Forum Guidelines - Please Read
Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system (http://eu.battle.net/wow/en/blog/930468) can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (http://eu.battle.net/en/community/conduct), here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.2
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
[Guide] In-Depth Survival Guide
Introduction When Legion launched, Survival specialization was changed to melee and given an entirely new tool kit. But this you probably already know, however it is still a new specialization, with many different guides on the net offering contradictory advice. Parts of this guide follows the precedent set by Icy-Veins.com's Survival guide (shoutout to Azortharion), however especially the Rotation section varies significantly. I've been playing purely Survival since launch and currently raiding with the spec as well. At the moment it is widely considered to be the weakest of the 3 hunter specs, and while that might be true, a large part is the inherent complexity of the rotation. So lets get started! Ability Overview: Mongoose Bite[MgB]: Main damage dealing ability, with 3 charges that applies a 12 second buff increasing all further MgB damage by 50% per stack. Stacks up to 6 times but the buff does not refresh. Is the baseline for the DPS windows covered in the Rotation segment. 12 Seconds CD affected by Haste. No focus cost. Mastery: Hunting Companion[M:HC]: The bread, butter and bane of Survival hunters. Gives your pet's special attacks a chance to grant an additional charge of MgB. 500 Mastery equals 1% pet procc chance. Explosive Trap[ET]: A hefty damage dealer with a 12 second cooldown (After Talents and Traits). Damage is split between the initial burst and a lasting DoT. AoE. No focus cost. Flanking Strike[FS]: Solid damage with a 6 second base cooldown affected by haste. Double chance of proccing M:HC. Costs 50 Focus. Lacerate[Lac]: DoT with 12 seconds duration and 10 seconds cooldown. Costs 35 Focus. Dragonsfire Grenade[DfG]: AoE ability with split damage between burst and DoT. Long cooldown of 30 seconds. Recommended talent (See Talents). No focus cost. Throwing Axes[TA]: Talent. Main filler ability, 2 charges with 15 seconds cd affected by haste. Quickly throws 3 axes, good both melee ranged. Fury of the Eagle[FotE]: Artifact Power. Damages in a cone and is channeled for 4 seconds. 45 seconds cooldown. Is affected by the damage buff from MgB and also increases the duration of the MgB buff by 4 seconds. Is now on global cooldown after the content patch containing Emerald Nightmare. Carve: Filler AoE. Low on damage, but better than nothing. Can be replaced by Butchery (See Talents), which is not recommended. Costs 40 focus. Harpoon: 5-40 yard range charge mechanic. 20 seconds cooldown. Raptor Strike[RS]:Purest trash, probably tied for worst in the game. Does around 10% of the damage your other abilities does, even after unavoidable Artifact damage increases. Should only ever be used when everything else is on CD. Costs 25 focus.DPS Cooldown Overview: Aspect of the Eagle[AotE]: Primary dps cooldown. Gives an additional 25% chance for your pet to procc MgB charges and increases all damage done by 30% with Aspect of the Skylord Artifact trait. Lasts 10 seconds with a 2 minute cooldown. Snake Hunter[SH]: Talent. Instantly grants you 3 charges of Mongoose Bite. 1.5 minutes cooldown. Note that it gives new charges, not stacks of the buff.Pet Overview The nature of our Mastery means there are two significant factors about your pet. Firstly the pet should be specced Tenacity, since it gives an extra AoE attack that can procc M:HC. Secondly it should come from one of three pet families: Either Scorpid for [Deadly Sting], Riverbeast for [Gruesome Bite] or Carrion Bird for [Bloody Screech]. Which of these three doesn't matter. The reason for this is that they count as extra special attacks and can procc M:HC. Talents Tier 1: Throwing Axes is the clear choice here, giving decent damage and works as a good filler. Animal Insticts applies a random buff for 7 seconds every FS, however neither 10% Haste nor Mastery is particulary useful, and the 33% chance to get 30% increased movement speed is downright bad. Way of the Mok'Nathal is a talent I've seen a few guides recommend, and it's good - On paper. This talent is bad, the primary problem being the incredibly low damage of RS, and