Interface and Macros

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07 Mar 2011 WoW User Interface Add-On Development Policy With the continuing popularity of World of Warcraft user interface add-ons (referred to hereafter as "add-ons") created by the community of players, Blizzard Entertainment has formalized design and distribution guidelines for add-ons. These guidelines have been put in place to ensure the integrity of World of Warcraft and to help promote an enjoyable gaming environment for all of our players - failure to abide by them may result in measures up to and including taking formal legal action. 1) Add-ons must be free of charge. All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on. 2) Add-on code must be completely visible. The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public. 3) Add-ons must not negatively impact World of Warcraft realms or other players. Add-ons will perform no function which, in Blizzard Entertainment's sole discretion, negatively impacts the performance of the World of Warcraft realms or otherwise negatively affects the game for other players. For example, this includes but is not limited to excessive use of the chat system, unnecessary loading from the hard disk, and slow frame rates. 4) Add-ons may not include advertisements. Add-ons may not be used to advertise any goods or services. 5) Add-ons may not solicit donations. Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game. 6) Add-ons must not contain offensive or objectionable material. World of Warcraft has been given a "T" by the ESRB, and similar ratings from other ratings boards around the world. Blizzard Entertainment requires that add-ons not include any material that would not be allowed under these ratings. 7) Add-ons must abide by World of Warcraft ToU and EULA. All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement. 8) Blizzard Entertainment has the right to disable add-on functionality as it sees fit. To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion. 15 July 2009 Music Distribution through UI Add-Ons We have recently seen a number of User Interface Add-Ons that are making modifications to the World of Warcraft in-game music files and wanted to take a moment to go over some important points with the community in connection with this. While we are currently allowing Add-Ons that remove or replace existing sound files, keep in mind that it is illegal to distribute copyrighted materials, in this case in-game music and audio files, without authorization. One of the primary goals of the user interface is to allow players to customize their game experience and we hope to avoid making any modifications in the future that will prevent this. 13 April 2009 UI Add-On Development Policy Update On 20 March, we released the new add-on development policy to the public as an ongoing effort to help ensure add-on integrity, safety, and quality for the community. Since that time we have been in touch with many UI development communities on what the policy means to them and the continuing development of these add-ons. We would like to announce further that we are providing a sixty-day grace period beginning at the time of the initial release of the policy for UI developers to comply with the new policy. After May 19th, Blizzard Entertainment will begin to enforce the Add-on Development policy, and developers found to be in violation of this policy will be contacted directly. For more information... If you are an add-on developer and have any questions about and this User Interface Add-On Development Policy and how it pertains to the add-on that you've developed, please don't hesitate to email us at WoWUI@blizzard.com.Takralus0 07 Mar 2011
05 Aug Battle For Azeroth Addon Changes World of Warcraft: Battle for Azeroth 8.0 Release Notes for Wow Addon Developers With the release of Battle for Azeroth Beta, the WoW User Interface team would like to highlight some upcoming changes that will affect addon developers. Many of these changes are already in place on the Beta realms, while some others will not be in place until the BFA pre-patch. If you aren’t an addon developer, this list will probably not be of much interest to you: Combat Log Event Changes The COMBAT_LOG_EVENT & COMBAT_LOG_EVENT_UNFILTERED events no longer have any event payload. In order to get the information passed down previously with these events, please use