Balance Of Power ....
1st must say amazeing quest line for the artifact and great looks as a reward i enjoyed pushing myself out of my comfort zone and getting into doing just normal and heroic raids after a lil push from Ruin and Obake <3 But and the big but is you seriously expect us to do it for every char ?the quest line that is ? why didnt you make the achivement account wide . I am sorry if this has come over as whiney i was just so :( when i noticed i will have to (by my own choice) do it again for some truely good looking skins . You have us grind AP and mythic+s but please have rethink about this its just to much .132
Sad truth about grownups playing WoW
Dear Blizzard, Here is my take on Legion, about the AP-farm and the general direction the game is heading towards. Please take every word you read her with a pinch of salt, this is NOT a complaint thread! A little background: First i picked up WoW during TBC at the prime age of 18, when i went to university. Needless to say, i had all the time to play WoW. In WotLK i started raiding, finally. And generally started to experience every aspect of the game. That's when i fell in love with the game. I used to raid 5 times a week, top 500ish world; played arena/bg's regularly. Hunted achievements, kissed critters, farmed mounts, grinded the reputations. God, i was even one of the first few who finished the "What a long, strange trip it's been" on my realm and got the Violet Proto-Drake. You name it, i've been doing them all. I managed to maintain a fine balance between WoW and IRL, i had an amazing relationship at time, i was doing great at uni, everything was just working out really well. Never enjoyed gaming as much ever since. The golden era of my gaming career, etc. (stopped playing during mid-Cata due some IRL changes). The present: Fast-forward 9-10 years. Legion trailers started to be shown; and man, the hype was real. Me and a couple of my IRL decided to give the game a go, once again, as adults now. We all rerolled, starting on the Legion-release day. Rushed to 110, started to gearing up, farming 5mans, grinding reps, finishing up the quests in every zone. Usual MMO stuff. I thoroughly enjoyed every second of it, like i did back in WotLK, when i started raiding hardcore. The problems: The problems started to appear when i started looking for a new raiding guild. Due to my work schedule i can only raid 2 times a week. That was the first struggle to get used to. Someone, who always raided 5 times, going back to twice a week is a big change. But then i realised the commitment and the grind i need to get done to stay competitive. Things, which never really been an issue, turned out to be quite a nightmare. (The idea behind Artifact Power is great. I love the neverending progression and the fact that i can improve my character by myself, even outside raids, whenever i want.) The AP farm turned out to be a chore quite early in the expansion. The fact that i play a druid isn't helping my either. I picked the druid before Legion because i was well aware that i'm probably not gonna have enough time to play other characters. Later i had to realise that i not only don't have time to play other characters, but i don't have the time to play other specs within my own main character. (I'm not planning to talk about the legendary system. I strongly believe that there's still space to improve but i personally look at legendaries as a "bonus" rather than must-have items. I understand that the system is based on RNG, which is an outdated rewarding system and not having certain legendaries could hinder the progression on characters, but we should be able to collect each one of them at some point of the expansion, so we just need to stay patient, i guess. The WF/TF system is just a gamble, they should've use something like a "max +ilvl proc" for every situation/content. Like let's say the base itemlevel in M+0 is 840, and could only proc up to 860, +20 ilvl or something.) And here comes my big, personal problem: i work 50 hours a week, trying to have a healthy lifestyle, meet up with friends and look after myself. Therefore i have a limited time to play the game outside raids. Now i have 2 choices: - Spend every minute of playing with farming M+, AP WQs and daily rewards, so i can stay competitive and have a spot in my raid team, and ignore every other aspect of the game, or - Stop raiding completely, play on alts and try to enjoy the game without the main source of joy; which, for me, is high level PvE/Mythic raiding. I have no time to play on my alts, or find inspiration to play them at all. What's the point of farming AP on them if i could spend that time farming AP on my main? What's the point of trying to do PvE on them, if my weapon is only 37 on my alt and would get outdps'ed or simply not taken anywhere? And the list goes on and on. Just a few things i've already missed out on in and outside Legion due to the 'must-have' AP farm: - PVP - i had to give up PVP completely. I haven't played a single RBG this expansion or any serious arena. Not worth the AP/hour - Events - Alts - this is a biggie for me, i've always been a bit of an altoholic - Achievements - Other Blizzard-game events (i.e Oni Genji) - Overwatch is being ignored, even though i love the game - Fun, in general? Didn't get the chance to "just goof around in OG" since i came back to WoW. I remember organizing a Mammoth train and RP-walking from OG to TB back in the days, just for the giggles. 