Competitive Discussion

23 Jan Welcome to Competitive Discussion - Please Read! Welcome to the Competitive Discussion forum! We encourage you to use this forum to provide feedback and/or discuss your experiences while playing Overwatch competitively. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and Forum Guidelines before posting. Code of Conduct Forum Guidelines For the latest Overwatch news, click here. For the latest Overwatch patch notes, click here.Vaneras1 23 Jan
20 Mar PTR Competitive Play - Assault Objective Tiebreaking Hello everybody, The following information was posted by Scott Mercer for the purpose of providing some insights on the new Tie-breaking system on Assault and Assault/Escort maps: On PTR we're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row. Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible. THE BASICS: A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three "pie pieces" still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%. We show the maximum capture% with an orange triangle placed around the capture circle. Let's go through some examples on Assault maps. Example 1: Team A on offense takes the point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes point 1 but fails to take point 2. Team A wins with a score of 2-1. (This is unchanged change from live.) Example 2: Team A on offense takes point 1, doesn't take point 2, but in one hard push was able to reach 73% captured before the defenders wiped the offense and the capture progress returns back to the second tick mark at 67%. Team B is now on offense, and they take point 1. To win the game, team B now has to reach 74% captured on point 2 to win 2-1. Example 3: Team A on offense is completely shutdown on point 1, not even achieving 1% of capture progress. Team B on offense is ALSO completely ineffective at taking point 1, not even achieving 1% of capture progress. The score is 0-0 and this is still a tie. We expect this to happen WAY WAY less often than live, as it requires there to be NO time that either offense had a player uncontested on the capture objective. Example 4: Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points. Team B on offense takes both points with 0:00 left, earning 2 points. Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win. While all these examples are on Assault maps, remember that this also affects the first objectives on maps such as Numbani and King's Row. So what does this all mean? Well, it means that defenders will need to make sure and contest the objective by having a player on it much more than before! Small differences in capture percentages now matter. Getting full held to 0% capture progress on a point is now a really big deal. Competitive play is available with both Hanamura and Eichenwalde, so when you play on PTR you'll definitely get a map where the new tiebreaker system could be the difference between winning and losing! We're looking forward to feedback on how it all works, from the feel of the new system to how the UI can be improved.Lliodelur0 20 Mar
16 Feb Insights on the Matchmaking System Hi everybody The following information was posted by Scott Mercer, Principal Designer on Overwatch, for the purpose of providing some insights about how SR and MMR work: The system does in fact try to place equal sized groups on opposite teams whenever possible. We do need to do a better job of not placing players into "unwinnable" matches. When the matchmaker creates a match, it determines the % chance for each team to win based on the match it made. The VAST majority of matches are usually near to 50% (especially if you're a player closer to median skill rating and you're not in a group), but I've definitely seen logs of matches where that's really not the case and my eyebrows raise. The unfortunate truth is that there is not always a "perfect" match for you, especially at very high (and very low!) skill ratings where there's fewer players of similar skill. Then you throw in the desire to match groups vs. groups, with everybody having low latency, and doing ALL of this as fast as possible even though it’s the 3AM offpeak... it can get tough. We've tried different tunings with regards to wait times, and the improvements were unfortunately modest as we increased the time to wait. Still, this is an area we're always looking to improve and tune better. Fortunately, when we do put you in a match that we know isn't a 50/50, we adjust your SR gain or loss based on your calculated change of winning. So if you did get placed into a match with only a 20% chance to win and then you lose, you shouldn't lose much SR. For matchmaking groups, there's actually two separate issues that we try to solve. The first issue is "How do we handle groups formed of players with different MMRs?". With season 2 we prevented players of REALLY disparate Skill Rating from grouping, but there's still some variance we need to handle. Over time we've tested different models to try and see what's best and are now using what tested most accurately. (Hint: it's not simply averaging the MMRs) The other issue is how do we model the synergistic effects of players being together in a group. As you noted, they have access to voice chat. Now here's where things get interesting. This "massive" advantage actually differs based upon the skill rating of the group members. Based upon the data we've seen groups of low to mid SR players don't see that much improvement to their win %. Higher SR players do see more notable improvements, but it's not as huge as you might think. Still, we do take this into account when we predict the win% for each team. Regardless of how the data looks, we do know there's a perception of a large advantage for groups. That's one of the reasons why we explicitly try to match similar sized groups together. So then why do points for losses and wins seem so random? Well, the amount of MMR (and SR) you go up or down isn't simply a matter of whether you won or lost, and what was your predicted chance of winning. There's a couple of other things at work. One is the matchmaker's confidence in what your MMR should be. Play a lot of games, it gets more certain. Don't play Overwatch for a while, it gets less certain. You go on a large win or loss streak, it gets less certain. The more certain the matchmaker is about your MMR, the less your MMR will change in either direction based on a win or loss. As a minor factor, we also do evaluate how well you played the heroes you used in a match. The comparison is largely based on historical data of people playing a specific hero (not medals, not pure damage done), and we've done a lot of work to this system based on the community's feedback. In fact, I've seen some people indicate that they don't think we're doing this anymore. We still are. While it's a minor factor compared to wins/losses (The best way to increase your SR is still to play together and win as a team!), doing so does help us determine your skill more accurately and faster. So take all that into account, the SR gain/loss after any single match can be a bit more "noisy" that it seems it should, but we're asking it to look at a lot of different factors to do the best job it can creating fair matches for you. As an aside to all of this... "Fair" matches doesn't always mean that every Ilios match goes 3-2 and 100-99 on the final point, or each team gets the payload to the end in overtime on Dorado, etc. Sometimes when two evenly matches teams play, the result can be one-sided. It just means that at that single moment in time the enemy team played better. It's not always the matchmaker's, your's, or your team's(!!!) fault that you got stomped.Vaneras0 16 Feb
