Competitive Discussion

23 Jan Welcome to Competitive Discussion - Please Read! Welcome to the Competitive Discussion forum! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing Overwatch competitively. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Forum Guidelines before posting. Code of Conduct Forum Guidelines For the latest Overwatch news, click here. For the latest Overwatch patch notes, click here.Vaneras1 23 Jan
19 May Season 4 Ending Soon Hey, everyone. Season 4 of Competitive Play is coming to an end very soon, so we wanted to lay out a few key dates and important pieces of information regarding the upcoming season roll. DATE AND TIMES Season 4 will officially end on Monday, May 29 at 2:00 a.m. CEST (or Monday, May 29 at 1:00 a.m. BST). Season 5 is currently scheduled to launch three days later on Thursday, June 1 at 2:00 a.m. CEST (or Thursday, June 1 at 1:00 a.m. BST). For time zone assistance, and to see when the season will roll in your region, visit thetimezoneconverter.com. SEASON 4 REWARDS If you completed your placement matches during Season 4, you will be eligible to receive a special spray and player icon. These will be unlocked automatically when you log into your account the first time after the season ends. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray on top of the other seasonal rewards. Aside from sprays and icons, you’ll also receive a number of Competitive Points based on the maximum skill rating you achieved during the season. Here’s the Skill Rating (SR) to Competitive Point (CP) breakdown for Season 4: SR 1-1499 (Bronze): 100 CP SR 1500-1999 (Silver): 200 CP SR 2000-2499 (Gold): 400 CP SR 2500-2999 (Platinum): 800 CP SR 3000-3499 (Diamond): 1200 CP SR 3500-3999 (Master): 2000 CP SR 4000-5000 (Grandmaster): 3000 CP THANKS FOR PLAYING! Thank you for joining us for Season 4 of Competitive Play! Whether you placed in the Top 500 or just completed your placement matches, we’re glad you’re a part of our community and hope to see you in Season 5. Until then, be sure to keep your eyes on playoverwatch.com, as well as our Twitter and Facebook pages for all the latest game news!Vaneras0 19 May
20 Mar PTR Competitive Play - Assault Objective Tiebreaking Hello everybody, The following information was posted by Scott Mercer for the purpose of providing some insights on the new Tie-breaking system on Assault and Assault/Escort maps: On PTR we're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible. THE BASICS: A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three "pie pieces" still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle. Let's go through some examples on Assault maps. Example 1: Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes point 1 but fails to take point 2. Team A wins with a score of 2-1. (This is unchanged change from live.) Example 2: Team A on offense takes point 1, doesn't take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%. Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1. Example 3: Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress. Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress. The score is 0-0 and this is still a tie. We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective. Example 4: Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes both points with 0:00 left, earning 2 points. Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win. While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King's Row. So what does this all mean? Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal. Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you'll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We're looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.Lliodelur0 20 Mar
16 Feb Insights on the Matchmaking System Hi everybody The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights about how SR and MMR work: The system does in fact try to place equal sized groups on opposite teams whenever possible. We do need to do a better job of not placing players into "unwinnable" matches. When the matchmaker creates a match, it determines the % chance for each team to win based on the match it made. The VAST majority of matches are usually near to 50% (especially if you're a player closer to median skill rating and you're not in a group), but I've definitely seen logs of matches where that's really not the case and my eyebrows raise. The unfortunate truth is that there is not always a "perfect" match for you, especially at very high (and very low!) skill ratings where there's fewer players of similar skill. Then you throw in the desire to match groups vs. groups, with everybody having low latency, and doing ALL of this as fast as possible even though it’s the 3AM offpeak... it can get tough. We've tried different tunings with regards to wait times, and the improvements were unfortunately modest as we increased the time to wait. Still, this is an area we're always looking to improve and tune better. Fortunately, when we do put you in a match that we