1,5-2hrs without any AP gain? no thanks. And seeing that the AP grind never stops and gonna keep going in 7.2 scares me. Here's somewhat of a conclusion. Dear Blizzard. Having a character "finished" ISN'T a bad thing, at all. Just because i have no AP left to farm (on my mainspec, we're not talking about offspec here) that doesn't mean i wanna stop playing the game. That means i could get the chance to enjoy every other aspect of it. But right now, all i do is farm brainlessly every minute i have for this game so i can stay valuable for my guild. Feeling socially obliged(not sure if this is the right word) to farm AP so i won't let my fellow guildies down is something that could very much turn me away from my well-loved game. With the current system, having and extra point in your weapon could be the difference between a wipe or a first kill. And i hate thinking about ruining the game(/progress/PvE experience) for others, simply because i don't have the time to farm. Please Blizzard, as a loyal fan and long time player, i'd like to ask you to consider lowering the required AP in 7.2 and onwards BY A LARGE MARGIN! All i want really is to enjoy the game, every aspect of it. Thanks for listening! TL;DR: A grownup with a proper job and other commintments in life couldn't enjoy every aspect of the game because of the AP farm, slowly burning out because of being socially obliged to farm AP all day everyday so he wouldn't let his guildies down.175
Repetitiveness hurting WoW-and the only cure
So I logged in yesterday, and I realized the unpleasant truth - my server DOES feel desolated. It was not so several months ago, when Legion was released. It feels just like in the end of Warlords of Draenor. Recruiting people for the guild is hard, because there are few newcomers or people who return from a gaming break... Yes, it's the same thing all over again - people rush back when a new expansions is released, then they leave soon. Why does it happen? Because people get fed up of the game. And it's not endgame and its quality. It's the repetitiveness of the endgame. Back in Mists of Pandaria it was so cool to level the character to level 90. Zones. Questing. Opening of the Vale of Eternal blossoms... ... and after that what happens? I log in. I go to a zone and do dailies. Then I go to another zone and do more dailies. Then more and more dailies. Repetitiveness started killing the fun for me. But at least we had Scenarios. Remember the first day of WOD, when Garrisons were cool? I build my first building. Whoah! I upgraded my town hall. Cinematic. Whoah! I sent my followers on a mission... Whoah! Then later during the course of expansion, my gamestyle was like that: Log-in. Go to garrison. Complete old missions. Do more missions. Go to shipyard. Complete missions. Rebuild ships, if they're destroyed. Send them on more missions. Then go to Tanaan. Do the daily quests. It's the same thing in Legion. I started leveling my chars. Going from 100-110 was a great experience. I have to admit - it was even greater, because artifact weapons were different. Class halls also give a little diversity, even after hitting to 110. Because the class hall campaign is different and the storyline is different. But after the many "Whoa!" moments, now my gamestyle is the same: I log-in. Check the map. Do the emissary quests. Collect the cache. Grind Nightfallen reputation. Do a dungeon (not Mythic, I hate premade groups). Do a battleground. Grind AP. Log off. The World Quests, something that has become so innovative, have become another chore. Same goes for grinding for AP. There's only one cure for that repetitiveness. Guess what? It's not innovating new gamestyle once per two years, when an expansion gets released. Once we get accustomed to the gamestyle, we will be bored. It's releasing new major patches. Regularly. A new zone + new quests, plus dungeon, battleground every three months. Not more. This should be a norm. In the end, I pay my monthly payment. And my monthly payment should go to support, maintain and develop the game. I don't mind paying Blizzard for that - if they, of course, take care of my game and provide me with content. Unfortunately those funds are no longer guaranteed to support the game - instead, Blizzard develops sub-par games like a LoL clone and a card game I'm not even remotely interested in these. Legion got released in September. Patch 7.1 was here in the end of October. But then November, December, January and February went without new content. And patch 7.2, even if it's on PTR, is nowere close to being released. I'm not sure why Blizzard are so slow in releasing regular batches of data.8
Warforging and Titanforging.
