Footstep Sound

Custom Maps and Arcade
Hello there!
I'm trying to have my hero play different sounds when moving, depending on what terrain it's currently on.

I've got it working so far using model events and model swapping to switch sound when in different regions.
But this is starting to turn into a problem as the map gets bigger.

Is it possible to use physics materials or something to determine what sound to play? (Dirt, wood, stone, sand, etc.)

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