Mutation idea

Multiplayer Discussion
Hey guys.

This is an economy based mutation.
The idea is basically this:
- THERE ARE NO MINERALS on bases or expansions, Vespene geysers are EMPTY.
- both players start with 3000 minerals (the number is an example).
- you get more money by killing your enemies. Hybrids are the jackpot **cha-ching**
- bonus objectives also give you money.
- all races have the option to SALVAGE their buildings (normal buildings and all base defences).
- buildings are 10% cheaper, for example.
- option to sacrifice workers for money, since this mutation would make them nearly worthless, apart from building things.

I think this could be a good alternative to Slim Pickings and Micro Transactions

Thanks for reading.
Your thoughts?

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