the CombatLogGetCurrentEventInfo function. Spell System API Changes Due to a change we made on the backend, Spell System API & Events have several major changes. Please read the following if you are using Spell API or Events in your addons. Spell text fields — such as its name’s subtext or description — are now loaded on demand, except for the spell’s name. This affects the following functions: Function Name -- Return value affected GetActiveArtifactByRace -- #5 (spell description) GetArtifactInfoByRace -- #5 (spell description) GetRecipeDescription -- #1(spell description) GetSelectedArtifactInfo -- #5 (spell description) GetSpellBookItemName -- #2 (spell name subtext) GetSpellDescription -- #1 (spell description) GetTrainerServiceAbilityReq -- #1(spell name subtext) GetTrainerServiceDescription -- #1 (spell description) If you call these functions, the listed return value may be nil or empty, since the data is not available at the time of the function call. We offer an interface in Lua —SpellMixin — that delays a call until the data is available. This interface lets you call functions from the previous list without the risk of returning empty data. local spell = Spell:CreateFromSpellID(spellID); spell:ContinueOnSpellLoad(function() spellButton:SetText(GetSpellDescription(spell:GetSpellID()); end); The SetText call is immediate if the spell text is loaded and available. If not, it delays the call until the data loads. If you need to cancel a request at any point, use this interface: local spell = Spell:CreateFromSpellID(spellID); local spellDataLoadedCancelFunc = spell:ContinueWithCancelOnSpellLoad(function() button:SetText(GetSpellDescription(spell:GetSpellID()); end); When you're ready to cancel the request, call the cancellation function: if spellDataLoadedCancelFunc then spellDataLoadedCancelFunc(); spellDataLoadedCancelFunc = nil; -- for safety! end In addition to the ContinueOnSpellLoad functions, SpellMixin offers the following member functions to query various spell text fields: GetSpellID() The Spell ID associated with this SpellMixin. GetSpellName() The spell’s name. GetSpellSubtext() The spell’s name subtext (often the spell rank). GetSpellDescription() The spell’s description. You should call these functions from your captured function body, as in the previous examples. The following is the first example, simplified using these functions. local spell = Spell:CreateFromSpellID(spellID); spell:ContinueOnSpellLoad(function() spellButton:SetText(spell:GetSpellDescription()); end); Function changes: • GetSpellInfo - second parameter used to return Spell.nameSubtext -- now returns nil. • GetTrainerServiceInfo - dropped second parameter (nameSubtext). • GetShapeshiftFormInfo - dropped second parameter (name). • GetMacroSpell - dropped first two parameters (name, and nameSubtext). • GetPetActionInfo - dropped second parameter (nameSubtext). • GetPossessInfo - second parameter changed from spell name to spell ID. • CancelUnitBuff - no longer supports canceling by spell name. • UnitBuff - dropped second parameter (nameSubtext). Also, no longer supports querying by spell name. • UnitDebuff - dropped second parameter (nameSubtext). Also, no longer supports querying by spell name. • UnitAura - dropped second parameter (nameSubtext). Also, no longer supports querying by spell name. • UnitCastingInfo - dropped second parameter (nameSubtext). • UnitChannelInfo - dropped second parameter (nameSubtext). • GameTooltip:GetSpell - dropped second parameter (nameSubtext). • GetAuraInfo - no longer supports querying by spell name. • GetItemSpell - dropped second parameter (nameSubtext). • GetSpellLink - no longer returns trade skill link as second parameter (see GetSpellTradeSkillLink below). Functions removed: • FindSpellOverrideNameByName • FindBaseSpellNameByName • SearchGuildRecipes Functions added: • CancelPetPossess • FindSpellOverrideByID • FindBaseSpellByID • DoesSpellExist • GetSpellTradeSkillLink • GetSpellSubtext Event changes: • UNIT_SPELLCAST_SUCCEEDED - no longer provide spell name and rank. • UNIT_SPELLCAST_FAILED_QUIET - no longer provide spell name and rank. • UNIT_SPELLCAST_INTERRUPTED - no longer provide spell name and rank. • UNIT_SPELLCAST_START - no longer provide spell name and rank. • UNIT_SPELLCAST_FAILED - no longer provide spell name and rank. • UNIT_SPELLCAST_STOP - no longer provide spell name and rank. • UNIT_SPELLCAST_DELAYED - no longer provide spell name and rank. • UNIT_SPELLCAST_CHANNEL_START - no longer provide spell name and rank. • UNIT_SPELLCAST_CHANNEL_UPDATE - no longer provide spell name and rank. • UNIT_SPELLCAST_CHANNEL_STOP - no longer provide spell name and rank. World Map Changes The World Map has been almost entirely re-written, and all map API was removed. It’s being replaced but we are currently still transitioning. worldMapAreaID, dungeonMapID, dungeonFloor have all been removed and replaced with just uiMapID. We have included a mapping between the old and new data in AddOns/Blizzard_Deprecated/UIMapIDToWorldMapAreaID.lua to help you translate your data. Event Documentation In addition to function and table API documentation, all events and their payload are now documented. The documentation can be accessed in-game by using the /api command. You can find the raw documentation files in /AddOns/Blizzard_APIDocumentation. They are exported through the existing ‘ExportInterfaceFiles code’ command. UI Widgets are replacing the World State Frame (and much more to come) UI Widgets are a new system that we have put in place to handle a wide variety of UI tasks going forward. As a result, WorldStateFrame is no longer needed and will be going away entirely. World State events will still be sent down as before, so don’t worry if you were relying on those. There are new events and UI Widget system API functions … see UIWidgetManagerDocumentation.lua in the documentation folder. For further information, see the lua & xml files in the \AddOns\Blizzard_UIWidgets folder. Voice Chat The new Voice Chat system is now live! Documentation for the Voice Chat API is in the normal documentation folder as listed above. VoiceActivityManager is a Lua-side system that lets you register for the creation of notification frames when a member in voice chat starts talking. You can use the RegisterFrameForVoiceActivityNotifications and UnregisterFrameForVoiceActivityNotifications methods for this purpose. Pool Collections PoolCollections are a new Lua-side system that allows you to register multiple pools for creating frames using different templates and/or frame types and not have to keep a Pool around for each one. It works in much the same way that Pools do, you just need to make sure that you call CreatePool before you attempt to create an object of a particular type. Here is an example of how you might use PoolCollections: -- First create the PoolCollection and call CreatePool for every template type you will be creating self.myPools = CreatePoolCollection(); self.myPools:CreatePool("FRAME", parent, "FrameTemplateA"); self.myPools:CreatePool("FRAME", parent, " FrameTemplateB"); self.myPools:CreatePool("BUTTON", parent, "ButtonTemplateA"); self.myPools:CreatePool("BUTTON ", parent, " ButtonTemplateB"); -- Then creating any of those templates is as easy as calling Acquire on the PoolCollection local frame1 = self.myPools:Acquire("FrameTemplateA"); local frame2 = self.myPools:Acquire("FrameTemplateB"); local frame3 = self.myPools:Acquire("FrameTemplateB"); local button1 = self.myPools:Acquire("ButtonTemplateB"); local button2 = self.myPools:Acquire("ButtonTemplateA"); -- And when you are done with the frames, you can release them one by one or use ReleaseAll self.myPools:Release(frame3); self.myPools:ReleaseAll(); Changes to Texture object API • The SetRotation(radians) function now rotates the textures vertices instead of modifying the texture cords • Added a GetRotation function • Setting the rotation will no longer destroy texture coords set by SetTexCoord • Unlike the old API, rotations will persist across anchor changes • Textures created in XML can be initialized rotated with the “rotation” attribute, specified in degrees Other changes to Frame API • Texture, FontString and Line can now be scaled directly using the newly added SetScale, GetScale and GetEffectiveScale functions • The Model XML attribute “scale” is now called “modelScale” Miscellaneous Changes • Attempting to register or unregister for an unknown event will now generate a Lua error • We made several improvements to the performance of anchor-processing • Anchor processing is also less likely to fail to resolve a valid rect • xpcall now accepts arguments like pcall does • The alert system was overhauled, allowing for there to be multiple independent alert/toast areas in the UI. We also added a new intrinsic type called ContainedAlertFrame to be used for alerts. • Context menus can now have a custom frame imbedded into them. • GetItemInfo now respects player’s link level for sell priceAerythlea10 05 Aug
