This so far has to be my favorite profession, i could end up losing hours without relising it while surveying the lands, but at the same time, i'm finding it frustrating because it feels like it's lacking at the moment. The frustration usually ties in with getting digsites where you have completed everything on specific races. If you go to Kalimdor you end up finding virtually everything Nightelf 10 times over, the same with Eastern Kingdoms and Troll. I noticed a few days ago you had options with the LFG and also PvP where you could blacklist certain instances or battles - The option to blacklist certain races within Archaeology could at least free up other races (Totally not talking about Tol'Vir here, really!) The Survey skill is vastly inaccurate, and this needs remedying especially if you're not close to the fragment spot. The Survey will show that it will be straight ahead, when infact the fragment is much further left/right of where it was directing you, and while it surely triangulates - the accuracy isn't brilliant unless you're in amber or green status. Any elevated ground also has it's issues with the Survey tool, places like Jaedenar in Felwood and the dreaded Jintha'alor in Hinterlands are examples of how frustrating the mountainous region or extra levels plays up the Survey tool. The 6 digsites where an excellent addition, considering you can get upto a maximum 54 fragments (+ scrolls etc) and i still think you are trying to find the right balance considering the changes that have been made to the number of fragments/digs that can be made per digsite. The 8 that it's at now is quite the ballbreaker, when again coupled with a larger area digsite (Lakkari Tar Pits) or again, an area with elevated ground which takes you potentially 5-6 Surveys before you find the fragments. Reducing the digsites while maintaining the high fragments could be an idea, for instance 5 digs/maximum 11 fragments per find. Overall some changes need to be made, but looking forward to discovering those new ones in Pandaria!2
Thoughts on engineering tweaks.
Just a couple of ideas, i had a search on the forums and could find a few things that hint at, but nothing that really got to the core of what i mean. However i apologise in advance if anyone feels i'm wasting their time. Engineering is a brilliant profession, in terms of helping others. As a hunter in a PvE guild, i find myself in a very utility class position and engineering helps me to further that. I can save myself from long drops with my cloak, let the healer not have to worry about me by being able to give myself 20-25% of my health back in a single hit, even help a party that near wipes by using my jumper cables/army knife to rez someone with full rezzing abilities, usually an unlucky healer. In solo PvE i'm pretty handy as well, target dummies in case my pet needs some assistance, bombs for aoe/stun, explosives for locked doors, chests and lock boxes, a flying mount that saves me not a huge amount of gold, but enough to help out a little, plus the lures for when i'm fishing and a whole swathe of random PvE utility items to help me get around the world in fun and interesting ways and generally blow stuff up, even with gnomish specialization. However, a few things i would like to change/add: With the recent patch taking away multi weapon equips (very annoyed, my polearm was ideal for boosting my AGI) the one reliable way engineers have of making money has been drastically diminished. I used to have contracts with other guilds to supply their rogues and warriors with firearms so they could pull a little easier, no more. Also, mount sharing, the other semi-reliable way of engineers funding their development was to sell the motorbike, which has now also been taken away. So, how would i make things better without unbalancing the profession? Add more non-engineer explosive recipes, or allow us to tinker another players gloves (in place of an enchantment) so that they can use the various bombs and grenades. Add a few more non-combat mechanical pets, it's going to become a big thing. Add a couple of underwater mounts, a single-man/woman/entity sub which gives the same speed as druid form and a 2-5 person sub which is maybe as fast as druid form, but requires a full crew to reach that speed. Just a few ideas, feel free to comment as you see fit. Khor Disgruntled Ultimate Utility Hunter Engineer0
Archaeology change ideas
Hello everyone! Like many of you know, archaeology is a proffesion which is considered "boring" and "grindy". In addition to this, *most* of the stuff isnt useable for more stuff than having a nice look (turning into wisps and stuffs) vanity pets, mounts or gear. However, this gear usually takes quite some time to attain (and if you're luck no time to attain) and usually is replaced as soon as a new raid is released. Honestly, I think a lot of the problems is that it does not really feel all that rewarding sometimes. Blizzard is trying to remove much of the grind, or rather, speed it up. I like this, because it will make archaeology a profession more will want. However, I've been thinking of an idea which I would like feedback on. First of all, Id like to hear WHY you do or do not like it more than "brilliant" or "terrible". If there are something you like, tell me why, and same for if you don't like it. Now, this idea is based on a reward that's worth someting in a longer term than one content patch, but which aint mounts or pets. And at the same time, I also wanted it to be rewarding to have archaeology on more characthers than one. So, I found