Forum Guidelines - Please Read
Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system (http://eu.battle.net/wow/en/blog/930468) can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (http://eu.battle.net/en/community/conduct), here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.2
Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/12618274142407
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
"The Fires of Justice" or "Zeal" controversy
The Fires of Justice: Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Zeal: Strike the target for 320% Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. - I've used Fires of Justice all of the time and only now noticed Zeal, thing is as you can see Zeal gives off slightly more dmg, and has 2 charges just like Crusader Strike. What's confusing me is the second part of Zeal, everytime I use it I get a buff which stacks to x3, I get the part where it supposed to jump to another target and deal 40% less each time bla bla. But how does the spell choose the additional target to jump to? I've tried dummies in SW, Ironforge and my class hall, they don't jump to other dummies although they are pretty close, how does the spell choose the second target, or how close do you really have to be for it to jump to a second target? Right now what's happening is I'm getting 3x Zeal buff and that's it, I don't know how to spend it.5
Class fantasy - A visual issue.
Hi there fellow paladins. As a supposed sacred warriors, holy knights or divine protectors, i think that our visuals and spell effects are far for what are supposed to stand for. When i´m using, for example, templar´s verdict, i cannot see or feel that Holy-esque thing, just an overhead smash. To this, i think that a big part of our class fantasy is related to that feeling, to the ideal that the paladin is closely related to the divine, and that, right now, is almost non-existant. Holy shock, templar´s verdict, execution sentence, aura mastery, avenging wrath, and a lot more of our skillset could use a graphical overhaul to represent that. to give that feel of holy knight, not a warrior with a golden metal kilt and just flashing every 4 seconds. I would kill for an updated Holy shock that looks like a blast of light, or an avenging wrath that resembles more an archangel type wings. I´m the only one who thinks like these?7
I am only lvl 57 and yet, when I pvp, warriors leap all over the place. If not, they charge around.. Even got slows when they hit you. I have read a bit about rets lately since I was a bit torn between them or balance druid / mage. And I gotta say, I am so jealous how warriors can move around. We only got 1 slow I believe and 1 stun that has a fairly "long" cd. I am glad I am a Tauren, since I got another stun as racial, but dang where is our movement/slows at? I know you shouldn't compare classes , but how come charge and leap has a slow to it, when for example our judgement does not give us movement speed anymore or at least a slow. Just a bit of rant and jealousi.. I really enjoy ret and mained 1 in Mop. But this "new" pvp thing where some classes dominate with slows/ccs and others barely got anything, that is beyond my understanding8
Holy Paladin - 899 (Trinket Advice)
So I'm 899 ilevel equipped at the moment. I currently have 8 legendaries, but have yet to get my hands on the holy ring. (ikr!) Anyway, with a 50/50 chance of it being my next legendary, I'm planning my gear change for when I acquire it. I already know that I'm dropping Velen's Future Sight. And I have an 890 Helya trinket with crit to fill the slot. These changes will bring me up to around 44-45% crit. With a decent amount of extra mastery from the ring. Anyway, my question is... Should I be looking at swapping out my 875 Arcanocrystal? And, if so, what should I be looking to swap it out for? For example, I have an 890 Celestial Map, but this isn't really good enough in practice. Thanks.4
Don't bother with the God Queen's Fury
It's bugged. So, I've given this thing 120+ tries and only a couple of times have I brought the trio down below 70%. A large part of that is definitely a gear issue (I have no movement legendaries, that's a big hit in this fight), a many a time it was down to human error. I'm simply not good enough at the game - I cannot keep track of Sigryn's repentance, runes going off, valkyr, shield all at the same time. It is too much for my brain to handle. I'm calling it quits and might actually lay off raiding for good after coming to terms with this. But there were MANY (32) deaths that were down to bugs. I'm listing these in the hopes that a dev might get to see them. Runes - Sometimes, these will spawn and instantly detonate. Sometimes copies will spawn