Battle for Azeroth Beta General Discussion

1h Welcome to Beta! Hey hey! The Battle for Azeroth Beta is now officially underway! For those of you who tested the Alpha with us, you can expect a clean slate with regard to characters. For those of you just joining us, thank you for testing! Please have a look at our various subforums for Beta discussion: BFA Beta General Discussion (this one) BFA Beta Zones and Leveling BFA Beta Dungeons, Island Expeditions, and Raids BFA Beta Items and Classes BFA Beta Warmode and PvP We greatly appreciate you posting on-topic in each of these forums.Aerythlea0 1h
1h Welcome! Please read Welcome! This forum is here to provide you with a friendly environment where you can discuss the Battle for Azeroth Beta test with your fellow World of Warcraft players, and describe issues related to items and classes that you encountered while testing. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://eu.battle.net/en/community/conduct) and guidelines (https://eu.battle.net/forums/en/wow/topic/9751555084) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) icon. Clicking the "thumbs up" icon will rate the post up. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct (https://eu.battle.net/forums/en/code-of-conduct/), here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft. The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net, or Blizzard Entertainment are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, and/or non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words "Blizzard," "Blue," or any community team members' names in a thread topic is frowned upon. Everyone would like Blizzard to read and acknowledge his or her post, and we understand that; however, use of such words in the subject line does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL ("in before lock") constitutes as spamming. You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL ("in before the lock") is not helpful, and if you feel a thread should be moderated please use the rating button to do so. Do not "bump" posts. The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called "necro bumping" or "necroing"). Petition posts are frowned upon. These are discussion forums and, as such, we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads. Posts that are moderated have a reason behind the moderation. It's up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules. There is also cool down period we institute during times of high forum traffic. If you are violating policy during one of these times due to frustration, you will be given a three-hour cool down suspension. This does not get logged on your record and is simply in place to keep the forums readable and civil. Serious violations will still have the appropriate action taken against them as documented in the Code of Conduct, and we do keep track of these cool down periods separately—if one is found to be repeatedly violating policy, appropriate action will be taken.Aerythlea0 1h
1d Feedback: Zuldazar Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.Aerythlea10 1d
17 Apr Voice Chat Now Available for Testing Voice chat in the Battle for Azeroth Alpha is now enabled and ready for early testing and feedback. You'll find the voice chat controls along the left side of the text chat window, and you can configure your devices and push-to-talk in the Voice Chat section of System settings. It's worth noting that voice chat should currently only be available for players in a party channel. Please feel free to post your feedback on this new feature here in this thread. Thank you!Taepsilum2 17 Apr
16 Apr Azerite Armour feedback Since the EU forums do not seem to have an official Azerite armour feedback thread like NA forums do, I guess I'll open my own! General thoughts: 1) Throughout this post I will be assuming that the armour piece currently available is not representative of what to expect for later armour pieces; i.e. that the effects are weaker, less interesting and have less impact on gameplay by design due to it being a "leveling" armour piece. 2) There currently are too many general traits. This might be a direct consequence of the first point, but I would hope for more specialised traits as most of the shared ones feel very generic with a few exceptions. 