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Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
[Guide] In-Depth Survival Guide
Introduction When Legion launched, Survival specialization was changed to melee and given an entirely new tool kit. But this you probably already know, however it is still a new specialization, with many different guides on the net offering contradictory advice. Parts of this guide follows the precedent set by Icy-Veins.com's Survival guide (shoutout to Azortharion), however especially the Rotation section varies significantly. I've been playing purely Survival since launch and currently raiding with the spec as well. At the moment it is widely considered to be the weakest of the 3 hunter specs, and while that might be true, a large part is the inherent complexity of the rotation. So lets get started! Ability Overview: Mongoose Bite[MgB]: Main damage dealing ability, with 3 charges that applies a 12 second buff increasing all further MgB damage by 50% per stack. Stacks up to 6 times but the buff does not refresh. Is the baseline for the DPS windows covered in the Rotation segment. 12 Seconds CD affected by Haste. No focus cost. Mastery: Hunting Companion[M:HC]: The bread, butter and bane of Survival hunters. Gives your pet's special attacks a chance to grant an additional charge of MgB. 500 Mastery equals 1% pet procc chance. Explosive Trap[ET]: A hefty damage dealer with a 12 second cooldown (After Talents and Traits). Damage is split between the initial burst and a lasting DoT. AoE. No focus cost. Flanking Strike[FS]: Solid damage with a 6 second base cooldown affected by haste. Double chance of proccing M:HC. Costs 50 Focus. Lacerate[Lac]: DoT with 12 seconds duration and 10 seconds cooldown. Costs 35 Focus. Dragonsfire Grenade[DfG]: AoE ability with split damage between burst and DoT. Long cooldown of 30 seconds. Recommended talent (See Talents). No focus cost. Throwing Axes[TA]: Talent. Main filler ability, 2 charges with 15 seconds cd affected by haste. Quickly throws 3 axes, good both melee ranged. Fury of the Eagle[FotE]: Artifact Power. Damages in a cone and is channeled for 4 seconds. 45 seconds cooldown. Is affected by the damage buff from MgB and also increases the duration of the MgB buff by 4 seconds. Is now on global cooldown after the content patch containing Emerald Nightmare. Carve: Filler AoE. Low on damage, but better than nothing. Can be replaced by Butchery (See Talents), which is not recommended. Costs 40 focus. Harpoon: 5-40 yard range charge mechanic. 20 seconds cooldown. Raptor Strike[RS]:Purest trash, probably tied for worst in the game. Does around 10% of the damage your other abilities does, even after unavoidable Artifact damage increases. Should only ever be used when everything else is on CD. Costs 25 focus.DPS Cooldown Overview: Aspect of the Eagle[AotE]: Primary dps cooldown. Gives an additional 25% chance for your pet to procc MgB charges and increases all damage done by 30% with Aspect of the Skylord Artifact trait. Lasts 10 seconds with a 2 minute cooldown. Snake Hunter[SH]: Talent. Instantly grants you 3 charges of Mongoose Bite. 1.5 minutes cooldown. Note that it gives new charges, not stacks of the buff.Pet Overview The nature of our Mastery means there are two significant factors about your pet. Firstly the pet should be specced Tenacity, since it gives an extra AoE attack that can procc M:HC. Secondly it should come from one of three pet families: Either Scorpid for [Deadly Sting], Riverbeast for [Gruesome Bite] or Carrion Bird for [Bloody Screech]. Which of these three doesn't matter. The reason for this is that they count as extra special attacks and can procc M:HC. Talents Tier 1: Throwing Axes is the clear choice here, giving decent damage and works as a good filler. Animal Insticts applies a random buff for 7 seconds every FS, however neither 10% Haste nor Mastery is particulary useful, and the 33% chance to get 30% increased movement speed is downright bad. Way of the Mok'Nathal is a talent I've seen a few guides recommend, and it's good - On paper. This talent is bad, the