58m Competitive matchmaking OW needs to fix the matchmaking, it's killing the game. Went back to bronze because of people leaving or throwing. Rather play with players who actually help the rest of the team instead of sitting in back doing nothing using emotes or something. I'm not going back to comp until this gets fixed. Sorry for the rant but seriously the mm in this game is terrible.ShadedFlameX0 58m
5h Competitive is not skill based I genuinely believe atm that quickplay is alot better in terms of skill play. I have played 3 comp games so far, first one a player left, second one a hanzo/widow refused to switch and when we started to lose he went afk at our base. Third game and my hud went missing, then when it came back I couldn't move. 3 games played 3 losses EVERY game is an orrisa, winston or rein with a torb who sits there hammering his turret all game with a mercy on him. I get this game is team play but when that kind of playstyle is encouraged and you are playing with no coordination its not fun and you cant counter them. Who is better a genji who on the losing side focuses healer, turrets etc and ends with 2 kills 9 deaths on a bad team or the Torb who sits behind 2 shields holding left click and gets 39 kills 1 death............. Sorry but comp is an absolute disgrace in terms of skill, quickplay is fun. Comp is shockingThrillhouse4 5h
5h just take mercys rez away at this point I really think it would be best if they just took mercys rez away from her.. like she literally has to stand still for 1.5 seconds to rez and youre telling me people are still complaining about it and cant kill her when shes literally standing still? like why keep nerfing the rez... so now 50% slower movement during ult - as if she wasnt slow and hard enough to maneuver, or easy enough to kill with her small health pool which isnt changed by her ulting but now she has to move 50% slower to make it that much easier for people to kill her who for some reason were having a hard time because she was just moving to fast????? No more instant rez during ult - ok so now during her ult she literally has to hover there during a fight (which is when mercy usually ults) and sit there for 1.5 seconds ( and it makes her useless btw) because we have to make her super easy to kill because apparently people were already have issues with that... No rez gained when you ult - so you have to wait for the 30 second cool down before ulting which is going to cause people to hold onto the ult until that cool down is gone I'm starting to think just removing rez and creating a different ability is the better option because having to re learn a hero over and over and over because the team cant commit to one change or the pro players are crying and pushing for her to get nerfed again is really annoying.Mitsuha2 5h
5h Constantly losing all of a sudden?! Hello readers, (PS4) I've been placed 2500+ SR (Plat) for 3 seasons 2,4 and now 5. For some reason all of a sudden my matches have been continued losses and I've dropped 300+ SR and it's become very demoralising. I understand that if you lose it's a way to put you in the correct SR or due to a 'bad' team. But I've been (in my opinion) in a stable platinum rank for a long time. I'm just wondering if anyone else is exoerocibg constant losing streaks recently or if the matchmaking system is still sorting out the appropriate ranks for people? ThanksVein16 5h
6h Want proof that there is an Elo hell? If you want proof of Elo hell and you are a get good kind of person then add me and play a few games with me. I'm sinking from gold into bronze but I can play at any rank up to mid diamond I would say. any higher than that and my mechanics would fail me. if I fail to prove my point ill accept that I deserve my rank. problem is I know I don't because I play on a friends account and I carry games in plat.RickC1326 6h
6h Trash matchmaking Im done with this game, after a streak of 7 losses, getting gold damage as zenyata, playing 1 half of the game as healer and getting gold damage is a joke, the worst matchmaking I have ever seen, this game does not deserve to be compared to any other great games I played online in the last 15 yaers. Goodbye overwatch you have been ****quikk3 6h
7h Account Sharing So what is blizzard doing against account sharing? Can blizzard give an actual response to this. Apparently its bannable. However the amount of people that i know who all share their accounts is ridiculous. It also makes competitive mode that much more imbalanced.Peanut0 7h
8h Why does blizzard refuse Roleselect? Discuss... everygame, 5dps mains (3400) troll teams because nobody wants to heal or tank... its so frustrating... Fix matchmaking system, or add roleselect and it also fixes the toxicity issue this community has ffsRipatude10 8h
10h "Unfair" placement matches. I am a bronze player and i just finished my placement matches. when I was done I won 9/10 matches and i just improved with just 100 sr from my season high in season 7. i think this is wierd, but i dont know how the placement management works. AnTAnT20 10h
13h Increase punishment for leavers There needs to be an increased punishment for leavers, if you alt-f4 or purposefully leave the game, it should be a week ban on the first leave, 2 weeks on the 2nd ban and a permanent season ban for the third leave. If you get two season bans, just ban them forever from comp. There should also be some sort of system in place to stop you from just buying another account and playing comp again.Gary0 13h