know isn't a 50/50, we adjust your SR gain or loss based on your calculated change of winning. So if you did get placed into a match with only a 20% chance to win and then you lose, you shouldn't lose much SR. For matchmaking groups, there's actually two separate issues that we try to solve. The first issue is "How do we handle groups formed of players with different MMRs?". With season 2 we prevented players of REALLY disparate Skill Rating from grouping, but there's still some variance we need to handle. Over time we've tested different models to try and see what's best and are now using what tested most accurately. (Hint: it's not simply averaging the MMRs) The other issue is how do we model the synergistic effects of players being together in a group. As you noted, they have access to voice chat. Now here's where things get interesting. This "massive" advantage actually differs based upon the skill rating of the group members. Based upon the data we've seen groups of low to mid SR players don't see that much improvement to their win %. Higher SR players do see more notable improvements, but it's not as huge as you might think. Still, we do take this into account when we predict the win% for each team. Regardless of how the data looks, we do know there's a perception of a large advantage for groups. That's one of the reasons why we explicitly try to match similar sized groups together. So then why do points for losses and wins seem so random? Well, the amount of MMR (and SR) you go up or down isn't simply a matter of whether you won or lost, and what was your predicted chance of winning. There's a couple of other things at work. One is the matchmaker's confidence in what your MMR should be. Play a lot of games, it gets more certain. Don't play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss. As a minor factor, we also do evaluate how well you played the heroes you used in a match. The comparison is largely based on historical data of people playing a specific hero (not medals, not pure damage done), and we've done a lot of work to this system based on the community's feedback. In fact, I've seen some people indicate that they don't think we're doing this anymore. We still are. While it's a minor factor compared to wins/losses (The best way to increase your SR is still to play together and win as a team!), doing so does help us determine your skill more accurately and faster. So take all that into account, the SR gain/loss after any single match can be a bit more "noisy" that it seems it should, but we're asking it to look at a lot of different factors to do the best job it can creating fair matches for you. As an aside to all of this... "Fair" matches doesn't always mean that every Ilios match goes 3-2 and 100-99 on the final point, or each team gets the payload to the end in overtime on Dorado, etc. Sometimes when two evenly matches teams play, the result can be one-sided. It just means that at that single moment in time the enemy team played better. It's not always the matchmaker's, your's, or your team's(!!!) fault that you got stomped.Vaneras0 16 Feb
53s Thrower problem maybe a fix Hello I am sure all of you know of the competive thrower problem I have a suggestion that could(not sure) fix it. So the suggestion is longer time bans Because now its just ''ah I don't care lets just leave I am only getting a 30 minute ban and a xp penalty'' Make it so its the same in CSGO First ban : 30 minutes Second ban : 60 minutes 3th ban : 8 Hours 4th ban : 1 day 5th ban : 7 days And if you don't get banned in a long time the time will decrease And also make a better report system because now its very unclear on how to report someone. Ff someone is reported and throws a game Blizzard should really look at it and give him like a 7 week ban.daveboschy0 53s
2h New idea for competitive 1-We can vote for kick players.Kicked players will have penalty for 2 hour. 2-We can vote for surrender and we will lose game fast.There is no point to play losing game until end. 3-If all team vote for kick 1 or 2 player before game start game will canceled.No penalty for anyone. 4-We can vote for cancel game before start.Game will canceled and no penalty for anyone. 5-If we vote and kick 1 or 2 player after game start in 3 min we lost and game end .We losing little points not much. 6-30 time kicked players cant play competitive anymore until next sezon.This will stop non team plays,bad hero picks,toxic players.Eriniy6 2h
2h Competitive isn't fun anymore! So I was playing Overwatch competitive, I been in few games where the opposite team have the perfect comp (DPS, TANK OR HEALER) where my team just full team of DPS, despite having to choose characters we never used before we even have people AFK and DC. ALSO why the heck when the game crashed for one minutes then connected back to the game but got penalised for it? Shouldn't I be able to join back? How can you be able to climb when BS happens like this all the F****** time? You could be winning a lot but BS happened one or twice you're F*****! This game competitively slowly dying and Blizzard knows it but too busy to give a !@#$ about people who aren't master or above.Xlfirefist5 2h
