Competitive Discussion

23 Jan 2017 Welcome to Competitive Discussion - Please Read! Welcome to the Competitive Discussion forum! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing Overwatch competitively. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Forum Guidelines before posting. Code of Conduct Forum Guidelines For the latest Overwatch news, click here. For the latest Overwatch patch notes, click here.Vaneras1 23 Jan 2017
16 Mar New Heroes and Maps in Competitive Play Starting with the releases of Blizzard World and Brigitte, we made the decision to debut new maps and heroes in Competitive Play at the beginning of the season that follows their release. This means that Brigitte will become available in Competitive Play when Season 10 begins, just as Blizzard World became available at the beginning of Season 9. This will help give each competitive season a stronger identity, as well as provide the community with plenty of time to learn how to play with new maps or heroes.Vaneras0 16 Mar
20 Mar 2017 PTR Competitive Play - Assault Objective Tiebreaking Hello everybody, The following information was posted by Scott Mercer for the purpose of providing some insights on the new Tie-breaking system on Assault and Assault/Escort maps: On PTR we're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible. THE BASICS: A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three "pie pieces" still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle. Let's go through some examples on Assault maps. Example 1: Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes point 1 but fails to take point 2. Team A wins with a score of 2-1. (This is unchanged change from live.) Example 2: Team A on offense takes point 1, doesn't take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%. Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1. Example 3: Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress. Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress. The score is 0-0 and this is still a tie. We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective. Example 4: Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes both points with 0:00 left, earning 2 points. Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win. While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King's Row. So what does this all mean? Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal. Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you'll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We're looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.Lliodelur0 20 Mar 2017
16 Feb 2017 Insights on the Matchmaking System Hi everybody The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights about how SR and MMR work: The system does in fact try to place equal sized groups on opposite teams whenever possible. We do need to do a better job of not placing players into "unwinnable" matches. When the matchmaker creates a match, it determines the % chance for each team to win based on the match it made. The VAST majority of matches are usually near to 50% (especially if you're a player closer to median skill rating and you're not in a group), but I've definitely seen logs of matches where that's really not the case and my eyebrows raise. The unfortunate truth is that there is not always a "perfect" match for you, especially at very high (and very low!) skill ratings where there's fewer players of similar skill. Then you throw in the desire to match groups vs. groups, with everybody having low latency, and doing ALL of this as fast as possible even though it’s the 3AM offpeak... it can get tough. We've tried different tunings with regards to wait times, and the improvements were unfortunately modest as we increased the time to wait. Still, this is an area we're always looking to improve and tune better. Fortunately, when we do put you in a match that we know isn't a 50/50, we adjust your SR gain or loss based on your calculated change of winning. So if you did get placed into a match with only a 20% chance to win and then you lose, you shouldn't lose much SR. For matchmaking groups, there's actually two separate issues that we try to solve. The first issue is "How do we handle groups formed of players with different MMRs?". With season 2 we prevented players of REALLY disparate Skill Rating from grouping, but there's still some variance we need to handle. Over time we've tested different models to try and see what's best and are now using what tested most accurately. (Hint: it's not simply averaging the MMRs) The other issue is how do we model the synergistic effects of players being together in a group. As you noted, they have access to voice chat. Now here's where things get interesting. This "massive" advantage actually differs based upon the skill rating of the group members. Based upon the data we've seen groups of low to mid SR players don't see that much improvement to their win %. Higher SR players do see more notable improvements, but it's not as huge as you might think. Still, we do take this into account when we predict the win% for each team. Regardless of how the data looks, we do know there's a perception of a large advantage for groups. That's one of the reasons why we explicitly try to match similar sized groups together. So then why do points for losses and wins seem so random? Well, the amount of MMR (and SR) you go up or down isn't simply a matter of whether you won or lost, and what was your predicted chance of winning. There's a couple of other things at work. One is the matchmaker's confidence in what your MMR should be. Play a lot of games, it gets more certain. Don't play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss. As a minor factor, we also do evaluate how well you played the heroes you used in a match. The comparison is largely based on historical data of people playing a specific hero (not medals, not pure damage done), and we've done a lot of work to this system based on the community's feedback. In fact, I've seen some people indicate that they don't think we're doing this anymore. We still are. While it's a minor factor compared to wins/losses (The best way to increase your SR is still to play together and win as a team!), doing so does help us determine your skill more accurately and faster. So take all that into account, the SR gain/loss after any single match can be a bit more "noisy" that it seems it should, but we're asking it to look at a lot of different factors to do the best job it can creating fair matches for you. As an aside to all of this... "Fair" matches doesn't always mean that every Ilios match goes 3-2 and 100-99 on the final point, or each team gets the payload to the end in overtime on Dorado, etc. Sometimes when two evenly matches teams play, the result can be one-sided. It just means that at that single moment in time the enemy team played better. It's not always the matchmaker's, your's, or your team's(!!!) fault that you got stomped.Vaneras0 16 Feb 2017
