Kirin tor quests with flying mount
Today I just noticed that some Kirin Tor quests can be completed while mounted. I saw many people in highmountain skipping the bubbles to fly straight to the goal, same with magic of flight. Is this intended? Is it bannable?26
Anduin's Questline - Where's the Horde part?
Hey Blizzard, We got news from MMO-Champion from the Live servers, no less! There's a whole chain worth of quests for the Alliance characters that centers around Anduin. Having watched the whole thing on YouTube and pausing the video at key points to actually read all the text and NPC dialogues, I must say that thing is a gold mine for lore fans. There's quite a bit of character development there and story refinement in general. Seeing Genn and Velen actually do something (while still playing the roles of concerned grandpas) was a nice touch as well. My question is... so where is the Horde part of the lore quests? I'm pretty sure there were LOTS of opportunities to tell something as amazing and heartbreaking as what Anduin just went through but we never got anything other than an edgy dead elf going out on a revenge quest. Again. [EDIT2] Well damn. Taliesin and Evitel have decided to cover this thread in their latest video. You can find it here: https://youtu.be/eBLjADmLDGs They have discussed a lot of things, but guess what! They didn't get the main problem here either! Or even read the TL;DR in this updated original post here where it's spelled out in the most simple way possible for reader's convenience. Why. Just why. [EDIT] Alright, this thread got blue-tagged and the Blue, just as the majority of the people who replied here completely misunderstood what I talking about in this original post. Clarification: - More lore is GOOD and I'm happy for the Alliance that they got this quest line. - Horde side of the current story event needs to be covered too. - AP rewards from Anduin's quest line are irrelevant. Forget about them, they are not important AT ALL. - Cinematics are NOT the only way to experience lore with. I don't care how many cinematics Horde/Alliance has compared to their counterpart. We also need actual story quests with quest logs, NPC interactions and character conflicts and develop BOTH factions further and don't leave them at a cliffhanger after the initial leveling experience to max level is over. Quoting the wall of text from my later post couple of pages down this thread to give you a better understanding of where I'm standing and where I'm coming from: ...163
How to Dungeons 101
Today, as I was reading some lore books in Stormwind Library, the one in the Stormwind Keep (not for the sake of Well Read achievement, I really do enjoy reading those books), on one of the dusty shelves in a shadowy corner of the library where not so many visitors care to check, I came across this very old but interesting guide, and just wanted to share it with those who haven’t seen it yet. If you are doing random dungeons, I have no doubt that you will find the information it contains to be invaluable. Some parts of it were not perfectly readable, so I put “...” instead. I meant no copyright infringement, so if the publisher kindly requests, I will take this post down immediately. ========================== How to Dungeons 101 A Beginner’s Guide to Become a Successful Dungeoneer in Azeroth and Beyond Credits: Written by High Librarian Alexander Ratosthen Published by ... Publication date … By the permission of Her Highness Queen Re... Ta... Index: Part 1: Intro Part 2: Dungeons of Azeroth Part 3: How to Dungeons 101 Part 4: Final Words Part 5: How to Get Your Certificate of Dungeoneering PART 1: Intro Hello fellow adventurer, Thank you for stopping by and opening the cover of How to Dungeons 101 guide. Now that you have taken your first step to becoming a better dungeon explorer, you will definitely notice the grateful looks in your dungeon group members’ eyes the next time you enter a dungeon. This guide, once you thoroughly read it, will hopefully help you become a better dungeoneer in no time. I didn't use the term "guaranteed", because if I had, I would have needed to charge each one of you 10 bronze coins for this special guide that was prepared as a combination of experiences and stories of dozens of adventurers during hundreds, if not thousands, of dungeon runs across Azeroth. By carefully absorbing and practicing the tips and advice presented here in this guide, you will not only no longer be flamed, cursed or kicked from your group, but you will also be welcomed and invited to new dungeon groups formed by the best heroes in the world who wear gear you can see only in your dreams, where you might make new friends or even find that special person that you would happily spend the rest of your life with (AUTHOR'S NOTE: Seems the publisher inserted this last part for marketing purposes.). It is a well known fact that the majority of the Azeroth population consists of mighty heroes, most of which are highly skilled charging warriors, blinking mages, taunting hunters and sapstabbing rogues who have been to Outland, Northrend, Pandaria, Broken Isles and even to Draenor (someone has to explain to me how time works again), so they will most probably use their time more efficiently if they just skipped this guide and continued with The Impossible Challenges and Secret Treasures of Azeroth Dungeons (AUTHOR’S NOTE: I completed that guide too, but the publisher said the publication of it will depend on the public interest on this first guide). As you may have guessed, this guide is intended for those who are newly recruited into the ranks of the Alliance and