General

14 Feb 2014 Forum Guidelines - Please Read Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Reporting You can quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to our general Code of Conduct, here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Takralus2 14 Feb 2014
4h Auction House Update To address some issues related to the Auction House, we’re reconsidering how deposits—the refundable fees you pay to list your auctions—are calculated. This fee is based on the item’s vendor price, and for profession materials in particular, vendors offer very low prices, so these mats have a low deposit cost. Deposits are substantial on items such as BoE uncommon gear, gems, and so forth, but not trade skill materials (trade goods such as cloth, ore, leather, etc.). One thing we’ve identified as particularly troublesome is a large volume of trade skill materials being auctioned off in stacks of 1. Some addons make posting quantities of this size trivial to do, resulting in dozens, if not hundreds, of pages of auctions for a single item. As we looked at ways to change this behavior and improve the overall Auction House experience, we found that we prefer to avoid inflexible solutions such as caps on the number of listings a player can make, or increased minimum stack counts, which might interfere with many players' common gameplay habits. Our current plan is to increase the deposit cost of some profession materials on a per-stack basis, which should provide incentive for players to post items in larger stacks. Here's an example: Let’s say that a player is trying to sell 200 Tidespray Linen for 10g (gold) each. Today, each item has the normal deposit cost of 1c (copper), with a 1s (silver) minimum deposit, so 1 auction of 200 linen requires a deposit of 1s, and 200 auctions of 1 linen each adds up to a total deposit of 2g. Now imagine an additional 20% deposit added to the listing fee per auction. With an asking price of 10g each, that raises the deposit by 2g per stack. In the case of 1 stack of 200 linen, the total buyout price is 2000g, and the new deposit is 2g1s. In the case of 200 individual stacks, the new deposit of an additional 2g per stack brings the total deposit up to 402g. In either case, the deposit is returned to the seller if the item sells. Successful auctions aren’t affected by this change. Our goal is to give players some forewarning on this change, and to gather feedback. We’re putting together a list of the items that would be affected by this deposit change, which we expect to be limited to high-quantity trade goods. Furthermore, we’re deploying the change to the PTR first, so that addon authors can work through the change while we test it thoroughly. This change will likely be a temporary measure, as we’re also working to broadly improve the default Auction House in the future. It’s clear to us that many players use addons because they find the default Auction House interface inadequate. A temporary change to deposit fees will help with this in the short term, and we’ll continue to work on overall improvements to the Auction House for a future patch.Aerythlea251 4h
20h A Message from J. Allen Brack Blizzard community, Today has been a swirl of emotions. First, I feel a deep sense of gratitude to Mike. His work on some of our industry’s most iconic games is the reason I came to Blizzard. Not only is he an inspiring leader, but he’s also been a wise and patient mentor to me during my time at Blizzard. And he’s been a good friend. Joining the World of Warcraft team and my favorite game company nearly 13 years ago was an unimaginable dream. Now, to be chosen to lead Blizzard into the future is both a huge honor, and a tremendous responsibility. To do that, I’ll have the help of dedicated and talented Blizzard employees around the world who all share the same mission we have always pursued—to connect and engage the world through the most epic entertainment experiences, ever. Each of us is influenced by Blizzard’s values and a player-first mindset, which serve as the foundation of our company. With these beliefs at the core of everything we do, we’ve been able to deliver great games across different genres and platforms. And there is more to come—we’re working on more games now than at any point in Blizzard’s history. As I transition from leading a development team to the entire company, I’ll also have the support of our team of experienced leaders at Blizzard. I’m pleased to announce two additions to our executive leadership team who will be instrumental as we move forward. Ray Gresko, a 10-year veteran of Blizzard who helped create both Overwatch and Diablo III, is now our chief development officer. Allen Adham, Blizzard’s original founder and lead designer of World of Warcraft, will join the executive team while continuing to oversee development of several new games. The knowledge and experience that Ray and Allen bring, in addition to the talent already on the leadership team, will be indispensable in helping move Blizzard into the future. One thing that won’t change going forward—our deeply held commitments that are core to who we are as a company: to gameplay first, to quality in everything we do, and to listening to and partnering with our community. BlizzCon, the IRL representation of our connection with the community, is just a month away and it’s a time of the year that Blizzard employees look forward to the most. And as usual, we have a few surprises. I want to close by thanking Mike for 27 years of amazing work: I am looking forward to your wisdom and guidance in your new role. And thank you for everything you’ve done to help create the company and the games we love. J. Allen BrackTaepsilum32 20h
1d Post if you want to make some in-game friends (pt2) My original thread https://eu.battle.net/forums/en/wow/topic/16069776854?page=1 has finally reached its posting limit. Therefore I'm redoing it. Let's face it, we all need friends in-game, whether it is to try for mutual achievements, daily HC's, LFR, PVP, WQ's etc, to ask someone if they can lend a hand with a problem, or even just to say hello to someone and chat once in a while. So if you'd like to make new friends, simply post in the same format as below. (Note, DON'T list which sex you are as it could lead to unwanted attention, likewise, DON'T give out your email address). About me: Age: 30+ Personality: Laid back and mature Side: Horde only Chars: Rogue: (DPS) Spec: Combat only (I do have an Alliance rogue as well, but its sole purpose doesn’t involve gameplay) Playing time: (at the moment) Mon-Tue, Thu-Fri: 1pm – 3 pm, Wed 1 pm onwards. Sat-Sun, on most of the day Up for: Helping you out if required and it's in my character's ability to do so, HC’s LFR, ach’s (inc Raids (new and old), HC and PVP) etc. Other interests: Many. Battletag: LadySylvanas#2676 (To add a battletag and request being friends with a person, either A: In the Battlenet client, left click on the blue person icon at the top right, it will then open up a sub column. In the top left, click on 'add friend', it will then prompt you to type (or paste in) the battletag of the person you want to be friend's with. Then click on 'send request' at the bottom left. B: In-game, left click on the yellow 'social' icon towards the bottom left of your screen. It will bring up a sub screen. Enter (or paste in) the battletag and press 'add friend'.Lswindrunner337 1d
1d Updates from @WarcraftDevs - Battle for Azeroth A new patch means new tweets from the World of Warcraft development team! This thread is an archive of @WarcraftDevs tweets regarding the Battle for Azeroth Pre-Patch and release. ---- @WarcraftDevs is an official World of Warcraft Twitter account offering design insight and information directly from the World of Warcraft Development Team. For past updates, please refer to Updates from @WarcraftDevs - Patch 7.3.5 & BFA Beta.Aerythlea99 1d