3) The first tier has 1 share and 3 spec-specific traits, but does not reset when changing specs. If this is the intended design, I find it very frustrating and would lead to people needing to potentially have three (four for druids) of the same armour piece just to properly play all specs of their class. This is very counter-intuitive, as the Heart of Azeroth seems to be attempting to fix the spec-swapping issues that Legion artifacts brought with them. 4) The further down in the tree you go, the less interesting the traits become. I should not need to mention that this feels quite odd, as the only potentially gameplay changing traits are all concentrated in the first tier, while tier 3 offers utility passives and tier 4 is literally an ilvl increase. Hopefully this hierarchy does not stick around. Trait-specific thoughts: I have gone through all the classes I feel somewhat comfortable with and looked / tested the traits that felt worth testing. To put things in perspective, when I say a trait "feels good/fine", it is done so keeping point 1) from above in mind. I am also commenting on how fun/interesting those are to me or whether they felt good to play with. So here goes: General: Savior: Not overly exciting, as healing people that are low is something you already should do anyways, and as such provides little to no new gameplay. However, rewarding those healers that do more clutch spothealing is not an entirely bad thing either. If this is what it takes to convince people to not pad on the AoE healing when some individuals are dying, then Im all for it. Woundbinder: This would need more extensive testing to see how it feels, but having used the similar Antorus trinket, I would say that for a tier 1 trait it should feel quite alright. Champion of Azeroth: It is basically a versatility buff that will be up all the time in M+, and never in patchwerk fights. Im assuming this is mostly a "leveling trait" in which case it's quite fine. Winds of War: I suppose tanks would be happy to have more dodge, but it suffers from the same problem that most other general traits suffer from: it requires little to no playing around and as such is not very exciting. Gutripper: Slightly above average for the general traits, as it has the potential to offer some sort of gameplay in terms of f.e. target-switching. Elemental Whirl: Nothing interesting to say about this one. Very underwhelming. Vampiric Speed: Potentially interesting for M+. While it definitely looks more fun and interactive than a lot of other traits, it still does not feel like a tier 3 trait. Resounding Protection: Just like Prydaz on live, one can exchange current gear pieces for ones with more defensive traits, like this one, in higher M+ / terrible pugs. Having the option is nice, but it does not change the fact that it is not an exciting trait to look forward to.Qubit23 16 Apr
15 Apr Feedback: Nazmir Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.Aerythlea5 15 Apr
14 Apr Public Test Reporter Interface We've recently added a new tool to the Battle for Azeroth Alpha: an interface to submit bugs and issues directly to our QA team! After logging in, you'll see this tool appear as a small box with two icons. One will open a window for submitting bugs, while the other will open a similar window to be used for other issues (such as confusion about a quest). You can click and drag to move the tool anywhere on the screen. Additionally, when you've completed a quest or killed a boss or rare elite, you'll see an extra popup that can be used to share any comments or additional details you feel would be beneficial. We appreciate your participation in the Battle for Azeroth Alpha, and are looking forward to seeing all the feedback this new tool will help provide. Thanks, and happy bug hunting!Aerythlea11 14 Apr
12 Apr Feedback: Tiragarde Sound Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.Aerythlea15 12 Apr
12 Apr Feedback: Drustvar Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.Aerythlea10 12 Apr
09 Apr Feedback: Stormsong Valley Things are still in an early state and likely to go through a fair amount of iteration. Please feel free to post any feedback on the content or bugs you encounter.Aerythlea10 09 Apr
18m cataclysm and pandaria world bosses cannot kill Garr behind firelands raid in Hyjal so i think i am really in ilvl 185 for the game as two expansions ago, we have to wait for a stat squish for all the old contentKalidiar0 18m
28m Character Copy Hi Has this been enabled as yet? kind regardsKarmaa0 28m
44m Lua errors? How am I suppose to report these? I have had a couple already, and I get this Lua error window with a lot of code in it. The last quest that seemed to trigger it, I just wrote "Lua error" in the field where you report bugged quest, is that enough, or am I suppose to copy the error code and send it? (assuming they can track it in their system, which is why I just wrote Lua error the the bug report field for the quest. I am not using any addons, so can't be that. I got macros though, but those are mostly for healing while in restoration spec, which I haven't been doing so far.Aylish2 44m
