Argent Dawn

02 Jan 2012 Forum Guidelines - Please Read Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system ( can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (, here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Slorkuz2 02 Jan 2012
19 Aug Useful threads: setting, story, & roleplay. The purpose of this thread is to collect and advertise useful threads and sources, for any player looking to find out more about the setting, or about roleplaying and story-building. These may be useful whether reading the background just for interest, creating a new character and wanting to see how it fits into the setting, or looking how to enhance our own roleplaying techniques. Some of these websites are on the wider internet, but most were written by players on our own server Argent Dawn. A parallel thread, "Useful threads: community and events," is no longer stickied for some reason. It can be found at and looks at the Out Of Character history and community of the server, to introduce the server to new players, and to give help to players in creating, advertising, and maintaining events and guilds.Tsathoggua71 19 Aug
26 Nov History of Argent Dawn Updated May 28th 2017, 04:02 (GMT) ... Tip: Hit Ctrl+F and for example search #2012 Submissions Pick a topic: [Guild] [Character] [Event] Use headings, and add any AA links. Scroll down for examples. Guidelines [Guild] events include RP-PvP, storylines, founded/disbanded dates, etc. [Character] events are for major figures in our server lore, ie. guild leaders. Community [Events] only. For guild events, see above. Only put information that'd be known in-character, events that would be written into history or known. Contents Intro - post 1 - 2005 - post 2 - 2006 - post 4 - 2007 - post 5 - 2008 - post 6 - 2009 - post 8 - 2010 - post 9 - 2011 - post 10 - 2012 - post 11 & 12 - 2013 - post 13 & 14 - 2014 - post 15 - 2015 - post 17 & 18 - 2016 - post 19 & 20 - 26 Nov
1d Guilds of Argent Dawn Hello everyone, since the old guilds of argent dawn thread has been inactive for a rather long period of time i have decided to start a new one with a fresh batch of guilds. The form and rules will remain the same as the old one. Guild name: Faction: Type: Concept: Base of operation: Guild master: Recruiting officer: Guild-forum/website: -Copy and paste the list above in a new reply. -Feel free to add a link to your recruitment thread on the forums. -The guilds are sorted in alphabetic order. If your guild has a different name IC, then you may add that name after the actual guild name as it appears in game. -Only leave a brief concept description of your guild here. If you wish to share more, do so by directing to your guilds forum or webpage.Velraz444 1d
6d Roleplaying Guild List [Argent Dawn] Every time I log in, I see people demanding help with finding an RP guild, or one with a certain theme. One could not except newcomers to scroll through an endless stream of forum posts, or hundreds of Argent Archives profiles, just to find out that the guild of their liking disbanded a year ago, or hasn’t been active for months. Because it is my intention to help the dynamics of the community, I excluded inactive guilds. Those I inavertedly left out, please contact me ingame via /whisper or mail, or just leave a comment below. Newly formed guilds are welcome aswell, just inform me of your existance. If a listed guild disbands or dies off, the procedure of removal should be the same. The list contains the guild name and few words describing the theme, ordered alphabetically under categories of race/faction exclusiveness. (Let me know if you find a description unfitting or have a better alternative). You can find a guild’s original forum post, Argent Archives profile, and in cases its website by making a google search with „<guildname> argent dawn”. Horde guilds: Orc Blackjaw Clan (Nomadic; not part of, but allied to the Horde) Fourteenth Legion (Grunts) Legion IX (Military) Orcs of the Red Blade (Nomadic) Worg Riders (Nomadic) Troll Alarion Alor Ai Darkspear Tribe Zandalari Empire Tauren The Spirit Wolves Undead (Forsaken) The Hand of Agony (Military, political) The Rotgarde (Military, political) Blood Elf Burning Ashes (Mercenary) Dawnmantle (Research, artifact hunting, pro Quel'Thalas/Horde) Division Twenty Three (Military) Divison Forty Seven (Military) Gilded Coin (Mercenary/Black ops) House Rivorndir (House) Silvermoon Guard Sun Hawks (Military, dragonhawk riders) Sunfury Covenant Sunglow Covenant (Learning & Adventuring) The Arcane Circle (Opposing the Kirin Tor) The Ashborne Incursion (Private military) The Dawnguard (Military) The Farstrider Regiment (Rangers) The Sanguine Eye (Blood elf fanatics) The Sunbrand (Military, priests) The Sunreaver Order (Dalaran representatives) The Sunspear (Military, inspired by The Sunsworn on Draenor) The Vacant Throne (Pro-blood elf and Light fanatics) Goblin Gearfist IBS The Cutthroat Cartel (Criminals) Pandaren Huojin Path (Horde aligned) The Silent Vigil (Shado-Pan, neutral) Multi-racial, Horde military and clans Blood Howl (Warband) Durakra Outriders (Mercenary) Hordes Shadow (Warband) Irontusk Vanguard (Military, Kalimdor Horde races only) Shadow Corps (Military, black ops) Shattered Path (Espionage) Sunforged (Paladins) The Bloodied Spear (Warband) The Bloodstorm Clan (Nomadic clan) The Ceaseless Cohort (Warrior cult) The Crimson Caravan (Trading company / Horde auxiliary force) The Forlorn Legion (Penal military, basically Suicide Squad) The Frozen Paw Clan (New Horde Clan) The Mystic Demand (Reliquary) Multi-racial, more on the edge of Horde society Dark Eye Clan (outcast clan trying to survive) Charred Council („Dark guardian” roleplay) Felshadow Dominion (Demonic cult) Fourfive Fingers (Criminal) Gilded Blades (Mercenary) Oath of Silver (Criminal) Order of the Raven Blood (independent order, adventurers) Primalsong Tribe (Nomadic, not part of the Horde) Sacrilegious School (Occultism, outcasts, spellweaver criminals) Shadowmoon Pact (New Horde clan, welcoming warlocks and demon hunters too) Shady Business (Criminal) Sixty Thieves (Criminal) The Blackguard (Mercenary) The Bone Shark (Privateers, pirate hunters) The Freelancers (Mercenaries, tradesmen, and adventurers. Strictly business.) The Greedy Kraken (Pirate) the Iron Vulture (Air pirates on a goblin zeppelin) The Ravensun (Religious, shadow) The Valiant Accord (Adventurers and mercenaries against the Legion) Valiant Blade (Mercenaries on the Broken Isles) Velvet Syndicate (Mercenary) Wheel of Entropy (Chaos Cult) Winds of Wisdom (Pandaren lifestyle, others are welcome to join) Multi-racial, Neutral Fealty to the Grave (Death Knight, Ebon Blade) The Argent Expedition (Argent Crusade) The Ashen Vanguard The Blackgarde (Argent Crusade inquisition) The Fel Hunt (Illidari) The Silver Gauntlet (Argent Crusade) The Tattered Court (Illidari) The Tide Howler (Sailor/pirate) Misc. Stonemaul Clan (Ogre) The Silver Sun (High Elf, Alliance aligned) Alliance guilds: Human Arathi Honour Guard (Arathi military) House of Darklaw (Alterac noble household) League of Arathor (Arathi politics and military) Stormwind Infantry (Stormwind military) The Crown Bulwark (Stormwind guard) The Westfall Rangers (Westfall guard) Dwarf Anvilmar Iron Brigade (Military) The Three Hammers (Political, military, community) Gnome Gnomeregan Covert Ops (Military) Night Elf Moonleaf Grove (Traditional Kaldorei society) The Highborne (Highborne community, politics, military) The Nightblade Sentinels (Military) The Starsong Sentinels (Military) Elvhenan (Military, assistance force) Draenei Aldori Axiom (Military and faith) Ere Argus (Exodar commune) Nomads of Tureem (Nomadic community / adventures) Vestige of Shalaat (Community with some military) Worgen House of Tarsias (Gilnean noble house) The Duskenpaw (Feral worgen) Pandaren Tushui Multi-racial, Alliance military and closely bonded organisations Bael Modan (Gnome/dwarf community in Kalimdor) Baratide Naval Brigade (Naval military against the Legion) Blazing Shields (Stormwind military) Call of the Silver Hand (Paladins) Crusaders of Turalyon (Peacekeeping/enforcing, military) Evenhold (Knights, refugees. Not taking evil classes. Lordaeron races only) Keepers of the Drassili (Protection of nature, races beyond Nelf also welcome) Knight of Stormwind (Stormwind military) Knights of the Isle (Knightly order) Highwave Irregulars (Kul Tirasian naval military/trade, not directly Alliance) Lightsworn (Knightly order, Menethil Harbor based) Northern Priory (Exploration, human/worgen) Northmist Company (Alliance, but close connection to the Argent Dawn) Order of the Sage (Magic school, quite universal) Silver Archaeology Co (Explorer's League organisation) Sons of Menethil (Military, Menethil Harbor based, Northern EK RP-PvP) Stormwind Bureau (Stormwind intelligence, separate from SI:7) Stormwind City Guard (Stormwind military) Stormwind Royal Navy (Stormwind military) The Ace Platoon (Alliance Elite homeguard) The Chapter of Embers (Human, Dwarf, Worgen - holy order, military) The Fallen Leaf (Peacekeepers—based on Pandaren culture) The Iron Thorn (Stormwind military) The Onyxguard (Duskwood guard & private military) The Royal Society (Authoritic faction, Stormwind based) The Seventh Penal Company (Penal military) The Steel Gauntlet (Stormwind military) The Sworn Swords (Knightly order, Northern EK RP-PvP, DM events) Triune of the Eclipse (NE/draenei/worgen circle) Unit Fourteen (Penal military) Multi-racial, more on the edge of Alliance society Blacktalon Blinders (Criminal) Necromechanica (Dark scientists against darker threats) Nightshade Consortium (Dark magic practitioners in the Plaguelands) Sable Chapter (Questing heroes and outcasts) Silvershield Company (Mercenaries and some tradesmen) The Broken Tower (Adventuring knightly order) The Bronzebrew Company (Trade) The Crooked Peace (Criminal) The Eldritch Covenant (Warlock/Shadow Priest circle of power) The Grey Banner (Militant order) The Rowdy Sparrows (Mercenary) The Settlers (Colonial, civilian survival) The Outblades (Relic hunters, mercenaries, thieves) The Tide Raven (Pirate ship) The Wanderlust Company (Mercenary) Underhand (Demonic cult) Wayfaring Association (Explorers) Multi-racial, Neutral Illidari (dem bois) Kirin Tor Onslaught (Dalaran mages) Mardenholde Accord (Argent Crusade) Sanctum of Magic (Mage school in Dalaran) The Cenarion Guardians (Cenarion Circle) The Ivorystar Academy (Mage school, Kirin Tor aligned) The Ebon Vigil (Knights of the Ebon Blade) The Hunters League (literally that) The Kirin Dal (Dalaran mages) The Silver Charge (Silver Hand knights and some allies) Misc. Bane (Scourge) Bastions Fall (scripted events revolving around the return of the Legion) Bayerleyn Retinue (more „realistic” medieval RP) The Frozen Covenant (Scourge, Cult of the Damned) The Synaari Pact (Freeform) Twilight Hammer (the Old God cult) Honorable mentions, since they’re not RP, but sought after by some: The Bulwark, a level 60 vanilla guild on Horde, and its Alliance counterpart: AfterlifeRedbone180 6d
30 Apr Raiding Progression - Argent Dawn Considering Legebril is ending his maintenance on the raiding progression thread, I thought I'd continue to do it. I will also continue to work with the old format because it's a nice format. If your guild isn't in yet, please do give a shout by mentioning your progress on this thread! Old link with tiers prior to Legion: ... Mythic 1. Safety Dance (H) - 11/11 2. Helios (A) - 11/11 3. Blessing of Wisdom (A) - 11/11 4. Sephuzs Secret (A) - 10/11 5. Crux (A) - 10/11 6. Triggered (A) - 10/11 7. Epoch (A) - 10/11 8. The Lethal Party (A) - 10/11 9. Splendour (H) - 9/11 10. Menethil Yacht Club (A) - 9/11 ... The Undecided (H) - 8/11 The Precariat (A) - 5/11 Braindead (H) - 2/11 Alliance Normal/Heroic The Precariat - 11/11N - 11/11HC Erandium - 11/11HC Ad Fortior - 11/11N - 11/11HC Horde Normal/Heroic Splendour - 11/11N - 11/11HC Salvation - 11/11N - 6/11HC Arclight - 11/11N - 6/11HC ... Mythic 1. Helios (A) - 9/9 2. Detox (H) - 9/9 3. Blessing of Wisdom (A) - 9/9 4. Sephuzs Secret (A) - 9/9 5. Technical Issues (A) - 7/9 6. The Undecided (H) - 7/9 7. Nøcturnal (A) - 7/9 8. Shadow (A) - 7/9 9. Triggered (A) - 7/9 10. Menethil Yacht Club (A) - 7/9 ... The Precariat (A) - 5/9 Salvation (H) - 5/9 Reincarnation (A) - 3/9 Medicated (A) - 3/9 Arclight (H) - 2/9 Alliance Normal/Heroic The Precariat - 9/9N - 9/9HC Erandium - 9/9N - 9/9HC Reincarnation - 9/9HC Bloodrune - 9/9N - 9/9HC Mighty Pintos - 9/9HC Crux - 9/9N - 5/9HC Crystalline Dream - 9/9N - 3/9 HC Facepunch - 8/9N - 3/9HC Horde Normal/Heroic Lethal - 9/9N - 8/9HC Night Witches - 9/9N - 9/9HC Arclight - 9/9N - 9/9HC Defect - 8/9HC Salvation - 9/9HC ... The Nighthold - 10 bosses Alliance 1. Safety Dance (10/10M) 2. Helios (10/10M) 3. Epoch (10/10M) 4. Oakcrest/BankofStone (10/10M) Sephuzs Secret (10/10M) House of the Fallen (8/10M) Triggered (5/10M) The Precariat (10/10N) (10/10HC) (3/10M) Gestalt (2/10M) Mythic (10/10HC) (1/10M) Erandium (10/10N) (10/10HC) Crimson Dawn (10/10HC) Innovation (10/10HC) Bloodrune (10/10N) (10/10HC) Prismatic Society (6/10HC) Titans of War (4/10HC) Crystalline Dream (4/10HC) Lionheart Vanguard (7/10N) Horde Lethal (10/10N) (10/10HC) (4/10M) Night Witches (10/10HC) (3/10M) Steelsong (10/10N) (10/10HC) Insurgence (10/10HC) Trial of Valor - 3 bosses Alliance 1. Safety Dance (3/3M) Oakcrest/BankofStone (3/3M) Erandium (3/3N) (3/3HC) The Precariat (3/3N) (3/3HC) Mythic (3/3HC) Lysis (3/3HC) Crimson Dawn (3/3HC) House of the Fallen (2/3M) Epoch (3/3M) Innovation (3/3HC) Gestalt (3/3HC) Triggered (2/3M) Sephuzs Secret (3/3M) Bloodrune (3/3HC) Horde Steelsong (3/3N) (3/3HC) Lethal (3/3N) (3/3HC) (2/3M) The Emerald Nightmare - 7 Bosses Alliance Erandium (7/7N) (7/7HC) The Precariat (7/7N)(7/7HC) (1/7M) Bloodrune (7/7N) (7/7HC) Inceptum (7/7HC) Immortalis (7/7N) (2/7HC) RP raiding group RaidPlay (7/7N) Lionheart Vanguard (7/7N) Shadow (7/7N) (7/7HC) Square One (7/7N) (1/7HC) Katla (7/7N) (7/7HC) (1/7M) The Pioneers (7/7N) (7/7HC) (1/7M) Oakcrest/BankofStone (7/7N) (7/7HC) (7/7M) The Silver Charge (7/7N) Mythic (5/7M) Lysis (7/7HC) Crimson Dawn (3/7M) House of the Fallen (7/7M) Epoch (7/7M) Innovation (7/7HC) Gestalt (2/7M) Triggered (7/7M) Sephuzs Secret (7/7M) Horde Safety Dance (7/7HC) (7/7M) Lethal (7/7N) (7/7HC) (7/7M) Oathsworn (7/7N) (7/7HC) (1/7M) The Rotgarde (7/7N) Legalise Peacebloom (6/7HC) Night Witches (7/7N) (7/7HC) Mythic (7/7N) (7/7HC) Mistfall (7/7N) (7/7HC) The Wyld Hunt (7/7N) (7/7HC) Steelsong (7/7N) (7/7HC) The Eclipsion Blade (7/7N) (7/7HC) SSRCG (7/7N) (1/7H) Splendour (7/7N) (1/7H) The Crimson Clover (7/7N)Brutus93 30 Apr
