Argent Dawn

02 Jan 2012 Forum Guidelines - Please Read Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system ( can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (, here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.Slorkuz2 02 Jan 2012
19 Aug Useful threads: setting, story, & roleplay. The purpose of this thread is to collect and advertise useful threads and sources, for any player looking to find out more about the setting, or about roleplaying and story-building. These may be useful whether reading the background just for interest, creating a new character and wanting to see how it fits into the setting, or looking how to enhance our own roleplaying techniques. Some of these websites are on the wider internet, but most were written by players on our own server Argent Dawn. A parallel thread, "Useful threads: community and events," is no longer stickied for some reason. It can be found at and looks at the Out Of Character history and community of the server, to introduce the server to new players, and to give help to players in creating, advertising, and maintaining events and guilds.Tsathoggua71 19 Aug
12 Aug History of Argent Dawn Updated May 28th 2017, 04:02 (GMT) ... Tip: Hit Ctrl+F and for example search #2012 Submissions Pick a topic: [Guild] [Character] [Event] Use headings, and add any AA links. Scroll down for examples. Guidelines [Guild] events include RP-PvP, storylines, founded/disbanded dates, etc. [Character] events are for major figures in our server lore, ie. guild leaders. Community [Events] only. For guild events, see above. Only put information that'd be known in-character, events that would be written into history or known. Contents Intro - post 1 - 2005 - post 2 - 2006 - post 4 - 2007 - post 5 - 2008 - post 6 - 2009 - post 8 - 2010 - post 9 - 2011 - post 10 - 2012 - post 11 & 12 - 2013 - post 13 & 14 - 2014 - post 15 - 2015 - post 17 & 18 - 2016 - post 19 & 20 - 12 Aug
1d Raiding Progression - Argent Dawn Considering Legebril is ending his maintenance on the raiding progression thread, I thought I'd continue to do it. I will also continue to work with the old format because it's a nice format. If your guild isn't in yet, please do give a shout by mentioning your progress on this thread! Old link with tiers prior to Legion: ... Mythic 1. Toxic Anime Girls - 7/9 2. Helios - 7/9 3. Technical Issues - 7/9 4. Epoch - 6/9 5. Blessing of Wisdom - 6/9 6. Sephuzs Secret - 6/9 7. Detox - 6/9 8. Ragnarök - 5/9 9. The Shadowstalkers - 5/9 10. The Undecided - 5/9 ... Reincarnation - 3/9 The Precariat - 3/9 Alliance Normal/Heroic The Precariat - 9/9N - 9/9HC Erandium - 9/9N - 9/9HC Reincarnation - 9/9HC Bloodrune - 9/9N - 6/9HC Crux - 9/9N - 5/9HC Crystalline Dream - 9/9N - 3/9 HC Facepunch - 8/9N - 3/9HC Horde Normal/Heroic Lethal - 9/9N - 8/9HC Night Witches - 9/9N - 9/9HC Arclight - 9/9N - 9/9HC Defect - 8/9HC Salvation - 9/9HC ... The Nighthold - 10 bosses Alliance 1. Safety Dance (10/10M) 2. Helios (10/10M) 3. Epoch (10/10M) 4. Oakcrest/BankofStone (10/10M) Sephuzs Secret (9/10M) House of the Fallen (8/10M) Triggered (5/10M) The Precariat (10/10N) (10/10HC) (3/10M) Gestalt (2/10M) Mythic (10/10HC) (1/10M) Erandium (10/10N) (10/10HC) Crimson Dawn (10/10HC) Innovation (10/10HC) Bloodrune (10/10N) (10/10HC) Prismatic Society (6/10HC) Titans of War (4/10HC) Crystalline Dream (4/10HC) Lionheart Vanguard (7/10N) Horde Lethal (10/10N) (10/10HC) (4/10M) Night Witches (10/10HC) (3/10M) Steelsong (10/10N) (10/10HC) Insurgence (10/10HC) Trial of Valor - 3 bosses Alliance 1. Safety Dance (3/3M) Oakcrest/BankofStone (3/3M) Erandium (3/3N) (3/3HC) The Precariat (3/3N) (3/3HC) Mythic (3/3HC) Lysis (3/3HC) Crimson Dawn (3/3HC) House of the Fallen (2/3M) Epoch (3/3M) Innovation (3/3HC) Gestalt (3/3HC) Triggered (2/3M) Sephuzs Secret (2/3M) Bloodrune (3/3HC) Horde Steelsong (3/3N) (3/3HC) Lethal (3/3N) (3/3HC) (2/3M) The Emerald Nightmare - 7 Bosses Alliance Erandium (7/7N) (7/7HC) The Precariat (7/7N)(7/7HC) (1/7M) Bloodrune (7/7N) (7/7HC) Inceptum (7/7HC) Immortalis (7/7N) (2/7HC) RP raiding group RaidPlay (7/7N) Lionheart Vanguard (7/7N) Shadow (7/7N) (7/7HC) Square One (7/7N) (1/7HC) Katla (7/7N) (7/7HC) (1/7M) The Pioneers (7/7N) (7/7HC) (1/7M) Oakcrest/BankofStone (7/7N) (7/7HC) (7/7M) The Silver Charge (7/7N) Mythic (5/7M) Lysis (7/7HC) Crimson Dawn (3/7M) House of the Fallen (7/7M) Epoch (7/7M) Innovation (7/7HC) Gestalt (2/7M) Triggered (7/7M) Sephuzs Secret (7/7M) Horde Safety Dance (7/7HC) (7/7M) Lethal (7/7N) (7/7HC) (7/7M) Oathsworn (7/7N) (7/7HC) (1/7M) The Rotgarde (7/7N) Legalise Peacebloom (6/7HC) Night Witches (7/7N) (7/7HC) Mythic (7/7N) (7/7HC) Mistfall (7/7N) (7/7HC) The Wyld Hunt (7/7N) (7/7HC) Steelsong (7/7N) (7/7HC) The Eclipsion Blade (7/7N) (7/7HC) SSRCG (7/7N) (1/7H) Splendour (7/7N) (1/7H) The Crimson Clover (7/7N)Brutus61 1d
3d Roleplaying Guild List [Argent Dawn] Every time I log in, I see people demanding help with finding an RP guild, or one with a certain theme. One could not except newcomers to scroll through an endless stream of forum posts, or hundreds of Argent Archives profiles, just to find out that the guild of their liking disbanded a year ago, or hasn’t been active for months. Because it is my intention to help the dynamics of the community, I excluded inactive guilds. Those I inavertedly left out, please contact me ingame via /whisper or mail, or just leave a comment below. Newly formed guilds are welcome aswell, just inform me of your existance. If a listed guild disbands or dies off, the procedure of removal should be the same. The list contains the guild name and few words describing the theme, ordered alphabetically under categories of race/faction exclusiveness. (Let me know if you find a description unfitting or have a better alternative). You can find a guild’s original forum post, Argent Archives profile, and in cases its website by making a google search with „<guildname> argent dawn”. Horde guilds: Orc Blackjaw Clan (Nomadic; not part of, but allied to the Horde) Fourteenth Legion (Grunts) Legion IX (Military) Orcs of the Red Blade (Nomadic) Worg Riders (Nomadic) Troll Alarion Alor Ai Darkspear Tribe Zandalari Empire Tauren The Spirit Wolves Undead (Forsaken) The Hand of Agony (Military, political) The Rotgarde (Military, political) Blood Elf Burning Ashes (Mercenary) Dawnmantle (Research, artifact hunting, pro Quel'Thalas/Horde) Division Twenty Three (Military) Divison Forty Seven (Military) Gilded Coin (Mercenary/Black ops) House Rivorndir (House) Silvermoon Guard Sun Hawks (Military, dragonhawk riders) Sunfury Covenant Sunglow Covenant (Learning & Adventuring) The Arcane Circle (Opposing the Kirin Tor) The Ashborne Incursion (Private military) The Dawnguard (Military) The Farstrider Regiment (Rangers) The Sanguine Eye (Blood elf fanatics) The Sunbrand (Military, priests) The Sunreaver Order (Dalaran representatives) The Sunspear (Military, inspired by The Sunsworn on Draenor) The Vacant Throne (Pro-blood elf and Light fanatics) Goblin Gearfist IBS The Cutthroat Cartel (Criminals) Pandaren Huojin Path (Horde aligned) The Silent Vigil (Shado-Pan, neutral) Multi-racial, Horde military and clans Blood Howl (Warband) Durakra Outriders (Mercenary) Hordes Shadow (Warband) Irontusk Vanguard (Military, Kalimdor Horde races only) Shadow Corps (Military, black ops) Shattered Path (Espionage) Sunforged (Paladins) The Bloodied Spear (Warband) The Bloodstorm Clan (Nomadic clan) The Ceaseless Cohort (Warrior cult) The Crimson Caravan (Trading company / Horde auxiliary force) The Forlorn Legion (Penal military, basically Suicide Squad) The Frozen Paw Clan (New Horde Clan) The Mystic Demand (Reliquary) Multi-racial, more on the edge of Horde society Dark Eye Clan (outcast clan trying to survive) Charred Council („Dark guardian” roleplay) Felshadow Dominion (Demonic cult) Fourfive Fingers (Criminal) Gilded Blades (Mercenary) Oath of Silver (Criminal) Order of the Raven Blood (independent order, adventurers) Primalsong Tribe (Nomadic, not part of the Horde) Sacrilegious School (Occultism, outcasts, spellweaver criminals) Shadowmoon Pact (New Horde clan, welcoming warlocks and demon hunters too) Shady Business (Criminal) Sixty Thieves (Criminal) The Blackguard (Mercenary) The Bone Shark (Privateers, pirate hunters) The Freelancers (Mercenaries, tradesmen, and adventurers. Strictly business.) The Greedy Kraken (Pirate) the Iron Vulture (Air pirates on a goblin zeppelin) The Ravensun (Religious, shadow) The Valiant Accord (Adventurers and mercenaries against the Legion) Valiant Blade (Mercenaries on the Broken Isles) Velvet Syndicate (Mercenary) Wheel of Entropy (Chaos Cult) Winds of Wisdom (Pandaren lifestyle, others are welcome to join) Multi-racial, Neutral Fealty to the Grave (Death Knight, Ebon Blade) The Argent Expedition (Argent Crusade) The Ashen Vanguard The Blackgarde (Argent Crusade inquisition) The Fel Hunt (Illidari) The Silver Gauntlet (Argent Crusade) The Tattered Court (Illidari) The Tide Howler (Sailor/pirate) Misc. Stonemaul Clan (Ogre) The Silver Sun (High Elf, Alliance aligned) Alliance guilds: Human Arathi Honour Guard (Arathi military) House of Darklaw (Alterac noble household) League of Arathor (Arathi politics and military) Stormwind Infantry (Stormwind military) The Crown Bulwark (Stormwind guard) The Westfall Rangers (Westfall guard) Dwarf Anvilmar Iron Brigade (Military) The Three Hammers (Political, military, community) Gnome Gnomeregan Covert Ops (Military) Night Elf Moonleaf Grove (Traditional Kaldorei society) The Highborne (Highborne community, politics, military) The Nightblade Sentinels (Military) The Starsong Sentinels (Military) Elvhenan (Military, assistance force) Draenei Aldori Axiom (Military and faith) Ere Argus (Exodar commune) Nomads of Tureem (Nomadic community / adventures) Vestige of Shalaat (Community with some military) Worgen House of Tarsias (Gilnean noble house) The Duskenpaw (Feral worgen) Pandaren Tushui Multi-racial, Alliance military and closely bonded organisations Bael Modan (Gnome/dwarf community in Kalimdor) Baratide Naval Brigade (Naval military against the Legion) Blazing Shields (Stormwind military) Call of the Silver Hand (Paladins) Crusaders of Turalyon (Peacekeeping/enforcing, military) Evenhold (Knights, refugees. Not taking evil classes. Lordaeron races only) Keepers of the Drassili (Protection of nature, races beyond Nelf also welcome) Knight of Stormwind (Stormwind military) Knights of the Isle (Knightly order) Highwave Irregulars (Kul Tirasian naval military/trade, not directly Alliance) Lightsworn (Knightly order, Menethil Harbor based) Northern Priory (Exploration, human/worgen) Northmist Company (Alliance, but close connection to the Argent Dawn) Order of the Sage (Magic school, quite universal) Silver Archaeology Co (Explorer's League organisation) Sons of Menethil (Military, Menethil Harbor based, Northern EK RP-PvP) Stormwind Bureau (Stormwind intelligence, separate from SI:7) Stormwind City Guard (Stormwind military) Stormwind Royal Navy (Stormwind military) The Ace Platoon (Alliance Elite homeguard) The Chapter of Embers (Human, Dwarf, Worgen - holy order, military) The Fallen Leaf (Peacekeepers—based on Pandaren culture) The Iron Thorn (Stormwind military) The Onyxguard (Duskwood guard & private military) The Royal Society (Authoritic faction, Stormwind based) The Seventh Penal Company (Penal military) The Steel Gauntlet (Stormwind military) The Sworn Swords (Knightly order, Northern EK RP-PvP, DM events) Triune of the Eclipse (NE/draenei/worgen circle) Unit Fourteen (Penal military) Multi-racial, more on the edge of Alliance society Blacktalon Blinders (Criminal) Necromechanica (Dark scientists against darker threats) Nightshade Consortium (Dark magic practitioners in the Plaguelands) Sable Chapter (Questing heroes and outcasts) Silvershield Company (Mercenaries and some tradesmen) The Broken Tower (Adventuring knightly order) The Bronzebrew Company (Trade) The Crooked Peace (Criminal) The Eldritch Covenant (Warlock/Shadow Priest circle of power) The Grey Banner (Militant order) The Rowdy Sparrows (Mercenary) The Settlers (Colonial, civilian survival) The Outblades (Relic hunters, mercenaries, thieves) The Tide Raven (Pirate ship) The Wanderlust Company (Mercenary) Underhand (Demonic cult) Wayfaring Association (Explorers) Multi-racial, Neutral Illidari (dem bois) Kirin Tor Onslaught (Dalaran mages) Mardenholde Accord (Argent Crusade) Sanctum of Magic (Mage school in Dalaran) The Cenarion Guardians (Cenarion Circle) The Ivorystar Academy (Mage school, Kirin Tor aligned) The Ebon Vigil (Knights of the Ebon Blade) The Hunters League (literally that) The Kirin Dal (Dalaran mages) The Silver Charge (Silver Hand knights and some allies) Misc. Bane (Scourge) Bastions Fall (scripted events revolving around the return of the Legion) Bayerleyn Retinue (more „realistic” medieval RP) The Frozen Covenant (Scourge, Cult of the Damned) The Synaari Pact (Freeform) Twilight Hammer (the Old God cult) Honorable mentions, since they’re not RP, but sought after by some: The Bulwark, a level 60 vanilla guild on Horde, and its Alliance counterpart: AfterlifeRedbone146 3d
02 Sep Guilds of Argent Dawn Hello everyone, since the old guilds of argent dawn thread has been inactive for a rather long period of time i have decided to start a new one with a fresh batch of guilds. The form and rules will remain the same as the old one. Guild name: Faction: Type: Concept: Base of operation: Guild master: Recruiting officer: Guild-forum/website: -Copy and paste the list above in a new reply. -Feel free to add a link to your recruitment thread on the forums. -The guilds are sorted in alphabetic order. If your guild has a different name IC, then you may add that name after the actual guild name as it appears in game. -Only leave a brief concept description of your guild here. If you wish to share more, do so by directing to your guilds forum or webpage.Velraz398 02 Sep