14h Competitive is unplayable. Barely a week ago i told several friends that i would likely find no reason to remain in competitive. I was right. So, first and most important question should be.. why? A fair question and it deserves a fair answer. When i started this most recent season i had reached the lower end of Gold. A respectable placement, not amazing but i had personally expected to have gleaned a far lower rank due to my teams lack of coordination in my placements. Truth be told, we were all over the place and nobody wanted to show any semblance of teamwork... cest la vie Over the past few days that i have dedicated time to Comp i have found a common theme throughout my games. The trolls and leavers are still here and they are back with a gusto. I have suffered a six game losing streak because people on my team have decided that leaving is a far better option than staying. These always seem to occur if we have a relatively poor attack phase either due to our own team composition or the opposing teams overwhelming defence... or they occur when the enemy team performs a successful push to claim the initial points The leavers are making this a nigh impassable quagmire to trudge through. As a result i have dropped significantly. Quite frankly the system is rigged against the handicapped team far too unfairly, as even so much as a single person lost means a catastrophic loss is inevitable. ... on a side note having OWL slathered across my console screen like lipstick on a pug dog is a slap in the face to console gamers in general. We have just as much right to be included within the e-sports scene as much as the PC players. I would appreciate the option to have this Dreck removed from my loading screen, along with the ugly recolours of standard skinsQuasidrake3 14h
17h Get a quesystem Its time to get a fkin que system like WoW got , DPS/HEALER/TANK etc Cause this is getting out of !@#$ing hand how people are so unwilling to adjust to the teamLightning0 17h
18h Top 500 Glitch/Bug TOP 500 BUG I need help, i play on xbox eu and i have an account called 'Ma Bae Carries'. This season i have played 52 games and am 3670. i should be top 500, somewhere around 300 but i'm not. It doesn't show me on the leaderboards and the lowest top 500 for xbox eu servers is 3600. I have no idea why this isn't working. Does it have something to do with playing 50 games within the same region?mvp2 18h
22h Mercy nerf is bad for the game overall Blizzard is about to make a huge mistake when it comes to future money they will bring in and also the success of the league. When they bring about this nerf mercy will no longer be played, and the repercussions is they will lose about 20 percent of their player base as their a lot of females who play mercy , and she is what brought them to the game in the first place. When you are trying to increase player veiwership of the league taking down or out one of your iconic characters is just dumb business. Yes the valkyrie needed to be ruduced to 15 seconds but that is what needed to be nerfed. What we really need is a committee of pros to help with balance issues , instead of right now Bizzard only listening to the whining NA players , who they really take their cues from. We saw this same thing happen with Anna in the past when the koreans showed us how unbelievable she was in the hands of good players. But on NA servers , there were so many whiners who really just don't have skills to begin with , so they whine. The state of the game is why I stay on this fun act and no longer play my real acts any more. This is just a dumb choice , and Jake from Houston Outlaws thinks so as well as large number of pros who are saying the same thing. This is a pivotal moment in OW history . does Blizzard listen to the whiners from now on to balance the game or do they listen to the Pros who actually understand the game. EVen top 500 players do not even play the same game as the top Korean teams. Half of them just don't play the game on a pro level and never will. Too much individual glory play even up at this level I have experienced and unless you have a six stack , the games in no way resemble pro games whatsover. We neeed to listen to the experts the pros , not blizzard. Blizzard you really should not even be deciding things , none of you are at the pro level and you just don't completely understand the game you created now that is grown to 26 heroes. Problem is they are developers , they are not masters of strategy and they are not professinal esports players , and they are not even that knowledgeable about miltiary tactics or strategy in general.Frankly they are unqualified to determine anything on top tier strategic level.Paradox9 22h
22h The State of EU Competitive EU Competitive has been a frustrating experience for a while, but this season has been something else. Each and every game people start tilting at the first sign of defeat. I am only speaking from experience (3200SR), and I'm curious as to how others are finding it. Missing that one hero you like on your team? Tilt. Lose the first objective on a control map? Tilt. Lose the first big team fight? Tilt. It's an experience that is pushing me away from competitive which is a sad state. I've resorted to playing on the US servers for my competitive matches. I get around 120ms and it is noticeable, but I do have a better experience overall there. The people are more friendly and are more likely to accept defeat and move onto the next game without a fuss. The EU server is just plagued with childish people that will stop at nothing to ruin other people's fun. I'd love to know if anyone else is sharing the same experience as I am.Subby894 22h
1d Half the OWL contenders are Korean First off kudos to the new interface and colourings for the teams. I tried to get into this e-sport scene a bit more as a viewer but I don't feel like I can connect to any team. No team really represents whatever city they are supposed to come from. London Spitfire, New York Excelsior? All Koreans. Isn't it mighty weird to have no Brit in the London team? Will this turn into normal sports where teams just buy players from abroad for a large sum of money? Anyone else have this problem? Teams + players: https://overwatchleague.com/en-gb/playersGelix23 1d
1d Suspended from nothing from comp I lost the last game of the losing season and I got tired with losing. I closed the game with 2644 SR. Then I turned the game back on and I had 2593 Sr and 10 minutes ban. Thanks...MissionTroll2 1d
1d Blizzard's means to conversion That's my take on it, please do not hate <3 Blizzard is a busissnes, they do not care about something as insignificant as forcing 50/50 w/l ratio, they never lied about it how many of you were on a big loss streak before? and I do not mean normal losses, I mean getting obliterated, over and over again, feeling like your addition to the team makes no difference. But whenever it's a winning streak, it almost always felt like games could go either way Just look at other game forums, csgo, lol, dota .. I do not see anyone complaining about forced losses, yet in OW I've seen this argument come back time and time again since day 1 I do not believe in coninsidence .. Back when I played CSGO It almost never felt like matches were unfair, even when i lost 4-5 in a row, it almost always felt like games could go either way. In OW, on the other hand, steamrolling happens too often not every time, but enough for people to start questioning legitimacy of these match ups What are the odds in a fair match, for the team to be full of toxic players? my last 4 matches were complete disaster, with people giving up in second half, losses like these shouldn't happen that often.. Frustrated player is more susceptible to quick gratifications in a shape of microtransactions It's not a hypothesis of mine, but well known marketing fact What makes you believe that Blizzard is not doing it? I mean EA does it, their conversion rate was improved by 9% (!!) they were bragging about it, they even said that player has no way of knowing whenever they are matched unfairlyMrMango2 1d
