Incoming developer Q&A about roleplay ?
So yesterday Ion answered a bunch of questions about the game. And there will be more next week. It's all fine except... It's kinda always about numbers. Nerfing this, buffing that, tunning PvP, tweaking an encounter or a grind ... Combat combat combat! But what about roleplay ? How come devs never share their vision about the mmoRPG part of WoW ? What about new tools to play with ? Like housing (NOT the garrison hell!), guild halls, new professions (bard, woodcarver...), small improvements (like option to name your mount or new hair styles) or even big ones (like the "design and share quests" feature of TotalRP to the game) etc. I would love to hear about the Blizzard devs who are in charge of this! Like those who revamp the professions, the team who imagine the micro-holidays (great addition!) or those who craft all the tiny details in the Broken Isles: what are they the proudest of? What are their plans for the futur?6
Forum Game Comments.
This is more of an idea, I don't know if it will carry on, if it's bad, let my idea be buried. Basically. A lot of the forum games have people saying "Skip me, do Cathrion, Daha or Vodkah, etcetera." Well, why not just have a seperate thread for comments, that we could check, quote from other forums and post the quotes here instead of complicating the games. Good idea in theory, but I don't know if it will play out, I know some people don't like effort... not blaming you guys, real life friends! Haha. So anyway... Comment! TL:DR. Comment here, instead of mid games! :-)4
i tried to RP in a Dungeon.
When we entered the dungeon I greeted my fellow heroes and told them we must be careful because evil beasts are lurking everywhere ... I used phrases like this and fitting emotions throughout the dungeon , but others stayed silent ... Until someone asked me what script am i using and am i a bot. When i told em that i am coming up with these remarks as i go, Inspired by the game atmosphere! They were surprised, and i think that they didn't believe me at first, but until the end of the dungeon they realized that i am just trying to RP. At the end they told me it was the most fun dungeon run they had in a while , and that made me really happy. it was really fun!... Even tho i played this game on and off for the past 9 years, It was actually my first time trying to RP ingame. Anyways i don't know why, but i wanted to share this with someone. Sorry for the long post and bad grammar , cheers and have fun :)16
What is Mojo?
Not exactly where to post this, but what exactly is mojo? When I search for the actual word "mojo" it comes up as talismans and items used in voodoo rituals, which sounds like that could be what they're going for in the game. Yet at the same time, the mojo in-game is stored in flasks, and in Zul'drak we can see the liquid "alive" form of Mojo, which suggests it isn't just ritual items, but some sort of essence that is harvested from living things. Any ideas, or have I just missed something?7
Dealing with 'Mind Magic'
Heyo forum! 'Mind magic', there aren't a lot of skills that mess with the minds of others (mind control / blast / spike), however, if WoW were "real" there would many types of assaulting the mind of another. Now to be honest, I haven't dealt with a lot of people that actively used the dark arts to target the mind of another. Now for my questions: How do you deal / feel about using mind magic and if it used, to what extent would you be allowed to go without sounding too strong for others to deal with? I'm sorry if this isn't much information to go on, but I'm a bit cranky and didn't feel like writing a wall of text. Anyway, a penny for your thoughts!12
Has world of warcraft changed too much?
(This is not a rant thread, but a discussion of the concept of time) I remember Legacy, vanilla, as another term, when Dungeons could take a solid hour to get through, when time was spent leisurely chatting with people, when a event was looked forward to weeks in advance, and then executed with everyone giddy with excitement.. Nowadays people just log on and more or less exclaim "Alright, I got 20 minutes to spare, is the event starting anytime soon?" "No?" *logs off* --- What has changed? Has the new Meta-form of World of Warcraft's speed focus changed people's views on RP? Dungeons take less then 25 minutes to clear on average, even longer-ones, and people just automatically assume that it will be done for there, no-one comes up with creative ideas or a way to implement them. People just assume everything will be served up on a silver-platter, ready to consume. While guild leaders and their co-officers are tearing their hair out trying to organize, set-up, co-operate and make sure that the majority of people can enjoy it. What are your thoughts?4
[Guide] How to Roleplay a Demon Hunter!
