How does Karazhan Lockouts work?
Yesterday we ran through Kara, a pug, all the way up to Mana Devourer. The group had to leave for a raid, we decided to continue later on the same day. After their raid we gathered and tried entering the dungeon, but we couldn't join the same lockout ID. We are all 6/8 locked for Mana Devourer. Group split up and I decided to try join some random pugs tomorrow. Now here I am, jumped through several different pugs trying to join their ID's, but the dungeon is always reset for everyone but the party leader. If I enter kara solo, I will spawn at mana devourer, where I'm supposed to. If a friend who's also sharing my lockout, 6/8 joins my group, he will enter a different lockout, with locked doors and respawned bosses. I did manage to join a group which had not killed either medivh or curator, I could share their ID perfectly. Trying to figure out the logic behind this, these are all the conclusions we could make.. 2 players with shared lockouts, both at 6/8. 1. If both are in the same group, and enters the dungeon they will be at a completely fresh Karazhan. New bosses, new trash, locked doors. 2. If player 1, who's locked to 6/8 leaves group, enters solo he will spawn at mana devourer. If he now invites player 2 and then have player 2 enter the dungeon, he will be in a different ID, completely fresh one. Makes no difference if you swap places on P1 and P2 here. 3. If P1 joins solo, and P2 joins solo, then invites eachother to a group, the players will see eachother on the minimap within the dungeon(At Mana devourer), but not ingame. Relogging or reloading UI will not help in any way. every group I find is complaining and not understanding what is going on or how to handle lockouts properly, all I can think of is running the dungeon again. We are currently a full party, everyone locked with 6/8, running through the bosses again with 0 loot just to get to mana devourer. Again. So could I please have an explanation or some kind of clearence how this works? How is it that I can join and share ID's with a group who haven't yet killed Curator, but I can't join and share ID's with a group who's sharing my 6/8 lockout for mana devourer in any way? -writing this while running the dungeon, haven't read through my post. Thanks.11
Fight, Kill, Salute! Issue
Hey there! Today I upgraded my garrison gladiators sanctum to level 3 and got a quest that sent me to highmaul which requires me to que for an instance to complete the quest, but I am unable to que because it says I do not meet the requirements to enter even though I'm lvl 110. I know that some people are unable to enter it aswell once they have lvled up and only level 100s can enter, but I only thought that was after the intro quest (Fight, Kill, Salute). So now I am unable to complete the questline and I am unable to complete the warlord of draenor achievement as it requires the Fight, Kill, Salute achievement also. Would like to know if this is going to be fixed and let 110s enter as well mabey? I know if this happens people are just gona go there for the lord/lady of war title again, but if blizz doesn't want that happening mabey make the instance scale with the lvl of the player who que's for it. Would like a blue post please thanks. :)0
WTS Long-Forgotten Hippograyph Rare mount!!
We have been doing some studies on how to obtain the “Long-Forgotten Hippogryph” RARE mount to sell it in game currency (IN GAME GOLD ONLY). We have spent weeks searching for realms and strategies in most EU servers’s as a small team helping other player’s to obtain it. How can I claim Long-Forgotten Hippogryph? We are farming 3-5 days a week as soon as we find someone interested. For that, we start by searching for 5 crystals in the zone. Once we find all 5 crystals, we will message the person who’s reserved as next in line to come and claim all crystals. Our purpose is to search in all places and mark them to be claim. SELF-PLAY process Payment Process? As I mentioned before WE ONLY ACCPET GOLD. We sell Long-Forgotten Hippogryph based on the 5 crystals. Meaning we sell every crystal we present to our customer. E.g if the price was 500k ,we sell each crystal for 100k as totally 5 crystals again to avoid scammers .As one of our strategies that we use is to ask our customer to trade us gold based on our agreement to see if he/she has enough amount of gold to avoid scammers. Once we settle down and agree on the conditions, we invite the person and take him straight to the all crystals. Other than that we accept full payment once all crystals are found and ready to be claimed. We accept payment"(GOLD)" in Eu servers Kazzak, Twistingnether, Stormscale. If you’re interested please don't hesitate to contact me on battle net (Alimhs#2688) Thank you^^0
Withered Army Training Disconnect
So today i got the World Quest for the "Withered Army Training" and as everyone would guess i immediatly went there to do that one. After i spent 1300 Ancient Mana for the entry into this Scenario i got stuck in a loading screen. A few minutes later i decided to restart my Client and i was standing in Shal'Aran again. Got the icon on the minimap aswell to port back into the dungeon again. Now you may be questioning yourself why i am posting about this. Well its kinda obvious, as i tried to port back into the dungeon the only thing that happened was an error message saying "You can't do that right now" Tried a few things, was running around in Suramar and did go back into Shal'Anar, relogged a few times but nothing worked. I even deleted my Cache and restarted my PC so i literally tried everything out. Stillt couldn't warp into the Dungeon and that's where i decided to go look into Dalaran for a few Seconds while i was still in this Scenario, but after i arrived at Dalaran i wasn't in the Scenario anymore. So long story short meaning... Wasted 1300 Ancient Mana and the entry into the Reputation-Chamber from the "Withered Army Training" because i got a DC and couldn't port back into the Scenario which i wasn't even allowed to start. Hope Blizzard does something about that... <,<152
