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Roleplaying Guild List [Argent Dawn]
Every time I log in, I see people demanding help with finding an RP guild, or one with a certain theme. One could not except newcomers to scroll through an endless stream of forum posts, or hundreds of Argent Archives profiles, just to find out that the guild of their liking disbanded a year ago, or hasn’t been active for months. Because it is my intention to help the dynamics of the community, I excluded inactive guilds. Those I inavertedly left out, please contact me ingame via /whisper or mail, or just leave a comment below. Newly formed guilds are welcome aswell, just inform me of your existance. If a listed guild disbands or dies off, the procedure of removal should be the same. The list contains the guild name and few words describing the theme, ordered alphabetically under categories of race/faction exclusiveness. (Let me know if you find a description unfitting or have a better alternative). You can find a guild’s original forum post, Argent Archives profile, and in cases its website by making a google search with „<guildname> argent dawn”. Horde guilds: Orc Blackjaw Clan (Nomadic; not part of, but allied to the Horde) Fourteenth Legion (Grunts) Legion IX (Military) Orcs of the Red Blade (Nomadic) Worg Riders (Nomadic) Troll Alarion Alor Ai Darkspear Tribe Zandalari Empire Tauren The Spirit Wolves Undead (Forsaken) The Hand of Agony (Military, political) The Rotgarde (Military, political) Blood Elf Burning Ashes (Mercenary) Dawnmantle (Research, artifact hunting, pro Quel'Thalas/Horde) Division Twenty Three (Military) Divison Forty Seven (Military) Gilded Coin (Mercenary/Black ops) House Rivorndir (House) Silvermoon Guard Sun Hawks (Military, dragonhawk riders) Sunfury Covenant Sunglow Covenant (Learning & Adventuring) The Arcane Circle (Opposing the Kirin Tor) The Ashborne Incursion (Private military) The Dawnguard (Military) The Farstrider Regiment (Rangers) The Sanguine Eye (Blood elf fanatics) The Sunbrand (Military, priests) The Sunreaver Order (Dalaran representatives) The Sunspear (Military, inspired by The Sunsworn on Draenor) The Vacant Throne (Pro-blood elf and Light fanatics) Goblin Gearfist IBS The Cutthroat Cartel (Criminals) Pandaren Huojin Path (Horde aligned) The Silent Vigil (Shado-Pan, neutral) Multi-racial, Horde military and clans Blood Howl (Warband) Durakra Outriders (Mercenary) Hordes Shadow (Warband) Irontusk Vanguard (Military, Kalimdor Horde races only) Shadow Corps (Military, black ops) Shattered Path (Espionage) Sunforged (Paladins) The Bloodied Spear (Warband) The Bloodstorm Clan (Nomadic clan) The Ceaseless Cohort (Warrior cult) The Crimson Caravan (Trading company / Horde auxiliary force) The Forlorn Legion (Penal military, basically Suicide Squad) The Frozen Paw Clan (New Horde Clan) The Mystic Demand (Reliquary) Multi-racial, more on the edge of Horde society Dark Eye Clan (outcast clan trying to survive) Charred Council („Dark guardian” roleplay) Felshadow Dominion (Demonic cult) Fourfive Fingers (Criminal) Gilded Blades (Mercenary) Oath of Silver (Criminal) Order of the Raven Blood (independent order, adventurers) Primalsong Tribe (Nomadic, not part of the Horde) Sacrilegious School (Occultism, outcasts, spellweaver criminals) Shadowmoon Pact (New Horde clan, welcoming warlocks and demon hunters too) Shady Business (Criminal) Sixty Thieves (Criminal) The Blackguard (Mercenary) The Bone Shark (Privateers, pirate hunters) The Freelancers (Mercenaries, tradesmen, and adventurers. Strictly business.) The Greedy Kraken (Pirate) the Iron Vulture (Air pirates on a goblin zeppelin) The Ravensun (Religious, shadow) The Valiant Accord (Adventurers and mercenaries against the Legion) Valiant Blade (Mercenaries on the Broken Isles) Velvet Syndicate (Mercenary) Wheel of Entropy (Chaos Cult) Winds of Wisdom (Pandaren lifestyle, others are welcome to join) Multi-racial, Neutral Fealty to the Grave (Death Knight, Ebon Blade) The Argent Expedition (Argent Crusade) The Ashen Vanguard The Blackgarde (Argent Crusade inquisition) The Fel Hunt (Illidari) The Silver Gauntlet (Argent Crusade) The Tattered Court (Illidari) The Tide Howler (Sailor/pirate) Misc. Stonemaul Clan (Ogre) The Silver Sun (High Elf, Alliance aligned) Alliance guilds: Human Arathi Honour Guard (Arathi military) House of Darklaw (Alterac noble household) League of Arathor (Arathi politics and military) Stormwind Infantry (Stormwind military) The Crown Bulwark (Stormwind guard) The Westfall Rangers (Westfall guard) Dwarf Anvilmar Iron Brigade (Military) The Three Hammers (Political, military, community) Gnome Gnomeregan Covert Ops (Military) Night Elf Moonleaf Grove (Traditional Kaldorei society) The Highborne (Highborne community, politics, military) The Nightblade Sentinels (Military) The Starsong Sentinels (Military) Elvhenan (Military, assistance force) Draenei Aldori Axiom (Military and faith) Ere Argus (Exodar commune) Nomads of Tureem (Nomadic community / adventures) Vestige of Shalaat (Community with some military) Worgen House of Tarsias (Gilnean noble house) The Duskenpaw (Feral worgen) Pandaren Tushui Multi-racial, Alliance military and closely bonded organisations Bael Modan (Gnome/dwarf community in Kalimdor) Baratide Naval Brigade (Naval military against the Legion) Blazing Shields (Stormwind military) Call of the Silver Hand (Paladins) Crusaders of Turalyon (Peacekeeping/enforcing, military) Evenhold (Knights, refugees. Not taking evil classes. Lordaeron races only) Keepers of the Drassili (Protection of nature, races beyond Nelf also welcome) Knight of Stormwind (Stormwind military) Knights of the Isle (Knightly order) Highwave Irregulars (Kul Tirasian naval military/trade, not directly Alliance) Lightsworn (Knightly order, Menethil Harbor based) Northern Priory (Exploration, human/worgen) Northmist Company (Alliance, but close connection to the Argent Dawn) Order of the Sage (Magic school, quite universal) Silver Archaeology Co (Explorer's League organisation) Sons of Menethil (Military, Menethil Harbor based, Northern EK RP-PvP) Stormwind Bureau (Stormwind intelligence, separate from SI:7) Stormwind City Guard (Stormwind military) Stormwind Royal Navy (Stormwind military) The Ace Platoon (Alliance Elite homeguard) The Chapter of Embers (Human, Dwarf, Worgen - holy order, military) The Fallen Leaf (Peacekeepers—based on Pandaren culture) The Iron Thorn (Stormwind military) The Onyxguard (Duskwood guard & private military) The Royal Society (Authoritic faction, Stormwind based) The Seventh Penal Company (Penal military) The Steel Gauntlet (Stormwind military) The Sworn Swords (Knightly order, Northern EK RP-PvP, DM events) Triune of the Eclipse (NE/draenei/worgen circle) Unit Fourteen (Penal military) Multi-racial, more on the edge of Alliance society Blacktalon Blinders (Criminal) Necromechanica (Dark scientists against darker threats) Nightshade Consortium (Dark magic practitioners in the Plaguelands) Sable Chapter (Questing heroes and outcasts) Silvershield Company (Mercenaries and some tradesmen) The Broken Tower (Adventuring knightly order) The Bronzebrew Company (Trade) The Crooked Peace (Criminal) The Eldritch Covenant (Warlock/Shadow Priest circle of power) The Grey Banner (Militant order) The Rowdy Sparrows (Mercenary) The Settlers (Colonial, civilian survival) The Outblades (Relic hunters, mercenaries, thieves) The Tide Raven (Pirate ship) The Wanderlust Company (Mercenary) Underhand (Demonic cult) Wayfaring Association (Explorers) Multi-racial, Neutral Illidari (dem bois) Kirin Tor Onslaught (Dalaran mages) Mardenholde Accord (Argent Crusade) Sanctum of Magic (Mage school in Dalaran) The Cenarion Guardians (Cenarion Circle) The Ivorystar Academy (Mage school, Kirin Tor aligned) The Ebon Vigil (Knights of the Ebon Blade) The Hunters League (literally that) The Kirin Dal (Dalaran mages) The Silver Charge (Silver Hand knights and some allies) Misc. Bane (Scourge) Bastions Fall (scripted events revolving around the return of the Legion) Bayerleyn Retinue (more „realistic” medieval RP) The Frozen Covenant (Scourge, Cult of the Damned) The Synaari Pact (Freeform) Twilight Hammer (the Old God cult) Honorable mentions, since they’re not RP, but sought after by some: The Bulwark, a level 60 vanilla guild on Horde, and its Alliance counterpart: Afterlife121
[A-RP] <Lionheart Vanguard> - Lion's Landing
Formerly known as the <Spear of Wrynn> Recruitment status: OPEN Website: http://lionheartvanguard.forumotion.com/ 1. Summary: 2. Structure and ranks: 3. Guild progression and Medals: 4. Events and activity: 5. Units: 6. Joining the guild: 7. Roleplaying with the guild: 8. Non-roleplaying activities: 9. Rules: 10. Q&A: ...IC The <Lionheart Vanguard> is an elite Alliance task force, founded in response to the Legion invasion across Azeroth. The Vanguard recruits only the most exceptional individuals within the Alliance and each member is expected to be a powerful hero in their own right. The diversity of talents and abilities present within the <Lionheart Vanguard> means that they have a varied amount of tasks designated to them. Currently, their prime focus is the Burning Legion and its invasion, but they are expected to face any other threat to the Alliance that arises - including the Horde. Often being the first to jump into battle and the last to leave it sees the Vanguard stationed all across Azeroth and as such they have no permanent lodgings or headquarters. Shore leave however usually sees them in either Dalaran, or one of the Alliance capital cities. OOC The <Lionheart Vanguard> is a continuation of the Spear of Wrynn, a guild originally founded shortly before the release of Legion. Put simply it is a multi-racial militaristic/ adventure guild comprised of “hero” characters. While there is often an emphasis on ‘realism’ in Argent Dawn’s roleplay, we embrace the high-fantasy setting that Warcraft is and use everything available to us as we roleplay to combat the Legion (read: powerful characters). ...We have found a complex command structure to be superfluous for the guild, and only have a few ranks. We operate like a band of heroes (think Mass Effect or Dragon Age) and not like a military. While the guild is technically a “military guild” due to the way characters are recruited, the nature of the characters in the guild means that frequents commands, orders and formations don’t happen. • Commander: The guild master rank. • Lieutenant: The officer rank. • Paragon: A minor officer role, mainly assisting when required. • Champion: Temporary rank used in conjunction with our medal system. • Vanguard: The member rank. ...We recognise and reward IC actions using a medal system. Characters that have performed extraordinary feats worthy of recognition will be awarded a permanent medal and the title <Champion> of the <Lionheart Vanguard>, as well as a temporary promotion to the rank of Champion to highlight your characters, and show that they are worthy of respect from their comrades. The medals we use are intended to cater to many different types of characters, and reward people for acting in a way that is appropriate and fitting for that character, rather than forcing people to act in a specific way to get noticed. Roughly once a month, or in between larger guild campaigns/ stories, we will be having a guild meeting as part of a larger event. This will be the time that we deal with promotions and medals. One good roll in an event won’t get you recognised, rather the guild leader and officers will be following everyone’s progress between each meeting and selecting individuals to be awarded the medals. The medals are: • The Grand Cross - The highest honour awarded by the Lionheart Vanguard. Used very rarely and often posthumously. • The Cross of Heroism - Awarded for great acts of courage. • The Cross of Brilliance - Awarded for great acts of ingenuity. • The Cross of Might - Awarded for great acts of strength. • The Cross of Benevolence - Awarded for great acts of compassion. • The Cross of Ferocity - Awarded for great acts of ruthlessness. ...We usually run 2-4 events a week but are always happy for members to host events in the guild. Most of the time we have more than one event running at once as we like to offer a choice, as well as have smaller more close-knit event groups (more info below). As well as our usual ‘campaign’ events, we will soon be starting our newest event series: Spear of Wrynn goes Artefact hunting. They are simply put more personal events that we will be running for characters in the guild who want to acquire their own “artefact” weapon (not on the level of the adventures