FOREWORD With the success of my guide about Death Knights, I thought I might try my hand at another Hero Class - The Demon Hunter. This guide will attempt to cover the various aspects of roleplaying a Demon Hunter, from some of the most basic to some of the most in depth. If I missed anything, let me know in the comments! All my sources are cited at the end of the guide, and I've tried to make clear what is lore, what is speculation, and what is personal preference. Many thanks to the people who wrote the lore, the people who collected the lore on wikis and in other roleplay guides on the forums, and the people who shared their thoughts and opinions with me on this topic. I will try to credit all of you at the end as well, but please forgive me if memory fails and I miss a name! Table of Content: 1. Facts about the IC Class + Races 2. The Story by Blizzard 3. Faction Alliegence 4. Making Your Character Within This 5. Demon Powers 6. Miscellaneous - Transmogs 7. Useful Tips and Advice 8. Sources17
Roleplaying with Flying Mounts
How would flying mounts fit into the every day actions of roleplaying, as well as the player's backstory? I would imagine it would largely vary by race, status and general history of the character in question. On the one end of the scale, we have mounts that would never be owned by the average player; like invincible or other unique mounts of lore heroes. On the other, Wildhammer Dwarves (and the Horde equivalent, I'm not as familiar with Horde culture lore as I am with the Alliance) would be much more likely to have something like a Griffon to ride on. Druids as well would almost certainly work with shape-shifting into ravens, since that's what druids do. But what about more exotic mounts that fall somewhere in the middle? Dragons are usually creatures to be revered and seen as demi-gods (regardless of how much power they actually have in the current lore), but something like the Netherwing faction which actively asks character to help them escape the Legion could be something done by a more average character. If we exclude the sudden reveal of "They were a spy all along!", one COULD consider that a player, at some point in their life, travelled to outland and worked to help free the Netherwing Drakes from their captors. I could go on and list the many, MANY different types of flying mounts, but I think my general point is made. Is flying something that only the skilled few would be able to do? Or should it be avoided all together to avoid becoming Mary-Su/Garry-Stu ish.9
No Expense Spared - OOC Thread!
This is the OOC-thread accompanying the actual RP-thread, which you can find over here: https://eu.battle.net/forums/en/wow/topic/17614732710 If you have any questions, or want to discuss your characters or offer feedback, this is the place for you! If you want to take a deep dive into the RP, follow the link above! WHAT IS THIS It’s an open RP-thread! We haven’t had one of those in a while! The idea is that we all interact with each other in-character through forum posts, writing a little story together. It’s a bit slower than what you might experience in-game, but since it’s all text-based we can explore a bunch of new environments and RP across factions without a whole lot of hassle. Adventuring’s never been easier! Sounds like fun? Keep reading! NO BUT SERIOUSLY WHAT IS HAPPENING The premise is that we all start out on this luxurious new zeppelin, The Golden Goose, courtesy of Stacks Largebux of Largebux Inc. Stacks, being the excellently funded goblin that he is, has poured enough money into this cruise to make sure it’s got a little bit - or a lot, actually - of everything. It’s got several floors worth of activities and joys (Swimming pool? Check. Casino Gambling? Check. Tourist shop? Also check.), all while decorated with the finest carpets and golden chandeliers, offering a wild selection of exotic foods and drinks to keep you well-fed through the journey across the Great Sea. I assure you, Largebux Inc. has spared no expense. Or have they? This zeppelin mainly serves as a narrative vehicle for character introductions and setting up our cast. Who are you? Why are you on this ship? Are you an aspiring deck worker, engineer or a chef hired to work on the ambitious new air-based yacht? Did you receive a fancy cruise ticket for Winter Veil, or were you a lucky winner of the Darkmoon Faire lottery? Or, maybe, maybe, you could be a sneaky stowaway with other motives - like corporate espionage or other tomfoolery. The point is; after some initial setup of our characters on this extravagant set, SOMETHING bad happens. Then, as the chillaxy cruise quickly turns into something much more dangerous (Attention: Please put on your oxygen masks before tending to others.), and we find ourselves in a strange new environment, our motley crew of castaways will have to struggle to get over their differences and figure out how to work together to survive. I THINK. WE’LL FIGURE IT OUT AS WE GO. EXCUSE ME I HAVE A QUESTION Feel free to post in the thread below. I’ll answer your questions as best I can. This forum RP is more or less open to most kinds of characters, so if you’re interested but unsure of how you should introduce yourself, let us know! I’m sure we can figure something out together. ^^68
Demon Hunting 101 - A Demon Hunter's Guide