31 Mar Agtherian's Arcane Addendum - Beginner Arcane RP Guide! ... Hello, Argent Dawn! I previously made a guide on Arcane magic. It covered Arcane well enough but it was in dire need of touching up. The lore has since changed and rather than bump a dead thread, I figured I'd make a new one. I'm creating this guide to help people determine what the Arcane is, what it can do, and if it'd be fun to roleplay. There are a fair few people who are interested in roleplaying with the Arcane but don't really understand it, so this is more aimed at them. Saying that, the first section is less about roleplay and more about the lore of the Arcane. If you believe yourself to have a good grasp, you can skip it. But I'd advise rereading it to make sure that you're up to snuff with recent changes made to the lore. With that, let's begin at the basics. Contents 1 - Arcane and It's origins1.1 - Arcane and Azeroth 1.2 - Arcane and Mana 2 - Arcane and It's Laws2.1 - Arcane and Weaving Spells 2.2 - Arcane and The Schools 3 - Arcane and It's Application3.1 - Arcane and Power 3.2 Arcane and Everyone Else 4 - Arcane Afterthoughts-Sources 1. Arcane and It's OriginsTo understand where the Arcane comes from, you first need to know how the universe works. Azeroth, the world your Mage will most probably inhabit, is just another speck of dirt in a vast universe. It adheres to the same rules everywhere else does. Those rules are governed by six cosmic forces; Light, Shadow, Life, Death, Order and Disorder. Arcane derives from the forces of Order. That is to say, the power of the Arcane comes from wielding it with precision and disciplined concentration. Fel, the antithesis of Arcane and it's opposite, derives from Disorder. These two were born from the forces of Light and Shadow clashing, the chaotic mashing of the two forces forming the universe as we know it. With the creation of the universe came the eventual birth of the race, the Titans. These creatures roamed the universe, composed of primordial matter and arcane power. The very embodiment of Order, they could reshape worlds and quell raging spirits all across the universe.. They were born as world-souls, their goal to help other world-souls reach a state of maturity where they could travel the cosmos. They eventually happened upon Azeroth. 1.1 Arcane and AzerothThis is the world that is home to many different races and many different magics. It's also a Titan in a world-shaped egg but for now we'll continue to focus on the Arcane and how the two are tied. When the Titans arrived at Azeroth, they noticed malefic creatures attached to it. These cancerous lifeforms currently embedding themselves into Azeroth were Old Gods. Their one purpose is to corrupt the sleeping world-soul. Realising what a threat these Old Gods posed, a Titan reached down to the surface and tore an Old God from the world. In doing so, the Titan ripped open a wound on Azeroth and it's arcane life essence began to flow forth. The Titan's, in a bid to close the wound, created the Well of Eternity via wards which allowed the wound to settle, giving it balance and allowing it's power to seep into the world. 1.2 Arcane and ManaI will gloss over the majority of the story that led to the Well's destruction. It's stuff your Mage can research in-character and only important for the sake of knowing a major event. A race of trolls lived besides the Well after it's creation, and they eventually became what we call the Kaldorei (Night Elves) and after another few millennia they nearly reached levels of power that could rival the Titans, all thanks to the Arcane. They were domineering with their control of magic, going so far as to arrange marriages to strengthen their bloodlines with potent mages. (As a side-note, this does in fact imply that an affinity for the Arcane is hereditary, but as proven by many characters in lore, not required to be powerful. Your mage can come from nothing or be born from a long lineage of magi.) Eventually their indulgent use of the Arcane drew in forces from beyond Azeroth and caused an unprecedented invasion unlike anything seen by a mortal race yet. The resulting war led to the Well of Eternity's destruction and in aftermath of the Well's implosion, sundered the world. Quick Disclaimer: This brief section is a combination of both lore and speculation. I'll try to keep it clear which is which, but both use lore as their basis. Mana is the fuel for your Mage's spells, so here is some minor information on what a Mage uses. Lore: Mana is essentially a secondary form of stamina. The more of it you expend, the more drained you'll be. The character will become sluggish and visibly tired and spells cannot be maintained indefinitely. If your Mage is somehow reliant on mana to sustain themselves (in the form of spells) and they are drained of it, they may die. These are extreme cases. Speculation: Mana is naturally generated from the cosmic forces of the universe (Light/Shadow/Order etc) converging onto one point and forming a extremely large vortice of mana. This allows people to tap into this force and use it to turn Mana into the Arcane. The best metaphor to use is to compare Mana to water and the Arcane to steam. Your Mage is just forcing a "chemical" reaction. End of speculation. 2. Arcane and It's Laws Now that we have some understanding of where the magic comes from and how you bring it into being, these is one more step before you even consider what race, schools, or personality you decide for your mage. The four laws. Every practitioner of the Arcane will adhere to these laws. These are not enforced laws, but they are fundamental to the beliefs of Arcane's use and define it. ... These are the rules given by every Mage trainer to beginners in a letter. These are meant as a warning. If your mage chooses to ignore these warnings, they will set themselves on a road to either glory or downfall. If your Mage outright chooses not to believe in these laws, that's fine too. But they'd possibly far more destructive and irresponsible with their use of magic, causing them to draw the unwanted attention of others. There is a fifth law, The Law of Sympathy, but this one is not a warning. Although if your character is cowardly enough, they may take it into consideration. When someone handles an item, they leave a part of their magical aura attached to it. When a person continues to use the same item over and over, the stronger their 'sympathy' to the item becomes. As everyone has a unique aura, this means the item with traces of the aura can actually be tracked. Articles of clothing, written books, locks of hair, these can all be traced back to Mages who use them over and over. 2.1 Arcane and Weaving Spells Now we get into the good stuff, casting arcane magic. There are many different examples of different ways to cast magic. Some spells use grand hand gestures, some use verbal components in a language many do not understand, others rely on reagents along with carved runic patterns. Whatever your character chooses to use, even if it's a combination of all of the above, it needs to be used in some form to cast a spell. This is what makes a mage so versatile. Even if they're bound and gagged, with a wiggle of their fingers they can free themselves easily out of conventional bindings. If a mage is Silenced, a magical affliction through curse or spell, they will not be able to use any form of magic. There are many prisons and bindings that sever a mage from their connection to the Arcane. It will then fall to you to use your quick wits to get out of that situation quickly. Even if your Mage is not an alchemist, they can create a gem to tap into and recover some of their spent mana to keep soldiering on. These are mainly used for Mages who have run out of mana and are in a pinch, such as the middle of combat or to prevent someone draining the entirety of their reserves. That does not mean your Mage has to be a combatant though. There are many aspects which can be explored which allows them to avoid combat entirely. The potency is always there. If you're stuck for examples of magic to use in roleplay, simply look to your action bar. Think about how hard the spell would be for your character to use. An apprentice would not be able to make himself invisible instantly, but an archmage would have no issues.Agtherian62 31 Mar
14 Mar Roleplaying Guild Map Hello Argent Dawn. I've played on this realm since the day The Sha'tar realm started moving over and after all this time, i haven't been able to contribute to the roleplaying community in any sort of way. As a side hobby over my trucking job, i enjoy web development. A while ago, a guild that i was a part of was talking about a web-based map of World of Warcraft that could show where guilds are located over Azeroth. I thought it was a quite cool idea but had no knowledge in creating such things back then. I've been sitting for a few weeks working on a project just like this. A few hours per day has really gotten the project on track. So what is this? This is a web-based map that allows Guild Masters to register their guild to the website and then easily place them on an exact location in Azeroth. For example, if i want to say that our guild is based in Lakeshire in Redridge, i can move a pin to that exact location. It will have your guilds banner visible for everyone to see. The project currently supports Kalimdor and Eastern Kingdoms. If the project seems to be interesting for atleast some people, i'll begin to expand to other islands / worlds. Alliance guilds are marked with a blue pin and horde guilds are marked with a red. How do i create / manage my guild? Once you've made an account, you can visit the account area by clicking on your name at the top. From there you can click on "Add My Guild". You'll need to insert the guilds name, a banner image url and the guilds faction. After you've created the guild, visit the account area again and click on "Edit Guild Info". You can change the background / story of your guild and the location at any time. Why are you making this? As i mentioned, i haven't contributed to the game and roleplaying community that i love which made me enjoy roleplaying throughout my childhood. I've tried to recreate a somewhat of a copy of the in-game map. It supports the same zooming in & out. Do i need to make an account to see / use this? The only ones that needs to make an account are the Guild Masters so that you can manage your guild. The map is publicly visible for anyone. The activation email is used to avoid bots. The email usually ends up in junkmail. If you're afraid of any security risks of your account, i assure you that it will never ask for any information that is related to your battle net account. I am going to expand on more details over the time that passes and i am always open for suggestions and ideas. If you want to chitchat about anything privately, you can message me on Discord (Aberidius#0448) or BattleNet (Aberidius#2454) Link the website: Much love <3Adriloth84 14 Mar
10m [A-RP] The Westfall Rangers - Operation Headland WARNING The 33rd is not for the faint hearted! They will perform drill, dole out punishments and be held to a high standard of IC training. Characters who join should expect to be shouted at and punished if they fail. This is the way the Rangers will be run and you are choosing to join it. The Westfall Rangers follows SWORD Team Seven, 33rd Ranger Regiment. Due to the nature of the Regiment’s operations it has recently been reorganised into Specialist Warfare, Operations and Reconnaissance Drop (SWORD) Teams; tasked with specific objectives, attached to other units in the Alliance military as a reconnaissance force or deployed on Recon and Security ‘RECSEC’ Patrols. The guild will not grow beyond Platoon level ranking and operations but due to the nature of the Ranger's mission, the Team is permitted to maintain an above average pool of manpower to replace Killed, Wounded or Missing Rangers. Hello Argent Dawn, The journey of the Rangers continues! (Or resumes, depending on how you look at it.) After being branded deserters for four months and becoming the wandering ‘Wardogs’ the officer team of the Wardogs and I have come to lament leaving the military scene behind. As such (And as planned), though ahead of time we will be making our return to military life. The formerly branded deserters from Echo Company’s Rapid Response Team have been cleared of desertion in the light of the escalating conflict between the Alliance and the Horde and their actions in detecting and destroying an early Horde scouting force. In their absence the 33rd Regiment of Foot has undergone a structure and name change and role redefinition. The 33rd Regiment of Foot, now renamed the 33rd Ranger Regiment (colloquially known as ‘The Ranger Regiment’ or '33 Reg.') has ended its function as a light infantry/reconnaissance Regiment. As more and more Rangers were being deployed in ever smaller teams, like the Rapid Response Teams and on missions with the Special Service Brigade, Alliance High Command has seen fit to remove the ‘battlefield function’ of the Regiment. The old Platoons have been disbanded and the manpower of the Regiment redistributed into Specialist Warfare, Operations and Reconnaissance Drop (SWORD) Teams. The SWORD Teams function primarily as recon units, discreet security forces and specialist operators who excel at rapid deployment, long range recon, operating behind enemy lines and direct action. Heritage The Westfall Rangers Part 1 – The Westfall Rangers Part 2 - Echo Company Rangers - The Wardogs – What do we do? The Westfall Rangers is specifically designed to be a free acting force of elite soldiers modelled closely on modern Special Forces like the US Army Rangers, UK Pathfinders and with elements of Napoleonic British Rifle Regiments. The Rangers will, unlike my previous guilds, be exclusive and available only to Human Hunters, Rogues and Warriors at this time. The Westfall Rangers are an elite special forces team trained in reconnaissance operations, environment survival and rapid deployment, lead by Staff Sergeant Thomas 'Wardog' Bromhead. The