22 Aug Roleplaying Guild Map Hello Argent Dawn. I've played on this realm since the day The Sha'tar realm started moving over and after all this time, i haven't been able to contribute to the roleplaying community in any sort of way. As a side hobby over my trucking job, i enjoy web development. A while ago, a guild that i was a part of was talking about a web-based map of World of Warcraft that could show where guilds are located over Azeroth. I thought it was a quite cool idea but had no knowledge in creating such things back then. I've been sitting for a few weeks working on a project just like this. A few hours per day has really gotten the project on track. So what is this? This is a web-based map that allows Guild Masters to register their guild to the website and then easily place them on an exact location in Azeroth. For example, if i want to say that our guild is based in Lakeshire in Redridge, i can move a pin to that exact location. It will have your guilds banner visible for everyone to see. The project currently supports Kalimdor and Eastern Kingdoms. If the project seems to be interesting for atleast some people, i'll begin to expand to other islands / worlds. Alliance guilds are marked with a blue pin and horde guilds are marked with a red. How do i create / manage my guild? Once you've made an account, you can visit the account area by clicking on your name at the top. From there you can click on "Add My Guild". You'll need to insert the guilds name, a banner image url and the guilds faction. After you've created the guild, visit the account area again and click on "Edit Guild Info". You can change the background / story of your guild and the location at any time. Why are you making this? As i mentioned, i haven't contributed to the game and roleplaying community that i love which made me enjoy roleplaying throughout my childhood. I've tried to recreate a somewhat of a copy of the in-game map. It supports the same zooming in & out. Do i need to make an account to see / use this? The only ones that needs to make an account are the Guild Masters so that you can manage your guild. The map is publicly visible for anyone. The activation email is used to avoid bots. The email usually ends up in junkmail. If you're afraid of any security risks of your account, i assure you that it will never ask for any information that is related to your battle net account. I am going to expand on more details over the time that passes and i am always open for suggestions and ideas. If you want to chitchat about anything privately, you can message me on Discord (Aberidius#0448) or BattleNet (Aberidius#2454) Link the website: Much love <3Adriloth67 22 Aug
5m Help!!! So I've been running around argus and doing a few mythical dungeons for the past couple of weeks - during that time I managed to get my ilvl from 860 to 923, getting myself two legendary items along the way although there not the best, however..... I can't heal for toffee! I'm doing everything right I'm specced right I think my gear is okay but I'm literally struggling. I've read multiple guides on how to 7.3 heal but with no avail and I'm asking for some guidance now and I really don't know what's happening with my healing but I know something can't be right!Lothael0 5m
5m [H - RP Guild] The Linked Ring: Cultural Preservation Horde, I address you; all of you, And I ask that your minds be open to this, my proposal. Know that I deem the Horde magnificent: we are known by our immense accomplishments, our indomitable will, our primacy in industry and war. Through the Horde I have attained an awesome sense of belonging, undimmed even by our greatest missteps, and unlike anything I have known in my ninety years. But, my brothers, my sisters, it is my conviction that we are uncharacteristically weak in one critical respect: the Horde has seldom been equal to the challenge of safeguarding and preserving its own many-faceted culture. We let too much of ourselves be lost on our journey. We at times unthinkingly tear down our own monuments -- as we did when Orgrimmar was reforged under Hellscream’s insipid aegis -- and we cede to avaricious vultures too much of the rest. I am not content to allow the Explorers’ League of the tomorrow satisfy their greed on the Horde of today. Nor can I countenance the black markets making auctions of Horde treasures, impoverishing our own sense of self. As to war and catastrophe, there is no natural law stating that they must obliterate our most prized possessions. And so I have established The Linked Ring. As a collective that recruits from all strata and corners of the Horde, we have the resources to protect our cultural works, whether they be the labour of artisans, storytellers, engineers, visionaries. This we undertake for the edification of the whole Horde, holding that survival by itself is an ignoble aim for the benighted of this world; a Horde this strong must aspire to more. I -- we -- pledge to be the custodians of our civilisation’s glorious cornerstones. Across the entire vastness of the Horde’s domain -- forgetting nothing -- we shall collate what is good, so that we may preserve it, celebrate it. Look for us at every festival, around every landmark, and at every threshold the Horde should cross. The inventory we shall amass will have no equal on this world: a store of culture that tells of the Horde’s greatness. This missive must take wing. I dearly wish for it to sweep into the tents of Elder’s Rise, where venerable Tauren sages can hear of it; let it be discussed -- and torn apart -- over cactus ciders in the Wyvern’s Tail and Filthy Animal; may it find no less penetrating an audience along the canals of the Warchief’s Undercity, where Lordaeron past and present cohere; let it spite the resting place of Zalazane, as the trolls who triumphed over him consider what they will share with the Ring, and what they will not. I am a Sin’dorei most passionately of the Horde, and so I have reason to hope my own people take well to my call. For ten years have we been entwined with the Horde, and doubtless our late Prince would find abhorrent those bonds we now share. But, addressing you all once again: we are all fingers of the same hand; clenched, we come together as one. I vow to help us understand one another. Out of nothing did our Horde come to be. There was a good deal of happenstance, of coinciding goals if not beliefs. Ten years past, there was no symmetry between Orc and Elf, or Tauren and Forsaken. Perhaps we owe our advances since those times to our adversaries, not least the tyrant we were forced to oust. But now is the time, my friends, for the Horde to soar. To lose anything of our lore -- no matter how slight -- must now evince a wave of shame across our lands. We must make an indelible, irrepressible, mark upon this world. Avarill RosewoodAvarill8 5m
8m [A-RP] <Lionheart Vanguard> - Outlaws! First thread: Recruitment status: CLOSED AA: ... IC The <Lionheart Vanguard> is an elite Alliance task force, founded in response to the Legion invasion across Azeroth. The Vanguard recruits only the most exceptional individuals within the Alliance and each member is expected to be a powerful hero in their own right. The diversity of talents and abilities present within the <Lionheart Vanguard> means that they have a varied amount of tasks designated to them. Currently, their prime focus is the Burning Legion and its invasion, but they are expected to face any other threat to the Alliance that arises - including the Horde. Often being the first to jump into battle and the last to leave it sees the Vanguard stationed all across Azeroth and as such they have no permanent lodgings or headquarters. Shore leave however usually sees them in Valiance Keep, Borean Tundra. OOC The <Lionheart Vanguard> is a continuation of the Spear of Wrynn, a guild originally founded shortly before the release of Legion. Put simply it is a multi-racial militaristic/ adventure guild comprised of “hero” characters. While there is often an emphasis on ‘realism’ in Argent Dawn’s roleplay, we embrace the high-fantasy setting that Warcraft is and use everything available to us as we roleplay to combat the Legion (read: powerful characters). ... To join it is required that you are max level (or are leveling towards it) as we will be roleplaying all over Azeroth and especially the Broken Isles. Other than that, as long as your character is part of the Alliance they are eligible to join! There is no uniform, although we personally recommend having a tabard to represent your race or the Alliance as a whole - but it is not necessary. RECRUITMENT CONTACTS: • Lotheridan • Lukë • Wexley • Candleheart • Loras If you wish to join the guild, you need only approach one of our contacts by a whisper who will ask you a few questions to make sure you actually know what you’re getting into. You will be then asked to complete a dossier of your character following this template: Name: Race: Age: Occupation: Information: Example: ... ... Jailynn Mildenhall - Sholazar Basin - Killed by Kazramath to buy the rest of the unit time to achieve victory. Alexei Helmesfall - Sholazar Basin - Sacrificed himself to shut down a massive portal. Rain Falklan - Ironforge - Committed suicide after her mind was compromised by Kazramath. Yaevinn - Uldum - Died in service of the Alliance. Jill Sawblaster - Uldum - Killed in battle to liberate the Halls of Origination. Tharnir Firefoe - Uldum - Killed in order to protect another from a titan construct's wrath. Loras Quinn - Broken Shore - Killed in battle to prevent the summoning of a powerful Eredar. Artificer Vendaas - Broken Shore - Killed in battle with the Demon Hunter protecting the summoning. Kelmos - Argus - Killed by the Legion as he bought the rest of the Vanguard time to escape. Varessa Castalda - Dalaran - Suicide driven by depression.Lotheridan312 8m
21m [Live Podcast] Fuse Talks - World of Warcraft and More! ... I’ll try keep this short. I’ve been streaming other games for the past couple of months and more so recently World of Warcraft. I’m going to call it essentially a podcast. I’m streaming WoW doing leveling at the moment whilst engaging in conversations with guests on the stream. A lot of the conversation is WoW centric but does sometimes sidetrack into other games and things in general. So far there’s been a positive response towards it however. I’m looking to expand my viewer base a little, furthermore I’m looking to bring in people from different guilds or players of the realms to talk about their own experiences with game and roleplay as a whole, just for the fun of it. I don’t aim to be biased towards anyone so I invite pretty much everyone to join in. What topics you can expect? Campaigns Community initiatives Roleplay PvE PvP Non-WoW related topics (sometimes) And more. Guests, how? I will for the most part try and reach out towards different players and guilds to get them in on the stream but if you want to come on don’t hesitate to poke the thread here or contact me in-game (I’ll leave other methods below). I’ll just add that you can feel free to throw any questions that you may want to ask towards myself or to any potential guests on the streams before hand but I do try and engage with the viewers whilst it’s going with the chat. Overall throwing this out here is a test to see if there’s any interest for more of these things going on in the realm. Contact Methods BTAG: Fuse#21675 Discord: Demzi#5169Fuse10 21m
28m Pet Peeves #12 continuing from the previous thread that reached its post limit.Nodoka299 28m
31m Campagine? When Shadows of Argus started there was a new campagine thread up every other day and some of them looked more interesting then others. Then the hole is Gilneas usuable for rp drama came up and blah blah blah and then all of them seem'd to die out. Im curious, are there any future plans for campagines/faction wide events and so on?Nearas0 31m
31m [Weekly Podcast] AD Digest Hello friends! Just to let people know (and to track those sweet, sweet views,) we've started a new realm-centric podcast, running every Friday at 8:30pm game-time for just over an hour. Introducing the weekly AD Digest is our very own Perroy -- discussing a mighty wealth of topics such as: - Realm news, - Upcoming events, - Lore discussion, - Other arbitrarily selected subjects, - And MORE Tune in for episode six TODAY at !! (If you have any questions/ideas/input, you can contact myself or Perroy in the AD Discord channel or post here)Eaves78 31m
1h [H-RP] Iron Wolf Clan ... In a time when the world is besieged by demons, when despair and fear gripped the minds of the weak, an orc clan stood in defiance. The clan, known as the Iron Wolves, loyal, and ferocious in battle, now dedicate themselves to the annihilation of the demonic legions, as well as any enemy bold enough to threaten their home. Clan Hierarchy Settler — The general clan rank. Unproven — When a settler wishes to fight for the clan, he or she must prove themselves worthy by undergoing a trial to gain the acceptance and respect of the clans warriors. Wolfsworn — Once an unproven warrior has shown that he or she is worthy in the eyes of their fellow warriors and their chieftain, they are accepted as an official warrior of the clan. Bloodsworn — When the wolf has grown in experience they are granted the right to lead the Wolfsworn into battle and issue them orders. Chieftain — The overall leader of the clan whose word is law. The Clan's Inner Circle As a clansman advances beyond the rank of Bloodsworn, they are given a choice to join one of three aspects of the clan's inner circle. Each aspect's head formes the integral part of the clan's leadership and act as the chieftain's advisors. The Mane — The appointed leader of the Wolf Guard, the veteran warriors and protectors of the clan. The Spirit — The appointed leader of the Seers, the clans healers and spiritual advisors. The Fang — The appointed leader of the Prowlers, the clans scouts and infiltrators. ... Who are we? The Iron Wolf  Clan is an RP guild situated on World of Warcraft's Argent Dawn EU server. We offer clan-based RP for any Orc, Tauren or Troll, even if you are new to RP and wish to learn. We aim to be as traditional as possible in terms of orc lore, providing Dungeons & Dragons-styled events to encourage roleplaying between members. As well as our event systems, we also offer “class stances” that offer a new dynamic to our events. A new, unproven warrior, for example, will have access to a 'Balanced Stance' which offers a +5 to both attack and defensive rolls. When a warrior gains the rank of Bloodsworn, they then have access to the third tier of stances that offer certain perks. We also offer stances for Healers and Scouts that have their own, unique dynamic and progression.  How to Join us! If we sound like the clan for you, then feel free to visit us IC. Alternatively, you can contact Skulsplitter (GM) via a /whisper We look forward to hearing from you! ...Skulsplitter39 1h
