Custom Maps and Arcade

26 Jul 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules. Xordiah0 26 Jul 2010
05 Aug 2010 Inappropriate map content While players are encouraged to share the maps they create through, published maps are subject to review to ensure that they promote a fun and safe environment for all players. You can learn more about the StarCraft II content policy here: If a map is found to contain inappropriate content, it will be removed from and the map maker will be contacted via email. Should a player have any questions or concerns regarding a specific action, he or she is welcome to contact our support representatives by using the following web form: If you see a player-made map that contains inappropriate content, simply right click on the map image thumbnail under "Details" and then select the "Report this Content" option.Slorkuz0 05 Aug 2010
6d Why SC2 Editor < WC3 Editor Simply put = complicated and time-consuming. I decided to make a map today. A nice AOS but in the future. Then I got to the units and the triggers... It took me ten minutes of Google to find the tutorials for the job (I'm not a programmer and I can't code). Then, it took me 5-10 minutes to make a unit (soldiers, tanks, etc.) and then about 30 additional minutes to make them work right, so I made two in total. I thought I'd give them abilities, but seeing how much there is to learn, I quit. I did some basic terrain for half an hour and then moved on to the triggers. When I saw how many variables, properties, starting points, team settings, etc. there was, I loaded a campaign map to see how it works. I immediately called it a day. In other words, I wasted two hours of my time simply realizing how impossible to work with the galaxy editor is. In WarCraft i'd have made a working beta for 2 hours. I've played around and made a couple of my own maps on the WC3 editor and it wasn't discouragingly hard. Geez. Which brings me to a realization I had. You can say what you want about regions and popular maps, but the degree of sophistication of the Galaxy editor is no smaller factor in the lack of new custom maps. You see, in SC2 there is a minority of players who have studied programming and can work with the editor. They are there, writing tutorials and making FPS/TPS maps and RPG's and fancy things. Some of them made maps on the old World Editor, too, previously. They will probably keep making maps even if the next editor has even MORE buttons, fields and options. Then, there is the majority of casual players (like me) who try to make a custom unit and fail and can't make it work and quit. We were there in WC3 and we tried to make maps when bored and at the very least got custom heroes for WarChasers :). But now we can't make new maps because it's too hard. WarCraft3 (INCLUDING Frozen Throne, ofc) saw the highest number of custom maps ever made. StarCraft2, two years into release, looks dried up. Moreover, old maps, like the various Mauls, RingWars, still havent been even remade and I've seen calls to do so. Does the correlation between editor difficulty and lack of new interesting maps imply causation between editor difficulty and lack of new maps? I think yes. I'm sure Wintermaul and its spin-offs were made by casual mappers. I'm certain that TheAlternateFuture isn't on SC2 because I know that Holy Sausage (the maker) was not an expert programmer. Neither are GolluM[KoME] or Skullcrusher&Skullsmasher, who made and edited BFME and Silmarillion maps. Yet, casual mappers like them had ideas for new maps and improvements. Now we still have interesting maps, but they are so much fewer. I'm not saying that the people on SC2mapster are less creative, because it's not true. But I am saying that with the complexity of the new editor, only 10-20% of the mapper base of WC3 is even capable of implementing its ideas into maps (in the World Editor days there were no posts on forums saying "hey guys can some1 bring back map X from Brood War? It was so cool"). As a result Battlenet is receiving less - much less - player content than the old days. Maybe you'll argue that the maps made by casual mappers sucked. A lot of them did, yes, but they were built upon. The first BFME sucked, but Legend-Fire's version was the pinnacle of the RingWars class. Aeon of Strife wasn't a blockbuster, but DotA was based on it and DotA Allstars was based on DotA and it took off. So in other words, the editor is too complex and can't harness the input of casual mappers and and the player base loses.ApolloSoyuz4 6d
15 Mar Help with Night Of The Living III Hi I'm searching someone who could hele me with this achi + Here Comes the Hammer thx! :)Podwodny1 15 Mar