3h Do you want to be a top player Well you came to the right place you must be stuck in plat because of all these people holding you down we know the feels you're truly a top player so be like us and become an automatic pro and be recognized as mr.top 512 player by wearing this pro iconOdin0 3h
4h Really toxic and racist player Caskeyboi I was playing my last game for my gold gun and got placed in a game with a guy called caskeyboi how stated that he was going to throw and called us all the n-word. http://imgur.com/bxsf212 http://imgur.com/gvMqFufKatotsky5 4h
7h How often do you play your main? Do you play your main hero regardless of team comp or do you have a few champs you always go to? or do you fill whatever the team needs?MegaMuffin31 7h
10h Good bye Overwatch Sure maybe il play the odd game some times. But the time trying to "get good" or over. I will become one of many players in comp that just dont care. And now i understand why. As a comp. game this game is broken at its core, trying to tend to esports and us the wannabee's . Nerving the fat pig because of his "one shot" mechanic, then adding some thing as stupid as doomfist in the game. I think i made a big mistake buying this game thinking it was a first person shooter, where your aim and reflexes would be tested. Instead i got symmetra torbjorn winston, and now doomfist. A game where your personal skill rating is linked to 5 strangers, people with bad tempers, people with bad internet. You might think "another raging kid who just lost a game" But as a statistics nerd i can promise you that out of all the games i lost around 50% was due to leavers/trolls/throwers. Being in either voice or text chat 90% of the time is a toxic experience. cya!InsaneMana20 10h
10h Something I never understood about competitive You know how you will always get the people who yell at you and scream "play Reinhardt" or "switch to Lucio". Well if you play your main and it was someone like Sombra, wouldn't it be better to play the character that you've had the most experience with than one you have never played before?BT16082124 10h
13h Something needs to be done about stacking in competitive Why is this even a thing in a "competitive" mode? Why do I, as a solo queuer, have to play against a 4 stack and a 2 stack, of which the 4 stack is 3x top 500? How is this game even remotely balanced? Never have I witnessed a competitive system so unbelievably flawed for so long in any competitive game I've ever played. I really dont understand why this is even possible. The 4 stack should be in queue forever and HAVE to face another 4 stack to even get a queue. Why can they face so many solo players? Why do I, as a solo player, have to play against this? It makes the game incredibly frustrating and unfair. Imgur: http://imgur.com/a/bSsjkSvetolga1 13h
13h Frustrating comp Just had a win and played Winston. 37eliminations, 4 gold medals, and potg. Got 17 Sr points. 17 god damn points!? We had 3 100% to 0% on Lijang. And 17 damn points. Next game. Barely lost. Lost over 25 Sr. That's a !@#$ing joke. And it keeps %^-*ing happening. So damn discouraging.Captaincreep4 13h
18h 3000ish SR carried accounts wall At around 3000 SR there is SO MANY carries accounts that if I hit 2660 SR, I simply lose 150 ish SR and then easily regain it. Its impossible to get past this wall, iv seen so many bronze and silver rank tactics like Reinhardt mains not knowing they can counter Dva's ult... Blizzard needs to fix this, they call this the bell curve? Well that curve is based around 3000 ish SR and is spread out when carried accounts play solo and have different rates of luck of being put with a team that can carry them. Its simply making the game unplayable and not fun anymore, yes people say don't blame the team but how can I not when both SR and MMR are so.... In-pure right now and its progressively getting worse...Stryxus45 18h
19h Win game - Lose SR | Copa Lucioball My game crashed halfway through a game so i instantly boot up Overwatch and rejoin - My sr joining the game was 3500 and when i rejoined I had a diamond rank and went down 50 sr I was then at 3463. I end up winning the game and get suspended at the end and also still had 3463 even though I won the game and rejoined. How is this fair????SquirrelMan3 19h
22h Anyone else getting poor match making? I'll admit usually match making is pretty solid I always seem to be with people around my sr or a little lower/higher, but no crazy differences. However recently I'm getting games with people who shouldn't be in my games, for example a silver who's sr was actually 1060 and a person in placements who was gold last season. I'm not trying to sound like a jerk, I'm only low diamond after all, but still this stuff can cause a massive disadvantage in games, sometimes even a create a 5v6 scenario. I try my best to help them out but sometimes it's impossible. http://i.imgur.com/au18noG.jpg http://i.imgur.com/kpkvFZX.jpgMatthewA17 22h