on top of each other and instantly detonate. - Runes sometimes do not detect player collision when cavalier is used. - Runes detonate at uneven sizes. Sometimes they will shrink to nothing and explode, other times they will explode when very small. Runeseer Unevenly attaches to the player, making kiting upredictable and annoying. In dire need of consistency when it comes to interrupts. Sometimes rebuke is used (when shield is down, of course) and he will not cast for seconds, at other times he will immediately start another cast. This seems unintended. He also latches to the player after meleeing sometimes, and if the player continues to move after the "latch", the runeseer will not detach from the players pathing, and will continue to cast while moving. This seems like a bug. Sigryn: Is just confusing. She yells "blood of my father" while under the effects of repentance. This is stupid and serves to confuse the player. Both the adds do these when under the effects of stuns. It confuses the player and should be fixed. Valkyr: Perhaps the worst offender of the fight. They seems to have an uneven hitbox. All in all I find this fight extremely challenging. Many seem to agree that Rets should have the easiest time completing it, with a lot of rets claiming to have beaten it easily after a few tries. I think there is a good chance this is down to my low skill level, but I'm certain these bugs hold weight and it would help if this fight was made more consistent. Personally I am of the opinion that if such a fight is to prove skill, then gear should be normalized, but I suppose that is neither here nor there. Thanks for reading13
Super Follower Solution
I posted a huge wall of text on the general forum about a way to manage your followers so that you have: - A team for fast missions - A team for slow missions - Enough bonus speed that there are no inbetweens, and that missions are as sped up as possible without sacrificing the 200% success chance - A spare follower to be your bodyguard, will never be needed for missions The fast team is Julia, Maxwell and Arator. Equip them with +30-40% bonus success chance for <4h missions (one on each follower) and the rest speed (no such thing as too much speed for them). The slow team is Nerus, Maximillian (Lothraxion can substitute until you get him) and Delas. Equip them with +30-40% bonus success chance for 8h+ missions and a little speed. If the fast team can bring 11 hour missions down under 4 hours, then the slow team should have enough speed to bring 12h missions down to just above 8h. Spreadsheet to help you calculate: https://drive.google.com/file/d/0B-CpkAMpaJoAY2xPZEFrOVJsMnM/view Because the teams have full threat coverage they will counter everything, and there are few/no cases where a team won't have 200% success chance unless you did something wrong. For a lengthy and nerdy elaboration see https://eu.battle.net/forums/en/wow/topic/17615422331#post-11
Ret vs Frost Mage
Yeah, umm... we don't even have that slow cleanse anymore so frost mages can constantly kite us now, not talking about 0.1 sec one-shot that we have to deal with and not even considering to think about world pvp (necklace that gives 30% shield takes away any kind of chance to kill them). I never thought this spec would be any worse than what it was in MoP, but apparently it became more useless in Legion. Of course you can spec around melee opponents, but ranged classes, specifically mages just straight up walk up to you and kill you. Can't even find a streamer that plays this spec anymore that actually does 2's or 1v1 duels that I could check. This is depressing, I've never felt so powerless vs mages.6
Protection Paladin Issues
The problem isn't that Prot paladin is a bad tank. The issue is that there's several tanks, Warriors and Death knights as prime examples, that have a stronger defensive toolkit, take less damage and have higher healthpools. They're easier to heal, and whilst a paladin will probably get the job done, it takes far more effort on the part of the healers and the tank himself to finish the fight. Not only that, but unless you know every pull, it's fairly difficult to know exactly when spikes occur, and unless you're on voicecoms with your healer, very hard for the healer to know when you will be able to heal the spike yourself or if the healer needs to pop a cooldown. Like I said, it's not about Paladins being to weak, it's just that there's other tanks that are way more comfortable to play. Blizzard needs to adress it soon, as a lot of healers I know are starting to refuse Paladin tanks as it's simply not enjoyable to heal them, especially on bosses that are already fairly difficult to begin with on the higher mythic levels.23