1h Feedback: Vol'dun Please feel free to post any feedback on the content or bugs you encounter while questing in Vol'dun.Aerythlea0 1h
2h Currently no way to increase your Gamma ingame? Question is in the title. I can't find any option (Yes, i am in Fullscreen Mode).Gorekh2 2h
3h Outlaw/Sinister strike suggestion Yo fellow testers. With the recent renaming of Saber Slash to/back to Sinister Strike, I would love it if Blizzard could change the sound effect of Sinister Strike back to the original sound from the current (imo) lacking Saber Slash sound effect. Would also love the good ol' icon back! Am I the only one? /UchiUchitoru1 3h
7h Feedback: Concerning lack of abilities. We're short of abilities in Legion as it stands, I tried a few classes on BFA Beta and none the less I was disappointing to find I had 4 slots on my bars freed up (not counting macros) in comparison to live on retail servers (on my main class/spec) which really concerns me (not sure how others feel) that the game play in BFA is going to remain stale and no different from Legion, sure its too early to say HOWEVER. since we're playing with the same cookie cutter lay outs moving them around isn't going to make any amendments IMO even with the Armour we're receiving will only further influence the same stale play styles by aiming for the pieces with the best perks towards the best talent set up. "Beta is beta, things are still possibly going to change. Nothing is set in stone." This was said during Legion Beta/Alpha, same for warlords of draenor and the only changes which were actually made was nerfs, tuning or overtuning no addition of spells or anything. Things on the talents I'd like to point and shame for being a talent are things such as "Dispatch" its an ability yes, but its competition makes it arguably not worth taking at all when you do the math / have some common sense. This is just an example of one class, I'm sure there are others who agree or can share this concern.Jaedun0 7h
13h Mounts Is there anyway i can get mounts ? in alpha i had all mounts now doing testing with 2 mounts not gonna work tbh, i need to repair and vendor items same goes for water walkingWasntme2 13h
14h Nightborne VS Troll Nightborne are SO much cooler then Trolls, but the Troll raical damage burst is a pretty d*mn good one. Has anyone tested if the Nightborne 1% is a better overall damage buff then Trolls CD?Yonaz1 14h
14h Realm Status? Where can I find a realm status of the alpha realms? Are all of them up and running? I can't seem to find my toons. (I don't remember the realm name) Or did you delete all toons?Tussee21 14h
15h Say bye bye to alpha forums these goes in void! So bye bye here if you wanna Blizzard shutting down alpha forums and all our posts will removed :P in few hours dont be panic if it seem they removed our access if cannot type to beta forums when its fresh its normal happened in begin of legion beta phase too. Cya in beta!Woiiderlaia0 15h
15h Beta is online!!! Confirm just in server master! we are in beta now enjoy guess tons invites are sended again :D forums weipe soon also.Woiiderlaia0 15h
15h Cleansweep wipe happened! all characters removed now So servers are now back online after that small update 75mb but seems now it was a time for all characters wipe so again we need to start over. At this point i think this only happening 1 time and Blizzard probably are prepping this up to beta might be even next week. Dont think any major changes happening at this point so for probably we wont be locked off like lfg or island expedition or pre quests anymore. HAve fun guyes to start over again hoping this is last time.Woiiderlaia1 15h
17h Latest Patch Changes So after reading the latest posts about game changes I don't know what is the direction yet again. CC is getting pruned, some racials are nerfed, class design is getting more and more slim and list goes on and on. Here some topics I been reading along many other; "Just to say it, sorry about the confusion where we said we were going fix a bug with mobile Soothing Mist and then wound up removing it this build. We made the latter decision a few days later. Briefly--with Soothing Mist changing so much between Legion and BFA, the impact of mobile Soothing would have gone from "a small filler heal can be cast while moving" to "all 5 of your core heals can now be cast while moving." The latter is something we avoid on healers." "-Arcane Torrent Silence all enemies within 8 yards for 1 sec Remove 1 beneficial effect from all enemies within 8 yards and restore 3% of your mana. -Every Man for Himself Removes all stun effects. This effect shares a 90 sec cooldown with other similar effects. Human Racial. Instant. 3 min cooldown." Plus the debate if GCD is good for the game and if there is going to be any exception. Even more alarming to me is there no news for PvP if it is never going to be relevant activity again and the way to get actually good gear when compared to raiding. What we learnt from Legion is Templates are obsolete and stats being scaled by ilvl bring nothing to table. This is going to be obsolute killer along with the PvP talent trees and your abilities having completely new dmg scale compared to PvE. Sincerely: One really worried Alpha TesterMönkiäinen2 17h