6d A Message from Mike Morhaime Dear Members of the Blizzard Community, When Blizzard’s founder Allen Adham first invited me to join him in creating Silicon & Synapse (our original name), nothing could have prepared me for the amazing adventure that we would share for the next 27 years. Our original mission and values consisted of four simple words that formed our foundation: “We make great games.” We crafted that statement before we had even released our first game, but we were committed to living up to it. After many years of working with some of the industry’s most talented people to create games and worlds for you to play in, I’ve decided it’s time for someone else to lead Blizzard Entertainment. I will now serve as an advisor to the company I so love and admire. My duties as president of Blizzard will be assumed by my friend, colleague, trusted advisor, and longtime steward of World of Warcraft, J. Allen Brack. J. is an inspiring leader who has shown unwavering commitment to Blizzard’s community in his 12 years with the company. His leadership on World of Warcraft leveraged his vision, creativity, and commitment to quality, and together with the rest of the dev team helped deliver an experience that is unprecedented in our industry. I couldn’t be happier for J. and know that Blizzard will continue to make great games with him at the helm. I am grateful to all of the hardworking and talented people at Blizzard for their dedication and creativity. Their belief in our mission and care for our players has helped Blizzard reach greater heights than I ever could have imagined. I am also grateful to all of you in the community. We have been through so much together. Not only have you been with me through many of the greatest moments and biggest triumphs of my life, but you have also been there through some of the most difficult. I am fortunate to have been able to meet many of you in person, while the many messages, emails, Tweets, Reddit discussions, and forum posts have provided an unbelievable connection as well. Even Twitch chat. It has always brought me joy, comfort, and inspiration to see the beacons of brilliance, voices of reason, and the passion that exists and evolves every day in all of our communities. When we started Blizzard we just wanted to make great games. What we realized is that the games we create are really just a framework for communities and human interaction. When we look back, what we often find that’s most lasting and meaningful from our experiences in games are the relationships we create and foster. You have given me the inspiration and drive to pour my heart and life into what I do. I literally couldn’t have done any of it without you. We have created these worlds, but you have given them life, through your passion, fan art, cosplay, videos, and in so many other ways. I truly believe that this amazing community has the potential to be a shining light to the rest of the industry by setting a positive example of inclusivity, tolerance, and acceptance toward others. In the words of one of Blizzard’s core values: remember to always play nice; play fair. I know this community is capable of changing the world. It has been an honor to serve this community for over 27 years, and I thank you for your many years of support. I look forward to being a member of the community alongside you. See you on Battle.net! Your fellow Blizzard gamer, Mike MorhaimeTaepsilum35 6d
2m Please slow down content Blizzard...we're drowning. Honestly, are you guys catering to Duracell bunnies? I can barely keep up and I play x4 times a week! 8.1 can wait till spring, this is absolutely ridiculous, please stop rushing content - this is why people are constantly complaining about unrefined content. THERE'S JUST TOO MUCH GOING ON RIGHT NOW. Slow down or I'll have to say RIP in peace to my subscription!!!! Best wishes, ThousandaireThousandaire32 2m
3m PLEASE WATCH AND LISTEN!! Blizzard i BEG of you listen to Asmongold!! He says ALL the right things in his video (:https://www.youtube.com/watch?v=11M9CCNGNNw) PLEEEASE WE NEED THIS AS A PLAYERBASE. WE ARE NOT BEING HEARD, THERES NO ACTION BEING TAKEN TO RESPOND TO THE PROBLEMS IN BFA! LISTEN AND RESPOND, COMMUNICATE, AND REACT!!! #LISTENTOTHEPLAYERBASECathannis6 3m
5m When Will new raid come out? Is Therese any date yet?Páludan3 5m
6m Is this Ninja Looting? I need your help. Today at 3 PM i entered PUG with some people to kill Zek'Voz. We killed him and 380 ilvl another DK dropped Ring of the Infinite Void but he already got better one than that and he asked us (people who need it) to roll for it. I rolled 90 and won that roll but one Monk asked to his friends to roll for him. One of his friends (Druid) rolled 93... I said that DK "That Druid rolled for his Monk friend, please dont gave it to him" but he did.. After that i asked Druid about why he did that because that happened to me 5th times in a row... Suddenly that Monk sent me link of that ring and when i looked to his inspect i saw that he wores that ring. They start to made jokes about me and kicked me from group after it. Is that ninja looting? If its, what's gonna happen to players who play alone this game? I need your help with it. Please tell me because idk how to play this game alone, people always rolling items that they don't need for their friends and players like me got nothing. Specially, sorry for my bad English.Otseola38 6m
10m Thanks Blizzard! I love getting zero loot week after week! RNG really makes me want to play the game more! Because why would anyone begin questioning putting time into playing this game at all, when random number generated "luck" can make any effort you do put in completely and utterly pointless? Brilliant game design!Khyrneken13 10m
16m RNG I stopped playing for few weeks and it's got me thinking about wow and it's problems . Think back to wod the game was sh#t but still playable difference between bfa and wod is simple RNG. Everything in wow is RNG and its rigged and everyone knows it's . For a quick fix blizzard try a reversing the game back to pre legion bring back pvp vendors . I don't care what they do in terms of patches until they at least remove RNG I will not be coming back. I can't stand the rigged casino style drop rate. I want be able to work toward something instead of what you put in place .Skirrid1 16m
16m 5th week - got ring from weekly mythic+ chest again How is this even remotely acceptable is beyond my comprehension. I would expect this type of RNG from free-to-play game, not from game which I pay 15 € monthly for.Thulle7 16m
26m Playing older expansions after hitting level cap? Hello everyone, I'm a new player and I have a question regarding all the expansions - I understand that there are level caps for every expansion, and also the dungeons become invisible in the Lfr after hitting that level cap, but can I play for example the Wotlk storyline when I am at level 100? Thank you in advanceEthfel5 26m
26m Blood Elf Heritage https://wow.zamimg.com/uploads/screenshots/normal/798787.jpg You guys like? I think it looks very coolHennal28 26m
28m 8.1 raid starting at 370 ilvl LFR Isn't this a bit high? 370-385-400-415 kinda makes doing Uldir pointless.Fernalia23 28m
29m Grievous overtuned? Hello healers, how was your experience with grievous today? :) I personally hated it. Compared to last weeks affixes it felt like it went from normal to hardmode.Lime20 29m
