No Expense Spared [Forum RP - IC-Thread!]
This is the IC Thread! For OOC-discussions and feedback, follow the link below! https://eu.battle.net/forums/en/wow/topic/17614762718 -------------------------------------- ”Largebux’s Great Sea-Spanning Airship Cruise! It’s not just any ordinary vacation! Go overboard with fun on this exhilarating skyward journey across the sea! With your gold pass ticket you get access to such luxuries as swimming pools, live orchestras, sunbathing decks, bars, dance floors, sports arenas, our own Shootbang Blasto-Range and more! All from an amazing height of REALLY FREAKING HIGH! Enough to give you a lifetime of glorious memories! As a gold pass ticket owner, you are a spectacular individual and we at Largebux Inc. want to provide you with the best service possible. Please feel free to ask our staff if you have any questions about your stay. WARNING: DO NOT TIP THE STAFF.” Ariyel folds her pamphlet. Clutching her golden pass ticket with her other hand as she stuffs the pamphlet away, she turns her attention back to the numerous signs adorning the wall. Again. She has stared at the various plaques for so long that the valet by the door has started giving her judgmental sideway glances through the corner of his eyes. There are so many activities, rooms and directions listed that you have to spend a tremendous amount of time just figuring out where to go first. Where are you even supposed to go first? There are so many options! Her outfit probably isn’t very appropriate for a game of Whackball on floor 3, and she hadn’t really dressed for sunbathing on the top deck, either. She hated being so hopelessly lost. Granted, she had been to these kinds of fancy gatherings before, but that was work. While working she could just plaster on a smile and wear a mask of professionalism. When she was gifted this ticket, she was told it was supposed to be a fun and exciting recreational adventure. Fun, however, is not her forte. The valet peers up at her over black-rimmed spectacles, one of his human eyebrows raised. “The ballroom is this way, ma’am,” he speaks up, finally, with a gentlemanly twang to his words, and motions to the doors to his right. The tension in Ariyel’s shoulders subsides as the valet effectively makes her decision for her. “The ballroom. Right,” she whispers as she takes a few tentative steps forward. “Just through here?” “Correct, ma’am.” She presses her ear flat against the doors. Leaning against the wood, she can barely make out the faint strumming of various string instruments and the dull rumble of a gossiping crowd. “Any general advice?” “Just enjoy yourself, ma’am.” “And, ah, what would you say is the best way to do that?” The valet’s scrutinising eyebrow moves a little further up his face, and there is an awkward pause between them. “Right. Sorry,” she breathes out and straightens her back. “You’ve got this, girl.” Before she can even consider regretting her decision, the doors are pushed open and she is instantly swallowed up by the amorphous mass of people inside, disappearing into a cluster of wild limbs. Glowing eyes, glittering jewellery and forced smiles take up the entirely of Ariyel’s vision as she is absorbed further into the wing-ding. Various shoulders and hips bump against her as well-dressed couples move in tune to the music. Everyone seems to have worn their finest garb, which made her feel less out of place in her blue halterneck dress. It responds well to the dancing lights, glittering like sapphire as Ariyel moves her lithe frame as discreetly as she can through the bustling crowd. Normally she’s not a fan of crowds, but she can power through this. The entire point of this trip is to have a good time and meet new people. She can do that. She can be fun. After gracelessly crashing into a draenei, and almost being trampled by an orc who has clearly had too much to drink, she finally makes her way to the bar. Going in just a little too fast, she bumps against the counter and comes eye to eye with the bartender. Standing on top of a stool, the gnome lady tirelessly scrubs away at an already grime-free glass. As a few strands of hair are shaken loose by the impact and fall in front of her face, Ariyel prepares herself for the typical body scan and sneer, but instead she gets this pleasant smile. “Need some juice, sweetness?” Ariyel takes a moment to collect herself, using a few fingers to comb her blonde hair back into place. “I beg your pardon?” The lady grins. “What can I getcha, hun?” Having already taken the plunge out of her comfort zone, Ariyel figures she might as well keep on being daring - break the conventions and push the envelopes. “Water, please,” she says, putting on her most dashing smile before the crippling fear of social interaction can worm its way in again. “Large, with a slice of lemon.”58
No Expense Spared - OOC Thread!