Team will conduct 'Selections' for prospective new Rangers, training those who pass hard to be disciplined and able survivalists, scouts and ambushers. Whilst the Rangers are part of the Alliance military under the command of the 33rd Ranger Regiment, their independent SWORD Team operations and long-terms spent 'in country' means they will often act on the initiative of the Team Leader rather than wait for orders. We will be heavily PvE based and focus on social interactions, travel RP, heavy training RP, reconnaissance and elite military action - based around modern day special forces with a Warcraft twist. The Rangers Rank Structure You are expected to fulfill the role of your rank. You will not be promoted until you can do so consistently! From the top down: Staff Sergeant – The Team Leader, responsible for battlefield command, discipline and NCO development. Also serves as a secondary training officer. Regiment Staff - Primarily, the Adjutant; the Administrative Officer and Principle Recruiting Officer for the Team. The Adjutant will have no command responsibilities and will only assist in recruitment, induction and administration. The Adjutant role is a job title, an Adjutant's official rank will be 2nd Lieutenant and therefore comes with an Officer's Commission. The Regiment Staff rank also includes any narrative alts who are outside of SWORD Team Seven but still members of the 33rd Ranger Regiment, such as Intelligence Officers, the Regimental Sergeant Major and the Regiment CO. Colour Sergeant – The Team 2IC (Second in Command), the Colour Sergeant is responsible for ensuring battlefield commands are followed, discipline is maintained and for the welfare of the Team. The Colour Sergeant is also responsible for the development of Recruits and Enlisted personnel. Sergeant – The Sergeants are responsible for ensuring battlefield commands are followed, discipline is maintained and assisting in the development of the Corporals. They are also responsible for the welfare of the Team. Corporal – The Corporals are the principle training officers, responsible for ensuring battlefield commands are followed, that training is conducted thoroughly, regularly and accurately and for the welfare of the Team. They may also address minor disciplinary incidents. Lance Corporal – The Lance Corporals are the vital link between the NCOs and the enlisted Rangers and are being tested for leadership. They are responsible primarily for the welfare and cohesion of the Team, assisting in training exercises and for reinforcing battlefield commands. Lance Corporals are not expected to command any Rangers unless all above NCO's are unable to do so. Chosen Man – The Chosen Men are experienced Rangers, expert marksmen and capable survivalists. They may also choose a specialist role within the Team and perform their chosen role as well as their function as a Ranger. Whilst not in command of any Rangers junior to them, they are held higher than the rest as veteran examples and are expected to lead by that example. Private - The first rank of real 'Rangers' and the backbone of the Team, the Private's job is to maintain their equipment and obey the orders of their superiors. Recruit - Recruits are volunteers training to become Rangers. Due to the nature of the Team, Recruits are not excluded from any task that the Rangers will conduct but are not given their 'muds' (Tabards) or considered full 'Rangers' until they have passed Selection and Basic Training. Easy - Easy is a punishment rank for those ill-disciplined Rangers who require drastic action to correct. They are expected to act as 'pack mules' fetching and carrying for the other Rangers until they are put back into Selection. Promotions, Demotions and Rank Promotions in the Rangers are not permanent. Anyone who fails to adhere to the expectations of their rank may find themselves demoted to the next rank down. This is not a temporary thing and the member will have to re-earn their former rank by performing well at the lower again. Additionally, anyone who finds themselves at the Easy rank will find themselves having to work their way back up the ladder from the very bottom. Promotions will be awarded only to those who have committed themselves to being the ideal Ranger, abiding by the general rules and ethos of the Regiment and the specific tasks of their rank. Ranger Selection The Team will recruit prospective new members en masse when camped in or around Stormwind in between deployments. When on Deployment, the Team will not accept new recruits as they could potentially jeopardise the safety of their fellow Rangers. Selection is a separate process to the regular training that all Rangers have gone through. It is a rite of passage and is something that Rangers will only be required to do once, unless they are demoted to Recruit or Easy. The Selection process will be tough and those choosing to apply to the Rangers should be prepared for the harsh nature of Selection.Bromhead50 10m
14m Argent Dawn General Chat Thread #291 Something something post limits.Rodeldë477 14m
27m [H-RP] <The Valorsworn> ‘We are the Valorsworn…’ Bound by oaths, which transcend blood and glory, the Valorsworn are just, noble members of the Horde dedicated to defending and protecting the Horde and its people. A force steeped in the values of Thrall’s Horde, each of the Valorsworn, from the deftest of thieves, to the mightiest of warriors, to the most earnest of farmers or craftsmen, has sworn a binding vow to uphold the meek and innocent of Azeroth and attribute honour and glory to the Horde. Founded by Torak Eagleroar and his companions, inspired by the warmth and justice of the Horde cause, the Valorsworn have risen from the ashes of the Legion invasion. With rising tensions between both Horde and Alliance, Torak felt that now is the time to take up arms and fight for justice. From the ruins of invasion, the mountain stands firm, rising to defend its people. The Oath 'By the Wild Gods, by the Earth Mother, By the Light, the Ancestors, and the Elements, By the Wind, the Sun and the Moon riding high, I solemnly swear to defend the meek, To raise my weapon with honour, To fight for kin and clan. To guard against tyranny and falsehood. Oathbound, Valorsworn, With shields shaken, Spears raised, As the mountain stands firm, We shall rise to defend our people! We are the Valorsworn, bound by blood and oath. For the Horde!' Hierarchy of the Valorsworn Guardian - As leader of the Valorsworn, the Guardian coordinates the members of the guild and meets with other guild leaders. While the Guardian’s word is not law, it is convention to respect their decisions. A learned leader and a dedicated tactician, the Guardian is expected to lead the Valorsworn while on campaign. Acting as the main representative and diplomat of the order, the Guardian oversees and participates in missions, and choses the course of the Valorsworn, with aid from the Protectors. Protector - The most loyal and dependable members are given the rank of Protector. A small council of companions, the Protectors help organise and run the guild with the Guardian. They advise, lead and otherwise supervise the Valorsworn members. They, too, act as representatives and diplomats of the guild, and assist any and all when needed. Valorsworn - Seasoned, trustworthy members are named Valorsworn. These veterans of the guild have seen many moons aiding and serving alongside the Protectors and Guardian. Considered respected members, the Valorsworn have gone above and beyond the scope of duty, presenting themselves as just and honorable members of both the Horde and the guild at large. Oathbound - These staunch, proven members have served long enough to take their oaths and become bound formally to the Valorsworn. They have seen two large missions at least, or spent a month diligently following the ideals of the Valorsworn, and have dedicated themselves to honour and justice. Recruit - As junior members of the Valorsworn, recruits are those who have newly joined the guild and are seeking to prove themselves worthy to take their Oath. This is a trial rank, allowing members to decide if they want to continue in the Valorsworn. After a month, and after attending a few missions, the recruit can take their oath. Associate - While these members are not bound by oath, or recruits, they are akin to information gatherers and are tasked with helping the Valorsworn from outside of the guild’s reach. These members might be people from other factions, or from within the Horde who are not technical members of the guild, but will lend their aid to the Valorsworn when needed. OOC - A rank reserved for characters who are not in the guild. These might be characters waiting for IC recruitment, alts of established members, or friends who are welcome to join our community and discord. ‘Oathbound, Valorsworn! Bound by blood and oath!’ ... The oath is an integral part of the Valorsworn. The words ‘Oathbound, Valorsworn! Bound by blood and oath’ is essentially a war cry, and can be shortened to ‘Bound by blood and oath’. These words are the crucial element of life within the Valorsworn. To protect the innocent, be they Alliance or Horde or otherwise. To only fight when needed, and to act with integrity and honour. OOC Rules Be kind to your guild mates. Bigotry is not allowed in guild chat, or the discord, under any circumstances. People using slurs or spouting hate speech will be kicked without exception. This goes for racism, as well as homophobic, sexist or generally rude comments. ERP is very strongly discouraged. We will not enforce or police any guild member and their private rps, but ERP’ing publicly enough to be seen/other people to know about it, will be subject to investigation and possible guild expulsion. Open communication with the officers/gm is highly encouraged. Guild meetings will be held with all members, and there is always room for critique and communication about everything in the guild. No god modding or meta gaming. Don’t use knowledge obtained through OOC as IC knowledge. Don't take control of the story or other people’s characters without permission from the parties in question (current storyteller or player). Mounts used need to be relatively realistic to your race and class. However, should you have an interesting backstory for more exotic mounts, we won’t say no! Talk to the GM or officer team about it. Artifacts and their custom skins must be approved by the officer team for RP and IC use. Talk to GM for more information. Try to keep IC conflicts IC and out of OOC interactions. Refer to the GM or an officer if you need help. In the case that you have an issue with the GM or an officer, bring it up honestly in /w or in direct messaging to resolve the issue. If you break a guild rule, here are our steps of punishment: Warning: You will be given a warning concerning your misconduct, and we will attempt to give you the benefit of the doubt and endeavor to be clear about why you are in trouble. No concrete punishment. Probation: Your character will be put on probation, and you will be restricted to casual RP for the duration of two guild events. Assuming you took to heart the previous discussions, you will be given a strict warning. Banishment from the guild: Your character and any alts will be kicked from the guild. If you are an officer in the guild and you exhibit toxicity, you will be given a warning, be demoted, or get kicked depending on the severity of your behaviour. It should be noted that you can be allowed back into the guild, but you should probably exhibit a change of heart first. AA Page: GM AA Page: Please feel free to contact me in game through mail or whisper!Torâk11 27m
44m [A-RP] The Al'Saqr Trading Company- recruiting Argent Archives profile: Contact Zayid with questions about recruitment or events! "Join us while we ransack, 'cause though we pillage and raid, we are all honorable traders, and our company is great!" ... Recruitment Contact an associate of the Al'Saqr Trading Company by roleplay or by out of character means and we will set up the in character sequence that could potentially lead to your membership of the guild. Be prepared for the in character recruitment process, we expect you to be motivated and dedicated. Becoming part of our network should not be done on impulse, for by the end of the day, no matter how well we manage to conceal it, we are a criminal organisation. Your character being part of our network could have consequences for your character’s freedom, autonomy and even his or her well-being. As a member of the Company, you will find yourself in various places, anywhere from a distant port, an isolated village in Westfall to the hustling streets of Stormwind. We will travel in character as much as we can, by ship, on horseback, or by marching long distances on foot. We welcome sailors, swordsmen and craftsmen of many trades. While originating in Uldum, we are an international trading company, which means all nationalities are welcome. What we expect from you Maturity! We expect our members to be mature. Roleplay should be fun, but we do take it seriously. We highly value realism and we do not appreciate unannounced and unnecessary metagaming. We believe in respect and kindness out of character, while on the other hand, you will be facing cruelty, death and destruction in character. Involvement! A mountain is made out of more than the rocks on it’s top. Every member in the Company is treasured as a worthy asset. You have ideas to improve the guild? You want to host events? You’d be more than welcome to do so. Activity! While we are aware that real life always comes first and even world of Warcraft must be taken in moderation, we expect those that join our guild to be active. We appreciate if you attend events and random RP regularly and that you don't disappear for a week or longer without notice.Zayid55 44m
45m Male night elf priests Hello all, So it's after the third war that male nelf priests were apparently allowed to join the order governing their class in nelf society. Same goes for female druids. However I believe that with druids it was the case that they weren't allowed into the Cenarion Circle but could still have been trained as a druid, just not part of the official organisation. At least that's what I've heard from folks who have female druids. However am I right in thinking that with male nelf priests there wasn't this option? That realistically before the change a male priest wouldn't exist? Or could there have been something similar to the druids, where they could learn how to use that power, but just wouldn't have been allowed into the Sisterhood.Janeus19 45m