weapon’s obviously) if anyone in the guild wants to wield something powerful and “unique” to that character we’ll work on a concept for the weapon and craft a story around it and how we’ll end up gaining said weapon. No one is expected to join every event and we appreciate that RL always takes precedence over the guild. We don’t expect you online all day every day, but if you plan on joining on an alt you only touch once every few months that we suggest you find another guild to store them in. Unless given some sort of warning we tend to remove characters after two weeks of unexplained activity, and consider them M.I.A until told otherwise. ... THIS SYSTEM IS CURRENTLY INACTIVE! • Spear of Wrynn - Lead by Commander Lotheridan Hartford. Named after the former High King Varian Wrynn, the Spears are expected to exemplify his heroism and strength and Spearhead attacks against the Alliance’s enemies. Alliance heroes facing the deadliest and most powerful threats. • Bonechopper of Mekkatorque - Inactive • Shield of the Prophet - Inactive • Claw of Greymane - Inactive • Glaive of Whisperwind - Inactive. • Hammer of the Council - Inactive. • Fist of Cloudsinger - Inactive. The <Lionheart Vanguard> is one, unified force and the units in no way mean that we are a collection of smaller guilds within a guild. The units are temporary groups used on an event-by-event basis to split the guild into a number of smaller forces, each undertaking different task but working towards the same goal. No one is ever permanently assigned to a group. The names were chosen to pay homage to our old guild name, and reflect the attitudes and behavior of the racial leaders they represent. However, they are not meant to divide by race or class - it is just a theme. For the most part people are free to chose who they want to follow in each events (depending who is online) unless there is an in character reason against it. The goal is to maintain a close-knit feel in events, so no one will be lost in the crowd, and it also provide a large variety of events for people to follow. Each unit has their own tasks that they are usually assigned and since we take such diverse characters in the guild the events are in such a way that ensures (for the most part) people aren’t put in situations that make no sense for their character and are uncompelling for them. Fragile mages and sneaky rogues wouldn’t be expected to fight on the front lines, conspicuous plated warriors wouldn’t be made to sneak around in the shadows and ruthless death knights wouldn’t have to waste their time pointlessly saving civilians. How it works in practice would be, for example: On an event night the Spear of Wrynn group may be lead to face the bulk of whatever enemy forces we are facing. The Shield of the Prophet would move into a dangerous area filled with civilians and work to save and evacuate anyone they can. The Bonechopper of Mekkatorque would be looking for a way to weaken the enemy forces, perhaps disabling a powerful artefact that is empowering them. The Claws of Greymane would be sneaking past the frontline and taking out some of the more deadly opponents, striking from the shadows. ...To join it is required that you are max level (or are leveling towards it) as we will be roleplaying all over Azeroth and especially the Broken Isles. Other than that, as long as your character is part of the Alliance they are eligible to join - that includes Death Knights too! There is no uniform, although we personally recommend having a tabard to represent your race or the Alliance as a whole - but it is not necessary. Officers: Luynaraeth, Barys, Wexley and Nashj. Guildmaster: Lotheridan If you wish to join the guild, you need only approach one of the officers or the guild leader by a whisper who will ask you a few questions to make sure you actually know what you’re getting into. You will be then asked to complete a dossier of your character following this template: Name: Race: Age: Occupation: Information: Example: ...281
[Troll RP] Zandalari Empire - back in Zul'Gurub!
Website and forum: http://zandalariempire.com/ Argent Archives page: http://www.argentarchives.org/node/143830 (under construction) Zandalari Empire Art: http://zandalariempire.tumblr.com/ ------------------------------- Not all believe King Rastakhan died with the sinking of Zandalar; a city dragged under the waves wrought by the Cataclysm. In fact, there are those of the Zanchuli Council who believe Prophet Zul is nothing more than a blasphemous traitor who treats the divine, sacred Loa as aids for his grab at power; he does not give them the utmost respect they deserve. None can deny, however, that the numbers that follow him are great, even after suffering losses in Zul'Gurub, Zul'Aman and in Pandaria. Within the walls of Zul'Gurub, the trolls indoctrinate members of all tribes into a vision of a different Zandalari Empire where their loyalty remains to the King and the Loa are worshipped without heresy. ------------------------------- What is the Zandalari Empire? Summary: Zandalari Empire was formed by Zegha of the Zanchuli council who wished to offer an alternative future to trolls who did not wish to join the legion of the Prophet Zul. Spurred on by the visions of a Seer, he foresaw that he could lead the remnants of their society to a new, brilliant age of glory through different means. The Zandalari took residence within the walls of Zul'Gurub and began amassing trolls to the sacred city. They came from far and wide; remnants of dying tribes, those disillusioned by their leadership and survivors of the losses that took place on Pandaria - the Empire began to grow and flourish with Loa worship central to the lives of all within the city. It was at this time the Prophet was struck down by hidden emissaries of Zul. His student, also a member of the Zanchuli Council, stepped up to take the rank of Prophet and ensure the continuation of his Master’s dream and the King’s command. The Empire is ever-growing as Zul the Blasphemour makes more and more mistakes. Devout trolls flock to the Jewel of the Jungle and the steadfast, growing empire begun to carve a new era in history. Structure: The Empire follows a typical Zandalari hierarchy of power: Those of the mystical inclination are generally of higher status and power compared to the warriors of the Empire. Priests and Scholars are the core of the Empire and oversee the functioning of the the castes below them. Warriors are expected to be strong but those that are also smart are more likely to get rewarded and shifted into more useful positions of power. They are also expected to be religious as Loa worship is integral in everything that the Empire does. There are also workers of the Empire who see to general chores; farmers, fishers and craftsmen all have a role to play to ensure the functioning of the ever-growing numbers of trolls gathering within Zul'Gurub - many tasks are shared with the workers of the Gurubashi who remain within the walls after many of the Higher ranks left to follow Zul. Finally there are the Slaves. Few in number and with little to no rights - they are 'lessers' the Empire has captured and put to work as the worker numbers are currently low. Usually expendable and treated with disdain; extended survival is not expected. To disobey those of an above station is an offence punishable by torture, exile or death. ------------------------------- Out of Character The goal of Zandalari Empire is, first and foremost to provide a stable environment of quality Troll role-play, with a diverse mix of tribal life, Loa worship, combat, missions and voodoo. The guild focuses heavily on individual character growth of the trolls within our ranks and long-lasting, personal plots that will last for years where each troll has an opportunity to shine and work towards their goals. Both experienced and new roleplayers are more than welcome. For those with little knowledge on troll-lore or uncertain how to create a troll character, the guild is always willing to help. ------------------------------- The Facts Events We host around 3 events a week. Between the more random events such as hunts or other small missions this is often combination a of some of the following: Spear Training: Training sessions for the warriors of the Empire. Ranging from spars to missions, from weapontraining to improving strength and stamina, this event is open for all trolls who wish to develop their skills as a Spear of the Empire. Disciple Training: The partner event of Spear Training meant for those who focus on the mystical arts of voodoo: aspiring hexxers, menders, witchdoctors and others who wish to master the Loa’s gifts are advised to attend to these trainings regularly. The subject can differ each time: from learning how to cast spells as a group to more practical lessons such as salve making or tending to deadly venom bites. Loa Teaching: A lore exposition event, to teach both trolls and players about the religion of Trolls. At the beginning of each month, the trolls gather at Hethiss’ Rise to listen to a stories about the Loa. Temple Cleansing: Based on the Loa covered in the Loa Teaching, trolls have a full month to craft an offering. More often than not this events turns into a competition who can make the best offering and gives every troll a moment to shine or fail. Workshop: Every troll is free (and encouraged) to teach the others if there is something they are particulary good at. In workshops trolls teach and work together in an often casual setting. Maskmaking, warpaint, haruspicy, snake miliking and first aid – these are but examples of workshops held in the past. Legacy of the Zandalari: Heavy plotbased events, that progress from week to week, that give the players a big plot line that random role-play can be centered about. From curses to preparing wars, these are the events that influence the Empire most. ------------------------------- Important differences Zandalari Empire is a guild were long-lasting plots, character growth, Loa worship and everyday troll life are the main points of focus. Characters get plenty of opportunities to develop their abilities, but this is a growth, not a given. Most noticeable as compared to many guilds we take an unique approach to magic and physical powers. Voodoo is seen as a gift from the Loa, and is not be used in vain. The use of voodoo generally used within the guild is often very, very subtle and always results from rituals and prayers. Most in game spells are considered too powerful for the level of voodoo in the guild and therefore not played off, the shape shifting ability included. More information can be find on our FAQ page. Considering the guild is not aligned to Horde nor to Alliance and quite a few trolls could not go ‘undercover’ as Darkspear – like our Zandalari, Drakkari and Sandfury -our trolls stay far away from the bigger cities. Most casual RP therefore happens within Zul’Gurub and Northern Stranglethorn. ------------------------------- Recruitment and Applications: Anyone interested in joining the guild will need to register on our website and complete the application form under the 'recruitment' tab. There's various links and resources added to asssist in its creation. Everyone is encouraged to contact one of the officers (Seshmak, Dahti, Jahndo and Obaztal) in case there are any questions. A poorly-constructed form, or one lacking in vital information, may either result in a declination of said application or a request for it to be re-written before it shall be considered. After an application is accepted, a two-week trial period starts. It offers you the opportunity to find out whether you enjoy roleplaying with us. Simillarly, it allows us to see if you and your character fits the Zandalari Empire. ------------------------------- What else can we offer? Zandalari Empire isn't just a guild; it's a community! To allow for quick and easy communication in case information needs to reach the quickly (or just the casual chat!) we have formed a Skype group. We have 2 Tumblr accounts: one with artwork of our trolls, and an in character askblog where our members doodle the answers their trolls provide! For those who do not feel confident enough about their artistic talents, there are plenty of members who won't hesitate to scribble the answer for you. Our forum supports room for the posting of stories; both related and unrelated to World of Warcraft and hosts many lore articles about Trolls in general. Though some sections are still under construction there is quite a lot of data accessible by members of the public who simply seek more information.125
[A-RP] Elvhenan - Kaldorei in advance!
