How would you save the above character?
I know, I know, I make too many topics, and some of them are duds, but hear me out this time, Okay? I think this is a good one. You save the above poster, and then you either do a separate or linked occasion where you are in trouble. So for Example. Cathrion is Being Eaten by an Ogre. Maugria swoops in, leaping upward and smashing the ogre on the head with the hilt of her axe, Breaking all his teeth, without teeth you cannot eat Cathrions! I could have it continue from there or do something completely seperate! Maugria is travelling through Blackrock mountain when she loses footing and nearly falls into the Lava, how ever will she be saved? Find out, In the next post! (I hope!) P.S. Sorry Cathrion. Edit: Cleaned things up a bit. Please save me, my hooves are getting very hot! Edit: Oh well... I thought it sounded interesting.3
On cloud serpents
Hello there! I was wondering on some opinions for cloud serpents. Sadly, the existing threads that I could dig up didn't answer my questions and neither does any lore that I could find. For me, mounts are my main passion in this game, and are always very important to me in any sort of RPG setting (be that an MMORPG, a book, or similar). So, naturally, I'd like to include at least some of them in my writing when they suit a character. This is specifically about my warlock and the Heavenly Onyx Cloud Serpent. I have written my warlock since the beginning of Mists of Pandaria and the serpent has been my favorite mount ever since it has shown up (and in general, I adore the cloud serpents as a species). For a multitude of reasons besides mere aesthetics I would love to use her icly for him (and aside from heavenly serpents being quite rare, they do not appear much different from other serpents according to their currently known lore). However, I was asking myself: can I justify him having this creature? He's spent many, many years in Pandaria. He was there for a few months into Warlords of Draenor, too. He did visit the Order of the Cloud Serpents icly, and he did fight sha-corrupted creatures. My tentative idea was that this serpent might have been corrupted, but then cleansed and recovered in the Arboretum. Although he did kill the majority of corrupted beasts, it would make sense for him as a character to think twice about doing so when faced with this creature and go the extra mile of recovering it, thus earning the young serpents initial loyalty (however, I would like to say that many months of training and development still had to occur, similar to the short story of an orc and his cloud serpent hatchling in "The Strength of Steel"). I'm also curious what people's take is on cloud serpent intelligence. According from what you read in quests and texts, they are smart critters, but only a handful of them can speak whereas others are more animal-like. Perhaps an age or subspecies thing?7
How would you get killed by the above poster?
I'm bored, and thought this would be a fun idea, it probably won't be, but we can always try. Basically the other post, but in reverse, test your creativity! Anyone can kill someone, in fact, most of us thrive on it, I can see Daha having issues here, silly Orc! So, How would you get killed by me? I'm a gnome, so you might have to think hard on this one *Evil grin*. But don't worry, the next poster gets killed by you! Presumably before you were killed by me, try not to think too hard on that one.490
The Monk Roleplaying Guide
Hello there, grasshopper! This is my friendly monk guide. If you have any questions, ask away. I hope that by reading this it answers some of the more frequently asked questions about what monk RP can entail or involve - or find the interest to roll one if you haven't already! (Get it? Roll?). This guide is frequently updated. ... In perspective of the class we play, they're heavily based on the Shaolin monks of ancient China. They're not a new class to the Warcraft universe, but to the other races they are a mostly new occupation. To be a monk is certainly a way of life, and not simply something one does in his spare time, as it takes years of training to be capable as a hand to hand fighter on battlefields, especially when they are often dominated by steel and magic. A well studied monk has access to potent Chi energy; the spirit energy within all people that only monks know how to fully control at will. Chi strengthens their punches to the strength of mace strikes, it even allows them to perform great feats of Chi magic, capable of healing or harming whoever the monk wishes in many ways. They train mentally and physically to be as strong, yet agile as possible. A monk's athleticism is what makes him a deadly fighter. On the battlefield, they can easily