having to get 4 RS off AND reapply one every 8 seconds is a huge waste of DPS. Testing this talent and maintaining the buff currently costs me around 55% of my dps. Bad idea. Tier 2: 3 interesting talents, however SH is completely necessary to achieving 6 stacks of MgB consistently, so there's no competition. The others are good, but not essential, unlike SH. Tier 3: Choice is between [Farstrider] and [Posthaste] although if you want 3 more seconds of Aspect of the Cheetah it won't matter that much. Personally use [Farstrider] for better combat mobility, since I play a gnome and [Escape Artist] allows me to escape roots. Either works. Tier 4: 2 of these talents provide some nice PvP utility, the last one is a strong PvE boost. Improved Traps is the choice for the 50% cd reduction on ET, no discussion really. Tier 5: 3 PvP utility talents (Sticky Bombs deal no damage). Personally use Camouflage because I'm trying to convice the Rogues to let me into their secret class hall. (No luck yet) Tier 6: AoE Tier. Actually used Butchery to great success early Legion, but the long cooldown and only 3 charges meant that you'd be out of AoE after the first mob group since it completely removes Carve. DfG provides a nice single target DoT as well as spread damage to go with ET. Serpent Sting sadly falls way behind the other two in damage output. Tier 7: First talent [Spitting Cobra] allows for increased focus regen and a bit of damage. Since Survival is not focus starved it's hardly relevant. [Aspect of the Beast] is useless since our pet is specced Tenacity anyway and having it reducing 15% damage is rather pointless. [Expert Trapper] is the way to go.17
Pet ability is missing
Hello. I tamed Core Hound and moved its ability Ancient Hysteria to the pet action bar. After dismissing and calling pet back, this ability disappears from pet action bar, it is very annoying. This behavior is confirmed with no addons enabled, cleared WTF and Cache folders. It is interesting, that other abilities, like Growl are on their places. Any thoughts, how to fix this?6
Need help with raiding performance
Dear fellow players, hunters, First of all; thanks for reading this post and for the huge pile of worthy information you’ve shared on this forums that helped me a lot during my play-time on wow. Until recently I’ve teamed up with old guildies and started raiding again. I’ve been playing wow on and off for periods of time, actually from MOP until Legion. All the while I’ve been playing pretty casual and apart from heroic dungeons, LFR and a normal raid now and then I haven’t been very active with PVE. When I resubbed to wow and picked up where I left on my hunter (lvld it to 110 at launch, then switched to casually playing DH havoc) I immideately dived in to m+ and LFR to get better gear a.s.a.p. so I could raid with my guildies again. My guildies by the time already cleared NH normal and progressed through NH hc on 4th boss. By the time they were at Tich I joined them for the first time and they carried me through NH. Now, a few weeks later, I’ve acquired my 4-set, and I’m currently wearing the following lego’s: Ullrs and Kill’jaedens. My ilvl is 898 equipped and I just finished 4/4 Unerring Arrows from the new 7.2 bracked of traits, my artifact lvl is 39. Furthermore, I’m a trick-shot (got my rotations from icy veins) marksman hunter. Here’s a link to my armory: http://eu.battle.net/wow/en/character/silvermoon/Rebelíon/simple The reason why I’m posting this are my bad DPS and my survivability. I’m very unhappy with my overall performance when I compare it to the performances I had during my times in MOP. I used to be the top DPS with the best survivability. Nowadays I can barely pull 500k with my current gear set-up and I constantly die from not positioning well. This last this is, in my opinion, a matter of knowing the bosses in the encounters and learning how to position, given the fact that mm hunters mobility isn’t very great. Now I take in account the fact that I’m fairly new to the current raids and I consider myself a noob in this area. But still I feel like there must be some issue in my performance that I’m not seeing thru and perhaps you guys do… Here is a link to my last performance on NH hc which I’m very, VERY, unhappy about… https://www.warcraftlogs.com/reports/jP48mHDanKxc7d9R Thanks for reading and best regards, Rebelíon, Silvermoon EU47
MKII Gyroscopic Stabilizer bug?