... Who are we? Elvhenan is a guild mainly held by Night Elves(Kaldorei, if you prefer), but also accepts other races. This means that as long as you can mingle with Elves while you're playing by example a Dwarf or Human, you can join. We're friendly towards each other and seek to help each other and make sure everyone's having a fun time with us, no matter the race or if the person is actually a part of it or not. What do we do? Our main intend is to protect the Alliance ranks from the Horde and other threats while the main troops are gone onto their war. We do this by travelling around the continents and have multiple campaigns regarding some enemies. Our events are mainly DM based and multiple roles are available, might the desire be there. We're having lots of event atop of a training once a week. All events are optional, but it will be appreciated if you attend and your activity will be looked upon. On top of that we also have OOC events like legacy raiding or someone that wants to carry someone in one of the raids. Outside the events there is almost always casual roleplay going on or there are some people doing PvE or PvP content you can join. Don't be afraid to ask! Some even level together, might you still need to. Where are we? We are not much in one place. One moment we're having a campaign in Stonetalon Mountains, the other in, by example, Azshara. We can sometimes be found in Stormwind for a while after we finished one of the campaigns. The events are hold around our current base of operations and move on deeper in the area once we go further into the campaign. When are we holding events? We are holding events every week. Depending on the campaign progress, the amount of events varies every time. In the weeks of the campaign finales there are often more events than a week after everyone just had a major event run (like 3 in a row). Sure, the desire for events is there, but for those that attend them all it can become frustrating or even lose interest, which we rather avoid. Why do we exist? We exist because we found a lack of Night Elven guilds that actually support the DM factor. Rather than forcing them into another Human-filled guild and everytime be asked "What is a Druid/Kaldorei doing in the Human ranks?", we like to give the Elves the chance to feel welcome and wanted aswell. We try to uphold the Elven culture, but still want it to be friendly towards other races. This way, alongside with what we do, we hope to create a unique RP experience for those that wish to RP with us. How is the guild running? The guild has the intention to make its members and everyone around it feel comfortable. This is why lots of things in the guild are only optional, like wearing the tabard, attending to particular events and the DM roles. On top of being friendly and willing to help, this makes us a good guild to introduce newer people into roleplay or those that look to build up their game, aswell as those simply trying to develop their character. In the guild, there's not much difference between the officer ranks and the lower ranks. We all work together and have fun, afterall, we're guildies. However, the officer ranks are carefully chosen and selected, yo make sure that if it's needed, they can still use their position. Like by example, the DM doesn't show up for an event, the officers can then talk with each other and have someone else create something for the guild to do instead. For the overall recruitment, as we're not as large yet, it's easy to come in. Alsong you seem like you can roleplay or atleast try your best at doing so, we gladly accept you. The activity is well-kept, recruitment takes places in Stormwind mostly, but if you whisper one of the officers, it can be arranged somewhere else. If you're too inactive it can result into a kick from the guild, providing you weren't interested enough to stay. However, if the inactivity is consulted, there won't be a problem. Neither is it a problem if you go inactive with a reason and decide you want to come back after you forget to notify someone. Rank system: Following the rank system from low to high: Outsider (OOC) Fledgling (default rank) Ranger/Blade/Seer (main kinsmen ranks) Exalted (Honoured rank) Representive ( Lowest officer) Overseer (Higher officer) Vice-Keeper (Right hand to GM) Keeper (Guild Master) Events? Seeing as people like to do events and it's the main reason why they'd join a guild beside the isolation, we find it important that are events are well prepared. The details are being discussed upfront with the officers and the areas will be scouted aswell. We put down markers to show where exactly it takes place and how we're going to do it. This is so the officers can fall in or correct the others, might something happen. This is why we also vary in the DMs, by example, one of the Exalted wanted to put up a event, only he wasnt's sure how to do it. So, he asked the Vice-Keeper how to, as the Vice-Keeper explains it to him, she also offers him to take over the first part just so he has an example to go on. In this case the Vice-Keeper does an encounter at the start for by example some mercenaries attacking us. Afterwards, the Exalted takes over the event. No matter the rank, if you have a desire to create an event for the guild, you can bring it up with the officers and it'll be discussed, most likely they will allow it, as everyone deserves a chance. Extra Down here there are some easy links in regards to guild information: Guild Manual Rules&Odds: WIP (Work in progress) Guild Armor Specializations, Rolls & Roles: WIP AA Page: https://www.argentarchives.org/node/188106126
Order of Saint Quineas ♱ Light, Country, Man
Alliance Roleplaying Guild Argent Archives: https://www.argentarchives.org/node/186537 ... The Blessed Order of Saint Quineas is a chivalric fraternity of knights and laymen, sworn in service to the Light, the Crown and Mankind. We are defenders of the Crownlands and shall aid all in need. Our sights, nonetheless, are set on Lordaeron’s Liberation and its eventual reconstruction, so that we may call the fallen kingdoms home once again. The Church of the Holy Light has given us the ordinance to sally north and restore order to the pilgrim routes to holy sites, containing our ancestors’s reliquaries. While the Forsaken have defiled many of our most treasured sanctums already, the Legion’s agents have seized the opportunity to strike at what is left of them as our Allied Forces are kept busy on the Broken Isles, hoping to abuse the power of the blest artefacts. This violation cannot be tolerated and must be repelled before it is too late. As we prepare to begin our Great Quest, our crusade for Lordaeron’s Redemption, we seek men of Strength, Honour and Faith who would lend their souls and their swords at the feet of our Grand Master, to fight for the freedom of our homelands and share in communion with the Divine. We welcome initiates and squires to embark upon the path of knighthood with us; men-of-cloth and piety to steer us in our contemplation of the Sacred; and skilled soldiers and artsmen to assist us on this path. Those who would dedicate their hearts to the Quinesian Cause, who have faith and skill, should find one of the Masters and present their intention. Do not linger; harken to the voice of the Light and follow its righteous path. Grace to you and Peace. Sir Wython Rivermont Commander of the Order of Saint Quineas ____________________ OOC: The Order is a roleplaying guild centred around the theme of a religious knightly brotherhood, consisting of knights, chaplains and lay servants, and bent on restoring Lordaeron and protecting Azeroth. We’re looking for creative, committed roleplayers who like writing and don’t mind losing for the sake of creating a great story. The OOC atmosphere is relaxed, and while we’re not keen on freeloaders, we’re not very difficult about activity requirements either. We plan about one to two events a week, generally following an extensive storyline and supplemented by entertaining quests. We don’t use complicated roll/stat systems, instead opting to rely on common-sense, the storyteller’s judgement and generally optional rolls to spice things up. If you’d like to join us, whisper or contact by in-game/Argent Archives mail any recruiting officer: Wython, Roc, Jouhaux.101
[A-RP] The Violet Eye - Ever Vigilant
... The tavern air was stuffy, even in the evening it was plain that summer was in full swing. No fires were lit, windows were opened, and most of the tavern visitors had donned thin or loose clothing in an effort to combat the heat. John leant back in his seat, the bulk of the worgen causing the chair beneath him to creak as he adjusted his weight. He tapped one of his own cheeks, deep in his own thoughts. But his mind was derailed, as a sudden movement on the opposite side of his table, coupled with the screeching of chair legs on the wooden floor, brought him back to reality. “Is this seat taken?” said a charming voice. John groaned internally, bracing himself as he gradually looked across the table to see Panodiana already sitting herself down, despite his lack of response. She was dressed casually, in a finely woven tunic and shirt, not too different in style to his own. The worgen merely snorted, “Well, it is now at any rate” he said. Pan allowed herself a slight chortle, “You’re surprisingly hard to find, Johnny” she mused. Despite her casual and carefree presentation, John took note of a constant fidgeting with her own hands, he sat upright. “Probably because I’m not wearing my violet robes” he responded, before firmly trying to make eye contact with the woman opposite him. “Now, give me a good reason to not arrest you, and have you teleported to the hold”. Pan blinked, looking taken back, but John quickly added; “Don’t forget, the city of Dalaran still has an arrest warrant on your forehead for your last little... escapade”, he said the last word with distinct venom. Most likely, he would like to say something far more blunt, but he held his tongue. With a slight gulp, Pan shifted her weight in her seat before speaking, “Because you must surely have noticed odd happenings, no? More demon sightings, more unsanctioned warlocks running arou--” she was cut off with a grunt as John kicked her in the shin with a mighty paw, the act hidden beneath the table. “You of all people should know how important subtlety is with such talk” he snapped quietly, glancing about the tavern around the pair. Thankfully, no eyes or ears were pointed their way, with the locals wrapped in their own conversations and merriment. With a slight nod, John admitted “Yes... the Divination team has been discovering more idiots trying to become the next Gul’dan, but I fail to see how this keeps you out of a cell in Dalaran”. Pan shrugged, “Well, because they’re starting to... gather” she said carefully, much to John’s relief as she instead mouthed the word ‘Cults’ afterwards. “You’ll want to look into Westfall soon, they’ve gotten their hands on something that your pointy hatted friends will be very interested in” Pan continued, reverting to a more casual state, arms folded across her abdomen. But John furrows his brow, “And you know of this... how?” he asked in a blunt manner. Pan sighed, rubbing her forehead, before reaching a hand across the table, to touch one of the worgen’s thick arms. “John, don’t you trust--?” she begins, but goes silent as she suddenly finds her wrist gripped firmly by one of John’s far more powerful hands. “As a matter of fact, I don’t” John said, a very slight barring of teeth at the corners of his muzzle. Gulping, Pan remained silent for a moment, before speaking up again. “They’ve got Silver, he was lending a hand in keeping the locals in order after the whole defias thing...” she trails off, as John gradually releases her wrist. Pan is quick to rub the area he had gripped, resisting the urge to wince. Leaning back in his chair, it’s John’s turn to rub his brow. “I still only have your word on this” he points out, but, he peers at her with a stern look. “But... you’re not an illusion, are you? Your illusions are very convincing, but they still miss the subtle cues” he adds, to which Pan looks mildly taken back, but John continues “So you’re here