Community Update - March 12

StarCraft II General
Greetings!

After an epic final and an emotional championship ceremony at IEM Katowice, we got to witness soO take home a championship win! It was an uphill battle as he started the series being down 0–2, but in the end, he pulled it off and came through with a victory. Congratulations to soO!

Speaking of IEM, we saw a lot of cool strategies employed throughout the tournament, including Gumiho’s Battle Mech, as well as the subject of our first discussion topic: Nydus Worms.

Nydus Network/Nydus Worm
  • Nydus Worms will now have 3 armor instead of 5 armor when emerging.

While we love seeing some of the new strategies involving the Nydus Worm in action, we feel it can sometimes take too much of a commitment to stop a Worm from emerging even if the defender spots it right away. To help remedy this, we’re reducing the Nydus Worms’ armor while they emerge to give small groups of basic units—like Zerglings, Zealots, and Marines—an easier time taking them out, provided they discover them within a reasonable time frame. At the same time, we’d still like to keep some of its bonus armor intact to preserve its resilience against worker pulls.

Forge/Cybernetics Core
  • Level 1 upgrade times increased by 15 seconds.
  • Level 2 upgrade times increased by 18 seconds.
  • Level 3 upgrade times increased by 22 seconds.

Over the past few months, we’ve been following discussions within the community surrounding the TvP matchup, much of it centered around Protoss’s ability to build an upgrade advantage over Terran. To address this, we’d like to reduce the windows in which Protoss are able to gain that advantage over Terran by increasing the Protoss upgrade durations. As upgrades have historically been particularly impactful, we’ll be keeping a close eye on this change.

Our current plan is to release these changes to live servers on Monday, March 25. However, in order to give players ample practice time, these changes will be available for testing on the Testing tab and the Balance Test mod starting today . As always, let us know your thoughts!
Yes, make the Zerg unbeatable again. Sounds logical...
How about we stop nerfing zerg for a while? At least for a while...

I mean Balance team would give Zerg something, and than take it away immediately,

More importantly we have to remember this is a nerf in actuality this was after making nydus attackable before it exsisted and now you are re-nerfing it.

And there is a huge double standard here, this is not the case for terran at all, back when Patch 3.8.0 siege tank get immense buffs and these buffs were followed by Ultralisk armor nerfs, so siege tank 1 shotting AOE ling bane is never re-visited. And it furter enhanced with Ultralisk nerfs. "The buff mentioned is: Health increased from 160 to 175.
Damage in Siege Mode increased from 35 (+15 vs armored) to 40 (+30 vs armored)."


Same with Broodlord once 11 range BL nerfed to range 10 with "reasoning" making it same range with Thor, which made no sense in terms of tech path or the accessiblity of the units nor the cost of them. but still it has been nerfed never to be reverted and than Thors recently got a buff making its range 11 which out ranges every zerg unit in the game even the highest level like BL and it also out ranges every protoss air to ground units as well.

Most important of all when terran has several thors vipers cannot abduct and get insta killed with thors auto-attack.

Above all this Terrans ghost buffed as well these are all indirect nerfs to zergs late game, and now Terran are zerg are on equal footing in late game, which makes no sense cause terran is the agressor in the match up and they dictate the pace of the game while zerg trying to survive to hive, wheras surviving to hive makes nothing anymore....

Zerg recived; Nerf after nerf, Broodlord(multiple nerfs), ultralisk(multiple nerfs), hydralisk(multiple nerfs), infestor(multiple nerfs and fungal still doesnt stop or disable all abilities), nydus(multiple nerfs). Creep nerf, Queen nerf, Roach regen nerf(LUL, yes roach... nerfed the worst unit in the game)

This double standard is hurting, Playing zerg feels bad, it feels like being trapped on creep all zerg units are super glued to creep and zerg has no agressive options before upgrading every unit for speed, we need zergling speed, baneling speed, hydra speed, roach speed, ultralisk speed, overlord speed, Lurker speed......