The new Legendary Gloves MKII Gyroscopic Stabilizer , not working properly . Some times you take the buff some other times no. As per tool tip every next aim shot must give you the buff , so will be one aim shot to trigger buff use it cast another one to get buff and so on . Edit : If i use talents : Lone Wolf, True Aim , Patient Sniper, A Murder of Crows , and trick shot working like it use to be . If i switch Lone wolf to other talent for first tier not working always . Cheers18
Question about stat prio marksman trickshot
so I just recently downloaded the add-on pawn from curse and imported the code with stat prio's for the trickshot hunter from icyveins. Five minutes ago I looted this headpiece in m+ 9 arcway and it says it's an upgrade compared to my current headpiece. But what strikes me as odd is the fact that the upgrade has agi and versatility on it and my current item has agi and mastery. Isn't it so that I should always aim for mastery as my sec. stat? Here's the string I imported in to pawn: Marksmanship - Standard Trick Shot Build ( Pawn: v1: "Marksmanship": Agility=13.66, Ap=12.98, CritRating=14.65, HasteRating=13.74, MasteryRating=15.67, Versatility=13.04, Dps=43.57 )8
Blizzard do you hate us?
Hey, i made this post just to get some steam out... Its so frustrating that you nerfed the unerring arrow trait with 60% without even tell us why. Its not like it made us move far ahead of the other classes, it was more like "Yay, im at top 3 on the dps chart on this boss" Still you dont do shiet with Fury warriors, or even DHs... WHAT ABOUT WARLOCKS?! pulling 1million dps on a few bosses, but no, lets nerf hunters. Instead of trying to make players that play hunter quit playing it, just delete the class already. Clearly there are something wrong, either the "class-dev" dosent like his/her job or he/she/them are just baddies and does not know what to do.(My bet, brainless) Please can we have the class-dev for warriors please? especially the one or the group that works on fury warriors. This was just a cry post, as i stated at the beginning. The problem aint that we "Got" the nerf, but that every other class just keep growing and MM hunters is stalling. "We cant let them be near the top, LETS NERF THEM by 14% or somthing. And its more important to nerf hunters then to fix Elisande" Everyone keep saying the trait was so fking OP, thing was, we were competitive for once, not sky high compared to others... Enough saltiness, got it all out, lets go back and play my hunter and turn off the dps chart aka skada. Thanks.7
Hunter isn't fun anymore.
I hate the new hunter in legion, I started in MoP and absolutely adored the survival and MM playstyles and enjoyed them in WoD quite a bit also. But now, survival has gone to sh*t and i despise it, BM has downtime and is boring as all hell and MM... I just can't stand it. Also to make matters worse I despise the new animations for multi-shot and barrage, it looks as if you are just flinging arrows in the general direction you are aiming, does a marksman do that? Talk about bad class fantasy, a marksman, someone who accurately strikes, just flinging arrows all over the place hoping for a hit. I just wish the class as a whole would go back to how it was in MoP, and I would stick by that for a majority of other classes such as warrior and warlock, I hate the new iterations of them, they just aren't fun. Survival used to be so cool, i loved black arrow and the kind of 'poison dart' hunter theme, but now, it's just terrible and is a very hard class to play mechanically with so many things to micro manage, yet your damage isn't even good. I can go on my fury warrior and easily top damage in aoe and single target and my rotation is very simple, yet if i play a much more challenging class such as survival hunter, and manage to get the rotation down, my damage will be about the same as my warrior. Same for feral druid, a very hard class to master, yet your damage isn't even great. MM was also a class that I thoroughly enjoyed, I loved chimaera shot and the old barrage animation so much, it just made me enjoy the class every time I was in combat with an enemy, and now you are shooting snakes, exploding arrows, and 'spraying and praying' with