1h Raider.io My addon is up to date. I have updated my character on the website and the downloadable application... But still, regardless of doing Mythic Keystones, nothing is being logged on showing on Raider.io. Guild progress and gear is updating fine by the way. Can anyone please help?Benathon1 1h
2h Healium: pleading for an update or for a new add-on. This healing add-on is very unique, and while many bash it being a click-based add-on, I personally have no doubt that how well can one perform with different styles of healing is totally subjective. At first I thought I’d just switch to generic mouseover healing, and that noone else cared for Healium. But it doesn’t look like so: https://www.curseforge.com/wow/addons/healium Quite some other users already expressed on the curse page the hope for an update that’d make it fully functional for BfA. This this thread here... Hoping it could reach the original developer, or anyone else able to write add-ons that could make a similar one, even an improved one (there’s so much room to make it better) that can run of BfA. Thank you for reading! Edit: cross reference to r/wow post about this: https://www.reddit.com/r/wow/comments/900xuy/healium_a_plea_for_an_update_or_for_a_new_and/?st=JJRT7VJW&sh=f3a36e12Obsidiàn2 2h
3h Hide 'n' Seek Hi, I'm looking for a way of hiding/removing/blocking myself from the map/mini-map while in a group/raid specifically so the rest of the group/raid cannot see me. (If I could also block them scanning my coordinates that would be brilliant, but not essential.) The long story is this came about from a scavenger hunt that was very much enjoyed, but we ran into issues with sharding. The solution to sharding is to be in the same group, there's simply no other way around that -but that does then makes the hunt a lot less difficult if the hunters don't need to follow ANY clues. Any ideas?Frimelda10 3h
6h blizzard raid frames hide debuffs Somebody know how on default raid frames hide debuffs like "Challenger's Burden" and "Exhaustion" when u in mythic+ dungeons because they cover other important debuffs by themselves? https://puu.sh/Bx6ma/443a47285f.jpgНегритенок1 6h
6h Absolute reset Hello, The game loads very slowly every time I login, logout, change zone, teleport etc. I realised that add-ons are thr main problems in this expansion. It's a little bit odd because I had the same number of add-ons in Legion and everything was Okey. Anyway, I wanted to reset EVERYTHING. I started from backing up and removing folders: Cache, Logs, Interface, and WTF. Now, when I log in, I can still see that shortkeys, chat, and some behaviour is as it was before. I used to have ElvUI which change CVars and I believe this has not been changed, even after removing WTF folder. Does the game save some settings on account? Do you know how to completely absolutely reset the game? I would like to avoid reinstalling.Dashia1 6h
12h Cooldown announce macro in chat Hello there , I have a little problem with a macro. I want to create a macro for Lay of hand , BoP and cleanse , basicly when I use them I want it to say it in chat , that I used it and on which person. I tried something like this #showtooltip Lay on Hands /cast [@mouseover,help,nodead][@focus,help,nodead][]Lay on Hands /run SendChatMessage("Lay on Hands used on %t", "RAID") There are 2 problems with it: 1. It will say that I lay on hands my current target , which my current target will be the boss/mob. I know its how its suppose to when you use %t , but is there another way/command to make the macro say who I was targeted by my Lay on hands and not my current target ? 2. I added "RAID" right , so it will only link when I am raiding but I also want it to link it when I am in a mythic+ for example. Can you add like a "IF" script or something that when you are in raid , it will say it on raid chat and if you are not in raid it will automaticly link it in party ?Shatérhand1 12h
19h Bigwigs customisation question Does anyone know of a way to change the font/colour of the pull timer in bigwigs? I've been able to change all of the messages/bars colours, but can't seem to find anything that modifies the pull timer, unless I'm being really blind and missing it.Kaliatael2 19h
