StarTools is a collection of custom-built plugins for 3ds Max 2011 which comprise the very tools that the StarCraft II Art Team uses to create all of the models in the game. With these tools, 3D artists can create textured and animated 3D models for StarCraft II custom mods, complete with all of the shader materials and particle effects available to the development team.
Requirements to participate in the StarTools Beta:
- 3ds Max 2011
- Experience in 3D modeling and/or animation
- Texture or photo editing software able to save .tga files
The initial Closed Beta release will be limited to a select group of testers chosen out of this forum thread, and expanded testing will be ongoing during the remainder of the StarCraft II:HotS Beta. Once validated, the official release of StarTools will coincide with the 2.0 version of StarCraft II and will be available to both Wings of Liberty and Heart of the Swarm owners.
If you meet the requirements stated above and you’d like to help test StarTools, please reply to this thread to opt-in.
I'm the representor of the eXtreme Game Modmaking community (xgm.ru) the largest russian community of modmakers (31k+ registered users), which is producing modifications, maps and models for games created by Blizzard Entertainment. Also I'm the leader of WCR project, whose goal is to recreate Wacraft as a strategy in SC2.
Here you can see our works.
So I and some of my teammates want to take part in this beta test.
Thanks for your attention, I'm looking forward to your answer.
I have 3dsMax 2011 and Adobe Photoshop. I also have experience in using those programs, but not on a professional level.
As for my SC2 related stuff
I made some additional animations for the spectre model:
http://www.youtube.com/watch?v=iiOHuCgT_rM (The new version has a some more)
and a health station model for my Map:
Not much, since I'm mostly working as a scripter/programmer
Im currently working as a technical artist in the games industry in Sweden.
I am experienced whit both 3dsMax and Photoshop.
Here is some works from my showcase:
I'd love to participate in the testing.
I work with 3dsmax everyday at work, I'm pretty fluent with it. I have an access to 2011 version.
Already did (at least) one model
I also know rules that drive the .m3 files creation process since I'm current developer of M3 Scripts for 3dsmax.
Here is some basic models (some of them with basic animations):
I am waiting for the StarTools for ages (since WoL Beta) because Warcraft III has the Blizzard Art Tools, and I knew that Starcraft II would get them eventually, and I can't wait to get my Hands on them to test what is possible :).
I make models as a hobby and with mediocre skill level, but this could help to improve usability for newcomers.
Thank You for releasing the StarTools at last regardless of an invitation :).
I'm a modeller for a SC2 project called Warcraft: A New Dawn. http://www.moddb.com/mods/warcraft-a-new-dawn so I also have experience in SC2 modelling and have made a few models.
I would love to participate in the StarTools beta and help ensure that the StarCraft community gets the best possible tools to create custom maps.
I am currently a full-time student in my final year of BCs Computer Games Design and Programming.
I have extensive experience in working with 3DS Max, Photoshop, Zbrush, 3D Coat, nDo2 and specific game 3D asset creation knowledge.
You can take a look at my latest project (for mobile) in the following links:
Thank you for your time.
Here are some examples of my works if needed:
Thank you for the decision to release StarTools!