1d Could we focus on OWL league less..? The OWL is coming close really soon and the devs and the community have been talking about it for months, I am personally excited for it (even tho I live in the UK and the times for when the matches take place will be awful) but regardless Overwatch the game should come first, and not the league. I know it takes months of prepartion for a huge (HUGE) event like this but it isn't that time consuming to nerf a hero *cough cough* JUNKRAT and buff some underrated/weak heroes (Like Mei). The Overwatch devs listens to the community but are they avoiding the requests? I want the devs to say "We have been trying this buff on mei but didn't work.." or "We made this new gamemode, but it doesn't really work in Overwatch but here's some cool stuff that came from it". Even to basic things such as the reporting system, I log into overwatch everyday seeing that my report did something, but I want to know what the punishment was or did blizzard just give them a slap on the wrist. Developing an honor system is a great way to keep the playerbase from being bored and tilted in games (when we are in a meta shortage) if the rewards are good. I want Overwatch to be constantly evolving but if we are going to have a 6 month long meta and if the devs are afaird of putting out new things for the game and only "new" stuff (i.e skins, voicelines, reskined events etc) than the OWL will just be stale. I'm a die hard Overwatch fan that doesn't want Overwatch or the OWL to fail. In short what do I want: More focus on the actual game and not the league More varitey in games and not forcing long metas Release a new gamemode (and yes a gamemode that can be in competitive) this year An honor system to reward good behaving players Using CP to buy something other than gold guns!!! Leave a thumbs up if you agree with anything I said and if you don't leave a comment below!TheBicBoi10 1d
1d About the performance based sr If you fall out of diamond do you get the performance based sr again or is it still removed for you? Cause I don't think I've noticed change in my sr gain/loss after dropping to plat.Lyrah2 1d
1d Asian players have no problem stopping mercy res I play mostly on the asian server and the thing I have noticed with our mercy or when I play mercy is the asian players have zero difficulty stunning the mercy and countering her res? They do it so easily with mcree or Lucio other char ect. So what is the problem guys why is this so hard for you to accomplish? And by the way I'm on my fun act presently over there as well at even gasp bronze level ..and their bronze players have no problems whatsover with this. Maybe other players on other regions are just lazy or not cordinated when it comes to stopping mercy?Paradox1 1d
1d Punished unjustly by a bug/leaver? I was just in a game that was going really really well, everything was rolling on my teams side and things were looking happy and chipper til someone on our team mysteriously dissapeared from the roster? I figured it might be the new bug going around and assumed I wouldn't be punished for the leaver and kept playing, yet despite doing my very best and staying til the very end of the game I still find myself loosing a rather considerable amount of SR for something completely out of my control as a player. Would it be possible to have my SR compensated back up to the point at which it was in some way shape or form? The only reason I'm making this post is because I care about the game greatly, I've got a possitive attitude and I try to let that show in the game and avoid as much toxicity as I can, but never the less it's rather infuriating to watch your SR drop because of something that's completely out of your control. I don't personally think that that's a design decission that'll help drive possitivity in the community, although I understand that it's a tough call to make because it has greater implications than that such as leave blocking SR losses for friends etc, but I believe that overall this would be a possitive addition to overwatch. Players shouldn't be punished however small the punishment for something that is in all essense completely out of their control, nor should an enemy team be rewarded for what to them is essentially luck.Benja0 1d
1d Got banned 2 January 02 21:52 UTC I've got banned, but I always play to win and I don't blame my teammates. So I think I've got banned for one tricking Symmetra.Symmetra25 1d
1d Competitive Matchmakinb Competitive matchmaking is broken. This season the match making has placed me with teammates that I keep losing with. This has resulted in me lose a lot of SR. My personal performance is exactly the same as last season but am constantly losing. Please fix. Also can you please make it so the match either ends or SR is unaffected when a player leaves the match. It's unfair for the team that has less players.SpeedyRogue3 1d
1d Stop Nerfing Mercy You have to stop, sometimes my resseructs just don't Rez because I die, if you are struggling I recommend you turn around while rezzing so that you can see enemies, I also try to hide behind walls while rezzing. But my problem is the fact that when I try to rezz and there is no protection I die. Also the Mercy Valkyrie nerf has gone way to far.DarkThunder4 1d
1d Skill Rating Why do you lose more sr than you win. I played 5 games, won 2 and lost three. The three games I lost were really close and I had gold heals and over 2k dmg boost for every game. The 2 games I won I did exceptional but could’ve done better which is why I got 20 sr for them. But for the games I lost where did rlly good I lost 25 to 30 sr. WHY??Arceus2 1d