in person, knowing full well that I don’t hold any fondness for you, and would gladly see you locked up for your past transgressions against my order?” There’s a second of silence, two seconds, three. Eventually, Pan yields another nod of her head, briefly pushing the fringe of her hair out of her eyes. “Just... have your divination team look into it, if you find something, then you’ll know I was right” she mutters, barely heard even by John’s canine ears. After a brief moment of hesitation, John delves a large hand into one of his pockets, fishing out a violet gem and starting to channel some form of nonverbal spell into it, as the gem began to hover in his palm. “I don’t know why you’re telling me this, Pan, but you’d better stay put while I--” John starts, but as he looks up from the forming image of one of his colleagues, he finds the opposing seat very much unoccupied. He snorts, furrowing his brow as the image projected by the gem begins to stir into life. “Ah, Master Sear, how can we help? Another imp loose in Goldshire?” Shaking his head, John begins to stand from his seat. “No, something else. Get your team to comb Westfall north to south. I’ve...” he hesitates “...been given an eyewitness statement of cultist activity there, robed figures and all that.” The diviner nodded, “Of the demon kind or the undead kind?” John sighed, “Does it matter?” “No... I suppose it doesn’t, expect a full report in a week’s time, Master Sear--” “Don’t call me that” John snapped. The diviner merely chuckled, “Apologies, John, we’ll get on it at once. And... you may want to visit the beaches of Tanaris”. John blinked, tilting his head to one side. “What for?” he asked, expecting a roaming felguard, or a molten hound, or-- “For your well-being. I have little expertise with the anatomy of a worgen, but it’s quite blatant you’ve been very high strung of late. The relaxation would do you some good.” John merely glared at the diviner, until the image tugged at the collar of his robes uncomfortably. “I will... let you know if we find anything” Weeks later, as the investigations were finally underway, the Kirin Tor and the Alliance mounted their assault on the Broken Isles. The Violet Eye, including John, were asked to remain behind, and keep their usual vigilance for anything abnormal back in the main continents. But the quiet watch was not to last. “Master Sear, we’ve found what your contact may have been referring to. And it’s… uh… you had best come see for yourself. And, bring your blade.”69
Wrath of the Lich King twink raiding group.
As the title suggests, i was thinking of putting together a Wrath of the Lich King twink raiding team. I miss playing back in Wrath as a max level and would like to revisit it, i'm sure things will be easier due to all the expansions that have passed but hey, raiding and just playing the content has always been fun to me. The idea is that we do the raids we currently would progress in the same or lower ilvl as the raid allows, so no ICC gear in Naxxramas for example, otherwise things would only be easier and it lowers the difficulty further and it'd just be boring at some point. We will also hunt achievements in both dungeons and raids alike. What will we do? how do we approach the content? Well first of, depending on how much interest there is to this, i may make a guild for it, or i might make a discord channel for it, just a place where people can poke eachother and come together. Raids and scheduling - Starting with Naxxramas, the first Wotlk raid and Onyxia's lair, depending on how long people feel like running this content, we shall be there. - Following with Ulduar, Eye of Eternity and Vault of Archavon, during Ulduar, we will also attempt to get everyone the Herald of the Titans achievement, which gives a title and well, special achievement. - Trial of the Grand Crusader, preparing for Icecrown Citadel. - Icecrown Citadel, Obsidian Sanctum and Ruby Sanctum. Team Setup Honestly, it's twink content, aslong as we have 2 tanks, 2-3 healers and 5 or 6 dps we're good to go. Right now we're looking for 3 healers (1 healer with an offspec dps) and 2 dps. If the interest is great enough, we can easily expand into a 25 man group and take in more people, so the more interest, the bigger chance the group expands. Maybe an interesting challange is 13-15 into 25 man raids? we'll see! Do we take Monks? ... Indeed, no bonuses, just looked into that, so monks are just as welcome. Our current team: Tanks: DK and Warrior. DPS: Hunter, Mage, Warlock, Warrior (with tank offspec) Healers: Druid, monk (With dps offspec) What day(s) will we raid? To be discussed when we got a proper group formed up, i'd like everyone to be able to play, or atleast pick the best day so the large majority can. If you are interested, or simply wish to give some imput, leave a comment!14
[A-RP] Bladecrest Sentinels - Recruiting in Feralas!
AA Page: https://www.argentarchives.org/node/185657 - Subject to changes and updates. Website: None, but we do make use of discord to communicate outside of the game as well as make announcements. ... ... As you may have guessed, this is an advertisement for a new guild starting from scratch and overseen so far by myself and Giladris. Our goals with this guild is to create as much of an authentic Sentinel themed environment as possible, for both new and old night elf roleplayers. We strive to portray the Sentinels as more of a military body and not a law keeping one. If you’re in search for a guard themed guild this one is not for you. Who can join? Night elf & Worgen characters who aren’t mages, death knights, demon hunters or warlocks. Both genders. (Read F.A.Q on the subject of male sentinels as well as Moonclaws.) What you can expect from us We aim to create a tight knit group of players with a friendly and relaxed OOC atmosphere. Our goal is to offer the players as much of an enjoyable experience as possible with an immersive environment and develop roleplay and storylines that’s easy to follow and get involved with. Beyond the guilds own storylines we hope to make appearances in wider realm campaigns with a particular interest on RP-PvP. What we expect from you Our roleplay mentality is quite bluntly you get what you put into it. That said, we trust that our members, with the desire to do so, are able to create roleplay under circumstances where there are little to none to be found. As such, we totally get you if you wish to head into a RP hub even if we as a guild are stationed elsewhere, that’s fine. We only ask that in return you also show interest in the guilds roleplay and ongoing storyline by attending at least one event a week granted that you play your character actively. If you’re going inactive for an extended period make sure to let us (the officers) know. Those who are inactive for a month without telling will be removed from the guild. Rules The usual. Don’t grief or troll other roleplayers. Remember that by wearing our tag you represent the guild as a whole. No ERP. No harassment in guild chat. A detailed list of rules can be found under guild information in game, should you join. Guild structure Character progression in the guild is fairly linear. Sentinels go from being new initiates to the unit to highly regarded veterans. That being said there are fields of expertise, the so called divisions of the Sentinel army that in the guild will be restricted to specific classes. The ranks are as follows: Officer tier Captain The leader for the sentinel grove. Her words carries weight in where to lead it, but the final word lies with the overseeing priestess. Overseer A rank held by the priestess overseeing the Bladecrest sentinels. She's an official representative of the Sisterhood and acts as a liaison for the temple in Darnassus. She directs the grove along with the captain. Lieutenant The captains right hand woman. Her word carries weight in decisions made by the captain and has the authority to represent her should she be unavailable. Ranks Huntress Sentinels who’ve earned their place and respect numerous times, not only in the eyes of their superiors but also amongst his or her fellow sentinels. In the Bladecrest, becoming a Huntress of the grove requires dedication to lead others into battle as well as being powerful combatants in their own right. Sentinel When the initiation period is over, recruits are promoted to the rank of fully fledged Sentinel. Promotion to this rank includes a vow that binds them to the service of the Sentinel army and the kaldorei cause. The priestess overseeing the grove also lays on a blessing upon them. Moonclaw Worgen who’ve passed the initiation period receives the blessing of Mother Moon and the wolf ancient, becoming a fully fledged Moonclaw dedicated to the kaldoreis cause. Promotion to this rank is considered a great honour for the worgen in the Bladecrest. Initiate The starting point for those who join the unit. Depending on how the initiates do, the period they’re at this rank can range from a week up to a month. Other ranks Associate Those who have yet to be initiated into the ranks properly but are in one way or another affiliated with the Bladecrests Sentinels and work with them actively. This acts as sort of a trial rank where members can test the waters and see if the guild is something for them. They're encouraged to attend events but are not under the same strict in character obligations than that of someone who's an initiate or higher. This period lasts from as short as one or two days up to a week, depending on how active the character is. Officer Alt An alt, except it comes with certain officer priviliges. Those are the current ranks. At least one more has been planned out. The intention is to incorporate the different Sentinel divisions into the unit (Outrunner, Windwarrior, Huntress and Archer) some time in the future when we’re large enough to do so with out stretching ourselves too thin. Uniform policy When attending events and/or on duty, your character will be expected to wear some form of resemblance of a uniform. As we strive to portray the Sentinels in an authentic military sense we enforce a slightly ‘loose attitude’ towards a uniform. What this means is, simply put, whilst we hope that our members will dedicate time in obtaining gear that fits in with the general theme of the guild, we’re not without the understanding that not everyone have the time or energy to dedicate and go through the hassle of farming for such. Placeholder items for gear missing is acceptable and ‘stand-in’ sets may be used for those who have yet to collect all the pieces. Officers can contribute with items that are BoE granted that the players show interest in farming for the items that aren’t. When it comes down to RP-PvP events players may use transmogs suitable for their class granted that they fit the colour theme of the uniforms which is purple with exception for the 'glyphed garb' for leather users. 'The' Sentinel set http://wowroleplaygear.com/2011/12/27/the-sentinel/ Class specific variations Mail https://murph3ttesmogs.wordpress.com/2014/09/15/darnassiansilverwing-sentinel-transmog/ http://www.wowhead.com/transmog-set=1494/wild-plains-set-recolor Leather http://www.wowhead.com/transmog-set=139/glyphed-garb Plate http://www.wowhead.com/transmog-set=922/doomplate-battlegear Recruitment Recruitments works as what you can expect. Send an in-character letter to one of the recruiting officers, whisper us if you’re interested in joining or simply walk up to us wherever we might be hanging around. The current recruitment officers are: Giladris & Saleysea63
RP Initiative: We band of brothers