32m A different Classic thread So my question is as follows: If Blizzard decides to charge for the access to the classic servers would you be willing to pay for it? The reason I decided to take to the forums with this question is pure curiosity, I have been playing wow on and of for the past 13 or so years ( since day one vanilla for europe), so I have allready payed more than once for the base game. My personal stance to the question is a bit of yes and no, so I wanted to hear what others would think about it. Too be clear, I am only posting this too discuss and read others comments on the concept of paying for classic, by principle it should be free but I want to hear arguments for and against the "issue". Regards PaggsPaggs10 32m
32m Blizzcon is near, will Ion get boo'ed on stage? What do u think?Pralinek40 32m
34m Suggestions ""READ"" Some of you may not agree with what Im sayin , I would like to hear your opinions about it. 1- Badge system:- Remember back in TBC-Wotlk when we used to farm heroic dungeons? or even raids? when you get hyped after reset just to kill few more and work toward a progression to get some loot? boom.. gone, enjoy RNG loot for whole expansion, even in the mythic loot weekly chest. NOW dont say that weekly just a random loot, let me say 1 thing. Even clearing Mythic+ is also RNG, prove me wrong there's even times that you get 0 loot or you get a loot that you already have better, not even Mythic+ it is also on PVP, Raids, WQs , etc. almost everything. Simply just add vendors, something to progress and work into, give us the feels of getting a loot. Blizzard you even made that in ARGUS "except it was abit low ilvl" but it is possible! do that with pvp vendors! Give us raid tokens, any kind of !@#$ would work! 2- Professions:- Please dont kill them like you did with first aid, Look back in previous expansions, they were still a progression towards something, simply now Professions are like cosmetic , toys or whatever. Back when every professions had enchants Example , legs for leatherworking? Getting recipes from raids for loot?.. where did they go? and why get rid of them? Some of you may say First aid was useless and it's a good thing that they removed it. Well.. when Vanilla comes you will know what I mean and how they slowly killed it by time. 3- Open World Experience:- open world is just.. silly tho. It is just sad, those amazing designs on each zone they just feel empty, some of you may watched "HeelvsBabyface" Heck I love dat guy, Shout out for em! anyway you should really watch his videos on youtube, he did amazing job how the world could be. 4- LISTEN TO FEEDBACKS:- Please for god sake stop throwing the feedbacks and design it the way you want blizz, listen to the community! Shout to Asmongold! Ima fan of em for well. Watch the streamers, youtubers, Reddits, etc. SERIOUSLY ALOT OF AMAZING FEEDBACKS but you're just.. I dont know anymore. Those are my suggestions! thanks for reading! and let me hear your thoughts! :-)Herviana0 34m
42m I don't have a Water Strider. I love fishing in real life though. Seriously - is there an easy way to obtain one without grinding fish?Grodor12 42m
42m Do Allied races get less Exp than other races? Has anyone else encountered this? Allied races appear to get less Exp than other races for kills, quest hand-ins etc. I've encountered this twice now. 1. I'm leveling a LF Dranaei grouped together with a friend leveling a Demon Hunter. 2. Leveling my Dark Iron Dwarf grouped together with friend leveling a worgen Rogue. In both cases - I have 10% extra 'loom bonus piece. We have same rested EXP and no additional buffs. However each allied race seems to get for example between 40 and 80 Exp less per kill than the normal races in each area. There is the same ratio of difference in the Exp rewards we get for the quest hand-in's too. We went through legion content and it was only when killing demons that my LF Dranaei got more than his DH because of it's racial ability. Anyone else with the same experience or am I losing my mind? I raised a ticket to ask about this a few weeks back but it disappeared without an answer.Mundicide10 42m
53m 8.1 release date speculation So When do you lads reckon that 8.1 is coming outFrasiyav40 53m
59m Transmog for noobs You havent collected this appearance yet. After i dropped cloth legs from Ulduar raid even if i wear them i dont collect them and i have "You havent collected this appearance yet". I had few other items that worked the same as this even if i wore them i didnt got them into my collection, why is that?Lavrec4 59m
59m Loot in BFA, an opinion The Loot in BFA, I believe to be non-rewarding, where thunder-forging, war-forging and titan-forging started as, it would be amazing if this was better? has turned into why isn't this better? it's gone from hopes and dreams to disappointment and contempt. From my experience, azerite traits are basically the lesser artifact traits from legion where we now do not have set bonuses/legendaries or artifact weapons the good things about these particular type of items was that they could vary your game-play extremely, we've now gone from being able to customize our spec so that we can use different talents to having azerite traits which boil down to either gain x of y stat on z % chance or %chance to do x damage, that has turned WoW from an interactive varied experience into a linear one road path even abilities don't consistently hit the same damage anymore. It's been mentioned a few times in Blizzard feedback about loot being targetable I think some clarity needs to be shown in what they mean by this as I have not got a single piece of gear that unless titanforged I have actually looked at the loot table and been I would like that (lfr - mythic) quite frankly none of the mythic raid pieces interest me that much because there's no reason to get them over mythic + pieces and well mythic + loot isn't worth it either one 10+ for the weekly cache and that's it, why bother focusing your effort when you will probably receive it granular-ly over the course of the next few months the next step logically is to think why am I paying for this game any more when everything can come so easily and there is less and less reward for challenging things, no mount for Heroic G'huun for exampleMulchkin2 59m
1h There is really nothing to do except... 1. Do one Mythic +7/+10 a week to get a chest of loot that is a down-/sidegrade 2. Level an alt* 3. Pet battles** 4. PvP** 5. Run old raids for transmog or mounts*** 6. Wait untilcrossrealm Mythic raids are unlocked until the next 70~ Alliance guilds finally shape up or top level Horde guilds PAY to faction change and even stuff out**** *Which will never be good because of Azerite necklace level nonsense **lol ***LOL ****HAHAHAHAHAHA No really though, after Legion, how does this happen? Is the bad expansion->good expansion->bad expansion cycle true?Luftwaffe5 1h