2h The Smurf Problem Within the coming weeks i'm going to be posting screenshots of every match that contains one or more smurfs. Within the last 10 matches I've come across exactly 41 smurfs (on either team). That's about 20% of the players in the matches. How do I know they're smurfs? Simple. Lower than level 100 and absolutely dominating in the way people in my rank cannot (diamond). Now... After being called out on it, more than a few of them have said "Smurfing isn't bannable". According to this, https://twitter com/playoverwatch/status/912479084248051712?lang=en, it is if they intentionally manipulate their SR.. Which they blatantly have to be in a diamond game and wrecking the enemy team. I have yet to receive a single message that a person has had action taken against them when I've reported smurfs. Hopefully that changes soon.Sa7Soon12 2h
3h Just comp !@#$ If you ever get dragged down to lower levels don’t ever think you’ll get out. Gold games are the best memes I’ve seen XD. !@#$ing diabolical %^-*.Goggles1 3h
4h Junkrat is unarguably unfun to play against. One of the most infuriating deaths in the game is from a random junkrat bomb. It takes no skill to spam them everywhere in the point. His trap isn't that much of a problem, but it's another extremely frustrating death. And since he has two mines now, he can kill almost every hero very fast. Yes, if you're playing Pharah, you can counter him, but as every other hero, he is just highly annoying.Alppo027 4h
4h Remove the Medals system remove it, it creates toxicity, and is completely unnecessary.Kohtalox12 4h
8h Console Gold XD Gold on console isn’t even bronze on pc. Swear to god you should see this !@#$ XD. I could kill the whole team and they still would lose. I actually did one time. Killed four guys myself and both my tanks c9.Goggles0 8h
10h Getting banned due to connection problems? So i've got a friend who doesn't have a good internet connection and he got banned from comp. Is this fair?slender1 10h
11h Mobility for Zenyatta I enjoy playing Zenyatta as I think his kit brings a lot of benefit and information for the team (his orbs showing health of team/enemies). The only thing that holds him back is the lack of mobility. Moira has her fade and self healing orb to get away from an enemy/sustain herself in dive situations. Mercy has her guardian angel to get her out of a situation with enemy flankers. Ana has her sleep dart and biotic grenade if she finds herself in difficult position. Lucio can speed boost and wall ride away from enemies. Zenyatta has no ability to get out of/sustain himself in a fight. He’s heavily targeted by Tracer’s/Sombra’s as he can get one-clipped. I understand your teammates should peel for the healers if under attack, but unfortunately that isn’t always the case. One possible ability that I think would put him in par with fellow healers is a short transendance-like ability. It would be about 2 seconds long(?) and would allow Zenyatta to move at the same speed he does during his transendance. It would not heal himself or fellow teammates, simply just provide the invulnerability and speed. It can be compared to Reaper’s wraith form, but unlike the new possible Reaper updates, Zenyatta would not be able to come out of his ability whenever he wanted. The cooldown could be around 6-8 seconds? Even if the concept isn’t well receieved, I do believe Zen needs a severe mobility improvement as he’s a constant victim of dive/flankers (especially in this huge Sombra meta). Just a thought :)Slaymetra0 11h
12h A new solution to Comp maybe....? So I spent about five minutes thinking and might have come up with some kind of solution to the real problem of OW Comp...people only being able/willing to play one hero. So my idea is some kind of Buff/Debuff for your account depending on how many different roles/heroes you play over a series of games. Something like if you play only one hero/role for 5 games in a row you will gain a debuff that will decrease the amount of SR you gain for winning and increase the amount you drop for losing, then after you gain the debuff, if you play the same hero/role for the next game the debuff will stack, decreasing the amount you gain and increasing the amount you lose incrementally. The only way to start removing the debuff would be to play a different hero/role for an amount of games equal to the amount of games you played to gain the debuff. The other side is a stacking buff that starts to apply if you're playing different roles in consecutive games, something like after playing five games in which the majority of the time you play different heroes/roles you would gain a stacking buff that does the opposite of the debuff, that is would gain more SR for winning and drop less SR for losing. Of course you would start to drop the buff if you play the same hero/role for multiple games in a row. This would both reward and encourage player to be able and willing to play more then one role and would still allow those that want to one-trick or main still could but they wouldn't be able to do it non-stop thus ruining the game for everyone else. I know this probably isn't prefect and open to some kind of abuse, but I didn't really spend a very long time thinking on it.Cloudiy2 12h