06 Mar Aiur chef - The heat is on achievement (solved) Hi guys, Could someone help me for this achievement please ? It's impossible to do it alone. :) It would be nice, you can add me Seenz#2322. Of course I can help in my turn (for this one or any other achievement). :) Thanks EDIT : I got it, thanks :)SeenZ1 06 Mar
02 Mar Looking for map maker, payed job Looking for a map maker to rebuild warcraft 3 risk revolution in starcraft 2 engine as accurate as possible. Payment will be negotiated. If you are skilled enough and you think you can get it done, message me on skype: curlyheadmvpCurlyHead1 02 Mar
28 Feb Troll Special Forces. I recently found this map, and I like it a lot. But I'm kinda stuck on just grinding, so I thought I would ask about a few things on here :-)! First of all, could someone name some of the easy achieves please? I know that you gain a significant power at the start of every match by having a lot of these, so I would really like to earn some of the easy ones :D. Secondly, these Diablo Lord of Terror things that are scattered throughout the map, do they do anything? Do they give you an achievement if you kill a specefic amount of them? Thanks for your time, and I hope someone can answer my questions :-)!PinkyPunky7 28 Feb
23 Feb Doomed Earth Revised Thread I couldn't find a Doomed Earth thread anywhere so I thought to make one where people can discuss the map. What nation has what advantages. What's the preferred Doomsday scenario. Whether you're for or against nukes, that sort of thing. Else if anyone could direct me to the propper thread feel free.MulletMan2 23 Feb
17 Feb Wings of Liberty Co-op Hello, I am looking for 2 players who have the time and skill to finish WoL campaign Co-op on Brutal with me, there is a series of maps that are for 3 players and it's basically the WoL campaign with research and unit/structure upgrades and all. We can schedule ahead of time up to a week/week and a half but the quicker the better. P.S The idea is to do the whole campaign with new accounts(so your old upgrades/research dont count) on brutal in one day or max 2 days.realityy0 17 Feb
17 Feb Making the minimap in editor bigger i might just be inexperienced but is there a way to make the minimap in the editor bigger and if so how? i am clicking and dragging at the line just under the map but nothing happensPhoenixTrow0 17 Feb
15 Feb Psycho mc´s the last stand dought Can anyone tell me where to find a guide on unlocking tauren comando hero on The Last Stand arcade game?DarkDama3 15 Feb
05 Feb Units models Hello everyone ! I'm thinking about trying to mess around with the Editor, and I have a quick question. Are all the units models available in editor ? Like the ones in the warchests, things like that, as I haven't brought them. Thanks !Deathmonolit1 05 Feb
03 Feb Tya's Maps Heya, I'm a pretty active mapper. I usually keep myself to myself but I figured it's probably time that I made a thread. I aim to keep my content updated monthly, and I aim to release one map per 2 months (these things take a long time to develop). I love feedback, so if you'd like to drop me some, I'd enjoy reading it. You can be sure I'll see it if it's sent to my mapping email; If you like my stuff and are mildly interested in when I update or publish new content, I set up a twitter account for that purpose; @TyaStarcraft I'm getting pretty hyped about my entry for the "Rock The Cabinet" Blizzard contest. I'm developing it live here; starcraft://map/2/159527 (must be logged in to EU) with daily updates as I build the map. So yeah, enjoy! Click your region below; StarCraft II will open and take you directly into the chosen game. Tya's Zerg Defense 3 Player - Team survival - Do you feel like defending zergs? No wait, killing zergs? starcraft://map/1/223329 - Americas starcraft://map/2/155029 - Europe starcraft://map/3/77289 - Korea & Taiwan starcraft://map/5/29241 - China starcraft://map/6/20540 - Southeast Asia Desert Strike HotS 3 vs 3 - Tug of War - EU's #1 arcade map for, like, ever. Soon celebrating one year at the top! starcraft://map/1/208271 - Americas starcraft://map/2/140436 - Europe starcraft://map/3/69942 - Korea & Taiwan starcraft://map/5/27191 - China starcraft://map/6/19073 - Southeast Asia Warships 3 vs 3 - Team hero arena - The first map to be highlighted by Blizzard. Or was it? Yes, yes it was. Also the winner of Blizzard's weekend of freedom contest. starcraft://map/1/210321 - Americas starcraft://map/2/104699 - Europe starcraft://map/3/70837 - Korea & Taiwan starcraft://map/5/22738 - China starcraft://map/6/19262 - Southeast Asia Spellbreak 5 vs 5 - Team hero arena - Do you like custom heroes and skillshots? No? What about hydralisks that shoot fireballs? starcraft://map/1/213384 - Americas starcraft://map/2/147824 - Europe starcraft://map/3/72389 - Korea & Taiwan starcraft://map/5/23855 - China starcraft://map/6/19539 - Southeast AsiaTya18 03 Feb