54m Returning roleplayer - have some questions. Achal hecta, Azerothians and other friends. After roughly 7 years I've finally decided to return to roleplay. Or at least to make an attempt at doing some proper roleplay again. However, as it's been quite a while, I have some questions: 1. I've seen that, in contrast to the Cataclysm-era of roleplay, basically everyone seems to use TRP now. Am I missing out by using MRP instead of TRP? I like the simplicity of MRP, but if it negatively affects my roleplay experience I'm prepared to make the switch, as much as I would miss it. 2. Is it still common to have an AA profile? I'm very happy to see that AA still seems to be pretty active, but of course I do not know whether it is "expected" of one to have an AA profile (for the record, I wouldn't mind (re)making one because of my race change). 3. So I noticed that a LOT of people still seem to use simple looking ~pre-MoP armor, even when their status (commander of some mercenary force, for instance) would allow for some more fancy looking armor. Besides that, this is a fantasy game, not GoT. Does the RP community really shun cool-looking characters that much? Again, I'm not saying people who roleplay a guard should be wearing paladin tier 20 or anything like that - but if you're some kind of grand warlock, I really don't expect you to wear common robes for the sake of "realism". 4. In a similar vein, would using alternative artifact appearances be considered lore-breaking? I'm talking about artifact appearances that radically differ from their main one, of course (ie not Corrupted Ashbringer, but the fiery BoP one, or whatever). Looking forward to your answers.Moburon7 54m
1h [A-RP] Stormwind Infantry (est. 2009) [A-RP] Stormwind Infantry (est. 2009) ... ... ... Mission Statement The Infantry's goal is to dominate and control land through means of force and to restore order to states of civil unrest. Journey the Life of a Soldier The Infantry, a mismatched family of Men, Dwarves & Gnomes. Long has the Alliance depended wholeheartedly on these commoners, driven together by their own purpose and bound by their united duty. Their tasks vary from filling sandbags, to patrolling contested borders and standing watch in the trenches (to name a mere few). How-ever, once in a while, the biggest demand of all is given to these unlikely heroes. To meet the enemy, and clash steel with them. To give their all, among the sweat, mud and blood of the fearsome, yet thrilling encounter of battle. The path of a soldier takes each role-player on a unique role-play adventure in a military setting. Your character will be taken through arduous training, requiring you to learn a multitude of useful skills, including how to save lives on the battlefield, and how to form up for battle as a unit. You will be taken in to a squad, and experience daily routines in barracks, or field camps. You will venture further afield, exploring the world of Azeroth and beyond with your character, alongside your fellow soldiers. The Characteristics of Rank & File The beauty of rank and file role-play, is the approach of taking common characters and placing them in abnormal scenarios. The farm-hand placed before a towering demon, with naught to challenge him but his pike, who managed to strike true with the gracious prayer of the Light on his lips. The blacksmith, who lost his shop to the Forsaken onslaught in the north, who fights with the tenacity and passion of a man who still yet has Hope, or perhaps an unquenchable rage for revenge. Joining the Army does not require you to have your character be a pumped up paladin, who can slaughter ranks of the undead with a wave of his hand. The unique story scenarios come from the time-woven relationships, made at dinner time in Westbrook, after a hard days training. They come from standing watch over the border in the Arathi Highlands, standing sentry with a comrade whom your character has known for months, knowing tomorrow he might well die in battle. Don't Forget the Supply Wagon! Soldiers march on their stomach, and their armour falls apart regularly. They also get cuts, scrapes and catch nasty foreign illness. The rank and file of Stormwind Infantry has learnt to become self-sustaining over the years as a result. From blacksmiths, to Quartermasters and Field Medics. The roles also expand to encompass unique role-play ideas, that may come from outside of the company. Anything that enriches the living, breathing atmosphere of the rank and file concept is fully endorsed and encouraged. To this end, we also love role-playing with civilian guilds, logistical in nature or otherwise - it really helps us tie in with the atmosphere! Stormwind Infantry has had years to practice and perfect internal mechanics, which keep things interesting and moving along in the right direction for all our members. Closing Statement You can find more information about us on either of our websites, along with a tonne of pictures - or just check out our youtube videos for a more in-depth insight! You can also find information about class restrictions, et-cetera on the enjin website. To join up, whisper any Stormwind Infantry member for information. Alternatively, seek us out when we're advertising a recruitment stand, as rarely does recruitment happen in the field. We mix our role-play with a wealth of RP-PVE & RP-PVP, embarking on server campaigns or privately ran deployments. Either way, we've been marching through all the expansions since late WOTLK (2009)! We also love collaborating with other guilds, so don't be afraid to get in touch. We've had a pet Demon Hunter (shout out to Kadravis) since Demon Hunters were a thing! Our Winter Veil Leave period is now over - see you out in the field!Arthedun56 1h
1h Before the Storm - Preview and... epilogue? Beware the spoilers... Before the Storm's been updated on Amazon! It now includes about 30 preview pages, including a part of the... epilogue? Mistake or no, there are some very juicy bits! 1h
1h [IC Noticeboard] The Name of Wrynn is Spat On! The following page can be found throughout Stormwind City and it's designated noticeboards... ...Teninton3 1h
1h [H+A] Sleepover Club, an LGBT+ guild! Hello again Argent Dawn! Im sure many of you have heard of us, but we are the Sleepover Club! We're still here, and we're still doing our best to create a safe and welcoming environment for ADs LGBT+ populace. Many of our members play both Horde and Alliance, and we decided it would be nice to have guilds to serve both factions so we can all still play together under the Sleepover brand! Our newly formed Alliance guild is the Slumber Party! The goal with both our guilds is to be a place where you won't be judged for you sexuality or your gender! We celebrate diversity and strive to make sure everyone has the best possible time playing Wow together! At present we are a casual guild and we are open to everyone regardless of their skill level or game play interests. If we have enough members who want to raid, that is certainly something I will be happy to organise in the future! If we sound like a good fit for you, please feel free to add me on bnet (lambs#2165) for an invite to either factions guild. Alternatively you can try and catch some of our members online for an invite: Horde - Sleepover Club Seaslug (lambs#2165) Serethir (Skeletoncat#2527) Comfy Alliance - Slumber Party Snowpea (lambs#2165) Nocthriel (Skeletoncat#2527)Snowpea75 1h
1h [Undead RP] The Hand of Agony : Eye of the Storm ... ___________________________________________________________________________ The Hand of Agony, also known as The Queen's Grasp, originally based on Hand of Vengeance, is a Forsaken-only guild focused on Military RP. Even while the guild is focused on Military themes, not all of our events however are strictly militaristic. Apart from our own events, produced and brought to life by officers and members alike, we have done many, many co-operative events with several other guilds, and more have been planned for the future! Many of these events and campaigns can be found on our Argent Archives -page, where our allied guilds are also listed. From once being only apothecaries, the Queen’s Grasp has grown into a fully operational warmachine, determined and prepared to fight the threats which the kingdom of Lordaeron and the Banshee Queen faces. - Accept new roleplayers, willing to teach etc - More information on our AA: Current base: Tarren Mill Rank system: OOC: Members that have not undergone an in character interview. Said characters are allowed to remain OOC for the time it takes them to lvl, or gather RP items, or whatever other reason there is. Not indefinitely, however. Recruit: New blood in the military unit receives a rank of Recruit, his journey ready to start. A lot of hard work will be need to prove themselfs. Trooper: Gaining experience Recruits become troopers. Forming a less experienced pool of soldiers that will get the job done... if guided right. Specialist: Are soldiers who already knows a few tricks and their skills has been tested enough to be ready for a deployment almost anywhere without preparations. Veteran: These veteran soldiers of any branch act as exemplars for the less experienced among the Hand. Some are loved while others are feared, the Veteran's duty is to show those below them how it's done. Elite: Having earned the respect of their unit and their unit Commander the Elites are men and women who are battle-hardened and equipped for their tasks. Often associated with a certain officer the Elites act as a ''Second in command'' to their assigned unit. Officer: Having been put in charge by the Commander of the Hand the Officers lead the Hand's different divisions with an unyielding tenacity. All sections (Apothecaries/Deathguards/Deathstalkers/Spellweavers/Clergy) have one of these and each of them is determined to make her Majesty proud. Executor: The leader of the Hand of Agony, holds absolute command over the entire unit and holds a powerful position in the Forsaken military. Current recruitment officers: Guildmaster Jorríck - Officers: Emarric, Burkeheart, Myribelle, Iztok If none of the Officers are available, you can contact any member or elite for applications but you do have to handle the IC interviews with an officer. Argent Archives Profile: Old threads: Regards to Akru for making the original post as well as the Argent archives page. ___________________________________________________________________________ Frequently Asked Questions: FAQ! Q; Alright, seen you guys around, cool name and all.. But what EXACTLY are you about? A: Mainly about RP, we serve her Majesty without doubts, going to places where others dare not to enter. Q: Sylvanas huh.. Doesn't that mean you are very anti-horde? A: Both yes and no. The beauty of Forsaken roleplay is that it is based around Free Will, and so is the guild. As long as you are loyal to Sylvanas, it's all good.. Q: Promotion? A:You have to be active and show us what you want to roleplay as. If you are a hunter wanting to be a Dreadguard, you prove it by rping as one and dressing accordingly. Each event you go to will earn you a small amount of promotion points only visible to the officers. You will then be called to a second interview for each rank you advance in when it's time. Making it all happen IC so you can't predict when it is about to happen. Q: Why can't I join as a Dark ranger?! A: Cause we have decided to remove the rank altogether for two reasons: 1 is that the class is often associated with a lot of confusion and drama. We do not shun dark rangers but we chose not to have them as part of our officer system. People can still join as dark rangers as elites or deathstalkers, but won't ever be officers. 2 is that we do not recruit more blood elves. Even if your blood elf is an undead icly or a death knight, we won’t allow you to join as we already got way too many. BUT.. If you chose to use the Forsaken model and rp an undead blood elf that way, we will more then welcome you! Q: Anything else? A: We want to promote more use of the Forsaken as a race all together as well as the model of the forsaken male and female. There is so much rich story for everyone to enjoy! We gladly help newcomers and constructive feedback is something we are always open for. Do leave the trolling somewhere else though!Emarric4 1h