14h A slight Mccree mobility buff So I am a Mccree main and I can’t help but watch my favourite hero being “out of the meta” every new season. The biggest reason for that is undeniably the rule of the dive meta for a very long time. Although Mccree is meant to counter all that mobility with his kit, he often falls short because of how easy it is for a dive comp to take him out fast. Yes, good positioning is something that makes this hero a lot stronger, but it still is obvious that he cannot go up against a good dive. That is why he is rarely used even in the Overwatch League (mostly as a map specific pick). So, my suggestion is, and excuse me if this has been stated before, to increase his mobility by a very little amount. The way this can happen is by reducing his combat roll cooldown by 1 second every time he hits a headshot. So, in numbers a decent Mccree can hit on average 20-40 headshots per game. This means that with the change im suggesting, he will do 7-8 more combat rolls during a match. (It could be a little more or a little less im not good at math) It doesn’t sound much, but it can help a good Mccree get out of bad situations a little faster, by hitting one or two quick headshots on a dive tank. To conclude, Mccree is already a very powerful hero when used correctly and this is why very little change is needed to make him shine a little more. Also, he is an aim based hero so rewarding skill is always welcome.Zakk2 14h
14h Reinhardt Still Bugged Reinhardts bugs are still ongoing. When you, as Reinhardt, block an enemy Reins shatter fully + not just on your screen and you go to charge afterwards, the enemy ult will shatter you and anyone behind you. This isnt a lag problem. I have witnessed it myself as well as seen it on YouTube and Twitch clips from more than one perspective. Game devs have done a good job with eliminating his previous bugs (which I personally think made him unplayable for 2 seasons). I just hope this one won't take so long to fix.Riles1 14h
14h OWL tokens for everyone! ETA on list expansion? I find it hard to believe that it is this hard to make the free OWL token system available for more than just the select few countries on the list. (I actually got free tokens during some obscure testing phase in January and my country, the Netherlands, isn't on the list) That aside, it's obviously not as easy as I think, so my question would be when you are looking to add more countries to the list? I mean, it's all good and fun, but if this is literally the list for the entirety of stage 2 or, god forbid, season 1, that cannot be good for the viewing numbers! ETA on list expansion?ShredKing1 14h
14h No Brigitte in CP until next season?! :( So usually when a new character is introduced to the game, they normally aren't added to competitive matches until a week has passed. It seems this is changing however so that (like recent new maps such as Blizz World), they aren't added until the start of a new CP season. While I appreciate it can take a while for people to learn new characters and it may upset some competitive game play (hence the one week delay usually), do we really have to wait this long? The reason for delaying is to give each season it's own set identity/meta but personally, over a month wait is quite long. While Brigitte will be enjoyable to play in QP and arcade, there is a much more lax approach to game play in these modes. Part of what makes competitive fun (most of the time) is people having to work hard together and getting through tight spots. You especially find that other modes are typical of experimentation (and this is fine), which then offers a completely different match experience (i.e. not quite as focused and challenging as CP). It's therefore disappointing to have to wait so long to be able to use Brigitte in CP play. I'm sure there will be people who disagree, particularly those in comfortable ranks who do not want to disturb a meta that works for them, but I'm one for shaking things up a bit, and not allowing things to get stale and predictable. Would be great to hear other people's thoughts (both those in agreement and those who aren't!).Olly8 14h
14h (PC) How do I get out of Gold - Seriously... Hi All, I know it sounds silly and I can't wait for the "Just be better" replies, BUT! How is it possible, for people that have achieved it? I know it's obviously not a massive task, but I really want to progress. I'm not about to sit here and say I am the best player but I do always do my best and change hero's when necessary and I do tend to have a lot/most of those gold medals (however medals mean nothing in competitive). I've never managed to get to platinum, if I'm honest I probably didn't try as hard in previous seasons, but the last and this current season I am really trying to push. I win 3/4 games in a row then lose 3/4 games in a row, due to poor team work or people really not having the brain/wanting to change it up and try to win. Is it worth 6 stacking? I really am interested in peoples serious/genuine responses (although I'm sure a few people will just come a long and troll). Thanks all Happy Gaming, KaesonKaeson29 14h
15h Deaf Torbjorn Main, Suspended, Not sure what to change I’m sorry for putting this on the main Overwatch Competitive forum but I don’t really know where else to turn at this point, and for some reason I keep experienced my reddit posts about this issue that effect everyone get removed. Hello, I’m deaf and is playing Torbjorn because of this. I can’t hear where enemies are at, so i use turrets for tracking around me as well, and performs best on him. I spent hours of my time today on the various Blizzard support channels trying to get more information about my first account ban on Overwatch. My current ban is 24 hours, and got told my next will be 48, and then doubled each time. So none of us are clear on Blizzards real stance on one-tricking. Some articles suggest if you appeal you will be unbanned, some suggest not. I got told that mine have been upheld, which leads me to believe that you can be banned for both one tricking and maining a character. I have asked repeatedly if I can have more information as to what I’m doing that could be causing this but I am told that they can’t give any further information due to privacy issues (I assume of the people who reported me) The official reason is Disruptive Gameplay for throwing. This is my first season playing in Overwatch, I reached 23 hours played on Torbjorn, and gave it my all to win each game, I try be a good team mate, and never wrote a single