23 Jan looking for singleplayer campaigns in arcade?? Goodday dear Starcrafters.. i have a Question i'd like to ask i have been out of costum games for starcraft for some time and I do enjoy playing singleplayer fanmade campaigns but the most of those are started up via the mapeditor and i heard that there were campaign maps placed on the arcade. Now i have been looking under singleplayer but i don't know the names of those campaigns so i dont know what to look for. Could anyone who reads this give some or a name(s) of campaigns as id really would like to see what people made sofar... Thank you for your timeSturm3 23 Jan
16 Jan how do i run 64 bit i want to run the editor in 64 bit and i could before but now i am unable to find an option for it and it runs in 32 bit.andreasasp0 16 Jan
15 Jan Searching Arcade All Units (also unused) Hi gamers, I'm searching an arcade where I can play (like a skirmish) with all units (sc2 and remastered), unique units (leviathan, odin, mothership) and unused units like the warhound and others. Someone knows If there is an arcade like this? I searched a lot, but I didn't find it. Thanks to all for help me ^_^BeerKiller1 15 Jan
15 Jan Patch has broken updating map I have been updating Gem TD quite happily up until the patch which installed for me last night. I have since been unable to change more than one thing in data or triggers at a time. I am having to load, make one change, save, close map, re-open and repeat. I checked if it was me breaking something but I've loaded versions all the way back to 2013 and all with the same outcome. If I remove the line it states is causing the issue it just calls another line as the same issue. When the map loads it now gives this: [11/15/2017 6:39:18 PM] Warning: Cutscenes: Command was thrown out due to data being invalid [11/15/2017 6:39:26 PM] Warning: XML: GameData\LightData.xml(15,13) : Core: invalid object type identification Source: Maps/Gem TD/Gem TD(Unprotected)1.1.SC2Map Entry: Char Scope: CLight.SLightInfo Field: ToDInfoArray[0].Param[0] [11/15/2017 6:41:21 PM] Warning: Missing string: EDSTR_WARNING_FUNCTIONOUTSIDECONTEXT [11/15/2017 6:41:21 PM] Warning: Missing string: EDSTR_WARNING_FUNCTIONOUTSIDEPickEachPlayerInGroup [11/15/2017 6:41:21 PM] Warning: EDSTR_WARNING_FUNCTIONOUTSIDEPickEachPlayerInGroup Then when I try to save I get this: Script failed to compile: Syntax error (See Trigger Editor for more details) Neither were an issue until the patch, so I know it's the patch that's caused this. Please rectify this Blizzard! :(Brownin5 15 Jan
15 Jan Problems with publishing maps. Hi, I recently downloaded StarCraft II for free. I then tried to publish 2 maps I have created. The editor told me I cannot publish without first purchasing any StarCraft II content. So after purchasing a mission pack for £35 it now tells me... "This Blizzard account has no StarCraft II character associated with it. Please log in from the game first to create a character, then try again." I already have a character created. What am I doing wrong? Cheers.MuchoGrande2 15 Jan
13 Jan Patch 4.0 caused a good arcade map to break Hello. Patch 4.0 seems to have broken arcade map: eras zombie invasion. The game is filled with overlords which shouldn't be there. People keep pming me and asking why it's broken ect.. it was kind of a popular game. I was wondering if there is anything that can be done? I don't know if the mapper will return(already tried contacting him, and the game hasn't been updated for about a year).SiDeWiNdEr16 13 Jan
13 Jan A believable way of blocking air units A good way to block flying units from flying over sudden areas ?!? It is not that I don't know how to block air units, I do however... I want to make it believable so not that they get stuck in mid air at nothing. - hills (don't get high enough) - trees (they won't block enough to give you the idea of) - lava (wouldn't make sense to fly over it) (yet ingame ^ it doesn't feel right either to block them from flying over it) Anyone maybe has an idea about how to make this believable?Desperado2 13 Jan
02 Jan A Mod I Played Broken For A Year, Can Someone Fix It? Good day, a map I used to like to play solo has been broken for at least a year now if not 2 years, it's name is ''Racing Tower Defense 0.22'' when I try to start the game in my bookmarks it gives the error ''ATTRIBCACHE_CORRUPT_MAP'' so instead I tried playing it through the editor by starting the map, it starts but editor displays several errors, then when in game placing down a tower works but gives a error message, furthermore the sell tower function doesn't work, more accurate to say that option can't be found on the towers anymore, when I look at data the towers do seem to have a salvage/refund option but it doesn't appear in the game but since I don't have any experience with the editor at all I have no clue how to go about even fixing anything so was wondering if someone else could fix it?havikryan0 02 Jan