outmaneuver footsoldiers in heavy armor, and perhaps even the spells of mages and projectiles of archers. They fight with their legs as well as their hands, and in one-on-one combat they would be amongst the hardest combatants to battle - in fact, well trained monks are competent enough to fight many enemies at once. They can serve as healers of their allies, skilled soldiers on the front lines, or bolster their rank's offence or defensive capabilities with pandaren brews that sharpen one's mind rather than blur and slow it. Monks have lightning fast minds, reflexes, and attacks. They have played an important role in Pandaria's battlefields for thousands of years, and will no doubt bring new tactics to the table as more races learn their ways. ... Most, if not all of this is taken from in-game lore texts but I have condensed it down to what I feel are the most important parts. Monk history is tied directly to pandaren and Pandaria history. Reknowned monks: Emperor Shaohao - the Last Emperor of Pandaria was presumably a monk. Lord Taran Zhu - 'his prowess is legendary', say the Shado-Pan, whom he leads. Chen Stormstout - the famous wandering brewmaster is also a skilled monk. Master Bruised Paw - the Hidden Master of Pandaria. Master Shang Xi - the last Master of the Training Grounds of the Wandering Isle. Aysa Cloudsinder - student of Master Shang Xi and philosophical leader of the Tushui. Ji Firepaw - student of Master Shang Xi and philosophical leader of the Huojin. Kang the Fist of First Dawn - the first monk who taught the pandaren slaves under the mogu to fight unarmed. How the monks began.. ... Roleplay Specializations - Your tiger style is no match for my serpent style! The three in-game specs are Brewmaster, Windwalker, and Mistweaver. However, it's rare for monks to refer to these styles by these names e.g, one doesn't study the path of a Windwalker or a Mistweaver, they are loose terms - as broad as saying you're studying the path of the warrior or the paladin - you don't say 'protection paladin' ICly either. Whilst it does give an inclination as to what kind of monk you are - a Windwalker being an aggressive fighter, and a Mistweaver being a healer, there are more fitting ways of describing it. Each of the August Celetial's Temples in Pandaria marks the location of defeat for the Prime Sha by Emperor Shaohao thousands of years ago. Monks who train at these locations have developed different styles for combating the Sha relevant to their location. These are the styles practiced by monks today. Any self-developed, personal styles would have been branches of these original four. ... ... ... ... Whilst it's fine to develop your own style I'd put some thoughts into what the style is actually about and how it's different from something that already exists - it would most likely be a developed form of one of these styles. Styles under the tutelege of the Celestials and developed over 10,000 years are not easily improved upon. ... As far as pandaren style monks are concerned, and the playable class; monks as we know them have only really become available for the rest of the world, but in the monk order hall there are plenty of non-pandaren masters. This means enough time has passed for us as RPers to also feasibly play as masters if we aren't pandaren, though keep in mind that it has still only been a few years for non-pandaren to train as monks. Most pandaren masters are still going to have a larger amount of experience than non-pandaren masters. This is also important when we consider that being a master monk doesn't necessarily mean you're as good as you can get, but more on that later. There have been the pandaren venturing from the Wandering Isle, but it is rare that they will take on the time and commit themselves to teaching someone until they have mastered it. There are a few exceptions though. Brother Korloff of the Scarlet Crusade was taught by a wandering pandaren, and he then trained the Scarlets; hence why the Scarlets have monks. The Draenei starting area was retconned so that Mojo Stormstout was on Azuremust when the draenei crashed there, so on a chronological level, draenei monks could have been around since Burning Crusade. There are Argent monks, though since the Argent Crusade was born out of a breakaway faction of the Scarlets, it's plausible these monks are former students of Korloff, save for their lightwielding abilities. Auchenai monks seem to be more of the Christian monastic variety, keepers of the dead and holy in their beliefs, rather than the Shaolin style that the pandaren are based off. These monks don't work with Chi energy either; so if you were to roleplay one, it wouldn't be quite the same monk you play as in-game.166
So ... let's talk about Shadow.