insult. It seems to me that i’m getting mass reported because my playtime on Torbjorn, and people instantly when joining a map starts saying “Report the one trick, get him banned”, and often I see the enemy team agree on it, which can end up in 11 reports from just a single game, even though i’m doing my absolute best to win the game. At this point it feels like I am being targeted because i’m not very good. I’m not very good on Torbjorn to be honest i’m only gold / plat, but I enjoy hes style, and I’m not very good on other heroes because i’m deaf and can’t hear ingame sounds, but still very much like competitive play, and I bought the game because I wanted to play it competitive, not for quick plays and arcade mode. And often when I switch off to something that isn’t a healer or tank, people will complain about whatever I switch to… It’s just exhausting being a scapegoat for any games that don’t go well, i.e. this match is a total disaster, the enemy team is simply better, and it’s all the Torbjorn one-tricks fault even though I switched to Moira after the first few minutes, even if people have gone silent in chat and are no longer screaming at me, they have already reported me and they can’t take that back if they change their mind. This is just my controversial opinion here, but it feels almost like this is also a good way for Blizzard to encourage buying another account to play on. They use the automated report system to reduce the amount of money they need to invest into personnel they need to track bad behavior, and they gain money in these users that get banned and turn to Smurf accounts. There is really no downside for them other than the bad publicity, of which there is very little because it seems a large portion of the community feels that one tricking or maining a character is a problem rather than a benefit. They mitigate the bad publicity by unbanning certain people i.e. Fuey500, because he has a somewhat large following and is a really nice guy but people who are nobodies like me get left in the dirt. I’m really frustrated by this, I’ve played WoW since Vanilla, the support staff are always friendly, helpful and do anything they can to sort out any issues I’ve ever had in the past, but with this, they just tell me ‘we have evidence and we’re upholding our decision’, I don’t know what that evidence is and so I don’t know what more I can do to stop this. I’m not perfect, there are inconsistencies… and these inconsistencies lead to my bans being upheld. I.e. if you don’t play absolutely perfectly in every game, that leads to evidence on your account that suggests you are not trying your best and your appeal will fail. I hope people appreciate that I have my limits like the rest of you, and sometimes I find it difficult to play on after being called a one trick idiot in chat, even after I explained my team my circumstances of being deaf. I just feel that this system is so easy to abuse, it provides people a feeling of satisfaction to pick someone and blame them for the loss, it provides a way for people to target one tricks / people who main, and get them banned, even if they are trying their best or switching when asked and trying their best to co-operate. From what I read on forums / reddit, alot of Torbjorn / Symmetra mains are being banned. With the current system, if you throw the occasional game a few times a week, you probably won’t have anything happen to you because you won’t meet the requirements of the automated system. I feel like people who are actually being toxic are not being punished while people who are trying their best, regardless of what you think of mainers/one tricks, are. And I feel that this seems to only effect people who play Symmetra, and Torbjorn so perhaps something could be done to alter these characters and bring them into line with the Meta, rather than punishing the people who choose to play those characters, but also feel forced into switching to the ‘meta’ when asked. Thanks for anyone who takes the time to read all my ramblings, or vote or comment on this thread. I appreciate all your opinions and I hope that anyone who disagrees with me, we can settle it in ranked when I get unbanned. Here is pictures of me talking with support staff, which they just seem to ignore me. 1: imgur. com/a8bk9PI 2: imgur. com/KNWjzGd 3: imgur. com/Jm4Vg7ZBavnild0 15h
16h Matchmaker is toxic/broken, re-up w/reported player? Matchmaker sticks me with 4 dps one-tricks and a troll. Convince the other 4 to get some kind of workable composition going but there's no hope for the troll. He spends the entire game camping our own spawn, spewing hate & salt on the team. I Mute & Block (which, btw, doesn't stop him from flooding the chat window with emote spam "I need healing"... thanks for the block that doesn't actually block...) Report for poor teamwork Next game, same guy. I warn the other players that he's trolling & we're going to have to carry.. He's back at spawn shooting signs, harrassing our team. Report for griefing & abusive chat Take a break... make some coffee... PT with the GF... alright, back to OW! Next game... SAME fkn GUY AGAIN!... "Are you kidding me Blizz?" Lucky for me & the rest of my team, someone from the previous game is teamed up with us also. He falls on the grenade, leaves at game start to save us all the grief (where's the pointless medal for that hero?). How is there no system in place, behind the scenes, or in our hands, to prevent matching me BACK UP with someone I just reported as a troll? Are you telling me there aren't enough people playing this game on the daily to be able to find 11 new people for the next game in comp? Maybe Blizz, it's that you just enjoy trolling your own community and promoting further toxicity? I don't want to believe that but with the e-peen medal and potg systems that reward solo narcissists and not good teamwork, I have to bow to the evidence. We have a "Prefer Player" button, give us an "Avoid Player" button! You'll find the trolls real fast when they rack up 50 avoids in 10 games...NateSomers1 16h