23h Competitive struggles kAkirim1 23h
1d Why are most toxic people in comp French ? 90% of toxic behaviour comes from a French person or a French premade, does it run in their veins ?Nanasu21 1d
1d Unranked should never play with ranked diamond and above! I am so tired of blizz F* around! I dont want to play a comp with an unranked player that used to be gold the last season, or even low plat for that matter. They aint got the same understaning of the game. Blizz better fix this !@#$ and fix it now. If you dont agree, make your own post.IskaralPust3 1d
1d get punished for rejoining game So I just had a game in which my overwatch crashed. In instantly rejoined and in the end we won that game. But I lost 50 SR plus I didnt get the SR for the win. So I lost like ~ 75 SR for rejoining the game. conclusion: why even rejoin when you know you lose SR anyways ? Please Blizzard do something about it. I know how leaving ruins games, but punish people who come back wont help in any way. At least think about a pausesystem like in Dota for example where you got time to come back.Gsus1 1d
1d Will you lose SR if you quit... So today I started 2 comp games and both times ended up with 4+ dps and no healers so ended up selecting either mercy or reinhardt. Suffice it to say we lost both games (and badly). If at the hero selection stage of the game before the game starts I decide to leave, will I lose SR?Parko831 1d
1d More elims/ minute Hi All, I'm a soldier 76 main. I'm struggling with elims/ minute and damage/minute. I have around 2.6 elims/ minute and 1300 damage/ minute. I find that too low. Could you give me some advice how to get better stats on these? Thanks! Gr. DonLef.DonLef3 1d
1d AFK Forgiveness Many people have met toxic players in competitive games that might make them lose the game and drop rank. Could you please make an " AFK Forgiveness" that doesn't make the people that finish a game with some people afk'ing drop b]their rank.RithUzumaki2 1d
1d Climbing problem ? Me : Hello ! I have played Overwatch since the release , I played a bit on Season 1 ,took a long break and now Im back for season 5,this is my account and my stats https://www.overbuff.com/players/pc/Bonesmasher-1891?mode=competitive . Start of my comp career : So I did my placement games like everyone else and I got placed in low plat (2,6k) and since then I have played mainly Reaper (as u can see from my profile on overbuff) and I have managed to reach Master's for like 2,3 times and then drop back to diamond . Issue : My problem is this in the beggining if I lose a game and win a game if my SR was 2648, after the 1-1 it would be something like 2646 (+-2,3),now since the first time I reached master's which was 3513 SR I have been getting this really strange win/lose SR for example if I win a game I get like 15 SR (20 on very rare ocassions) and when I lose a game I loose like 30 (and this is 99% of the time with no exaggeration) so basically when I make a 2-1 win/lose Im back at the same point where I started and this is frustrating as hell :( Confused : I would like someone that has good knowledge of the MMR and SR based systems to try and explain to me why is this happening I play mainly 1 hero and even when I lose I have gold medals (Im not bragging Ive just heard that doing good with ur hero matters on how much SR you lose/win), my winrate as Reaper is 61% and I cant climb ,the moment I reach master's I start losing huge amount of SR .Bonesmasher4 1d
1d Matchmaking and competitive logics are flawed Buckle up! Here is some long post! Matchmaking Winrate I've seen a lots of information coming from developers or Blizzard employees stating that the Matchmaking goal is not to get players to a 50% winrate although it makes them happy. For example this one here from Jeff Kaplan : https://us.battle.net/forums/en/overwatch/topic/20745504371 (look for references to 50% you won't be deceived) This means that even if it is not the goal, it is the logic behind it. If you have 50% winrate, it means you are matched with people of your skill and win/loose equally so it must be balanced. But guess what, 50% winrate can also mean an incredible unbalanced matchmaking where half the time you get stomped and the other half you stomp on the enemy. I believe the proof of a matchmaking working fine would rather be people having different ranges of winrates depending on their current SR. It is kind of logic that the higher SR you have the better winrate you get and the lower SR you have, the worst winrate you get. Language I find it hard to believe that a team based shooter does not have an option to specify what language do players in the match will be speaking. In game in competitive, communication is rather important, I'm not here to address trolls or throwers or toxic people and whatsoever, what I would like is to have people that will be communicating (if they do) in a language that I can speak or understand at least. I've often come into a match