19h Battle for lorderon update With the new patch the battle for Lorderon got updated, this includes the non cinematic cut scenes but there is a bug in it. In the phase where you unleash the blight, it does nothing just causes the alliance to run away. Whats more this means you have agro a bunch of ranged npcs who proceed to kill you while you try to find which very far away mob is killing you. Im assuming the lack of damage on the blight is a bug but reducing the amount of ranged npcs and there damage in this phase would be welcome.Unhorn1 19h
22h Heroic Dungeons - Can Queue, Can't Enter Currently after reaching item level 305 you can queue for the available Battle for Azeroth dungeons in Heroic mode. However, once your group has been formed you are unable to teleport into the dungeon. The game appears to still be applying the 110 scaling to these dungeons as well and subsequently will not allow you to zone in and shows an error that you must be level 120 to enter. The same happens when setting difficulty to Heroic and using the instance teleporter. Posting this here because I wasn't sure if this was intentional as we are able to queue for the dungeons.Ursus3 22h
22h Warfront Testing (Horde) - April 17 We're getting ready to begin our first round of public testing for the new Warfronts feature in Battle for Azeroth, and we'll need your help! On Tuesday, April 17, starting at 22:00 CEST, we'll be enabling the first Warfront for testing. To participate, you'll need to be on a Horde character and head to Zuldazar City, where you'll find a small table you can click on and join the Warfront queue. We'll be running this test for about 3 hours, and will be watching and participating ourselves, so we hope to see you there!Taepsilum41 22h
22h ERROR #138 ERROR #138 (0x8510008a) Fatal exception! While trying to start my client. Anyone else had this problem? Does anyone have any idea about how to fix it?Tyrael5 22h
23h Two requests please blizzard 1. Please add in a Kargath hairstyle option for the maghar orcs. Some of the hairstyles look far too similar and this is one that really should be in there. At the very least the undead long hair option would be cool. 2. Now we have got rid of the artifact weapons how about you loosen this stupid rule on skills locked to weapons. I'm looking at fists of fury being locked into using 1handers. Cmon now. You don't even have them equipped for the animation so it doesn't even make sense. Give us back polearms and staves please.Ákuma1 23h
23h Feedback: Island Expeditions A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters that complete a the "Island Expedition" tutorial quest at level 115. Once unlocked, Normal Island Expeditions can be completed by characters of level 110-120. This unlock is account-wide. Heroic, Mythic, and PvP Island Expeditions become available at level 120. Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip. Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship. What are we testing? We are currently testing Un’gol Ruins, Dread Chain, and Molten Cay. There are 12 NPC teams available for testing (6 per faction). What is the goal of an Island Expedition? The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins. A group of NPCs from the opposing faction (or players, if PvP) will also be present, competing with you for the Azerite. Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more. You’ll find things you can interact with, scattered all across the Island to help you. Thank you for testing, and we’re looking forward to your feedback!Aerythlea14 23h
1d Gruop quests and rare/elite mobs A lot of the "gruop" quests I have played in Nazmir so far have been sugesting a party of at lest 3 people. So far these mobs seems way too easy tuned, this also goes for rare mobs and elites. All of those quests were easylie doable solo, the only real challenge so far was the giant Loa Bat deep down in the bat cave of the bloodtrolls at full health (before it gets weaked through the quest). Now I know that i am biased because i am used to way harder content than just leveling BUT the one mob that would overpower me alone made me invited some random guy who was also trying to kill the bat. This has 2 positives, if the bosses are too weak they dont feel special and exciting. Also people have to wait for other people to come so they have a chance at beating the boss and dont snipe them before anyone else can get a piece of the mob ( flashback to the triceratops quest elite that had a 10 min repspawn and got killed by some guy before anyone else could even hit it) Also note that by easy i dont sugest they should give the special mechanics. Just buff their stats so a single dd cant take them out without ever loosing a single hp. I think it would be a good thing for the game to force player interaction. Single player-styles have been getting enabled for way too long which I think was really bad for the game as an mmo.Piscina0 1d