18h Broken Report- Is Boycotting Overwatch League a solution? I can´t understand how can this system be so broken. You can report someone, more than once in fact, Block him ,just to have him again and again team up with you throwing games. And we are talking about gold in western Europe, so there´s plenty of players to be matched with. it´s unbelievable honestly. When are the devs going to finally hear the average joes??? what should we do? should we start boycotting the overwatch league? maybe then our desperation will be heard.Aurellius2 18h
20h Role select We need this, desperatly. Im tired of getting 5 dps's on a comp team :) I know this has been written about, but regardless, lets get this in game.Ebbenezer17 20h
23h Competitve: 3000-3500 Hi blizzard. i feel like every match i queue up with is going to be a loss. and most of the time i am right. now before i say "oh im GM" or whatever, im not. but i dropped from 3509-3199 in a matter of days due to the absolute horrendous match making. ill either get plats in my matches, or get trolls, boosted players and even people who just flame and get toxic before the match has even started. its probably close to as bad as what my friends say 3800 is like. i dont feel like enough is being done for the removal of these players. (i acknowledge the fact that people are trying, but its not enough. more and more keep coming back)MrPulse5 23h
1d Skill rating Hi. I completed the 10 placement matches. The fist one was a disconnect but it did not let me enter the game back. 4th game I lost. And the last game I lost because of the worst group ever. So 7/10 wins and I get 820 SR. Is this normal?Fuinequendi7 1d
1d Stuck in 800-900 SR Bronze Hello, I am currently stuck in 800-900 SR Bronze, I've played comp for 1day 16h (40 hours) and I'd like some advice on how to get out of that hell. I've tried watching many videos and reading things, but all they tell me is to learn the basics, learn hero ultimates, learn what flanking is ect. I am not new to the game, and I have spent some time on it. If anyone could give me some advice I'd really appreciate it.Cchrollo24 1d
1d How is Throwing NOT Flagged Within Days? Really Blizzard? 1700 SR drop in 8 days with a KD Ratio of 1:13? Freaking really? This is the problem with this dang SR system. Your all-knowing, all-powerful, all-accurate system can't even determine that this dude has lost 85 of his last 91 games with an average of 1 or 2 elims as a Genji EVERY game? Please.pr0l1fic4 1d
1d Geguri Starting off on this, I'm going to say I find it appeasing for a female to join the Overwatch League, you know step forward and all that. Now, we see BM occasionally such as "tea bagging", lets say someone kills Geguri and "tea bags" her, would the player get punished just because she's a female? I've noticed 1 of xQc's punishments was from making an unintentional "gay slur" towards Muma, but I don't think he would have gotten any other punishment if it was to someone that wasn't gay? Seems interesting how OWL are throwing out punishments like it's all RNG...ŁuciŦer1 1d
1d Competitive needs a change I just want to say after conductive research over a course of 20 console games (I play on Xbox1) I have found that 90% of them have had leavers or trolls or throwers. I also want to say that the way the teams are built at the start of a match needs a change it’s ridiculous that a match is won or lost based on the hero select screen, I have tired to be a flexible as I can but I have still lost over 100 sr over a few days, as a flex player I am finding the experience less and less enjoyable I love overwatch and have done for over a year now but it’s hard to enjoy a game where it’s very random not skill based. Admittedly I do play in solo Q but that’s only because everyone who I did play with has quit because of the issues I’m writing about now. Thanks (I’m not expecting a reply but it would be nice) Ps I didn’t want to sound rude so apologies if I have I respect that the team are working hard to resolve these isssues. It has just been bugging me recently that I can’t rank up because I’m losing games that I have no control overACFudge4 1d
1d Overwatch Champions Community We welcome you to Overwatch Champions' Championship! This Championship is for amateurs to high ranks, looking for some practice, some fun and most importantly some winning! If you don't currently belong to a team but are interested, come along to the Discord, fill out a form and WE will put you into a team, or even make one for you! Only good things can come from joining our Discord, once you are there a member of staff, or even one of the community members will guide you through things that you need to do. We will try make this as easy for you as possible! (Each tournament will have a different SR cap, so even if you can't participate in this one you can the next!) We want to keep track of our teams, that is why we have made a Discord, dedicated to everything related to Overwatch Champions! This includes but not limited to: • Fun chats to talk and meet friends • Teams roast boxing ring - add some fire to your matches • A fair and equal staff team who manage both the Discord as well as the tournament! • Unique team roles • Scrim organization chats • Team recruitment chats • Chats to recruit a sub for a game Aurelia0 1d
1d Competitive Deathmatch? Not going for a rant here, but as the title says, what about Competitive Deathmatch? Played this game for a long time, and the same problem remains, at every rank. Too many DPS players on the same team, refusing to support the team when needed. Destroying games, making it incredibly hard to rank up and have a good time on this game. Put in Seasons like we have now, but for Deathmatch, so some of the DPS children will go for that instead?Drakkul0 1d
1d Suspended and Lost SR after Rejoining Hey fafa Jeff you !@#$ed my SR I got DC and was able to Rejoin the Game. We won the Game and you deduct 50 SR and not even giving me SR for that win and found out that you give me Suspension for that but I was able to Rejoin the Game....VoltureX53 1d
1d Why do people get banned for false reports Why do blizzard allow people to get banned for false reports. I have looked through forums and seen alot of people getting banned for false reports for things like 1 tricking, trying classes they don't have playtime on and simply not playing what people want them to play. Some of the responses i've seen from GM's have been absurd and even told people to not play in certain ways even tho the rules say you are allowed to. Why don't they fix the automated ban system? If there is alot of reports on a player in a game, a GM should look through the game to see if the reports are true or not. If the reports are false, the false reporters should have their option to report removed. Wouldn't that fix the problem?Groot10 1d