1d Improve Competitive + Widow Hi everyone, First of all excuse me for my mislanguage or bad english, or even the very long post, but I've a lot of thing to say and I feel obliged to share my ideas and solutions on theses subjects since I don't see someone saiying it for me although i'm not a veteran on this forum. Im a french player, around 3k9-4k atm mostly playing dps/flex, zarya junk and genji or what is needed, I post on UK forum in the hope to get a better chance to be heard by the dev team. I enjoy overwatch a lot but not playing it anymore, I think it can be the best competitive game or atleast the biggest, and fullfish all the objectives the dev team's have. And in order to help accomplish that I'll just tell u where my thought goes after many talks and reflexion, the actual system is really frustrating we all know that to the lower rank to the top for many reasons, thrower, tilted people, lack of cooperation, unbalanced matches, leavers, we are human nobody is perfect, ranked game are a place of tension it'll never be a place of peace and love every game, it's impossible. It's a teamplay game and putting 6 randoms people together and hoping they'll hold their hands all together to the win will happen very rarely we all know that, without taking in consideration the fact of people who will get tilt, and throw and stop cooperating. In order to counter that a really strong reward system is needed also a strong punishment system, it makes me sad but people in internet or more precisely in competitives video games are like donkeys u need the carrot and the stick to make them go forward, people needs hard motivation to give the best of themselves it's a common fact, exept a number who determine your rank and fews tags and golden guns who are there since forever there is nothing very exciting exept the next rank to give u the extra motivation to stay focused and tell u in your mind "ok I need this win i'll try everything so i can to get my reward". It can be exclusives skins or weapons skins (I know Jeff Kaplan himself said gold weapons were an error for him, I agree with that but it was an error by the way they were winnable not themselve) or even skin colors for spells like in the OWL spectate mode, it should be adjusted and not used for every spells like for lucio u need to know if he's healing with the yellow area or speedboosting with the green one otherwise his "bullets", muzzle shot and ultimate could be purple or white or even gold or silver for example. Getting thoses rewards by levels is needed like 1k-1k5-2k-2k5-3k-3k5-4k-4k5, or something like that, each level will give u an exclusive skin or weapon skin or emote, highlight intro, people will want them so hard and add something to the win, without forgeting the fact that you'll feel proud to get theses rewards and show them to everyone. And once u earned one your next objective is the next one. Punishment In counter part a strong represive system is also needed, let me tell u why, anybody can throw on purpose and get free from punishment about that, u just have to play torb or sym in attack pretending to do something fight for a second and die, u just have to stay quiet and all the reports in the world won't affect you, for the system you were playing and doing your best without being toxic. And if you are judged being toxic u'll just get an avertissment or a mute, to get banned and get a serious punishment from competitive games u have to throw for days and days. It shouldn't be like that people fear nothing, report means nothing for them, at the worst they know they'll have a mute before getting seriously punish, each case should be judged with many more attention. Playing torb in attack with a payload map and staying quiet like a bot isn't ok in the competitive mode, there are otp who are trying their best with torb by communicating and try to win, and there are theses trolls who just stay quiet fake participating to throw on purpose because they are so tilted and mad from their day or hard derank idk and get away from any ban. 3-4 legit reports should mean something and lead to a real punishment, like being ban from competitive for 24 hours at first for throwing a game on purpose, and the next ban 2 days, then one week, 1 month, and finally permaban. I'm sure it's a common thing in others competitive games and when u come from a ban u should being obliged to play like 10-30 games with toxic people like u before coming back in the regular system. Actually the politic from the dev team is to more focus on the "win" instead of the personal performance in term of skill rating, but I think it's a monumental error, everyday ranked isn't like in the OWL 8 on 10 games half of the team doesn't communicate or are just here doing the strict minimum with their hero, and you shouldn't derank because of this kind of person you are in a ranked game, you are here to tryhard, communicate and get the win, to have these kind of perfect game u have to be in a full premade or being really lucky with what I call the "lotto Q" it means you have one chance on two to be in the good team, since one person can ruin your game. It works on every elo and specially with higher rank since u can't solo hard carry in overwatch. So in that way two ranked mode is needed In the first mode it should be exclusively for premade of 6 people, and rating point should depend only on the win or lose of the game. In the second mode it should be like today, solo q and premade mixed up but point earned must and I insist, must depend on personnal performance, each heroe has a role and stats based on it, it's already a thing in placement matches and it was present too before season 8 but in a minor way. When you are doing well in a game with your heroe, adapt and tryhard u shouldn't be penalized because someone don't care about winning. Yes it's a team based game but the sad part is that too many people don't understand it, one tricks heroes they aren't familiar with, doesn't communicate, throw on purpose or aren't at their merited elo and were boosted by luck by being constantly in the strong team. Losing games again and again because of that makes people mad at any elo, and we need a solution, approching a personal rating is the solution. There is no side effect no exploit on it, if u are playing dps and being judge for that u'll just try to be better and get more kills, it's your job. if u are playing healer u'll try to heal more, get your ult more often, keep your mate alive, it's your job. if u are a tank, zarya for example, u'll try to absorb a lot of dammage with your bubles, be fed in a higher rate, doing more dammage, do huge gravs, it's ur job. I'm not saying u should win tons of point and lose nothing, if we are speaking with numbers, for a classic win atm u win 25 and 22 for a lose am I right ? With this system if u are doing very well u should win 30-35 mb 40 if doing really really a great job and if u lose when doing well u should lose like 18-10 points. obviously if u win and do nothing u should win less too, instead of 25 like atm u should win 15-20 pts. I repeat myself there is no side effect, no exploit, if you think that you are exploiting this system in fact you are just trying to win and doing a great job, u'll communicate more with your team in the way to do even more, healers will more open