Howdy! With the approaching demon invasions on the horizon, so too comes the bane of our enemy - Demon Hunters. The name itself is self-explanatory, but there is so much more to our fel-infused allies than meets the eye. That said, the background on the new class is relatively straight-forward, and this guide aims to clear up any questions people may have. If you find there is anything unclear, or a question unanswered, by all means, please respond with your feedback so that this "little" guide is improved for everyone's sake. Before we get started, I'd like to post a couple of links that I utilised when making this guide, in case any of you desire further details. http://wow.gamepedia.com/Demon_hunter http://wow.gamepedia.com/Illidan_Stormrage http://wow.gamepedia.com/Illidari http://wow.gamepedia.com/War_of_the_Ancients 1) Introduction 2) The Ritual 3) History 4) Present Day(To save wading through the walls of text (sorry) you can use Ctrl+F to specify your search) Introduction It is no secret to many that Demon Hunters are rarely the sign of good fortune. The words alone are associated with many things, none of them nice, the Burning Legion in particular. Like warlocks, their power stems from the vile demons; fighting fire with fire, their suffocating power of chaos is only matched by their outward mutations, often mistaken for more demon than elf. Although to many, the difference means very little. Despite the carnage that warlocks unleash with their demonic pacts and fel dabbling methods, they at least serve their purpose in the military field for their respective allegiance. Demon Hunters have no allegiance, no “sides” - except to one being: Illidan Stormrage. And with a title like “The Betrayer”, their presence is equally off putting as a Knight of the Ebon Blade. The Ritual However, how does one achieve the title of “Demon Hunter”? It is fairly common knowledge that a Death Knight is a walking corpse, brought back by Necromancy; quite a basic concept to follow. But the path of a Demon Hunter is arguably more in depth...and far more terrifying. Simply put, an initiate slays a demon, consumes its heart then drinks the fel blood whilst it’s fresh. What follows is an experience that not many live to tell the tale. In fact, the going rate of surviving such an ordeal are five to one. Those that do survive see countless worlds and universes burning by the Legion. It is these horrors that spark one of the many trademark appearances - the gouging of one’s eyes. Scales, horns, claws...all initiates develop these demonic characteristics. Once all is endured, the Demon Hunter is given tattoos in order to help suppress the demon spirit within, for at this point, it is a part of the Demon Hunter. Like Death Knights, there is forever a hunger. One that must be sated or else the Demon Hunter risks losing control, or worse, turning themselves over to the Legion. Sources of fel power and demonic flesh are the known forms of which this craving is satisfied. All these sacrifices for such power torments them still, forever more, until the very end. History Demon Hunters have existed since the War of the Ancients. Save for Illidan Stormrage and Illysanna Ravencrest, they haven’t made themselves well known, with good reason. Like Illidan, the earliest Demon Hunters were imprisoned in the Vault of the Wardens. Once he had been freed and the world-shattering events took place (See Warcraft 3 & Frozen Throne), Illidan found himself teaching a new order of Demon Hunters. These came in the form of both Blood and Night Elves. Now, here is where it gets a tad fuzzy with logistics, since there have been many concerns and discussions over the ratio of Blood Elf to Night Elf. For the uninformed, willing Blood Elves that were in servitude to Kael’Thas Sunstrider (Former Prince of Silvermoon) volunteered to be taught in the Betrayer’s Ways. And as for the Night Elves, these initiates either shared Illidan’s ideals - therefore followed him to Outland - or, they were imprisoned after the War of the Ancients along with Illidan and broke out - or that they were never caught to begin with. Based on this information, taking into account the initiates that were slain during the assault on the Black Temple, it really is a marginal difference in if there are more Night Elf or Blood Elf Demon Hunters. Only difference is that some Night Elves have been around longer than others if they became a Demon Hunter during the War of the Ancients. However, it is strongly recommended that players dedicate themselves to a faction, rather than strive for the outcast mentality. Present Day At this point, the Demon Hunter starting zone takes over. Without spoiling too much, the experience finishes post-Broken Shore. However, during the incoming invasions, there are several Demon Hunter camps nearby, conveying that these guys take their jobs seriously and do not waste time in demon slaying. You’ll also find that they set up shop in major cities, but this is only to be on the watch for demon infiltrators. They are not guards. They hunt, they seek and they slaughter. That about wraps everything up to the pre-patch. Hopefully, this has helped answer any questions about the nature of Demon Hunters and how they might interact within the world of Azeroth (and Beyond).11
[setting] Technology in RP
Below you will find gathered up posts from some older threads on the WoW forums, relating to roleplaying the use of technology in the game - both magical and non-magical, but centred around the representation of engineering and Science! in the game setting. They were originally posted by an assortment of players, but each post will credit the original poster at the top. There are a wide variety of topics covered, and a wide variety of opinions on those topics presented. These subjects are not, here, presented in any particular order, and range from quotations of quest texts or short stories in the setting, through comparisons with real-world history, to suggestions of in-game items useful for costumes or props.147
How would you get killed by the above poster?