1h [H-RP] Orcs of the Red Blade — Rumble in the Jungle ... From the Ashes, Arise a Clan Orcs of the Red Blade can trace its origins to the apocryphal chronicles of Clan Redblade, a small but fierce clan striving for survival in Draenor’s distant past. Mythical figures like Githya Redblade, Kraag the Wolfking and Skagluk the Giantkiller are all but forgotten now, but the modern day Red Blades have their origin in Matriarch Akesha, who continued the legacy of the extinct Clan Redblade in the form of a unified entity. This diversity of clans and cultures is amongst the clan's greatest strengths. Encompassing orcs from all backgrounds and of all skill-sets, the Red Blades are a complex tribal society and a microcosm of the orcish race. Nomadic and largely self-sufficient in hunting, gathering and crafting, the clan is unafraid to move with the seasons and rarely stay in one place for long. From securing the Horde’s homelands to battling far-flung threats, their pursuit is honor rather than gold, and their goal is to secure a better future for the orcish race. Despite the vast range of differing origins and archetypes, the Red Blades are notoriously united in their unique brand of tribal warfare. The wolf is the emblem of the clan, and its members follow their Alpha with unerring dedication. The wolf-masks worn by many of its members and the ubiquitous riding-wolves favored by the clan are the outward manifestation of their coordination on the battlefield. Who are we? So what will Orcs of the Red Blade as a guild will have to offer? Well, as a guild, we seek to offer players an orc-exclusive clan experience that... - Is lore correct, yet offers enough freedom to its members and within its own concept to allow both its members and the guild to creatively interpret their own story and culture; - Strives to be as authentic as possible to the orc fantasy of Warcraft III; - Is loyal to the Horde and knows its place in it; - Is more than just a warband. As such, there's not only a focus on the orcs' martial prowess, but just as much on shamanism, orc society and the concept of honor as a central theme of their lives; - A friendly OOC environment which we strive to keep drama-free (no, really!), even as we remain true to the hardy orcish culture IC. We have been active on Defias Brotherhood since 2005, and have moved to the lovely locale of Argent Dawn since 2015, where we have thus far very much enjoyed our stay. With such a long record of service, we have made both many friends and many foes, but we've always done so in good heart and with a smile on our face that would make a /clapping orc jealous! Tribal RP has always been at the core of our concept, and be it through nomadic RP in meticulously planned-out, story-driven campaigns or simply social RP back in and around Orgrimmar, our goal has always been to emulate an experience that comes as close as possible to the original concept of the 'honorable savage' for orcs, as inspired by Warcraft III. As such, we strive to keep our orcish RP and culture as authentic and consistent as possible, while at the same time offering a place for as many different orcish archetypes as possible - within reason, of course. Moreover, be you a beginner or a veteran to roleplaying in general, we will always gladly take you in and help you on your way! For any further questions, feel free to take a look on our website which has a plethora of information to offer as well as a FAQ, or contact me on on Lemonpie39#2659. So, are you looking for a brand new experience to dip your orc in? Wait no longer, for we're always on the lookout for both veteran RPers as well as complete newcomers to RP or orcs! We heartily invite you to share the road to glory with us! Website: Trailer: (now remastered!) Previous thread: Argent Archives: 1h
2h [Pandaria] The Celestial Tournament ... ... ... Contact: Alliance: Xiuyun, Shuang; Horde: MadamyunMadamyun19 2h
2h [H-RP] The Bloodstained Unity ... OOC The Bloodstained Unity is a proud warband in service of the Horde. While this sets the theme as militaristic by nature, we’ve made sure to offer plenty of room for different tones as well. Apart from events ranging from classic, military operations, we also incorporate a adventuring style in the stories we tell. With a laid-back and humorous OOC atmosphere, we try to make every member feel included, not only for the RP, but as a group of friends having a blast together as well. During our events, we make liberal use of music, voiced-performances and more to truly try and create a vivid image for our members. The Unity welcomes anyone who’s willing to fight for the Horde into its ranks. Almost all race and class combinations are more than welcome, though when it concerns Death Knights and Demon Hunters, it’ll come down to the individual, due to the common difficulties in making them fit in. Concerning any new roleplayers, or just new players Horde side, we’ll gladly give you a hand, as long as you’re willing and trying to learn with a healthy attitude. Currently, we operate from Orgrimmar, and that’s where you’ll find us most of the time IC. Should you want to speak with an officer, in case you have questions or an interest in joining, contact ‘Zasuro’ or ‘Teranhoya’.Zasuro5 2h
2h [A-RP] The Blackgarde Association. Who are we? The Blackgarde Association is a military themed guild with merchants and professionals alongside them, set to face off both big and small threats all around the globe, from the Isles to Draenor if we must. The Blackgarde seeks to involve themselves and aid wherever they can with their military force, aswell as keeping up healthy trade relations with other orders and towns by means of their merchants. Do you work a profession? then you too are most welcome in the Association, because the military wouldn't be anywhere without their Blacksmiths, tailors or leatherworkers to keep them going! What is our goal? The Association seeks to assist wherever necessary to improve the situations of locals and friendly orders alike, be it by means of supplies, professional work or military assistance. After all the happenings around the world, such as Deathwing, the Legion and the newly rising tensions between the factions, the Blackgarde seeks to do their part in the world. Ranks We do have our own ranking system, going from ranks of OOC to the top of Commander, the chain of command in the military is in place. Commander Management Overseer Specialist Blackgarde Garde Hireling Professional Mercenary OOC/Social As we have Military, so too do we have a position for Mercenaries. Those who wish to tag along with us whenever they want, rather then being part of the main group, is also avaible through the rank of Mercenary. In this position you will always recieve the work offer of joining the Military on their campaigns, but are not expected to come, free to choose for yourself! Who is accepted? (Classes,Races) Everyone! That’s right, everyone; From Gnome to Draenei, you’ll be welcomed with open arms. Knights of the Ebon, you too can be a part of us. We do not take in Demon Hunters, we find them not suitable with our guild / ideal of what we want to go in with our guild. Interested in joining, how do i sign up? You can join us by contacting one of our members ingame, or mainly one of our officers to come in direct contact with someone who can recruit you into the Blackgarde, the following names are officers. Nathaniál, Shozha, Dyskrasia or Bück.Nathaniál1 2h
2h [H-RP] The Irontusk Clan - Who we are. ... OOC Information: The Irontusk is a nomadic Clan, traveling around the world to aid the Horde and her people. The Irontusks walk whatever path the ancestors wish for them to take, consulting the spirits on where to go before they head out. The Irontusk Clan follows old Orcish traditions and their ways - like Hunting, Shamanistic Rituals, The Court Hunt and Om'riggor, however with a more military way of training. We only accept Orcs into the clan, no IC Death Knights and no Warlocks. Feel free to contact us be you interested to join or wish to arrange interactions between guilds, Alliance welcome to contact for RP-PVP as well! -------------------------------------------------------------------------------------------------------------- Initiation: To reach the rank of Tusksworn and become a full member of the Clan the Unproven must go through the Iron Trials, to be able to take the Rite of Iron. The Trials are given out by the council members of the clan, tests of character and heart to see if the orcs joining the clan have what it takes to survive in these harsh times. The Rite of Iron is a sacred ritual to the Irontusk Clan where the new member of the Clan will have his or her tusk ripped out and replaced with one made out of Iron. Whether they choose to do it themselves or not is up to the individual Orc, but doing it themselves show a much greater commitment and a sign of strength. Lastly the ripped out tusk is to be given to the Chieftain so it can be added to the collection of tusks he carries around his neck. -------------------------------------------------------------------------------------------------------------- Clan ranks from lowest to highest: Followers: Not strictly part of the clan, however those of this rank are individuals who have chosen to travel along with the clan, and have been welcomed to do so. Unproven: These warriors just came to age or are recently adopted into the Clan. They still have to prove themselves in the eyes of their Chieftain and will be constantly put to the test in the Iron trials, so the weak can be rooted out. Tusksworn: The Tusksworn are those that survived their time as the unproven. They have sworn their loyalty to the Clan and its Chieftain by taking the Rite of Iron and are now considered full members of the Clan. Wartusk: The Wartusks are the Orcs that stand out among the tusksworn in both skill and leadership. These warriors have shown promise in becoming the Clan's elite. Conqueror: The Conquerors are among the elite of the Clan, having proven to be the most skilled and powerful warriors, hunters, mystics and shaman. They have also shown themselves to be capable of leading the other warriors of the Clan along with their undying loyalty. Ironwolf: The Ironwolves are the Chieftain's personal bodyguards and the most skillful, loyal and trusted of his warriors. Their task is to keep the other warriors in check and make sure they stay true to their oath. The Ironwolves are also those who lead the Clan’s war-parties when attacking the Clan's enemies. Iron council: The Iron council is formed up of the most trusted and skilled members of the clan each with a specific role to take. Their roles are; Huntmaster - Whose role it is to lead the great hunts of the clan, be it drake or demons the huntmasters tracking skills are second to none. Mystic - The head mystic of the clan is the one to turn to for any magics or mysteries that cannot be decifered by the head shaman, their magic is strong and their will stronger. Iron Bulwark - The Iron Bulwark is the clans shield, the protector of the clan and its laws, it is their duty to ensure none can attack the clan without paying a bloody price. Warleader - The left hand of the chieftain, the second in command when the clan marches to war, their voice echos that of the chieftain. Head Shaman: The Head Shaman is considered the Right Hand of the Chieftain and the Spiritual Leader of the Clan. He or she has to make sure that the Chieftain’s decision does not go against the will of the ancestors. The Head Shaman is also responsible for the Clan's ceremonies and rituals, such as the Rite of Iron. Chieftain: The Chieftain is the leader of the Clan. His will is the will of the Clan and although the Warleader and Head Shaman might advise against something the Chieftain gets the last word as long as it’s in the Clan’s best interest. -------------------------------------------------------------------------------------------------------------- Officers: Kuryna - GM and head shaman Krugra - Iron council - mystic - Iron council - Warleader - Iron council - Iron Bulwark Thunk - Iron council - Huntmaster - ChieftainKuryna257 2h
2h Peevering of the Pets #22 I dislike comment caps on threadsAlfaun107 2h
3h Demon Hunter RP - Discord I’ve experienced Demon Hunter Role-Play on Argent Dawn for numerous years, prior to Legion our community was small consisting of possibly ten to fifteen individuals. With the rise and subsequent fall of the Legion the interest in the role-play of Demon Hunters has skyrocketed, I wanted to create a resource and tool for Demon Hunter role-players. Regardless of Faction, Guild or connections this small project will be achieved via Discord and in the future the Warcraft Communities introduced in BFA. The goal of this Discord is to enable Demon Hunters to find role-play, guilds, community, lore and aid in forging their Demon Hunters without having to sift through the wealth of information on the forums and other resources. The structure I’ve given to the Discord is as followed, upon joining the server you’ll be required to request a rank. They’re as followed. Shan’do – Are individuals experienced or knowledgeable regarding Demon Hunter Lore, upon taking the Rank of Shan’do. Members of the Discord will be able to privately message or pose questions to a Shan’do, whom will answer the question to the best of their ability. Demon Hunter – Are individuals who are confident in their Demon Hunter role-play but, do not desire or have the confidences to take the additional burdens of the Shan’do rank. These are usually individuals who are looking for a Guild or general RP. Thero’shan – Are individuals inexperienced with Demon Hunter role-play, wanting to learn, build a new character or who haven’t yet built the confidence to leap into their character. Upon selecting your rank it is up to the individual to make use of the server as they desire, this server isn’t set in place to dictate lore as interpretation and an individual’s creativity should flourish. The server is still building and growing, all members may add to the DH RP resources we've gathered. My hope for this project is to build a community for all of the new and old Demon Hunters on Argent Dawn. Discord Link: I am currently looking for a Moderator from the Horde side, experienced, well versed and relaxed, the role is most suitable for a GM or Officer of an Active DH Guild. As the intention is for this to be a representation and resource for each faction. All and any suggestions, feedback or aid are welcome please comment below.Sulfar4 3h
4h Interest in starting a Blood Elf guild for RP/PvE/PvP? Who's interested in helping start an active blood elf only guild for all aspects of the game (RP/PvE/PvP) and growing it in the lead up to BfA? There are a few small niche BE RP guilds here and there, but this would be a larger community with different branches for different content. No details determined yet but open to working on detailed concept and structure to make this sustainable :) Feel free to ping me in-game as well to discuss!Zulshaytan2 4h