1h Quel'dorei High Elves as an Alliance allied race Last thread capped. (2000 replies) Alliance High Elves as a Playable Race Since the April 26th Q&A, the discussion on High Elves has grown heated, fractured, and unproductive. In an attempt to restore a structured course of discussion to continue efforts to show support for High Elves as a playable race, this thread will dissect the response given by Ion Hazzikostas during the Q&A regarding High Elves. By this we hope to not only create reasoned discussion, but focus it within one thread to restore the forums to the more peaceful state it was prior to the Q&A. To begin with, the question and reply: ... ... We'll look at the first part of the answer to begin with. PART ONE: BLOOD ELVES ARE HIGH ELVES ... This is nothing new, though the nature of the reply leaves much to be desired. It is widely acknowledge by all players, those in favor of High Elves and against, that the different eye color and relationship to the Sunwell is at the heart of the difference between Blood Elves and High Elves. No one disputes this, nor is it a point that needs to be disputed as it is the similarities between the two races which makes their unfolding story of conflict with one another both organic, and interesting. That said, there is a clear logical fallacy in the words, "But if you want to be a fair-skinned, light, blonde-haired, tall, majestic, elf... That is a Blood Elf." This is like saying, "If you want to be a purple-skinned, muscular, white-haired, tall, majestic elf... that is a Night Elf." As one can immediately surmise, that description also applies to Nightborne, a Horde allied race. Did the Alliance have a monopoly on that appearance as this reply would seem to suggest the Horde has a monopoly on the appearance shared by High Elves and Blood Elves? The answer is no. Why should the Horde be given this preferential treatment over the Alliance? Why should the Alliance lose it's night elven aesthetic to the Horde, but the Horde maintain a monopoly on the Thalassian aesthetic? There will never be an answer to that question which will be acceptable. The box was opened with Nightborne. It cannot be closed. The Horde has no right to preferential treatment over the Alliance. The scales may not always be balanced between the two factions, but in this case, there is no reason to leave them tilted. PART TWO: THE BLURRING OF FACTION LINES ... First and foremost it must be stated clearly: Players do NOT want Blood Elves, when they're asking for High Elves. Players want the Silver Covenant, the Highvale Elves, the Alliance Expedition High Elves. They don't want Magister Umbric or Archmage Aethas, they want Vereesa Windrunner and Auric Sunchaser. High Elves have been a part of the Alliance's story for so long that there is no blurring of the lines between the two factions with their addition. If anything Void Elves blurred the lines by taking the edginess thematic of the Blood Elves and serving it to the Alliance with an actual group of former Blood Elves, rather than the Alliance's own loyal High Elves. We do have a clear example of who or what the High Elves are as a larger group which remains in Azeroth. The Silver Covenant has been the face of the High Elves since Wrath of the Lich King. If the Developers feel this is not enough, then it is time to focus on that identity until it has reached a point of satisfaction. Many players are satisfied with High Elves as they exist right now. If Blizzard isn't, then it is upon Blizzard that the quality is brought up to the point they desire. It has been noted in this reply that distinction between the two factions is important, especially with faction conflict being prominent. There is no greater symbol of the conflict between the Horde and the Alliance than that of the Blood Elves and the High Elves. Orcs vs. Humans may be the core of the conflict as the major identities of the Horde and Alliance, but Blood Elves vs. High Elves represents the spirit of it. They epitomize this conflict in ways both artful and subtle. Despite having so much in common, there is a brutal shared fear, paranoia, and even hatred which is based entirely in the perspective of each side, which perfectly mirrors that of the greater Horde and Alliance factions. There could be no better race to make playable in an expansion about faction conflict than the High Elves considering this. The conflict between High Elves and Blood Elves has reached such incredible relevance that it's become the ideal analogy, as powerful an image of the conflict as the ages old Orcs vs. Humans. One could go so far as to say the absence of the High Elves neuters the quality of faction conflict. Horde players have complained they feel no real attachment to the upcoming conflict, that they feel like villains rather than protagonists. Through these forums alone we see the conflict already between factions, just on the topic of High Elves. Horde players express their desire to wipe them out, Blood Elf players describe them as traitors, bringing up the Purge of Dalaran. It's the ultimate expression of faction conflict condensed to one single, easy to add Allied Race. High Elves have done more to galvanize faction conflict than any other Allied Race could. At this point it is criminal to leave them out for any reason. If you won't add High Elves for the Alliance, at least do it for your Horde players to finally have a target they feel legitimized in attacking. PART THREE: THE HORDE IS WAITING FOR YOU ... Considering how the previous part of the answer raised the issue of faction blurring, this reply is singularly self-defeating and antagonistic. The Horde should not be waiting for players wanting to be High Elves. The Horde should be sharpening their knives in anticipation of facing these players. By suggesting players seeking to play as High Elves should instead join the Horde, this reply is encouraging a blurring of the faction lines. Not only that but the reply is insulting and once again, brings up the question raised from the first part of the reply. "If you want to play a purple-skinned, white-haired, tall majestic elf, the Alliance is waiting for you." Except its not. The Horde has those very same options. The Alliance doesn't have a monopoly on them. Why should the Horde have a monopoly on, "fair-skinned, light-haired, elves?" It shouldn't. CONCLUSION: ANYTHING IS POSSIBLE IN THE FUTURE The final words of this response are perhaps the most legitimate. Anything is Possible in the Future. High Elves are possible in the future. Well, they should be more than a possibility. They should be guaranteed. The Horde has no right to monopolize a specific aesthetic anymore than the Alliance does, and the fact this was alluded to as an acceptable answer to the matter is nothing short of ludicrous. Speculation can be offered on the nature of this highly unsatisfactory answer. Perhaps the most probable is that it is too early to simply state that High Elves will come. Other races haven't yet received Allied Races to expand on their own customization (Gnomes, Worgen, Forsaken, Goblins, Night Elves, and Blood Elves), and Void Elves still need to find their place in the narrative. Certainly discussing adding High Elves right now would marginalize players who genuinely approve of Void Elves, and players waiting to see what is in store for them and their favorite races which haven't yet received new customization through Allied Races. The above having been said, there were better ways to answer the question, but at least it ended with a kernel of hope for players still awaiting High Elves. Perhaps the greatest criticism about this answer, however, lays in how uninformed it is in regards to discussions had by players in what they would like to see with a High Elf Allied Race. In short this post shall conclude with a question to those working on World of Warcraft at Blizzard themselves: Why ask we, the players, what we would like to see for Allied Races, if you will reply as if you never listened? EXTERNAL LINKS High Elven discord Legacy of the Quel'dorei ... Wowhead Weekly #159: Perculia and Anniefuchsia about the Ion's answer to High Elves ... Wowhead article about the High Elven discussion ... Taliesin & Evitel Do Games - "How BfA Is Ruining EVERYTHING: High Elves, GCD & Personal Loot" ... The Alurna Manifest of High Elves ... Destiny of the Quel'dorei survey (vote) ... Destiny of the Quel'dorei survey (results) ... Compilation of the High Elven fan-made arts to customization options ... All versions of the OP are saved in this Google Drive folder ... High Elven Community FAQ ... This text was created by Alurna@Moon-guard and had it's HTML changed by Pontifice@Azralon. Edit: Title was changed from High Elves as an Alliance allied race to Quel'dorei High Elves as an Alliance allied raceLeolamin4048 1h
