)U/(==)( U/(=?( )= Can you guys just set my sr to 3k and be done with it?? Maybe i should just buy a new copy and play placements, because all you guys want is money. =(=)=)(()=LuBu2 1h
1h SR points for win/loss seem odd The reason I'm creating this topic is because I don't understand how the system works at the moment. At rank 2600 I have to win twice to regain points that I lost after one loss. If this is because of the rank, then it seems odd, because when you climb higher winning gets more difficult, and eventually even with 50% WR you're gonna lose points. I understand that this season nothing is going to be changed, but thinking ahead, why not make the system work like in Hearthstone? You always win and lose the same amount. But for Overwatch there can be added some modificators (since it's a team game). All in all, what I'm saying is, I don't think there should be such a big difference in the amounts of points you get or lose.Slay4Joy158 1h
2h Question about Competitive Points I got into Master this season but I've decayed into Diamond, if I finish the season in Diamond will I still get 2000 CP or do I have to finish in Master to get it?АЈ҅2 2h
2h Should Blizzard rise the required level to play rankeds Hi! What do you think about the idea that playing rankeds should be able from higher level e.x 100?luki56566 2h
2h Throwing every game with Oni Genji skin users. from this day forward, i'm throwing every game where someone has this skin equipped because !@#$ you, you probably don't deserve to own it, and this is what you get.JaggSauce0 2h
6h Team Chat in Comp On console there's a big problem with team chat, almost little to no people join team chat and I'm in mid to high plat season high so far is 2848 and I am now 2555 due to lack of communication within the team, I know Blizzard doesn't want to force people to join the team chat but can they at least add an option on the chat wheel to ask to join team chat?? Because often times it can take a lot of time to send a player or group of players a message to join the team chat and it'd be much easierCeejayylmao0 6h
7h Sr gain and losses I'm a Support main, secondary main when it comes to comp. Long story short: Tell me in what world, does a won game with 8 resses, 11k healing and Silver objective time give you less sr than you lose in a game where you healed nearby 16k, ressed 18 people? The game we won, I gained 24sr (no winstreak bonus) the next game we lost mentioned above, I lost 29sr. (no win/lose streak) I know 8 games are a bad reference, but just for !@#$s and giggles I took them up. Sr when started counting: 2527 (game before: won) -20 = 2507 sr (7 people ressed, 8k healing, One sided stomp) +20 = 2527 sr (One sided stomp, didn't have to do much at all) - 28 = 2499 sr (We had a leaver, stopmed to the ground at base door) +24 = 2523 sr (8 ressed, 11k healing. No need to do much) -29 = 2496 sr (18 resses, 17k healing) +18 = 2514 sr (, Silver Dmg, obj time and obj kills, had a leaver still won) -25 = 2489 sr (Stopm, trolling pre-made. 8K healing done, 6 people ressed) I mean wow. Not that it's 50-50 when it comes to matches, but that's just completely retarded. Sure, some games you don't have much to heal, you get chased down a ton, you die a lot, you don't have a lot to ress. That's fine. But seriously. This is is just ridiculous. Wtf is even going on? "Maybe you don't deserve Plat" Well maybe I don't, but this is not just me who is suffering from the same damn issue. "Try other heroes?" I might mostly only play Mercy, but I'm willing to change to dps or tank when needed. Yet so far there has been no need and in worst cases when it comes to solo healing; it's Mercy for me. Tbh I'd like to play as a dps once in a while. Too bad healers are not foundFireSoldier2 7h
10h Losing points due to hackers Why do we lose points against hackers, but then never get them back? Is this due to them not getting banned yet, or is there no compensation feature implemented? It's not often that I bump into hackers, but losing a lot of points is ridiculous. Hacker: 10h
12h Genji on attack...before game even began "switch"? I could understand being told to switch on Defense, or if I were making no progress denting the enemy's defenses during the first push (i.e. died like 3-5+ times and no kills). But flat out boycotting a hero before he's had a chance to prove himself? (was doing placement match on Volskaya, where there's a couple of flank routes) I personally dislike the Genjis who run off too far and spam "I need healing" anyway, I find medikits to self heal instead of be a jerk. I fall back and chip in damage with my team if flanking isn't working out, I'm getting countered or just plain sucking. I saw some Symmetra turrets I were gonna call out so my teammates don't get wrecked if they weren't flaming me to hell and high water with their torrent of abuse. Eventually I was so fed up by round 2 I was sitting in spawn room arguing with them on chat and then we lost super quickly. Literally just threw the game I was just THAT angry with them...acting like kids over a pick. I remember when Symmetra was considered a "joke pick" pre buff now I've seen a few Sym mains fly to top 500. Give the player a chance before badgering them to switch, otherwise I'll just mute text chat from now on and play whoever I want. Seriously this is why I only play during events now like Chinese New Year and so on...chill out people.SwiftCobra7 12h
