Pathing / Partitioning maps

Custom Maps and Arcade
So in older editors, I could just remove parts of the maps, so that there were for all intendes and purposes, not part of the playable map.

It seems this has now been split up in dozens of different types of vision, pathing etc. (which is what makes the SC2 editor more powerful [a complete waste of most people's time]).

I just want to split the map into 3 parts, whereas units cannot go from one part into the other without triggers under any circumstances. Any suggestions what the most effective way of doing this would be?
Could the Trigger Action Set playable map area and stick in the regions you want to be active work?

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