BFA Dungeons, Island Expeditions, Raids

6d Mythic+ Dungeon Feedback Mythic+ Keystone Dungeons are now available for testing. After completing a Mythic dungeon, you should receive a random keystone. Please use this thread for any Mythic+ feedback that you have.Skordyn20 6d
13 Jun Raid Testing Schedule - June 14th-18th On Thursday, June 14th we will be conducting raid tests of Uldir. If testing goes well, the majority of Normal mode will remain available over the weekend. Thursday, June 14th Mythrax - Heroic Uldir 13:00 PDT (16:00 EDT, 22:00 CEST) G'huun - Heroic Uldir 14:00 PDT (17:00 EDT, 23:00 CEST) Thursday, June 14th - Monday, June 18th Normal Uldir As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.Skordyn2 13 Jun
26 Jun Feedback: Island Expeditions A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters that complete a the "Island Expedition" tutorial quest at level 115. Once unlocked, Normal Island Expeditions can be completed by characters of level 110-120. This unlock is account-wide. Heroic, Mythic, and PvP Island Expeditions become available at level 120. Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip. Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship. What are we testing? We are currently testing Un’gol Ruins, Dread Chain, and Molten Cay. There are 12 NPC teams available for testing (6 per faction). What is the goal of an Island Expedition? The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins. A group of NPCs from the opposing faction (or players, if PvP) will also be present, competing with you for the Azerite. Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more. You’ll find things you can interact with, scattered all across the Island to help you. Thank you for testing, and we’re looking forward to your feedback!Aerythlea23 26 Jun
19 Jun Feedback: Normal Uldir Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test! For this test, all bosses except for G'huun are available for testing.Skordyn4 19 Jun
17 Jun Feedback: G'huun Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn3 17 Jun
17 Jun Feedback: Mythrax Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Skordyn4 17 Jun
17 May Dungeon Feedback Please use the following threads to provide feedback on Battle for Azeroth dungeons: Tol Dagor Atal'Dazar Waycrest Manor The Underrot Shrine of the Storm Freehold The MOTHERLODE!! Temple of Sethraliss Kings' Rest Siege of BoralusAerythlea0 17 May
25 Apr Welcome! Please read Welcome! This forum is here to provide you with a friendly environment where you can discuss the Battle for Azeroth Beta test with your fellow World of Warcraft players, and describe issues related to items and classes that you encountered while testing. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://eu.battle.net/en/community/conduct) and guidelines (https://eu.battle.net/forums/en/wow/topic/9751555084) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) icon. Clicking the "thumbs up" icon will rate the post up. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct (https://eu.battle.net/forums/en/code-of-conduct/), here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft. The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net, or Blizzard Entertainment are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, and/or non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words "Blizzard," "Blue," or any community team members' names in a thread topic is frowned upon. Everyone would like Blizzard to read and acknowledge his or her post, and we understand that; however, use of such words in the subject line does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL ("in before lock") constitutes as spamming. You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL ("in before the lock") is not helpful, and if you feel a thread should be moderated please use the rating button to do so. Do not "bump" posts. The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called "necro bumping" or "necroing"). Petition posts are frowned upon. These are discussion forums and, as such, we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads. Posts that are moderated have a reason behind the moderation. It's up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules. There is also cool down period we institute during times of high forum traffic. If you are violating policy during one of these times due to frustration, you will be given a three-hour cool down suspension. This does not get logged on your record and is simply in place to keep the forums readable and civil. Serious violations will still have the appropriate action taken against them as documented in the Code of Conduct, and we do keep track of these cool down periods separately—if one is found to be repeatedly violating policy, appropriate action will be taken.Aerythlea0 25 Apr
21h BFA release, Do we get m+ at the start? As title states not sure if i missed it in one of the Q&A's or a blue post somewhere, i was wondering if we are getting m+ at the start of the expansion or if we are getting it later down the road when HC gets released? I know its a stupid question but forgot what / when it was mentioned and didn't keep track ^_^Zíoo3 21h
3d Unable to change to 25 You cant solo 25 man anymore for more loots? I hope it is bug?Malicone2 3d