19h Looking For Plat Team to rank up. Am looking for anyone who is in platinum and wants to rank up to at least mid diamond. I am flexible in most roles and can play most of them to a high standard. I really want to rank up past the point where it is a roll of the dice whether you are going to win or not. You need to have a mic and be on reliably. Discord is recommended but not necessary. Here are my some of my stats, not the best I know, but that's why i am looking for a team to rank up with. Reply like i have done below if you are interested. Battletag: FireShard#1887 Rank: 2437 Category: DPS, Tank, Support Preferred Heroes: #1: Roadhog #2: Soldier #3: Rein Other Heroes I am comfortable with: Mercy, Zarya, Zenyata, Lucio, Mccree, Winston, Age: 18 Winrate: Less than 50... lets change that.FireShard0 19h
19h LF DPS (McCree preferred) 2500-3000 + Flex Player My team (currently 4-stack) is looking for a dps main in plat/low diamond and also for one Flex Player, we can basically work with everything since we all are quite versatile. McCree as DPS is preferred as he counters Pharah and Tracer which we came across a lot recently. What we have so far: Me - Diamond - Flexible (Usually Zen / Reinhardt / Winston) but i can play a lot more above average. The others: Tim: Mid/High Plat - Genji/Reaper/Pharah/Reinhardt/Zarya Nat: High Gold - Mercy/Ana/Pharah/Dva Rek: Diamond - Lucio/Reinhardt/Dva You should be online quite a lot, as we are. we dont have Training hours, we just play QP to warm up and after 2-3 games we head into Comp. we have been playing for about 6 months together now. Also, we would like all members to be older than 18 years. Discord and having a mic is required, as we communicate and discuss things a lot. To apply, please fill out the following in a comment below: Comment your fav. Heroes in descending order, most liked/best hero = #1 etc I will then add you, you will play some QP with us to see if we all get along. Battletag: xxx Rank: xxx Category: xxx Preferred Heroes: #1: xxx #2: xxx #3: xxx Other Heroes you are comfortable with: xxx Age: xxx If you know it (from or sth like that): Winrate: xxxBlautze3 19h
20h This seasons is so WRONG! 7 winstreaks = 14 SR!! Well Well! This is the second time I post and no one from Overwatch Devs explains this matter to me! I was 4405 and after 7 winstreaks I gained only 14 SR !!!!!!!! You can check right corner: RECENT ACTIVITY COMPETITIVE YESTERDAY AT 11:16 PM 7-0 P.S: When I lose 1 match I lose 25-60 SR!!!!!CAPSLK7 20h
21h Reinhardt is super broken - fix him please! 1. His charge is incredibly broken (more than it was pre-uprising patch) it takes almost no effort for enemies to avoid being pinned now, and the Reinhardt player has to be PINPOINT ACCURATE with the crosshairs if he hopes to have an even remote chance of landing the pin. 2. His ultimate is broken. it seems completely random when and where targets are affected by the stun now, even in wide open areas people simply avoid the ult entirely at complete random (the ult simply doesn't "hit" them) - this happens on a regular basis and it has already cost me a few games, there is nothing more annoying than stunning the whole enemy team, only to see Ana as the only enemy player luckily being unaffected by the stun and then she sleep darts you as you're getting nanoboosted by your own Ana as you're getting ready to unleash hell... 3. his Hammer swings are broken (more than they used to be). he ghost-swings about as often as an ulting Genji does. so Blizzard, could you PLEASE bring consistency back to Earthshatter and Charge, and FIX the melee weapons of the game (Genji and Reinhardt) ?? That'd be awesome, thanks in advance.JaggSauce13 21h
1d Hanamura capture bug? I just played a game on Hanamura that went into a 2nd attack and def round. Both teams had around 1 minute and we didn't manage to capture the point at all. Then when it was our turn to def again, the marker was at 33% (I was a little surprised that change was already implemented) but as soon as the enemy Genji walked on the point, they won. No capture to 33%, nothing. Instant win. Another issue that lead to a loss where I'll never see the SR again?Pkay0 1d
1d Not healing a hacker = griefing? Hey there, so I've been lately thinking about a specific topic. I, as a competitive mercy main, wonder if not healing an aimbotter / wallhacker, whatever counts as griefing / match manipulation. Because, to be honest, I don't want to support someone who has an unfair advantage. But I also do not want my account banned for "griefing". I'd be happy about your answers or opinions on this topic. :)ChocolateY1 1d
1d Everything is working as intended Just going to leave this here 1d
1d Blizzard is Trolling with me Blizzard Are you kidding me?! Giving me Trolling Players in Competitive, and everytime I open a uprising lootbox, just a bunch of sprays and icons. Even if I do get a legendary, they're none event legendaries. The event is almost over and all I got is a mercy, not a single blackwatch skin!!! Are you kidding me Blizzard!!! Please stop your trolling with me, please stop teaming me up with a bunch of nine year olds.DevilReaper5 1d