I'm bored, and thought this would be a fun idea, it probably won't be, but we can always try. Basically the other post, but in reverse, test your creativity! Anyone can kill someone, in fact, most of us thrive on it, I can see Daha having issues here, silly Orc! So, How would you get killed by me? I'm a gnome, so you might have to think hard on this one *Evil grin*. But don't worry, the next poster gets killed by you! Presumably before you were killed by me, try not to think too hard on that one.485
No Expense Spared [Forum RP - IC-Thread!]
This is the IC Thread! For OOC-discussions and feedback, follow the link below! https://eu.battle.net/forums/en/wow/topic/17614762718 -------------------------------------- ”Largebux’s Great Sea-Spanning Airship Cruise! It’s not just any ordinary vacation! Go overboard with fun on this exhilarating skyward journey across the sea! With your gold pass ticket you get access to such luxuries as swimming pools, live orchestras, sunbathing decks, bars, dance floors, sports arenas, our own Shootbang Blasto-Range and more! All from an amazing height of REALLY FREAKING HIGH! Enough to give you a lifetime of glorious memories! As a gold pass ticket owner, you are a spectacular individual and we at Largebux Inc. want to provide you with the best service possible. Please feel free to ask our staff if you have any questions about your stay. WARNING: DO NOT TIP THE STAFF.” Ariyel folds her pamphlet. Clutching her golden pass ticket with her other hand as she stuffs the pamphlet away, she turns her attention back to the numerous signs adorning the wall. Again. She has stared at the various plaques for so long that the valet by the door has started giving her judgmental sideway glances through the corner of his eyes. There are so many activities, rooms and directions listed that you have to spend a tremendous amount of time just figuring out where to go first. Where are you even supposed to go first? There are so many options! Her outfit probably isn’t very appropriate for a game of Whackball on floor 3, and she hadn’t really dressed for sunbathing on the top deck, either. She hated being so hopelessly lost. Granted, she had been to these kinds of fancy gatherings before, but that was work. While working she could just plaster on a smile and wear a mask of professionalism. When she was gifted this ticket, she was told it was supposed to be a fun and exciting recreational adventure. Fun, however, is not her forte. The valet peers up at her over black-rimmed spectacles, one of his human eyebrows raised. “The ballroom is this way, ma’am,” he speaks up, finally, with a gentlemanly twang to his words, and motions to the doors to his right. The tension in Ariyel’s shoulders subsides as the valet effectively makes her decision for her. “The ballroom. Right,” she whispers as she takes a few tentative steps forward. “Just through here?” “Correct, ma’am.” She presses her ear flat against the doors. Leaning against the wood, she can barely make out the faint strumming of various string instruments and the dull rumble of a gossiping crowd. “Any general advice?” “Just enjoy yourself, ma’am.” “And, ah, what would you say is the best way to do that?” The valet’s scrutinising eyebrow moves a little further up his face, and there is an awkward pause between them. “Right. Sorry,” she breathes out and straightens her back. “You’ve got this, girl.” Before she can even consider regretting her decision, the doors are pushed open and she is instantly swallowed up by the amorphous mass of people inside, disappearing into a cluster of wild limbs. Glowing eyes, glittering jewellery and forced smiles take up the entirely of Ariyel’s vision as she is absorbed further into the wing-ding. Various shoulders and hips bump against her as well-dressed couples move in tune to the music. Everyone seems to have worn their finest garb, which made her feel less out of place in her blue halterneck dress. It responds well to the dancing lights, glittering like sapphire as Ariyel moves her lithe frame as discreetly as she can through the bustling crowd. Normally she’s not a fan of crowds, but she can power through this. The entire point of this trip is to have a good time and meet new people. She can do that. She can be fun. After gracelessly crashing into a draenei, and almost being trampled by an orc who has clearly had too much to drink, she finally makes her way to the bar. Going in just a little too fast, she bumps against the counter and comes eye to eye with the bartender. Standing on top of a stool, the gnome lady tirelessly scrubs away at an already grime-free glass. As a few strands of hair are shaken loose by the impact and fall in front of her face, Ariyel prepares herself for the typical body scan and sneer, but instead she gets this pleasant smile. “Need some juice, sweetness?” Ariyel takes a moment to collect herself, using a few fingers to comb her blonde hair back into place. “I beg your pardon?” The lady grins. “What can I getcha, hun?” Having already taken the plunge out of her comfort zone, Ariyel figures she might as well keep on being daring - break the conventions and push the envelopes. “Water, please,” she says, putting on her most dashing smile before the crippling fear of social interaction can worm its way in again. “Large, with a slice of lemon.”79