Children's Week - School of Hard Knocks
I'm bringing up this achievement in advance, because if I do it by the time the holiday comes up it'll be too late. Blizzard, would you consider not making this achievement part of the meta achievement? I can already tell, months in advance, that I am going to despise being forced to do PvP for events, especially one as demanding as this. Over time, whenever there have been PvP related achievements for things like events, I've noticed countless of people who commented on not liking this trend. There are a lot of people who hate PvP with a passion, and if you want to stick some achievements in there that are somewhat doable, then fair enough, I suppose we shouldn't whine too much. But this achievement... It basically comes down to luck, because other people will be competing for it on top of the fact that regular PvPers are trying to win and go for these objectives as well. This helps no one. The PvE-ers hate doing it, and the PvPers hate us noobs coming in to ruin their games by only going for the achievements and losing them the game in the process because we're focused on that and nothing else. I'm not the first who brings this up and probably not the last. I suppose there are arguments against my request and I'll happily hear them as long as they're brought up in a civil manner. For now, though, I'd really, really like it if they'd get this out of the meta achievement before the Children's Week starts in May.2
brawler's guild, 500G rabble card bug
-bought the penguin flock rumble card, it activated (I couldn't buy another one as rumble was in progress). -when I reached 1. in queue position (which I assume is when it activates) I got kicked to character selection. -logged back instantly, was not in queue and there was no mass fight anyone experience something similar? (and no, I wasn't inactive, was jumping moving betting etc)2
I'm just wondering why is the Talon's Vengeance rep even is in game. Haven't you learned anything from the "blood coins" leading to more not fun experiences then fun experiences. The npc's at the tower wq's hit pretty hard on me already, and i don't stand a change if someone wants to farm this rep. I know if a horde where there he/she killed me too but I could live with that, still, In my opinion it's not fun to get killed just doing a tower wq by someone from your own faction. But players are incentivised by blizz to do this, i really wonder, why?2
Bring back Reforging :)
Dear Blizz and wow community, I'm not the kind of guy that starts complaining about mechanics in forums. I do understand that Blizz has to think about the community, and let's be honest, about 90% won't even see the intended end content. The underlying Legion systems supporting the conclusion I mentioned above endured a lot of criticism. For instance, the legendary system and the RNG upgrade systems for items. Gear doesn't represent skills, and despite the fact I really dislike these systems, I'm not going to complain about them. Mythic raiders experience a lot of RNG with lootdrops. You can have warforged, titanforged, and a socket. The chance of getting optimized gear is already near 0 when stating that. However, getting the perfect RNG on a item with worthless stats, makes it even harder to optimize. Moreover, the fact of set loottables for EN and NH is not optimal for every class specialization. Suggestion: bring back Reforging in the game. In that way, we can actually use the titanforged socket items (and even some legendaries) with rubbish stats. In my opinion that would help the top10% players, for which the game was intended at the beginning of vanilla and tbc. I hope either blizzard or the community would recognize and respond to my suggestion. Kind regards, a wow player from day #1, mythic raider on Magtheridon with Sanctum Guards, Euphryus (IRL Dennis)84
Talon's Vengeance exalted reputation rewards
I want to express my feelings towards the rewards for raising the Talon's Vengeance faction reputation to exalted. I'm guessing I am not the only one who thinks about this the same way. In short, it turns out to be a very, very underwhelming experience..especially if you look at the requirements of reaching exalted with this particular faction (+-440 mark of prey is not an easy task, considering the fact there's cooldowns involved). My reasons as to why I think the experience is underwhelming: Reason #1: There is no associated achievement for reaching exalted status with Talon's Vengeance. I mean, there's even an achievement for simply logging into the game.. so what's up with that? Reason #2: Because there is no achievement, there also is no title reward. A "Talon's Vengeance" title reward would be very nice (at the very least). Reason #3: Currently, the only real "reward" is the Ivory Hawkstrider. I've placed reward in quotes, because it isn't really a reward. You actually have to buy it for a hefty 10k gold. Furthermore, the mount is almost a exact duplicate of the Swift White Hawkstrider. Hell, even the tooltip (when mounted) says "Swift White Hawkstrider". And yes, were talking about a mount from several expansions ago. A more distinguished mount would most certainly be justified (in my humble opinion). I don't know as to why it is as it is right now, but I'm guessing it's a unfinished product, being rushed into release. Either that or a very sloppy programmer was tasked with this.. ;-) Either way.. I hope Blizzard will realize that the current state of this faction isn't as it should be..(let's just be honest here) and, eventually, build in a fix with some proper rewards!1
Remove "Pop Quiz: Advanced Rune Drawing"