6d Mythic+ Gear Swap ... But i would like to know why Blizzard keep bashing skilled players? It' s part of the skill, to know which stats/bonuses etc. you need for some packs and bosses. I get that Blizzard is trying to lower the skill cap on anything so even the lowskill casuals can enjoy the content, but why remove some niche stuff from the game, why restrict it. The lowskill casuals will never play high M+ anyway, so why bother to bash ppl who can and want to... I've never posted in here, so i don't know if any Blizzard employees even look in here and read posts.Theancient10 6d
16 Jul Feedback: Zul - Mythic Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Aerythlea3 16 Jul
16 Jul BFA M+ Class Discussion Hey Folks, I want to discuss the Viability of all the Classes in the game right now according to M+ Content. There are many many Changes to the old M+ System (No Gear swap, no Sacrolash ;) , Class Changes , many stun were taken away and so on - the list quite huge). I know that there is quite some Number balancing going on so this is only a Speculation thread based on the Skillsets und Utility for the Grp. Ofc this is for higher Keys cause on lower you can play everything you want. (You can on higher too unless you want to min max). So wich Classes or Specs you Guys think will be have huge Impact and wich you think won't fit in the new M+ Systems. Let's discuss and I will comment my thoughts too in the ongoing Discussion. So far FyrkåFyrkå6 16 Jul
14 Jul PvE mog collecting in BFA Hi, I heard of the limitation to Personal loot going into BFA for some time now and,since its already a thing in-game, I gave it a spin by clearing a mythic Blackrock Foundry. As far as drops went - yes,pitiful in a sense that a portion of the relatively few drops were actually rings and necks (and I was using seals to boost my chances). But thats not what bothered me throughout the run since I already heard people complain about it - it was more to do with spec specific loots (e.g. shields that only drop in tank specs). In this specific case, I did my run as a paladin and found myself wondering if I should be switching between specs on almost every boss or all items in the paladin loot pool were possible to drop regardless of the spec specialisation? This is adding another layer of possible frustration that should not be there in my opinion. Up until now, the system seems rather depressing because newer raids are technically made of four tiers(once Mythic got added in SOO). Just because a boss might be soloed,it doesnt mean that some of these raids are done quick due to sheer size or outdated nasty boss mechanics. Even if a person plays a single main and wants to commit to running these older dungeons on pretty much weekly basis, the real time necessary to be somewhere near complete in this will be pretty extraordinary. Sure,these are vanity items so we cant expect them to just be handed to us but the current system feels way too rough around the edges. As a TLDR premise question: Could we expect some quality of life changes to this system? For example, the way that PvP has marks of honour that are account wide collectables and allow us to purchase exactly the missing slot pieces we need. Or set items that just turn into appearance sets as they are currently in ToV?Vektron2 14 Jul
11 Jul Level 120 character boost on PvE BfA Beta I've leveled one character and experienced all the quests and stuff and reported whenever I encountered bugs. Now I'd like to try out the different healers in M+ so that I can give feedback. I don't want to have to level and gear out each character just to be able to try it out. Can players who have already completed the 110->120 leveling receive character boosts for their accounts similar to on the Gladiator's Sanctum server? Having gear vendors like on the PvP server would be appreciated as well, particularly gems/enchants/consumables since ATM players are forced to farm/use the beta AH for those and it's not very good.Meowchan0 11 Jul
11 Jul Feedback: The MOTHERLODE!! Hi all, The MOTHERLODE!! - is now available for testing on the Beta. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea5 11 Jul
11 Jul Feedback: Atal'Dazar In this thread, we'd like to gather as much of your feedback as possible regarding the Atal'Dazar dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea10 11 Jul
11 Jul Feasts, Mage food, and mana regeneration Currently at max level these are your out of combat mana regeneration options: Normal water: 4% mana/s Mage food: 5% mana/s Feast: 10% mana/s You can eat mage food together with feast for a 15% mana/s regen. The optimal playstyle when doing high M+ is to eat a feast and magefood any time you have a second between pulls. This should be addressed.Meowchan0 11 Jul
11 Jul Island expeditions rewards In my opinion island expeditions do not offer nearly enough ap for the time that is required to complete one. I completed a heroic and only gained 300 azerite to my Heart of Azeroth. In comparison there are WQs which offer 250 ap so why would anyone bother doing islands when they gain nearly the same rewards for less effort. If I am missing something I apologise but in my opinion the rewards have to be tuned better.Garomir2 11 Jul