Every zerg unit is super slow untill we have all the upgrades and cover half of the map with creep... and Even with all the upgrades and on creep Zerg units except zergling, cannot catch most units of other races. For Example Zealots move at 4,13 and Hydras move 3,94 ?! It makes no sense that zealts are more mobile untis than Hydralisks or ravagers, ravagers move with 3,85 A speed upgraded banshee moves at 5,25 where as a speed upgraded overseer is 4,72. There are many more examples like this

At least revert thor range or buff viper's Blinding cloud and abduct range cause now Thor auto attack on its own countering Zerg hive, Tanks countering Ultras hardcore, its at a depressing state. Please consider adjustments.

Things i mentioned are not about this nydus change, its about a attitude against zerg and constantly nerfing it piece by piece every patch and taking away an agressive option from zerg hurts because of all the speed issues i mentioned.
This update won't change any of the current issues of balance; TvP macro game is too heavily P favored ? Well the increase of time search just buff the allin terran style while potentially breaking the PvZ.

Nydus will still be spamed it needs a cost increased or a cd between 2 worms.
15/03/2019 09:02Posted by llllllllllll
How about we stop nerfing zerg for a while? At least for a while...

I mean Balance team would give Zerg something, and than take it away immediately,

More importantly we have to remember this is a nerf in actuality this was after making nydus attackable before it exsisted and now you are re-nerfing it.

And there is a huge double standard here, this is not the case for terran at all, back when Patch 3.8.0 siege tank get immense buffs and these buffs were followed by Ultralisk armor nerfs, so siege tank 1 shotting AOE ling bane is never re-visited. And it furter enhanced with Ultralisk nerfs. "The buff mentioned is: Health increased from 160 to 175.
Damage in Siege Mode increased from 35 (+15 vs armored) to 40 (+30 vs armored)."


Same with Broodlord once 11 range BL nerfed to range 10 with "reasoning" making it same range with Thor, which made no sense in terms of tech path or the accessiblity of the units nor the cost of them. but still it has been nerfed never to be reverted and than Thors recently got a buff making its range 11 which out ranges every zerg unit in the game even the highest level like BL and it also out ranges every protoss air to ground units as well.

Most important of all when terran has several thors vipers cannot abduct and get insta killed with thors auto-attack.

Above all this Terrans ghost buffed as well these are all indirect nerfs to zergs late game, and now Terran are zerg are on equal footing in late game, which makes no sense cause terran is the agressor in the match up and they dictate the pace of the game while zerg trying to survive to hive, wheras surviving to hive makes nothing anymore....

Zerg recived; Nerf after nerf, Broodlord(multiple nerfs), ultralisk(multiple nerfs), hydralisk(multiple nerfs), infestor(multiple nerfs and fungal still doesnt stop or disable all abilities), nydus(multiple nerfs). Creep nerf, Queen nerf, Roach regen nerf(LUL, yes roach... nerfed the worst unit in the game)

This double standard is hurting, Playing zerg feels bad, it feels like being trapped on creep all zerg units are super glued to creep and zerg has no agressive options before upgrading every unit for speed, we need zergling speed, baneling speed, hydra speed, roach speed, ultralisk speed, overlord speed, Lurker speed......

Every zerg unit is super slow untill we have all the upgrades and cover half of the map with creep... and Even with all the upgrades and on creep Zerg units except zergling, cannot catch most units of other races. For Example Zealots move at 4,13 and Hydras move 3,94 ?! It makes no sense that zealts are more mobile untis than Hydralisks or ravagers, ravagers move with 3,85 A speed upgraded banshee moves at 5,25 where as a speed upgraded overseer is 4,72. There are many more examples like this

At least revert thor range or buff viper's Blinding cloud and abduct range cause now Thor auto attack on its own countering Zerg hive, Tanks countering Ultras hardcore, its at a depressing state. Please consider adjustments.

Things i mentioned are not about this nydus change, its about a attitude against zerg and constantly nerfing it piece by piece every patch and taking away an agressive option from zerg hurts because of all the speed issues i mentioned.


Nerfs after nerfs ? you forget the stupid buff of hydras life AND attack speed, ultra have been buffed with the speed increase. Roach the worst unit of the game ? Lmao. Nydus is currently in a no brain stade where you can spam it. Crackling run bye is a nightmare for both Toss and terrans.

The tank immense buff as you say was here to compensate the suppression of the tankivac which is an immense nerf.

Sound like you just want the game back to the stade of early lotv where a terran not killing zerg in the 15 first minutes was instant gg no re AND in addition with better zerg early game.

Join the Conversation

Return to Forum