1d What is that Im on my night elf warrior and every time when i use "rampage" 2 half naked humans spawn and they are literaly my copies doing everything what im doing. https://i.gyazo.com/7e42ec3a54d3fc4179a74512d2adc480.png https://i.gyazo.com/f1c47949b69a7c584d8c8c2d3cca78e5.png https://youtu.be/FAwJgH27x8g A vídeo of itChaminita1 1d
1d Arcane Torrent nerf So a new nerf to blood elf racial today. Remove 1 beneficial effect from all enemies within 8 yards and restore 3% of your mana. Instant cast 1.5min Cooldown. Now I agree that the live version of Arcane Torrent is extremely strong and some type of nerf was warranted. But turning it into a near useless AoE dispel?? I'm curious to hear from Blizzard in what PvE scenario this ability will be even remotely useful? I don't see any situation outside of PvP where this racial might come in handy, unless there is some new design happening where mobs will have more stuff that is beneficial to dispel.Petergrippín14 1d
1d Storming the Manor bugged As title says, You follow Lucille but once you hit the mark to run too she disappears and the quest never completes.Wráith7 1d
1d Can I have a blue poster confirm this? I would like to know when BFA launches and players likes me wants to try out opt into the New PvP system/leveling. 1. Will I since i play on Draenor horde where the poppulation is Close to 1/0.03 H/A, get to opt into 100 horde per 1 alliance or will there be some Balance for the servers that are broken, like mine. - IncendoIncèndo2 1d
1d Uniting Zandalar(WQ Unlock quest bug) The quest "Uniting Zandalar" does not show up on my quest log, I can not complete it even though I am friendly with Honorbound, my friend whom leveled days after me did complete it and unlocked wq's. All I see when I go to Nathanos at south harbor boat is grey question mark on top of him waiting me to complete quest. I ran this script it did not work either. /run for i=1,GetNumQuestLogEntries() do SelectQuestLogEntry(i); SetAbandonQuest(); AbandonQuest(); end Dryàd2 1d
1d GCD Changes: Design and execution opinion The explanation given to us by Watcher (https://us.battle.net/forums/en/wow/topic/20762126139?page=1#post-6) on the GCD changes outlines the wish from Blizzard to try and reduce CD stacking, the use of excessive burst windows, and overall slowing down the pacing of the game. In this post I'd like to outline my opinion based on my own experiences from the Alpha, as well as some criticisms on the latest GCD changes. Before I start: I won't go into PvE or PvP in specific. Both have their own different opinions, and their own situations in which a GCD might be better suited. However, there are cases where the changes hit both aspects of the game in a (in my opinion) negative way. To start things off: Which abilities should be on the GCD? This is one of the things outlines in Watchers initial post as well. The aim seems to be to reduce burst damage and to create a gameplay form in which actions feel meaningful and increase communicative value of abilities as well as effects around your character. Unfortunately, this doesn't seem to work out well in practice. When you are fighting, you are often confronted with an ability you have to react to quickly, be it a defensive CD as a tank, or an add which needs to be killed quickly as a dps. Especially when it comes to the defensive CDs, you are required to maintain your active mitigation from your ability rotation to smooth out the damage, but need to use bigger defensive CDs to reduce the larger hits. If defensive CDs are on the GCD, it means the rotation for active mitigation is interrupted, which reduces the damage smoothening, and then tanks will have difficulty to actively respond to threats as they first need to resume their active mitigation rotation before they can safely take on more enemies. The same can be said for Healers having to use CDs to heal players through large damage spikes before new damage comes in. For dps the use of offensive CDs is often used in burst damage. Some specs rely on this more than others by design. When you put these CDs on the GCD, it reduces the