Not sure I've seen a topic on shadow magic and the likes before, besides people asking about Rogues using it ... this is a more general topic just speaking about the power itself, more so from a priestly point of view. Long story short, I have a Goblin priest who is level 100. I had been playing her as a disc up until now, but no strong character or persona has "clicked" in my head in regards to her yet, hence she hasn't appeared on this forum. When looking at her last night, I figured I'd go and get her an artefact weapon, and then remember how horrendous it was trying to level as a resto Druid, I figured "I should just get her levelled as shadow", but now I'm thinking "... actually, maybe I could have her as a shadow user IC". Problem is, I don't know a whole lot about shadow, and I can't even really find much useful info around. I went trying to research briefly last night, but there doesn't seem to be much around on places like WoWpedia. It's all quite vague. So basically, what exactly is the deal with shadow users, how might one even come to learn about utilising shadow magic if not a Twilight lackey, etc? The feeling I got from what I've read and seen in game is that shadow "is bad", it's associated with the Old Gods, but like Warlockery and such, it can be used for our benefit. The other element I get in regards to it is a bit of a "balance" thing, where there is the Light, there must be the Shadow. You see in WoD that the Draeneic priests are using it when they're the poster children for the Light ... above all else, it just makes me think "Old Gods" and "Twilight Hammer", but where has there been more to it than that in lore? I'm sure there has, I just haven't noticed it. I might be getting the wrong end of the stick here, I'm not sure. What do you guys know/think about this?20
Transmutation magic - Can it be self cast?
According to The Schools of Arcane Magic - Transmutation, transmutation allows a mage to "turn something - or someone - into something else", hence we have the spell polymorph. In game, this is the only mage spell (variants not included), that allows us to do just this. In the lore, Khadgar and Medivh have the ability to turn themselves into a raven. According to the recent audiobooks, Khadgar learnt the ability to turn into a raven by Medivh and describes it as being a trick of sorts (though in game he references this as being an ability granted by Atiesh) To my knowledge, this is the only case in the lore that I can find of arcane magic being used to transform one's self into something else. My question is whether using such magic would be acceptable within RP. If so, how difficult would it be to turn yourself into, say, an owl or a crow. How long could such a spell be cast for? Thank you for any information you may have.4
[RP-Guide] Spellbreakers, A way to not be a god.
Disclaimer! All that you read here is unofficial Blizzard lore and to be used as guidelines for those who wish to play as a Spellbreaker, yet do not wish to be over 9000 in terms of their power levels in-character. This is quite an in-depth head canon, but that has to be a case for creating an entire class that Blizzard have not explained themselves. There is no stigma that this will become the requirement to be a Spellbreaker, and I make no belief that it will be, this was strictly created for my own character and for those in the mindset stated above.There is also a portion that revolves around events that have been roleplayed by my former guild, this is entirely left to be accepted or ignored and considered separate from the head canon. This will be edited and improved as the head canon is developed. Please post comments on your thoughts. Mana Manipulation; the key to how they work For a Spellbreaker, two things are vital in how successful they will be. The first is knowledge of what magics they are going up against, which will be covered further down the line, and the second thing will be their ability to control not only their own but the mana in others as well. The Mana Shield: To start off, I'll describe what I believe is how their supposed immunity to magic begins, which is an adaption to how the Spellbreaker's body reacts to magic in their vicinity by personally controlling it or 'natural' reactions. The second generation of Spellbreakers which is whom the head canon is created for, belong to the resurgence of their kind during Mists of Pandaria by Lor’themar, do not and will never have complete immunity to magic such as the first generation, who were created using classified methods that have since been lost with the sacking of their headquarters by Kael’thas during the Burning Crusade. While they may no longer be completely immune, the idea that they remain so is intended to stay in place to intimidate enemies, and to the same extent, their own people who they are policing. In the days of the Burning Crusade and Wrath of the Lich King, Mages had an ability dubbed “Mana shield”, which absorbed X amount of physical and magical damage for X amount of mana. With this as a basis for the speculation, it goes further for a Spellbreaker and into absorbing damage from any school of magic that they have a mastery over, and even into the territory of magic that they don't dependent on their skill level. In practice, as the spell attempts to affect the Spellbreaker, the Mana shield in place will react. The shield attempts to strip the mana that fuels the spell before it has time to complete its original