1d Mercy/Support main LFT Mercy/Support main LFT. I am currently in Platinum and am working my hardest to get into Diamond, sadly solo queueing means that often I am put with teams that wont communicate/switch to counter threats and generally despite getting an overall positive win ratio, it can be very difficult to gain SR. I play generally well, and always try my best to lead teams with a positive non-tilting attitude- I watch videos of higher level play in order to better understand positioning and the most optimal Ult usage, and in general I am getting better and better at the game. So I am looking for a team or potential team-mates which I can potentially climb into Diamond with. Despite being in exam season, I am usually able to play at least 5 games daily if not more and am dedicated to get better~ Although I am a support main, I CAN be flexible with my heroes and I have a broad knowledge of all the characters- however, naturally my mechical aim may not be as sharp as somebody who mainly plays soldier/mccree for example, (also I play on a very low render scale to acheive a steady 40-60 fps). If you're interested in playing with me/recruiting me, my battletag is Tundy#2412 and my Discord is Tundrous#0969 ^^ Thanks for reading!Tundy0 1d
2d Glitch in competitive So I was playing competitive just now and I won the game, but before I could see the victory screen come out the whole game was moved to a different server and the whole match restarted. Everyone's SR in that game was not changed after the first match. Please fix this I don't want to have wasted 30mins of my life for nothingKrysalis0 2d
2d Is anyone going to do something about this? I mean game after game, either trolls, leavers or just toxic people. Its just too many games.TheLoneWolf5 2d
2d Lost SR on a Draw I just lost SR on a Draw, which is news to me. I solo queue in a competitive match and got gold in elims, damage , and objective time. Do I need to get gold in healing as well ? I have to say to the Devs , with all these changes and revision of changes made lately , you're making it very hard for me to want to continue playing. I bet others feel the same way. Total BS. PS ... your matching system for competitive play still sucks. Its worse than it was before.WARMONGER4 2d
2d Hey you, Yes you, the person who dropped out of Diamond We get it alright? you're super angry that you are no longer confident in your own skill level and are frustrated that the system seems to tell you that you're just a baddie, but could you PLEASE not throw the games of us hardworking plat scrubs who simply wanna get to !@#$ing diamond for just ONE season? could you not do that? cus that'd be freckin awesome! me, and people like me have NOTHING to do with your inability to remain at a certain level of competitive play, so how about you stop acting like a %^-*ing child by taking your pent-up anger out on us?? we aren't the !@#$heads who ruined your games by picking attack torb, double sniper or whatever your issues have been, so could you stop adding to the %^-*ing problem if you want to see it fixed? THANKS VERY MUCH, AND ENJOY YOUR STAY PLATINUM! (for as long as it lasts) ITS A HELL OF A ROLLER COASTER I TELL YA!JaggSauce11 2d
2d Flat win or lose points I am fed up with the current sr system in that supports get less sr when played effectively, which is true, to test this I played a game and tried to res as many people as possible even if they were going to die, i got 16 in total, we lost and i lose 16sr, I play another game only this time was i resurrecting when we could win, in total i got 8, we lost by a team wipe on koth, i lost 30 sr Bearing in mind that the sr on these games were within 20 of each other, no streak.. Should this mean we should get +25win/ -25 lose adding streaks as it seems to me that effective supports who use their ult not often but to turn fight seem to get punishedLeonardoW92 2d
3d Starting to lose hope... Hi, I'm trying to get Masters this season, I was at 3.3k, had a bad day and dropped to 2.9k, since then, for last 3weeks i just can't rank back up... I was diamond last season too I just can't get back to my season high, what can I say about Masters... I'm starting to lose hope...Antaury8 3d
3d placement matches I'm not sure if it goes there but the last season I was at 6wins/4lose and I got 2300 point. But this season, I'm at 7wins/1draw/2lose and I only get 1994. Can someone explain me ? I don't want to stay in silver, I only got troller in my team.Zaykker3 3d
3d Avoid Me, I play Widow..... On my alternative account I like to play widowmaker/hanzo (Xbox) I climbed from silver to master and I'm about 38k SR now. During my climb I got a lot of hate for playing Widow, now I know I'm not the best at using her but I would like to get better, reason why I'm using her. People would report my account before the doors would open, eventually the reports built up and now I'm sitting with a 40minute search time. I'm at a risk of getting permanently banned on that account because I enjoy playing a character in a GAME. P.S. you try hit a shot with someone screaming down the mic at you, calling you horrible names, wishing death on your family and telling you to kill yourself, but I'm the one that's getting the "Avoid Me" reputation. My alternative is Solarmagnum if yous wanna check it out. Again I know my stats aren't the greatest.RedBarStrafe2 3d