1h Stormwind Recruitment Fair As the war against Legion wages on, the death toll wears down every group, order, company and faction. The horrors and destruction have forced people from their lands and homes, and as a result some with a stronger mind have decided to pick up arms against their enemy, and some to protect and rebuild Azeroth. But where to go? ...This is a recruitment fair held for the purpose of helping guilds and individuals find each other. We all know how hard recruitment can be at times, and how hard it can be to approach that one guild you really want to join. Perhaps there isn’t an IC reason to meet, or perhaps you are simply too shy to poke your preferred guild. This should hopefully give people a good nudge and a reason to do so. ...The recruitment fair takes place on the 24th of September starting from 6 PM in Stormwind Harbor’s upper levels (, while the performance grounds are on the lower level by the golden lion head. The location was chosen due to its proximity to the server’s largest RP hub to ensure the fair’s efficiency in its purpose. ...A fair should be about making merry, having a great time and eating good food. In addition to providing an opportunity and space for groups to seek new members, there will also be stage grounds for performances. Any group or individuals can make use of the fair to showcase their talents and skills. Each group and individual should however apply for the stage on here with their prefered time. Each performance has the maximum duration of 30 minutes (this doesn’t mean it has to last 30 minutes minimum.) Those willing to fight, show their talents and strength, are further enticed to participate in a fighting tournament by prices of varying kind. While the fights succinct and to the point, they are no less challenging and exciting. The fighting tournament begins at 8 PM and should end at 9:30 PM. The tournament's reward is a vague monetary prize for the winner IC, and an OOC reward of 300k thanks to a very, very generous donation by the kind Miroella! On top of this, people are free to set up stalls to sell their wares anywhere in the area, but recruitment stalls should take priority with their location, as it is a recruitment fair after all. ...The fight is entirely based on dice rolls. Whoever rolls the highest is the one to deal 1 damage that turn, and both participants have a total health pool of 3 hp. Attack and Defense /emotes applies as necessary. At it's maximum, a fight may take 5 turns that way. The first to reach 0 hp (3 hits, effectively) loses. It's up to them what they want to be their character's reason to give up, whether it's actual wounds rendering the character unable to continue, or being smart and tossing in the towel before serious injury is sustained. As it is based on a random number generator, it's important to remember that we might end up with a situation where a farmhand outclasses a general flawlessly. Refrain from bad conduct during this. ... 7:30 - Bertel's Gnomish Poetry ... <The Fallen Leaf> <Severed Syndicate> (providing food and refreshments) <House of Darklaw> <Eternal Dawn> <Tirasian Marine> <Baratide Naval Brigade> <The Imperial Trading Company> <The Onyxguard> <The Dainty Damsel> <Greyward> <The Ivory Talons> <The Shatterbrand Cohort> <Bayerleyn Retinue> <Argent Verdict> <Stormwind Royal Guard> <The Reckless Vanguard> <The Kings Sworn Chapter> <Starlight>Shuang51 1h
1h [A] The Seven Serpents: Casual, Social, Raiding. Guild Name: The Seven Serpents Faction: Alliance Website: Looking for: DPS for our raiding team and anyone else who would suit our guild. About us The Seven Serpents is a project based guild, which means we seek to create content for one another. We propose ideas for projects and events that the guild should participate in and support each other in making these things happen (this could be raiding, PvP, alt nights, RP, etc). Anyone in the guild can initiate a project for everyone to be involved in and we actively encourage members to try out new ideas. Our unique system has proven to be a real success since the guild was founded two years ago and we would love to hear new ideas from potential recruits. Raiding Our main priority is to build on the recent successes of our raiding project (ToS Normal 9/9, 6/9 ToS HC). While we are a casual guild that ensures raiding does not feel like a full-time job, we still want to progress as a team and will expect a certain level of effort from all participants. This means that you will need to read tactics in advance and have a good idea of the mechanics of each fight prior to the raid. You will need to be keen to learn to play your chosen class and spec well even if we do not expect perfection. We also need you to be able to listen on Discord. It’d be great if you can talk as well, but we understand that some people are shy. As part of your participation in the project, your raiding flasks, food, potions, gems and enchants will be provided for you if you complete a weekly “raid quest” set by the GMs to contribute some mats to the guild bank. You will need to complete this quest every week. They are not demanding but they are hugely beneficial since they save everyone a lot of gold for raid materials we’d otherwise buy on the auction house! Our raid times are Sundays 8.30pm-11pm (Server time, 7.30-10pm UK time) and 9pm-11pm on Tuesdays (8pm-10pm UK time). Classes we would particularly like for raiding We will consider applicants from all classes and specs. However, we currently have no spaces for raiding tanks or healers. You will be able to play these roles in other events but not in raiding. Such spaces may be available in a future project but this cannot be guaranteed to anyone. We are, however, in need of more DPS players and would consider any and all classes. We would particularly appreciate the following: • Ranged DPS: Hunter (Beast Mastery/Marksmanship), Shaman (Elemental), Warlock (Destruction), • Melee DPS: Demon Hunter (Havoc), Death Knight (Frost/Unholy), Hunter (Survival), Rogue (Outlaw/Subtlety/Assassination), Shaman (Enhancement), Warrior (Arms/Fury), Monk (Windwalker) We will not force you to play a class you do not want to play and there will be opportunities to change mains if you find yourself unhappy with your class. Furthermore, if you play a class and spec that is not listed here (such as a Mage) but like the sound of the guild nonetheless then please apply. It will not count against your application. Other projects and events As mentioned above, we are a project-based guild that does a variety of things in game in addition to raiding. Here are some of the things we have done so far: • PvP: We often schedule PvP events, including battlegrounds, arenas and war games. This is done in good spirits in the full knowledge that none of us are ever going to be the best PvPers. If you’ve ever wanted to try out some casual PvP now and then with friends, then sign up to this project! • Horde Alt Night: We have Horde alts which we play for one night bi-weekly on the Steamwheedle Cartel server. This allows us to see things from the Horde perspective while not detracting from our mains on Alliance. We level primarily through dungeons but also hold other events. Most recently, we held a Tabard Competition with prizes for the entries. • Mythic Madness: Friday night is mythic night! We all gather up into teams and try to tackle the highest keystones we can. This is a great opportunity to improve your gear for the raids or to try out other classes in challenging content. We haven’t quite managed to hit that +15 keystone yet but we’ll keep going until we do! • Screenshot Competitions: We host a monthly screenshot competition that you can upload to the website and our Facebook group. The winner receives a prize each month. If you have any other ideas for events, feel free to specify them when you make your application! The more creative the better! What we expect from you • To fully appreciate and accept the concept and rules of the guild. • To be kind, considerate, and actively participate in the projects and events in our guild. • To be respectful of the efforts that others put in to ensure we all have a great time in game. This means participating in some of the aforementioned events, although we do not expect people to participate in all of them! RL > WoW. • For raiders: to always learn tactics and do your best to improve your performance. We will expect preparation and effort to be put in on raid nights. What you can expect from us: • A close community of people who form genuine friendships, and who always extend the warmest of welcomes to new people. • A well-organised project and event system that means you can explore multiple facets of the game. • A place where you can demonstrate your creativity and unique ideas. • Lots of humour. The application process: If all of this appeals to you, then please leave us an application at: After you have submitted your application we will ask you a few extra questions. If we accept your application you will join the guild as an initiate! In order to become a full member you will need to receive five votes from Officers and senior members known as “Serpents”. You can obtain these votes by being active in the guild’s different projects and by contributing positively to our community. We look forward to hearing from you.Kaliroth12 1h
2h Some interesting lore from the Audio Drama So for those wondering what im on about: Pop it on while farming, it has some interesting tidbits, part 3 especially... Now once again much like my "after 12 years" post this one comes with another interesting revalation, give or take this is a vision given to alleria from the void, it could be the void messing with her, but then again given what happened with Xe'ra recently... This leaves me a little indulged. *SPOILER WARNING* "She saw the Light moving through the cosmos like a ravenous predator. She saw it touch the minds of Azeroth's mortals—a touch that corrupted them forever. She saw generations live and die in invisible chains, bound to a force that granted them fleeting moments of peace in exchange for absolute obedience. She saw war. She saw the forces of the Light striking back against the Void. She saw darkened worlds burning in holy fire. She saw millions of creatures encased in luminous crystals the size of mountains, sustained by the Light and unable to die. Warriors of the Light were monsters, corrupting and consuming everything they touched." If this is the Voids perspective on the Light then it leaves aloooot of interesting things to be considered, further prooving a point I said in the first place. The Light *is* Evil. Even if the Void is not *Good*. There is no more need for some perceptive idea of "morality=greater good" mentality, the Void very clearly shows Alleria this vision, either its lying through its teeth, which admittingly it does tend to, or... There is an eeire truth to it, and the Primordial Light is just as much antagonistic and all consuming as the Primal Void. Meaning, neither, is good for anyone. From a PERSPECTIVE PoV this at least gives some interesting speculation... Either the Void is utterly messing with her... Or given that Xe'ra imprisoned her and tried to force the Light on Illidan, maybe... just maybe, the likes of Xal'atath are actually telling you the truth all along.Miranía71 2h
3h Looking for a guild, need help! Hello there! I am currently on the prowl for an RP guild Alliance-side I could either join or simply tag along with. I've been considering and pondering for a little while now, and am sorry to say have decided nothing. It may be because I'm somewhat picky, or it might simply be that I've overlooked something. So! I'm calling on the community for help. Could you please be kind enough to recommend me a couple of guilds that fit the criteria listed below? I would be very grateful, and thank you in advance. ----- Let me move onto the criteria mentioned. Primarily, and this seems to be the greatest issue, the one that's deterring me from joining the majority of guilds I've come across. Rolling. Unfortunately, I despise rolling in all its forms. More unfortunate still, most guilds seem to use it. No, I do not want to take part in events where the success of my actions will not be determined by thr validity of the actions themselves, but rather luck - sheer chance. Moreover, I have found that I am irked by 'phases' in such events. "Okay, everyone. Attack phase! Roll and emote." It pains me to have to wait 5 minutes to move on every time there's an encounter. This could be handled far more simply and fluidly if everyone emoted constantly and the DM issued reactions constantly. People make actions all the time. Rolling also becomes an issue in single combat, where my efforts and clever manipulations of the battlefield are rendered futile in favour of RNG. This seems to me the greatest criteria. There are also the usual quality standards, and I'd very much like if the concept itself is interesting. Once more I thank you for your aid (in advance), and for reading all the way through. Fingers crossed.Sallowe6 3h
3h The Reaver's Tournament [A RP] ... Hiya, gang! Tess here. I’ve been planning a little gladiatorial RP tournament, and wanted to share it with you lovely lot. This event is planned to be on Alliance side, and will take place aboard one of the stationary ships in Vashj’ir. I plan to use the /roll system to conduct the event. Each participant will have 25 hit points. Rolls of 1-5 will be used to calculate if an attack hits, with 1-2 being misses, 3-4 equalling hits, and 5 equalling a critical hit, which adds an extra 5 points onto the following attack. If an attack succeeds, the attacker then rolls 1-10 to see how much damage they deal to the opponent. These will be turn-based duels. Duels will be between two fighters, with the winner qualifying to go through to the next round. These duels are intended to be to the death, so please be aware of that before entering your character. We have room for eight combatants, with the winner of each fight moving up to face each other, until and overall victor is crowned. Beyond that, spectators are more than welcome to come and watch! Just be aware that this a gathering of disreputable sorts, and consider if it would make sense for your character to be there. The event is scheduled to take place on Wednesday the 27th of September, and will start at 6PM Realm time. If you would like to take part, please let me know in the thread below, or drop a whisper in-game! I also made a trailer for the event, just as a bit of fun. Happy Roleplaying, Argent Dawn! ROSTER 1) Richard- Swashbuckler 2) Harthrun- 3) Tharileth 4) [POSITION AVAILABLE] 5) [POSITION AVAILABLE] 6) [POSITION AVAILABLE] 7) [POSITION AVAILABLE] 8)[POSITION AVAILABLE]Tessalyn28 3h