barrage and multi shot, again, terrible in terms of class fantasy, and whilst I admit that I really like barrage, I just cringe when I use it now due to the horrible animation. Another thing is glaive toss, don't even get me started. That was the single ability that got me into hunter, I saw the animation in a video once and just had to be able to use it, it was so cool aswell as the sound effect that it made, just amazing. And now demonhunters have a stupid richocheting ability, so hunters lost theirs, why can both classes not just have them? Is it really such a crime. Finally, in terms of the hunter class, I'll give BM a mention. The spec is just mind numbingly boring, I've tried macroing the majority of my rotation into single binds and it actually functions correctly... The spec lost so much of what it used to have, the old stampede was so cool and now we have this new piece of crap which is rarely used. The classes are changing far too much and for the worse, I would just like them to be reverted to how they were in MoP and I'd be happy as larry. Now to mention all classes in general, as I have previously said I would like them to be reverted back to how they were in MoP, with old animations in some cases, especially barrage, the new one is horrible. If a raid is crap, that's not that big of a problem because you are only doing it for around 6 months ~, but you have to stick to playing awful boring classes for 2 years, I don't know how that is actually possible if you are a very active player, it get's incredibly boring after about 2 months of playing everyday. Let me know what you guys think, please no trolls ;)41
A nice buff to MM hunters in the recent hotfixes
Hunter Marksmanship [With maintenance in each region] Damage of the following abilities increased by 4%: Marked Shot, Arcane Shot, Multi-Shot, Aimed Shot, Volley, Black Arrow, Bursting Shot, Piercing Shot, Windburst, A Murder of Crows, Sidewinders, Barrage http://www.wowhead.com/news=262613/patch-7-2-hotfixes-for-april-17-fire-marksmanship-enhancement-outlaw-buffs-pvp-t15
Hi, Am I the only one getting random disconnections when about to land after disengaging? I have been experiencing this since, I believe, 7.1.5 release. It isn't systematic, thank God, I'd say it occurs once out of ~300-500 times and must have happened to me around 10/12 times over the last 3 months. It is a pretty acceptable occurrence rate for a bug, I have seen much worse, although annoying when doing high level timed dungeons but I thought I'd report it here (couldn't find how to report a bug from battle.net website, looks like you can only do it in-game, being at work it is complicated ^^). Also, curious to see whether other ppl have been experiencing this. It has happened to a friend once but that's all.6
BM better for Mythic raids than MM
Just going to say it - UA was 15% ST damage buff and it was hit by the nerfbat 24h after the release. Thunderlash trat is 15% ST damage buff, still no hotfix. I'm confused? Do Blizzard actually want people to play the BM over MM in mythic raids? Our spec is way harder and way less rewarding. Our traits are a mess, we have WAY too many utility ones (4 with one being Paragon and another 4 pointer). And the good ones are constantly getting nerfed (Trueshot CD reduction downed from 10s/p to 8s/p; Crit Damage to AS downed from 2%/p to 1.5%/p and UA downed from 10%/p to 4%/p). Not to mention, there is only one bis relic from NH (Triliax's life relic), while BM have two BiS traits from that raid (Kill Command). Why is MM being treated like a threat to the balance of the game, while BM is way overperforming? Edited after the last Hotfix of 7.2. Tichondrius has been taken down from the logs, showing the problem MM has in the current content. https://www.warcraftlogs.com/statistics/11#dataset=90 Bottom 4 spec at 90% parces.180
MKII Gyroscopic Stabilizer
Friendly reminder, that this Items buff does not work properly. There are times, when the buff simply doesn't appear, or it only appears for like .1 seconds. Can we expect a fix? I would love to give some feedback, on the times it does not work, though it seems completly random, when it does work and does not work. Are you guys experiencing the same?3