burst as the window is shortened, which can be seen as a good development towards the goal Blizzard seems to have set, yet it also reduces interactive gameplay, as well as create a negative experience for the player using the CD as the first second of the CD is used on the GCD. So from this I can already conclude that CDs used by healers and tanks shouldn't be put on the GCD. This has another reason too: If you do put these CDs on the GCD, it means players cannot respond quickly to events, resulting in limited design space or a severely reduced gameplay speed. I doubt Blizzard would want to slow down the game so much that it might feel like a turn-based game where you get to use one ability every second. So these changes wouldn't just affect the players, but also the world in which we are playing. Instead, perhaps we should be looking at another problem: CD stacking.Deathnander2 1d
2d [Warlock] Talk about every spec Hello and Good day to you all Warlock in General: Imp having a lesser stamina buff and none other pet having anything i like to suggest why not give warlock multiple buffs on different pets, so in a raid you could fill the need but always only be able to provide one buff example imp the bloodpact giving 10% stamina felhunter: 5% magical dmg debuff on the target succubus: 5% physical dmg debuff on the target Demonology: I love what you did with demo the gameplay is nice and the feeling of summoning an army of demons is great. when using netherportal and the mob dies fairly soon and all those different demons standing around you, just amazing. - What brings me to my first point, the army consists mostly of imps. my idea would be make the thrid soulshard spend on hand of guldan summon a random demon so you would see much more variety. Ofc things like implosion and demoncommander needed to be balanced around this. - second the aoe two points here, one, it is mostly cooldown based and although this often is really good in raids, this feels sometimes a bit messy in dungeons. i know there is implosion but i would like to see an alternativ which brings me to "vilescurge bombers?". if you remove the cd maybe even make it replace implosion for a generic, basic aoe - which brings me to the point the aoe is super reliant on mobs being very tightly stacked, i think that would more or less fix this issue aswell - on the topic of "empowered Felstorm" 15 row the middle one, maybe make this ability for all demons, like the imp will cast a very powerful fireblast (pyroblast) so you are not too punished if you use another demon for a short period of time. - i would love to see your summond wild imps and dreadstalker etc react to your pets command attack ability, so you can tell them where to attack, i know this brings other problems with itself but sometimes seeing those imps and dreadstalkers just stand around until i casted shadowbolt on something just doenst feel right. - and last for wishful thinking: bring meta back, maybe as a talent. my idea for it would be: make every basic ability instant cast (besides unprocced soulfire/demonbolt) so it has its uses on movement heavy fights but wouldnt be too strong on st since all casttimes of demonology warlock are already quite short. and bring back the changed abilities with it too like chaosnova just make it act like hand of guldan with a different animation. (- and please dont change the soulfire/demonbolt animation to the demonbolt we know, i want to use my green fire soulfire) Affliction: The new Affliction with shadow bolt just sits right with me! - i would like to see haunt be the way it was in early alpha 15 sec runtime and 12sec cd so you have a timewindow to reapply it and it feels less punishing for not being able to cast it right away - similar i would like to see shadow embrace last longer than 10 sec. yes on st it is set and forget but with 2 or even 3 targets it gets a chore and just plain unfun (for me atleast) to keep track of it. - lastly the missing talent, i would love to see soul swap back, give it a cd and or a soulshard cost, make it not swap uas, at least one of those combinations would be balanced and soul swap was always fun. and i dont see a reason with snapshotting gone for it not to make a return. (- on the note of things i would like to see come back, a dmgcd demon like the other specs, bring doomguard back and have it have somekind of interaction with your dots. make him reapply them, refresh your uas, something) Destruction: The only spec that didnt change too much to the way it plays in legion right now and that being a good thing! i do love me most of the new talents and the choice where you want to excel at. - Shadowburn, make it a beefy, make it hard hitting again and balance around that. for example give it