4h [A-RP] SI:7 RP Initiative # WORK IN PROGRESS #...Introduction Last year I pitched Rogues versus Rogues on the forums. Essentially it was a campaign with the aim to simulate a internal struggle in the SI:7 during the period Detheroc was possing as Mathias Shaw. Now with events such as quarterly shaman meetings, paladin assemblies and even pandaren gatherings. I can’t help but wonder why we can’t have a more collaborative effort for SI:7 Agents. Concept What I propose is to enhance the atmosphere that SI:7 is a intelligence agency. This means regular meetings and encouraging more collaboration between individual roleplayers and guilds alike. However, not everyone appreciates all aspects of espionage RP, which is why complete transparency (OOC’ly only ofcourse) of the initiative’s activities are a necessity. This not only discourages bubble RP but also allows people to get a insight of what we're doing and perhaps make more people want to get involved. Please keep in mind that everything in this post is a work in progress and is due to change in the future. You can read more about the future plans for the initiative at Jeyce's post: Handlers The conceptual idea of handlers is that these are experienced SI:7 RP'ers whom volunteers in teaching the ropes to newcomers, both on a IC and OOC basis. It also opens up new opportunities for RP with a mentor and student vibe where the experienced SI:7 Agents takes the rookie under his or her wing. Mission Board Active Assignments can be found at This is a conceptual idea which has yet to put into practice (or fully tested). The Mission Board is meant to be a quest-like system to make it easier for people to find events or narratives to their liking. It could be everything from DM'd events, to participation of public events such as campaigns (both from RP-PvP to RP-PvE). Here's a template. ...Rules This should be self-explainatory but the rules are here for reference on what you should or shouldn't do if you want to take part in this initiative. ...Contact Informaton I'm more reachable nowadays through my discord Adolphus#7108. However you can still reach out to me in-game. You can also sign up for this initiative by completing this template and post it in the thread. It's not necessarily required for individuals but where guilds a concerned, it's a necessity. ...Beyond that, we also got a discord server. You can ask for a invite from me or Jeyce (anyone with the initiative really).Adolphus64 4h
5h AD Fantasy Football League The Football League season starts again soon. Good times. Some realms always run FPL fantasy leagues but not AD. I’ve won the DB league two years in a row so I thought I’d try making one here for a fresh challenge. - Intro to FPL: It’s a game where you pick a squad of players from the Premier League who you think will do well and get points each week depending on how many goals, assists, clean sheets, etc, the players you’ve picked actually get in their real games. You have transfers to change your team each week over the course of the season. The rules can be found in detail on the site and are fairly self-explanatory. - How to sign up: You can sign up at When you register the game might ask you for your name for your profile but if you don’t want to give it you can just use initials, alias, character name, type ‘not given’ whatever, it doesn’t matter. Once you’ve registered, to join the AD league, go to the ‘Leagues’ section and select ‘Create and join new leagues’. Select ‘Join a league’, then ‘Join private league’ and when asked, use the code 1931-677. It would be cool if everyone who joins the league posts here identifying their team name so we know who we’re competing with, or alternatively include your character name in your team name. - Further details: Things can be lonely for those of us cool enough to like football on this realm. Many a guild chat have offered cruel barbs like “urgh football *rolleyes*,” “Sport? We prefer more sophisticated pursuits such as video game OSTs and streaming esports tournaments (sponsored by Razer),” and “I do not want to watch overpaid men kicking a ball around a field, nor can I even bear to see other people talk about it; now stop so I can concentrate on directing pixels around a screen and contributing to Activision-Blizzard’s $4.664bn annual revenue.” Here’s our chance for us victimized fans to unite through our shared love of the beautiful game and have some friendly competition while we’re at it... Make sure to tell all your non-forum reading AD football friends and point them here. People from other realms are welcome too. Mind games along the lines of trash talking each other on this thread and pvping your closest rivals ingame are encouraged. Feel free to post screenshots of your starting teams to see where the mood is at, psyche people out and such. Anyway let’s see how much interest there is. Good luck have fun. New for 2017-2018 season: I will give the winner of the league at the end a 100k reward from my gold, which I've been led to believe is allowed. I know it's not much in Legion terms but I'm not made of money. Current reigning champion: Loras of Loras' Lads.Markovic111 5h
6h [HUGE SPOILERS] From the 7.3.2 PTR Seems Sargeras wounds Azeroth out of spite once we encounter and defeat him at some point in Antorus (possibly the Argus encounter?), tearing a huge chasm in to Silithus. Definitely sounds interesting, perhaps it may release the full form of C'thun from beneath the sand? Who knows.Jenalin198 6h
6h [A/H/N RP] Pandaren Information Society Greetings! In hopes of catalyzing growth for a hush-hush project, I'm announcing here that Pandaren are sought in order to expand on our project's information brokers' security, potency, numbers and sources. Our goal? To pose as informants in order to create & catalyze realm-wide RP. Pandaren, these days, are everywhere. This is true both lorewise and player-wise, and this is what our community seeks to actively maintain its advantages. You need not join a guild. In fact, I'm guildless myself and plan on staying so! Added to that, being in a guild already brings potential to character development within said guild. It's by no means a must, though! What we're looking for (you need not tick all boxes): Pandaren is a must Good listener-characters Discreet characters Goal-oriented characters Characters who can mingle with common crowds (sorry, prominent guild leaders!) To give you an idea of responsibilities: Every member of the society is essentially an informant. This includes me. Internal communication that concerns the society may be conducted in Pandaren only Information or favors required may be requisitioned through internal communication. Available members are encouraged to assist Sometimes, a member may be required for courier service. Sometimes, a member may be assigned as an escort of another. Sometimes, a member may be tasked to shadow another member. The purpose of shadowing is to prevent unwanted leaks. Maintaining the hush-hush, as it were. All services rendered are rewarded ... If you have any questions that need answering - by all means, ask them here. I will answer to the best of my ability. Please understand, however, that I will keep hush-hush about details such as member roster, locations, where we have our paws already, et cetera. General information, however, such as how the society operates, what it offers and what it wants, I can provide. Disclaimer: Any and all alleged members of the society that reveal themselves in this thread will be neither confirmed nor denied. I will refrain from posting replies that may indicate current, past, future, or potential membership in order to maintain our prized hush-hush. :)Xiuyun7 6h
7h Argent Dawn General Demon Thread #288 Seems we're still afloat. But yeah, the 5K demon slaying title is pretty neat.Valdreth181 7h
8h [Orc-RP] The Autumnal Kosh'harg. A letter begins to circulate, sent to all Orcs high and low: ... We will be holding a community gathering over the weekend of October 7th and 8th focused especially on Orc characters in the settlement of Clan Watch. For those of you who are unfamiliar with what exactly this is, the following link will explain all. From this we hope that it will be a memorable weekend not only for those of us who constantly roleplay as Orc characters but also to encourage the people to dust off those alts and go green. Or brown. Or black. or yellow. Or white. There will be a hunting competition held across both days to fell the mightiest beast of the plains, with the winner announced at the end of day two. The gathering in itself will be capped by, as is traditional, a spiritual pilgrimage towards Oshu'gun to pay respects to the spirits of Orcs who have passed. Most of the weekend will take place in Garad with some use of the Throne of the Elements. Sign-ups: ... -Brokash -Tarraga -Kardeth -Kulkram *This will be carried out over both days. The winner will be announced on the end of the second day based on size and the danger of the hunt. Anyone can create and lead hunting groups of any size, but every hunt must be declared! ... -Kuryna -Umbu ... -Tarkah, Blacksmith -Korkosh, Furs -Drakora, BlacksmithGolgannash126 8h
11h [A-N RP] The Myrmidon - Kaldorei Privateers The Myrmidon - Recruiting Now! Currently: Sailing under the guise of a legitimate Kaldorei merchant vessel, the crew of the Myrmidon, led by former Sentinel Saen Stormwing, seek to honour Elune through the gathering of tithe from her enemies and the protection of her lands from interlopers. The ship is crewed by a diverse group of social outcasts, ‘reformed’ criminals and ragged idealists, unified by a firm sense of Kaldorei nationalism - and animated by a healthy taste for adventure. Maintaining a veneer of respectability through performing the workaday tasks of a standard trade outfit, the Myrmidon is also rumoured to engage in less respectable activities… raiding unprotected coastal settlements, salvaging wrecks and hunting for ancient artefacts to be put to use in the service of the Goddess and the Ancients - before slipping away into summoned tempests and swirls of eldritch power to evade pursuit by all but the most determined foes. Ruthless in their treatment of those they believe exploit the sacred coastlines and forests of Kalimdor, they hold both Alliance and Horde in contempt, living a hand-to-mouth existence on the ragged edge of legality. OOC: The Myrmidon is a travelling guild with a strong focus on Kalimdor - we aim to bring RP to areas outside of the usual hubs, with a seafaring theme allowing for varied DM-led adventure and combat RP both on land and at sea. Our cover as an independent trading vessel allows for collaboration and conflict with other guilds and involvement with campaigns. AA: --- Ranks: Alongside Captain, First Mate, and Quartermaster, the crew of the Myrmidon fall into five distinct ranks: Wisp - New blood, untested. Privateer - The rank and file. Experienced seamen who have earned their place on the Myrmidon and proved their loyalty to the cause through signing their names to the Captain’s Articles. Sworn - The fiercest and most dedicated sailors of the Myrmidon have the option to undergo an ancient Kaldorei ritual of communion, binding them spiritually to their fellow sworn crew - and the living Myrmidon itself. The sworn embody the ferocity of the sea-serpents the privateers take as their sigil, and are relied upon to spearhead missions inland and enforce some semblance of order among the lower-ranking crew. Passenger - The Myrmidon often takes on passengers who become long-term residents of the vessel. These trusted associates - not subject to the Orders of the rest of the crew - usually prove themselves to be useful assets. And, of course, valued friends. OOC: (Characters of all races are welcomed, but restricted to this rank, if they establish a relationship with the crew.) Keeper - Priestesses, harvest witches and druids play a critical role in life aboard the Myrmidon. As well as performing the more conventional duties of peacekeeping, healing and spiritual guidance to the crew at large, the Keepers - in particular the Druids - are essential as scouts of sky and sea in their avian and aquatic forms, summoning winds to speed and storms to aid in quick escapes. Arcanist- Although accepted largely through grudging necessity, mages are relied upon during ranged offensives at sea - the Myrmidon being a light manoeuvrable ship that carries no more banal weaponry. All will be expected to demonstrate a high degree of control over their abilities (no fireballs in the hold, please). Alt/OOC - Self-explanatory. OOC: The Myrmidon is open to Night Elves and Worgen of all classes, with the exception of demon hunters, death knights and warlocks, who will be considered on a (severely restricted) case-by-case basis. We want to aim for quality over quantity. Recruitment will be handled through an OOC interview to get a feel for your character followed by an IC meeting. Officers: For any inquiry, please get in touch with Saenon or Talfven in game. --- 'Rules' - Above all, please treat everyone within and without the guild with politeness and respect. Most other rules are, as far a we're concerned, an extension of this. - No ERP. - No lolling, metagaming etc. - If you're going to be inactive for a significant length of time, let an officer know. - No posting Lonely Island's I'm On A Boat in raid, you're too predictable tbh. Uniform - There isn’t one, we’re pirates. The tabard is a fetching, neutral grey and white, and you are under no obligation to wear it. We’d appreciate you putting in some effort to come up with an appropriate, practical-looking seafaring mog. Most things will fly just fine. Consequences - Again, we’re pirates. If you decide to loudly talk about this in the middle of Astranaar, please be prepared to accept the consequences up to and including a Sentinel kicking you into next week and no-one wanting to come help you. The Myrmidon is a pirate ship and is suitably anarchic. However, we refer to the IC Captain’s Articles (more like guidelines, really…) in cases of extreme transgression: 11h
12h Roleplay 101 ? Hello, i am a roleplay newbie and recently moved my character to this server. Mostly because i was tired of being always alone in Stormwind Park or doing completely stupid things like riding on horseback instead of flying. I made a lvl one character first to have a look around the city and was instantly in love with the atmosphere. So i thought maybe i could try actual roleplay instead of doing just the minimum stuff. I also attended the recruitment fair to get a clue whats going on but ended up not approaching anyone. I am quite reluctant in that regard but also feel like missing out by not joining any guild. So for now i have some questions: 1: Why is stormwind (as alliance, i assume for horde it is ogrimmar) only really used. Are there not enough RPers to populate the other citys? 2: How do you combine RP with the current content? Or are you even playing the actual legion content with your RP characters? I feel like in joining a Guild i am really limiting myself or forcing myself to a certain playstyle. (I also would lose my alliance themed cloak of unity that would make me very sad) 3: How you switch from IC to OOC? When i walk around i see all the chat in "say" and emotes, but never anything ooc related. I just dont want to seem unfriendly or throw someone out of their rp. Anyways, i am really enjoying my stay atm just by soaking the atmosphere, everybody seems really nice. The worst thing happening to me was a Gnome throwing stuff at me, which is a real improvement to getting huge flying mounts in my face all the time. best regards, MechthiltMechthilt5 12h
12h LF the name "Miller" Hello friends. If anyone happens to know the guy who has the name "Miller it'd be really cool if they could let me know. This name is very boring now. My btag is Miller#21484 Thank you friendsThrashin25 12h