This is the OOC-thread accompanying the actual RP-thread, which you can find over here: https://eu.battle.net/forums/en/wow/topic/17614732710 If you have any questions, or want to discuss your characters or offer feedback, this is the place for you! If you want to take a deep dive into the RP, follow the link above! WHAT IS THIS It’s an open RP-thread! We haven’t had one of those in a while! The idea is that we all interact with each other in-character through forum posts, writing a little story together. It’s a bit slower than what you might experience in-game, but since it’s all text-based we can explore a bunch of new environments and RP across factions without a whole lot of hassle. Adventuring’s never been easier! Sounds like fun? Keep reading! NO BUT SERIOUSLY WHAT IS HAPPENING The premise is that we all start out on this luxurious new zeppelin, The Golden Goose, courtesy of Stacks Largebux of Largebux Inc. Stacks, being the excellently funded goblin that he is, has poured enough money into this cruise to make sure it’s got a little bit - or a lot, actually - of everything. It’s got several floors worth of activities and joys (Swimming pool? Check. Casino Gambling? Check. Tourist shop? Also check.), all while decorated with the finest carpets and golden chandeliers, offering a wild selection of exotic foods and drinks to keep you well-fed through the journey across the Great Sea. I assure you, Largebux Inc. has spared no expense. Or have they? This zeppelin mainly serves as a narrative vehicle for character introductions and setting up our cast. Who are you? Why are you on this ship? Are you an aspiring deck worker, engineer or a chef hired to work on the ambitious new air-based yacht? Did you receive a fancy cruise ticket for Winter Veil, or were you a lucky winner of the Darkmoon Faire lottery? Or, maybe, maybe, you could be a sneaky stowaway with other motives - like corporate espionage or other tomfoolery. The point is; after some initial setup of our characters on this extravagant set, SOMETHING bad happens. Then, as the chillaxy cruise quickly turns into something much more dangerous (Attention: Please put on your oxygen masks before tending to others.), and we find ourselves in a strange new environment, our motley crew of castaways will have to struggle to get over their differences and figure out how to work together to survive. I THINK. WE’LL FIGURE IT OUT AS WE GO. EXCUSE ME I HAVE A QUESTION Feel free to post in the thread below. I’ll answer your questions as best I can. This forum RP is more or less open to most kinds of characters, so if you’re interested but unsure of how you should introduce yourself, let us know! I’m sure we can figure something out together. ^^40
As my time in warcraft is coming to an end (less then 24 hours left till my sub expires), I am writing this last thread of farewell, choosing this forum in which I had such a good time, rather then throwing a bait to all the troll filth in the general forum. I've first seen warcraft in the end of Vanilla, though it was early TBC when I made my first own account, rather than playing a character on a friend's account. Back then, I just had enough from the dying Runescape, with is crude plot, toxic community with forced harmful pvp (you were losing you items to the player that killed you) and automatic, badly made professions - And the first time my RL friend showed my Warcraft, it was fascinated - a large, nearly endless developing world of high fantasy, with complicated plots and characters, immersive, challenging world and so on. Ashenvale seemed endless; even Elwynn forest was big. Mobs were hitting hard and every band of defias thieves could kill you if you were not careful. I've watched my RL friend and his pals doing old Gnomeragen and fight for their lives. My first character was a paladin, then I made my first huntress. It was so great, it was so immersive - it felt like a true hunter, struggling with enemies closing on her and preventing her from shooting; using slowing melee strikes, kiting, watching from additional spawns in the back. Choosing a pet presented a real choice between different kinds of creatures, and the pet behaved almost like a true wild creature that you need to gain its trust, feed him, care for him or he will run or turn on you. Then I discovered the blood elves starting zones... when I traveled through Ghostlands, it was so immersive, so risky - with the roaming elites, with the so many undead around. It was and still one of my most beloved zones. Honestly, I will add that even there, I was resentful about the forced plot that threw the blood elves into the horde, and always wished to find a way or a time to revert my character back into her proper place in the lore - feeling that not all elves forgot long past alliances only because of Garrithos who was not even a memeber in the Stormwind alliance, and a handfull of strange night elf spies (since when spies engage in open combat?) - that some attempt to converse could prevent it, but Blizzard - in an early spark of the devastating forces that will later take control, just threw them all into an alliance with the undead and orcs, just to give the horde "a pretty race". But in spite of that, the world and game were great. Outland was amazing and challanging; Northrend was dark and full with horrors... But then, the woes started to crawl into the game, darker and meaner as the shadow of Activision fell on Azeroth, felling this once great world and lore into their mocking, greedy hands. First came Cata, with its so-so rushed plot that felt so uninspired after Wotlk; the cursed revamp that destroyed the old world and replaced it with