11 Jul Loosening of m+ restrictions after depletion I am all for the added restriction of no gear swapping in mythic+, but I wanted to add the suggestion that some (or all) of these restrictions is removed when/if the timer runs out. It wont make a difference in the runs that complete the dungeon in time, but for the runs where the timer is missed, and some changes are need to complete the dungeon, it could spare the need to hearthstone out to change talents/gear/spec and then go back into the dungeon. It might be hard (or impossible) to implement as the restrictions is probably tied to the zone difficulty, but I think it is worth to consider.Galor2 11 Jul
10 Jul Weekly Timewalking Reward So i think last time we had the Timewalking Event we got an Uldir Cache. This time its a randomly generated item. Since Blizzard sees Azerite Armor as the most powerfull stuff there is to get, why is the Reward generated on random? One char gets pants, the other gets Azerite Armor. That just adds more to the RNG of the lootsystem. Either have it as a random piece of Azerite Armor for everybody or bring back the cache that could contain anything, but at least it was camouflaged as something potentially great. Its already hard enough to get decent Azerite gear...Twízzler1 10 Jul
07 Jul unusual disconnects and boots I have been playing BFA Beta for 2 weeks now, and i have had no major issues... only Today i played on my character Spacelight-anduin... the issue began with a disconnect in a mythic+ dungeon and this effected all in the group.. and i logged back in and all of us were outside of the dungeon and key going -1... i asked guildies if they disconnected as well but they did not... so i said its a one time thing so its fine its beta it can happen.. so i did another mythic+ dungeon only to experience the same disconnect for all in Another group and the key going -1 again... it wasnt over... this issues followed me to the Gladiator sanctum server where i like to pvp... i disconnected from a battleground that everyone else also disconnected in... so i wondered... am i cursed? .. i mean why does everyone else in my group disconnect with me... why not only me? ,, this doesnt end here.... so i entered 3v3 skirmish match and i disconnected from the character "Spacedream" and i tried to connect again fast and it said "server down", this is again weird because i logged on another character in the same server and it worked... so this lead me to have a superstition that some beta admin or dev is out to get me... it sounds crazy but please look it up, im sure you dont allow blizzard employees to do whatever they want... well... i hope not... thank you for reading :) all loveSpacemonkeyx0 07 Jul
07 Jul Vantus Runes I noticed that in preparation for BFA, Vantus runes will be adjusted to the squished ratings levels and this got me thinking, why do vantus runes increase rating in the first place? it makes no sense I didn't check but i'm assuming we'll (regrettably) have these in BFA aswell, so my suggestion is to have them with a fix value.Gannet0 07 Jul
05 Jul Dungeon summoning I make a second post about this issue in hope that people will upvote and blizzard dev's will see. There are continuing complains about the summoning stones and war mode. Even if we are in the same party people are still phased and can't use the summoning stone. I have two solution for this: 1. Put the summoning stones inside the dungeons 2. Make an area around the summoning stone in which players can be phased on the same area with or without warmode only for the purpose of summoning other players. It is really frustrating waiting someone to get to the stone and that find out that you are phased and got to wait for someone else to come and summon.Melstrom0 05 Jul
05 Jul Mythic+ suggestion for developers "Dead end" keystones solution. Problem: Pure randomness in which dungeon the keystone you've just upgraded is going to be for often leads to dead end situations where no one in the group has any "good" keys. The only option then is to downgrade someone's key and go through an unwanted dungeon. But who would like to stay for that? And why can't we push on that very key we've just upgraded? Example: You've just finished an awesome tyrannical Ukara+22 run beating +2 timer with a group you found in LFG. Everyone's cheering excitedly. But which key did you get? It's HoV 24. Your team doesn't have the right classes for Hirja, people leave and your adventure is over. Solution: Soothe the RNG on keystone upgrades. Completing a Mythic+ dungeon awards you a Prismatic Key, you right click it and can choose from 2+X random dungeons, where X is 0 if you didn't make it in time, and 1,2,3 if you beat respective timer thresholds. Making a choice turns Prismatic Keystone into normal keystone for the selected dungeon. Result: This will allow groups to take on what they believe they can deal with and thus stay together longer without having to kick out someone who's not the right class or downgrade keystones to re-roll for a good dungeon. This will also reward good teams for beating a timer harder.Ingileif5 05 Jul
04 Jul Feedback: Freehold In this thread, we'd like to gather as much of your feedback as possible regarding the Freehold dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea8 04 Jul
04 Jul Bonus Roles Mob not offering anything? I'm horde and have got to the correct mob near the transmog person but he offers me nothing! Have I missed something how do I get my bonus roles?Aon0 04 Jul
