Forum Guidelines - Please Read
Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system (http://eu.battle.net/wow/en/blog/930468) can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (http://eu.battle.net/en/community/conduct), here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.2
Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/12618274142391
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
I've currently started my first Horde character. Got a resto/elemental on the "other side". Now I have a question on Talent Choices, esp. Tier 15, 75 and 90. I use Boulderfist, but the other 2, they're viable? Thing is, I prefer not to spam Rockbiter, or is it a huge DPS loss when I don't Hot Hand? I read even with 7.2, it's a must due to a new trait? Hailstorm, I only use if by chance I get the legendary? Other than that, don't use it? I prefer using Tempest, is the DPS difference with Overcharge big? I simply don't like using Lightning Bolt on an enhancement rotation :) Crashing Storm is really that bad? It looks so cool tbh :-). Fury of Air does too though, just wondering if the other option is really a no go. And lastly, Frostbrand is no longer used in the rotation, unless as with my first point, we get this legendary?0
Elemental pvp, how are you guys doing it?
For the life of me, I know I'm rusty, havent played in years. And not geared, but I thought that this wasnt too much of a problem with the templates. But my, do I struggle in pvp. I feel very squishy, specially if there is a melee on me. I try to kite my best, but to no avail looks like. Despite frost shock, earthbind, gust of wind, ghost wolf, thunder, I cant seem to keep melee off of me. And they tear me a new one while I can barely scratch them. Sure, I can do decent damage if let alone to cast, but that doesnt happen much, with all the CC and interrupts. So, to all the better players that can make it work, what's you secret?9
Relic changes, frustrating players
Hello, I'm not typically one to go off on long tirades over every little change in the game, but the relative values of enhancement relics being upturned so suddenly is immensely frustrating. Throughout 7.1 Wind Strikes was dominant by a massive margin, 7.1.5 and the T19 4set made Gathering of the Maelstrom relics a comfortable and consistent second choice after WS. Now with 7.2 and the new artifact traits any benefit from GotM is rendered null, WS is still dominant, but not Forged in Lava is likely the second best option. Does the team not recognize that is a very frustrating situation to put players in ? Replacing Wind Strikes relics took bloody ages due to the massive value they held (needed much higher ilvl relic to be worth replacement), and now I finally was able to get my hands on 900+ GotM the trait is worthless once again, and the very same low ilvl WS relics I replaced are back to being BETTER than what I have now. To be clear I don't expect Blizzard to reverse changes, or make amends, or anything dramatic like that, I'd just like to get some insight into the development process insofar as relics are concerned. Making it impossible for us two swap them around creates potential for situations such as this which are both frustrating and demotivating, speaking for myself I have **passed** on Forged in Lava relics several times during guild raids because they are actually valuable traits for other classes/specs.0
Elemental / Restoration
Hi, I am mainly an elemental shaman, but I do a lot of restoration work as well. At the moment, I have 3 legendaries, and am trying to finally start with Nighthold. Those legendaries are NOT spec specific, so I wonder what is a better idea....2 shamans, or when I play resto I spec resto, and same for elemental? I'm trying to be good at elemental, but I'm struggling a lot. I need to walk, loose lots of DPS like that. 2 Days ago, I imported a weakaura for elemental, but I need to learn to play with that still. Need to learn applying elemental blast in time. But what is wise, 2 shamans, or keep playing one shaman with 2 specs? My other Panda shamans is 91 :-)18
just putting this out there right away, i havent tried instanced pvp at all in legion, mainly because of what i am going to talk about. so judging only from world pvp (wich is broken as !