linear, mostly badly made and rushed plots - with too many lolz and copycats. Like, turning Redridge into a Rambo film copycat; And searing gorge into "The ogre that donna wanta kill, lolololol". Then Flying, heirlooms, canceling the hunter zero range, and continuing nerfing of the world and the pruning and down-dumbing of classes. Lore And plot became more and more rushed and badly made. Sure, there were nice stories here and there, but the main plots made less and less sense, while more and more relying on techno-miracles and dia ex-machina, with writers that seemed to have no clue and no care about how warfare is like; how looks a siege on city - why bother, when you can plague the world with airplanes, iron stars, siege tanks and mana bombs? The Garrosh plot was horrible and in-coherent; the purge of Dalaran made me so frustrated that I wanted to scream; Then came WoD - the worst of the worst time travel absurd with the horrific "high commander" invansion - making any player "the speical snowflake". I waited, I really, really wished in all my heart that legion will be better - and to some account, it was an improvement. But the core of the sickness stayed, now causing one of the worst plot lines I ever seen - with taking illidan, which was a complex villian in TBC and turning him into a cosmic messiah. No, Blizzard could not just make a reluctant alliance between our forces and dark grey forces to unite against the legion. It seemed, that their main writers lost the ability to understand and write complex and greyscale plots - only crude, one dimensional lines, full with cosmic wars, mega-heroes that save the world five times a day; high chosen ones and demonic or racist villains. And there's the alliance and horde - shells of their former selves, that no one can really answer why the fel they still even exist in their current form. The once so well written, so in-depth world, was slowly turning into some kind of a mixture between a Disney film and some kind of badly made super-hero / Anime, throwing most of all elements of high fantasy and RPG out of the window. Classes were dumbed into a childish collection of absurd power. Long gone the true hunter, the tamer of wild beasts that fought beside his or her pet. Now you just sit back, summoning non-existing beasts out of thin air. Creatures fall in 2-3 hits, even without looms. And in 7.1 - they send a pitlord! one of the biggest, powerfull legion commander, for each player to beat down in 10 seconds. "Cause every paying costumer has a right to..." As expected, with the continous dumbing of the plot and the game, and the CRZ and LFG destroying sever communities, the community had changed and became more and more childish and toxic. Bored, violent adolescents took the place of the mature players that quited one after the other, as did all my RL friends, including the one that had shown me WoW in the first place :-( I tried my part in Roleplay, but though I had fun creating new RP charcters and try them - most of them here in this forum, the dumbing and poisoning of the world and lore drained that too - and of course, my continuing anger and disappointment about Blizzard continuing refusal to make alliance high elves playable, though they had every reason to do it according to lore - "Cause of Bala-blah-blah". Balance could be taken care in a hundred forms; another "pretty" race could be added to the horde; or else, renegade character could be enabled - like they exist in ESO and nothing went bad because of that. I never made a list of demands from Blizzard: "Give me A,B,C,D,E,F or else I quit"- I waited patiently, writing in the forums, placing opinions and feedback and waiting and asking for some things on my wish list to come into the game. But I got nothing. And Slowly, I figured that Blizzard and its devs are scorning and mocking players like me. They shrug at as after all those years, while catering for the facebook gamers, the whiners and the entitled rude kids. Those that run to the forum to run and demand nerves anytime they failed a fight or task. Those, that lore is nothing to them. So they keep pruning and dumbing both game and lore. I finally broke in 7.1, with the continuing rng fest, with legendaries drop from silly daily quest, and in the last Blizzcon in which the devs referred to the crowed like little dumb children "You want to cry for the horde!/alliance! kids?! Sure you do!!!". And with all the promised content list - that was just more, and more and more of the same. Nothing really new, nothing really exciting. Just more dailies, more dungeons and so on. - No changing the outdated alliance/horde. - No real new features that will effect gameplay. - Future lore is still a big "cosmic hero" crap. - No new real races. Even if they do, my guess is that it won't be something with good lore and high fantasy fitting (like Vrykul/ogres and so), but another far-fetched "cool" animal race. -And the most painful for me - nothing about playable alliance high elves. - No returning of the high fantasy/RPG elemetns. I never asked for legacy servers (though I would try them if an official version comes out); I never demanded "give me all of what I want or else"... But It came clear, that Blizzard doesn't take players like me into account; they just shrug at our faces in their crusade to capture the hearts of the young, entitled and whiny. So, with great sadness, I canceled my sub, after postponing it for long months - because that pressing of the final button was so painful and heartbreaking. Letting go of a world I adored so much; of characters I played for years, making long and detailed backgrounds for them. But the current Activision-Blizzard, with their cold shoulder, finally broke me. It looks like a tragic closing of a circle: ten years ago, I left the dying, crude and toxic Runescape and joined the fascinating, in-depth world of warcraft. Now, warcraft had slowly turned into a new Runescape, And I have no place left in it. Farewell; I really enjoyed here, with the forum RP, the forum campaigns and so on. The in-game RP with Rayzeel/Baradiel and others. I will really miss it :-(21