1d Nobody in this game plays support. I am tired of literally begging people on a chat to pick support or a tank. I am tired of flexing all the time, literally I dont remember a game when I havent played a tank or support. I cant count how many times I was a single tank or a support. It got to the point I started reporting people from using stupid picks like Pharah and and Lucio healer, people trolling with hanzo and window, Symmetra on attack over a support healer, I dont care anymore, I dont wanna be stuck with people who only realise they need a healer 30 second before the game is finished. I dont want to waste my time playing with kids, idiots and casuals, this is not competitive. I was not a fan from role select, but this game really need it, its a team based game and nobody on console uses chat, nobody is willing to cooperate, with such a bad community we need at least people willing to take roles, I am prepared to wait more and have a good game than to be paired up with idiots. On top of that matchmaking adds people at level 30 or 50 who clearly cannot play, mostly genjis and hanzo, there is no way those people could be high gold, you tell them on a chat dont push and then you see him die 2 seconds after. I get people pushing on defence and dying 5 secods into a game, they have 2-3 hours of total competetive, and somehow they are high golds?quikk7 1d
2d Hero switch in killfeed/chat Hello everyone, Here is something that would be a quality of life change that I think would benefit everyone: - Showing (enemy) hero switches in the killfeed/chat The reason I would like to see this change is because as a tracer main a lot of times I'm playing very intensely. This means that I'm thinking and doing a lot of things at the same time: - Aiming - Positioning - Dead enemy players - Dead teammates - Objective - Spawnkill opportunities - ... As a tracer player I tend to flank a lot so this means I'm behind enemy lines quite often. I will try to explain my grudge with the current system with an example: - My team kills enemy dps, soldier for example, but the teamfight isn't won so we keep fighting and skirmishing. - Enemy dps switches to mcree/widow/... - I'm trying to keep spawn times in mind to know that the enemy dps (presumed soldier) will come back soon so I'm careful about sudden helix rocket and burst. - Suddenly mcree with flashbang outa nowhere, or widow snipe or anything really... I know you can see hero changes in the TAB menu but do you really expect players to constantly check tab while in fights to see if someone switched? I think its only fair that if an enemy player switches that you are notified of this when they leave spawn as a new hero so you can at least play accordingly. Anyone have any thoughts about this? Am I unreasonable to ask this or do you guys also see the fairness and benefit?TR4C3R1 2d
2d NO SR AFTER WIN ??? i just won a match and left in the menu with the cards when i got out no SR added ? what the F ??Phant0m1 2d
2d blizzard what are u doing!! Yeah we love blizzard and the games but the problem is for competitve for overwatch we play and tired and some trolls come and swearing and trolls we lose! i lost 300 sr becuse i play with some1 take hinzo in attack! and wido!! he said i just try to be better in this hero ! ok thats good but not in competitve !!!! who will back my sr! Jeff please make anything u know most player change to other games becuse blizzard dont make anything!Mercy1 2d
2d 2CP is !@#$, here is how to make it better After one round, if there is a significant time difference between what each team gets, the team with more time should be given the victory, there should be no 2nd round in this case. the reason I say this is because the worst team is then allowed to draw the game instead of lose, which is a massive waste of time for the team that should have won.Kohtalox0 2d
2d Early Leavers So sometimes my internet decides to play games on me and makes me disconnect from the game. It usually happens early ( during hero select ) so it doesn't even affect my team in any way. It's just that the connection is cut for a few seconds and then the damage is done. I get a ban and lose 50 SR. It's super frustrating that I can't climb because I keep losing SR. Lost like 200 already this season. I understand the ban to stop players from annoying others but is the SR loss really necesarry when the game is cancelled. Blizzard may u please look into this? What do you guys think?OGMoe3 2d
2d Suspension and SR Loss after reconnecting Blizzard, why are players getting penalized when your game servers have issues? I got disconnected with near perfect ping with a solid upload/download. I reconnected within 10-15 seconds, won the game; and still lost SR/got suspended. That makes absolutely zero sense. This isn't a new issue. I've seen numerous top 500 players streaming get hit with a random disconnect, to reconnect, win their match, and have the same thing happen to them. It's ridiculous.S00K2 2d
2d Smurfs in Overwatch Hello. I'm Diamond now and the amount of smurfs skyrocketed. I had them in 50% of the game, in the other team. I lost 150 SR today. Can some of you explain what I'm supposed to do against people that smurf? 2 of them even admitted to smurf, told me they were Grandmaster. One of them was level 30, tracer main, 75% winrate and constantly in the killfeed.LaylaPet4 2d