their mouth to ask their tank to not takes this healthpack to give them this extra juicy heals and get more charge ult for example, people will get better. And most importantly it will "purifiy" the ladder with time, boosted people won't be a thing, they'll go down slowly and be at their real elo. And ranks, with time will really mean something, unlikely today were there is no difference with a diamond player and a grandmaster most of the time. Role preference Players don't seem to accept it, I can't understand why but we need a sytem of role preference too. before searching a game u should be able to specify if u are more encline to play heal/tank/dps/flex, this way u'll not be in game with everyone instalocking dps or with a game full of mercy main. There is no side effect on it , u aren't lock with a role once in the game u can pick whatever u want, it just put u in game with a more balance team, that's all. Queue time won't be affected there is enough mains healer or main tank in this game don't worry u filthy instapick dps, and if u are afraid just select flex u'll still be able to insta pick hanzo don't worry. Widowmaker "Whining" on a heroe on a forum isn't my style but this doesn't put a smile on my face, widow. She is in every game or almost, how a heroe with this much skillcap exist in this game, it can't be, none of the heroes played at the same skilllevel can be this deadly alone without help coupled with the safety place where she can kill you. Dps flankers must put them in danger to kill you, they have to be in close combat, other hitscan dps soldier or mcree have to hit you a lot of times and can't kill u miles away easily and u can defend yourself. Hanzo isn't a hitscan and can be very easily countered even if he does the same dammage as widow. 300 dammage with one bullet. is this an ultimate ? Majority of heroes in the game have 200 hp widow shouldn't be this powerful, she have a great mobility, the safiest placement in the game, and the most skillcap in the game, if u want to counter a good widow u need an even more good widow. All your team need to adapt to counter widow if nobody can play her it's shouldn't be like that. It seems logic to me that she need to do 200 dammage in the head and 100 per body shot instead of 300 and 100. she shouldn't be able to 2 shot tanks, none heroes can't do this without ultimate. She'll still be able to picks healers and most of dps, she won't be broken but "counterable" not godlike like she is atm, if they have a good widow u'll just have to pick symmetra or torbjorn to get extra shield and stop being an "oneshotable" target, it will bring more diversity in the picks and bring these low tier heroes to shine again and add balance to the game. It seems so logic and needed mostly since the last world cup where everybody saw the potential widow has since flower destroyed everything with her. I feel kinda guilty for this indigest post but I sincerely hope a dev will see this, I doubt everyone will read it entirely but I had to do something to improve at my humble scale of player this game, I waited it since it was announced. I don't like being bored or annoyed when im playing it I just want to play it with pleasure again.StrosIsHere26 1d
1d I am way better than My rank People say this is an excuse but it's really not, being a console player I get made fun of by PC players for being bad at the game but what I really wanted to say is that I amber better than my rank. I am high bronze but once I played with diamonds and masters on qp who were really eager to win. I then got a team Kill with a Mercy ult, these guys were infuriated after this really good ult. I eventually did it again with Genji and the other guys (I was in a group with 1 diamond and 1 master.) were amazed. They messaged me saying how I didn't deserve bronze and I deserved plat or even diamond. What do you guys think? Is it my team that's letting me down?DarkThunder20 1d
2d Role select We need this, desperatly. Im tired of getting 5 dps's on a comp team :) I know this has been written about, but regardless, lets get this in game.Ebbenezer3 2d
2d Can we start IP-banning smurfs please? Seriously. They're an affront to the whole point of competitive overwatch.sErase16 2d
2d There needs to be protection vs. torturous losing streaks Ideally they wouldn't happen if the system was balanced and fair, but it isn't. In the meantime, there should be something actively stopping the matchmaker from creating these matches over and over. People are giving up on the game because of it.Roseweave5 2d
2d Overwatch ranked bug! I was just in a competitive game where someone on my team got kicked back to the menu, I'm not sure how but he seemed capable of chatting with us still (including as many details as can to help blizzard) But nevertheless he had been kicked to the menu screen, I didn't think much of it at the time but shortly thereafter (I'd estimate somewhere in the span of 15-30 seconds) I myself was abruptly "tossed" back to the menu screen without warning. I'd like to note for the community however that this bug, or what ever this may be doesn't seem to have caused me a loss in SR, I can't say whether or not my team suffered from this either but I'd like to give blizzard the benefit of the doubt in this case and think they're already ontop of this and have as a result suspended SR loss in cases where a bug like this is involved.Benja0 2d
2d Leavers canceling game after losing first point I just had a game on Eichenwald where someone on the enemy team left the game after they lost the first fight. First point was 80% captured. The game was cancelled and SR was not adjusted. This is not the first time this has happened and not only on this map. The game should not cancel AT ALL if the gates have opened and people are in the map proper. Otherwise someone can just leave and spare their team the "loss".Nazuk0 2d