4h Shield of the Cathedral: Standing Strong ... Shield of the Cathedral One of the holiest bastion of the Church of the Holy Light, the Cathedral of Stormwind City, has become a staging ground for zealotry, cultism, and criminal refuge. Peaceful worshippers and unarmed faithful are no longer safe within the center of worship, and thus has inexcusably compromised the safety and mandate of the Church of the Holy Light. As a faction, the Church of the Holy Light is inherently peaceful, whom consider the voice of faith and common understanding to be their best weapon. Since the First and Second War, the Paladins of the Silver Hand were tasked to be the holy defenders of the Church, yet as the passage of time tells, they have shirked on their original duties that founded their order, and left the Church defenseless in pursuit of more militaristic venues and global defensive actions. This has eventually accumulated in recent events, where-as an armed, militant schism threatened to destroy the Cathedral from the inside out. And not for the first time. Thus, the Shield of the Cathedral has been formed. A means of self-defence within the Cathedral so that the faithful and innocent may once more feel safe under the care of the Church of the Holy Light. Goal, Mandate, and Future This guild is a niché, from all points of views. It is a paladin order with a singular purpose, the defence of the Cathedral in Stormwind. We do clarify that we do not discriminate against Death Knights, Void Elves, Warlocks, Necromancers, or any race/class from entering the Cathedral. However, if one is acting suspiciously, threateningly, or violently, actions will be taken to keep said individual out of the Cathedral, for the purpose of defending those inside. Another clarification is also needed here. We do not claim ownership over the Cathedral. We do not represent the Church of the Holy Light. We do not seek to accumulate a vast amount of ‘Guards’ to enforce our views on those who seek to roleplay within the Cathedral. What we do represent is a Church-Aligned Paladin order of defenders, some of whom may be members of the Silver Hand or other Paladin organisations. Our goal is a peaceful co-existence between Church-Aligned guilds, and other Law-Enforcement guilds within Stormwind City, and hopefully, those people roleplaying within Stormwind City, Cathedral Square, and the Cathedral. Thank you all for reading, and I hope you have an enjoyable day.Cilestine28 4h
5h Art (WoW) Commissions Hello, I decided to start World of Warcraft art commissions of orginal characters set in the universe. ... -------------------------------------------------------------- COMMISSIONS SapphireCode ( PAYMENT TYPE I accept IN GAME (World of Warcraft) gold as payment for my commissions (or in game tokkens), on Argent Dawn server. (preferable Horde side) RULES ... ... ... ... ... COMMISSIONS PROCESS 1. SETTING BASIC INFO: Check if there are open slots (link at the top) for commissions and message me via discord (Steel#1580) , e-mail ( or deviantart ( that you wish to commission me with details of commission. If we both agree on commission, there is time to set basic info: price, technique, style, details of potential character (include description and screen from the game or armory), answering any questions ect. 2. SKETCHING PHASE I create very basis sketches to grasp general idea of future art I will create. You are showed result and can decide to process to next step or request 2 MINOR changes (such as adding some detail, object, changing gestures, hair style ect.) or 1 MAJOR change (redraw of entire sketch again). After you accept the general idea we move to next step. 3. RETAINER ¼ of payment is requested before I start working on commission. (This amount is not refundable, it is my security in case of client suddenly, without word declines commission, thank you for understanding!) 4. CREATING PROCESS I’m now working on commission, this process can last from few days up to few weeks, so please be patient, art takes time. It depends on few factors and main one is how detailed the commission may be. I’m in full contact with you at that time if you have any questions about your commission. 5. PAYMENT PROCESS AND RECEIVING FINAL ART I inform you that the art is finished and waiting to be send. We may set day when I can receive my payment and after I will send you via e-mail or discord: > High quality scan of art (600dpi) > The scan has slight adjustments in shades or/and contrast with use of digital media > If you wish and applicable I will also send preliminary sketches and lineart. ... EXAMPLES OF WORKS: ... ---- COMMISSIONS PROGRESS ----- Status > Setting info > Sketching phase > Retainer > Creating process > Payment > Sent finished art SLOT 1: OPEN SLOT 2: OPEN SLOT 3: OPEN --------------- FINISHED COMMISSIONS: Maxlav (Jeyce): Adan: Enza (Moriga): Vel (Velarei Lightblossom): Hartright: Louise (Rotgarde group lineart): Willblade: Larialy: Bones : Linus: Moridae: 5h
6h [A-RP] The Rowdy Sparrows - We're Back, Baby! ... ... The Rowdy Sparrows are a bunch of (mostly) good aligned mercenaries who are out for adventure, coin and most of all a bloody good time! Loud, rambunctious and looking to cause a scene wherever they go they are perhaps not for the faint of heart. But those with an appetite for excellent companionship, hard work and a certain amount of organised chaos should look no further than The Rowdy Sparrows! The Rowdy Sparrows take on jobs all over the world, mostly using their contracts as an excuse to travel and see exotic sights while also getting paid handsomely for it. With their adventures spanning the entirety of Azeroth and beyond, they are not ones to shy away from a fight and spend their days wasting away in one of Stormwind’s many taverns with the rest of those washed up losers. If you possess even a modicum of physical or magical potential, The Rowdy Sparrows will whisk you off on a fantastic adventure! There are no promises you will return home intact, but those are the realities of the business… If this sounds like it might be right up your alley, consider joining The Rowdy Sparrows today! You probably won’t regret it! ...We are a Mercenary guild who have existed on Argent Dawn since October 2015, in various incarnations. We are returning from a brief hiatus period and are excited to revive our weird little guild and welcome new friends into the fold! We have always been a guild who embrace all sides of the Warcraft setting and its lore. We understand that “Grimdarkness”™ has its place, but there are also a bunch of really wacky inventions and characters that are often neglected when it comes to providing environments for roleplaying. We are a guild who appreciates serious roleplaying, but also are not afraid to make a joke at our own expense. If this is the sort of thing that appeals to you, maybe we are worth a look. Basically, we are a bunch of good friends who do this fun thing called roleplaying and also host a bunch of (hopefully) awesome events and we want to share the experience with anyone else who is looking for a home on Argent Dawn! Roleplaying veterans or total newbies, as long as you’re a cool person who wants some fun experiences, our doors are open to you! We are also not a guild who tend to enjoy sitting around Stormwind for long periods of time. While it is nice to return to this large hub for a respite sometimes and to soak up the weirdness, there is a whole world out there to explore and limitless potential for storytelling outside of Elwynn Forest. So our main goal is to experience the entire setting and see what the world has to offer outside of just grizzled mercenary tavern RP. ...The Rowdy Sparrows do have a ranking system in place but it is super casual. We are here to have a good time with friends, and as mercenaries we are able to keep the structure somewhat loose.......- No uniform. We have a tabard, but it is entirely optional. - Yes, we use rolls at events. But sparingly. - We have a discord that is open to all members and friends of the Sparrows. - We’re pretty casual, but that doesn’t mean there isn’t a lot of roleplaying available. - Anyone can run events. All we ask is that if we are in a certain location for a campaign, you don’t host it at the other side of the world. - Yes, we are recruiting. Which brings us to . . ....If you want to join, simply send a message to any of our officers. They are: ... We hope to hear from you soon! :DLaurae23 6h
7h Tungsten 11/11 HC (m+/raiding/random events) Most guilds here on AD are hardcore PvE guilds, RP guilds or aimless guilds, but this is Tungsten, and we are a community guild, let me explain what I mean, but first, read our origin story! :D So our goal is pretty simple, we want to show everyone the power in the community wow has, in our group we can accomplish anything! :D Together in our little (ok pretty big at this point) community we do all kinds of stuff together, we farm collectibles (mounts, pets, toys etc), achievements, gold and all that good stuff. We also spam m+ (usually above 15) and just chill in Discord, and there will always be a random event to look forward to! Those random events can be anything from trivia nights to transmog competitions or hide-and-seek, if you have a fun idea for an event go ahead and make it! Only your imagination decides what is possible or not! Raid times: HC: Thursday and Friday 20:15 – 23:15 Server Time Normal: Tuesday 20:15 – 23:15 Serve Time (usually done earlier than that) M+: ALL THE TIME!! :D :D :D Contact Astrosa, Kareas, Robertross or me for an invite! :)Soulkeg4 7h
8h H/N RP - Order of the Four Winds Welcome to the relaunch of Order of the Four Winds. AA: ... Information: Welcome to Order of the Four Winds that was formed since the Mists lifted to learn more about the world, the new races that arrived on Pandaria shore and to help fight and defend the land during the disasters that followed. With each passing threat, it became clear that the world was a much more dangerous place for one group to defend and as such the Order was formed to help in these matters. During this time, under the instructions of the Shado Pan, the order remained outside of any conflict that the Horde and Alliance had, concentrating more on the other threats earlier on than the two big factions. Primary a Pandaren order, we do accept other races that wish to follow the same path to learn answers to questions that come about from time to time. To question why something is happening, to question what can be done to prevent something and how to improve things for the better. The order welcomes challenges, questions that may even challenge their beliefs as they continue to learn the world, the customs. Ranks: As such the order is split up into these various sections. Guild Master/Officer Ranks: ... Member ranks: ... ... More coming soon, do not reply.Hoisho9 8h
10h What's the RP American servers like? Hey, Simple. Wondering what the American RP server is like, for those that are familiar with it. Got any tips of what guilds they have over there, what's more famous there than in AD? :) What's the time of activity there aswell, server time.Calenhad13 10h
12h [A/H-RP] Kalimdor rumor mill ... What's this? Hello AD! Simply put, it’s a rumor mill dedicated to generate some roleplay and interactions between characters of both factions across Kalimdor. Think of it as a tool which to supplement your roleplay with. Anyone is free to post anything in the form of widespread rumors, noticeboards, wanted posters, conversations between NPCs. Bear in mind that the intention is for things you put up here is out for anyone to use and include into their own roleplay. Example 1 ... Example 2 ... Example 3 ...Saleysea54 12h
14h [A-RP] <The Arclight Association> - Recruitment Open! A.R.C.L.I.G.H.T: Association for Research and Construction in Line with the Interests of Gnomish Home Territories. IC Logo: Current IC Location: New Tinkertown, Dun Morogh. Recruitment Status: Open! Officers: Brandelwyn/Gembert(GM), Zadricus, Honour, Býte, Klinkerton, Deadsproket....Who are we? The Arclight Association is a Gnomeregan-funded expeditionary unit staffed by gnomes and their dwarven cousins. While we are far from a regiment of soldiers, the Association’s expertise in the pursuit of magical and scientific knowledge is often used to aid the Alliance war effort in an auxiliary capacity. We accept gnomes and dwarves of all classes (including Death Knights, though restrictions may apply) provided that they have an IC motivation to join the Association. Additional races are currently not permitted to join the guild as full members, though we’re more than happy to work alongside all the people of the Alliance. By the same token, we’re always open for collaborations with other individuals or guilds! What can you expect from us? Arclight offers roleplay that embraces the whimsical high-fantasy of the Warcraft setting, providing frequent events and expeditions that take us all across Azeroth and beyond! We aim to allow players to make meaningful decisions throughout, giving anyone the opportunity to alter the course of the guild’s story as a result of IC choices. Our DMed events aim to be as freeform as possible, allowing individuals to have more of an effect on the outcome. These are often adventure themed, keeping roll-based combat to a minimum and allowing for alternative solutions to problems. Casual RP around our headquarters and around camp locations while on expedition is also encouraged. In addition, we aim to get involved with larger server initiatives and campaigns where possible, interacting with different aspects of the community and providing more variety to our day-to-day RP. DMed events are held every Tuesday and Friday, with scheduled IC meetings every Thursday. On top of this, we encourage additional roleplay to occur outside of set event days and are often around for more casual RP. What do we expect from you? As we understand that real-life commitments should always come first, Arclight has no hard activity requirement. All we ask is that you log on when you can and join in with our RP when possible. Beyond that, the ability to separate IC and OOC is crucial, just as keeping OOC drama to a minimum is. We also ask that you do not intentionally disrupt anyone’s RP - doing so is likely to result in a kick. Naturally, any ERP caught will also result in a swift kick from the guild. Finally, it’s expected that you use the addon TRP3, and highly encouraged for guild members to join the Arclight Association Discord channel to keep up to date with announcements. Guild Ranks: Superintendent - Superintendent Gembert Flarewhiz handles the administrative duties necessary for leading the Association. Spending most of his time in his office dealing with such issues, he is usually not present to lead personally out in the field. Executive - The Executives of A.R.C.L.I.G.H.T. handle the day-to-day leadership in person, commanding their respective departments in the absence of the Superintendent. Auxiliary - Auxiliaries make up the backbone of the Association. Medics, engineers, cooks and other crucial non-combatants find their place within this department. Researcher - A.R.C.L.I.G.H.T’s Researchers are a group of erudite pioneers, spearheading Gnomeregan’s quest for scientific knowledge. Enforcer - Being the most capable in combat, the department of Enforcers is crucial to keeping the Association safe on dangerous missions. Prospect - Prospects are new members of the Association who have yet to be evaluated and sorted into their most suitable department. F.A.Q: Do you accept alts? Absolutely. There’s no reason to turn people away who are interested in the guild, even if they have commitments to other characters outside of it. As a general guideline though, it’s probably best not to join with an alt if you don’t think you’ll be able to show up at least once a week. Is there a level requirement? The only hard level requirement is being at least level 10, so that you can join raid groups which are required for most events. Beyond that, you’re expected to level your character when possible, since expeditions can and will take us to high-level zones. How about uniforms? None at all. Be as flashy or mundane as you like with your gear, feel free to wear whatever you think expresses your character best. Gnomeregan tabards are recommended for gnomes and Ironforge/Wildhammer tabards for dwarves, but are not mandatory. What’s your stance on leper gnomes and other unplayable sub-races? If you can pull the appearance off convincingly and have a genuine IC motive to join Arclight, then you’ll be considered. If you’re able to RP the concept convincingly as well, then it’s highly likely that you’d be accepted (on dwarf/gnome sub-races only). Until Battle for Azeroth releases, regular dwarves with grey skin being RPed as Dark Irons will be accepted. Does Arclight RP-PvP? Depends on the situation and the motive. As we’re not a military group, it’s unlike Arclight to fight on the frontlines unless we have a very good reason to do so. That being said, we will be actively participating in the upcoming faction conflict and will most likely be able to offer auxiliary assistance during RP-PvP campaigns. TL;DR - A non-military guild for gnomes and dwarves that focuses on expeditionary research and relic hunting. Brandelwyn382 14h