13h Argent Dawn Discord Channel Hello gamers, With Discord gaining more and more popularity as a platform, I've put up a Discord channel for the use of the good people of this server and thought it would be good to put the word out here also I won't bother putting up a list of rules because that never really works out well - join and do what you want (but ideally be nice and avoid doing anything illegal!!) When you join, you will only have access to a chat labelled "#quarantine" - just ask for membership in there and the rest of the server will be opened up for you OK hope to see you soon my friends x ~~ Perroy ... ...Perroy413 13h
13h LF Dwarf RP! Or close! Hello! I am looking for a guild to which I can join, with this here lovely Dwarf. It does not have to be Dwarf only, but must (obviously) accept dwarves! My character is a Brawler/Monk, kind of guy... meaning he has had some teachings, but not any kind of Martial Master, do not mind the lvl, I am planning to level this one, no need to worry there. So, any tips?Game3 13h
13h [World Plot] Cloak & Sceptre An excerpt from the Keepsakes of our Illustrious Forebears (New Forsaken edition)... ... Howling in the mountains... ... A fragment of a lost deathstalker report, heavily censored and stained in rotten blood... ... --- Hello gamers, I will be running something a little different from my normal RP PVP campaigns -- a more long-term and freefrom / open plot intended to bring some organic conflicts set mainly but not exclusively in the northern Eastern Kingdoms The base idea is a relic (acting as a mcguffin) that has been parted into several pieces (each carrying its own effects) and various forces/groups/individuals might want to piece this relic - the Iron Scepter - back together, either to destroy it, cleanse it, use it for their own nefarious goals or basically anything. The end reward of "" winning "" this plot will be me (doing my best!) to DM whatever you want to try to do with the completed piece, be it a small interaction to a larger campaign/conflict I will be DMing various pieces of this item being found for interested groups -- if you want in, just signal your interest in this thread and I will pick a number of people out and contact them IG (with the first piece being found today...). Once the items are out in the world, you won't need to sign up or contact me in any way to pursue them -- it will all be in the hands of the playerbase, though I may be doing some DMing on the side occasionally to keep things fresh Rumours, stories, posters and so on regarding this plot should be dropped in thsi thread so people can access the continued narrative of what's going on easily Some guidelines to note: ... OK, that's all for now -- I will be posting more as things progress...Perroy159 13h
14h [A-RP] <The Ivory Rose> - Recruitment Open ...-Third Grand-Master of the Ivory Rose, Sir Benjamin Beaumont the True. Background The Ivory Rose was a knightly order founded within the human Kingdom of Lordaeron, some years before the first war. Set on protecting their people, the Ivory Rose would ride from corner to corner of their Kingdom, dispensing justice in the name of the King, and leave in their wake petals from white roses, to let the people know they were safe and protected. The Order reached its fullest potential during and after the second war, aiding in driving the vicious Horde back from whence they came, and rebuilding in the aftermath. It came at a cost, losing two Grand-Masters upon the field of battle, and hundreds of men, but more would rally to their banner, and new Grand-Masters would be chosen. Until the Scourge. The Ivory Rose was brutally shattered against the onslaught of undead, claiming the lives of the current Grand-Master, the second in command, all the way down the ladder, leaving the Order crippled and without leadership. Those that remained scattered, fleeing the lands with the rest of the refugees, or die trying. Skip forward to present day, with Azeroth at large in danger, an attempt to remake the Order has begun. This time made to encompass all that would seek to do good and protect our world, the Ivory Rose will rise to the challenge once more. Concept A formerly knightly order sprung from Lordaeron, now made to encompass most people in their attempt to venture forth into Azeroth and do good. ... -Anonymous Goals The ultimate goal of the Order is one which can never truly be achieved, for there will always be struggle. People will always die, and wicked deeds will always be committed. But that does not mean you cannot make a difference for the better, and it is on that optimistic mindset that the Ivory Rose rests upon. To go out into the world, to protect her denizens and simply do good, be it by saving a noble lady from a housefire, or bringing needed supplies and food to the vulnerable in Westfall, to fighting a naga-invasion in Feralas. Truly, the options are limitless. On a more OOC note, our main goal is ultimately to have fun within the limits provided to us within the game and lore. Fun in this case being worthwhile and meaningful RP that we feel reflect upon our character and provide ample nutrition for growth. We wish to travel and take part in the many zones Azeroth has to offer, so we won’t limit ourselves to one area or sit about Stormwind, and will actively seek out what many great guilds and campaigns are out there, while also making our own guild campaigns and plotlines. Ranks Order-Master: He who holds the title of Order Master is the head of the entire order, his duties and burdens are many. The Order Master is in charge of keeping the order directed and giving it purpose, thus he decides where the order is to go for lengthier campaigns, and he also leads the order in the field. The Order Master also handles recruitment and promotions of the order's members, as well as handling any problems that arise within the order. Fortunately, the Order Master is not alone in these tasks, his Echelons and Paragons share his burden and his duties. Echelon: The Echelons are the Order Master's seconds in command, they are directly beneath the Order Master in the chain of command and answer only to the Order Master. The Echelons help with recruiting new members for the order, and on rare occasions where the Order Master is unavailable they might also handle promotions. In the field, Echelons share the burden of leadership with the Order Master. While the Order Master has the final say, the Echelons can help direct the order as well as specific individuals within the order while in the field, if they believe that it is necessary. Custodian: The rank of Custodian encompasses many duties, there is only ever one. A Custodian helps the Order-Master manage the Ivory Rose and its members and supplies. It is their prerogative to tend to the archives and ensure everything is properly recorded, as well as ensuring the Rose is well fed and armed. Paragon: The Paragons are members of the order who have risen above and beyond in their conviction and dedication to the cause. While the Paragons are not directly officers of the order, they are expected to help out in a similar sense as the Echelons. Paragons may help recruit new members to the order, and may also help with leadership when appointed or when the Order Master or his Echelons are not available. But more importantly, the primary duty of a Paragon is to inspire, to be an example. A Paragon is one that the other members of the order should look up to and aspire to be like. When the order is faced with difficult situations and challenges, the Paragons are expected to do what is right, and to show the newer members how things should be done. Counselor Wise, experienced, and dependable. Those who hold the rank of Counselor are often skilled and knowing within several fields of magic, history, culture, or military tactics. The Counselors offer advice and guidance to the Order Master and his Echelons. While not saddled with any officer duties of their own, the counselors are respected and held to the same standard as Paragons when it comes to setting an example for the other Roses. Knight Those who hold the title of Knight are the bulk of the order. Without these men and women, there would be no Ivory Rose. The Knights have earned their place within the order and are expected to live up to the ideals that the order embraces: To do what is right, no matter the cost, no matter the sacrifice, and to never ask for personal gain. The Knights are divided into three branches: Leaf, Petal, and Thorn. A Knight of the Leaf is a mender and a caretaker, one who looks after their fellow Roses in the field, and who are expected to do their utmost to keep the order alive. With spells of both healing, enhancing and protecting, these are the Knights you look towards when you feel yourself failing, they will pick you back up. A Knight of the Petal is a wielder of magic who is capable of laying waste to the enemies of the order, but also use their enhanced abilities to aid the order beyond what a mere set of skilled hands could do. Wether by Arcane spell, or spiritual rites that stem from Nature and the Elements, the Knights of the Petal are foes to be feared. A Knight of the Thorn is a warrior, a bulwark, a relentless fighter who knows neither pain nor fear. These Knights take up the frontline and hold it against whatever may be thrown their way. But a Knight of the Thorn may also be a precise archer, a skilled scout, a dagger in the dark or a deadly combatant who blends martial prowess with deadly magic. The most diverse of the Knightly branches, the Knights of the Thorn are those who either hold the line, or strike from the flanks. These Knights are often the first to enter, and the last to fall.Aspirant: New members of the order who have yet to show their mettle. These men and women are expected to watch and learn how the Ivory Rose operates, and they are also expected to prove their worth in the field. Many who seek out the Ivory Rose are already skilled in their own fields, and thus returning to an initiate rank may not seem all too appealing. But know that the Aspirants are appreciated and respected, and if they show both skill and commitment they shall swiftly rise to higher ranks. Ally: There are those who wish to do good, but for one reason or another are not able to dedicate themselves fully to the order. These men and women become Allies of the Ivory Rose once they have shown their willingness to aid aswell as shown what they can contribute. Those who are allies of the Ivory Rose are expected to follow the ideals of the order when in the field, but they are free to come and go as they please. An Ally of the order may request to aquire full membership, or in exceptional cases they may even be asked by the order itself. If the Ally agrees to become a full member of the order they are brought into the rank of Knight immediately. OOC:Not an IC rank in the guild. Those who are OOC members eventually reach the rank of Ally if they participate ICly in the affairs of the guild. But this is also a place where you can store alts that you may plan to bring in for RP in the future. Alts that are not used for RP may be removed from the guild entirely unless specifically requested to be kept for a good reason. Recruitment The guild accepts everyone with pure and good intentions, no matter of race or class, with the only exception being those that practice and wield Fel. There is no uniform apart from the guild tabard. To join simply approach IC or whisper either Greydragon, Mevanysae or if absent any other member of the guild. ... -Mantra of the Rose Useful links About the Order Archives The Ivory Rose Roll System 14h
14h [Scourge-RP] <Harbingers of Icecrown> (OOC Note: The guild is currently in its foundation. This means that the guild currently is in need of both "normal" members hungry for the kind of RP we offer, but also people that feel they could muster the time and dedication to take up an officer role. It also means that minor details might change in the near future, ranks etc. Should you find the concept interesting, feel free to send me a whisper in game or a mail should I not be online.) -Walking the ramparts of one of the great walls of saronite of the Icecrown complex, Dorminus looks up towards the spires of the Citadel itself, only to let his icy gaze wander towards the high peaks to the east. The dour knight cracks a slight smirk, reminding himself of the cause he has sworn an eternity of service to. Once more the living would fear the Master and his Scourge. Once more, would the idea of a world united in undeath be more than a distant nightmare of our adversaries. Once more, the legions of the damned would muster, to bring an end to the weakness that stains this world. Descending from the ramparts, the knight climbs his charger and sets off southwards. Allies must be gathered, for in the end, we will all serve Him.