04 Jul Healing scaling in Dungeons I was on my Lv 110 Holy priest doing a dungeon. I have 24k HP and my heals do around 2.5k (5k crits). Our tank was Lv 116 with 72k HP. He takes damage according to a Lv 116 enemy, but my heals did not scale up. As you can imagine my heals were rather useless :)Kaalath7 04 Jul
02 Jul Feedback: The Underrot Hi all, A new Battle for Azeroth dungeon – The Underrot - is now available for testing on the Beta. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea9 02 Jul
02 Jul Feedback: Kings' Rest Hi all, A new Battle for Azeroth dungeon – Kings' Rest - is now available for testing on the Beta. This dungeon is only available on Mythic difficulty. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea3 02 Jul
29 Jun Dear Blizzard, I want to raid test Please??? :< Normal Uldir, pretty please? With sugar on top...Shardiz3 29 Jun
27 Jun BfA Loot thougts With BfA, not only is Personal Loot going to be the way to go but there's also a change pointed out by WoWhead today that we'll be down to only TWO bonus roll seals per week. Now, I don't know what exactly the chance to get loot from PL and seal is but by my experience it's probably somewhere around 10%. With such low chances, it's less likely than ever to get the item you want or need and will cause problems that Artifacts mostly eliminated in Legion: falling behind due to bad luck on weapon drops or other significant pieces of gear. Situation that is not fun for any kind of raider, regardless of difficulty. The main problem that I see is tha lack of any decent catch-up not reliant on RNG like it was in Cata/MoP with Valor gear or WoD with crafted gear that did not cost an arm and leg and had at least normal raid quality. Legion tried but failed in that regard as the crafted items took way too much materials to crate even the base versions and even more to get it to useful item level. If BfA crafting follows Legion when it comes to demands on material and item level, the only chances for gearing will be the awfully low chances of personal loot and those that are not super lucky will take much more time than ever to get geared. In other words, PvE needs to get some reliable way to get loot as it is being done with weekly conquest chest - and which worked well in past with Valor vendors. Bonus roll seals are unreliable and fail in vast majority of cases as they'll most of the time give nothing and in the few cases they give something, it's something you already have or the worst possible item from the boss' loot table.Mahmeya2 27 Jun
26 Jun Feedback: Temple of Sethraliss Hi all, A new Battle for Azeroth dungeon – Temple of Sethraliss - is now available for testing on the Beta. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea7 26 Jun
24 Jun My toxicity experience in a beta dungeons Today I had a very disturbing experience, and it served as a reminder that toxicity is a real problem. This is not a secret, I regularly saw this on live, got kicked... and in the end my PVE "career" ended. I started doing battleground instead. But who knew I'll see this in beta, too? Today I joined Shrine of the Storm. From minute one the healer started criticizing me: how could my DPS be so bad, that I'm leeching, that I should not be slacking, that other people carried me. The warlock class did get changed, and it's true it's a very good class for soloers and dealing damage. I did remind him that I'm new to the dungeon, I'm more careful. Then he said that since I'm 120 already, I should have learned my class, how I can be so clueless. He called me a retard, and started swearing. It's good that the mature filter was turned on. As a result my first Shrine of the Storm dungeon was an awful experience. I became anxious about my performance. Instead of looking around for bugs, instead of exploring and being more careful about the surroundings, I had to focus again on numbers. This guy ruined my betatesting, and I didn't perform as well as I'd like when I want to try a new product for Blizzard. On the top of that the report feature doesn't work in beta. Still, I think the issue is bigger - toxicity exists, it will continue to be unpunished in BFA, and nothing is being done to improve the system :( Luckily, other teammates were more sympathetic. They explained to me the tactics and were patient. In the end, it is beta... Maybe this guy wanted to gear for raid testing and was in hurry, who knows? But instead, that rushing contributed to bad atmosphere.Grodor10 24 Jun
22 Jun Feedback: Tol Dagor In this thread, we'd like to gather as much of your feedback as possible regarding the Tol Dagor dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea11 22 Jun
21 Jun Booted out of game This happened to me twice today and once yesterday while doing dungeons, randomly i get booted out of the game, not disconnect to be clear, completly booted out, like straight to Windows.Animalesco0 21 Jun
19 Jun cant seem to interact with the table so i unlocked the island expeditions but i cant interact with the table where all the daily quests are in the harbour is it locked atm or just bugged???Kironora0 19 Jun
17 Jun MOTHERLOAD - Unable to enter. For the last couple of days no one I know have been able to enter MOTHERLOAD. It says you need to be 110 to enter. I'm sure blizz is aware but thought i'd post it anyways.Skändlig1 17 Jun
17 Jun ilvl requirements for mythic expeditions? Is it ilvl 305 like heroic dungeons or a similar requirement to mythic dungeons?Illidave1 17 Jun