15h [H-RP] Grim Gest - Gruesome deeds for the greater good ... ... ... ... ...Morsteth69 15h
15h [BFA] Why the Vindicaar hasn't destroyed Orgrimmar Maybe some people consider this a spoiler so take care, but: "Gallywix's Pride is situated atop Bilgewater Harbor. While the monstrous cannon exists, any assault against Orgrimmar will be impossible." It looks like the Bilgewater Cannon ('Gallywix's Pride') has been confirmed as both operational and incredibly powerful at the time of BfA, to the point that Orgimmar is literally impossible to attack while it is able to fire - leading the Alliance to try to sabotage it This would explain why the Vindicaar doesn't descend to attack the Horde like many posters believe it should -- this appears to be an intentional tactical decision rather than an oversight/plothole - because while Gallywix's Pride stands sentinel even advanced Naaru spaceships aren't enough to attack the Horde capital - "any assault is impossible" What are your thoughts on this exciting new lore? IMO It is cool to see the Bilgewater goblins getting a moment in the spotlight with their racial leader controlling what is potentially the strongest piece of artillery on all of AzerothPerroy92 15h
16h Looking for inspiration Hello AD! As you all can probably imagine from the title I have a small inspiration problem with this particular Orc monk. I just can't think of a proper concept to RP him, even after months. I would like to ask for some ideas for a concept (doesn't have to be an orc as a race change code, not faction change, is already parked on this character) I already thank everyone who will take some time to formulate ideas! Naturally other people may also ask for ideas, or simply put ideas here you want to see in the world, but can't be bothered to play yourself!Kharagg8 16h
16h [Elven-RP] The Moonwielder Academy Recruiting: Nightborne and Bloodelves ... OOC Information: We are a new established RP-guild and our goal is to contribute to the RP community with a distinctive concept. The guild will have its main focus around intellectual/cultural RP with events and some adventures built around the main pursue of knowledge. We seek to have a relaxed and intellectual atmosphere where the end of Azeroth doesn’t knock on the door every few days. We offer a relaxed atmosphere with a flat hierarchy where everyone can and should participate freely as long as it fits to the academy. We are always open for suggestions of our members as the academy develops with its participants. Academy locations: Suramar/Silvermoon City Ranks: As an academy, this organization posses a flat hierarchy system. It is as one would expect of an academy, where the scholarch oversees the work of the scholars, but the scholars have a large amount of freedom in their methods of teaching and researching. Scholarch: The head of the academy who manages and organizes its affairs. Scholar: An honoured member of the academy delving into research and discussion with students and other scholars. Student: Inquiring and eager people who pursue knowledge and respect the Scholars. They have much to learn though their opinion is cared for as well. Guest Auditor: Every new member of the academy starts as a guest auditor to see if they fit into the Guild. After a while they will get the appropriate title either Scholar or Student dependent on your characters story, experience and knowledge. Artist: As the academy is not only limited to sciences and magical studies, we pursue an unisversal approach to knowledge. Thus the academy accepts more creative minds as well who delve into the arts, music, poetry and so all. Interests of the Guild: Magical studies Cultural education and studies Philosophy Archaeological excavations Symposia ( feasts accompanied by music, arts, riddles, discussion and so all) And much more.Rules: Basic rules which should be considered standard within the community No trolling of other RPers. No metagaming. No actions which could damage the guilds reputation No verbal abuse, threats or bullying inside or outside of the guild. No god emoting. No unexplainable strong charactersIf we evoke your interest write OOC Ashderal in game via whisper or write here under this thread. An IC introduction and interview follows then. Thanks for reading this post and have a pleasant evening.Ashderal12 16h
16h [A-RP] 13th May: House of Nobles meeting A missive reaches the nobles of the Kingdom of Stormwind, born and bred there or otherwise by now fully loyal to the Wrynn dynasty. A written invitation to attend a gathering of House of Nobles, in Stormwind Keep, chaired by Lord S. Bayerleyn. When: This 13th of May, 9.00 PM server time (or 21.00 if you prefer). Where: Keep of Stormwind - or alternatively an instance (depends on trolls / spammers!) For who: Living nobles that are either of Stormwind Kingdom (Stormwind, Westfall, Duskwood, Redridge) or elsewhere born but by now have sworn full allegiance to the Crown of Stormwind. (So not northern nobles fighting of their own accord for the north, neutral as Argents and Kirin Tor, etcetera). What is the House of Nobles? Here is your link Agenda to be Discussed (May be updated) Ren'dorei Census [Yes there is a Census NPC even in Stormwind] Stormwind Kingdom administrative & military branches House of Nobles internal structure Citizen Petition: Funds for Orphannage & for infrastructure The beginning of a project: Stormwind has an amount of 'branches' (Nobles, Military, SI7, Church, Guards) - at least the official / administrative branches. (No, not criminals and the like!) which by what I experienced follow each their own path. Ideally I plan to start with House of Nobles, and then reach out to the other branches and see which interaction terms can be potentially established within the context. Concerning the House of Nobles 'structure'. While from the IC perspective it can be debated on highly sounding titles (ex. chancellor, etc), how frequently have meeting and so forth - from the OOC standpoint I've already something set down. The WoW environment spaces through main characters and alts. So for what relates to the House of Nobles, I have this firm idea of inclusive and exclusive: Exclusive: Only a few will have voting power. 3, 5 or eventually 7. Number can fluctuate over time. That is something I'd rather keep for mains, players which commit their noble to be an actual present, known character. How to say ... you gotta put your face in there. Inclusive: Any noble of the Kingdom can attend majority of meetings (there can be meetings only for the voting or so) and say their input / opinion. (If they want to try to sway people to vote for their opinion, etc - that creates just RP). I assume there won't be a massive amount of alts and the like just playing the role. If this amount turns excessive additional filters can be made (ie - be at least max level as form of dedication to the toon). Who determines who can vote and who cannot? I do - at least to start with. My project, and I think a degree of control is necessary to get it started. On the other hand I have been through experiences where a guild had more exponents in a voting cast than others. So I plan to have people / players from different guilds to have the voting position.Shonn117 16h
17h [Forsaken RP] The Rotgarde reaps... [Thread #10] ... ... ... ... The Rotgarde is still recruiting Forsaken to join us in loyal service to the Forsaken nation as we march joyously onwards towards a reunification of the seven lost kingdoms of mankind under the omnibenevolent WARCHIEF Sylvanas Windrunner. As well as portraying an aggressive & nationalist segment of the greater Forsaken army (including frequent RP PVP events, both restricted or otherwise) the Rotgarde's fervent support of the Forsaken regime serves to place them as a minor power vying for political favour amongst the Dark Lady's court, where they hope their heroism in battle might elevate them to dizzy heights. This opens the door for RP based around politics, faith, factionalism, etc - so there is (hopefully) something for everyone. We have an AA profile over at that has further information For recruitment purposes you can contact Perroy, Shauna, Daleryn, Grimace, Belshaw or myself, though any other member should be able to point you in the right direction.Valter252 17h
17h The Sun Hawks: No matter where I roam.... Original Thread: The Commandant stood before the podium in the ‘fliers mess’.  He looked outside, through the window, blazing sunshine “It should have been raining”, he thought.  He leant on his cane for a moment, a relic of the Redridge conflict and sternly looked over the elves before him.  Like most veteran fliers his gaze was predatory, searching.  Not quite…’elven’. He looked to his side, where Lieutenant Emberfury stood, her one blank eye staring blindly into the darkness, her other turned on him, she nodded slowly. He started, his voice booming, bombastic even. “Four years almost to this day ago, I was accorded a singular honour.  To command a Wing of Fliers, the First Escadrille of Quel’danas, known as the Sun Hawks.  It was not easy, our people were sorely tired of war, sorely tested, and yet, I would say, never bested.  They came, from the noble homesteads, from the farmers pastures, from the bazaar, from, aye, even the gutters and the slums.  They came with one thing, one defining thing!” He rapped on the lectern. “They came here looking at the skies and dreaming of being eagles” He huffed in a breath and sighed through his nose “Those noble elves are now mostly dead, dead or retired, you will see their names engraved on The Wall.” “None regrets their loss more than I, save obviously their families, but for the defence of a nation, patriots are needed, Solid resolve and firm determination to stand against -any- invader, and say “No! This is Mine! Not Yours!” and with fire and spear and spellcraft to repel them, to remind them that the sons and daughters of Quel’thalas do not, and have never, went quietly into combat, but with Fire and Fury!” His exclamation roused a cheer from the Rookies.  He glared at them, as if they had come into his home and urinated on his rug. “You have not earned the right, to acclaim others deeds.  You will...oh you will, with your battle brothers and sisters, the Dragonhawks we ride to battle, you will assuredly do great deeds together to the utmost advantage of our nation, and then!  Then will your names ring out upon the streets, your deeds be spoken on in taverns, your ‘Ace’ names be spoken of in corners and nooks like household names, familiar and common on every tongue.  “I Flew, alongside ‘Flicker’ they will say, or tell tales of how with ‘Bandit’ they downed a foe, or how with ‘Magni’ they both downed an enemy.   These tales you will tell to your advantage,  and you will do so when you have earned the right to do so. Until then, you will be so observant, learn and be tutored by those savage and skilled in the air, remember always our creed” He raised his spear. “Only the Brave inherit the Skies!” “Only the Brave” the returning chorus. OOC The idea of the Sun Hawks is to establish a kind of World war I fighter squadron vibe.  The Wing Commander, Brigante, is obviously the boss, but he sees himself as a ‘first amongst equals’  On Informal affairs, he is not immune to the joshing and joking of the unit. Advancement: Advancement actually happens in three ways. Formal promotion. Becoming an Ace Getting Medals’Gongs’. The Ranks are simple. A ‘Rookie’ is probationary Rank.  You screw up, you’re binned. Hawk: Once a Rookie is deemed worthy they will be asked to sign the papers and become a Hawk.  This is full membership, it also means you can become an Ace These are what are sometimes referred to as ‘Enlisted’ Fliers.  As in, they’re on a list. Next up is Subalterns ( To those with a military background, don’t overthink this, just think NCO) Scout Hawk: Generally the most common ‘field’ rank. Closest to Corporal in most armies.  This is the first rank that has command authority ( Hawks cannot give Rookies orders) Generally chosen from the ranks, for skill or expertise, or simply sometimes for being the sort of person who -could- give orders. War Hawk: A Much much rarer Field Rank, easiest to think of ‘Sergeants’.  A War Hawk is a rare beast, there is one per Escadrille ( Squadron)  and they report directly to the Wing Commander.  They are  sterner, but also skilled to look out for those who could become Scout Hawks.  