Horde. For who want to prove themselves in the battlefield as quickly as possible. For who have never been to a dungeon before, or for who feel lost whenever they enter a dungeon with a group of strangers. For who get insulted, flamed, slanged, made fun of, ignored, not given a chance, and finally kicked from the group by those who were once no different, only because they don’t know what to do and how to do it. Having said that, even if you are a skilled, experienced dungeoneer who has collected all the 78 dungeon achievements (are you for real??), you may still get some good advice you could use in your future dungeon runs. Now, let’s briefly talk about the dungeons of Azeroth and then continue with the main part of this guide. PART 2: Dungeons of Azeroth Dungeons, in Azeroth or in any other planet in our system of …, are one of the core elements of the world and the overall adventure you will experience in your lifetime. Though Azeroth offers a vast number of fantastic dungeons with interesting stories, beautiful scenery and atmosphere, amazing music and valuable treasures, it has been brought to my attention that for a long time now, the citizens of Azeroth have not truly enjoying the dungeons for what they were intended to, instead, they are focusing on just rushing through the dungeons with a group of strangers they will most probably never see again, some of the times, not paying attention to what really is going on around, not having a clue what to do next or what they are supposed to do in a given circumstance. The last time I counted, there are 13 dungeons in Azeroth, scattered around all zones, welcoming adventurers from all experience and skill levels. Each dungeon has its own unique design and structure. Some dungeons are in underground caves, some of them are in city cellars, some of them are in castles and some of them are in open areas. Each dungeon has its own unique story, interlinked with the story of the zone. Each dungeon has a varying number of bosses, different mobs, different challenges and different treasures. Starting with the first dungeon that is appropriate to your experience, you are recommended to continue doing all dungeons as you get more powerful and a better dungeoneer. Though the mobs, bosses, their skills, the encounter mechanics, the layout and environment of each dungeon are considerably different, there are some universal concepts that you can apply while doing any dungeon, which will surely reduce the amount of wipes, kicks, ragequits, and increase your group’s chance for successfully completing the dungeon. I will provide the list of such concepts in the next part. PART 3: How to Dungeons 101 In this part, I preferred to use the exact words of Legendary Dungeonmaster … who helped me in preparing this guide. She patiently went through hundreds of notes, recordings and logs provided by participating dungeoneers from all backgrounds and skills. It was an honor to work with her and I can almost hear you thanking her for sharing the valuable tips and advices below. *** Our world and many neighboring worlds in our system are pressured under a growing threat, a threat that if we fail to defeat will make us pray we were slain in the battlefield. So, I will keep this short and to the point, recruit. Listen carefully and adjust your dungeon practices accordingly, as our success against this threat highly depends on the likes of you. As an experienced dungeonmaster who served in the roles of a tank, dps and healer countless times, I synthesised the following tips and advice from the experiences of myself and dozens of other dungeonmasters and dungeoneers. (AUTHOR’S NOTE: To help you with finding the relevant tips easier, I categorized the tips based on roles or all if applicable to all roles.) [ALL] First and foremost, queue for the role that you intend to do and that you can actually do. For example, if you are a DPS, queue as DPS, not as TANK or HEALER. Each person has a role in the dungeon group and if especially tank or healer does not do their roles, the dungeon group will not function. [ALL] Queue for a dungeon that you have appropriate gear for. If a dungeon just became available for you but you have relatively low gear that will cause you and your group to have issues, continue doing other dungeons to improve your gear. [ALL] If you have never done that dungeon before, before you queue, open its page in the Dungeon Journal, get familiarize yourself with its map, its bosses, and see if there’s any important boss mechanics you will need to pay attention to. For dungeons with harder encounters, it is also advisable to refer to … to see how boss mechanics work and what each role is supposed to do in certain circumstances. [ALL] If you are new to that dungeon and have no idea what to do or where to go or how to do a quest, simply ask (MY NOTE: you can use /i chat commad). Often times, experienced adventurers will help. [ALL] When you first start, let your group members get their quests before engaging in fights. It is not rare to cause a wipe just at the beginning, because everyone was not ready yet. [ALL] Use the minimap and world map during the dungeon to keep an eye on where your group members are. If you ever get lost, try to go to their marks on the map or ask for them to help you, give directions. Not asking for help and trying to find your way on your own will only make things take longer for everyone. [ALL] If you die and have to run back from the start of the dungeon, pay attention not aggro any mobs unless you can take them down yourself. It will be hard, if not impossible, for others to come back and help you.1