Would players be happier if this system was completely removed and we therefore had clear progression goals? I personally would. Here's why. In my opinion, it is very good to have personal goals in the game. Right now, one of my goals is to get the tank trinket from Black Rook Hold. At the moment, the highest base item level I can get from mythic plus dungeons is 885. The problem is that if the trinket eventually drops with an item level of 885, I won't be happy. I will be disappointed instead, because I already have other trinkets with much higher item levels. Unless the trinket drops with an item level of 925 with a socket and leech as a bonus stat, my goal technically remains unreached. I would be MUCH more excited to join a +15 Black Rook Hold right now if I had a realistic chance to acquire the best version of this trinket. That's why I dislike this system so much. Unless I win the item lottery, I can't truly reach any equipment based goal in this game. This personal quest of mine will probably never be finished, no matter how hard I try. It's out of my control, all I can hope for is more luck. Player input becomes almost irrelevant. This is especially disheartening for completionists. Where's the point in playing a game that is most likely never ending? Why would I just want to keep playing the lottery forever? I would feel much better if I could set a goal for myself and reach this goal within a reasonable amount of time. I want to COMPLETE something, so that I can move on to new goals. Basically, the warforging and titanforging system has me trapped inside a limbo for the entire lifetime of this expansion. All I can do is run in circles and hope for the best. I think Blizzard is scared to get rid of this system because they fear that players will quit the game once they are finished equipping their characters. In my opinion, the opposite would be the case though. Players would have much more motivation to fully equip their main characters and then try out new roles, specs and characters if they had clear equipment goals that they can actually reach. Thanks for reading. The end.34
Legendary and a story/tip
Take this post with a grain of salt. But i have to tell my story about me and the ones i have. as i was gearing up for raids in the start of the legion i was looking at what legendary i wanted at that point my worst item was a ring, so i wanted my class ring. after many world quests and mythics/mythic + i got the ring. the second legendary i was uncertain about, because i heard the head was not only glory because it changed the playstyle very much i was told so i was uncertain about what legendary i wanted. i did a mythic guild run and our rogue had the Cinidaria, the Symbiote, so we spoke of it and his conclusion was that it was not very good, and i told as long as i dont get that one im gonna be happy and i laughed, the next run Cinidaria, the Symbiote droped for me. and we had a huge laugh because i jinxed myself.. After that dungeon i came to a conclusion that, i had gotten legendary based on my focus, so for my third i was very certain that i wanted head piece i did tons of mythics/+/lfr/raids,hc dungeons and world quests, nothing for many weeks of farming, and i set background picture of the The Emerald Dreamcatcher on my pc. and after getting tired of not getting anything at all for my effort, i had statement if i do not get my The Emerald Dreamcatcher within this week im gonna stop playing. The Emerald Dreamcatcher droped mid that week. The next legendary i am very certain what i want. Oneth's Intuition i will post here when i get it. Anyways, my idea is that if you are so focused and scared of getting the bad ones you are going to get the bad ones. Focus and say to your self that you deserve the one you get, do NOT THINK OF OR FEEL of any legendary that makes u sad, dont give it any attention at all. Focus on the thing you want and only that!. If any one gives it a try and posts back here the result for your next legendary that would be cool. Good luck.12
New Race after Legion?