02 Jan Can I fix someone else's broken arcade game? Hello. A very good arcade game(eras zombie invasion) was broken by patch 4.0 about a month and a half ago. Many people enjoyed playing it, and really miss it. The mapper hasn't been around for a long time. I know blizzard doesn't have the time to fix arcade games, but Is it possible for me to go in and fix it? Lots of people would appreciate it. Apparently it's an easy 10 second fix. Thanks.SiDeWiNdEr3 02 Jan
21 Dec Star Jeweled: AI is completely broken I started 4 Arcade Games of Star Jeweled today and in all of them the AI did straight up nothing. I opened a 2v2 lobby and added only one AI making it a 1v1 in an unkonventional way. That seems to consistently reproduce the error for me. Yesterday everything was working just fine.Urnoob1 21 Dec
14 Dec Arcades on different servers Hi guys! Is it possible to play an arcade game I found on Na server, but on EU for example?YamatoSC2 14 Dec
14 Dec Map Review Feedback Suggestion Would it be possible to allow mapmakers to respond to, or simply mark that they have addressed the feedback of of poor map review? Many mappers are forced to re-release their projects, because an early release with bugs brought a dozen low reviews, crippling their possible playerbase. Nothing feels worse for a mapper than to see a 1 star review from years ago, that has been addressed, years ago. Someone interested in a game might read a poor review, and chose not to play the game, under the assumption that the problems have not been corrected. From a "Blizzard, we want to be social media" point of view, look at how Facebook adding "reply to a reply" (And reddit) has greatly increased the commentary on the sites. Allowing player discussions in the reviews, could improve player turn out.Glorn3 14 Dec
14 Dec Look mother !@#$er game operators and developers: Read this article attentively: I given you money and bought SC II for having fun (so not for being mad by your noob customers). But there is no fun for me (so I am experienced player). Because you match always experienced players with your mother !@#$er noob customers in Desert Strike HOTS arcade game by using random matchmaking (So your noob customers are mother %^-*er like you too. Becuase they join always a lobby named "NO GAS NOOB, NO NOOB" and they like to make experienced players mad. There is no way to prevent your mother !@#$er noob customers). You banned me many times for abusing your mother %^-*er noob customers (I think you make mad your experienced customers intentionally. So you ban your experienced customers first then sell account again. So you earn a lot of money like that). Also I told this problem to TYA nicknamed mother !@#$er game developer of DS arcade game on his forum. He do nothing too. So you do nothing since 3 years for fixing this problem despite I told you many times. You force experienced players to play DS with your noob customers and make them mad. Give my money back (Refund me) or fix this problem. I will continue to insult&abuse all of you when I see noob customer in my team (and tell everyone what you are) till fix this problem or refund me. I remember you that I give you money for having fun. Not for being mad.cHroMe8 14 Dec
14 Dec Published map game speed Setting Game Speed to 'Normal' Locked in Game variants does not work on published map. It justs turns back to faster and messes up my scripts. Any fix for this?MrKiller2 14 Dec
14 Dec Change Team Color for different units? hello there I try to create different units with different colors for "Player 1". In WC3 Editor it was so easy. Choose Unit, change Team Color Green. Choose another Unit, change Team Color Blue. Both of them were played for "Player 1". In SC2 Editor I can't find this option. So what I try/want is 3 Marines with different color. "Green" "Blue" "Yellow" for "Player 1". I have been trying the solution for a long time... I hope you guys can help me. You would make me very happy.zartek2 14 Dec
04 Dec 15 PLAYER FFA Hello, I am looking for a 15 Player FFA map, is there currently a working one? And for my second question: How do you update old maps to the newest Version of LotV? I mean basically the meta you have when playing ranked.PaddyBuddy0 04 Dec