1h Cooking fire in the pyramid There is no cooking fire in the pyramid kitchen or am I missing something?Sivaliel8 1h
1h RIP WoW? https://twitter.com/WeakAuras/status/1051812677578838016 Seems pretty legit. WA would not post something if they were not sure if sub numbers are correct. Down to 1,7M players boys. I am not ranting. But man. Maybe Blizz will finaly wake up.Sinndor393 1h
1h Never noticed that before but... Why do goblins get +15 in Alchemy? Shouldnt they get +15 in Engineering? I mean, Goblins are the guys the Horde goes to when they want soemthing build after all, not when they want potions... We even have GOBLIN engineering as a profession...Xemeron1 1h
1h Bought BfA by mistake, refund? Hi. I bougth this expansion by mistake. Can I get a refund?Gumbleroot25 1h
1h Ulduar Soloing 8.0.1 Hi there, trying to solo Ulduar in the new patch and the item level squash has rendered the FLame Leviathon fight un-soloable as the ilvl adjustments have made the vehicles too weak! or the bosses haven't been adjusted to be tackled by the new weaker vehicles. Any one else having this problem?Galtero13 1h
1h Bad luck protection? Is this mechanic actually in the game? It doesn't work for me atleast. I missed out twice in a row on a 2/3 chance to upgrade my azerite stuff. How can I be so unlucky? Pisses me off to the point where I decide to whine about it on the forums. Same with the 2handed weapon in the first weeks, 20+ dungeons and nothing... Should honestly just get rid of the huge random factor with gear.Ludolaagland13 1h
1h Water striders are ugly and I am sick of seeing them! SO any chance you can just make all mounts have this effect IF we have already got the water strider and IF we are in a no fly zone. Just to actually make the other 99% of mounts have the same usefulness and so we dont just see Water Striders 90% of the time in no fly zones. If nothing else, it would be more interesting and give more of a chance to see cool mounts you do not have yet. I mean locking such useful utility behind one mount in a game that has hundreds of cool mounts is really really silly.Quinnthalas52 1h
2h Big changes 8.1 https://www.wowhead.com/news=287975/patch-8-1-ptr-build-28151-achievements-and-class-changes-new-azerite-blood-dk-ne I see lot of changes. Explosion shot for hunter, finally... And really lot of changes to classesLightdagger7 2h
2h The first expansion I've quit so quickly. Bought it, month+ later, unsubbing. * Azerite gear is horrible, worse than the legendary system, including the neckpiece. * Again, time-gating constant rep grinds. * Not alt friendly, reason is above. ^ * RNG is the worst state possible, I've seen plenty of people complaining about the RNG of their weekly chest loot, getting the same item as the week before. * The game is a massive gamble. * It's a downgrade from Legion, at least in Legion I played for most of the expansion because Legion had more to offer. * No more Tier gear, something that's been in the game for many years, now gone, all because of the rubbish Azerite system. * Warforged, Titanforged, for some reason, is still in the game. * The fact they haven't even considered bringing Reforging back with the current state of RNG. * Professions are useless and pointless. * Rep gear vendor, you get a 335 epic bit of gear at hitting Revered, you're most likely going to get something far better before even being able to purchase it, same goes for exalted, 350, for real!? * The game feels like a chore. I'm hoping in time the expansion will improve but right now I really don't see it happening in its current state.Versorius5 2h
2h What happens to people who complain about r.io? Naturally, they pay for a boost and then we have this: https://prnt.sc/l6soug People with 0 experience, 0 nada, no nothing demanding super high score, or rather, way, way bigger score than they have. That's why I have no sympathy towards anyone that complains about r.io. They only complain about it because they wanna be spoonfed 'cause they're bad and as soon as they get a key on their hands from getting boosted, they start asking for score, so they switch sides as long as it's no longer a problem for them. Hypocrites. Threads that condemn r.io should be banned and the people who make them too, for such a lack of respect and wearing a mask.Trophee87 2h
2h My experiences of BFA so far The point of this post is to express my feelings on BFA its current direction and feel. The aim of this is not to whinge and say Azerite is crap lol get rid of it. Its about explaining why I don't enjoy the way things are currently and suggest ways to improve the whole experience. Id like to start off by saying the Story, Art and Music departments all did a fantastic job, the questing experience and story is some of the best its ever been. The story is engaging and I'm actually looking forward to seeing the story from the other factions point of view. But that's where the fun seems to stop for me. It feels like the enjoyment of the game seems to slip away from around 116 onwards. Leggos stop working, the mobs seem to scale in really odd ways, when we finally hit level cap we have nothing to look forward to. We don't get a new shiny talent (a missed opportunity from Blizz they could have put some of the more fun artefact traits in the 120 teir and kept the other talents as was for Legion) we go right into the rep grind and wack-a-mole RNG system that is BFA. My 3 major issues with BFA are; 1) Gear; we get showered with gear early on, its possible to hit 320+ with a couple of purchases from the AH (ie Darkmoon card) and crafted set, do the world boss (if your lucky get loot) do your world quests and if your lucky get some warforge/titanforges, Then jump into the snooze fest that is Warfronts. If you aim to gear a toon this way its boring as hell but you can get to 340 in a relatively short time and negate the normal path of gearing ie normal>heroic>m0/LFR>raid. When you finally do start raiding and get lucky with some procs it then negates the need for progression. What do I mean by this, with warforging and titan forging the experience feels hollow. I went into a m+ got some legs that hit 375 and that's me done in that slot unless I get another proc, it feels bad that because I got some gear I had no right to get other than I was lucky. I'm effectively done with meaningful progress for my character. I may get to the stage where I have the ilevel of mythic raids but I haven't earned that and playing the normal/heroic loot piñata negates the need for me to push myself to see/do that level of content Solution: get rid of the warforge/titanforge system, have people who push the higher m+keys and raid at a mythic level have the highest item level, as a normal/heroic raider I have no problem with this as it means if I want the better gear I have to actually go out and do that level of content to attain it. It also means that if I get an upgrade it would FEEL like an upgrade I wouldn't be sat getting a normal heroic piece of gear thinking “damn I wish it would have warforged”. Its become a Meme “let epics be epic”, I personally feel that it should be the same for gear, let people who do the content have the gear. It would spur people on to do better and achieve more. 2) Class design/feel the classes across the board feel “meh” at the moment, I play with a number of people who play 2-3 different characters at cap and not one of them has said that their class feels better in BFA than it did in