with 3,4 different languages being spoken, how communication can work like this? It's impossible. It would be good to have some options to tweak the Matchmaking at least to find teammates that you can communicate with! Level Another thing I don't get about matchmaking is why level is not part of the equation. Of course a bigger level does not mean a better mechanical skill. However I don't expect a lvl 50 to know maps and heroes and how to play on those while I can expect a lvl 500 to have better understanding of what is happening. Maybe the lvl 50 will kill us with its amazing reflexes and aim, still I don't expect him to realize which hero counter which one and where are escape routes / healthpacks. If SR is reflecting your in game skill at (team based) shooters in general, I believe level reflect your specific experience in Overwatch and its mechanics and should then be taken into account while queueing you with people. Competitive Smurf With what I said about matchmaking and level, smurfs will be in matches with lower level players and will soon disgust many new players in the game. But why people are smurfing? Firstly because a lot of people think the current SR system does not place you correctly (some people in gold/plat get placed above diamond when smurfing, maybe they are placed over their real SR, maybe not, here is not the point) and also because some people get entitled to a role during competitive "Hey dont play this hero, you have 100h on your main, please play your main". First problem is mainly due to placement matches, second one to public profil info. Placement matches The current placement matches is just useless when it is not your first competitive season. Basically it places you ~200SR more or less from your previous season end. However creating a new account allows people to have total freedom over their first season raking. They won't get profiled by other players and they will also gain or loose SR way more easily allowing them to quickly get away from their previous account rank if they have good placement matches. This issue can be addressed by reseting SR from scratch between seasons. I'm not saying getting rid of all backlog information and data, I'm just saying that placement matches for players playing their first competitive season and veterans should be addressed the same, because maybe you don't play the same heroes as the previous season and you play them better/worst or maybe you trained a lot in QP and are in different shape from the previous season or maybe even you are just a casual and can't/won't grind your way through some ranks. Whatever the reason, placement matches does not feel like placement at all. SR gain/loss I think this has already been discussed like a lot by youtubeurs, forum post, reddit yadayada. SR gain/loss should not be based on individual performances for multiple reasons, the biggest ones being: -It promotes one tricking in a game like OW which allows people to switch heroes in game to modify strategy or counter enemies. Adaption is one core concept of the game and it is spit over by one tricks. -The game is team based. You can only carry your team to some extent, having everyone subject to the same reward/loss of SR after a game will forcefully make some of them think they need to better work in team to win. Let's face it, not all will understand this, but with the current system, the game says "If you switch and still loose, you gonna loose more SR, don't do it". SR decay SR decay purpose is to clear top board from people not playing enough right? But what is top board? Is-it diamond/master level? Not really, top board is top 500, maybe grand master if you want. But below that? What's the point? SR decay should start at diamond with a real low penalty and get more and more powerful the highter you get. So here is a lot of issues that I find in the current competitive and matchmaking system. Some would be really easy to fix, others would requires big time development to do but as I less and less enjoy the game, I figured I had to give my 2 cents on why Competitive does not appeal to me anymore (and to tell me go QP, I want a team, not 5 random dps and a mercy) Thanks for reading.Eharion4 1d
1d Come on...the games rigged? Hey all Im just here to easy my mind a bit. I only just joined comp this season. I was put into silver with 1859 as my initial SR. I thought to myself, thats odd. I thought i'd rank higher. Oh well i can just play some games and work up my ranks. But no. Im now plummeted to 1500, with loss after loss. And its not just small losses. My team consistently gets stomped by the opposing team. I bet if a plat was put into my group, he wouldnt be able to change the outcome. I have a 30%!!! win rate so far. I mean what the hell? To me it seems the game is already determined before it starts. For some reason Blizzards MM puts teams together where one team is clearly better than the other. I recently started taking screenshots from these matches for evidential purposes. My screenshots mostly consists of the score sceen (TAB), where you can see the other teams have 4+ people on fire. And the timestamps on the screenshots also shows that im not cherry picking. Its match after match. Do i really have to create a new account, and buy the game again, just to be treated fairly? I saw some other people did that, and were suddenly put in much higher SR.Exardious15 1d