They walk a knife edge, they are on the brink of either failure, or falling to hubris. Blood Hawk:  An almost mythical beast, there are but three Blood Hawks at any time.  They answer only, and interestingly, -only- to the Lieutenant, and not the Wing Commander. They are stern beyond belief, and are sources of fear to all right thinking fliers.(Think Regimental Sergeant Major).  To most of them, this is the apotheosis of their career, and so they do not give a tinker’s cuss about offending people, such can regularly be observed. Those are Subalterns. Officers. Lieutenant:  If the Wing Commander is God, the Lieutenant is his Prophet.  They are an Officer, and as such, a  signature either from Anastarien or Kael’thas, or Lor’themar Theron will have endorsed their promotion.  They will likely not have met such a notary, but by thunder, they have been ordained as such by them, which means their word is law.  A Lieutenant is an Officer, the second highest ranking, so can absolutely give commands and dish out punishments should they not be obeyed. To refuse an Officer a rightful order is an act of Treason, for it is acting against the authorithy that invested them. Wing Commander: The Boss. Again an Officer, and likely ordained by one of three notaries.  The Wing Commander is of sufficient rank that they can dole out Capital Punishment. To question their orders is fine, under unit regulations, to refuse them if explained, likewise counts as Treason. They are however, to all intents and purposes. The Boss. 2.’Becoming an Ace’ You do that after meeting two criteria. 1.Making Hawk Rank 2. Getting Ten air to air Kills Ace gives you certain prestige rights.  You can use other Ace’s names, even Officers.  That sounds silly, but in a social environment it becomes all the more telling, who is an Ace and who is not. You also get a Tankard, with your ‘Ace’ name engraved on it.  This is generally a great source of hilarity to your fellow fliers, as ‘Ace’ names tend to be slightly mocking…. 3.Gongs! Aka Medals. We have several. The Phoenix Banner in Bronze/Silver/Gold The Wounded Skies award ( Think the purple Heart) The Order of the Red Banner ( a contentious one, a medal awarded to those who have served the Horde but not necessarily the Sin’dorei) The Silver Star of Anasterian: A Medal for -extreme- heroism The Golden Sun of Dath’remar: A medal given in the most extreme of circumstances, Only once before to a living reciprocant. OOC rules: 1. No Public ERP or Torture 2 .No Griefing Events on -Either- side. 3. Keep Gchat civil 4.No OOC Drama 5. No bad mouthing other guilds in Gchat, we all have alts. 6. After a month of inactivity you will be demoted to OOC or removed from the guild depending on how your activity's been.   7. Please note that we don't use OOC in /s /e /y. When correcting typos you should use /g or /i.(edited) Pretty much it...Brigante68 17h
19h What do people want to see more off What type of roleplay do people want to see more off.Ordasal57 19h
19h <H-RP> <Nightborne> - Duskwatch Outriders ... INTRODUCTION After the defeat of Grand Magistrix Elisande, Captain Styrros Stargazer of the Duskwatch pledged loyalty to First Arcanist Thalyssra. Attempting to restore his honor and wanting to break away from millennia of confinement inside Suramar, he requested the formation of Duskwatch Outriders – a light cavalry unit, which would take to the Horde frontlines to cement their newly forged union with the nightborne. Eventually his request was formally granted by the restructured military leadership and Stargazer issued the call to anyone who wanted to bring glory to their kind and prove themselves as their homeland’s finest. ROLE WITHIN THE MILITARY The Outriders will enter the field of battle upon their manasabers, scouting, skirmishing and attempting to disrupt the enemy spellcasters long before the engagement of the main forces. While conflicts are at halt, they will forge ties with various Horde races, procure relevant strategic information for Suramar and finally, attempt to understand what kind of alliance has Thalyssra gotten their kind into. HIERARCHY The hierarchy of Duskwatch Outriders is kept simple. The unit also claims no authority over any other structures within nightborne military hierarachy, however only the Captain of Duskwatch and his lieutenants may issue orders to fellow Outriders. The ranks are as follows: Captain Lieutenant (Currently looking for capable lieutenants!) Veteran Outrider Outrider Aspirant GUILD ACTIVITY RP activities will include: trainings diplomatic roleplay weekly or bi-weekly events dealing with traveling and dangerous missions participation in RP-PVP events. CODE OF CONDUCT Please always think before you act. Remain polite and respectful to people both in the guild and out of guild. In case of conflicts, please be sure to not leave anything behind the curtains and contact either the guild leader or his fellow officers. Do not let IC conflicts spill over into OOC ones. Do not roleplay a godlike character, invincible to damage and slashing off people's heads in one swoop. Please be aware of roleplaying etiquette and remember that you are representing the guild at all times. HOW TO JOIN This is easy. Just whisper Styrros (or leave a mail or add me on VenomSnake#2596) or any lieutenant of the guild to undergo an interview. During the interview, you will be asked about the background of your character which weave in with the lore of Warcraft, and requested to engage in an emote duel to test your literary skills (of course to a certain extent, nobody will be asked to write War and Peace length emotes). MISC INFORMATION The Outriders will be obliged to use manasabers as their mounts. There is no strict code of uniform, but Nightborne lvl 110 armor set will be extremely good to have. In case you don't have it available, please consider dark purple as your color of choice (I.e. Doomplate armor, 19h
19h [H-RP] May 19th: Suramar RP with Duskwatch Outriders! IC: *Posters are pinned to noticeboards in all major Horde cities* Esteemed allies of Suramar, mighty people of the Horde. The Duskwatch Outriders are extending invitations for you to visit the glorious city of Suramar and observe our unit train. Not to merely boast of the military strength of the Duskwatch alone, after the open training, we cordially invite you to a banquet in the Menagerie District. The evening will be concluded with a glorious display of fireworks. Portals will be opened in Orgrimmar to ensure swift transportation to Suramar. Signed, ~ Captain Styrros Stargazer of the Duskwatch Outriders. OOC: Suramar is beautiful, yes? But so criminally underutilized in roleplay (at least in my experience). I seek to remedy this situation and as such, I am launching an initiative to promote some roleplay in Suramar. Guests will be invited to an open training of the Duskwatch Outriders, followed by other activities such as a banquet and many more! Please join us! Location: Suramar city, Grand Promenade. Date and time: 19th of May, 19:00 server time. Possible planned activities: An open training of the Duskwatch Outriders, a banquet, a race and a fireworks show to conclude the evening! In case of success, such effort can be made on a regular basis! Please tell me what you think folks or tell me if you are going to attend!Styrros21 19h
19h [H/RP] Hand of Conquest ... ... ... Hello gamers, The <Hand of Conquest> is recruiting! This guild has a very standard concept - a "Kalimdor Horde" military group with a very loose uniform that I hope will portray team red's traditional grunts et al in a cool way -- disciplined and uniform but definitely rough around the edges compared to their human/forsaken/elf counterparts We will be running on a mix of DM'd plots, RP-PVP (both restricted and otherwise) and casual RP and will probably be travelling a lot depending on where our story takes us In terms of recruitment we're aiming for the Orc/Troll/Tauren/Goblin/Pandaren crowd - the guild's theme is very heavily set on the Orgimmar Grunt aesthetic. Other races will have a very hard time joining up. The guild has a very light-weight uniform -- you will have to wear the Grunt's shoulderpads (from WoD) and an Orgrimmar tabard. You can contact Zeepkist/Horkim/Apawi if you're interested OK that's about it catch you on the flip side / hope to see you in-gameSeadog112 19h
22h [RP] Free Campaign and Character Sheets Hi Argent Dawn, My guild has been RPing in Northrend for the better part of a year with a new campaign and system we had designed. This campaign is over now and we have no use anymore for the quests and old character sheets we created. If anyone would like to get a copy of our system, contact me and I'll get you the full lot via google drive. It features hundreds of pre-written quest ideas all over Northrend along with a simple character sheet system relatively easy to grasp for anyone. Example Character Sheet: Quest Map and Faction map: Do note, this campaign was designed as a flexible sandbox. if there is any lorebreaking it could easily be ignored to your wishes. If you're interested in a google drive copy of the guide, maps and character sheets contact me and I'll help you out. Happy hunting.Vandos3 22h
22h [New RP Hub] Razor Hill - Starting Off To all roleplayers! I'd like to start an initiative to slowly turn Razor Hill into a roleplaying hub. For a few reasons: The town itself has everything to sustain RP and to give tools to plenty of RP concepts. It has a barracks, a bunker, a massive tavern, a blacksmith, a cooking area, a fletcher and even farms in its direct area! It will be able to facilitate the needs of both civilian and military roleplay, yet I feel it is going to waste. To follow up on the list in the previous paragraph, Razor Hill is close to the sea, which could be interesting to some fishermen roleplayers too, combined with the food area. These small aspects lead me to the following subjects: weekly markets, trade routes with Orgrimmar and Sen'jin and the start of a nice, interactive world. Furthermore, as some of you know, there is a slaver in Durotar just up the coast, opening the way for gladiatorial fights. "Less welcome" races (neutral parties and the likes) are also less likely to cause problems, increasing their chance of positive RP experiences around Orgrimmar, rather than inside its walls. All in all, a nice town with potential just waiting to be recognized. What are your views on this, and are there any volunteers/guilds that want to give this so to say horizon-broadening a shot for the good of interactive roleplay. Show Argent Dawn that Horde RP is not confined to two areas and guilds. Show them that we're very much out there!Zeepkist41 22h
23h The FIRST Anvilmar Summit: Date TBA(May/June) ... Dwarves and Gnomes of Khaz Modan! In the coming days a date will be announced for the first summit to be held in honour of the last High King of the united dwarves of Ironforge: Modimus Anvilmar. This is not going to be like any other council event or meeting that is comparable to the ents in Lotr in its pace and thrill-factor: All Dwarfs and Gnomes shall come together in this first Summit ICly with FOUR pre-planned mini-campaigns to accommodate for all guilds participating to vote upon. Each of these campaigns/missions/storylines will highly favour the interests of one of the three factions of the Dwarves. Or the Gnomes. However, the Anvilmar Summit only has the power and resources to tackle ONE at a time. For example, the Dark Irons may be tormented by fire elementals disrupting their workers in mines and quarries, but simultaneously the Wildhammers may demand aid in fighting off the Forest Trolls in the Hinterlands from their roosts. RPers of both races will debate passionately for a vote on which is tackled as a result of the Summit. With the tenuous peace-treaty between the clans provoked simply by the element of choice, there will be plenty of RP to enjoy and savour in the content of the Summit itself. But that is not the main purpose. The end goal is unity, unity for Khaz Modan, and through the bickering and stubborn debate a decision must be made and one of the objectives must be tackled collectively. This is a meeting for all Dwarf/Gnome guilds and players that will be held in Anvilmar. Hopefully this will become either a monthly or less frequent(with no defined pattern) occurrence. Captain Findli Copperkeg of the Ironcore Regiment will host the first Summit, and I will bring four pre-planned story lines that I have prepared. After this first summit all succeeding summits will be open-board for all participants to bring storylines and RP-Campaigns of their own to be voted upon. The plan: we make RP through tension, we make RP through unison, and hopefully we make RP for Dwarf+Gnome RPers for months to come. I'm posting the date as TBA firstly whilst communications are made with other guilds on which date will be suitable for them. The day of the summit will almost -instantly- be followed up in the following days by a short 'storyline driven' RP-PVE campaign that involves everyone, aimed to last around 3/4 days max. DISCLAIMER: If you are not a dwarf or a gnome the Summit may not be for you, however: the mission/campaign that is voted on to be tackled -IS- potentially something you could assist with and get involved in. Findli15 23h
23h Forsaken body part replacement in Before the Storm. So, a few things which stood out in the novel preview that I felt worthy of a thread. In my brief forrays into Forsaken RP, I noticed many people treating replacement limbs as genuinely not mattering where they came from. And that it was just a case of plopping one on. But I'd generally wondered if it really was that simple. So this part of the preview peeked my interest. Forsaken can't grow stronger than they were upon their death, or the state of their limbs. So if a Forsaken loses an arm, unless they get an arm just as strong as their last arm, they will permanently lose some power, as said arm can't grow muscles and become stronger. Its a small little tidbit, but I like that it clarifies something I'd been wondering about for a while. If you're a Forsaken who was particularly strong in life, permanently losing a limb could very much be a debilitating injury if you can't find a replacement which is just as strong. I imagine that a pair of surgeon's hands would be rather hard to find replacements for amongst the Forsaken.Reltorin32 23h