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[Guide] Level 100 Enhancement Shaman Patch 7.0.3
Hello fellow Shamans. Here is a little guide on some informations a picked up around to bring them out to the general public. The reason was the amount of Topic against the class in general. But let me tell you this Enhanced Shamans are fine not bad class to go with, not the most op neither. But as battlemages i feel versatility enough to have fun in pvp with this class. So let me guide you through those talent choice u should pick above others to make it definitely worth pvp'ing with. This is mainly for prepatch and lvl 100. Talents Tier 15: -Windsong: instant. Free. 45 sec CD. +35% attack speed/20 sec -Hot hand: Passive. Chance for Lava lash to be free of cost and 100% dmg boost. -Boulderfist:Replace Rockbiter. Instant. 4.69sec Recharge. +5% crit, +5%dmg/hit for 10 sec. 22.338 Nature damage per hit. Conclusion: The best talent choice for pvp is Boulderfist. Without gear adding secondary stats your best way to obtain them through legion will be through talents and gives a descent % in crits and dmg. Windsong looks good too if u really want to focus on a heavier burst instead. Hot hand i don't really see usage as I consider Lava Lash as a Maelstrom dumping spell something equivalent to a Heroic Strike of the warrior if you still remember it. Tier 30: -Rainfall: instant. 10 sec CD. Area of effect that heals for 8.990 up to 6 allies for 10 sec. Stormstrike and Lava lash extend the duration by 3 sec to a maximum of 30 sec. -Feral Lunge: instant. 30 sec CD. Lunge Lunge ... FREAKING CHAAAAARG... Lunge. Ok we get it. 11.985 dmg. U chaa.. Lunge towards a target. -Wind Rush Totem: instant. 2 min CD. totem with 10 yard radius that gives a 5 sec speed boost of 60% to all allies. Conclusion: I think it's an obvious choice to make in this tier and u all go for that freaking gap closer and kite tool that feral lunge is. We can all already fall in love with that spell as shamans. Even though it's only 30 sec. It's manageable as we have an active sprint that can follows on it. Wind Rush Totem can be cool in arena's against teams that will train your healer and Rainfall i find it hard to use as u need to kite again like back in BC. Tier 45: -Lightning Surge Totem: instant. 45 sec CD. after 2 sec stun for 5 sec all enemies in 10 yard radius. -Earthgrab Totem: instant. 30 sec CD. Last 20 sec. every 2 sec roots all target in 10 yard radius. 2nd pulse give 50% speed reduction for 5 sec on targets rooted before. -Voodoo Totem: instant. 30 sec CD. Last 10 sec. Hexes all enemies in a 8 yard radius. Conclusion: Very nice talents in this tier. One stun, one root, one hex. I would definitely pick Earthgrap the most i love roots and speed reductions as a shaman on my target so a very strong pick but we can agree that situational in some arena's Voodoo totem or Lightning Surge Totem also viable. Tier 60: -Lightning Shield: instant. 60 min buff. 5.361 damage mg when u deal or take melee damage. -Ancestral Swiftness: passive. +10% haste -Hailstrom: passive. Each of your weapon attacks also deal 2.885 frost damage. Conclusion: Like said at start, any boost in stats are welcome and specially haste so Ancestra Switness is the best talent out of those. The two others are fine but don't compete with the haste buff. Tier 75: -Tempest: Passive. Stormbringer now affects the next two Stormstrike. -Overcharge: Passive. +1500% dmg on Lightning Bolt and add a 7 sec CD on it. -Empowered Stormlash: Passive. 