Hook 2.0

General Discussion
"Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far 'to the side' you can be pulled, so you can't just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled."

Good, now genjis jumping around will have a reliable counter

"secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog's position, instead of the hook's position. This basically means the hook can't connect to targets that Roadhog himself can't see."


Ok, this fixes the bs hook through the walls

"Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target."

Now this I do not agree with, this basically means that if somebody has a wall next to them, they will always win against roadhog, what was the point of this part? (serious question)
05/01/2017 11:36Posted by Ex3CuTi0n3r
Now this I do not agree with, this basically means that if somebody has a wall next to them, they will always win against roadhog, what was the point of this part? (serious question)

Exactly. Now back to your point with the

05/01/2017 11:36Posted by Ex3CuTi0n3r
Good, now genjis jumping around will have a reliable counter

So according to this, Genjis won't be hookable since they just need to dash and the hook will break.
05/01/2017 11:52Posted by Nihil
05/01/2017 11:36Posted by Ex3CuTi0n3r
Now this I do not agree with, this basically means that if somebody has a wall next to them, they will always win against roadhog, what was the point of this part? (serious question)

Exactly. Now back to your point with the

05/01/2017 11:36Posted by Ex3CuTi0n3r
Good, now genjis jumping around will have a reliable counter

So according to this, Genjis won't be hookable since they just need to dash and the hook will break.
I don't think the genji will be able to dash when the hook has landed
Finnaly a fair fix. Considering how easy it was to land hooks and oneshot people with hog it's so fair.
05/01/2017 12:43Posted by Ex3CuTi0n3r
I don't think the genji will be able to dash when the hook has landed

Dunno...after all, since McCree is able to flashbang you and Mei able to enter Cryofreez while hooked, or had even a Genji who dashed through me while i pulled him.....i could see that as a unlikely sidefeature.
05/01/2017 13:46Posted by Nihil
05/01/2017 12:43Posted by Ex3CuTi0n3r
I don't think the genji will be able to dash when the hook has landed

Dunno...after all, since McCree is able to flashbang you and Mei able to enter Cryofreez while hooked, or had even a Genji who dashed through me while i pulled him.....i could see that as a unlikely sidefeature.
Those are some register time problems, mcree shouldn't really be able to flashbang after he has been hooked
[quote="176132361409"]Now this I do not agree with, this basically means that if somebody has a wall next to them, they will always win against roadhog, what was the point of this part? (serious question)


Wel walls do block most attacks though ... walls OP !
except hanzo ults ... hanzo op ?
Well, if this nerf (totally a nerf, the first two should has been there from the start) go through, bye bye Roadhog, Genji here i come. And yeah, jumping around genji wasn't a problem for a skilled RH, dashing genji is, as the hook never pull genji into infront of him, now it will completely disconnect the moment genji finish his dash through hog body because of LoS break. Whoever thought of the fuking nerf should be fired.
06/01/2017 04:10Posted by WidowMakerKK
Well, if this nerf (totally a nerf, the first two should has been there from the start) go through, bye bye Roadhog, Genji here i come. And yeah, jumping around genji wasn't a problem for a skilled RH, dashing genji is, as the hook never pull genji into infront of him, now it will completely disconnect the moment genji finish his dash through hog body because of LoS break. Whoever thought of the fuking nerf should be fired.


I've seen some gameplay on PTR about that new hook v.2, Jeez' flamers won the war on that one. It was so fun and part of Hog's gameplay to be able to put heroes out of certains areas with a jump or something (I'm thinking of Antartica for example), or hook a character before he goes hiding behind a wall. Now you could just go straight on a battlefield, no hiding: you take your damage, you hook one guy, you die, thank you I'll change my hero. Any obstacle will be your enemy, but that's clearly Hog's part to play in these hidden places and not at the centre of a battlefield like a Rein or Winston or Dva, with some shield abilities or good movement.

Now all of these things are not possible anymore: take a lucio or a genji and he's gonna go away in seconds with a small dash - or just by crossing anything on map like a tree - making it clearly impossible to aim and kill. At least the hook needs to slower the hooked hero for the animation time. That cannot be so easy to abort.

I believe there were some issues with hitboxes making some weird things in-game but that's all, guys.

Of course I'm a big Roadhog player but that hook's part of the fun. Now most of the gameplay techniques will be broken with that dash-abort thingy. What's left is a slow reaper, 4 ammo with 4x the size and a big fat !@#.
Considering you don't know when a hook will land you will need incredibly good reaction times to reliably break the hook.