legion. In the run up to Legion every class got reworked with the artefact weapon in mind, we would be gaining traits that would become CORE to the class identity and feel. In BFA we had the artefact weapons stripped away and the “some” of the traits baked into the current talent trees. This now means we have to choose the artifact talent or the talent we had before/during legion. This FEELS bad, for example as a retri pally I had both Crusade & Wake of Ashes now I have to chose, as a Sin rogue I lost Kingsbane. As Outlaw I lost Curse of the Dreadblades. Other classes where hit harder than most. My point here is that this is the first expansion I feel like I'm weaker than in the previous one and this FEELS bad when I'm playing a mmoRPG, where's the progression for my character? With the loss of the artefact weapon, teir, GCD changes, no new talent and the current replacement for this being Azerite armour (yes I know we have flogged this horse to death) being lack lustre it feels the game and classes are feeling mediocre at best. Solution: revert the GCD changes, give us a new level 120 talent row that has our Artefact weapon traits in it that we can chose from and revert the talent trees to the legion design. With regards to Azerite Armour, changes seem to be happening slowly so they may live up to the original hype but I guess we're gonna have to wait and see 3) Player choice , balance & agency; I don't feel like I have a choice in a lot of what I do in wow, we have been told that the best way to farm AP is to do islands, but I find these extremely boring, we have no vendor with our dabloons we just have to mindlessly grind it, I have no interest in the pets/transmog so these are just something I HAVE to do for AP. Also I have no choice in the gear I get, its an RNG system weapons and Azerite gear being the worse by far. I'm locked into a few traits that are “good” and if I don't have these it feels like I'm not performing to the best of my ability. Balancing passes have being made but all this has done is made the gear we grinded useless. I started the xpac as an OL rogue and spent time grinding the deadshot trait, this was rebalanced and I had to grind out a snake eyes set. Surely this should have been tested and sorted in Beta? It feels bad because this wasn't done when it was supposed to be done in the Alpha and Beta stages. Moving forward with agency, as a Horde player I wasn't given the choice if I wanted to participate in how the burning of bush took place and the massacre that ensued, and looking at the PTR I'm not going to get a choice if I want to side with my Warchief and/or Saurfang (im not sure what this is like alliance side as I've not played that yet) but in an mmoRPG I feel that I'm locked into where blizz is taking me and have no choice but to go along for the ride. Solution: balance the traits at the testing phase as it should have been done in the first place, I understand that there were time constraints but when plenty of people on the forums and youtube where telling you there was problems in Alpha and where ignored and it feels like where just cash cows to be milked. With regard to choice give us the choice of how we gear, how we play the story the end point could always be the same but put a couple more quests in either way so that it FEELS like we get to chose where we stand. I'm prepared for a flaming here but I want to know peoples thoughts on this, what are your experiences? How are you feeling with BFA?Kínkaíd0 2h
2h BE Heritage Armor is awesome Can obviously only speak for myself but i was hoping for something close to the BC Trailer and instead we get this ugly spellbreaker armor muh Edit: Without the robe it looks amazingLyandris12 2h
2h What is the most honorless action you've seen? Mine was when this rogue was steathled all nalak spawn, until he spawned then blinded my friend so he didn't get loot. Damn i hate forsaken.Emocado40 2h
2h Farewell Dear Blizzard, I canceled my subscription after a very long time. I'll list my concerns from most significant to least. 1- This expansion dungeon design is adorable, and bosses are fun. However, the Mythic+ difficulty is nonsense. Completion rate is very low even with high raider.io score picks. Most of the time, people curse each other and leaves(10+).(10- difficulty is much harder because better geared don’t want to join) No fun at all. Difficulty level should be lowered significantly until 15, after 15+ can be steep, and hardcore players can compete for higher keys. My score is 1000, and around my score, it's very painful. There goes the most fun part of the game. 2- You made tanking so painful, as a result, tanks are very rare. They take lots of damage and generate less threat, miss the aggro all the time. Even some of my old tank guilders switched to DPS. Was this necessary? 3- Our guild still couldn’t kill Ghunn. %90 of the time one of orb carrier fails and wipe. People get frustrated, leave, curse. You could make it closer so every class could carry. We could try to make up for failed carriers, save the raid. Had a chance even if someone fails Tanks tank the adds, Healers heal, Orbers carry orbs, others only think about if one orber will fail or not. The amantul encounter was perfect, so much fun. 4- Adding cds to global cooldown has a significant decrease at the level of fun on my character which is Beast Mastery Hunter. Don’t know other classes. Moreover, pet ai bugged in many zones. After 4 hours of playing at night, there is only frustration left when going to sleep. Depleted keys, lots of f words in chat. What is the point of playing if there is no fun? Blizzard used to aim for delivering best quality, now it is all about increasing playing time. So sad. Thanks Tostkolik-Twisting Nether EkstraTostkolik13 2h
2h Lots of suggestions to improve WoW A few years back (I think it was during MoP) I started taking notes regarding ideas that came to mind on potential way to expand the game - first only minor convenience things. What began as something rather harmless and random became more extensive, until I started writing them down in early 2017 (which explains why a few issues, like f.ex. subraces, are still in there) and published them on that blog half a year later. This is merely a list I compiled about aspects of the game I thought could use an overhaul or being expanded upon, I don't even know whether it's even 100 ideas in the first place (probably if you count every single bullet point individually). So yeah, here it is. http://100wowideas.blogspot.com/2017/11/preface.html I doubt that all of these ideas are exclusively my own (especially subraces have been widely asked for for years until we finally got them), but nevertheless I thought sharing them can't hurt. A few pointers what my ideas are about, just so people get an idea without having to comb through the entire blog: - exploration: the world should be designed in a way it's more explorer-friendly, with hidden areas and characters, unlocking areas, unlocking convenience features etc. (think Suramar) - classes variants: the races gets variants of existing classes that have identical game mechanics, but a different look and feel to it. Examples would be Dark Rangers (instead of Hunters) for Forsaken, Witch Doctors (instead of Priests) for Trolls, or Shapechangers (instead of Druids) for Worgen. - more allied races: races like Ogres, or Undead Elves/Humans/Skeletons (technically new and different models for Forsaken) etc. - racial customization: players can modify their looks in various ways, like getting new body shapes (this will be introduced for humans in the next patch anyway), size scaling, being unlock skins like Fel-taint, titanforged-look etc. - new