@#$) enhancement cant really do jack %^-*. first thing first. our selfheal is abyssmal. unless i get super lucky with crits, i cant even heal myself fully without going oom, and ontop of that our defensive cooldown (our ONLY defensive cooldown) is one the worst defensive cooldowns in game from what i have gathered from playing other melee classes. ghostwolf doesnt break snares anymore, tremor totem is gone. glyphed shamanistic rage was great for breaking magic stuns, wich suprise suprise is also removed. so we cant counter any CC what so ever. and while we are on that topic, CC. oh boy this is something i have hated about shamans the last 7 years that i have played as one. we have no reliable CC at all. i have argued that hex is the worst CC in the game. it has cast time and a lenghty cooldown of 30 seconds. you cant even instacast it with maelstrom stacks anymore. and lightning surge totem. i mean come on blizzard, sure its easier to land it now. but its still extremely unrealiable against a decent player. and then the biggest issue right now i have with enhancement (or any shaman specc for that matter) its the only class that i run out of good keybinds. i currently have 21 spells keybound, sure i can add even more. but the issue is that the keybind should be easy to use, so if i have to contort my hands in uncomfortable ways to cast a important spell its not fun at all. and all this is exluding the added spells from honor talents. i cant really take away any spells from my keybinds because i need all of them. so here is the breakdown. to be able to pvp as enhancement you need to be a master piano player to be able to what every other class does even better. is there anyone else that feel like i do or am i simply way out of line with my thinking?8
7.2 Ele Shaman: Back to a Crit/Elementalist build
Howdy folks. Not a big forum poster, and not sure how many of us Ele Shamans are active around these parts but I was curious as to how the rest of you feel about the 7.2 Elemental additions. It would seem that Blizzard is forcing us towards a Crit playstyle again based our core new artifact trait: Elemental Destabilization: Increases the effectiveness of Elemental Fury by 5/10/15/20% Along with our new t20 set bonuses: Shaman T20 Elemental 2P Bonus While Storm Elemental / Fire Elemental is active, your Flame Shock deals 75% increased damage over time and always critically strikes. Shaman T20 Elemental 4P Bonus Reduce the cooldown of Storm Elemental / Fire Elemental by 1.0 / 2.0 sec when Flame Shock periodic damage deals a critical strike. Which emphasises a build based on Critical Strike for Flame Shocks, keeping up Flame Shock on as many targets as possible (so sticking with Path of Flame realistically) and running Primal Elementalist again most likely - due to the massive reduction in cooldown of our Elementals through this talent and our Elementalist artifact ability. Not to mention our Earth Elemental can be a permanent pet now, so it seems that Blizzard likes the idea of Elemental controlling Elementals as part of our identity. So my real question here was, how do you guys feel about becoming a big Crit/Elemental based spec again? How do you feel about the current Mastery playstyle? Personally, I'm a huge fan of Mastery Ele as it just feels so damn satisfying, which I think Crit lacks severely. I really wish that our new talents and set bonuses tied into Mastery stacking as opposed to crit, but that's just me. One more issue that I don't want to overlook is the new Swelling Maelstrom artifact trait coming in 7.2. This increases our maximum Maelstrom by 25, and increases the max Maelstrom consumed by Earth Shock by 25. With a build centred around stacking Crit, we're going to be seeing fewer Elemental Overloads and fewer casts in general due to lack of Haste - so filling up our Maelstrom bar will be slower than it currently is but with the addition of another 25 Maelstrom to the cap. How do you feel about this change? Personally I don't think it synergizes well at all with the Crit playstyle they're pushing us towards, and I'm not a fan. Earth Shock already feels super lacking as it is unless it crits, and it's going to take quite a lot longer to fill that bar come 7.2. Just some food for thought, and I was just curious as to how my fellow Elemental Shammies felt about is as I don't know anyone else who plays one, so can't discuss the changes. Addendum: I do wish we had something survivability related added in 7.2, as right now it's hard to justify sticking with Elemental over most other DPS specs in the game due to lackluster defensive/self-healing options alone. (And yes, I know that Ancestral Guidance exists but good luck playing without Gust of Wind in the current content) Thanks for reading.5
I played with this idea in the past and thought it would be fun to have this worked out a little further. This is not a seperate class, but rather a voluntary change to troll's enhancement specialization, which is why I listed this in the Shaman topic. The idea is to have a series of quests, exclusively available to troll Shamans, giving us access to actual witchdoctors. The concept is, to prove your worth as an enhancement Shaman through series of quests, both single player and raid focused, challenging scenarios, some of which require several troll shamans. With help from Vol'jin's spirit, we can prove our worth to be ultimate wielders of the power of the loa. Think of it as a legendary questline, but instead of a legendary item, we get a legendary specialization. While in this specialization, we're no longer known as Shamans (so we lose our current shaman spells), but as Witchdoctors, and the loa