primary problem being the incredibly low damage of RS, and having to get 4 RS off AND reapply one every 8 seconds is a huge waste of DPS. Testing this talent and maintaining the buff currently costs me around 55% of my dps. Bad idea. Tier 2: 3 interesting talents, however SH is completely necessary to achieving 6 stacks of MgB consistently, so there's no competition. The others are good, but not essential, unlike SH. Tier 3: Choice is between [Farstrider] and [Posthaste] although if you want 3 more seconds of Aspect of the Cheetah it won't matter that much. Personally use [Farstrider] for better combat mobility, since I play a gnome and [Escape Artist] allows me to escape roots. Either works. Tier 4: 2 of these talents provide some nice PvP utility, the last one is a strong PvE boost. Improved Traps is the choice for the 50% cd reduction on ET, no discussion really. Tier 5: 3 PvP utility talents (Sticky Bombs deal no damage). Personally use Camouflage because I'm trying to convice the Rogues to let me into their secret class hall. (No luck yet) Tier 6: AoE Tier. Actually used Butchery to great success early Legion, but the long cooldown and only 3 charges meant that you'd be out of AoE after the first mob group since it completely removes Carve. DfG provides a nice single target DoT as well as spread damage to go with ET. Serpent Sting sadly falls way behind the other two in damage output. Tier 7: First talent [Spitting Cobra] allows for increased focus regen and a bit of damage. Since Survival is not focus starved it's hardly relevant. [Aspect of the Beast] is useless since our pet is specced Tenacity anyway and having it reducing 15% damage is rather pointless. [Expert Trapper] is the way to go.17
6 Legendaries, still no MM boots.
This is somewhat of a a EU version of https://us.battle.net/forums/en/wow/topic/20753487798#post-1 post. Been farming LFRs, Normal and Heroic raids, as well as daily heroic, mythic dungeons and emissary quests religiously and today i got my 6th legendary, which is KJ's Burning Wish. I'm having mixed feelings about it, not knowing whether to just throw my pc off the balcony or myself with it. Another great day in RNGLegion paradise.4
[Suggestion]: Direhorn Special Ability Improvement
Hiya! To get straight to the point, I feel that the current Special Ability for the Direhorn pet is... very much useless... (sorry to whomever came up with it :c) What does it do? Well, for those that don't know (yet), here's what: Reflective Armor Plating Channeled | 30 sec cooldown Deflects all spells cast in front of the Direhorn for 6 seconds. Note It makes no sense, or I guess a little, but not even in PvP is it very useful. In my opinion. So what I came up with were a few abilities it could be replaced with. Here are the alternatives I could come up with, that I feel would do the Direhorn special ability a bit more justice: ---------------------------------------------- Tri-Puncture (Or Tripple Puncture) Special Ability | Auto-cast 40 Focus | 12 sec cooldown The Direhorn pierces its enemies with its horns, dealing X damage and applies a Bleed causing X damage every 1 sec for 6 seconds. Deals 140% more damage (Bleed included), and costs 100% more Focus when your pet has 80 or more Focus. Note This is pretty much just an enhanced Bite ability, which I agree, isn't too damn special. But.. at least is has a bleed, those are always fun! :D ---------------------------------------------- Tail Swipe Special Ability | Click to Activate 40 Focus | 12 sec cooldown The Direhorn bludgeons its enemy with its spiked tail, dealing X damage and stuns the target for 3(+/-) seconds, applying a Bleed dealing X damage every 1 sec for 4 seconds. Deals 80% more damage (Bleed included), extends the stun by 1 sec, and costs 100% more Focus when your pet has 80 or more Focus. Note This ability would result in yet another CC for hunters (yay), making the Direhorn a bit more viable for PvP and soloing as well, due to the stun/bleed combo. ---------------------------------------------- Reinforced Armor Plating Special Ability | Click to Activate Channeled | 30 sec