2d Everyone Has Their Limit... So currently I've had it with this. I admit i am a casual player so i don't expect to be high ranked. But i do expect better than to be used as red suited cannon fodder by the matchmaker. I don't expect to be climbing in rank just because i turn up. I don't think i am better than i really am. I try to improve my game and play my best. I play what the team needs, which down in Silver where i have been means i play support a lot as few players want to go healer. Sometimes i get to play tank for a change. For three seasons now i have been consistently pushing for promotion to Gold and doing better each season but just not quite making it. My average win rate for the last three seasons has been about 52% This season Blizzard announced big changes to the matchmaker to make games fairer and reduce the spread of SR on each team. My win rate for this season is now down to 35% and i am back in bronze for the first time in nearly a year. Anyone can have a bad patch but this out of nowhere? I'm sorry but I think I would have noticed if I had been given a lobotomy in my sleep. Placements went ok and i got 6W 4L, since then I have won 4 of 19 games. Some have been close and just dumb luck, that I can take on the chin. Most have been stomps the like of which I have not seen since about season 3. They haven't even been all down to leavers although I have had a few of them. I have also had games where one player was completely dominating as they were playing at a noticeably higher level which smells like smurfs to me. Some teams have been really weird with players from the Gold tier above turning up in matches within a few points of the bottom of silver (previous seasons Gold players have only appeared within about 100 points of promotion). Maybe no-one will read this, or care anyway. Either way I have better things to do with my time and other team shooters I can play. I really hope things improve but we have been waiting for a long time and with the exception of changes to the matchmaker after season 4 every time they say they are going to make things better it gets worse. I may come back next season and I may keep an eye on these forums to see if it looks like things have improved but meantime, as Sombra might say "I'm outta here".HUM3U62 2d
2d Mei Griefer in Bronze for 2 weeks and nothing? Can I buy a lootbox please? Maybe then you do something about these guys? Numerous reports. People of the other team tell me he had been in their game before. Maybe he has to insult your precious Kaplan dude to get him suspended as you suspended me FOUR !@#$ING WEEKS FOR? I am willing to add money to my reports if you do something about it afterwards. You love money, so, make a micro-transaction window. Buy a Ticket only 4,99 and we read it .. I buy it!! I have it to here with you devs and publishers....honestlyElSaqr0 2d
2d festering in bronze I've been struggling to get out of bronze for a few days now, i started off with 1800(ish) at the start of the season and it just went downhill rapidly. i'm not blaming my descent on everyone else because i'm not the worlds best player, however i'm not that shabby and a real team player. i've been matched with some really horrible players of late, AFKers and throwers, guys who just seem to want to practice and mess around like on QP. the last game i joined there were 4 guys joined as a group, all four insta-locked DPS and then kept swapping all game not getting there ult charged. i just cant seem to shake this bad run, and i've not had one like it as i managed to keep my head above the bronze level usually. is it just a case of sticking with it?McLovin5 2d
2d Overwatch League spoilers for us in Europe For many of us over in Europe, matches are at 1AM or 3AM which for some of us is not possible to watch. And I do realize that it's not realistic that you move the schedule to fit every single timezone. But I do have a suggestion for a workaround: I would like an option on the official OWL page to hide the results of matches that have already happened. This way I could watch the recording while maintaining the excitement of not knowing what the outcome will be. Thoughts?Blejdfist6 2d
2d Throwers Why competitive is still full of throwers? Blizzard can you start banning them from comp please? So annoying i cant rank up because i have at least one thrower in my team every game.Donde4 2d
2d season high the cancer of comp game 1."season high" make some players think that I only need to find a smurf help my account get 3000 sr or 4000 sr. then I can play the comp game whatever I want, I’m 2000sr player, playing a game in 3000sr or 4000sr? teammates mad, but I don't care. I still will get gold weapon at season end. and if some teammate says I’m trolling, I will afk. and I will say" I don't dream win the game, I got 4000sr season high already, but you not. enjoy the game". WTFFFFFFF I hope we can reward "current", not season high. if reward season high, the "reduce 50 sr every day" rules doesn't make sense. reward current SR can make those players stop playing comp game. we cannot stop you find smurf, but we can stop you play comp game. 2., smurf is not terrible, trolling player is terrible. when a smurf make a 2000 sr account to 3000 sr, only need 20 or 30 games. some new account maybe 10 games from 2000sr to 3000sr. but when a 2000sr player play 3000sr account, it not ez to get 2000 sr. maybe need 50 games. sometime team still can carry him. smurf will carry game, enemy team have bad game experience, but they can learn something. some smurf will post a twitch links, he is top 500, or something. I will say, "wow, I played with top 500 today. but trolling player make the game terrible. and he can AFK any time. 3. game details, I know blizzard try protecting players, but it’s comp game, not quick game. We should take more serious attitude. And you never stop player say I have 2 golds, what you guys doing. He never knows healers have 3 golds. We lose the game, and the players even don’t know why. Show us game details, show our tank is not bad, show our healers are doing well, we don’t want 4 dps, we want more tank and healers! in fact, I want to know my accurate rate and critical rate every game. Healers also want to know what’s the percentage of the team damage he covered. He can try harder. We should know the enemy genji kills, do we need a Winston to counter this genji. Genji kill healers first, not tank, something tank don’t know it. many players complain overwatch's competitive game. this season I have 4 accounts. (my friend doesn’t play this game anymore from last season, so they give me their accounts.) all accounts got 3000SR at mid-season. I like playing comp game alone. in fact, I still lose many games, the win rate is about 65%~ 75%. when I’m in win stack, my teammates are in win stack too. we win the game ez, sometime teammates play better than me. so, I assume the match system will make win stack players together.Mangosen4 2d
2d Earning OWL Tokens There have been rumours that you can earn OWL tokens by watching the twitch.tv stream. As a European player this seems kind of unfair since most of these matches are in the middle of the night here in Europe. I suggest that these rewards can also be earned by watching the VODs lets say within 24h to makke it equally possible for everyone to earn League Tokens by cheering for their favourite team. What are your thoughts about this?SpookyNinja13 2d
2d Kids ruin competitive! they ruin the game i realise of that because i was playing competitive during the school time (in the morning) and late night when they should be sleeping and i won 4 matches in a row it was the same at night. when they came back from school i just started to lose all the matches. most of them dont even play as a team they only pick dps, or maybe are obsessed with one hero and even if the team is losing they dont swap. should we play during (school time, late night)?DJFAVIO3 2d