1 additional target and deals 35% additional damage. Conclusion: I would pick Overcharge over Tempest and ES. Although Tempest is ok, Overcharge is a massive boost to the damage of Lightning bolt that cost 60 maelstrom anyways. And becomes your best direct damaging spell with it. Tier 90: -Crashing Storm: Passive. Crash Lightning adds extra Aoe on ground that deals 7.512 Nature damage over 6 sec -Fury of the Air: Instant. 5 Maelstrom + 5/1 sec. Vortex of wind surrounding u and has 8y radius. 2.680 damage every 1 second to all enemies and slow them for 30% for 3 sec. -Sundering: Instant. 60 Maelstrom. 59.927 Physical damage and side knock them for 1 sec. Conclusion: Fury of the Air is a good tool doesn't cost much on Maelstrom can be a long snare of 30% as long as u keep them inside the vortex the 3 sec stays it only count down once they escape it. Is a good way to keep targets close deal aoe dmg every second. But Sundering is to me equally good to Fury of the Air. Having a spell that deals massive damage again for 60 Maelstrom which is not cheap though. But the side knock can be used to have like a 1 sec blanket stun that works wonderful against sticky rogues or even make casters reset their cast with it is very promising. I find both these worth in different situations. Not a rogue or lock in BG that are a pain? go Fury of the Air i would say. If they are present go for Sundering. In arenas both are viable tools. Tier 100: -Ascendance: Instant. 3min CD. 15 sed duration. Generates 10 Maelstrom/1 sec. Auto attacks and Stormstrike bypass armor and has a 30y range. -Landslide: Passive. +8% agility buff for 10 sec when u hit with Boulderfist. -Earthen Spike: Instant. 30 Maelstrom. 20 sec CD. Spike the target dealing 47941 physical damage and increase Nature dmg u deal by 10% for 10 sec. Conclusion: I really like Landslide a passive that gives descent agility boost that can stay constant on you as long as u hit things with Boulderfist. Ascendance looks good but long CD of 3min and Landslide already wins on damage output in that time by a large amount if u can apply those buffs and keep them going on. If u go Sundering no need for another expensive Maelstrom spender. Spell rotation and Burst: Basic Rotation: Open with Feral Lunge if u picked talent. Then go as follow -Boulderfist > Flametongue > Boulderfist -Frostbrand or Purge -If proc Stormstrike at that point use it otherwise use Lightning bolt. -Use Lava Lash only as Maelstrom dumping Boulderfist should be up with almost 2 stacks again. Repeat Burst Rotation: Always be above 60 Maelstrom, have your buffs from Boulderfist and Flametongue up. Use all your offensive CD's and have a proc of Stormstrike. Then do as follow - Stormstrike on proc > Stormstrike > Lightning Bolt.8
Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/12618274142331
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
Order Hall Astral Recall?
Considering classes such as Monks, Druids and DK's have had their respective teleports changed to their Order Halls, I'm curious as to why Shamans didn't get Astral Recall made to go to the Heart of Azeroth. I know people will say "But then we lose a second Hearth"; The DK's lost the ability to go to the EPL. Monks lost a quick Pandaria port. And Druids lost a Moonglade port. I'm also aware that these ports were changed for Lore Reasons, but honestly; of all the places on Azeroth, wouldn't the Heart of Azeroth be a good Recall of your Astral self? :P At this point, Shamans really don't need a second Hearth. We have Dalastone, Garristone, Admiral's Compass, Hearthstone. DK's have gate, Druid's have Dreamway and Monks have Zen. Add anymore teleports that people have... I know I'm likely gonna get the obligator "Why are you even asking" comment, but hopefully people have some interesting opinions and insight :P5
Where is our spiritual leader?