intentions. This ability will need to become second nature to them and having an, albeit a weakened, version active throughout their waking period and even into periods of unconsciousness, which flares up when the time is needed. This would be a projection of a portion of the Spellbreaker's own mana, wearing it like a cloak like they brandish their plated robes. The reason that knowledge is extremely crucial in this regard is that they must understand the structure of the magic they wish to strip apart before it can complete its intended effect, such as setting them on fire or turning them into a rabbit. Now, over time, this will become a simple reflex to the Spellbreaker and their honed state of magical awareness, but not so much for trainees. They are first taught how to strip a targeted spell of its components and down to its base level of mana used from afar than rely solely on the Mana Shield, then to transfer that mana gathered into themselves or others. The faster and faster they become at performing this task, the less time will be needed to complete said task, even going to the lengths of the targeted spell being mere millimetres away before disappearing into thin air or wholly being dispersed by the Mana Shield. Now, you may be thinking, if this is based on the idea of absorbing damage in exchange for mana, how would you keep such a skill active? This is where the spell has been tailored for the Sin'dorei and their continuous hunger for mana, and as such is the reason that they are able to become Spellbreakers in the first place. This shield works in two parts, the defensive side which absorbs damage, and an ability akin to Drain Mana which is in place to uniquely drain what fuels known spells to sustain the passive ability. By performing such a combination, the shield remains active even after it's counterpart would have depleted, stripping the energy of the schools of magic known to the practitioner and replenishing the wielder's own mana for its prolonged, continuous existence. To those more trained in the art, the draining capabilities will be more apparent to those around the soldier and are even able to unintentionally siphon their allies mana if not kept in check, though the opposite is true as well, it's vicinity can be increased at the expense of their energy to drain multiple targets at once if they have the capabilities. Though like all things, this has a flaw of its own. With smaller, simpler spells, it'll be a cakewalk for a trained Spellbreaker to deconstruct and maintain their shields but the problem begins with more complicated, larger spells such a Pyroblast for instance. Pyroblast and other spells of its calibre are structured with far more mana and far more firepower and as such will lead to an untrained Spellbreaker's downfall. Having higher tier spells connect with the Mana Shield, before the mana draining effect can completely weaken the attack, will overload and expend vast quantities of the wielder's own energies to leave them vulnerable for a follow-up or entirely out for the count. The offensive capabilities of Mana Manipulation in others: While the first section described how they use their own mana to become a bulwark towards casters, this section will describe how they control the mana in their targets for the greater good of themselves and their allies. The main reasoning for these skills being developed is to shut down a caster assaulting them or allies without the worry of causing an unintended fatality with their weapons. This ability is most viable when the lesser Spellbreakers are against casters who control magic they cannot feasibly deflect or absorb, therefore rendering the enemy to a state where such a factor doesn't matter. The intention of this skill is to funnel the target's mana into a state where they cannot perform spells above their most basic, weakest form. They achieve such a state through multiple forms, either contracting the mana into such a minute state that the caster will feel suffocated and frustrated as their own energy cannot truly be used or if they wish, the Spellbreaker can drain the mana for their own needs, to revitalise themselves or their allies. Another state of this can be far more torturous and even fatal to the target, the Spellbreaker's being taught how to ignite mana, leaving a burning sensation within the target's very veins that has no chance of being extinguished without breaking the caster's concentration, with the final form of such a skill will be literally crushing the mana from the target for one of the most gruesome of deaths, as it crushes the body part targeted as well. While the strongest forms of these require a pause for concentration to beginners, there exists a styling of the technique that is used between novices and experts alike for maximum effect. Short, controlled bursts to ignite, crush or drain the mana when the Spellbreaker's themselves physically come into contact with a target is used to great effect that such a thought is terrifying to casters aware of such a thing being possible. Dependant on how skilled the Spellbreaker is will result in how effective such intentions will be, as with all things in this head canon. Some being able to go to the lengths of an area of effect to absolutely cripple casters of all walks of life, to ruin structures powered by arcane energies or mana or even to Arcane-based elementals, it all relies on how creative the person behind the technique is and how disciplined.6