21h Stack numbers to topright moves to the left in combat Hey! I need help with a weakaura that shows the number of stacks you have left of your ironskin brew. function() local r = WeakAuras.regions[aura_env.id].region r.text2:ClearAllPoints() r.text2:SetPoint("TOPRIGHT", r, "TOPRIGHT", 6, 6) end This piece of code makes the stacks number to be at the topright, however when I enter combat the number of stacks moves a bit to the left. How I want it to be: https://imgur.com/a/eGNtmEi How it actually is: https://imgur.com/a/sICc6rD Hope you can help me fix this issue kind regards Fawy :)Fawy0 21h
22h Disable Achievement Progress Popup I've hidden achievement popup itself with MoveAnything, but those annoying progress popups keep coming back. Can anyone help me?Vurk5 22h
22h Auctioneer price per unit Can Auctioneer show directly prices per unit, instead of per stack @ the auctiontab?Neilana1 22h
1d Tracking dots and debuffs on me Hi all! Pls just help me with smth that may be a noob question...and sorry if there is another topic on this, bit I didnt find it yet. I want to track debuffs applied to me by dungeon and raid bosses (like serrated teeth applied by Rezan or the annihilation stacks applied by Mythrax) similar we do with weakauras by creating distinct icons of that specific debuff. Seems everywhere i searched, ppl ask about tracking debuff applied by them but i need the other way around. to track debuffs applied ON me. with WA2 seems i can track only the debuffs that i can apply, while with elvui... i checked the debuffs filters but though it has a huge list of debuffs to track, seems i didnt find any i was interested in (dunno if it has filters for dungeons or raids only). thanks a lot!Galathras2 1d
1d Joshpriest UI (Vuhdo) So has anyone an idea how to make a UI that looks like his ? It’s the cleanest Healer UI I’ve seen so far and i’d love to have that, however, Vuhdo seems like Rocket Science to me :D Spent some time going through it but it’s just one big Question mark to me Is there a way to download his profile or at least a guide explaining how to setup a UI like his ? Thanks in advanceLyandris3 1d
1d script to scale artifact and honor bar hi, i need a ui script with which i can scale the artifact and honor bar. would be nice if someone could help me out with that one :)Ntksms3 1d
1d Nameplate Health Bars Missing As you can see in this picture - https://imgur.com/a/862Eo - my nameplates are in a kinda "Name only mode".I have no idea how i turned it on and what can i do to make it back.I have addons like details ,big/littlewigs ,quartz ,and custom textures(even if i delete them the nameplates do not show up).Any help would be greatly appreciated!Augustamesx13 1d
1d main target works and focus doesn't work i need some help with my little macro to be honest. i want it to work with out focus and with focus at the same time and that it can target and mouseover and for the focus one that i just can silince shot it and mouseover it. My macro doesnt work only the first one with countershot does but the one with focus doesn't. #showtooltip Counter Shot /stopcasting /stopcasting /cancelaura Aspect of the Turtle /cast [@mouseover,harm][harm] Counter Shot /cast [@focus,mod:shift][@mouseover,harm][harm] Counter ShotHuntardø3 1d
1d TellMeWhen and Necrotic Wound for DK I'm trying to set up TellMeWhen to display how much healing my Necrotic Wound debuff is going to absorb on the target. Theres several simple addons that did this in the past but they havent been updated. I know it can be done since the information is displayed by hovering over the debuff on the target, but thats not really practical. What im having issues with is how the game and the addon classify a debuff like that. I can only get it to show the duration of the debuff, not the actual amount it's going to absorb. Anyone that has an idea how to do that?Hollow0 1d
2d Healthstone and Potion macro I need help making a macro that uses a healstone first if its present and then uses a health pot is the hs in not present or on cd??? any ideas?Drakmonkon5 2d