So my guess is that well see new race after legion and my bets are on Dragon race or cat race since we already have dog race=Worgens. Cat Race like in Final Fantasy but Wow style.91
Raid disband macro [legally feature]
Hello. Didn't have to found a fresh thread about it, but this annoying feature makes life of raid leaders so f**n terrible. I am talking about kicking players from raid by anyone who have an assist. Its works only for raids which ones was created in the world (and not bg groups, LFR etc). Also don't say to me do not gives a promotes if me dislike this, because promotes let to find players quickly. I'm talking about : - Ashran raids (when a feature LFR for ash not working and players helps to group up a raid) - World bosses - wPvp def of some city, when rl looking for random players to get raid up to 40, and when players usualy asking about giving a promote. - Cross server raid - when without promote it a hard works for looking for players. i think you clearly understanding what i'm talking about. For new visitors First of all create two macros: MACRO1 /kick raid21 /kick raid22 /kick raid23 /kick raid24 /kick raid25 /kick raid26 /kick raid27 /kick raid28 /kick raid29 /kick raid30 /kick raid31 /kick raid32 /kick raid33 /kick raid34 /kick raid35 /kick raid36 /kick raid37 /kick raid38 /kick raid39 /kick raid40 MACRO2 /kick raid20 /kick raid19 /kick raid18 /kick raid17 /kick raid16 /kick raid15 /kick raid14 /kick raid13 /kick raid12 /kick raid11 /kick raid10 /kick raid9 /kick raid8 /kick raid7 /kick raid6 /kick raid5 /kick raid4 /kick raid3 Now. When you have got a promote you able to drag your self to any group of raid. Just drag your self to GROUP 1 - POSITION 2 and then drag a raid leader to position 1 if he had dragged your self to any other group. DON'T FORGET IT ! After this prepare you can just click on MACRO1 and then MACRO2 after raid disband you can leave a raid. Also you can kick some f***n anoying players by typing solo command /kick raid? , where ? - is position of anoying player from raid group. If you will do ask me about will blizzards found who disbanded a raid. My answer: No. I had about 5 precedents for the last 3 months and when i made a ticket about it, GM said two things: 1) They have no logs about /kick command 2) After this i asked him: "Okey. if you will do found a player - what you will have to do with him ?" - He said "NOTHING" !!! Because it not an illegal. 3) Also GM said that "They know about this feature and for removing they needs for mass request from customers about it, and only after it they will possible remove it" [For raged by this feature players and raid leaders] Raged: Create a ticket about it feature and say blizzard plz remove it. Raid Leaders: If you see a disband of your raid - just take a look at last leaved player with a greater chance it was he. Add his to your ignore list (Reports will not helps to you cuz its punishable. Also turn off silence and make a ticket about removing it too. 2Blizzard. Remove this feature prefer, or make it visible from submenu buz players usually dont know about it and on disbands asking rl "why you kicked me ?", its not an exploits it a blizzard developers. Also was a precedent when some of players from (not my own raid) on killing the boss at last 2-3 percents kicked someones to get a loot for their spec and rl kicked me with sentence - "f**k off kicker", but it was not me and i didnt known before about this feature. And i think me is not alone had this case. I hope for your understanding of this issue. Give me dislikes or anything also, i will not take offense. Don't forget about Tickets !15
Worst Feature of Legion
We have seen roughly 1/3 of the expansion now, what do you think is the worst feature so far, here are some options: 1. The Legendary system 2. The Titanforging system 3. The AP grind 4. World quests 5. Other I am interested in hearing what people think, I included this options, because those ones are broad up most frequently. For me it's the legendary system, so far I've gotten 5 and I sill don't have the 2 best ones, the difference is quite big for my class that's why I hate it so much I guess. Please share your opinion.64
What are your favourite mounts?
Im not asking this for like a farming guide or which ones i should have,i was just wondering which mounts you class as your favourites? I personally really like the sky golem and the sandstone drake39
New class Idea: Tinker
Greetings, fellow forums users, moderators, and so forth. Without further delays, I'll get straight to the topic. I'm here to share you a concept about a new class: Tinker. What is a Tinker? http://www.wowpedia.org/Tinker Basically, tinker is a master of mechanics, explosives, and gadgets, using these tools of destruction and weapons of choice to survive through intense battles and bring devastating havoc on the enemy lines. While tinkers are mainly found amongst goblins and gnomes, other races can learn the ways of these engineering experts. Tinkers can be: Gnomes Goblins Humans Orcs Forsaken Dwarves Blood Elves Worgen Edit: it's also possible that Draeneis and Trolls could be tinkers. trolls could be tinkering with stone & spiritwork, whereas Draneis with their own crystal and more space-ish constructs. It's possible that each race could have something race/faction specific aswell. Why would we want a tinker? Tinker would be officially the first class that emphasises solely upon mechanical and gadget weapons to win the trades against other classes and