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[Guide] Level 100 Enhancement Shaman Patch 7.0.3
Hello fellow Shamans. Here is a little guide on some informations a picked up around to bring them out to the general public. The reason was the amount of Topic against the class in general. But let me tell you this Enhanced Shamans are fine not bad class to go with, not the most op neither. But as battlemages i feel versatility enough to have fun in pvp with this class. So let me guide you through those talent choice u should pick above others to make it definitely worth pvp'ing with. This is mainly for prepatch and lvl 100. Talents Tier 15: -Windsong: instant. Free. 45 sec CD. +35% attack speed/20 sec -Hot hand: Passive. Chance for Lava lash to be free of cost and 100% dmg boost. -Boulderfist:Replace Rockbiter. Instant. 4.69sec Recharge. +5% crit, +5%dmg/hit for 10 sec. 22.338 Nature damage per hit. Conclusion: The best talent choice for pvp is Boulderfist. Without gear adding secondary stats your best way to obtain them through legion will be through talents and gives a descent % in crits and dmg. Windsong looks good too if u really want to focus on a heavier burst instead. Hot hand i don't really see usage as I consider Lava Lash as a Maelstrom dumping spell something equivalent to a Heroic Strike of the warrior if you still remember it. Tier 30: -Rainfall: instant. 10 sec CD. Area of effect that heals for 8.990 up to 6 allies for 10 sec. Stormstrike and Lava lash extend the duration by 3 sec to a maximum of 30 sec. -Feral Lunge: instant. 30 sec CD. Lunge Lunge ... FREAKING CHAAAAARG... Lunge. Ok we get it. 11.985 dmg. U chaa.. Lunge towards a target. -Wind Rush Totem: instant. 2 min CD. totem with 10 yard radius that gives a 5 sec speed boost of 60% to all allies. Conclusion: I think it's an obvious choice to make in this tier and u all go for that freaking gap closer and kite tool that feral lunge is. We can all already fall in love with that spell as shamans. Even though it's only 30 sec. It's manageable as we have an active sprint that can follows on it. Wind Rush Totem can be cool in arena's against teams that will train your healer and Rainfall i find it hard to use as u need to kite again like back in BC. Tier 45: -Lightning Surge Totem: instant. 45 sec CD. after 2 sec stun for 5 sec all enemies in 10 yard radius. -Earthgrab Totem: instant. 30 sec CD. Last 20 sec. every 2 sec roots all target in 10 yard radius. 2nd pulse give 50% speed reduction for 5 sec on targets rooted before. -Voodoo Totem: instant. 30 sec CD. Last 10 sec. Hexes all enemies in a 8 yard radius. Conclusion: Very nice talents in this tier. One stun, one root, one hex. I would definitely pick Earthgrap the most i love roots and speed reductions as a shaman on my target so a very strong pick but we can agree that situational in some arena's Voodoo totem or Lightning Surge Totem also viable. Tier 60: -Lightning Shield: instant. 60 min buff. 5.361 damage mg when u deal or take melee damage. -Ancestral Swiftness: passive. +10% haste -Hailstrom: passive. Each of your weapon attacks also deal 2.885 frost damage. Conclusion: Like said at start, any boost in stats are welcome and specially haste so Ancestra Switness is the best talent out of those. The two others are fine but don't compete with the haste buff. Tier 75: -Tempest: Passive. Stormbringer now affects the next two Stormstrike. -Overcharge: Passive. +1500% dmg on Lightning Bolt and add a 7 sec CD on it. -Empowered Stormlash: Passive. 1 additional target and deals 35% additional damage. Conclusion: I would pick Overcharge over Tempest and ES. Although Tempest is ok, Overcharge is a massive boost to the damage of Lightning bolt that cost 60 maelstrom anyways. And becomes your best direct damaging spell with it. Tier 90: -Crashing Storm: Passive. Crash Lightning adds extra Aoe on ground that deals 7.512 Nature damage over 6 sec -Fury of the Air: Instant. 5 Maelstrom + 5/1 sec. Vortex of wind surrounding u and has 8y radius. 2.680 damage every 1 second to all enemies and slow them for 30% for 3 sec. -Sundering: Instant. 60 Maelstrom. 59.927 Physical damage and side knock them for 1 sec. Conclusion: Fury of the Air is a good tool doesn't cost much on Maelstrom can be a long snare of 30% as long as u keep them inside the vortex the 3 sec stays it only count down once they escape it. Is a good way to keep targets close deal aoe dmg every second. But Sundering is to me equally good to Fury of the Air. Having a spell that deals massive damage again for 60 Maelstrom which is not cheap though. But the side knock can be used to have like a 1 sec blanket stun that works wonderful against sticky rogues or even make casters reset their cast with it is very promising. I find both these worth in different situations. Not a rogue or lock in BG that are a pain? go Fury of the Air i would say. If they are present go for Sundering. In arenas both are viable tools. Tier 100: -Ascendance: Instant. 3min CD. 15 sed duration. Generates 10 Maelstrom/1 sec. Auto attacks and Stormstrike bypass armor and has a 30y range. -Landslide: Passive. +8% agility buff for 10 sec when u hit with Boulderfist. -Earthen Spike: Instant. 30 Maelstrom. 20 sec CD. Spike the target dealing 47941 physical damage and increase Nature dmg u deal by 10% for 10 sec. Conclusion: I really like Landslide a passive that gives descent agility boost that can stay constant on you as long as u hit things with Boulderfist. Ascendance looks good but long CD of 3min and Landslide already wins on damage output in that time by a large amount if u can apply those buffs and keep them going on. If u go Sundering no need for another expensive Maelstrom spender. Spell rotation and Burst: Basic Rotation: Open with Feral Lunge if u picked talent. Then go as follow -Boulderfist > Flametongue > Boulderfist -Frostbrand or Purge -If proc Stormstrike at that point use it otherwise use Lightning bolt. -Use Lava Lash only as Maelstrom dumping Boulderfist should be up with almost 2 stacks again. Repeat Burst Rotation: Always be above 60 Maelstrom, have your buffs from Boulderfist and Flametongue up. Use all your offensive CD's and have a proc of Stormstrike. Then do as follow - Stormstrike on proc > Stormstrike > Lightning Bolt.8
Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/12618274142307
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
spirit link honor talent
What do u guys think? I have played the previous version (in preparation for current live version), and the live version now quite a bit. My impressions are as follow: 1. You really need all three arena members in the link, so the dmg is manageable to heal. If it's only two, and you are getting tunneled, it just means you will have to really struggle to keep both people up. 1a. also true in BGs. You really need 2 people near you to have 3 total members in the link. 2. In the end, it's nothing more than an "extension" of time allowing your team to peel. But, depending on the situation, they will still likely need to peel, but the windows are bigger. If you have to go out chasing team members, it will end badly usually. 3. I really like the talent, and use it exclusively. But, for it to work, you need competent teammates. I think I won like 80% of arena matches the other day in 2-3 hours of game play, with one other stable person, and a revolving door in the third spot (most people just wanted their ten wins). Of those 30+ games played, I really felt we should have won nearly every single one.1
Good news for enhancement
Hello. As many of you I was quite smashed with 7.1.5 enhancement changes. Before I was doing on dummy (no bl, no flask, no food) about 420k dps in long lasting fight. After 7.1.5 I've learned new rotation, but it was hard for me to get 380-390k constans dps. Today I obtained 2nd part of set and here comes good news - this one god damn change, which is 2-set bonus changed everythig. I changed meh overcharge into tempest and stayed with windsong and FoA, coz BF is still meh. Without flask, without bl, without food I have 450-460k constans dps. It means 500k+ on raid with all buffs which imo is very, very good.. We still suck on aoe, but at least fun is back and ST is back. GL with your set pieces, I'm happy dwarf now :).8
2-hand to the people!
I have been playing shaman since the beginning of it all. It has always been my go-to class, and what I have enjoyed to play the most. We did not have Dual Wield from the start, as it was added in patch 2.0.1, and the earliest enhancement shamans during this time went 2-hand, as well as for a period of time after 2.0.1 due to adjustment changes along the way, and we were slowly forced to accept our fate. My deepest wish for enhancement shamans is that we after Legion and its artifact weapons can bring parts of the enh shaman back to the beginning. Please make balance changes to how a 2H weapon in the hands of a shaman could give the same ammount of damage as dual wielders. A couple of my thoughts on how to do this, would be: - Add passive skill that boosts damage on 2H weapon by raising crit or base damage percentage or - Add extra windfury procs to 2H or - Give its own 2H weapon buff which needs to be maintained or a combination of the above. As the game is now, a shaman with a 2H weapon is not viable.3
RIP Spontaneous Appendages
You'll be missed, beloved trinket, you have given us so much Stormbringer procrates, making our gameplay feel crazy, powerful, dynamic. Now it's different.... With its procrate nerfed by much, do you think it is worth replacing it ? With a mastery stat stick for example ?10
Enha shaman after hotfix
Enha shaman damage buffed today. It will let us make more damage for sure but is it enough for to play enha? I will explain. Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%. Hailstorm damage increased by 29%. Boulderfist damage increased by 15%. Fury of Air damage reduced by 12%. Doom Vortex damage increased by 33%. Frostbrand came back so wrist and ring legendary will work okay. Doom vortex buff? ..... Please don't make me laugh... Boulderfist buff? Hot hand is dead for nighthold Guarm mythic for this week 890-892 item level %90 percentile ( i mean if you are good and lucky) Average Enha dps is 500k With these buffs it will go around 540k and i am looking it optimistic. 540k makes us midcore single target dps between all dps specs. Is this solved our problem? Hell NO! Our main problem Enha floating playstyle gone. We need more proc. Our stats gone, SA nerfed etc etc. Playing enha not enjoyable anymore. I accepted being midcore single target dps okay... What can i do else? As an Enha Shaman I can't soak anything. I can't do AOE burst like a lot of specs. I can't do spread aoe. I can't stay in line when i have to move away from boss( NO dots) I have to do REALY GOOD SINGLE TARGET DPS so people have their reason to get me on raid setup. Hope blizzard can see the logic here for pve players.21
New enhancement is not fun!
I HAVE NO IDEA why they decided to change the spec that wasn't overpowered and was so much fun to play for he forst time since I can remember. We were having such a great time in Legion after our madness of being totally broken and unplayable for the last 2 years of WoD horror. Ofc in Legion we were far behind on aoe situations but that didn't matter that much since we still could bring solid single-target dps to the raid of EN and ToV. New build is such a clunky cluster!@#$ that I'm no longer having ANY fun playing my fav spec at all. Enha feel much more spammy and using every skill is much less rewarding now, which resoults in doing less ST dps comparing to other classes if we compare it to the situation before patch. I feel like they forced us to take other talents just to show us that there are more than 1 talent in every tier without even thinking that it is totally nonsense since everyone will still always pick the ones that are the best in their tier. Unfortunately, new "best" talents are less efective, more clunky, and just worse than the previous ones. I feel like this change just let us know that Blizzard have no idea how enhancement shaman works. They gave us 2 powerfull legendary items that forced us to use frostbrand just to make Hailstorm talent so bad, that there is no point in using FB anymore in the next patch. Seriously, whats the point in changing something that works well just to destroy that?54