2d 2CP, Decay, Role select Hi there! Don't want to create 3 separate topics so i will just throw everything in one. 1. 2CP The most hated game mode for a reason. I have a few suggestions! Contest mechanic as it is works fine in KOTH since respawns are relatively far from a point, on a 2CP side tho you often see people going one-by-one just to buy time while you have your whole team on point. How about you put in requirement for defending team based on amount of attackers? Example: when you have 6 attackers on point, you need to have at least 3 people from defending team "touching" the point to prevent it from capping? Or if you have 2 or more attackers presented on point, you need at least 2 defenders to prevent it from capping so cheesy mei/tracer/dva picks won't be able to stall for ages. Another suggestion is to remove any additional rounds while reducing overall time for attack by 1 minute per point. Both teams got both points? Great, enjoy your quick draw. 2. Decay Can we get decay to work properly and decay your mmr too? I can do my placements at the start of a season, don't open game for another 2 months, do placements again(while being out of shape, not following meta/patchnotes etc obviously) and get pretty much same SR as i had before. I only do placements on my smurf and this season i got placed 100 SR higher than last season despite 3 wins-1 draw-6 losses. 3. Role select. A lot of people are asking for it, and it would bring some problems, but it is still worth. While OWL being promoted so heavily, you can see even more how important it is to know your role. Not only positioning/mechanics for every hero are different, when you are not actively playing certain role, you cannot do what others expect you to do. How many times you face a tank in ladder who cannot create space for his team? How many times you see DPS players not peeling for supports? How many times your supports ended up in frontline desperately trying to heal while sacrificing good position? Not only role select would help you to improve on desired role, it would improve overall expirience for all players. What problems it might cause? Well, quite a few, but it's not like we are not dealing with them right now. First being "What roles should be there?" Tank, Healer, DPS. It is pretty much what we have right now. Yes, sometimes you will want to run quad tank. Sometimes one healer and triple dps. That being said, role select should not restrict you from picking every character available in-game. That's how you should play this game: as a team, communicating and deciding together what is best for you. Same as it is right now, but without possibility of you ending up in a team with 6 dps, 6 support or 6 tank mains. How exactly setup should be pre-defined? Main Tank, Off Tank, Hitscan DPS, Flex DPS, 2 Flex healers. You will need to select at least 3 roles to start queue. Since Off Tanks are usually capable of playing Flex DPS if needed, both Hitscan and Flex DPS are usually capable of running in a quad tank comp(and you will very rarely want solo healer), you will be able to get decent comp every time. Another one is "Where do we put heroes like Mei, Symmetra, Torbjorn?" In a simple Tank/DPS/Healer differentiation both Mei and Torbjorn would fall into DPS category. Surprisingly, so does Symmetra. Her original placement in a support category was pre-rework when she could shield allies at any time instead of shield barrier she can project now. Nowadays, while she sometimes can help her team with shield generator, she cannot directly heal you mid-fight and thats what most people want and expect from support characters. She can still do substantial amount of damage in certain circumstances tho! And even if some of you will not want any of these characters in your team, nothing prevents you from getting them right now so nothing really will change on that front. How about possibility of people trolling and picking different role (e.g. guy selects support role in queue and instalocking dps)? Well, set a new report category with lower "amount of reports" threshold and ban times varying from 1 day to "till the end of current season" and make sure that these reports will have season lasting effect. E.g. you got reported for this by at least 2 players in 5 different matches, system checks what role you had selected and what character you've played in all those matches. If they will not match - you will be given a break from competitive enviroment :^) Last but not least, queue times. Ask yourself(and try to be as honest as you can), are you willing to wait extra 5-10 minutes to get your desired role in a well balanced team(in most cases at least) or are you okay with current queue times and cannot wait to get popular 4-dps team comp(or another great game where almost everybody flex from their main role and underperform a lot)? Also keep in mind that queue times with role select will get better over-time since some people might consider switching their main role if queue time for it is too long and it will eventually even out wait time across all roles. Also, I love you Jeff :^)Yuri0 2d
2d this game is utterly trash even garbage men won't pick it up competitive is broken, nobody is on voice, nobody plays as a team, I can't rank up or even play because there is always someone throwing. I get teamed up with 5 other dps mains and the enemy team has a balanced comp 7/10 games I play. Utter !@#$ gameFreakyTORRI3 2d
2d Why is it called competitive? In my opinion, competitive right now is just quickplay with 2 rounds and a "skill-rating" attached to it. It's no wonder toxic behavior is so rampant. Good behaviour, sportsmanship and unselfishness aren't being rewarded while being the exact opposite isn't being punished. There are currently no systems in place that encourage competitiveness other than the players themselves wanting a real challenge. Let me list a few things that other games implement in their competitive mode. (I know that some won't work for overwatch, but it's interesting to think about them nonetheless). - role-select / prefered role system. In a game where the team is obviously divided into tank, dps and support, I sometimes don't get why the devs won't implement something to fix the issue of having a unbalanced team. I do know that this is a controversial topic, but in my opinion. I think it will solve more problems than bring with it. - honor- / reputation- / or any system that rewards being a real teamplayer. I believe one of the main reasons why being toxicity is such a normal thing for overwatch, is because there is nothing to track your sportsmanship. There is no real incentive for being a real teamplayer so why bother? Likewise there's no real penalty for being the exact opposite. - player-select-order. Something I really liked about paladins, was