01 Dec Star Battle Omega Looking for a MOBA and some crazy spaceships action? This arcade is for you! The map's been there for over 5 years, its owner, zedu went away and a group of developpers have taken the work over. Either you be a casual player, a tryharder, a competitive player, you will find your place in this amazing game! Want to learn more about Star Battle Omega? Want to make friends? Want to get involved in remaking the huge competitive scene it once was? Join our in-game channel: Official Star Battle Group Join our discord: Have some questions to ask? Add me to your contacts: OGKush#2823 Warning, the abuse of laser upgrades can be harmful to your health.OGKush1 01 Dec
25 Nov "Has elected not to join the lobby" Whenever i make a lobby for any game only 1/15 players or so ever get passed the pending. I doubt it's that many players declining the download process becouse i've only ever seen this in my lobbies. It takes ages to make any custom game for me becouse if this, chat just spammed with elected to not join the lobby. It has to be some sort of bug, anyone seen anything like this? Solutions?STAIGZOR0 25 Nov
16 Nov CONGRATS YOU *FIXED* ARCADE Good job Blizzard, you ruined arcade. The only map anyone plays is Desert Strike and now its stupid how we have to join and create games. Where the he'll did our 'Join Game' button go? Seriously this is so stupid. Someone should be fired for this retarded design.GeneralRico3 16 Nov
15 Nov How can I save a custom game (2.0.4)? Since I've installed the new patch I can't save/load a custom game against the Ai anymore. Can somebody help me, please. Before I could press the escape button during a custom game and click on the save button... Thanks for your help! ReduanPeacemaker4 15 Nov
15 Nov Lottery Defence broken Lottery Defence is broken since the update yesterday. Please FixSchrippe1 15 Nov
13 Nov Where has 'Trapped in Hell 1.2" gone? A couple of days ago I could start custom games with this map, but now if I pick it from my recently used maps list, it tells me that the map might have been removed. I'm also not seeing it at all on the current custom games list (some people have taken to playing the "Trapped in Hel" [sic] map). Hopefully I've posted this in the correct forum, apologies if I've made a mistake.moose1 13 Nov
10 Nov Aiur Chef missing I cannot find the Aiur Chef game in the arcade however it is said that you can still acess it if you have a bookmark link. Does anyone have a bookmark link and where do you post it?StarGoat3 10 Nov
09 Nov Data Losed the power gowed away i played some transpace fortest i was lvl 73 and i wont solo first 3 dificultes how i regeted on the pc all mine progres from he map goed pls regive metitanwarior0 09 Nov
09 Nov Question about actors Hi. I am very new to the editor so this may be a very stupid question but here we go. I have tried to watch tutorials to learn, also I have searched the forum but I didnt get it. So my problem is that I have watched a video that explained how I could create custom units. They said that I had to create an actor and then use the token bla bla to "link" it. First time I did it, I made it succsessfull. Here is what it showed like I could easily link the unit (a modified marauder) to the actor and it was boom done. But then I tried to create a structure (spawning house), and the token thing went like this: I have no idea how I should link the actor to my unit. I would love to see response. Also schreenshots are appriceated because im very new to this part of the editor. thanks for reading. SORRY I DIDNT MEAN TO DOUBBLE POSTMAXimumPain1 09 Nov
07 Nov Zombie World: Legacy - ban discussion This post was made because of the disappearance of the 'Zombie World: Legacy' map from the Arcade. I am a returning player to SCII Arcade and the Zombie World maps and did not know what was going on. A lot of players (including me) are very sad to see the map be deleted without any notice or explanation. Following the reviews section of the remaining maps, it seems that the community around the Zombie World Arcade maps (Zombie World: Original, Zombie World and Zombie World: Legacy) is in an uproar right now, with players taking sides and reporting others left and right. From what I could gather from the posts is that 'Zombie World: Legacy' was a remake of 'Zombie World' and the latter is a remake of 'Zombie World: Original'. It seems that 'Zombie World: Legacy' has been banned for being a "stolen copy", although the details on how and why are not very clear.Scarecrow0 07 Nov