racials: changing the racials in a way they're more about convenience, visuals and atmosphere and less about giving players actual advantages in PvE/PvP - new talent system (warning: the examples have to be seen from the context of Legion, not BfA): instead of getting the 3x7 talent table, my suggested system goes for customizability - skill can be individually customized, the way synergy effects behave can be chosen, players can pick a certain baseline bonus (like choosing between x% haste, y% crit or z% mastery or whatever) and what their mastery does etc. - raids: Stuff like making raids a bit more flexible, reintroducing the old 10/25 split for Mythics. - mythic dungeons: Even more stuff - really long mythic dungeons that consist of multiple wings, mythic instances that are basically 5man versions of existing raids, recycling more old instances as mythics, and an extensive redesign of the affix system. - race specific campaigns: races get their own quests/campaigns that take place over the entirety of an expansion; and the environment/NPC reacts differently to them. - multi role campaign: for people who play lots of different characters - various campaigns where the progress for each gets gradually unlocked the more other characters you have playing their respective campaigns. (this is arguably the most convoluted idea I had.) - itemization: customizable weapons (not unlike artifacts with relics), reintroducing legendaries that aren't luck-dependant, and removing casino procs from the game (but bringing back reforging!) - professions: getting more professions (like carver, woodcutter etc.), making professions more interdependent, and redesigning them to make them less lackluster. - expansion ideas: History of Azeroth, like an expansion taking place during the Second War (with the Alliance consisting of Humans, Dwarves, Gnomes and Quel'Dorei; and the Horde consisting of Orcs, Forest Trolls, Goblins and Ogres). - convenience features: simple stuff like all your characters on a server having a common purse and a common bank for non-BoP stuff; or less simple stuff like your characters being available as henchmen for your other characters. - server stuff: stuff that reflect the progress of the faction on a given server, like getting additional buildings and whatever. Of course, this hinges on servers still being a thing in the future. - WoW strategy: basically a "game in a game" where a player can build his own economy with his own fortress and armies (Warcraft RTS-style), and how these factor into the game at large without actually putting players at a disadvantage who don't want to partake in that element (unlike the garrison). - guild perks: minor perks like being able to gather reputation with other guilds and being able to access the skills of guildmates who are offline (like having them craft something and the like). - vehicles: players get access to vehicles beyond mounts, like carriages, steamtanks, zeppelins etc. - path system: Another quite extensive idea - players can progress on "paths" (has nothing to do with the path of titans) where they improve their character more fun or unique to play and unlock unique content, but don't actually increase his power level. Ideas are characters becoming a portal specialist (starts with teleporting and ends with getting access to other planes), a shapeshifter (starts with getting travel forms and ends with getting unique skins and appendixes) or an ambassador (starts with learning new languages and ends with being able to be invited by groups of the opposing faction).Calador4 2h
2h Biggest transmog expansion ? Hello Everyone. I wanted to ask for your opinion, if you consider BfA to be the biggest expansion so far in terms of player visual customisation. We got: PVE quest, dungeons, raid; PVP sets; Warfronts sets; Allied races heritage armour; Blood Elf, Dwarf sets (for now). So far I am loving it. Cheers.Aster7 2h
2h Your Perfect Next Expansion OK, I fully get the furore over the changes in BfA. There are many things I'm not happy with (damn I really miss tier sets and their accompanying t-mogs) but a lot of the content on these forums isn't entirely constructive. I'd like to ask the whole community: What would be your perfect next expansion? What/Who would be "the big bad"? What would you have reintroduced to the game? Forging? A glyph system? What would you like to see removed? Anything Azerite is already catered for, I doubt anyone wants it to stay What changes should be made to make this a 8m+ sub game again? I'll be really interested to hear everyone's views on how best to move forward both in terms of game mechanics, design and class customisation.Balloonknot51 2h
2h I miss rare hunter pets... Rares in general... I really miss them. I mean, remember when seeing a silver dragon filled you with joy, because you knew you were up for a tough fight, but with great rewards at the end? Rare mobs used to drop great equipment, pets or toys. It was always worth fighting them, and actually finding one was a big deal. And for hunters, it was a whole different deal. When you had Loque'nahak as a pet in WotLK, you were THE GUY! Everyone would wisper you asking about the pet or complimenting you. You had to camp Sholazar Basin for days, weeks... this beast spawned only 2 times a day and could spawn all over Sholazar Basin. Now... Rares are just always there... not really rare any more... the silver dragon could as well be renamed to "special loot" mob... And even that isnt given... most of them just drop some Azerite and thats it. They are barely worth killing any more. Its sad...Xemeron3 2h
3h Heirlooms removal before a transfer Hi I have just bought a character transfer and it says during the process that you cannot have heirlooms in your bags or bank. What it fails to mention is that you can't be wearing any either. Firstly I check my bank and bags, oops I had two, I deleted them. I got the message again. I deleted the ones I was wearing except a ring, oops, same message. I then deleted the ring and could transfer. Having spent gold on transmog I feel not only that I have been cheated but your message is misleading and frankly, wrong. It should Read "Ha ha, you spent all this gold on transmogging now you have to delete all the Heirlooms you are wearing as well as those that are in your bags and bank." Remember, mailing Heirlooms removes the Transmog.Dottie13 3h
3h silvermoon hi ppl , i have a question for the veterans here : does silvermoon was full of ppl in like tbc? because right now u find maybe 2 or 3 afks thereRaukkoh3 3h