1d Solo que problem so i play at 1700 sr and i cant solo que. When i solo que my w/l goes like this w/l/w/l/l/w/l/l i continuously cant win and i win around every 2-3 loses, but when i duo, i can win much MUCH more, why????Phoenix747e1 1d
1d Thanks Blizzard for kicking me out of a match... Well... damn..., kicked out of a match mid-competitive game, It is not my problem though... I am still connected to Blizzard via Blizzard App, and it begins searching for the game then just says "Server Error" Thanks Blizzard for the loss of 50 SRDarê1 1d
1d Does being on a win streak increase your SR gain per win? So I have won about 4 games in a row, and the first win i got +28, second i got something like +30, third i got +35 and in the last i got +48. Went from low plat (2575) to mid plat (2750 ish). Is this just a coincidence, or is there a correlation? I'm not entirely sure what determine the SR gain when playing a game, but i want to go for diamond before end of the season, but i don't want to grind if my SR gain will start falling when i get closer to diamond. Any help is good :) Thanks.CriticalMass10 1d
1d Disconnect penalty Clicked competitive, immediately kicked off server, log back in not even 5 seconds later to find out it instantly found a match, click rejoin and the match is already canceled and I'm already penalized. The match cancel is nice, but why do I need to get penalized for getting kicked off your !@#$ty servers? Receive a loss and lose rating? wtf Don't need an answer, point is it's stupid.Kaian4 1d
1d ELO HELL DOSENT EXISTS explanation why it dosent exists i played solider76 all my placment matches and i cant aim so i got placed 2400 sr but then when i play rein and Winston and mercy the characters i can play on a low master level i get much more sr for a win than a lose but when i play solider i get the the same and lose the same amount of sr when i win and loss want to know why? becuse when i play solider i play him on a high gold lvl so i dont climb becuse im not good enough so for all you saying elo hell exists no it dosent its just that you cant handle that you dont deserve a higher rank sorry to say it buddy but if you are in bronze you are not a gm player u are a bronze player so pls dont be a crybaby and complain all day on blizzard forumsGent22 1d
1d Draining in Diamond So this season I pushed through all the current toxicity and reached diamond so i was just playing and moving up and around 3000-3100 I started a normal play session and me a 3050 player got placed with a top 500 a 250 top 500 now i play on console which has a decent player-base but a way lower top 500 it starts at 3800 but anyways we loose this game because we had a leaver and i lost 30 SR and i think to myself just unlucky maybe Jeff isn't feeling good so i carry on and i go in to another 3500 ranked game nearly a whole rank higher than me and to be honest our team got our !@# handed to us and its Overwatch so it happens to all of u whatever but then this time i only loose 23 now during this whole season i was just casually playing in plat around 2800 and then i started to play hard to get to diamond and i was doing amazing winning 30 SR every game then when i go through 3000 i only start gaining 20 SR per win and i'm coming out f each game with at least 2 golds and then when i lose i go down 30 Can somebody please shed some light on how SR adjustments work in diamond?ShadowStorm3 1d
1d If you win in a faster time WHY does it go to tiebreak.Lamorak6 1d
2d COMEDY COMP ON OVERWATCH HI PEEPS, IV'E STARTED TO CREATE COMEDY OVERWATCH VIDEOS ON MY YOUTUBE CHANNEL THAT YOU MIGHT ENJOY, HOPEFULLY YOU CAN CHECK IT OUT. ANYONE THAT STOPS BY THE CHANNEL, I HUGELY APPRECIATE IT! https://www.youtube.com/c/GAMESWITHDAVGAMESWITHDAV1 2d
2d Personal improvement Hiya, I feel that personal improvement is the biggest part of this game. A lot of people seem to think that it is the trolls and leavers and stuff. I'm with you there, and I feel your pain. BUT. If we improve our own mechanical skill, game sense, team play, and mastery over heroes in all situations, we should be able to climb. Like, if we were to drop a diamond player into a silver game, they'd be able to carry as their skills and knowledge would surpass the enemy, all it takes is a few picks and the team fight should be won. So why can't we do this so we can further aid our "bad" teams? We can. I think that if we look at lost games as improvement on bad situations and how to utilise what you have at any given point in time, anyone can, and will, climb. :) Spreading some positivity in these dark season 5 times. :)))))Jurdan7 2d