In the beginning of the expansion, Thrall went to do some soul searching and left us in charge. While I understand that we are basically the leaders of the order now, it really feels crappy not to have such an important figure there. I thought it was really cool how Drek'Thar just rests his old bones in our order hall, they could've at least done something symbolic for Thrall. Has anyone been on PTR 7.2 ? Any word of him? Him having absolutely 0 contact with the Earthen Ring is in my opinion topped in terms of lame only by how Illidan seems to ignore the Illidari after his ressurection. Like not even a wink for his own people. Anyway, this isn't a rant or a FU Blizzard type of post. Just curious how other people feel about this and if they think we will see Thrall return in any capacity whatsoever. I love Legion so far (aside from this detail hehe) And yeah, he doesn't have Doomhammer anymore, but he could go full Elemental14
Why many Shaman dislike the 7.2 mounts
I've had plenty of discussions with guildies, both who play Shaman alts and not, about how the new Shaman mounts look and after finally having seen vids from 7.2 PTR, I'm dissappointed. First up, blizzard did one part of it right; you are literally carried by the elements to your destination. But a few things bother me ... a LOT. 1) The Elemental is hunched forward, as if forced to carry a heavy burden. 2) They have ornate bindings & collar, while their face is covered by a mask. 3) While flying, the character pose and mount movement instantly reminded me of the worm riders in Dune. (great movie btw) All that is missing is a leash. If you add all of the above (hunched, bindings & collar, ridden like a beast) together it feels very strongly as if the Elemental in question is enslaved into servitude, rather than providing its services willingly. According to the official Class description, Shamans are moderators among the elements and serve as a focal conduit to unleash the ever-present chaos among the elements to bring balance in the world. None of this indicates they can actually force the elements to do anything, unlike Warlocks, who do enslave demons. To me, this feels as wrong as the infamous Tracer butt pose. Why do the Elementals simply not envelop us? Being the most important Farseer in the history of Azeroth and the greatest Shaman Thrall has ever seen, the trust from both sides of being inside an Elemental would be a clear indication of the symbiotic bond the Shaman has built up with them. The Shaman trusts the Elemental to not instantly kill or harm them and bring them to their destination, while the Elemental trusts the Shaman not to kill him from the inside (using other elements) and brings him to his/her destination faster so they can focus all the elemental rage against the Burning Legion. For reference, the closest pic I could find of what I'm thinking of: http://static.comicvine.com/uploads/original/1/15297/719617-avatar_aang.jpg Lacks an actual elemental, but you should get the point. Mount vid: https://www.twitch.tv/videos/122368425 So what do other Shamans think about this? Is the mount representative of what you feel Shaman are about? Or do you have issues with the poses and movement as well? TL;DR: Bolded for emphasis, but really, it's not THAT long a read8
Questions about the Shaman Class
Hello, the guy behind the character "Skølldîr" is Johannes. I played back in the Wrath of the Lich King days and followed WoW during the Cataclysm times until MoP release and took a break from everything, until I decided to start playing again at the near end of Draenor. I have questions that I am in need of answering, since I want to be contributing to instances/raids and PvP. First thing I did was making a shaman right here, since shamans were always one of the classes that interested me, along with paladin, throughout the entire Warcraft series. And I remember how much fun shaman was back in WotLK and Cataclysm just by the looks of it. This however, since Draenor and Legion; It changed. I don't know why, but I find it less fun than before, since we don't get to work with alot of spells anymore. Am I the only one thinking this way? Another thing that came to my mind was definitely on how well shaman is preforming nowadays with these spells that are given to us. I was looking up for videos, seeing how some people stopped playing a certain spec or just completely stop playing Shaman. It gave me less hope to think that I may picked a right choice, when it comes down to preforming well in a team. Is shaman, how do you say it; No longer viable/in the meta? Lastly, before I post this, I want to say that I have some World of Warcraft experiences, from Classic up to Cataclysm, so I have no idea what to expect in the future when I suddenly hit 85 and move onto the Pandaria Expansion. I do welcome everyone's perspective and opinion, since they can help me on how to preform optimal in Warcraft. It just helps me. I not only post this due of wanting to just preform better, but also having fun with other classes and try those out. I do appreciate everything anyone has to say from their perspective and experience of anyone playing shaman, no matter if new or old. Thanks for your attention, I hope the questions get answered. :) For the once that don't bother reading; TL;DR: Is shaman underpreforming nowadays? Is shaman less fun than a few expansions ago?1