that not all players could select simultaneously, you had to wait for your turn. I do know that implementing this while also having the option to swap heroes anytime sounds ineffective. But this in combination with a role-prefer-system might work out. - Banning heroes before matches. I know that banning heroes goes against overwatch's motto, but I think we all have certain heroes we think are OP,annoying or straight-up cancer. - seperate queues (solo/stacks). Playing with a friend obviously gives you an advantage, blizzards tries to compensate this by putting the stack in a slightly more difficult match. It's sounds great but the solo-queuers are victims of this system. Don't get me wrong, overwatch is a fun game. But I just notice that many player like to compare OWL with the in-game competitive mode. And what you'll notice is that in-game competitive mode is a mess. Like I said, competitive is just another quickplay with 2 rounds and a "skill-rating" system. I didn't address the sr-system because that's another problem worthy of it's own discussionUniqueBox1 2d
2d Get the trolls away please It looks like the trolls are getting worse or i am getting them always in my team. This is getting worse and worse. If this continue in matchmaking it is going to hurt my game experience this is already hurting my love for the gameWoelloes11 2d
2d Leaving with throwers. From now on I'm gonna leave every single game people throw, I am done with people throwing my games, I dont give a single !@#$ about SR gains or losses I want to have fun in a competitive environment. I literally work my %^- off every single game to get my games thrown I am so done with this.Alpha1 2d
2d Make 6 stacking a requirement The game is meant to be a team based game, we all know this but there's still a lot of players that you'll get paired with that just doesn't care about your progress. I love how the game promotes team cooperation as the core game play but it can broken when you get that "one player" or those "few people" that just doesn't want to cooperate as a team. I propose that 6 stacking should be a requirement to play competitive. In my experience a 6 stack is the fun way to play compared to solo queuing and taking a gamble with who you'll get paired with. It'll promote more actual "team" play and it'll cut down the number of trolls, one tricks, and random toxic people. I had a game where I'm trying to coordinate with a junkrat player but calls me out being toxic for asking him to re-position his trap to a more useful spot that's not the enemy's spawn door; he died at the start of the match lul. The problem with 6 stacking is there's not enough of it so its hard to find a game with a full group. The game should honestly reward us more for playing in a full group. Something has to be done, the competitive scene gets worse and worse every season. 2d
2d Remove performance based SR for lower ranks Hi Blizzard, Please consider this: I would like to remove performance based SR also for lower ranks (lower than diamond). For me as a gold player it does not seems right to have different rules that higher ranks. The players should perform as a team because Overwatch is a team game. Problem I see in lower ranks is that when we start loosing just a little bit then lots of people fall into some kind of depression and start to play more solo just to get better performance stats. It ends up with overextending and trickling. Which leads often to a loss. I understand that performance based SR is there because of smurfs but I rather play agains smurfs as a team than with solo players which are trying half of a game to get a good performance stats to minimize a impact of a game loss. Also team based SR encourage people to swap hero / roles if needed which is good because correct hero / role swap can win the game even your are losing. When you got a performance based SR the players often don't swap when you are losing because they don't want to ruin their performance based SR. Even a swap would increase your chance for a winning that game. Thanks for consideration and have a nice day. PS: Sorry for my English, I am not a native speaker.Gavin1 2d
2d Add Sr bonus for good team setup Hey! I have a nice idea to motivate people pick adequate chars - we just need to add +5-20% to win sr, if composition were good. So if u have good setup, u will gain more Sr and team. As good composition we can take formula sum of healers+tanks >2. So if u have in team more than 2 tank+1 heal - it's a good comp. Other side - is to penalise sr for bad setup. Yes, u can win with 6 dps, but u will gain less. And u will see it with big red numbers saying PENALIZED, be ashamed. As I understand, blizzard trying to make team game, with focus on coop. So they have to add some motivation for players to use good team composition.Grimich2 2d
2d Cancel SR loss when there is a leaver Hello guys. I don't even know is this post meaning anything or the overwatch team trying to do anything in order to improve our game experience (hopefully?), I have something to say about the SR loss when there is a lever. I have just finished a comp game. On the first round, our team went straight to the destination and got 3 points and 4 minutes left. Right before the second round starts, one of our teammates left (i don't know why though). Our team tried so hard to defend but couldn't do that well to hold the points. However they had only 2 minutes or so. Well, we lost by 6-3. No one on our team was toxic. I think the guy left because of some internet issue. I won't blame him. But I cannot understand why we would lose SR when there is a leaver. It is OK for the team which won the match to gain SR but it doesn't make any sense to take SR away from those who stay in the team and try so hard. Thank you.Akihiko20 2d
2d Leavers You need to penalize them more, this season is crazy with them and atleast i get them constantly...Kerunder3 2d
2d Twitch overwatchleague video spoilers the results I could not watch the OWL matches live and I wanted to watch them a couple of days later. Unfortunately, since they are splitted by match, the video length spoilers the results of the match. Could you please upload them with a fixed length or at least 10 minutes more, just to avoid that?Santacrab0 2d