2d losing SR i start am comp game with 2099sr. im waiting in the spawn for the game to start when my ping flys up to 200 and i get disconnected and i lose 50sr for something i cant control why should i lose so much sr for that?LuckyPants1 2d
2d Gained no sr for winning I just won a game, but gained no sr for winning. This is unacceptable on blizzards part, and needs to be fixed immediately. Anyone else getting issues such as this?Datomahawk0 2d
2d Season 5 Ban I did not realize this, but alt F4ing when the end game screen says DEFEAT will count as an early leave and will penalize you. I did this a few times and now I think I have a season ban. Is there anyway that this ban can be lifted, or at least shortened? I never meant to hurt you BlizzardIgnodium23 2d
2d Its like half the people have 300 ping or something? Like half the people I go up against have stupidly high pings and I simply cant hit them although on my game it does the hit sound. This is getting stupid now, the game is unplayable and not fun anymore! Yes I always have all 3 of my ping values on, none of them go over 40ms while ping stays at a constant 24ms most of the timeStryxus13 2d
2d Teamates leaving in comp games Whenever people don't spawn in a comp and get kicked for inactivity it doesn't even quit the game so you still end up losing sr because your doing a 5v6 and some teamate leave mid game and you still lose the same amount of sr please fix thisLazyTitan3 2d
2d LEAVERS Thank you blizzard for still not finding a solution to this! Thank you for saying basicaly nothing yet. Thank you for the message I receive that I'll also be penalized if I leave. It makes me feel even better. Any chance I'll even stay with the same points? NO, I have to lose them because 3v6 is fair. http://i.imgur.com/wZzX9jx.pngSoner3 2d
2d level 25 mercy placements Hey I was wondering if a level 25 were to do their placements by only playing mercy, would they only need to have gold medals in healing for them to get a high rank like masters? Or as mercy do you have to do something else. Im talking system wise not like "hide with your res" or something like what the system seesWinayyy9 2d
2d Full Team Leaving Competitive So I was just playing a competitive game and in no time my whole team left and I was alone against the enemy team and it is so unfair to lose sp on these kind of situations, I would really like to see something done about this because my sp loss was not because my team lost but because I was alone without even a chance of playing the match. This is not the first time this happens and it's really getting on my nerves, I find leavers all the time and that just means one thing, the penalty for leavers is not bad enough because everyone leaves with no worries at all!MissFoxy0 2d
2d Join My Overwatch Competitive Discord Sever! Hello, just wanna invite you to my overwatch competitive server! Here's the link: https://discordapp.com/channels/346351384272044042 You can discuss and find players to group with for competitive overwatch! Thanks! (:catatoyle0 2d
3d Clarification on why there is no report system on Consoles I'm not trying to turn this into a venting or ranting thread (and please don't use it as such), just curious on why it is taking so long to get a report system onto the consoles? I know they've said one is coming, but I wouldn't some clarity and on the when and why. Like I can think of a few possibilities on why it has taken so long: 1. They are perfecting it on PC first before implementing it on the consoles (though if this is the case I wish they had something temp in the meantime). 2. Something with the two systems architecture and software is causing problems like how the PS3's architecture made it difficult to patch with. After all, there is already faults that cause download speeds on the PS4 to be slower than they should be, it is a possibility. 3. Sony and Microsoft themselves are being difficult, like how obtuse Sony was with Bethesda after taking so long to approve or give them confirmation that they could add mod support. Could be that they are both being difficult because they are worried a report system could be exploited by hackers or could be used as a back door? 4. It's considered a low priority by Blizzard? I just want to know what exactly has caused it to take so long and roughly when we could expect to see a possible implementation? Even something as vague as this Autumn or Early 2017 would suffice.GreenGarden1 3d
3d Is comp fixed? Just wanna know if comp is fixed, so if i can play it or not :PErieeKo5 3d
3d Season 5 ban Why have I been banned from competitive?DizzyDwarf1 3d
3d Some games not counting in Copa Lucio Ball Placements Anyone else play Copa Lucioball, win/loose a game then find that it didn't count in placements meaning I've played 11 Placements but only 8 counted... This is a game breaking bugCloudTheWolf1 3d
3d Suspended for what? y Suspended for what? you dont play hero your team mates want to and you get banned? :DDD give my money back for 2 accounts and you can have your !@#$ty game :D :ASDSADSASDADADSAGenom5 3d