only 1 stack a cd that resets when the target dies within 5 sec, make it only usable below 20% or 30%, just dont make it a lesser version of conflagration - now my only real concern is the aoe tier, you have cataclysm which is 100% fine and nice the way it is. then there are Fire and Brimstone and the new one "chance to give soulshardfragments on rain of fire hits". FnB just feels bad and the shardregeneration only really becomes high when there is a biiiiiig clump of mobs and then it only comes into effect if the mobs live long enough to actually take full damage of the extra rain of fires you are able to use. similar to that is the new talent, to have a strong effect there needs to be a big group of mobs and then you usually want to keep using rain of fire so they would have to live for a longer duration aswell. This makes those two talents quite similar and then a question which one is just better in those situations. Thats it, my take on what could/should be changed and what i would love to see be added Have a nice day!Cerox0 2d
2d My problem with Elusive Brawler Currently in alpha and I don't really see the strongpoint of brewmaster mastery. I do not know if bugged or not. https://imgur.com/sNKeGZV How is it that our mastery based spell Elusive Brawler is able to stack up to 502%?! Melee npc kept hitting me without me not being able to dodge even though I had 515% dodge! It should not be able to stack this high. Greater than 100% dodge means that the next incoming melee hit SHOULD BE DODGED! I don't think im asking for much, but when you are out in the world with less than 10% hp and you can just see that Elusive brawler is blasting over 500% without no damage reduction, something must be done. ThanksØltørst0 2d
2d Hearth of Azeroth quest I started a Shaman Mag'har orc and have already done the scenario and was about to finish the Hearth of Azeroth Quest, but the princess is missing. Already relogged, reloaded, etc, etc. I now that its Alpha, etc, etc, but i feel like i need to report. Ty in advancedOgaithpombal0 2d
2d [All Dungeons] The One Big Problem with WoW Dungeons After playing the new dungeons and watching different groups clearing them, as well as experiencing the Legion Expansion with its M+ Dungeons, I want to give general feedback for the most important fault about them in my opinion. My theory: Dungeons are much too AoE centric. This leads to many problems, like class balancing (single target or cleave classes don't have much use in dungeons). It also made the blood elf racial totally OP, even though it wasn't too much of a big deal until legion. The solution in my opinion: - There needs to be a much bigger variety in what kind of trash packs we have to deal with in dungeons and Mythic+. There need to be - large single target mini-boss type trash packs - Stacked 2 Target trash packs with big life pools - big packs of many small enemies for AoE burst (but there need to be far less of those compared to live and alpha) - 2-4 target spread enemies for multidotting - etc - etc There are so many interesting combinations of trash packs possible, that really reward the different strengths of the classes that WoW offers. But today (in Legion and so far in Alpha as well) it feels like we are just dealing with 90% heavy AoE fights in dungeons. And so whichever class is ruling over AoE (preferrably burst AoE) at the time, will almost always reign supreme in dungeons, as well as any classes or races that are bringing AoE Crowd Control (like the blood elf racial and the problem with mass stuns in legion). Please Blizzard, use the tools you've got to create really interesting and very different trash packs in dungeons - and try to implement them evenly, so single target damage, multi dotting, 2 or 3 target cleave,... have as much value as burst AoE in dungeons as well. It will help m+ and class balance. It will help every class/race to feel special and to be able to be really valuable. It will help so that different m+ feel more different from each other. (for example: Upper Karazan really feels different from other dungeons because less AoE heavy trash packs - which is great) It will promote more class diversity.Xellana0 2d
2d Scouting Map un-usable. Is anyone else unable to access the scouting map to continue with the other main quest zones? I also cannot complete the 'heart of azeroth' quest chain due to already having the necklace, and everytime I go to complete the quest it comes up with a 'duplicate item' bug. Both of these have virtually broken my ability to test the Alpha, short of starting fresh from 110 again.Aierwin1 2d