3h Arcane Wielding NElves better as a sub Race or In the Group? Are Arcane Wielding Night Elves better for the Alliance Kaldorei as their own Separate Sub Race/Allied Race or a proper part of the group? Welcome to my weekly topic for Night elves and their current state in the game, In this week's topic I want to focus on exploing the question of whether it is best if arcane wielding night elves should be represented via their own sub race/allied race group or should just be a vibrant section of the current kaldorei playable group, like the druids, and the female warrior priests are. This is with respect to the playable night elf group of kaldorei on the alliance, that are the banner holders for the race in game, not every night elf out there (the distinction is pertinent). And it comes on the back of last week's discussion that focused on the player perceptions of night elves and their identity - that showed they were not just forest elves but more. For a continued discussion on our previous topics please go to the following links. There’s More to NElves than Forests & Pacifism https://eu.battle.net/forums/en/wow/topic/17624492455#post-1 It's odd to see Thalyssra & Valtrois in BfA like this https://eu.battle.net/forums/en/wow/topic/17624362550#post-1 Future of Night elves & the Night Warriors https://eu.battle.net/forums/en/wow/topic/17623923582#post-1 Are the Nightborne THAT ungrateful? https://eu.battle.net/forums/en/wow/topic/17622523085#post-1 Arcane Wielding Night Elves as An Allied Race? Or Just A Section Of The Group Now the reason this topic was made was to challenge the assumption the Night Elves were the nature elf group of wow, aka forest elves or wood elves. Now whether you thought this of the whole Thrace or just the playable group I hope you have found my posts very informative in showing you that they are far more than that restrictive and unoriginaly, frankly boring too. You should be able to recognise the arcane intertwined with nature in all night elf groups through each era even though the role it plays in each group and stage can vary enormously, but always there, always a key part alongside nature regardless of how it was made use off, and core in their make up. Now there are many fans of arcane wielding night elves the wielding of the magic has a detailed history and has showed up in the games too (most strongly in Legion) but also in many novelty (WotA trilogy, Wolfheart, Illidan) It is no surprise that there are fans of this detailed side of the night elves who want to see the cured and wise restored version play a prominent part in the night elves in the most fascinating and spectacular version of it yet (yes, I want it being more amazing than in the pre-sundering era, not size wise, I don’t want a global empire as I love other races too, but the portion however small, even if it is just 1 city and zone must be the pinnacle of their development in this area both morally and visually - they have had an extra 10k years of study and advancement even if it was limited in isolation in 2 cities, or a stronghold, or as ghosts) And while as the long vigil era prove dto you that wielding the arcane is not necessary to showing the identity of the night elf is both arcane and nature and consequently neither are cities or casters, nevertheless the night elf arcane fantasy so detailed and expansive in its wonder and imagination deserves to make it into the game and displayed in its full wonder (which it did via the nightborne) and giving the tragic way they lost it, it so deserves for the best of it to be shown in the playable Night elves. But the question is should it do it in the current group or as a separate group like an allied race? Verdict It can be either. inside the Group: Has the advantage of feeling the night elves are finally whole again. The arcane portion now redeemed and subscribing to the same values of balance, not abusing and humility like we saw Farondis, Thalyssra’s nightfallen rebels achieve, as well as we saw in the behaviour of the Moonguard and what the portion of the shen’dralar that joined the night elves went through. It fits. The purpose of the night elves shifted after wc3, in lore they are not arcane haters, never were, but they did bam it for a purpose that is no longer necessary and so lifted. Whether we have more of the arcane playing a role in the form of wielders and cities won’t change that at all. Only Maiev amongst them hates all magic users for reasons Illidan the novel goes into detail. So the advantage of integration is a fancy cool side to the playable Night elves, it allows them to have an outstanding city or outstanding cities, either Suramar or cities of that level and adds that portion of the night elves to the main group. Contrary to some fears, this won’t erode or erase the female warrior priest side of the night elves nor the forest elf Druidic side because the night elf orders tend to be segregated anyway. It does have the advantage of showing new sides to them all. For example, we never got to see the glamorous and majestic side of the priests. The return of a pre-sundering city or a new one at that level of beauty and majesty allows us to see a rendition of how the priesthood operates in the War of the Ancients trilogy, the long vigil era has shown us the sentinel and huntress martial sided which will remain very relevant as Azeroth is in war, but we haven’t seen the Moon Priestesses do much priest stuff or nor seen what they look like in that role. I think it can also bring out more of the balance Druid side of things too, which hasn’t been seen much either play prominent roles in the druids even though it is the heart of elven druidsm, it’s arcane spells are a direct link or connection to the arcane night elves. As a Sub Race or Allied Race this is the other option. It has its own advantages though but a few disadvantages as well. The main advantage of having the arcane group as a separate allied race group allows it to be even more prominent, it’s like having an entire race just dedicated to one thing. As mentioned above the night elf orders are more than classes and are distinct enough and segregated enough to be their own allied races too, so the advantage here is small. It does allow particular focus though if you really love the arcane portion you get it all to yourself. As long as they remain allied to the night elf group like kul’tirans and Gilneas are allied to Stormwind, I think it is enough, the identity of the night elves as arcane wielders would instead be represented by an officially separate group. The slight disadvantage is that it may not accelerate development of the main playable Night elf group who we saw finding a new position for themselves both with the arcane returning and a return to civilisation and playing a role in world affairs out of isolation. It may have the advantage of making night elves easier to understand though as the ones with the playable model you can go ‘ah nature night elves more into nature’ and the sub race with its slightly different appearance you can go ‘ah, advanced arcane night elf’ - a slightly different appearance could work, not to the degree of the nightborne. Maybe the actual night elf model but having a different pose (use the nightborne pose) and identifier like arcane tunes similar to nightborne and some unique beards and hairstyles, I would also give younger versions of the same night elf Male face available. It does run the risk however of confining the playable Night elf to a forest elf, as the arcane portion will be viewed as non core even though it is regardless. The whole idea of the night elf being this unique fusion of dark elf and forest elf is not so that it can end up a forest elf in the end anyway. However the problem can be solved by the physical appearance being more clearly night elven. Seeing how a few hard core people struggle to view the nightborne as night elven, despite them being clearly nocturnal, purple skinned and their story showing them as the actual night elves of Suramar, just with a different appearance. Some stil had a problem identifying them as such even after both a Dev interview and the official article on the website called them that. This is worth bearing mindStarstride39 3h
3h Few questions 1. When flying in BfA will be avaible? It is really annoying to do WQ and do other stuff just with 100/120% mount speed. Also waiting almost half year for this is ridiculous... (e.g from Legion). 2. Does mount speed stack with bfa achievement (+20%) and Hoofplates (+20%)? = 140% mount speed or just only 120%? 3. Does Druid Travel Form stack with additional speed or just it is 100%?Orcowie3 3h
3h Northrend zeppelin goes wild! Since when the zeppelin from Northrend (Borean Tundra) to Orgrimmar throws me off in Stonetalon Mountain? Happened to me 3rd time already.Oblech9 3h