2d Castsequence doesn't work after respec I made a ticket and there they told me to come here and ask for help. Here is my ticket question: This happens only on my new Mag'Har Orc Shaman, i've tested a bit on other heroes and all seems good. When i switch spec from Restoration to Elemental and vice versa my macros don't work. The first spell in the sequence works like it's the only thing to cast and there it stops. These macro variants i tried and they don't work after respec: #showtooltip /castsequence reset=3 Lightning Bolt, Healing Surge ---------------------------------------------------------------------------- #showtooltip /castsequence Flame Shock, Lava Burst ---------------------------------------------------------------------------- /castsequence reset=18 Flame Shock, Lava Burst, Lava Burst ---------------------------------------------------------------------------- This macro on the other hand works just fine even after respec. #showtooltip /cast [@player] Earthbind Totem Is this a bug or an Intentional change that wasn't put in the patch notes ? I've used macros for years and i rely on them heavily and would like to continue to do so. Also i was told i'm using old macros...what are "the new macros" ?Devolin2 2d
2d Macro to hide all action bars (Bartender4) Hiya, I've been looking for a script / macro that would allow me to toggle ALL my action bars between hidden and displayed. I'm using Bartender 4. I've tried to google it, but all I find are people looking for ways to hide specific bars. I want to have a macro that I can keybind that hides all my bars when I press it, and reveal them again whenever I press that keybind again. Does anyone know how to do this?Liathen2 2d
2d Weakauras: Aggro - In combat Hello! Wondering if anyone can help me with my weakauras? I've set up weakauras so I get a message when Starsurge is ready to use and I've set it to show in combat since I don't want it to show all the time. Now ... I was wondering if it's possible for weakauaras to tell the difference between "in combat" and "aggro"? I want the message to show in combat when I'm fighting a mob but I don't want the message to show when I just run past a mob, get aggro and don't engage in a fight. Is this possible? (At first I thought In combat and In encounter in the settings could do what I wanted but no such luck)Alantie4 2d
2d How to link logs from warcraftlogs? Hi Yesterday some raid leader in the LFG tool asked me to link logs. I had never heard of this. Meanwhile i have got the logs working and know how to upload them to the site, but how do i link it? Did the guy mean like the web address or something? Thank youAmnrazeroth2 2d
2d Harm, Self, Help (Priest Macro) Is it possible to make a macro that casts one spell if my target is an enemy, another if the target is a friend, and a third if the target is myself? I've tried a few variations of this: #showtooltip Flash Heal /cast [harm] Smite; /cast [@player] Flash Heal; /cast [help] Binding Heal; And that does not work. I want to cast [Smite] on enemies, [Binding Heal] on allies and [Flash Heal] on myself (And no target, if possible). Anyone got a possible solution?Melura10 2d
2d Disengage icon showing "1" in TellMeWhen Hello Am I the only one getting "1" displayed on a Disengage icon when tracking this ability with TellMeWhen? When in Config mode it is not there, once I exit the Config mode the "1" shows in the bottom right corner where one would expect number of charges available. CheersJaromor0 2d
2d Shamanism Bloodlust/Heroism macro? How do i create macro what cast Bloodlust/Heroism my arena parner, whitout switching target to friendly player, so i don't loose my current nuke target on arena whit loss of burst?Trogzin3 2d
3d Classic UI vs new UI Any chance of an option available to switch back to classic UI (Had a look around and couldn't find one)? I'm sure the new UI has more features but it is such a change that it's going to take time to get used to. Meantime the ability to use the classic UI would be neat, to allow me to play quickly for now until I can familiarise myself with the new UI. Otherwise I guess I'll have to wait until someone produces and addon to provide the classic look again :)Mogrok18 3d
3d Repair notification is gone, the red man is not showing Hello, My red man is gone since idk when and how. It happened recently. I always die in broken gear, while i am totally unaware of this problem before it happens. Could anyone help me please, really appreciate!Rämmstein2 3d
3d How do I enable XP bar? I just installed the game again and started playing (no addons etc, just base game and expansion). How do I enable so I can see my xp bar? Why is it not default to display xp bar?Malificia2 3d