2d Heart of Azeroth why is completing this quest an requirement to test content, i have logged on today and have been unable to actually queue any dungeons... due to this quest. It would be nice for all us that leveled before this quest was implimented to be able to continue testing content without having to relevel another character.Sny6 2d
2d WOW51900319 Disconnected Yeah, that thing, fix it please. I've been unable to login to alpha for whole week, it's getting pretty annoying now, i've ran repair on my alpha client, i've even gone as far as redownloading the game, nope it's still there. This problem only happens on Alpha servers, the retail ones work fine without any errors, so it must be on your side. Tried searching the forums, many people have this same problem, yet it's not on "commonly known problems list" Put it there, and fix it. Thanks.Harul0 2d
2d Wardrobe LUA error, default interface Hello, I got the following message after opening the wardrobe, clicking a set and then accidently scrolling down while the mouse pointer was on the character model of the wardrobe. Message: ...ce\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3642: attempt to index local 'limits' (a nil value) Time: Sun Apr 22 23:23:59 2018 Count: 2 Stack: ...ce\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3642: attempt to index local 'limits' (a nil value) ...ce\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3642: in function <...ce\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3638> Locals: self = <unnamed> { OnModelLoaded = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3646 0 = <userdata> OnMouseWheel = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3638 OnLoad = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3566 defaultPosY = -0.019735595211387 yaw = -0.0015359539538622 defaultPosZ = -1.1710513830185 OnMouseUp = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3630 UpdatePanAndZoomModelType = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3573 cameraID = 1003 defaultPosX = -0.53947401046753 inAlternateForm = false OnMouseDown = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3617 GetPanAndZoomLimits = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3587 OnUpdate = <function> defined @Interface\AddOns\Blizzard_Collections\Blizzard_Wardrobe.lua:3591 panAndZoomModelType = "DarkIronDwarf2" } delta = 1 posX = -0.039474010467529 posY = -0.019735595211387 posZ = -1.1710513830185 limits = nil (*temporary) = <function> defined @Interface\SharedXML\Util.lua:333 (*temporary) = -0.039474010467529 (*temporary) = -0.53947401046753 (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'limits' (a nil value)" Ardonomus2 2d
2d Unstable Affliction visuals way too much The big blue cloud around your target UA is applied on is way too much, better fix this ;) .Serios3 2d
2d MM hunter - Survival of the Fittest at the moment Survival of the Fittest a defensive cool down is tied to having a pet out, this make MM players who generally play with lone wolf have to summon a pet use the ability and then dismiss the pet. it feel very clunky and not intended to summon your pet for a defensive and dismissing it back.Marks1 2d
2d spells on gobal cooldowns and clunky rotations Greetings all, i play only these classes warr/rogue/shaman/priest/hunter, and i was testing rotations with the new GCD spells and i saw some classes have been hit harder than others. ill start with shaman nothing major other than feral spirits and ascendance are on the same gcd which makes burst phase clunky when u pop cds for dps. also i feel like ghost wolf shouldnt be on GCD priests physic scream is now on GCD nothing major other than that (i play holy) rogues and hunter i didnt see any issues the class that got the biggest hit was my warrior with most spells if not all are on gcd makes warrior feels much slower and clunkier with heroic leap/recklessness/avatar/sweeping strikes on GCD feels off i realy hope blizzard changes back from the path they have taken with the GCD and keep it the same as legion. thanks, feel free to post your opinion about the matter and the classes that i didnt mention as i felt i didnt have enough experience to talk about best regardsRokaro0 2d
2d Fury Warrior visual bug Since last nights Alpha build, whenever I am in combat a visual of 2 humans appears on top of me. Screenshot: https://ibb.co/jTeArn I actually had another player comment on this while we were fighting a rare, so this is not just on my screen. They fight when I fight, always walk with me and when I grow in size from using Avatar they grow in size too.Nozmordre1 2d
2d Healing addons? Hey guys, just wondering if anyone has Vuhdo or any other addon working? Saw in Preach's latest Alpha vid that he's got them working. It's driving me mad trying to figure it out. I have a disability and have to play one handed quite often so the addons help me a lot.Sábríel3 2d