3d Dealing With 'Toxicity' Hi everyone, Just finished a game that ended in a loss, probably my 7th or 8th loss in 9 games. Loss streaks happen a lot, but this is the first time I've had such a bad streak that I've gone back into diamond from masters (haven't dropped below that threshold for over 2 seasons), so as you can imagine I've been having a pretty bad time in competitive recently, and this season in particular has been probably the worst for me personally in a long time. However, I'm staying positive. I try and communicate with the team as effectively as possible in every match and will often fill team comps, as often is the case when you've got nobody who mains a support/tank hero. So, this game (on Watchpoint) I mentioned above - I played Zarya on attack and we did relatively well, finishing just before the end of the last point. The team was communicating in a friendly way and it was a good match. On defence I had to take the role of DPS, and decided to pick McCree as he's the only DPS hero I've felt most comfortable on in competitive for a while. I don't play him much but I do when I feel that the team needs it. Our comp was generally made up of Winston, Dva, Mercy, Genji, Zen and myself. I'm doing well, on about 45% accuracy and hitting key shots where I can. The problem starts when the enemy team take a Widow. Naturally, I expected our Winston, Genji or even Dva to deal with her, as they are generally best suited to doing so in our comp. So, long story short, she obliterates through our team consistently and we lose. I get that, nobody in our team challenged her and gave her essentially free reign over the match and they deserved to win. I accepted the loss and was ready to move on. Then, our Genji starts badmouthing the team, and specifically one of our healers and me. He didn't really explain what I did wrong, it was more of just a "you-suck-im-the-best" kind of attitude. So, as a way of trying to combat his negative attitude, I tried to calmly explain why I disagreed with him and pointed out the many things he did that didn't help our team. He was speaking very aggressively, where his excuses were that everyone was dead, or that he was constantly on his own. I had to say that the reason everyone was dead was because the Widow had killed us all because nobody would challenge her, and because of that our healers and I couldn't really do anything. He left after that. It just seems to me that every loss has some kind of childish behaviour, either through being toxic or throwing or just belittling the team. It's even found in wins sometimes, which I'll never understand. I suppose the question is: how do you deal with someone acting this way? I don't really report people unless they are purposefully, consistently disrupting the game, and it still doesn't solve the fact that the game has been lost. It's almost impossible to talk sense into them, and asking them to do anything is generally to no avail. I love playing the game, and more specifically I love playing competitive as you can get really good games with people who are respectful and want the experience to be good for everyone. These games that are ruined by toxicity seem to be too prevalent. I think, for me, it's mainly because I only SoloQ. I don't really have anybody to team up with at my rank who I know, so I'm forced into the Solo lottery, which I don't really mind as it brings new experiences with new players. It's just when you get those people when those experiences aren't the best. Wish you all the best for the season. Hopefully my games will get better soon!Symptomnic3 3d
3d Worst system ever I get blue screen on my stupid windows 10 when I was playing ranked game. I immidiatelly started my pc and rejoined to the game. We WON. Still I lost my ranked points, suspended for 2 min and couldn't play. WTF is this dumb system???Zero0 3d
3d Mercy rez You have to stop, sometimes my resseructs just don't Rez because I die, if you are struggling I recommend you turn around while rezzing so that you can see enemies, I also try to hide behind walls while rezzing. But my problem is the fact that when I try to rezz and there is no protection I die. Also the Mercy Valkyrie nerf has gone way to far.DarkThunder2 3d
3d Quick play, what's the point? This game mode just seems hugely frustrating. It's rare that there's team work. People will spawn, run off alone, die, spawn, run off alone, die, spawn, run off alone, die etc. It's rare for anyone to tank. It's rare for anyone to heal. It's rare for anyone to push the payload. It's rare for all attackers to play objectively. It's rare for anyone to communicate. Only time is when it's negative communication. Many people say the MatchMaking in QP is worse than comp. I go up against diamond and masters quite often for example. Conclusion is that quick play isn't just comp with worse match making and no SR system, it's a do what you want clusterf*ck. Does that seem about right?Jaqenoffski30 3d
3d Petition to get sr system diamond and above got So diamond players got the promise land, they got at their ranks what even the bronze players on the asian servers do , know how to play as a team. They are kind of forced now too if they want to win. Why this is not in all ranks is baffling. Let's talk about the terrible sr system we have after testing it mercy got win and medals =20 sr moria got win and medals =21 sr if mostly healing moria got win /m mostly doing dps with her =26 sr Rein most damage blocked =19 sr now i switch to dps reaper 30 killls and the win =30 sr atk torb . def torb =25 sr ...gold elm on that one winston 38 kills =28 sr if you swithc char for any reason you will be penalized junkrat 20 elm on just def =only 16 sr because i was healing before that on off This is why you keep getting such terrible team comps with no healers or one healer or one tank ..ppl are gaming the sr system that blizzard has forced them to adapt to. This system is flawed and comp will die if not fixed as most players stated by Jeff Kaplan are plat and below. I have other acts but none diamond right now but I have been told by friends the game is awesome now up there ..we need the same thing Jeff. Don't say this is easier to climb out by gaining more sr for dps ..what kind of team player will you be when you do get to diamond finally , you will still be terrible at team OWParadox3 3d
3d the higher rank i go the more boosted players i see i mean its allmost every game that i see players that are not playing good enough for how their rank is sure some people have a bad game but its happening so much that it really feels like so many people are boosted or blizzards matchmaking is just not working properly and not placeing being in ranks they are supposed to be inSky3 3d