we invoke are briefly visible as part of our abilities. This gives the specialization a truly unique feel as well as something awesome to work towards. You may recognize several abilities as core shaman abilities with a new, loa-induced touch. While I do think alliance players should have access to a similar legendary class specialization, hopefully for paladins, this post doesn't focus on that. As a final note, while I do think this concept is viable and reasonably balanced (I don't want this spec to be absurdly powerful, but rather relatively on par with enhancement shamans in their current state), abilities are obviously subject to change if they're too powerful and can't be downscaled accordingly. The same obviously applies to abilities that are potentially too weak.11
"Totemic Warrior" Enhancement
Recently I got bored with my Demon Hunter, so I decided to play on my Shaman alt! And what struck me as funny is how when you select "Enhancement" in the Specializations menu, you see this text "Totemic warrior who strikes foes with bla bla" but the thing is, you have three totems.... Am I missing something? We have Earthbind Totem, which is pretty much useless in PvE and two Talent options... I feel like I should be mad, really! But I just feel sad, this is pathetic.... If I remember correctly in the past Enhancement had like 20+ Totems? And sure, you might say "Well most of them were boring" yeah I won't lie a Shadow Resistance Totem wasn't particularly thrilling to put down but what the hell? A "Totemic Warrior" who has 3 Totems in total? One of which is not even a debuff for your foes, it's just a Wind Rush Totem?! And, like a cherry on the top we have Lightning Shield, as a Talent, LIGHTNING SHIELD, seriously?! What's next? Warriors have their Charge taken away and put up as a Talent? Paladins have Judgement taken away and put up as a Talent? Hell take away Fireball for the Mage, that's surely a Talent, right?38
Enhancement Shaman Mastery VS Haste
Hello. I'm looking at different guides for the stat weights for enhancement shaman. I used to be an elemental shaman (since wrath really), but this was the expansion for me to reroll to enhancement. Anyways, to get on with the main question. So far i've been dismissing any armour that has not got any mastery on it. Currently 865 ilvl with 78% unbuffed mastery, also have about 25% haste (mainly due to ancestral swiftness, but the simmed dps difference between that talent and hailstorm is currently for my gear about 2 k dps, so not worth putting an extra button in my rotation yet). Although icy-veins claim mastery is the highest secondary stat, and noxxic for instance claim haste is. What is the truth, aim for a lot of mastery, a lot of haste, or balance them out?31
7.1.5 Enhancement Shaman Feedback
Hi, i just played around a bit with enhancement on the PTR (7.1.5) and I am very displeased with how the spec currently plays with what is currently being played on live servers, most important talents being: Boulderfist Hailstorm Tempest Landslide I feel Frostbrand costs too much now. Not so much in terms of damage output or cost of the ability itself, but more as in how it plays. Especially the opening sequence can be very stuttery with me waiting for Maelstrom to generate to either use Frostbrand/Stormstrike. Frostbrand also makes up quite a large portion of the overall DPS. Additionally the increased recharge time on Boulderfist does not help. Enh is very reactionary to procs and maelstrom need. Boulderfist serves as response to this need and is also the only active response to this. If Stormbringer does proc but Boulderfiist is now on the extended cooldown, a waiting time is introduced for either Boulderfist recharge of Windfury Proc for Maelstrom generation. Always keeping a high amount on Maelstrom is in my opinion not an option as situations require you to increase your output as much as possible. The combination of increased Frostbrand cost and Increased Boulderfist recharge time hinders you in doing so and it becomes a bit of a waiting game. In essence, Boulderfist is what keeps the spec as fluid as it currently is. These two changes have quite a knock on effect on how the spec feels and its flexbility to react. On the PTR I found myself a quite a couple of times just waiting for Maelstrom for either Stormstrike or Frostbrand. This was not fun. I think this is also not something that can be simcrafted very well as it all depends when Stormbringer and Windfury Procs in combination with current Maelstrom level and time left on Frostbrand and Boulderfist cooldown. Either the Boulderfist change should be reversed or the maelstrom generation from it increased and/or Gathering the Maelstrom Trait increased to 2/4/6 instead of 1/2/3 (This trait is very underwhelming at the moment). Or some other solution Overall I strongly feel that other talents should be changed more to make them viable, rather than crippling (7.1.5) the current spec to force a change.58