- Hello fine folks of Argent Dawn! :) With the current shortage of Scourge / Cult of the Damned RP and my endless fanboyism for Wotlk and WC3 lore, I decided to launch a guild of my own to embrace this concept. Harbingers of Icecrown is a unit that one might call a "Vanguard" of the Scourge, that will consist of any cultists, agents, Death Knights and other individuals loyal to the Scourge with the will to take the fight to those that dare oppose the will of our Master, be it the Living, the Forsaken, the Burning Legion and even Old God adherents. The Harbingers operates -unofficially- to weaken the adversaries of the Master, operating in relatively small numbers to avoid sparking something of an open war with the world's other factions, while at the same time pursuing our goals. Quoting our goal from the AA page: "Set together a considerable force of Scourge remnants, new and old, safeguarding Scourge lands and weakening the ranks of both the Legion and the Living to pave way for a potential new dawn for the Scourge." The OOC goal of the guild is simple: Provide people with the chance to RP with like minded individuals as a follower of the Scourge, while also presenting other guilds with the opportunity of cross-guild events with Scourge adherents, be it foes out to purge us or potential allies interested in intertwining our efforts. We also hope to bring some more RP to the Plaguelands and Northrend. Here is some quick info, more might be added and some might be altered in the future. OOC Rules: ¤ Be nice towards your fellow rotters, and even the Living outside the guild. ¤ Keep political conversations out of the guild chat, it has a habit of blowing up when it comes to that. ¤ -No- ERP. I mean, if nobody knows, then nobody knows. But bear in mind that we're likely more or less corpses the lot of us, and that there might be young people in the guild that might get exposed to something far worse than "normal" ERP. ¤ Avoid metagaming and all the other traps that comes with the art of roleplaying. That also includes walking around in Stormwind with your most grimdark outfit on, only to take a visit to the Cathedral Square with your pet abomination. (An extreme example, but I'm sure you get the point.) No uniforms, almost all characters are unique in their own way, which in my opinion is a good enough reason to let the mogs roam free, with one (perhaps a bit obvious) rule: Try and look realistically like a follower of the Scourge. If you're unsure about some set, feel free to ask about the mog item or items in question. The guild tabard is only a recommendation to wear, and far from a requirement. If its color scheme for example collides with your transmog, feel free to ditch it, or even if you just don't like it. ;) Ranks: Sovereign. The "Commander" rank. Contrary to the name, the rank does not give the Commander "supreme rule" over the other ranks. The Sovereign is however the head of the unit, the one steering it in the right direction and the highest head calling the shots. When you join the Harbingers, you do not swear anything to the Sovereign, but you accept willingly to follow his orders and aid the cause he represents. Herald. The "Lieutenant" rank. As expected, the Herald acts as the right hand of the Sovereign, assisting in planning, providing advice, and even bring forth criticism towards the Sovereign's actions. Dark Praetorian. The "Sergeant" rank. Much like the Herald, but with more focus on assisting in steering the Harbingers in the right path. However, advice and ideas from someone as respected and with as much loyalty towards the Scourge as a Dark Praetorian never goes ignored. Harbinger. The unit's spine. These fearsome Scourge adherents give name to the very unit they fight in, and should be respected by all, be it friend or foe. Initiate. The unproven, the "question marks" in the unit. The initiate should ideally strive to earn the units respect, and thus be granted the rank of Harbinger. OOC. People lacking an IC introduction, potential alts etc. I hope the concept looks interesting, and I'm also looking forward to hearing thoughts about it here in the forum topic or in game, negative and positive. But please, if you're going to criticise, be constructive. I don't rule out that the guild doesn't need polishing, now in its wake. :) AA Page: 14h
15h [A-RP] Tirasian Marine - "By Sea, By Land." ... ... Recruitment: OPEN Current MEPS site: Stormwind City Harbour Recruiting Officers: Carlyle, Monnrow Introduction Tirasian Marine is a guild that will see players take on the role of ‘Benedict’s Bastards’; the Marines attached to the Tirasian warship ‘Thunder Child’. Their goal? To recoup the losses suffered fighting the Legion and once again have a full working contingent aboard, and to see their island home protected against all encroaching threats, demonic or otherwise Hello! Thank you for looking at the thread! Here’s a little about us. We’re a dedicated team of storytelling and military/naval enthusiasts that wish to bring the experience of a marine in the Corps to life as well as we are able; to make it seem like you did, indeed, enlist and are now a part of a larger whole in the Tirasian and, by proxy, Alliance military. This will be attained through grand campaigns, locational and one-off adventures, and even just sitting back in casual RP with the other members of the unit and other players in the communities and regions we’ll visit. We aim to provide quality, lore-friendly, immersive content for those looking for an organized militaristic approach to WoW RP. BE WARNED! The life of a Marine is hard, your character will be shouted at, berated, and occasionally flogged to turn them into a fearsome weapon that any admiral would be proud of. We set ourselves to the highest standard, and welcome you to be part of it. What can we offer you? Quality Roleplay: The officer cadre of the guild have years of experience in roleplaying, storytelling, and event hosting. We’re looking forward to the chance for inviting and welcoming others to join us on our journey through marine roleplay and Warcraft lore. Marine Traditions and Customs: Both play a vital role in giving you the chance to feel like you’re part of something that’s been around for a long time. We’ve done our best to create military traditions and customs exclusive to the Marines, that still fit within the confines of lore and the world and give the more authentic atmosphere of a long standing organisation, and not some group that formed yesterday. Dynamic and Responsive Events: You, the player, know your character better than anyone else. Events are specifically tailored with flexibility in mind so that you have freedom of choice. Actions have consequences, and a split-second decision made in the heat of battle can be all that stands between death and glory. This also allows our events to adjust based on turnout. An Immersive Military Experience: We pride ourselves on being able to accurately portray and make the guild feel like you’re a real cog of the whole machine that is an active-duty warship. We’re more than happy to also take on the roles of NPCs for events, and inspiration for the guild is drawn from a number of eras, such as the Royal Marines of the Napoleonic era and the age of sail, and partly based off the USMC. However, whilst in keeping with the realistic aspect of military roleplay, we also want to incorporate and stay-true to the in-game lore. We will do this by keeping in-mind the ‘modernization’ of the human military with the augmentation of gnomish and dwarven inventions such as the gyrocopter, a squadron of which are stationed aboard the vessel. Guild Themes: As a footnote to the above point, members should expect to be faced with difficult decisions. Your character will be faced with hard choices, such a duty over conscience, the horrors of war, violence, demons, and all kind of foul and insidious beings. This is not for the faint of heart or meek. Character Progression: In this guild, there will chances for your character to progress, whether through the ranks to one day lead themselves through PJMOT (Potential Junior Marine Officer Training), or whether it’s to specialize as one of the many useful roles found within the Marine Corps. Note: Ranks and Positions will open up as needed, and only as needed. As mentioned briefly above, we want there to be progression available for your character, and for you to feel like a real and important member of a marine contingent aboard a ship. As such, we have a number of specializations to be held that can be achieved over time and with further, specialized training, some examples of which are: Engineer Pilot Corpsman Signals Officer Explosives Technician Diver Marksman... What are we looking for? We are seeking like-minded and active players in our goal of becoming an immersive Tirasian military guild! We want members who are both as excited and passionate about military RP as we are; however, it’s not all serious business at the end of the day. We’re a lighthearted bunch and we want that to be reflected in our members. A laugh or a joke are always welcome either in guild chat or in our Discord channel. We want to foster this community and become a group of tight-knit friends who can have fun with each other, and without unnecessary drama. What are we not looking for? On the same train of thought as the previous statement; we do not want drama seekers or Mary Sue-esque characters who like to make it all about them. We pride ourselves on playing the roles of everyday, down-to-earth men and women seeing and doing extraordinary things. You will not find a grand master swordsman who can parry every blow, or a Vrykul brute who can lift a boulder with a single finger. Questions we think you might have! Can you explain the name? - The name is simple and anonymous, and we hope it conveys the precise role we’ll be playing. We are simple, run of the mill Marines, and as such, we are anonymous. With our helmets on, we are unremarkable. What races are you accepting? - We’ll be accepting primarily Humans, but Dwarves and Gnomes will be considered on a, case-by-case basis, yet cannot serve as front line fighting Marines. What the hell is a ‘MEPS’? - A MEPS, which stands for Marine Entrance Processing Station; is essentially a pop-up enlistment location, normally found on and off Kul Tiras, where any wannabe Marine can come to enlist in the corps; It can be anything from the ship itself, to a small tent located at a harbour. What classes are you accepting? - We’ll be focusing on classes that can wield a sword and shield as they will form the backbone of our ranks, though other classes might be welcome if they hold a valid and just reason to enlist as a Marine. What are your events like? - The best way to experience our events is to be there yourself. We hope to host events that aren’t solely inclusive to guild members, and also to connect with other military and civilian guilds on the server; whether our goals align or not. If your question is not listed, please ask us either here or in-game and we’ll be happy to answer! I’m in! How do I enlist? Once we launch, joining us is very simple, and we’re really quite flexible as to how you’re able to join us (whether you’d like to seek us out at a designated MEPS Centre, or be press-ganged, or conscripted from the prison population or even a transfer from another Marine company.) You can contact one of our members in-game via whisper, mail, or you can just leave us your contact details here and we’ll approach you. However, be advised the initial IC criteria for candidacy for the Marine Corps as a human is as follows: Above the age of 18 Be taller than 5’5” (165cm) in height Between 9st (57kg) and 15st7lbs (98.4kg) Sound of eyesight, hearing, body and mind Free from the worgen curse Able to read and writeWe feel this adds a realistic factor to recruitment and serves as a basis for the demanding job of a Marine. Any feedback or constructive criticism is welcome and encouraged! ...Monnrow54 15h
16h [Multi-Racial] Eagle's Watch - Horde Heroes Well, it's about time I go from concept to reality! Original post found at: OOC Information Premise A high level view of this guild is heroes, but for The Horde. However, instead of just blindly following orders like any soldier, Eagle's Watch is there to fight for The Horde's values as well as its people. The justification being that Garrosh was able to forsake those values in favour of his own warmongering, so Eagle's Watch should be above that and stand for what The Horde should be, even if it means standing against atrocities within The Horde's own ranks when needed. It's like that disputed quote from Edmund Burke ... Eagle's Watch are the good people that act. Recruitment Policy Much like The Horde as a whole, diversity is one of their biggest strengths. That is reflected in the recruitment policy for the guild. There is no race or class restriction, so you can bring whatever you like. However, you must understand that a neutral/chaotic good alignment may deter those who have more...unsavoury tastes. People are hardly going to stand by and let a warlock suck the souls out of innocent civilians and torture them for all eternity, for example. I'm not saying you can't be a warlock or death knight or demon hunter, just that you need to take care with what actions you take. Sucking the souls out of innocent civilians and torturing them for all eternity is a no-no, but doing the same thing to a demon is a yes-yes, so it's all a matter of context. Members are encouraged to switch around characters every so often, provided they're not taking the piss. It allows for more diversity in character interactions, and can provide a dampener on power creep. Recruitment Method In an ideal world, I'd like for members to be brought in as part of events, rather than just showing up on the doorstep. But, that may not be fully possible, so if you could whisper me if you want to join, that'd be fantastic. But, if you do decide to whisper, there would be a few things that would be really helpful to know beforehand. Who your character is What their ethics are like Why they want to join Eagle's Watch Whether you want to run your own events Any ideas you might have about how you want to join However, big note! Eagle's Watch is volunteer recruitment only. No slaves, no debts, no conscription. Since I'm not around during the day on weekdays, it may be better to send in-game mail if you're having trouble catching me when I'm online. Uniform There would be no uniform policy at all. Wear and use whatever you like. Events Events will usually be DMed, and there will be no rolling system to speak of. The general theme is that we're playing to the tone of the Warcraft universe, so things will be relatively fantastical in tone. A certain degree of cheesiness is to be expected. I would also like to foster as much personal character development from members as possible, so it's not just "Go here, kill some stuff, go home" rinse repeat. If at all possible, I'd do individual personalised events for members where, say... A Blood Elf wants to find the wandering corpse of a family member and put it down for closure's sake. It doesn't need the full guild to be there, but it's a story that could be told, and could involve a couple of guild members coming along as well. In an ideal world, I'd like for there to be two events per week, with one on the weekend and one during the week, but that will inevitably change according to the needs of members.Havheii11 16h
16h [A-H Pirate RP] The High Parley (Concluded.) Letters travel by land and sea to the Captains of Azeroth's most notorious pirate and privateer vessels: ... -- OOC: The High Parley will be a weekend-long meeting of Argent Dawn's criminally-inclined nautical themed guilds, taking place the from the 1st-3rd of September in Rustberg Village on the Tol Barad Peninsula. Guilds and individuals from both sides of the faction divide are welcome to attend, and we'll be using disposable 'host' characters both Horde and Alliance to help facilitate things. This event is intended mainly as a fairly freeform, lightly-scheduled opportunity for nautical and pirate RPers to make connections, discuss the appearance of Argus, and generally cut loose. Among planned events are a Captain's Banquet on the opening night (with opportunities for rousing speeches), marksmanship and brawling tournaments, and storytelling. We are very open to further suggestions for events - so if there's anything fairly small-scale you'd like to run, don't hesitate to get in touch. We'll release an event schedule closer to the time, but expect things to be peaking around 20:00 - 22:00 realmtime. Spies Law enforcement guilds and legitimate trading outfits are invited to send spies to the Parley, if this is appropriate IC. We'd ask that you post here or get in touch with an event contact if you're interested in doing so, so we can stay on top of numbers. We'd also ask that you acknowledge that from an IC perspective this would be a risky venture for the spy in question - and to respect the nature of the event as an opportunity for criminal RPers to gather (relatively) casually, not an opportunity to round everyone up and arrest them. We hope the presence of a handful of spies will create interesting RP for players on both sides of the law. Who else can attend? While the event is specifically geared toward pirate ships and their crews, individual characters with nautical connections and shady backgrounds (think cartel representatives, corrupt officials) are more than welcome to attend and partake. Contact If you're interested in attending the High Parley as a guild or on an individual character, please post below with a little background colour on the nature of your enterprise. All enquiries can be directed in-game to littleblood#21510 or Glimmer#11362.Saenon64 16h