02 Nov the data editor is too difficult i have been trying to create cusom factions but the complicated nature of the data editor wears me out after less than an hour. some times stuff just vanish as well. the models for example is not as well named in the data editor compared to the object editor in warcraft 3. the requirement to create new buttons makes the editor overly difficult. the warcraft 3 object editor by comparison had tool tips on the units that could be used. each unit could have a box that say uses button and if true tool tips and icons is specified in a button but if false tooltips and icons is specified on the unit itself. that will streamline the editor without taking away its power. another area that could be streamlined is weapons, by applying the same type of true or false statement.andreasasp0 02 Nov
30 Oct A suggestion to Blizzard to stop custom map banning Dear Blizzard, dear users, I would hereby like to suggest, that you, Blizzard, should start taking action against the abusive, excessive and often arbitrary banning that has swept over the custom maps sector lately. This could either be to remove the "GetPlayerHandle" function in the Galaxy editor, or to view User banning as a reportable inappropriate content. I would also like to invite any people who do or don't feel the same way to add their contribution. Long explanation / arguments follow: Background: As many of you may know, all players in Starcraft II have a so-called Player ID (or also called "handle"). This handle uniquely identifies your account on Starcraft II and doesn't change even when your account name is altered. Since custom map authors have access to this player ID (via a function in the Galaxy Editor script language called "GetPlayerHandle"), this has given rise to a practice that is gaining more and more popularity: The (sometimes temporary, but more often) permanent banning of players which the map authors and sometimes a policing band of chosen "moderators" deem deviant. This works by identifying the player in-game, and reading out his player ID, as mentioned above. If the map author or the moderators wish to see this player removed, they add his Player ID to a list in the map. When the map loads, a script checks if a player with the "banned" IDs is playing, and if so, kicks the player (i.e. causes him a "Defeat!" message), thus effectively banning the player from the custom map. This practice is only revocable by the map author, and cannot be circumvented or challenged by the player, who is now either forced to humiliatingly accept his being banned and never play the map again or to buy a new Starcraft II game to get a new account and start fresh. My position: The reason why I make this suggestion is that I deem this practice highly opposed to the fun and enjoyable gaming environment that we have gotten used to around Blizzard games. Blizzard, it is true, bans people, but only for grave offenses which will disrupt the smooth experience on the net. Things such as proven cheating, excessive harassing, racism, etc. Even so, Blizzard doesn't ban players on simple suspicion. If they do ban someone, they have a reason and the necessary evidence to back this up. This is why Blizzard monitors the users' computer for running known cheating software and hacks. The problem with the custom maps banning is that now, Map makers see themselves as judge, jury and executioners of their own small kingdoms, and many have demonstrated that they will punish people for whatever reasons they deem fit, even if these reasons are as low as personal pride or victimless crimes. This has lead to scores of players being banned for no good reason, and thus stopped them from playing the maps they like best. For some, who, like me, do not play Melee anymore, this kills all the fun in Starcraft II. Supposed arguments in favor of custom map banning, and why I deem them wrong: The typical reasons given by map authors for banning players are: Trolling, abusing a known bug (i.e. "cheating"), attempting to ruin the game for the other players (this can extend to as far as simply leaving before the game officially ends) or intentionally modifying the bank files which store the information which is loaded at the start of the map. (For instance: How many creeps you have killed in a tower defense, or what level your character has in an RPG). Let us consider these offenses Trolling is too broad a term on which basis to ban people on. Blizzard, which has a very firm policy on warning and banning players is well aware of this and doesn't ban players solely for trolling. (especially since one person's troll is another person's ignorance). Abusing a known bug is not an excuse for banning players for life either. Banning players who have found a way to work a badly coded system is cheap and bad practice. This is often justified with saying that this is "cheating". But here, cheating strongly depends on interpretation. If, for example, one Tower in a TD game is known to be too strong, some would even classify this as cheating, while others see it