Good day to you all. While plodding about Stormwind the other day I had an idea for a weekly role play project that I would like your opinion on. Index: Introduction What is it How it work What hopefully should occur Suggested Events Logistics Tldr Introduction Some of us oldies who have been around since vanilla have enjoyed many adventures in role play, dungeons and questing with close knit groups of friends or guild mates. Over time however, some of these friends leave the game or faction change or you just lose contact. While you always retain the memories of your first big role play adventure with some friends, losing them can make these events seem a little less real when you are talking to other people about them. As such, I had an idea for a new sense of adventure. What is it? My idea is fairly simple. You take a character you might not use for role play, have stopped using or create a new one. This character becomes a fresh faced new character in the world of Warcraft. However, despite this character being 'new' you come along to a series of events thrown by this group. The first event would actually not take place during Legion, which at present is current content. Instead we cast ourselves back to vanilla, perhaps the opening of the gates of Ahn'qiraj. During this first event, you introduce your new character to the rest of the group, who similarly, are new characters. Together you might fight off Silithid, aiding the champions of Azeroth in pushing the threat back. During the event you explore the backstories of other characters and tell of your own, you become friends or rivals with group members. A week later a second event is held during the events of the Burning Crusade expansion. A year or so has passed for your character although of course the event taking place only a week later it is left to you and the group to fill in the gaps. Perhaps you all went your separate ways, perhaps some of you became friends or started business, relationships or adventures together. Maybe your character just vanished. During the second event you reunite with the old group and help the Alliance/Horde push back the Legion or Illidan, further cementing your now slightly older character's bond with the rest of the group. And perhaps now Draenei have joined your group. Once more, a week passes in real time and a year or so of role play time. The Wrath of the Lich King is upon us. You and the group come together again to face the Lich King, only this time, those that fell in previous events, former friends, family or lovers, now stand as Death Knights before you. Allies, but different. And the events would follow on in this manner, one a week or so, a year or two passing between each with you and the group filling the gaps with little stories until finally we arrive at Legion. Now standing in current content, your only two or so month old character has about ten years of joint experiences with the rest of the group. You may be closer than ever, further apart, lovers or rivals but you have in reasonably short time, created a character that is 'new' to the role playing scene, but old to the world. How it works Essentially I'm looking for a group of about ten, though the number is very flexible in terms of being higher or lower, role players bringing new characters to play out. Each event would last perhaps an hour or two, during which our characters get to know and fight beside each other, perhaps in some cases die beside each other only to return again as Death Knights or vanish mysteriously for years only to return as a Demon hunter in Legion. This would allow for those moments we all hope for when we make a DH or DK, where our old friends are shocked at what we have become. Week one would see new characters coming together and enjoying, hopefully, an event together. Then we would create an in game channel with which to chat about our characters, exploring what they might get up to during the year or two that occurs between events in game time, even though these events are only in fact a week apart. What hopefully should occur At the end of the 'saga', you should hopefully have a character that as a role playing concept is only about two months old, but thanks to the events and discussions in game has in fact been kicking about for ten years. This should allow you to mingle with races/classes your current characters might not. Perhaps at the first event your paladin scorns the warlock in the group, only by event three you've fought together for years and realise you have more in common than you thought. This would also allow you to age your character. Perhaps event one you are a fresh faced soldier of Stormwind. By the final event you are a more grizzled veteran, having survived ten years of conflict on Azeroth and beyond beside your friends. Perhaps you have found love between events or perhaps you've lost friends and family to the Cataclysm or Legion invasion so one week you are chirpy and happy, only to be a much more somber character the next. Suggested events These are my rough ideas for the events in question. They are designed to throw our characters into the thick of Warcraft history, without having us appear as the grand heroes of Azeroth. Vanilla: Gates of Ahn'qiraj: You find yourself separated from those you traveled to Silithus with, or perhaps you came alone. In the midst of sandstorms, towering animated obelisks and fierce Silithid warriors, you find yourself standing side by side with a rag tag group of survives in the harsh heat of the desert. This allows for ample opportunity to introduce your character as a random explorer/adventurer who has become caught up in the battle, or as a lone survivor of a group of your races warriors or anything in between. The Burning Crusade: Charging the Black Temple OR Battle of the Isle of Quel'Danas: Time has passed since your band fought together in Silithus. Now you stand against fierce demons and towering infernals. Outland and Azeroth are your battlefields. It is up to you to hold the line! I found that the Black Temple and Quel'Danas were equally pivotal moments of Wow's history and believe either or both might make interesting battles to fight out. (More events to come as discussed with the group, but these are good outlines for suggested events.) Logistics As mentioned before, the numbers are fairly flexible as I imagine some people may find themselves unable to attend each event, wish to drop out or return later. The style of the 'initiative' allows for people to essentially appear at any point. Whether you wish to fight with the band from the start to the end, or whether your character might want to join in Cataclysm. Draenei, Death Knights, Worgen, Pandaren and Demon Hunters: All of these characters are welcome to join HOWEVER only when they become relevant to content. This means the Draenei can join the TBC event but not the vanilla, Death Knights can appear for Wrath and so on and so forth. As for a start date, I would hope to begin sometime in summer, perhaps after April, allowing for plenty of time for feedback, discussion, people to prepare characters and generally time for me to panic. Your input Everything about this initiative is exceedingly flexible, from participant amounts to event dates, to time skips and what not. I would like your feed back on whether you think it is viable, worthwhile or even ideas for events, whether you might want to host one of the events or if you would like to come! Please let me know here or in game! Thanks for your time if you managed to make it to the end! Tldr A series of events with fresh characters starting in vanilla going all the way to Legion.18
[A] The Seven Serpents LFM for HC Nighthold
Guild Name: The Seven Serpents Faction: Alliance Website: www.sevenserpents.wowlaunch.com Looking for: Raiders for our HC Nighthold team and anyone else who would suit our guild. About us: The Seven Serpents is a project based guild, which means we seek to create content for one another. We propose ideas for projects and events that the guild should participate in (raiding, pvp, alt levelling etc.) and support each other in making these things happen. Anyone in the guild can initiate a project for everyone to be involved in, and we actively encourage members to try out new ideas. Our unique system has proven to be a real success since the guild was founded over a year ago, and we look forward to expanding it further. Raiding: 9PM – 11PM Tuesday / 8:30PM – 11PM Sunday (Server Time) Our main priority is to build on the recent successes of our raiding project (7/7 EN, 3/3 ToV, 10/10 NH normal, 2/10 NH HC). We have recently begun heroic Nighthold and would be very keen to expand our raid team. While we are a casual guild that ensures raiding does not feel like a full-time job, we still want to progress as a team and will expect a certain level of effort from all participants. This means that you will need to read tactics in advance and have a good idea of the mechanics of each fight prior to the raid. You will also need to know how to play your chosen spec and role to the best of your ability. We also need you to be able to listen on Discord. It’d be great if you can talk as well, but we understand that some people are shy. As part of your participation in the project, your raiding flasks, food, and potions will be provided for you if you complete a weekly “raid quest” set by the GMs to contribute some mats to the guild bank. You will need to complete a quest every week. Ultimately, this saves us all a lot of money for raid materials on the auction house! Classes we would be particularly interested in recruiting We will consider applicants from all classes and specs. However, we have a shortage of the following that we would be very keen to address. • Ranged DPS: Hunter (BM/Marks), Priest (Shadow), Shaman (Elemental), • Melee DPS: Demon Hunter (Havoc), Hunter (Survival), Rogue, (Any spec), Shaman (Enhancement), Warrior (Arms/Fury) • Healers: Monk (Mistweaver), Druid (Restoration), Priest (Discipline), Paladin (Holy) While you will not be forced to play any particular spec or role, we would appreciate it if any hybrid-class players would be willing to have a healing/tanking offspec. If players are only willing to stick to one role, then mechanics can make it difficult to accommodate all players each week (e.g., too many healers/tanks), so flexibility will certainly help your cause. Other projects and events As mentioned above, we are a project-based guild that does a variety of things in game in addition to raiding. Here are some of the things we have done so far: • Seasonal Cheer: We make the most of the in game seasonal holidays by participating in them with our own added twist. As an example, our recent Winter Veil event included a guild snowball fight and a transmog competition. We have video footage of this, which you can find here: https://youtu.be/bN1qP5_JgSA • PvP: We often schedule PvP events, including battlegrounds, arenas and war games. This is done in good spirits in the full knowledge that none of us are ever going to be the best PvPers. If you’ve ever wanted to try out some casual PvP now and then with friends, then sign up to this project! • RP: We have hosted RP events in the past. Most recently, we did have done an open-mic night at in Booty Bay and a food tasting evening in Pandaria. Both have amassed quite an audience and resulted in many of our characters becoming severely intoxicated. • Horde alt night: We have Horde alts which we a few times per month on the Steamwheedle Cartel server. This allows us to see things from the Horde perspective while not detracting from our mains on Alliance. • Into the Storm: Fancy playing other Blizzard games? On Thursday nights we play one of Diablo III, Overwatch, Heroes of the Storm, or Hearthstone each week. This allows us to have some extra variety in our gaming sessions. If you have any other ideas for events, feel free to specify them when you make your application! The more creative the better! What we expect from you: • To fully appreciate and accept the concept and rules of the guild. • To be kind, considerate, and actively participate in our guild. • To be respectful of the efforts that others put in to ensure we all have a great time in game. This means participating in some of the aforementioned events (although we do not expect people to participate in all of them!) • For raiders: to be prepared. What you can expect from us: • A close community of people who form genuine friendships, and who always extend the warmest of welcomes to new people. • A well-organised project and event system that means you can explore multiple facets of the game. • A place where you can demonstrate your creativity and unique ideas. If all of this appeals to you, then please leave us an application at: www.sevenserpents.wowlaunch.com.7
[A-RP] Abasi Trading Co.