3d Weakauras whisper focus Hi, I've got a weakaura to track my Poison Bomb procs, however I'd like it to whisper my current Focus when this happens, I only get it to work that it will /say and stuff, the built in message types from weakauras.Tranoshh0 3d
3d Disable ElvUI 'raid control' Hi, Can anyone tell me if there is a way to disable the raid control button? I don't need it and this is driving me nuts. TyChance2 3d
3d Something like the VEM Voice Pack for BigWigs? So I've been using DBM and the VEM voice pack for awhile now. As I have a very slow/low reading abilty and processing speed with words (yay for dyslexia \o/) the audible queues are extremely helpful to me. It has improved my performance in raids dramatically from a mechanics standpoint. However with the author of DBM stepping down from mythic raiding due to RL things so updates may be slower (his post: https://www.deadlybossmods.com/forum/viewtopic.php?p=1135&f=3) and the rest of my guild already using BigWigs, I was thinking now would be a decent time to switch. The problem is I haven't found if there's anything like, or as good as, the VEM voice pack that DBM has for BigWigs. Is anyone able to point me in the right direction? OR does it just not exist? If it doesn't I will stick with DBM and hopefully the timer updates won't be too far behind BigWigs so I don't ruin any pulls!Hug0 3d
3d Hunter Stings Macro, Please help!! So I'm trying to make this macro that have all the stings tooltips in it, so I don't have to make a "Modshift Focus" macro for each Sting. But the tooltip wont show for each sting no matter what I do. This is what it looks like so far... #showtooltip /cast [mod:shift,@focus] Viper Sting; Viper Sting; [mod:shift,@focus] Scorpid Sting; Scorpid Sting; [mod:shift,@focus] Spider Sting; Spider StingPålägg4 3d
3d Altholic, missing characters? Hey I cant get altholic to show my warrior for some reason, it shows the rest of my toons on the realm, just not my warrior. anyone know how to fix this?Heymom3 3d
3d default nameplate fontsize for names Hi, im using an addon called to view current percentages on the bars below my character (like HP, Mana/Energy and so on). I only works when the option large nameplates is activated. In the past it was fine, because I found a (I guess) CVar to reduce the names atop the hp bars friends and foe alike. But after a fresh reinstall I cant remember which CVar or command it was, nor do I find it on the web. I dont really want to use an addon because Im used to the default way things are shown, just it got a bit bigger now and thats messy. Someone know how to scale it down WITHOUT scaling down the bars?Kahooli1 3d
3d Addon issue/auto flask issue Addon problem : I have issues with addon of which i dont know the exact name(exorsus raid tools/angry keystones/dbm/mythic plus timer/weakauras...). The problem is that my flasks get auto refreshed when they are about to expire, so if anyone knows which addon could that be.. please :) and i definetly did not create or have weakaura which does that.Hmblovski0 3d
4d How to copy the Raid UI profile to another character? Hello everyone, is it possible to copy the raid profile setting from character A to character B? If yes, how? Anything in the WTF folder didn't work and I couldn't find any solotiion online yet. Thank you for your help :}Kheldin1 4d
4d Addon help needed with tracking nodes in minimap So, I'm not new to addons, but I am new to addons in WoW. I don't know which API's WoW allows through for addons. I have an idea for an addon, but I'm pretty sure that it's impossible. Would love if someone can confirm my suspicions: Is it possible to track the nodes (herbs, ore, fish, ...) that appear on the minimap? And if so, can you get coords (in the world) from them? I'd think that if this is possible it would be easy for botters to farm, that's why I think this will not be possible. The way gathering addons work kinda confirms this already to me too (it seems like they pick the coords of your character once you gather). Just to be clear, the idea I have is not for botting!Naktari1 4d
4d Macro with CD 60 sec and CD 20 sec? Hello, I use the game in French, so it's possible that the name of the spells is not correct but it's not serious, I just want to know the form. I need macro for Double tap -60 sec and Rapid fire -20 sec. Currently, I can not do it properly. #showtooltip Rapid fire /castsequence double tap, rapide fire, rapide fire, rapide fire DT = 60 sec RF = 20 sec The problem is when the target is dead in a middle of a macro ... ThanksBlawdi4 4d