cooldown The Direhorn enters a defensive stance, taunting the enemies attacking the hunter, reducing damage taken by 50% for 6 sec. Note Pretty much just a rework of the current ability, however, one that would make a lot more sense and be a lot more useful, and giving a better impression of a Direhorn being a tanky pet, rather than having a (I'm afraid), completely useless spell reflection ability. The pet looks absolutely amazing, and... I'm a bit saddened over it having a special ability not used by most whom have it, or at all. ---------------------------------------------- I don't exactly have any experience when it comes to balancing/tuning, so of course, the abilities could be toned down (or even buffed, who knows) were any of them to be added, and so on. So any feedback regarding that is of course welcome! c: I also have no idea where to post suggestions (I found no suggestions forum), and the in-game suggestion box does not allow enough characters for this post. So, kinda hard to send it in that way. :c Apologies if the post has an odd-looking layout, first time making a suggestion post on this website, so.. not too familiar with any hidden formatting. :oAnyway, that's all for now! c:0
BM Hunter DPS
Hi, Just wanted to ask, looking at my gear, stats, and talents.... I noticed last weekend in Nighthold Heroic, my DPS was around 360+. Is that the max I can push out of him? I used the AGI flask, prepot and mastery food. I changed my talents from Volley to Murder of Crows, not sure if that's actually required. AoE wise, and some bosses do require AoE, it's a DPS loss. I also changed Blinking Strikes to Bestial Fury. I did change my belt, wonder if a 5 ilvl lower belt with more mastery is prefered? I did socket my new belt with Mastery....I know we're not the uber DPS in the game, just wondering if at this stage in my build, this is the maximum I can push out of him.....10
My little idea
What causes MM hunters to feel immobile? What I've gathered from playing my hunter pre-legion and post-legion is that the real problem isn't much with the mobility spells but rather the overhaul the class recieved. It could be fixed but it's unlikely at this point. What would be needed to fix the class for next expansion then? Chimera Shot Talent added to MM. This should put old school MM hunters mind to ease, the talent is a fun focus dump and deals good damage. Aimed Shot made castable while moving. Lets face it, If class fantasy ruins the fun then what is the point is class fantasy? Steady Shot talent which could replace Arcane shot. Steady shot would work like it used to i.e you use it a few times to fill the rotation and gain a lot of focus. (Something to do but not to mash extensively like Arcane Shot) Hopefully by the time next expansion gets around, everyone will no longer have to suffer from the curse of artifact weapons, thus Windrunning and Windburst won't have to be redesigned or replaced, just removed. The whole mechanic with Vulnerable is a bit clunky too but it would hopefully be a lot better if we could move and cast. Due to the short window of doing damage during Vulnerable, any encounter would realistically force you to move and that will screw up the rotation /damage potential. I get a feeling the community would agree with me here, hopefully Blizzard gets to their senses and start listening to us hunters! 4
How turn of auto attack on targeting?
I leveled a Hunter recently, specced BM, and got a problem that I haven't had with any other class. When I right-click a hostile target with my mouse, I pull it by auto-attack. Actually started to laugh my !@# off yesterday when I accidently pulled a NH boss in raid finder. In mid pull-timer, one lone little arrow suddenly came shooting towards the boss. Hilarious as it may have looked, I would prefer if it didn't happen again. :) I checked around in interface and combat options etc. but can't haven't found a way to disable it. Can someone tell me how if it can be done? I know I can just try to not right-click targets, but will probably do it out of habit.4
Are you happy with the distribution of artifacts?