... Who are we? The Abasi Trading Co. is just a front. It's a bunch of thugs, bandits, criminals, delinquents, smugglers etc etc that works under Keziah Shanar Abasi. They rob, steal, kill and smuggle. Anything to make some coin. Based in the humid Booty Bay among the goblins, pirates and other degenerates, these thugs are setting up a new way of life. Where they can travel on Keziah's ship with his crew anywhere in the world to fetch whatever they need to make quick coins. We aim to deliver nice social RP of the criminal kind with an active schedule. Not everything will be based around events and we aim to have something to do daily, at all hours. We also have our own DM system since before. It's nothing complicated and will be explained to all new members. We believe it brings together the fun aspect of rolling during events with the chance of building your own character so you have your very own strengths and weaknesses during events. Where some are good at melee combat and other at ranged. Some are quick and nimble, while others hit harder than most. We will have campaigns too, where we set sail to go off on grand adventures. Perhaps we'll rob a noble one week and the next cut our way through the Krasarang Wilds in search of some artifact we could sell for some gold coins. We do most things that brings in coin. We don't claim ownership over anything public in Booty Bay. We have our own ship that we use if we need to get away and where we store things. We'll probably hang out in the tavern but we won't claim any sort of ownership or work there whatsoever. This is something we've seen people have issues with regarding other guilds and we want to make this point as clear as possible. Due to the criminal and gritty nature of our RP, please be prepared for harsh punishments if you fail to follow the IC chain of command or quite simply do something stupid to attract the ire of the higher-ups. As within all criminal organisations you climb by doing as you're told and not talk back too much. This is of course only In Character. How do I join? You can whisper any member of the guild and they can get you in touch with someone higher up the foodchain. Or you can whisper me, Kezíah, or Nykzaria. Or you can simply run down to Booty Bay and find us IC to join up with us. We will of course need an IC interview with your character first to see if it fits or not. We accept all races as long as you have a solid reason for your criminal life. A night elf druid, human paladin or something similar might not be the best choices naturally. -Unless- there's a good reason or it's just an Out of Character class, of course. OOC Guild Rules 1. Don't be a douche Out of Character towards others in the guild. As bad as we may be in character, we don't take it out on each other in the guildchat or on discord. We aim for a friendly and fun environment. 2. Due to us being criminals, it's very important that all members are ready to take consequences for their actions. If you get caught by logical in character means, you accept it. Sometimes situations require consequences as we will accept them. As long as nothing cheeky like meta-gaming is involved of course. Which brings us to the next rule... 3. No meta-gaming, godemoting, trolling or poweremoting. If you're unclear what this means, google it or ask a friend. As you're wearing our guild banner over your head, we won't accept our members to portray our guild in a negative manner. Unless it's in character. Then it's okay. And it's an in character issue, of course. 4. ERP. The dreaded rule of all. If your character has to get down and dirty with someone, do so in private channels and don't get naked in game. Kids play this game too, you know. 5. We do not accept Demon Hunters or Death Knights. Mainly due to in character reasons. If you have any questions regarding the guild feel free to contact me, Kezíah, or Nykzaria in-game. Or simply post your question right here and help us bump this thread. We will, at times, post updates here on what's going on in the guild and where we're off to next. Some members might also post small character stories or whatever to arouse interest in new members.19
[Undead RP] The Hand of Agony : Change of the Season
... ___________________________________________________________________________ The Hand of Agony, also known as The Queen's Grasp, originally based on Hand of Vengeance, is a Forsaken-only guild focused on Military RP. Even while the guild is focused on Military themes, not all of our events however are strictly militaristic. Apart from our own events, produced and brought to life by officers and members alike, we have done many, many co-operative events with several other guilds, and more have been planned for the future! Many of these events and campaigns can be found on our Argent Archives -page, where our allied guilds are also listed. From once being only apothecaries, the Queen’s Grasp has grown into a fully operational warmachine, determined and prepared to fight the threats which the kingdom of Lordaeron and the Banshee Queen faces. - Accept new roleplayers, willing to teach etc - More information on our AA: http://www.argentarchives.org/node/82147 Current base: Tarren Mill Rank system: OOC: Members that have not undergone an in character interview. Said characters are allowed to remain OOC for the time it takes them to lvl, or gather RP items, or whatever other reason there is. Not indefinitely, however. Recruit: New blood in the military unit receives a rank of Recruit, his journey ready to start. A lot of hard work will be need to prove themselfs. Trooper: Gaining experience Recruits become troopers. Forming a less experienced pool of soldiers that will get the job done... if guided right. Specialist: Are soldiers who already knows a few tricks and their skills has been tested enough to be ready for a deployment almost anywhere without preparations. Veteran: These veteran soldiers of any branch act as exemplars for the less experienced among the Hand. Some are loved while others are feared, the Veteran's duty is to show those below them how it's done. Elite: Having earned the respect of their unit and their unit Commander the Elites are men and women who are battle-hardened and equipped for their tasks. Often associated with a certain officer the Elites act as a ''Second in command'' to their assigned unit. Officer: Having been put in charge by the Commander of the Hand the Officers lead the Hand's different divisions with an unyielding tenacity. All sections (Apothecaries/Deathguards/Deathstalkers/Spellweavers/Clergy) have one of these and each of them is determined to make her Majesty proud. Executor: The Commander of the Hand of Agony, holds absolute command over the entire unit. Current recruitment officers: Guildmaster Jorríck - Officers: Belthran, Emarric, Sôrgall, Solineria If none of the Officers are available, you can contact any member or elite for applications but you do have to handle the IC interviews with an officer. Argent Archives Profile: http://www.argentarchives.org/node/82147 Old threads: Regards to Akru for making the original post as well as the Argent archives page. http://eu.battle.net/wow/en/forum/topic/6893569293?page=1 http://eu.battle.net/wow/en/forum/topic/7739845005 http://eu.battle.net/wow/en/forum/topic/8715482712?page=1 ___________________________________________________________________________ Frequently Asked Questions: FAQ! Q; Alright, seen you guys around, cool name and all.. But what EXACTLY are you about? A: Mainly about RP, we serve her Majesty without doubts, going to places where others dare not to enter. Q: Sylvanas huh.. Doesn't that mean you are very anti-horde? A: Both yes and no. The beauty of Forsaken roleplay is that it is based around Free Will, and so is the guild. As long as you are loyal to Sylvanas, it's all good.. Q: Promotion? A:You have to be active and show us what you want to roleplay as. If you are a hunter wanting to be a Dreadguard, you prove it by rping as one and dressing accordingly. Each event you go to will earn you a small amount of promotion points only visible to the officers. You will then be called to a second interview for each rank you advance in when it's time. Making it all happen IC so you can't predict when it is about to happen. Q: Why can't I join as a Dark ranger?! A: Cause we have decided to remove the rank altogether for two reasons: 1 is that the class is often associated with a lot of confusion and drama. We do not shun dark rangers but we chose not to have them as part of our officer system. People can still join as dark rangers as elites or deathstalkers, but won't ever be officers. 2 is that we do not recruit more blood elves. Even if your blood elf is an undead icly or a death knight, we won’t allow you to join as we already got way too many. BUT.. If you chose to use the Forsaken model and rp an undead blood elf that way, we will more then welcome you! Q: Anything else? A: We want to promote more use of the Forsaken as a race all together as well as the model of the forsaken male and female. There is so much rich story for everyone to enjoy! We gladly help newcomers and constructive feedback is something we are always open for. Do leave the trolling somewhere else though!83
[N/A-RP] Tidemoon Seers
Guild site link: http://tidemoonseers.enjin.com/ Who are they: -The Tidemoon Seers are a non-profit clan of multi-racial seekers bent on locating, retrieving and repurposing resources and artifacts before they fall into the wrong hands, as well as pursuing malevolent defilers to be imprisoned or executed. -The guild will tap into many of the lost and forgotten aspects of both the Kaldorei as well as the world as a whole. Methods of achieving these goals: 1) The primary technique for accomplishing such goals is a Sea Elemental who pledged himself to Elune's service. It is well-known from Cataclysm quests that many water elementals serve Elune and some even fought side by side with the sentinel forces at Ashenvale. Ageless and born on the primordial Kalimdor before the Ordering of Azeroth, Zolumaat's knowledge is vast and is in many fields, covering chapters from various eras. He allows them to gaze into an ancient structure known as the Well of Visions; a pool imbued with blessings from spirits of water, beasts, moons and stars, providing both present-and-future visions of distant perils and threats as well as retrievable relics. -However, it will take an adept Seer to realize which visions of the present are accurate and which are a mere hypothesis by the spirits. In terms of future visions it will also take a Seer to filter the true visions from the potential ones; which visions MIGHT happen, and which visions WILL happen. -The Well is IC'ly located on a small island several miles off Kalimdor's coast onto the Great Sea and protected by isle hermits. 2) The clan also greatly relies on collecting and harnessing resources, information and allies to achieve their goals, even if they sometimes depend on their own manpower. 