monsters. While there is already an engineering profession, and it has a part "Tinker", I feel that this profession alone doesn't emphasise the steam-punkish atmosphere wow has enough. While no doubt there'll be folks that will go "we already have too many classes rolling for X items", this isn't a problem, for you can't have more than 5 people in instance groups and so on. It's just a new class among others. What roles would tinker fill? How does one play a tinker? In my concept, tinker would be somewhat similar to a monk, using resources called Steam pressure (Similar to energy/focus), and Phlogiston (Gained from using specific abilities, max 5 can be had. Depletes over time). However, instead of being melee and healer classs, Tinker would be a melee tank, and ranged dps class, having two dps specs and one tank spec. Also, in addition to the resource system, tinkers use turrets and pets, similar to shamans totems and Death knights pets. Tinker would rely on several things, depending on spec. As a tank, Tinker would rely on damage control, absorbs, and high armor. The other ranged spec emphasises on strong burst damage and great mobility, whereas the other relies on more sustained damage rather than burst, and support / teamfight strenghts. This would be an overkill with engineering profession! If you chooce to play a tinker, Engineering specialization will be baked in the class, aka you can not pick it as a profession. You'll be able to use various, BETTER engineering skills that will be your class skills, and various other, still none engineering skills. All engineering mounts are also available for you. Now, for the actual class: All tinkers have a customizable backbag, that will be placed over cloak. This bag can be customized with a specific custom shop, the costs varying by what paintjob, tools, and other miscelangelous stuff you want to add to it. The bag is purely for visual reasons, and can be hidden if the player so wishes. Tinker uses armors all the way to mail. Tinker can use the following weapons: Guns, crossbows, maces, axes, polearms, swords and shields. Despite being able to use melee weapons, two dps specs will mainly use ranged weapons only, similar to hunters (aka, they can use weapons for RP purposes and looks, but they can not need for them in raids/dungeons). Only Machine Herald will use a one-handed melee weapon and a shield. Tinker has three specs. Machine Herald (Tank, melee) Tinker mastering the Machine herald spec is a sturdy protector of his group, capable of sustaining incrediple amounts of damage with his steam warrior suit, and protecting his allies from harm that would otherwise end up being their demise. A few passive abilities granted from choosing the spec: Passive: Reflective plating. Allows you to block and parry your foes attacks. Up to 5% of all damage taken is reflected back to any attacker hitting you in melee range. This damage generates a high amount of threat. Passive: Hydraulic strenght. All agility gained from mail items now increase your chance to parry attacks as well as dodge with increased amount. The hydraulics also make you resistant to knockbacks and knockdowns, reducing their duration and effect by 20%. This stacks with other similar effects. Passive: Iron Man: Your base health is increased by 10%, and your threat generation from basic attacks and abilities is increased severely. A few abilities granted by the spec: Steam suit: No cost, instant cast. No cooldown. The tinker's backbag folds into a power suit over the tinker, increasing his provess in battle. Your armor is increased by 400%, and your movement speed can not be reduced below base movement speed. This skill, is what defines a tank tinker. A steam powered suit that allows you to punch your way through your opponents and sustain damage similar to a druids shapeshift form. http://www.wowpedia.org/File:Steamwarrior.jpg?c=1 Unlike the pic shows, the armor would be somewhat a suit that covers your race's body, having buffed up parts around shoulders, arms, chest and legs, similar to a Starcraft marine, ina crude way. You can alter the paintjob, looks, and style of your suit with minor glyphs. You can also use a glyph to determine whether you want your steam warrior to use a unique attack animation while punching opponents, or use weapons and have them shoving Puncturing smash: Costs 25 steam pressure, no cooldown. Awards one phlogiston. The tinker smashes his opponent with his select weapon, causing weapon damage + X amount of damage, and a high amount of threat. Also reduces your opponents armor by 24%. Similar to devastate. A bread and butter skill. Resonating smash: Costs one phlogiston, 5 second cooldown. The tinker smashes his main opponent with such force and precision that the impact resonates to other targets within 10 yards, causing them to take same damage as the main target and have any debuffs applied by the tinker to be transferred to them aswell. Similar to blood and thunder + thunderclap. Slightly buffed. Steam blast. Costs 50 energy, awards 2 phlogiston. 6 second cooldown. Blasts all opponents in cone with fire-hot steam., dealing X amount of damage and causing heat exhaustion, reducing their damage dealt by 6%. lasts for 20 seconds. Mastery: Power shield. Increases your chance to block and parry attacks by an X amount, and causes your puncturing smash ability to generate an absorption shield that lasts for two seconds each time you hit an opponent, four times (+ x mastery) the amount of damage dealt.52