But you better to ask Warcraft 3 vs Starcraft!! Starcraft 2 is much better improved and new game opposite warcraft 3 is old game!
Starcraft 2 is a very macro intensive game.
That's pretty much the big difference.
You can do both in either game, but the one definitely takes the lead in importance over the other.
Personally I like Warcraft 3 more, I found it to be easier for me and more fun.
Warcraft 3 is a very micro intensive game.
Starcraft 2 is a very macro intensive game.
True, I like warcraft less though, and that's just my opinion I just hate that there is like endless amount of unique cheezy all-ins. Take an expansion and you're dead, guess its partly because every map was badly designed for defensive purposes and there were so few defensive units early game (sentries etc.) And stationary units like turrets were bad because maps were so open wide that you had to make like a milion of them to defend your base.
So the only way to defend was to make aggressive units and if you are gonna make those you might as well make more and push out an all-in.
I like the playstyle of SC2 more though. I've replayed Warcraft 3 a few times since 2010, and my reaction was always "move you damn unit! why do you keep bumping into your friends like that?"
Starcraft 2 gave me a nervous breackdown.
Still like Starcraft 2 more than WC3. If only because of the graphics.
1. No heroes
2. Pro replays I tend to find quite boring as no action really occurs untill about the 8 minute mark in a lot of pro replays I've watched. Players tend to "macro up" which is just boring to watch as a third or forth expo goes down with a few skirmishes here and there. Then one huge deciding battle and it's gg :(
3.No rpg elements (spells, npc creeps, hireable mercs, potions, magic, summons etc
4. Massively macro ( whats the point microing individual units in such high food armies anyway?)
5. Grubby gets pwned (yes orc fanboy :P )
There are some real balance issues at high pro level play and the meta game is all but finished but for my skill level there is still room for inovation or 'off the wall' strats.
All I can think of for now. I'm just hoping Blizzard will continue development for Warcraft series but how likely is that with their holy trinity of solid cash cows, WOW, Starcraft II and Diablo III. I still hold hope and in the meantime still play online as getting a decent game on Northrend is still possible with minimal wait times. ;)
This is only because the pro leagues all died except for china.
Not true for all races surely?
Blizshouter is still representing warcraft 3 shoutcasts on youtube with a few other notables (come back Chumpesque!)
Well, anyway. Most of those things you listed are exagerrations or actually have benefits. For example, heroes made the game extremely overcentred. Right now Zerg players overrely on the Infestor but at least the other two races have a wider variety of strategies and gameplay styles and the whole game doesn't come down to single units.
The game has less micro but it definately matters, micro makes a differance in each engagement and high food armies or not, there is a point to micromanagement.
RPG elements? WC3 had RPG elements?
And in pro leagues there are often a lot of engagements and different things happening, wc3 is all about the damn heroes.
Once I managed to nuke this guy and the Ghost was later slaughtered by SCV's. It was so tragic.
That's about the degree of RPG elements a game needs. When you care about a unit, like a banshee or a particular medivac -full squad, rather than have that unit just be pivotal to the gameplay entirely.
Also it's not like the items system in WC3 wasn't overly simplistic and meaningless.
SC2 promised (and failed) to deliver the same custom game experience as wc3.
Make no mistake people SC2 is that is all about the ladder and even then it sort of failed compared to wc3 (which hade automated tournaments promoting more play, where as here we have a ladder point system that actully makes you want to play LESS).
24/11/2012 00:48Posted by AlexOdhinConsist of a story, action and most of the things happening being centered on a specific character. However WCIII not only takes RPG in but also provides battalion strategy.
In a character-driven plot like HotS or WoL that's great, it gives immersion and makes you care more. In day to day gameplay, do you ever really remember the name of your Archmage?
I only remember Conjurus Rex because the name sounds like Tyrannosaurus Rex.