as skill. Players attempting to ruin the game for others are not much more than trolls. If this is a concern, a better and fairer approach is to insert a "kickvote mechanism" into the map, where the users currently playing the map, which are, after all, the only ones affected, can democratically vote to kick this player once from the map (not for life!). Such offenses do not constitute a legitimate excuse for banning players for life. Bank file hacking is the ONE area where many map makers see red cloth as soon as they see it happen and charge it like a wild bull. This anger, however, is not understanable to me. In many cases modifying a bank file is a victimless crime, since it provides the player with nothing more than another character or builder model, and perhaps a special title in the name. Take, for instance, Squadron TD: On europe the most played map at the moment. What exactly is the great use of having prestige level 10? None, since a bad player will still lose. Usually, modifying a bank file provides a player with no advantage over his fellow players whatsoever, except fancy symbols, titles and models. The permanent banning of those players who do not want to waste hundreds or thousands of hours for petty titles is still way beyond proportion, and the felt hurt in the pride of the map authors is also not a good argument for such excessive punishments. To further worsen this, all of these "offenses" are always subject to interpretation, and not always readily provable. Trolling and abusing a known bug are easy to prove through a replay, but some players do not see their behavior as trolling or bug abusing. Also, a player who ruins the game didn't necessarily intend so himself, and a modified bank file is not always easy to discern from a legitimate one. Thus, some map authors (not all, thank goodness) have taken to a dictatorial approach and simply, when thinking they have spotted an offense, assume an accused player guilty by default. Guilty until proven innocent, the worst system of law ever implemented. And of course, it is up to the player to prove his own innocence. Failing that, which it usually does, the player is simply banned, while the map maker congratulates himself and any moderators that helped him for a job well done. This leads to a huge amount of "collateral" damage: Players which have done no wrong, and yet are still banned for not being able to prove their own innocence. One example where this behavior has been brought to an art form is banning players for supposedly modifying their bank files. The argument usually goes: "You have too many levels! Nobody I know can level up that fast! You must be banned!" I am sure it will be agreed that this is not a very sophisticated or fair approach, especially to the great number of players who actually have reached this status by themselves, without any modifying of bank files. Some map authors assume to be extraordinarily fair by ruling on sentences and only making the ban for a certain amount of time. This, however, again is left to the authors' discretion. In principle, any map author can ban any person for any time period for any reason he deems fit. Another argument often put forth in favor of this banning mania, is that players cheating, harassing and insulting other players should be banned. I agree, but these map makers fail to notice that it is not their job to police the That is Blizzard's job. Map makers who endorse or even practice this banning behavior are actually doing a job for which, in my opinion, they have neither authority nor mandate. If a player visibly cheats through an external program, the person to address is a Blizzard support member, not the creator of a custom map. There is a certain arrogance to the various map authors for simply taking up the job of Blizzard in policing the custom game sector. In conclusion: I have had numerous talks with advocates of custom map banning, and have failed to discern even one argument which justifies the unlicensed, permanent banning of guiltless players by private map authors. I also think that Blizzard should not simply allow Map authors, for who it generously provides server space and bandwidth, every whim. For comparison: Nexus Word Wars was, at one time, banned from the custom games section because it contained a religious word in its internal dictionary. This shows to me that Blizzard does take threats to a fun custom maps experience (through the maps it hosts and also owns, by license agreement, if I am not mistaken) very seriously. I only humbly suggest that Blizzard take this also seriously, as it is, at least for me, far more offensive than the prevalance of religious terms in custom maps. In Melee games, users are not allowed to police and ban other users. The only right they have is to report other players. In a sense, all users are equal. Blizzard thus should not, I think, allow a few overzealous map authors (who are also just normal users and do not and should not have any privileged status) to ruin the custom game experience for the great scores of players they ban. It is my firm belief that Blizzard should take to such arrogant, undeserved and patronizing behavior the same stand it does to a map author who inserts harassing or discriminatory content into his map, which is to not tolerate it, and take measures against it. Thank youOuguiya12 30 Oct