4d TellMeWhen show icon only for x seconds? Hey guys, can any1 help me make TellMeWhen work so it only shows an icon for a few seconds? For example I want an icon for Hammer of Justice, which is 100% hidden, except when it comes off cooldown, then it shows for 2 seconds and then becomes hidden/10% opacity(or whatever) again. Can anyone help me do this? Thank you.Androme0 4d
4d problem copying WTF folder settings So I just made this new character and want to copy the settings from my old rogue to this one by copying everything inside the WTF from the old character to the new, however it's not working. (I just use standard UI) Everything except my action bar is copied and it remains an empty actionbar, nor do I see other actionbars which I have enabled in my other UI. I really hate this hassle as I want to play the game and not play UI settings so I was wondering if anyone could help me out ThanksPirathighs1 4d
4d sArena DR tracker not working Hi, I am in need of some help with the DR tracker in the sArena addon. I have enabled it in the interface menu, but it does not seem to work when I enter arenas, it is not tracking any diminishing returns. I was wondering if anyone else has experienced this, and know how to fix it?Elskeraffald4 4d
5d 3 skills in one macro Long story short: I want to bind 3 skills to one macro, that I can cast one by one by clicking the macro 3 times. It would be best if they cast always in the given order - is that possible? Skills that I want to macro: [Touch of Death], [Invoke Xuen, the White Tiger] and [Serenity]Oblech2 5d
5d VuhDo problem Please help me I'm quite disperate. I'm healing in dungeons but I don't know how to remove the pets from the party. I want to have only 5 people and not 6-7, is very annoying. I explored every option but I really didn't find it. Thank you for everyone who will help.Lovesashimi0 5d
5d "/castrandom" not working as expected since patch I'm not quite sure if this is about a bug or 'working as intended from now on', but since the patch, "/castrandom" is not working as before the patch. Before the patch, I used 'castrandom' in a macro to get a random mount from a list of mounts and it was a new random one every time I fired off the macro. Now, when i fire off the (same as before) macro, it'll give me a random mount and as long as I remain logged on to the character, it'll return the same mount every time. After logging, I get a new mount and I'll 'keep' that mount for the rest of the session.Bandrigh41 5d
5d Help With Addons So I've just reset up my addons. I think its either one of these two I need help with - Moveanything and Zperl. Got it all configured properly, except one bar on the left hand side which I believe is called Compact Raid Frame. I'm not sure if this is a blizzard default, or from an addon, but I need to find a way to remove it. Any help?Tungusic0 5d
5d Taunt/Mob question (Tank) Is there a macro or addon to monitor which mob is attacking who? Not Omen though as not keen on it... Be very useful if someone has one ;DHighkicker1 5d
5d Recount Showing Incorrect Numbers? So, I genuinely see these posts all the time. Mostly with lower level players or people who aren't willing to admit they aren't very good at their character. I have used Skada for around a year or so. I swapped from Recount to Skada for the multiple windows, but decided to move back due to inconsistent numbers with my friends who were using recount. I noticed my numbers were CONSIDERABLY lower with recount. With Skada, I would consistently hit 150-200k on a test dummy, but with Recount I hit around 50-80k. I have checked my pet and yes, that is included in the recount stats. I did a small (Probably unfair) test using nothing but one shadow bolt on a test dummy with no other spells. It hit for 384k (That was according to blizzard in game combat text) and it showed in Recount as 109k dps. Here is a link for the stats - http://gyazo.com/618ca6c0f60819c61116903e9af21986 Any ideas? Anything I can clear client side to get this working?Scrandox7 5d
5d Fatality / RSC replacement Good morning. Has anyone found a working replacement for Fatality / RSC death report function? The one that reported deaths throughout a fight and a summary at the end. Thank youКракозюбрище1 5d