So Marksman, the precise, longrange spec, that specializes in heavy long range damage, gets a bow Beastmaster, the medium-range archer, that uses their beasts more than their weapon, get a sniper rifle Im just tryina get my head around this, like there was some intern in charge of this and he didnt read what the specs did.. I can sorta imagine the sense if you're roleplaying as an Elven Ranger being all Legolas Greenleaf up in Silvermoon, but honestly, other races play hunter too...4
Hi, Ive played with hunter for long time (more than a year). Today I went to raid, I wanted to kill Guldan (Ive killed him before) to obtain my pve appearance. After we killed Elisande, one guy started whining at some other guy about low dps, and another one said something like "lower than 300k is afk". After that a couple of people were removed from our group including me. I installed dps meter and went there again. And yeah, on Elisande I do ca 280k, so I was removed again. I feel very confused and frustrated about it. My dps on group of mobs is insanely high, but on single target? Is it really that small amount of damage for a character with my gear and only one legendary? Everybody, who had better dps than me had two legendaries... And this "lower than 300k is afk" guy... I felt really sad after that, because on Elisande I did everything in my force to hit her properly - I avoided stuff, interrupted adds, killed them, didnt die... My arms hurt me because of that, I almost destroyed the keyboard - and I got to know, that "i am afk"... Is there anything I can do to improve my dps on bosses? And thanks in advance for any advices.2
Hi, Am I the only one getting random disconnections when about to land after disengaging? I have been experiencing this since, I believe, 7.1.5 release. It isn't systematic, thank God, I'd say it occurs once out of ~300-500 times and must have happened to me around 10/12 times over the last 3 months. It is a pretty acceptable occurrence rate for a bug, I have seen much worse, although annoying when doing high level timed dungeons but I thought I'd report it here (couldn't find how to report a bug from battle.net website, looks like you can only do it in-game, being at work it is complicated ^^). Also, curious to see whether other ppl have been experiencing this. It has happened to a friend once but that's all.3
Yet another dismiss pet topic
Yes blizzard indeed, we want our dismiss pet to be instant! Why you ask? Well let me put it this way, wow is 12 years old now, which means for 12 years you still havent managed to make our pets function 100%... It makes absolutely no sense that we have to be punished for your mistakes, its NOT our fault that our pets sometimes refuse to follow a very simple path, its completely YOUR fault! Just make it so that we cannout use dismiss pet when the pet is under crowd control (stunned, trapped, sleeping etc) but also make sure the hunter can only summon the same pet when the hunter himself is in combat (this way you will prevent us from abusing the talent to summon a different pet with full health/cooldowns on its abilities). It really frustrates me everytime i see my pet just standing at a location i just jumped down from and refuses to follow, i go in combat because some mob is at the location i jumped to and the pet just stays and watches how i fight the mob, even refuses to kill command (even though its in range) but when the mob dies all of a sudden the pet decides to follow and miraculously finds a path that shouldnt have blocked him in the first place... So yea, make dismiss instant, for now it just messes up everything when our pet is locked in place because you still havent managed to make their pathfinding work properly... It costs us dps too, and not just a little bit...10
Please give mechanical pets some love!
I'd love to use my mech pets for dungeons and pvp, but alas, they are useless since they have no special abilities whatsoever. Isn't it a little middle finger to the art team, that they come up with nice artwork, and you game designers just ignore them? I'd love to have a mech pet that could Bloodlust or Bress, or at least some pvp utility, like spider's slow or a healing debuff. Thoughts?13
Make 2 charges Dire Beast baseline
Hello, From what I've read, legendaries are supposed to add on to an already ok toolkit. But the legendary shoulders give BM hunter a totally different feel. Without them there's this randomness of resets which you can't control, hence sometimes having 1 second left on dire beast, and you have a reset, making it useless. On top of that, you don't have any thought put to when pressing dire beast, because you can't risk losing a reset, so you just have to press it exactly when it comes off cooldown. Got 4 legendaries so far, none of which are any descent dps increase other than the stat stick. Makes trying to get a legendary more and more pointless. Why was there a fix to a clunky playstyle through a legendary that only few will get, and not just a baseline fix so everyone's happy? If it is just to motivate to grind more mythic+, it's a poor design, asking us to do something we don't really feel like doing, but really want the reward (also called Skinner box, google it). I understand people might say that I shouldn't try to grind it out, but it's such an important upgrade to the playstyle, not just damage increase. At this point I really don't care about the damage difference (which is huge by the way).2
New to raiding-best pets-higher DPS.
Hello my friends, I rarely raid & have never done so In legion but I have to do Emerald Nightmare, my BM Hunter does quite well dps wise, I have reached as high as 290k dps on occasion at 860 ilvl, from all that I have read on Forums I know my dps must be much higher for raiding. So which pets should I be using to help with a higher dps please, also, any other advise would be welcome. Many thanks. Jond.6
MM or BM?
Hello, i'm a BM hunter, my ilvl is 881, and my dps is around 385k to 410k, just wondering if that's good dps for an 881 BM hunter, and should I go MM? usually every MM hunter deals more damage than me, are the stats on my gear bad, or is it that BM spec suck? Any help is appreciated :)10