Returning RPer for a Fresh Start
Hello players of the world: As the name suggests, I'm a returning RPer back from the ends of Draneor expansion looking to get my RP fix again. As I've grown older since my start in Warcraft, which was the release of Wrath, I've lost the time to jump in the fray without my wits and hope for the best. I've roleplayed on and off ever since and I know the differences between the healthy and immersive from the non. I had a great time when I lived in Germany last year: I opened a new account and had an amazing time with a group that unfortunately met it's demise before I left the country. I live in the states now, but I found a love for European RPers and realms, and gained some valuable friends and experiences along the way. I plan to move back to Europe when summer comes, and recently resubbed into WoW on EU servers. This info is important because it explains that I will be available at strange hours of the day. However, my real dilemma arises that I need to be doing it for the right reasons. I'm asking the greater EU RP community to heed my call. I'm willing to jump back in - any realm, any character, any premise. Though, I do admit, I'm so over my traditional pick of being an "intellectual, scribe writing, pointy hat mage nobleman-dwarf or elf" thing. That, or just some person of power or pawn in another Stormwind City Guard. I want to be no one. I want to just have a small life, some good RP, good magics and fighting and drama and plot and story-line and I don't want to be a part of some huge, witty, honorable knight's guild or watch. Just something and anything but that. I implore anyone who is willing to pitch an idea - where we start to brainstorm and intertwine this new character's beginnings with your new or pre-existing character story. Anything at all - any class, any accepted lore. Literally anything. I'm itching to write again, to create. I'd say I'm pretty unique and original in my characters for the past I dunno how many years I've roleplayed, and not just with Blizzard. All I want is to reignite the passion for story-telling and character development; the pillars of why I fell in love with RP in the first place. To get the ball rolling, I do have a few already developed characters, for example this level 100 Dwarf Mage. As an idea, I was thinking about being involved with the Darkmoon Faire, some sort of custodian or merchant or performer. I have a good looking set, some Darkmoon Faire pets, and of course the Dancing Bear mount. I have never exercised this idea before, so might as well throw it out there. All the best, from Azeroth to the Outlands - Radis4
[Recruitment/RP Event]Death Knights, rise up!
“Death Knights! Great Veterans of the Third War! We have been forgotton. Cast Aside. The very people we swore to protect, has turned their back on us. We are being treated with disgust and indifference. But no more! Rise up and break free from the shackles of the Alliance and the King. While the Alliance squabble amongst themselves, in their eternal conflict with the Horde, the Scourge roam the lands, unchecked. The King has refused to put more resources towards the Scourge, and our lands are soaked in Undead filth! So we will fight them, on our own terms, and eradicate the Scourge from Azeroth forever.” - Shathrath, General of the Ebon Blade, Veteran of the Northrend campaign. ________________________________________ I’m starting a Death Knight RP Guild, and I’m looking for DKs with a knack for storytelling and with feet solidly planted in the Lore from WotLK and back, who’d be interested in a concept that centers around a group of Veteran Death Knights who has seceded from the Alliance to fight the Scourge on their own terms, believing the Alliance, and especially humans, are too concerned with the Horde, when the threat of the Scourge and Bolvar Fordragon as the new Lich King must be watched and supervised. Also that we’re sick of the treatment we have gotten since Arthas has been defeated. We are all but forgotten. It will just be for the sake of RP. Write some cool scenarios and act them out. I’ve been looking at both Northrend and Eastern Plaguelands/Scholomance/Kaer Darrow as our base of operations. My idea so far is that a handful of death knights are spreading malcontent and ill will among other death knights. Whispers of a revolution. I need you guys to help me make this happen. It will end with an official “Revolution” event in Stormwind, where we secede from the Alliance and forming our own Order. That’s what I got so far, looking forward to some input. <3 Oh, and any Guilds interested in arranging complementary events or somehow work with us, give me a shout.3
The Monk Roleplaying Guide