Remove this crap from the game, please. It isn't funny, and it's border-line trolling. Forget about having to turn walking on; that's annoying, but it's not as annoying as the very concept itself of the game forcing you to "walk the line". And I mean the pun, not the game mechanic of the quest. Then, there's the issue of the nausea-inducing camera movement while trying to do this quest; the game or camera is telling you that your head is spinning, but your body is stationary, probably on a chair, so the disconnect can be jarring and very uncomfortable for some people, depending on whether they play first-person shooters a lot or not. Anyway, I'm most definitely not an exception, but the norm when it comes to this quest. You only have to check the US forms and Wowhead comments about this specific quest. The most annoying quest I've ever seen in WoW. And I believe it's required for flying, the achievement.1
Death From Above: RNG on RNG
THANK YOU FOR FIXING THIS! After 7 years I -finally- have the achievement today. I am so happy!! Now to go fight the none-bugged RNG-gods for Invincible, Mimirons head, etc. THANK YOU! ------------------------------------------- Could we please fix this after all these years? :S It's the same 3 elementals up, and to bypass the RNG-on-RNG one has to keep the quest in their log, and it apparently disappears randomly too. "Fires in the sky" allows you to bomb elementals, which are practically impossible to completely kill (or get down to 1%) alone. They fixed so you only need to bomb them once, but the issue of having the same 3 repeatedly spawn is -still- an issue. No idea what to do about it, and having looked through WoWhead comments etc - others besides me have also had this issue, ever since cata. ----- This quest seems bugged as it's -always- the 3 same mobs up. Blazefury, Singeslayer and Ragepyre on all servers I have tried, hopping via getting help from friends - same elementals everywhere, everyday. I remember trying to do this daily back in Cata and having the same issue and it made me stop trying. It's been a few years and it's still an issue. Can a GM / Programmer fix this, please? :(4
Leaving a Mythic+ should be social suicide.
WARNING: This forum post is a classical rant. Please you do not have to comment so because I am quite aware. You probably already guessed about what this post is going to be about but still I want to release my thoughts on this forum on (rage)quitters in Mythic+ dungeons. The current situation is just unacceptable. (Yes I am talking to you Blizzard Entertainment.) My friend and I decided it was fun to run a couple of mythic dungeons together and he obtained a lvl 2 keystone from said dungeon. Therefore we decided to run it. Darkheart Thicket, sounded easy enough to run on Mythic+2. Replaced two DPS from our last group and we were off. My friend (tank) made a small mistake forgetting to aggro some ranged mobs during the first few trash pulls, which killed me (healer), resulting our group to wipe in the first 5 minutes. Of course, this caused one of the DPS to already quit the dungeon while we still had 25 minutes on the timer... Immediately I saw what this was going towards as I was in the similar situation only a day ago. Back then we still managed to clear out the Mythic+ with two chests with one DPS lacking. In the latter situation, another DPS thinks after we kill the first boss with still 19 minutes in that we better should quit it because it would take too long. Why!? Is it really more important for people to get these three chests up and running otherwise it is just a waste of time? Why do people have to suffer a depleted keystone because some jerks decides they are not worth their time. Better ask, why is this still UNPUNISHED!? Currently, when you quit a dungeon via dungeon queue prematurely you get penalized by not being able to reenter queue for at least 30 minutes (or more, not sure). Which to me doesn't sound that bad as there is no lockout for these dungeons you just have to wait it out. With normal mythic dungeons people team up with group finder and find themselves in a group that does not fit their "standards" they will find themselves locked for a boss but still being able to continue the mythic dungeon with another group. Why do the keyholders get punished instead by inviting the wrong people into their groups? Surpassing ilvl 840, I quite frankly want to run mythic keystone dungeons and get these sweet sweet items, but I rarely am able to finish one because of this toxic behavior I tried visualize before. I want to keep my raid lockouts free for when my guild is running these and I do not want to be bored out of my mind when I am finished with my world quests. I just want to be able to do a decent Mythic+ dungeon! Therefore I plead for some kind of punishing mechanic that will not allow people to run Mythic+ dungeons until the weekly reset for leaving prematurely. One big fat debuff that screams "SHAME ON YOU". People will think twice before letting you into their raid groups and normal mythic dungeons because you may not deserve it. What may this cause for this community? I do not know for sure. But what I do know it will make people think twice before quitting a Mythic+. My idea to stop this kind of behavior may be a bit extreme and probably will never be implemented but I just want it written out here. I like to see what you people think about it and may you come up with better suggestions then I do. Thanks for reading and please comment if you feel the same way.19
Blizzard, tell us how to do Dropping Some Eaves
This is the most frustrating dungeon achievement I have ever seen. It's the last one that I and others need for the meta. People are discussing madly how to do the achievement, what it is that triggers the conversation you need to hear. Here is a list of things that people say you need to do. You must deactivate all beacons. You must kill all sentries. You need to guess the demon spy on the first try You must use a stealth class to sneak to the door after killing the demon spy. You must get to the door within a certain time. And yet people say they got the achievement by not doing all of that. Some even say they got the achievement by doing mythic+ Some say you don't need to do anything, that the whole thing is nothing but 100% RNG. I want to know if it's RNG or not. If it's not RNG, then what must I do to trigger it? If it is RNG, then I hope you will increase the chance for the conversation to happen.4