11 Jun Feedback: Halls of Containern (lfr) In Case anybody is interested in eu-feedback to this cos i cant find an official thread About it: Taloc was fine overall. Pools and beam at elevator seemed a little overtuned for a lfr. MOTHER cannot go live Like this. It's just an Encounter that some random doped guy will use to his own Entertainment by wiping grps all on his own in seconds. Let that blue walls deal dmg only to the player running through while placing debuff on group that stacks dmg from running through. This way new ppl will still learn that they cant Run through the wall to their Hearts content and the random doped guy cant wipe the grp (at least not THAT easily) Last Boss was totally fine, no complains.Tanzbaer0 11 Jun
09 Jun Feedback: MOTHER - Mythic Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Aerythlea2 09 Jun
06 Jun Feedback: G'huun Heroic Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!Aerythlea7 06 Jun
05 Jun Feedback: Shrine of the Storm Hi all, A new Battle for Azeroth dungeon – Shrine of the Storm - is now available for testing on the Beta. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it. Any feedback you have would be greatly appreciated, including topics like: The overall flow of the dungeon Visuals, including creatures and environment Boss encounters and their mechanics Overall difficulty Any bugs or unexpected behavior you may have encountered Any other general thoughts about the dungeon Thanks!Aerythlea4 05 Jun
04 Jun Raid Testing Schedule - June 1-4 On Friday, June 1st, we will be conducting a Mythic Uldir raid test for Mythrax. After mythic testing has ended, the first wing of Raid Finder Uldir will be available through the weekend. Friday, June 1st Mythrax - Mythic Uldir 22:00 CEST Friday, June 1st - Monday, June 4th Halls of Containment - Raid Finder Uldir 23:30 CEST As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.Taepsilum2 04 Jun
04 Jun BUG: Island death, disconnects. Game-breaker. I died on Uncharted Island, and when I release, my spirit immediately falls through the floor of the world and the game disconnects. I've tried several times, and I can log back in to find my dead body, but as soon as I release spirit, through the floor I go, and the game crashes. It's a game-breaker for that toon :(Scrap0 04 Jun
31 May Finding groups for Raid testing Hi! I just got into the beta, and it is my first time participating in one. I have looked around the forum and others sites for info, but cant seem to find answers to my questions, so here i go: Is there ever any PuG groups that participate in raid testing, if so how does one usually get in touch with them? Are there any specific forums or chat channels? Does guild groups sometimes take in other players, and if so where do they look for them? Also, ive understood that you currently cannot create lvl 120 template characters. Thus you need to level up the characters you want to try out heroic and mythic dungeons with. Have i understood this correctly? Thank you for your time,Panzelina0 31 May
30 May Pls fix Temple of Sera So as the title says this is currently broken and you cannot open the snake head before last boss, and the few times it does work you cannot heal the avatar to full on last boss anyway. today i queued as a dps multiple times, and 4 times in a row it put me in a dungeon as a replacement at that exact point where you cannot go further. that was 20-30 mins in queue > 30 min deserter when i left > then another 30 mins in queue only to get the same thing 4 times over. i spent over 4 hours in queue or with deserter today and didn't even get to kill a boss. can you please disable this dungeon until it is fixed so this does not happenXaiofei0 30 May
30 May Many mobs immune to slow effects I've noticed in many BFA dungeons, even regular mobs do not seem to be affected by slows. i.e on a Paladin with the talent consecrated ground, consecration should slow mobs down by 50%, but I've yet to encounter any mobs which have been slowed by this, same for the DnD on a blood DK with the talented slow. I know that the 'big' mobs in a dungeon are usually immune to slows, but so many regular mobs even the 'fodder' in Temple of Sethraliss where you collect the orb (still bugged many runs) are not affected by slows. Is this intended?Tyronius0 30 May
30 May M+ in BFA Sorry if this is the wrong place to post this. I was wondering with the recent MDI blizz may think to add a similar format in BFA for the generic user. I think it would be really interesting if they did like a ranking system (similar to every other competitive game) where you can get a solo/ team rank competing against others through match making. Might be difficult with so many key levels but not impossible?Thetnlol0 30 May
28 May [Bug] Cannot enter heroics Random Battle for Azeroth Heroic: This is greyed out and reads You may not queue for this You do not meet the requirements Specific Dungeons: all heroic dungeons have a lock on them. Which reads You may not queue for this dungeon. You must acquire your Heart of Azeroth in order to access Battle for Azeroth dungeons. Anyone else experiencing this issue? If you are upvote this thread so the respective people see it faster and comment below! If you know a fix let me know, i'm really stuck now in regards to going anywhereBullydozer4 28 May