Hello there, grasshopper! This is my friendly monk guide. If you have any questions, ask away. I hope that by reading this it answers some of the more frequently asked questions about what monk RP can entail or involve - or find the interest to roll one if you haven't already! (Get it? Roll?). This guide is frequently updated. ... In perspective of the class we play, they're heavily based on the Shaolin monks of ancient China. They're not a new class to the Warcraft universe, but to the other races they are a mostly new occupation. To be a monk is certainly a way of life, and not simply something one does in his spare time, as it takes years of training to be capable as a hand to hand fighter on battlefields, especially when they are often dominated by steel and magic. A well studied monk has access to potent Chi energy; the spirit energy within all people that only monks know how to fully control at will. Chi strengthens their punches to the strength of mace strikes, it even allows them to perform great feats of Chi magic, capable of healing or harming whoever the monk wishes in many ways. They train mentally and physically to be as strong, yet agile as possible. A monk's athleticism is what makes him a deadly fighter. On the battlefield, they can easily outmaneuver footsoldiers in heavy armor, and perhaps even the spells of mages and projectiles of archers. They fight with their legs as well as their hands, and in one-on-one combat they would be amongst the hardest combatants to battle - in fact, well trained monks are competent enough to fight many enemies at once. They can serve as healers of their allies, skilled soldiers on the front lines, or bolster their rank's offence or defensive capabilities with pandaren brews that sharpen one's mind rather than blur and slow it. Monks have lightning fast minds, reflexes, and attacks. They have played an important role in Pandaria's battlefields for thousands of years, and will no doubt bring new tactics to the table as more races learn their ways. ... Most, if not all of this is taken from in-game lore texts but I have condensed it down to what I feel are the most important parts. Monk history is tied directly to pandaren and Pandaria history. Reknowned monks: Emperor Shaohao - the Last Emperor of Pandaria was presumably a monk. Lord Taran Zhu - 'his prowess is legendary', say the Shado-Pan, whom he leads. Chen Stormstout - the famous wandering brewmaster is also a skilled monk. Master Bruised Paw - the Hidden Master of Pandaria. Master Shang Xi - the last Master of the Training Grounds of the Wandering Isle. Aysa Cloudsinder - student of Master Shang Xi and philosophical leader of the Tushui. Ji Firepaw - student of Master Shang Xi and philosophical leader of the Huojin. Kang the Fist of First Dawn - the first monk who taught the pandaren slaves under the mogu to fight unarmed. How the monks began.. ... Roleplay Specializations - Your tiger style is no match for my serpent style! The three in-game specs are Brewmaster, Windwalker, and Mistweaver. However, it's rare for monks to refer to these styles by these names e.g, one doesn't study the path of a Windwalker or a Mistweaver, they are loose terms - as broad as saying you're studying the path of the warrior or the paladin - you don't say 'protection paladin' ICly either. Whilst it does give an inclination as to what kind of monk you are - a Windwalker being an aggressive fighter, and a Mistweaver being a healer, there are more fitting ways of describing it. Each of the August Celetial's Temples in Pandaria marks the location of defeat for the Prime Sha by Emperor Shaohao thousands of years ago. Monks who train at these locations have developed different styles for combating the Sha relevant to their location. These are the styles practiced by monks today. Any self-developed, personal styles would have been branches of these original four. ... ... ... ... Whilst it's fine to develop your own style I'd put some thoughts into what the style is actually about and how it's different from something that already exists - it would most likely be a developed form of one of these styles. ... As far as pandaren style monks are concerned, and the playable class; monks as we know them have only really become available for the rest of the world and so it's arguable at this time there are very few masters that aren't pandaren. There have been the pandaren venturing from the Wandering Isle, but it is rare that they will take on the time and commit themselves to teaching someone until they have mastered it. There are a few exceptions though. Brother Korloff of the Scarlet Crusade was taught by a wandering pandaren, and he then trained the Scarlets; hence why the Scarlets have monks. The Draenei also have Auchenai monks. The Draenei starting area was retconned so that Mojo Stormstout was on Azuremust when the draenei crashed there - but only a few years have passed in lore since then. Auchenai monks seem to be more of the Christian monastic variety, keepers of the dead and holy in their beliefs, rather than the Shaolin style that the pandaren are based off. These monks don't work with Chi energy either; so if you were to roleplay one, it wouldn't be quite the same monk you play as in-game. If you want to RP an already mastered monk outside of this there's nothing stopping you; but I can only warn that many people may be against the idea and that there's very little to back-up such claims. There has been enough time between then and now to allow any race of monk to be very well trained ICly, but bare in mind how long it takes to actually become a master in real life. Monks also think about their body in the sense that a warrior thinks about his sword. It needs to cared for and be properly maintained as it is their weapon. Pandaren monks often pride themselves on being as big as possible. ... Even with their massive size and strength, pandaren are able to move quickly and with great agility. Pandaren monks eat a lot, both to increase their size and because if they don't, they burn it off with constant training. Mind you, they are walking bears! More humanoid races would probably require maintaining a healthy, powerful physique.161