I'm always on top of the leaderboard. Everything we do does a !@#$load of damage, and if that isn't enough, with these days mastery is the way too go, so now everything does a %^-*load of damage twice. Could elemental pls get the nerfhammer, I feel like my guild is starting to dislike me, because I am better than everyone else. Also, could you give reincarnation a health reduction and a longer cooldown, I mean we can stand up from the death, that should be longer than half an hour. Oh and also, Astral Recall is way too OP. It's a free improved extra (!) heartstone. This is too much QoL, pls make it go to your character starting area, which makes more sense lorewise. Astral Shift could be nerfed too I guess, almost half our health is negated. Raids aren't fun anymore. Make it 10% or something, keeps raiding interesting. reverse psychology amirite guys?4
just putting this out there right away, i havent tried instanced pvp at all in legion, mainly because of what i am going to talk about. so judging only from world pvp (wich is broken as !@#$) enhancement cant really do jack %^-*. first thing first. our selfheal is abyssmal. unless i get super lucky with crits, i cant even heal myself fully without going oom, and ontop of that our defensive cooldown (our ONLY defensive cooldown) is one the worst defensive cooldowns in game from what i have gathered from playing other melee classes. ghostwolf doesnt break snares anymore, tremor totem is gone. glyphed shamanistic rage was great for breaking magic stuns, wich suprise suprise is also removed. so we cant counter any CC what so ever. and while we are on that topic, CC. oh boy this is something i have hated about shamans the last 7 years that i have played as one. we have no reliable CC at all. i have argued that hex is the worst CC in the game. it has cast time and a lenghty cooldown of 30 seconds. you cant even instacast it with maelstrom stacks anymore. and lightning surge totem. i mean come on blizzard, sure its easier to land it now. but its still extremely unrealiable against a decent player. and then the biggest issue right now i have with enhancement (or any shaman specc for that matter) its the only class that i run out of good keybinds. i currently have 21 spells keybound, sure i can add even more. but the issue is that the keybind should be easy to use, so if i have to contort my hands in uncomfortable ways to cast a important spell its not fun at all. and all this is exluding the added spells from honor talents. i cant really take away any spells from my keybinds because i need all of them. so here is the breakdown. to be able to pvp as enhancement you need to be a master piano player to be able to what every other class does even better. is there anyone else that feel like i do or am i simply way out of line with my thinking?0
7.1.5 Enhancement Shaman Feedback
Hi, i just played around a bit with enhancement on the PTR (7.1.5) and I am very displeased with how the spec currently plays with what is currently being played on live servers, most important talents being: Boulderfist Hailstorm Tempest Landslide I feel Frostbrand costs too much now. Not so much in terms of damage output or cost of the ability itself, but more as in how it plays. Especially the opening sequence can be very stuttery with me waiting for Maelstrom to generate to either use Frostbrand/Stormstrike. Frostbrand also makes up quite a large portion of the overall DPS. Additionally the increased recharge time on Boulderfist does not help. Enh is very reactionary to procs and maelstrom need. Boulderfist serves as response to this need and is also the only active response to this. If Stormbringer does proc but Boulderfiist is now on the extended cooldown, a waiting time is introduced for either Boulderfist recharge of Windfury Proc for Maelstrom generation. Always keeping a high amount on Maelstrom is in my opinion not an option as situations require you to increase your output as much as possible. The combination of increased Frostbrand cost and Increased Boulderfist recharge time hinders you in doing so and it becomes a bit of a waiting game. In essence, Boulderfist is what keeps the spec as fluid as it currently is. These two changes have quite a knock on effect on how the spec feels and its flexbility to react. On the PTR I found myself a quite a couple of times just waiting for Maelstrom for either Stormstrike or Frostbrand. This was not fun. I think this is also not something that can be simcrafted very well as it all depends when Stormbringer and Windfury Procs in combination with current Maelstrom level and time left on Frostbrand and Boulderfist cooldown. Either the Boulderfist change should be reversed or the maelstrom generation from it increased and/or Gathering the Maelstrom Trait increased to 2/4/6 instead of 1/2/3 (This trait is very underwhelming at the moment). Or some other solution Overall I strongly feel that other talents should be changed more to make them viable, rather than crippling (7.1.5) the current spec to force a change.52
Fist weapons and transmog for elemental shamans
Since transmog became a thing, I've done everything I could to avoid getting fist weapons, because you would NEVER be able to see your new badass weapon. I would always be sad if i got an upgrade and it was a fist weapon, because I really like the transmog system. So now that every elemental shaman is stuck with a fist weapon for the rest of the expansion, why haven't they made them visible all the time, like swords, or made all fist weapons show up as you cast spells? Really lazy work of Blizzard, I must say. (I will give them credit for the nice looking artifact weapon and the visibility of it while casting, but it would be nice with some variation). Hope they will make some changes soon, because this should have been done when legion came out. Have a nice day and shoutout to ScrewFace!5