3d Trolls not being banned? Today i played some solo que, and my first 2 games i got trolls, first game i got 3 trolls! and game number 2 i got 1 troll. ok fair enough i can understand from a companys point of view that its hard to sometimes determine who is a troll and who is not a troll. But today in my second game, i was with a guy called Deft(something) and he ha played all 4 seasons, and had 7 hours of torbjorn this season 7 hours is a fair bit, it was his number 4 most played char.... but with a win% of 3.... 3% of his games where wins. Im sorry but as a programmer / developer myself, this is where i would put some checks in to see if win rate is really low, of course only after a certain amount of hours / games played, i think he had like 99 games played and won only 2 of them... Yet he was a diamond player.... I dont understand this, and it destroys my joy of playing this otherwise great gamecasper60603 3d
3d i dont know wtf is going on... i just leave my past 3 days sr gains/losses here with a few sidenotes. btw i finally hit diamond \o/ but i start to see a pattern here now that i reached it...see for yourself and explain to me wtf is going on... (hint: look at the sr gains/losses from 27.04.17 after i hit diamond and compare that with gains/losses before) working as intended, because suddenly i lost skill after reaching 3000?? what the hell is going on... ...Cekay1 3d
3d Are reports useful? I'm seriously trying to enjoy competitive matches with my friends... We always pick needed heroes, collaborate with the team and help new players, but OW's community is hell. Cheaters, flamers, trolls or people who ruin the game picking mccree in defense and shouting in voice chat. We kindly ask to switch heroes if needed, or to play as a team, i also use to play supports since everyone seems to hate them, but all we get are insults, people leaving midgame and kids getting mad at nothing. When season 3 ended, we started to report those kinds of players, but apparently nothing happened. Playing again against the same aimbot guy we reported, or with the same troll leaver, is really a pain. I'd like to know if reports works (and how do they work), and if Blizz verifies if a player really deserves a certain report (since people can randomly report a guy who did nothing wrong). It's such a shame to see a nice game like Overwatch being ruined by a small group of careless players.HurkDvorak5 3d
3d What could be done to fix the SR system? I've played a little more in this competitive than the previous season, but I don't feel like the SR system is working at all. I believe the developers had this idea that if you are on the correct SR, you should have a 50/50 win rate. Which is good in theory. So the current "you lose as much as you gain" system is easy to guess where it is coming from. But if you view the system as a "If you are too high rank, you will lose most games" thing, then your SR loss could be significantly less. After all, if you can't play on a certain rank at all, then you would naturally slowly fall out of it. Each match would be like a 5v6. So I would suggest something like 10 points lost on loss fixed, and then a 5-25 or so gain on win based on how well you did. Theoretically this would mean people who win (when in a good team) and lose (when matched with the jokers) would still climb. Another thing I'd like to see is some losses giving +SR to the losing side. For example at very even 2-3 games of capture the point. Losing a map to overtime should also be giving you +SR as a loser, as that wasn't you being bad, just the other team clutching it. Other positive changes would be no loss of SR if you have a leaver and play 5/6 and lose. It is outside of your control, so you shouldn't be punished. Currently it seems like there is a system countdown that determines if you would be penalized for leaving a 5v6 game, but that one should rather be a counter for when you can leave the game and lose 0 SR. (First one to leave on the other hand should be punished of course, so you can't abuse the system to save SR) I think the ideal SR situation is that you actually feel like playing well is rewarding, and when a loss is outside of your control it should not be as punishing. The remaining issue after the above ones is mostly just bad team compositions. Not talking single hanzos, but when you get combos like hanzo + widowmaker and you realize the entire game is going to be your tanks standing at objective while snipers try and deal damage if they can see the enemy. (Because the team will tilt even more if you don't have 2 healers). I have no solution here really except hopefully it would not happen too often, and the change with max 10 SR loss on loss could lessen the pain of these teams. Are there other opinions on how we could get this SR system to be more fair? I'd like to see others opinions as well.Malamasala4 3d
3d Got kick from comp, doesn't let me rejoin? Playing with a friend in comp when I randomly lost connection to server (first time this happened to me), so i quickly fill my login well within 1 minute of d/cing and there is not way for me to rejoin?, I checked my sr immediately and I was already penalized. Why is this a thing? Also a member on the enemy team also d/c'ed before me and did not reconnect either.HaruHong2 3d
3d How to be grandmaster from master I am a mid master player and struggles to rank up to GM I main genji,Ana and different kind of tanks I believe I have decent aims, positive mindsets and good game sense I always contribute in voice chat Can anyone tell me what else I missed to be a GM ThxSummerxd12294 3d