17h [H - RP] Blood Howl - Nomadic Warband "The Howl echoed down the dark mountain, vibrating through the cold air. The snow were covered by the blood of alliance who fell during the ambush, and by our own. Red, black, green, the blood was everywhere. We had been dying, but as the Howl came to us, we rose again. Strength returning, we left the old behind. Surviving, victorious, our new warband was shaped, from the strength of our blood, and the Howl of Lo'gosh. From that day on, we were Blood Howl." What is Blood Howl? We have been around on Argent Dawn since the fall, but was formed by two older guilds of Defias Brotherhood et al.. Above all, Blood Howl stand for Horde strength, ferocity and unyielding will. Those are the ideals of the Wolf Ancient Lo'gosh/Goldrinn our name is inspired by, and what we try to embody. We are a warband, but our attitude towards eachother are more that of a family, a collection of like minded individuals. Everyone have a beast within, which far too often is supressed. Not in our guild. Here we embrace the ferocity and the strength it give, be it mental or physical. What sort of stuff can one get from Blood Howl? Our guild is nomadic in nature, meaning that we will be travelling around the world a lot. No endlesss sitting in a bar for us! You can expect random rolepaly, regular DM'd events, restless (bad humor) OOC chats in between tough IC situations and overall welcoming atmosphere. We're also in love with bashing of Alliance heads and will gladly take part and will be organizing some RP-PvP action. Guild guidelines: We trust that our members have some common sense and they know how to be nice towards other people. But incase problems do show up our officer team will deal them as best as they see fit. Anything the guild doesn't allow?: Racism, Sexism, Harassment, bullying, threats are forbidden ooc. IC we are a bit more relaxed, but remember if you want to do such things with someone, just ask them oocly first. Keep it friendly! (Do note that banter is of course freely aloud, but make sure you state such) How are arguments resolved?: Both in character and out of character you are expected to know that your actions can lead to consequences. Hopefully we're all grown up enough to resolved such things between us, but if things get out of hand approach on officer. Icly: the Jins, Chieftains and Vizer's words are law. Ranks: OOC: You have joined the guild out of character because you're a friend of the guild, or you're currently awaiting approval from a higher rank. Unbloodied: You have been accepted into the Warband, You are now on your path to becoming Bloodied, all you need to do is prove yourself and uphold our name. Bloodied: You have been accepted as a true member of the Warband, proving your worth and showing your strength in the way you act. Blood Champion: Have a responsibility beyond that of a Bloodied, and are expected to sometimes take charge and lead those in the Warband, making sure we have what supplies or otherwise we need. Bloodsworn: You have been granted the honor of giving some blood to signify your bind to the Warband. You have been recognised as a fierce warrior or dedicated healer, who upholds all of the ideals we follow. You are able to accept people into the Warband, However you have no obligation to do such. Hand of Arcana/Force/Faith: You have fought with the Warband long and hard, shown strength, intelligence and cunning. Perhaps you've gone beyond your orders and acheived greater than expected. The Jin has offered you a position as his hand, an advisor and trusted friend, to aid his decisions. You may recruit people into the Warband. You may carry the flag of the warband Jin: The Leader of the Warband, his word is law within our people and always watching your actions. Able to recruit and demote, may carry the flag of the Warband. How to join? We accept every race and every class be it newbie or veteran to roleplay. As long as they fit in with the guild ideals. Exijin, Yorah, Bwimtòru and Cridar are the guys you want to talk ingame with. Then just set up a small IC interview and you're in!Exijin171 17h
18h H-RP: Stormtalon Vanguard <<Posters pinned to walls of taverns and noticeboards around Orgrimmar and Silvermoon city: The horde wants - YOU!- Experimental division of the legion is recruiting daring pilots, warriors daring to brave the skies on their way to battle and scouts without fear of spending time behind enemy lines. Those interested or just curious enough to find out more, should contact the recruiting officers of legion, first experimental division, section three: Stormtalon vanguard. >> OOC: What it is? A military-style RP guild themed around testing new approaches to warfare and seeking ways to add new things to arsenal of the horde. Starting with exploring possibilities of quickly hauling troops to combat with gyrocopters and further testing possibilities that combined arms could open. Alright, how do i join? Walk up to Thagr / Other recruiting officers IC, to find out. Seems pretty special stuff. Surely everyone doesn't get in? Yeah, sadly, not every warrior will be able to learn or live through the things under planning. And part of those that would, wont survive the fact that there is a dresscode. Dresscode? uniforms? serious? -YES-..Well. To some. The actually fighting people will be wearing uniforms. Pilots, mechanics and other support staff are free of outfit restrictions. Though, if the support staff chooses to wear tabard ( which they dont have to), it'll always look better if the armor matches it. Uniform for those that require it ( AKA the infantry + Pathfinders ): Warriors, Hunters, Rogues, mages, warlocks, Death knights, Priests: Deadly gladiator ( Only the pieces that can be purchased from Dalaran with gold. AKA: Hands, shoulders, chest, legs. Helmet can be changed for something better looking ) Paladins: Hatefull gladiator ( See specifications above) Shamans: Red swiftarrow set recolor. Can be purchased with gold from Mount hyjal quarter master as soon as you get to the zone through portal. (Once again, helmet of the set is not necessary and can be changed for something like Wolf-mask or better looking helmet if you can get it to sort of match rest of the armor. ) Druids: TBA Monks: TBA We are still working on finding reasonably affordable and better looking options for druids and shamans. ..oh yeah. Speaking of tabards, we use either Standard guild tabard, or Hellscream's reach tabard. Edit: Typos fixed. Edit: Added more info on the uniforms So who would qualify to join? Right now we look for: Crazy enough orcs to whom flying directly to combat, instead of having slow march to there, seems appealing, Elves with similar taste, Or thing for acting as scouts and saboteurs..And of course, Goblins. some of them like to shoot people. Others might want to even pilot the copters that carry the people to combat. Taurens are welcome too, of course.. The vanguard doesn't accept any form of third party loyalties so people with memberships in organisations such as ebon blade, silverhand, argents, and so on and so on, will most likely not get in. The unit is all and the unit serves the Horde. Edit: corrected a couple of typos. Still looking..and added some words. Woooordssss. WAaaaitwaitwait. What about trolls and undead? And pandas! they are awesome! Trolls and Undead..and especialy pandas, while they can apply just like everyone else, are not being actively looked for right now. And their IC reasonings for joining will have to be very good too. What kind of jobs does the Vanguard offer? Currently vanguard offers following jobs/Poisitions one can apply to: Heavy Assaults - Heavily armored infantry. These guys and gals do the heavy lifting on ground level. While their main interests usually are in melee combat, every Heavy assault trooper will have to posses some form of ranged capacity..those without magical competence will be given rifles. Pathfinders - Lighter armored infantry with heavy emphasis on stealth and covert operations. Pathfinders enter the field days before rest of the unit to mark up enemy positions and conduct sabotage operations and other nuisances upon the enemy, before the battle even begins. Combat engineers - Combat engineers of the Stormtalon Vanguard fill multiple roles. They Fly the copters, drive siege engines, operate specialized weaponry such as flamethrowers and handle explosives among other things. While most of them are mainly pilots, they will be called down to ground combat as necessary. Support staff - Healers, Portal summoners, pilots, Cooks..people necessary for the unit to fully function, and remain functional, will be placed in the support staff. While they are not usually expected to..or even allowed to enter the battle, hey may be allowed to do so with the combat squads, on the condition of wearing uniform to ensure that they have sufficient protection. All ranks and roles of the vanguard will go through the same basic training. Edit: Added additional info 'cause people had several issues with understanding what they read. Edit: Added more info and details here and there..hunt for typos continues. (More to be added later..and many typos will need to be corrected too.)Thagr44 18h
19h Blood Elf Guilds Hey guys. Are there any active Sin'dorei guilds? If so, are any of them worth joining? Cheers!Darkrage14 19h
19h [Tauren RP] The Shatterhorn Tribe - A New Dawn Notice Board ... Introduction ... Culture ... Background ... Hierarchy ... Paths of the Earthmother ... Events ... Recruitment ...Ronos12 19h
20h [H-PvE] Salvation (9/9 HC) - Recruiting for Antorus! Hey all, Salvation was originally a social guild made of a group of friends, but recently decided that it would be fun to start doing semi-casual raids, especially looking towards Antorus! The guild is currently lead by an experienced leader from WoTLK to WoD, who decided to take a break in Legion but is ready to go again. At the current moment, we plan on looking towards clearing HC more than anything, and maybe later when we get a full team together to progressing towards mythic. If we get enough recruits before Antorus is released (which may be for another month yet), we will probably head into ToS HC as well to help gear up before Antorus. We are looking for friendly players, who know how to have a laugh and don't get tilted after many wipes on one boss. We aim to keep raiding as fun as possible as well as clearing the current content! Some experience in previous raids is required, though you don't have to have any curves from Legion to join. For the time being, these are the rules that we have set down for heroic raiding: Raid Days: Thursday, Saturday Raid Times: 19:30 - 22:30 Server Time Expected Attendance: 75% over a month. (6 out of 8 raids). We understand that real life comes first, so if you are unable to make it, we don't mind if you tell us. Loot System: Personal Loot for HC. Master Looter with Rolling for Mythic. We use Discord for our communication. You have to RP with me at least once a week because I'm lonely. If interested, feel free to comment on this thread, or send a mail to either Carvian, Siliús, Maijo or Jojolia, or try to catch us online! [Disclaimer]: You do not have to RP with Carvian at least once a week to join the guild. Just because he is a Demon Hunter which has next to no RP does not mean you need to take pity on him. Demon Hunters were a mistake and should be deleted from the game.Carvian46 20h
20h Rate that transmog! Rate the transmog of the person above you. 0-10. Let's goo!! (◕‿◕✿)Amiee177 20h
21h [DK-RP] <Fealty to the Grave> - Dragonblight <Fealty to the Grave> is a role-playing guild for death knights on Horde-side centered around the Knights of the Ebon Blade. Both for those neutral and affiliated with the Horde. Since the guild is solely Out-Of-Character, we all carry the same rank In-Character: death knight. We are however answering to one “Knight-Lord Blightleaf”, a character dungeon-mastered by myself. As mentioned, knights of the Ebon Blade that are still affiliated with the Horde are more than welcome to join us, but none of our events or roleplay will center around harming one faction in the name of the other faction. If we do raise blades against members of a faction, it will be for the greater good. At least in the minds of our characters. We have room for any race and any kind of Ebon Knight: the mad ones, the manipulative ones, the duty-bound ones, the chaotic good ones, lawfully evil ones and on it goes. We are a place to go to if you are simply looking for a role-playing guild for your death knight with a polite, humorous and respectful guild chat atmosphere. If you were a past member of a Horde guild and you’re having a hard time finding a new home for your death knight, this is also a place you can take “refuge” until you find one. Obviously, you’re also welcome to stay for as long as you like. Every now and then we come together to role-play, but on an everyday-basis we stick to ourselves and our characters’ individual lives. If you’re looking for a place to be spoon-fed roleplay or bask in the pride of achieving a high rank - this is not the place for you. When we wish to get event ideas off of our chests, members are more than free to create a guild event and invite us to join the story whenever he/she pleases. After they've run the idea by an officer first, of course. These days we have events either once or three times a week, but sometimes real life prevents this, so do not be alarmed if you suddenly spot an entire week without anything scheduled. Real life always comes first. Our event system rarely has any rolls included, which means we trust our members to perform reasonable emotes when they are permitted to freely express their characters' potential during an event, which is quite often. Death Strolls: We allow all races and all levels, as long as they are death knights. You are to have a fair grasp of the English language and a respectful Out-Of-Character attitude during your stay in the guild. We do not have any uniforms, but you are to dress as a death knight would, ride a mount a death knight would (Deathchargers, Winged Steeds of the Ebon Blade, Frost Wyrms) and wield a weapon fitting for a death knight - a runeblade. Notable events hosted by <Fealty to the Grave>: - Public Event: - Social Gathering: - Private Event: - Public Campaign: Guild Hub: - The Somber Watch: Sounds like something for you? Contact either Octavus, Eberhardt or myself via the mailbox or whispering and join today!´ Argent Archives: 21h