29 Oct SORRY I accidentaly doubble posted im so sorry I accidently doubble posted please ignore thisMAXimumPain0 29 Oct
29 Oct How to make no limit units? Hi I was just wondering, im trying to make it so that you have infinity units, that no supplies gets taken when spawning an unit OR that you have like 999999 unit limitations. Ive been searching for tutorials online and I have searched for other topics, but I cant find any. Do you know how to do this? If so, please explain here :) Also this is my first post ever here, I thought this forum was the most appropriate for this kind of topic. Am I wrong?MAXimumPain4 29 Oct
29 Oct Starcraft II editor - Engineering bay flying sideway?! Hi all, As we all know engineering bay lost its lift off ability. However it is possible to bring it back with the help of editor. My only question is how to make it fly straight? You can clearly see where the structure has engines and wheres the front. So why after lifting off it moves with its right side forward? How to fix this?DrGreen5 29 Oct
28 Oct Custom buttons not working Hey.. I have a stupid problem. My custom buttons don't work. First I created a totally new button. Then I put it to a building's command for just switching for command cards (like workers change command cards when choosing a structure to be built), but the button never showed up. I tried to change everything I found from the data editor, and look at other buttons how they were made, and everything seemed okay, yet it didn't appear in-game. Then I tried to copy an existing button and just changing it to look like I wanted it and this either didn't work. Though I've done it this way before, I can't figure out why it's not working now. What possibly could go wrong with this?Butcher13 28 Oct
21 Oct Editor Naming Conventions I'm new to the map editor, but not new to programming. When programming I'm used to following rules like software patterns and naming conventions so my code is easily understood by other developers. But are there any naming conventions for things like regions, triggers and variables in the editor? I know it doesn't matter much when you're starting out and only have like 2 variables for the entire map, but I'd like to get some good habits so my later maps with maybe 100+ variables will still be understandable.WNxManiacMan0 21 Oct
21 Oct Arcade search doesn't seem to work properly When I used to search for the term "tow" in the arcade, it used to bring up several results for tower defence games like squadron TD, Bardocks TD, Tower defence tycoon. Now in then new custom games search it regularly returns no results but yet I can see squadron TD games in the list. Sometimes I type the "Sqa" and still get no results even though there are definitely games in the list! Other times it does find them. It just doesn't seem to search reliably. Perhaps the games in the list have gone but either way it is harder to find a game now for whatever reason.WÒÓKiEMAGiC2 21 Oct
13 Oct Looking for some help to build a new Micro Tournament Hey boys and girls, im a big fan of morrows old map 'Micro Tournament', but the problem is, its way out of date. So im up to build a new one, which is a nice and new lotv version. I think theres so much potential, esspacially with disruptor and ravager... I started to build a map like a half year ago, but its like the basic things work 90% of the time (rest is bugged^^). but i saw, that its a lot of work and im a noob at the editor. So if you like it too, have some passion and maybe have some experience at the map editor mail me pls ! Greetings, ReddyGeneralReddy0 13 Oct
13 Oct Co-op commanders in arcade map Will blizzard ever implement support for commanders in arcade maps, similar with how co-op handles it (including restricting to bought commanders, mastery etc.)?Celestialray0 13 Oct
10 Oct BNet Authentication down Hey guys, just wanted to get to work on a map i've been wanting to make, however auth tells me that bnet is down at the moment. Can anyone verify - so i can be sure its not on my end. Thanks in advance for anybody who helps out!TrisZeroX0 10 Oct