3) Other methods may well be introduced and suggested by those willing to join the clan. Allies and members of the Seers: -Zolumaat, the Sea Elemental, is the Seers' greatest ally, bordering on the degree of a Patron to the clan considering how pivotal his aid is. -There will be NPC members which we seek out to set up relations with, most likely through events. Those NPCs will be among the most primal creatures of the land and fairly seasoned with the Kaldorei nation. However, their aid will usually either be indirect or arriving only during urgent moments. Examples of candidates which the Seers will seek out and attempt appealing to are: Rocs and hippogryphs. (For war and transport through vast distances) Mountain Giants. Ancients of War. Ancients of Wind. Ancients of Lore. Ancients of Wonders. Dryads. Chimaeras. Faerie Dragons. Headquarters: The goal is to occupy and secure several mini-bases across the globe so that they could be used as means to maintain connections with the local natural and elemental spirits of each ecosystem the base is built on (since there will be a shrine built at each location), as well as ensure that they have a close location from which they can launch scouting units and/or attack units into points of interest (and possibly warzones) regardless of where they are. There will be ONE location, however, which is considered the main base of operations. Many bases will either be coastal or on isles close to the coast. A means to easily reach out for Zolumaat and summon him. Altar of Elders: To be built on a nexus of natural energy deep within a secured, far-flung island into the Great Sea, the Seers' personal to-be Altar will channel blessings from the spirits of nature and Elune, allowing empowerment of equipment, weapons and individuals alike, as well as the repurposing of aquisitioned relics so that their purposes can grow more beneficial and less unstable. The Altar will also allow the possible repairing and molding of said relics should they be damaged. While not mandatory, Seers will still be adviced to present offerings before the Altar before embarking on some quests, so that they may gain the blessings of the spirits of earth and cosmos. The Altar will also be a powerful conduit of life-energy, allowing the healing of gravely critical wounds. Barrow Den: Within these heavily warded deeps, malevolent prisoners will be kept should they be harboring information of great importance to be extracted from them, or should they be demons who will simply return to the Twisting Nether to be reborn and thus imprisoning them is more constructive until their souls can be annhiliated and prevented from returning to the Nether. There will be rituals to utterly shatter the spirits of said demons. Ranks: -Adherent: Those who are more oriented to military endeavors such as scouting, capturing, executing or exhausting of malevolent targets will be assigned to this rank upon joining the clan. They will also be responsible for checking on the Barrow Den's defenses and the jailing of prisoners. -Ritualist: Those who serve as the lorekeepers of the clan as well as the handlers of more magic-oriented situations where forces from beyond the norm are required. This rank is viable for non-combatants and combatants alike. They will also train on how to filter the certain visions out of the questionable ones from the Well of Visions. -Tidewarden: Adherents who have been monitored by Zolumaat the Sea Elemental and deemed worthy, will stand before him near the Well of Visions and recieve his blessing so that they can carry out their tasks with greater capabilities, but that typically warrants additional responsibility. -Waveseer: Just as Warriors are being monitored, appraised and perhaps eventually blessed by the Sea Elemental, so will the Ritualists. Both with capabilities and responsibilities. However, this is dependant on their progress with learning how to master the art of deciphering sightings from the Well of Visions. -Spirit Champion: They whose efforts contributed long enough and proved capable of carrying great responsibility of the clan's affairs as well as showed a leadership potential during and not during the absence of the Oracle, shall recieve Zolumaat's ultimate blessing and will carry his mark as the Hands of the Oracle, unlocking access to more of Zolumaat's countless secrets. --Thanks for reading!14
[H-Illidari RP] The Fel Hunt
The Fel Hunt We are a Blood Elf Illidari role playing guild formed in the pre-patch event before the release of the Legion expansion. We accept roleplayers of any experience level as long as they are Demonhunter, Illidari or lone-wolf and fit in with our lore. We are currently working on a number of events both cross-faction and within the horde with our ultimate goal being the hunting of demonic presences across Azeroth. Inspired by folk myths such as The Wild Hunt, we are an elite group of fel infused huntsmen sweeping through the land in wild pursuit of demon entities and their allies. The huntmaster believes that all Illidari have a duty to the great hunt, calling on one and all Illidari to the chase of demons. Lore-wise The Fel Hunt is loyal to the teaching of Illidan Stormrage and tolerant of our alliance with the Horde as long as it gives us an advantage against the Burning Legion. Our focus is on comradeship and each member of The Fel Hunt are brothers and sisters in arms against the Legion. Background "The horns are blowing in the darkness, the great burning shadow comes once more to our lands. The time has come to answer the call, open your eyes and rise with me brother once more into the great Hunt." Excerpt of The Fel Hunt's Oath. Demon hunters are bound in solidarity with one another through their shared suffering and sacrifices, they burn with hatred for the Legion. In the days before the assault on Mardum, a close band of Illidari were charged with the recruitment of new troops for Illidan's army. By inspiring young elves both Sin'dorei and Kaldorei with tales of great hunts against impossible odds, they managed to grow from a small band of brothers and sisters to a force to be reckoned with. Sweeping across Outland they hunted down demons and liberating their captives The Fel Hunt became a thing of legend that was until the defeat of Illidan Stormrage and the sealing away of the Illidari in the Vault of The Wardens by Maiev Shadowsong. Now released once more upon Azeroth, tales have begun to emerge of the second coming of The Fel Hunt. Bands of Illidari have been seen sweeping through the lands, leaving a bloody trail of slain demons as they hunt, the sounds of hunting horns can be heard in the night along with the thundering of many feet. Main Ranks Huntmaster - The head of The Fel Hunt is leader of all actions carried out by the hunt. A position passed down to the most worthy huntsman who have proven himself on the hunt. All of The Fel Hunt answers to their call. Harbinger - The Harbingers are the mouth of The Fel Hunt, spreading word of the hunt and it's deeds far across the land. Not only are they second in command to the Head Huntsman, they are also in charge of recruitment of new Initiates. Huntsmen - These are the brothers and sisters of the Illidari who make up the bulk of The Fel Hunt, though numerous they are not to be taken lightly, they are the highly trained elite of Lord Illidan's Illidari proven in battle. Initiate - New members of The Fel Hunt, Initiates have yet to prove themselves in the hunt, they are to learn from the higher ranks of The Fel Hunt until they are strong enough to prove themselves as a Huntsman. Attaché - Recent events have revealed the need for co-operation between the Illidari and the Horde. This rank provides those who are not Illidari and who's lore aligns with our own, a place in the hunt either as a fighter or a diplomat. Warlock - A rank for warlocks within The Fel Hunt, they are our best form of transport and also bolster our forces on the battlefield with ranged, fel attacks. OOC Information The Fel Hunt was founded in the pre-patch event for Legion and thanks to the help of those who joined in those crucial days, it has survived and grown to a reasonable size and is now a fully active, event running RP guild. If you wish to join our steadily growing ranks please whisper myself, Sælorable or Matharias in game or you can leave a message here on our forum post expressing your interest. We also run a casual recruitment event in game for those who want to be recruited ICly. We have both organised and been involved with the running of campaigns on the horde side of AD, we are also interested in pursuing relations with non Demonhunter guilds. If you are interested in cross faction rp with us contact me in game or leave a message here! Alternatively, if you spot us in game or want to seek us out, feel free to approach any of us ICly, we're all friendly and passionate about Demonhuter and general lore. Hunt well brothers and sisters!75
[A-RP]Wayfaring Association - Outlandish adventures
___________________________________________________________________ Deep inside the dark and vast forest they sat with only their newly made fire to keep them warm. They are exchanging stories, like they usually do whenever they find time for it and this time it is the Dwarves turn. His story begins on a mountaintop that exceeds the very clou--... ''Wrong!'' could be heard from the other side of the fire. ''It was not a mountaintop, you silly! More like a pebble, is what you climbed and we both know it. I was there, remember?'' says the Gnome with a laughter. ''Why don' ye finish i' then, eh?'' replies the Dwarf with a mutter and the Gnome almost outshines the fire, keeping them all warm as he smiles before continuing the story. ''So.. We had just climbed what was nothing more than a hill at most, and it did certainly not exceed the clouds, mind you. What my friend here forgot to tell you was that we were looking for the Spire of Mechafuse, an old and powerful relic that has been passed down in--'' is how far the Gnome got before his Dwarven friend decided to return the favor and interrupt his friend. ''Spire of Mechafuse? Ye mean tha' old walking stick yer old man used? I' was no bloody spire, I can tell you tha' much!'' shouts the Dwarf. The argument spins out of control and voices and inputs can be heard from all around the fire. Suddenly the Kaldorei speaks up ''Quiet! You will attract the beasts that has made this forest it's home. I hear that you eager for a good adventure story, old friends. Well... Let me tell you my story and how I met some of the greatest adventurers of Azeroth, friends. They bare no name, no banner and no leader.for they are their own men and women. They make their own stories to be told around campfires and this... This is their story...'' ___________________________________________________________________ About us Hello and welcome to the introduction for the Wayfaring Association. We mainly focus our Roleplay on adventuring all over Azeroth and we would like to invite you to join us and help us shape the stories to come! So what are we really when it comes down to eat? Let me break it down to you. The Wayfaring Association is a band of adventurers that has come together for individual reasons, but they all share one common passion and that is to explore and adventure (duh right?). The company has had two earlier leaders or spokesperson as we like to call them seeing how we don't have an actual leader but instead a face outward and also someone to blame. First it was Merewin Stormbraid, the founder. Then the torch was passed down to Alyurae Shadeweaver and now it is in the hands of one Winfred Thorien. Watch yourself around Winfred however, seeing how the man should not be allowed to hold torches. Pretty face nonetheless, making him an excellent posterboy. We've been around for around half a year now and we're not planning on stopping! We have got tons of ideas in store for you, everything from scouring old Elven ruins for artifacts to revealing who ate the last pudding. Jokes aside, we try and keep our event as high quality as possible with returning villains and story behind the events to make the event feel as immersive as possible to ensure the members are having such a great time as possible! I could go on and on about our guild, but I think you catch the drift. We are adventurers and we will explore every inch of Azeroth if needed. It is also worth mentioning that we value quality over quantity, meaning that we'd rather have a few special ones than a guild filled with semi-inactive members. In other words: we try and keep the guild fairly small, seeing how our vision of the guild is not a huge company but rather smaller band of adventurers that could fit around a campfire. Ranks Posterboy (Winfred): Our face outwards, our diplomat and also the one we blame when things turn sour. Like mentioned earlier, the posterboy holds no real power in-game but instead acts as the face outwards and the one who does the talking. Mentor (Aalesa): Ah, the mentors. The one who has to keep everyone happy and make sure we all work together. It is a mentor's job to make sure that the adventurers are feeling well both physically and mentally. They are the shoulder to cry on but also the one to complain to when Billy has stolen your bike. Companion: The heart and soul of the band, the companions. They are the very core of the guild and becoming a companion means you've been accepted as one of our own for now and always, always.. Always... One of us. Tenderfoot: Cannon Fodder, tomb bait and... I mean, the newbies! The Tenderfoot is the newest addition to the group and is someone who's still trying