I see this as more of a fix to those times when you have successfully predicted a hook, got out of line of sight, but since the hook can technically still see you it pulls you any way.
I like these changes, I love playing Hog but his hook was either a good thing to witness as you pull that annoying Phara from the sky or pull Sombra half way across the map, I never really liked how buggy and weird it could feel, I felt quite bad in some cases.

And with what the changes say, HOPEFULLY we can finally have an easier time insta-killing Mei and Ana since for somereason, their hitbox doesn't bring you as close to hog as some characters do, so y'know, good stuff if that happens.
06/01/2017 09:08Posted by Hyogo
I like these changes, I love playing Hog but his hook was either a good thing to witness as you pull that annoying Phara from the sky or pull Sombra half way across the map, I never really liked how buggy and weird it could feel, I felt quite bad in some cases.

And with what the changes say, HOPEFULLY we can finally have an easier time insta-killing Mei and Ana since for somereason, their hitbox doesn't bring you as close to hog as some characters do, so y'know, good stuff if that happens.

IDK of course It will be, but with that:
"(...) if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target."
... Hooking in contigous places still feels like fair to Roadhog and will be way harder now. I just agree that last thing's not a good idea at all.
06/01/2017 08:48Posted by Raluid
Considering you don't know when a hook will land you will need incredibly good reaction times to reliably break the hook.

I see this as more of a fix to those times when you have successfully predicted a hook, got out of line of sight, but since the hook can technically still see you it pulls you any way.


https://gfycat.com/LividFragrantClam
Fix? Hardcore nerf imho.
06/01/2017 09:22Posted by amokK
https://gfycat.com/LividFragrantClam
Fix? Hardcore nerf imho.


That's what I've seen of it. That's no much of a small fix at all. It breaks the actual gameplay.
https://gfycat.com/HarmfulBouncyDugong
https://gfycat.com/FlatNarrowGoat
https://gfycat.com/OddShamefulEeve
https://gfycat.com/GrossFluidHomalocephale
https://clips.twitch.tv/shadder2k/EnergeticMinkUnSane
https://gfycat.com/ShamelessFinishedHusky
https://gfycat.com/LividFragrantClam
https://www.youtube.com/watch?v=tXWR9WN4KaU&feature=youtu.be

some more stuff.

Source: https://www.reddit.com/r/Competitiveoverwatch/comments/5m9zf7/hook_20_opinions/dc1zutb/
"Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target."

Now this part is too much. Roadhog should NOT be penalized if he can actually hook as long as the player himself can see the target. If the hook target is on the players screen and VISIBLE on the time of hook impact, then Roadhog should be able to land the hook and if the hook lands you WILL get pulled to the Roadhog. That nerf is just a stupid excuse for people whining about "hook pulling through walls". It's a LATENCY issue, nothing more. Good job Blizzard, way to penalize a great hero to be a pile of garbage just because people are complaining about an effect caused by latency. People will start to abuse the breaking hook now.

06/01/2017 09:22Posted by amokK
https://gfycat.com/LividFragrantClam
Fix? Hardcore nerf imho.


This is exactly what I mean and why this is a game breaking change. R.I.P Roadhog.
05/01/2017 11:36Posted by Ex3CuTi0n3r
so you can't just hook someone, spin 180, and dump someone off a cliff


hmmmmm.....

https://gyazo.com/d0324712bf667b7869e7ba8d02927c66

Yup, clearly cant do that
05/01/2017 13:46Posted by Nihil
05/01/2017 12:43Posted by Ex3CuTi0n3r
I don't think the genji will be able to dash when the hook has landed

Dunno...after all, since McCree is able to flashbang you and Mei able to enter Cryofreez while hooked, or had even a Genji who dashed through me while i pulled him.....i could see that as a unlikely sidefeature.


As a player, who plays mostly Genji ( pelase don't look at my profile ;-; ), i've had plenty of situations like this and i have brokem them down to how it happens:
1: Genji dashes
2: He gets hooked mid-dash
3: Sometimes teh dash goes on, sometimes it doesn't, not sure how that works
4: after all that resolves, Genji is pulled infront of roadhog and is oneshotted.

Hope this gave a bit of insight.
Have a nice day.
06/01/2017 12:38Posted by Brady
05/01/2017 11:36Posted by Ex3CuTi0n3r
so you can't just hook someone, spin 180, and dump someone off a cliff

hmmmmm.....

https://gyazo.com/d0324712bf667b7869e7ba8d02927c66

Yup, clearly cant do that

That's not 180 tho. ;)

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