22h A/RP The Frozen Requiem Share the burden of all the distorted souls they've devoured, feel the searing pain and make it yours. Only then, you won't feel anything but hatred for them. Let your compassion rot, and I'll show you how to make them crawl; this, I swear. There is a difference between defeating your enemy and obliterating a menace. The first method implies the cease fire once the threat has been dealt with - that goes without saying that others may not share the same confidence. Yet, the sole thought of watching those wretched fiends kneel and retch beneath the incessant blows of your weapon: that is priceless. What do you think the countless lives they've taken by slaughter and artillery fire feel as they keep burning for eternity inside their demonic forges? To know that your very essence is being used to empower the same weapons that shattered the skull of your children; this single fact is enough to drive a man to the brink of insanity... That is, if you still had a mind of your own, which is not the case for the slaves of the Legion. We chose to embrace the pain and the ceaseless screams of agony - with them, we shall be reminded of why we are relentless. Turn around and run to the closest recruitment center if you wish, I'm sure they will need another layer of flesh to protect the officers from the green fire. If you're not a coward, then raise that weapon of yours and come with me. Show them you'd rather take a dozen with them in the twisting Nether before having your soul twisted and used as fuel. So, I must ask you: do you want to live forever? OOC This is your friendly neighborhood Death Knight telling you that The Frozen Requiem is finally open for new members; here, have some cookies. What do you mean the milk is missing? Go fetch it yourself, lazy bum. Ahem. In any case, this particular guild, as you've probably noticed if you've read the text above, doesn't really like the Burning Legion. It was made with the intention of creating a regiment of the Ebon Blade, which would allow living characters between its ranks. B-but Uncle Alex, w-w-why the Ebon Blade? Aren't they supposed to be a-all death knights?! Oh, Little Billy, let me tell you a tale. I've seen countless guilds that allowed only a precise race, or class, inside them. I can tell you that, judging from my experiences, they don't really work out well. They miss creativity after a while, and it goes without saying that joining a roleplay circle composed by only paladins or only death knights isn't really the best way to tingle you with conflict, development of your character and overall interesting and different points of view. Now, I am not saying that every guild of the like is bad or doesn't work. I'm saying that, at least from my prospective, these guilds aren't as fun as they could be. Additionally, I wanted to create a gritty, gory pathway to follow for people who did not really like standing still when told to by a lieutenant with the same armor as yours, just when this wyrmtongue is about to flop its tongue on you because it knows you aren't allowed to hurt them. So, I thought that since many guilds, following the Illidary philosophy, have the same concept in mind, but merely allowing only Demon Hunters inside their ranks - well, I began to try and find new alternatives. In short, I want to see this guild face demons head on, sending people on suicide mission and watching them return with bleeding cuts, dirty as if they crawled in the autumn mud and with a big ol' smile on their faces because they are carrying the smoking skulls of some fel-hounds on their backs. This guild shall focus on gathering artifacts in order to use them to bring mayhem in the worlds conquered by the Burning Legion, assaults against demonic keeps, interrogation of demons with all the crude details you could possibly come up with - and in general voyage and exploration. Thank you Uncle Alex! You're welcome Little Billy. Now, back in the cage you go. Ranks To clarify, there are two types of ranks: left tier is meant for Death Knights, the other is meant for those who don't have maggots crawling in their eye sockets. Executor Upper Echelon Ebon Ravager / Lieutenant Knight Adept / Corporal Acolyte / Recruit Initiate Uniform You can wear your socks and go into battle with your butt cheeks in the air while swinging your pants around for what I care. Test We accept every dedicated roleplayer, as long as they promise to be coherent with the lore, our guild focus, and know how to play their class/race in a decent way. If you're new, don't worry, we'll try our best to introduce you to the roleplay community and help you out with tips and tricks. Before joining, you'll probably need to fight someone through emote battles in order for the officers to see if you're capable of holding your own against other players in a battle. (If you don't win, it's not a big deal. It's merely to see how your logic works while writing.) Discord This is the Discord link of the guild. If you're interested, come in and be sure to lube up your toe nails.Jygulfrik2 22h
22h New Adventures Hello Argent Dawn Community. I'm a german Roleplayer but since the German RP-Comm evovels((let's call it "strange")) i'm thinking about leaving the server and give AD a chance. My only problem my english is not always the best and i would need some time to get back into it. So my question is:Are there RP Guilds on the server that have no problems with people who don't write perfect? I can speak and understand english but writing my self always brings a small amount Problems. Would be happy for answers. Bralo the german Dwarf!Bralo10 22h
22h Dating. so since some from the horde such as blood elves may still have loved ones within the alliance and since most or some just can't find the right ones to be with. I decided why not make a nice dating site?. So here it is And one more thing please no unpossitive events here. And. Enjoy. :)Holbart30 22h
23h [RP-Project] Blood Knight Convocation Sept. 30 "A’dal and M’uru stand at the forefront of my mind always, yet to some it seems all has been forgotten since the Plateau and the ever pursuing war of the Legion now plaguing our world. A new chapter was found in those final few moments amongst the greatest the Order has to offer.” Times have changed and priorities with it, the past of the Order; the grandeur and prestige that came from the role of housing the badge and Crimson Wings about one’s breast. Even with this changing tide, this prestige cannot be overshadowed by the re-surfacing of new orders and priorities; not at all. The Children of the Blood are accustomed to change but a Knight is rigid, for it is as such a profession demands and wishes of its followers. A Knight’s values can never be lost, for it is said: It is better to walk the darkness with your comrades, than to stand in the light alone. Beloro sil'aru, Sin'dorei. Ama noral’belore. Unity. Discipline. Valour. Such words can be accustomed and claimed by a Knight himself, to stand where no other would against any coming darkness; as many a tale before it has so declared. Standing before the Deceiver, where others would sooner flee than face a Demon Lord. The Matriarch, among those that choose to oppose such grave threat. Yet it strives to every Knight that still walks the Hall of Blood, that still fights the Legion and their puppets wherever they may be - to those that would walk the blasted planes of a new world, as Draenor before it opened its foul doors to welcome those that would see it destroyed. These values will not be lost, even if they had never seen so in the past. It is for that reason, that we call upon all those who stand loyal to these virtues of our very Order, who stand proud as servant to the realm and our people in even the darkest of times. We shall assemble in a great convocation never seen before. A Convocation of Blood Knights, to deal with the concerns of our realm with the efficiency and devotion that only we can bring forth. Blood for Blood." Signatories: Knight-Champion Vorathel Bloodcrest Knight-Champion Zyradrine Darksun Blood Knight Ventheas Ordana Vorathel36 23h
23h Early character weirdness Obligatory TV Tropes links: When I start roleplaying a new character, I don't usually have their entire personality and backstory fleshed out — some details only come once I've settled into the character, though normally I take care to fill the blanks in such a way that earlier RP doesn't contradict the details I only think of later. Unfortunately, I'm not perfect, and sometimes early RP features events that plain don't make sense in the light of more recent facts about the character. For example, when I was leveling Lintian and saw RP in the open world, in places like Thelsamar and Surwich, I would join it, though only momentarily. She didn't really have any logical reason for being in these places, and it didn't make much sense after I decided that the Blooming campaign, specifically the counterattack against the botani in Gorgrond, was the very first time Lintian stepped outside Kalimdor, ever. She also spoke like a more stereotypical night elf early on, and her armor and owl went through different appearances before I settled on what they had always looked like. (And Oceania had always been at war with Eastasia, yes.) Thankfully only a few people had interacted with her until then. Do you perhaps have stories of your characters' early RP lives that don't mesh with your later conception of them, and would you like to share some?Lintian3 23h
23h [H-RP] The Irontusk Clan - Who we are. ... OOC Information: The Irontusk is a nomadic Clan, traveling around the world to aid the Horde and her people. The Irontusks walk whatever path the ancestors wish for them to take, consulting the spirits on where to go before they head out. The Irontusk Clan follows old Orcish traditions and their ways - like Hunting, Shamanistic Rituals, The Court Hunt and Om'riggor, however with a more military way of training. We only accept Orcs into the clan, no IC Death Knights and no Warlocks. Feel free to contact us be you interested to join or wish to arrange interactions between guilds, Alliance welcome to contact for RP-PVP as well! -------------------------------------------------------------------------------------------------------------- Initiation: To reach the rank of Tusksworn and become a full member of the Clan the Unproven must go through the Iron Trials, to be able to take the Rite of Iron. The Trials are given out by the council members of the clan, tests of character and heart to see if the orcs joining the clan have what it takes to survive in these harsh times. The Rite of Iron is a sacred ritual to the Irontusk Clan where the new member of the Clan will have his or her tusk ripped out and replaced with one made out of Iron. Whether they choose to do it themselves or not is up to the individual Orc, but doing it themselves show a much greater commitment and a sign of strength. Lastly the ripped out tusk is to be given to the Chieftain so it can be added to the collection of tusks he carries around his neck. -------------------------------------------------------------------------------------------------------------- Clan ranks from lowest to highest: Followers: Not strictly part of the clan, however those of this rank are individuals who have chosen to travel along with the clan, and have been welcomed to do so. Unproven: These warriors just came to age or are recently adopted into the Clan. They still have to prove themselves in the eyes of their Chieftain and will be constantly put to the test in the Iron trials, so the weak can be rooted out. Tusksworn: The Tusksworn are those that survived their time as the unproven. They have sworn their loyalty to the Clan and its Chieftain by taking the Rite of Iron and are now considered full members of the Clan. Wartusk: The Wartusks are the Orcs that stand out among the tusksworn in both skill and leadership. These warriors have shown promise in becoming the Clan's elite. Conqueror: The Conquerors are among the elite of the Clan, having proven to be the most skilled and powerful warriors, hunters, mystics and shaman. They have also shown themselves to be capable of leading the other warriors of the Clan along with their undying loyalty. Ironwolf: The Ironwolves are the Chieftain's personal bodyguards and the most skillful, loyal and trusted of his warriors. Their task is to keep the other warriors in check and make sure they stay true to their oath. The Ironwolves are also those who lead the Clan’s war-parties when attacking the Clan's enemies. Iron council: The Iron council is formed up of the most trusted and skilled members of the clan each with a specific role to take. Their roles are; Huntmaster - Whose role it is to lead the great hunts of the clan, be it drake or demons the huntmasters tracking skills are second to none. Mystic - The head mystic of the clan is the one to turn to for any magics or mysteries that cannot be decifered by the head shaman, their magic is strong and their will stronger. Iron Bulwark - The Iron Bulwark is the clans shield, the protector of the clan and its laws, it is their duty to ensure none can attack the clan without paying a bloody price. Warleader - The left hand of the chieftain, the second in command when the clan marches to war, their voice echos that of the chieftain. Head Shaman: The Head Shaman is considered the Right Hand of the Chieftain and the Spiritual Leader of the Clan. He or she has to make sure that the Chieftain’s decision does not go against the will of the ancestors. The Head Shaman is also responsible for the Clan's ceremonies and rituals, such as the Rite of Iron. Chieftain: The Chieftain is the leader of the Clan. His will is the will of the Clan and although the Warleader and Head Shaman might advise against something the Chieftain gets the last word as long as it’s in the Clan’s best interest. -------------------------------------------------------------------------------------------------------------- Officers: Kuryna - GM and head shaman Krugra - Iron council - mystic Korkosh - Iron council - Warleader Vurok - Iron council - Iron Bulwark Thunk - Iron council - Huntmaster Garaghák - ChieftainKuryna163 23h