on the waters of adventuring with the band. Everyone starts out as a Tenderfoot, even you Billy. Rules IC Rules Do not eat the last pudding. That's about it. Jokes aside... Do not do the obvious as in steal from other adventurers or try and murder another adventurer and dump their corpse in the closest river. When I think about it, don't do that at all atleast if you do, please make sure we don't catch you doing so. We're not cutthroats you know. Try and get along, if you don't you'll most likely end up in the closest river. OOC Rules Try and attend events, please. We'd love you for a very long time if you decided to show up and RP with us instead of hanging out with you irl friends. Really. No, but we'd appriciate it if you try and attend as many events as possible but we all know that RL comes first. There's also the obvious here as in don't start any drama in the guild-chat or stuff like that. We have managed so far to keep a happy and fun community within the guild and we'd like to keep it that way. Combat Rules So how is combat done in our guild during events? We use a simple system we find that keeps the combat fluid so it doesn't get boring or slow. Here's a link to the rules that we use: http://tinyurl.com/jjahrw7 So what can we offer? We will do our very best to bring your thrilling and action-filled events along with the mysteries and tomb crawling that every adventurer deserves. You can also expect a group of very dedicated leaders that will do their very best to deliver just those event you crave oh so much. We also offer you a chance to start your own thing and host your own events with the guild. We welcome your events with open arms. If you would like to explore Azeroth, Outlands and maybe even Draenor with us in order to uncover all the mysteries these lands hold then I suggest you enlist at the nearest pile of corpses, because that's probably us. Recruitment Our recruitment is sadly closed! Even though it's closed feel free to whisper me (Winfred), Aalesa if interested or have any questions! Current location Currently the Association is stationed in Allerian Stronghold, Terokkar. Last words Well this is it, folks. This is all I had to say about our little band of adventurers. If you have any questions what so ever, please go ahead and ask them below or PM any other member. I'll see you all on the other side! Xoxo Gossip Adventurer.42
[BE-RP] The Crimson Vanguard
The concept: What we are and what we have on offer The Crimson Vanguard is a heavily Blood Knight themed guild concept, aiming to deviate from the traditional air of authoritarian structure, while keeping the core focus on a militarized chain of command. The part we play is that of a compact fireteam, taking the battle throughout the entirety of Azeroth, and denying the encroaching threat of the Legion from manifesting itself in the more remote and vulnerable locations, whilst the main war efforts rage on upon the Broken Isles. Whilst consisting primarily of Blood Knights belonging to a regiment known as Firebrand, the Crimson Vanguard takes form with the addition of support from outside the Order of Blood, allowing for a diverse set of units to contribute their talents and expertise to our goals. A more detailed perspective on our purpose and goals might be found here: http://crimsonvanguard.wowlaunch.com/sections/information Events and how we do things Utilizing an experimental combat system, which is designed to promote both character customisation and growth alike, it is our intent to have events run smoothly, and without feeling as if the rate of success if determined solely on the luck of a roll. Instead, we make use of perks, modifiers, and certain combat actions which will allow a team to use a hefty portion of strategy to achieve victory, whilst still keeping things familiar enough to not become overly convoluted and confusing. For a complete overview of the system, visit: crimsonvanguard.wowlaunch.com/sections/combat What are we looking for, and what is expected of members The Crimson Vanguards seek elves of sound moral standing, our agenda being valour driven, and our methods action packed. We wish to employ those that wish to pursue a path of noble deeds, and to serve the trust of the High Kingdom and her people alike. Being a military guild above all else, there will be expectations set in terms of how each member goes about representing the name of the Vanguard. While a uniform is in place for Blood Knights of Firebrand, those that seek to take part in our activities must also adhere to the theme that is the traditional colours of gold and crimson. For an extensive list of our regulations and out of character information, visit: http://crimsonvanguard.wowlaunch.com/sections/rules In closing Thank you for reading this far, and while the linked website has a more expanded pool of information to view, I hoped to capture the condensed essence of what the Crimson Vanguard stands for, and provide a more convenient experience for you, the reader. I say with confidence, that we all look forward to your correspondence. Ad Victoriam.8
[A-RP] The Nightblade Sentinels: Thor ilisar'thera'nal!
Argent Archives: https://www.argentarchives.org/node/160463? Website: http://nightbladesentinels.clanwebsite.com/ Officers: Tínwëtar/Tinwëtar (GM), Melaniel ____________________________________________________________________ “Vigilance, selflessness, devotion, bravery and discipline. Those words are our creed, Sisters. Each one of you has been chosen to answer a calling - the highest calling. There is no greater purpose than to serve our Goddess, our Mother, Elune, and be the glaive that is wielded in protection of our people. As a Sentinel you live and die by our creed. We live and die to protect our people. We live and die to guide our people. We are Elune’s chosen servants and we live and die in service to Her, in Her name, in Her honour. Thor ilisar’thera’nal!” ____________________________________________________________________ The Nightblade Sentinels are an offshoot from the Sentinel army – an independent group of elite Sentinels serving under High Command. They are led by Commander Tinwëtar Ravenmist. In ancient times they were part of the larger Sentinel army, but during the Third War and the invasion of the orcs it was believed that the Nightblade regiment had perished alongside Cenarius, as well as the other Sentinel regiments; the Moonhunters, the Starseekers and the Shadowleaves. A few survived though and now the time has come to start to rebuild what was lost during the battle in Ashenvale. The Nightblade Sentinels are a small and mobile unit, made up of elite fighters and scouts. They work closely with the Sisterhood of Elune and the sisterhood will lend Priestesses in training to their cause. This is also true for their relationship with the Cenarion Circle. The Sentinels always keep a Shan'do at hand, as well as a small number of druids in various stages of training. The Nightblade Sentinels rely mostly on subterfuge and ambush tactics, due to their small numbers. They are masters of luring their enemy into cleverly made traps and exhausting enemies by launching swift, yet devastating, attacks, and drawing back into the shadows of the forest and then when the enemy least expect it; attack again. The Nightblade Sentinels are not bound to just the one territory – they will travel everywhere in Kaldorei lands (and sometimes abroad as well), never staying long in one place. When travelling they rely on sabers and sometimes hippogryphs (if the situation calls for it). But their homebase is Feathermoon Stronghold. The Nightblade Sentinels only allow females within their ranks, but the druids on loan from the Cenarion Circle can be either male or female. The Shan'do is always a male, since they have studied the druidic arts for far longer.25
[A-RP] <The Ivory Rose> - In the Mountains...
...-Third Grand-Master of the Ivory Rose, Sir Benjamin Beaumont the True. Background The Ivory Rose was a knightly order founded within the human Kingdom of Lordaeron, some years before the first war. Set on protecting their people, the Ivory Rose would ride from corner to corner of their Kingdom, dispensing justice in the name of the King, and leave in their wake petals from white roses, to let the people know they were safe and protected. The Order reached its fullest potential during and after the second war, aiding in driving the vicious Horde back from whence they came, and rebuilding in the aftermath. It came at a cost, losing two Grand-Masters upon the field of battle, and hundreds of men, but more would rally to their banner, and new Grand-Masters would be chosen. Until the Scourge. The Ivory Rose was brutally shattered against the onslaught of undead, claiming the lives of the current Grand-Master, the second in command, all the way down the ladder, leaving the Order crippled and without leadership. Those that remained scattered, fleeing the lands with the rest of the refugees, or die trying. Skip forward to present day, with Azeroth at large in danger, an attempt to remake the Order has begun. This time made to encompass all that would seek to do good and protect our world, the Ivory Rose will rise to the challenge once more. Concept A formerly knightly order sprung from Lordaeron, now made to encompass most people in their attempt to venture forth into Azeroth and do good. ... -Anonymous Goals The ultimate goal of the Order is one which can never truly be achieved, for there will always be struggle. People will always die, and wicked deeds will always be committed. But that does not mean you cannot make a difference for the better, and it is on that optimistic mindset that the Ivory Rose rests upon. To go out into the world, to protect her denizens and simply do good, be it by saving a noble lady from a housefire, or bringing needed supplies and food to the vulnerable in Westfall, to fighting a naga-invasion in Feralas. Truly, the options are limitless. On a more OOC note, our main goal is ultimately to have fun within the limits provided to us within the game and lore. Fun in this case being worthwhile and meaningful RP that we feel reflect upon our character and provide ample nutrition for growth. We wish to travel and take part in the many zones Azeroth has to offer, so we won’t limit ourselves to one area or sit about Stormwind, and will actively seek out what many great guilds and campaigns are out there, while also making our own guild campaigns and plotlines. Ranks Order-Master: The Highest Rank in the Ivory Rose, previously called Grand-masters now simply the Order-Master. The rank is currently held by Ibor Greydragon. The Order-Master is the leader and commander of the Ivory Rose. Echelon: These are members that have proven themselves time and time again, have most experience and are not strangers with leadership, they are the officers of the Ivory Rose, helping the Order-master with day to day tasks as well as taking command when necessary. Custodian: The rank of Custodian encompasses many duties, there is only ever one. A Custodian helps the Order-Master manage the Ivory Rose and its members and supplies. It is their prerogative to tend to the archives and ensure everything is properly recorded, as well as ensuring the Rose is well fed and armed. Paragon: Members of the order that have made a mark in the archives, have been an example to others in their behaviour and actions and have deserved the recognition of the Ivory Rose. Thorns, Petals and Leafs are what the order is made up of. They are members that have passed their aspirant trials and took their place amongst the Ivory Rose. They are three paths open to the members: • Thorn – Members who specialize in physical combat. • Petal – Members who prefer spells and magic for combat. • Leaf – Medics and healers of the Ivory Rose. Aspirant: People who have just become part of the Order or have yet to prove themselves. Those who frequently participate and show their true desire to do good become full members of the Ivory rose. Recruitment The guild accepts everyone with pure and good intentions, no matter of race or class, with the only exception being those that practice and wield Fel. There is no strict uniform as long as it fits with the guild tabard. To join simply approach IC or whisper either Greydragon or Mevanysae. ... -Mantra of the Rose147