something I really liked, inspired by the "Vial of Sands". Vial of Sands is a reward for Archaeologs which will let an alchemyst make Vial of the Sands, a very popular mount, which is also one of the more expensive non-tcg mounts. So, what I would like is unique rewards for each profession, however, if you got Blacksmithing and JC on that char but alchemy on another, you will not be able to get the alchemy receipe on the char without it. This is because if you want a profession receipe on a char, you should farm it on that char. Now, what kind of rewards am I talking about, it would be boring (and against my earlier point) if we were only making mounts here. So here is the idea: Engineers receipe would be a (permanent) item with X cooldown. This item would basically let you set up a profession camp anywhere, containing any vendor you might need (like blacksmithing supplies), in addition to stuff like anvils, forge's and what ever other needs you might have. This item would be BoE. Mats for this item should be expensive. (This is the most creative idea I had, Im not very creative, please feel free to provide feedback). Blacksmiths, Tailors and Leatherworkers would get a Set recipe. Now, what is a set receipe? Its a receipe that teaches you every item to a full set of 8 items. Since I want theese things to be BoP, making it so you need to grind for 8 different items wouldn't be very nice. Theese sets would be transmog sets, and work exactly like the armor from challenge runs. This armor Bind to Battle.net account, it should be a personal reward but not only one characther but entire account so if you really like a set you dont need blacksmithing on all your plate users. Jewelcrafters would simply teach themself something like a "cutting mastery" alowing them to obtain two gems from one cut, simply a /copy of transmution mastery (please provide feedback here, Im sure you guys can do better than me). Enchanters would be able to get something like reforging. However, to make things more interesting, Id like it to be able to reforge from 30-40%, decided by the player having his gear reforged. Enchanters would be able to reforge other people's gear. This way, enchanters got another way of making profit, the reforging becomes a reward and enchanters wont get a stat advantage resulting in a nerf to their current perks forcing every enchanter to go archaeology. Im not able to find any great ideas for inscritption or alchemy, please help me here. Gathering professions I dont have any ideas for either, but it would be kinda lame to tell a farm alt (one with BS/Herb) "nah, you dont need a grindy profession cuz you got two of them already" so if anything can come up with anything here, please do! I look forward to any feedback!0
What new archaeology artifacts would you like to see?
Hehey folks! I made a list of all the thingies I want for each profession, and it's a huuuge list! Haha! Aaanywho, I will post 5 here for archaeology to start with and see what happens. What about finding one of the 3 Forgotten Dances? When you complete it, you get a new ability in your spellbook! Account wide sure, but perhaps it's a class/race bound dance? And if you complete all 3, you get a bonus dance move, that struck all in awe. And of course there will be achievements and titles for completing this. And what if you discovered a certain Haunted Box, which when you try to open it releases three angry time displaced spirits. They will each gather their lost powers, and will duel you sometime in the future. You don't know where or when it will happen. You could be gathering herbs on a field in Arathi Highlands when all of a sudden the sky turns dark, the land gets barren and dried out, all living things dies out, and you are called upon for a duel. You manage to win this one. But you don't know when or where the next will be. And when/if you win all three, you will get an ability in your spell book, calling the Wild Fury of the Lost Spirits, unfortunately it's just a graphic "boost" to your fights, since the spirits are in a different phase and dimension than you. And what about finding proof of the silly past, when people tried using Petrified Stilts to reach the gods and skies above. Account wide of course. You can still fight normally, but you'll do it at a "slightly higher altitude". I sure would like to own a set of Vocal Cord of an Old God, making your emote voices all powerful and mighty. And wouldn't an Audience with the First King be just awesome! When used, you kneel in front of the First King who appears, and lay his sword upon your shoulders, knighting you and you get a temporary Sir title and beneficial buff. Too bad this can only happen once every 24 hours. And we could all use more pets, right? I know I'd love to have the Spectral Sphynx Cat in to use in my next pet battle! Edit: Oh, I guess I couldn't stop at 5 as I said I would. Haha!0
I really like new glyphs
Blizz, congratulations on giving us the new glyphs. Though some aren't available yet, I really think it was a good idea to add these glyphs to the game. It really creates a lot of detail and enhanced the visual appearances of the characters, especially the Priest's. (I can't wait to get the shadow pet glyph.) And though the glowing shards above the heads of a WL were kinda weird to look at, while playing I hardly focus on them. They kinda give ab earie look, which suits me fine after a week. I'll probably have to avoid the capitals the next few days for saying this, should some players want to hunt me down. Cause i've seen a lot of glyph complaints around.0