Legendaries and how to get them:

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20/11/2016 22:52Posted by Draainaai
20/11/2016 22:03Posted by Dajudge
https://www.youtube.com/watch?v=KE0Wr9Hdrdw

The game director said in this interview there is no bad-luck protection, you just get
more chances to get a legendary when you do more legendary-obtainable stuff

37:50


I guess you missed the word "mostly" making that claim about no bad luck protection invalid.

The joke part at 38:35 is about good luck protection, so also saying nothing else than gm nr 1 and 2.


but dont you think that they avoid the question, by giving such a vague answer, imo that is the same as saying that its all just rng

if bad luck protection exist, it cant really be that hard to clarify it..
This mentality:
"Keep gambling and the chance of you winning increases!"
eventho it, in reality, doesn't.

Probability =/= 100% fool proof.

You -CAN- be unlucky and flip a coin 100 times in a row and always get tails.....
it's not that probable, but it's fully possible as the chance to land on tails is always 50%.

Some of us are unlucky, others not so much.
Failsafe isn't a thing in WoWs RNG world that is Legion.
RNG on Titanforge, RNG on Socket, RNG on Warforge, RNG on Legendaries, RNG on Hidden skin, RNG on RNG.
List goes on. :)

Me and bf have considered to quit.
I've not quit WoW for 12 years since I started played, the reason I keep playing is cause it's one of the few things I have due to disabilites IRL.
I'm still enjoying a few classes a bit, but the supposed "Catch up system" (that is horrible, by the way!) for alts is really causing agony on that part too.

I'm considering to possibly go for the Fishing Artifact, it seems like a funky thing to do until maybe they add some none ludacris Casino-mindset to Warcraft again.
By all accounts there will be 30 more in 7.1.5

https://www.youtube.com/watch?v=wxHgG9-aNRA&t=673s
It was recently confirmed by a blue post that time played doesn't affect the legendary chances at all.

Doing content suggested to you by the game gives you the best chance to get legendary. Also helping lower item level guild mates was mentioned as a way to get a better chance. High difficulty content and recently added content was also mentioned.
25 days played at lvl 110 and all i have is the crappy ring
20/11/2016 21:19Posted by Karzara
20/11/2016 21:16Posted by Exhumed
It would be SUCH a great help to the ENTIRE community if they would just f***ing come out of the dark and tell us straight up whether there is or isn't.


http://eu.battle.net/forums/en/wow/topic/17614401625#post-15

They have.


That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.
21/11/2016 14:48Posted by Huzzaa
20/11/2016 21:19Posted by Karzara
...

http://eu.battle.net/forums/en/wow/topic/17614401625#post-15

They have.


That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.
21/11/2016 18:15Posted by Aerythlea

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.

Thank you for finally clearing that up. The issue was that your previous post was describing the system as if it was just a statistical increase... thus the backlash of players who realized that
21/11/2016 18:15Posted by Aerythlea
21/11/2016 14:48Posted by Huzzaa
...

That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


I've seen a 3 sided die before, it looks... odd.

Anyway, can we have the exact math used for the calculations, the chance can be 1% or 0.1% since all we know is that it gets slightly better over time.
21/11/2016 18:15Posted by Aerythlea
<span class="truncated">...</span>

That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


Is the bad luck protection only for your first legendary? Or does it reset for a second legendary?
The large carrot on a stick called legendaries, yes.

I still got none. Even if i played world quests like hell.

Not that i am upset about it, as i know every small dirty secret about rewards and motivating players to play for them, but sometimes i just think:

"Hey, what would be the life if i had a legendary?"

My answer to that question is always the same:

"Not really different."

So i just dont really care if i get one or even not.
...

Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


Is the bad luck protection only for your first legendary? Or does it reset for a second legendary?


From what I understand, it works until you get a legendary, and then it resets, and on and on and on.

Otherwise it would be an even bigger pain to get a second legendary (which blizzard clearly intended, look at the order hall upgrade for proof).
21/11/2016 18:15Posted by Aerythlea
21/11/2016 14:48Posted by Huzzaa
...

That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


Well, thanks for clearing that up. Apologies for the more cruel words.

However, I'm still more inclined towards large skepticism.

What does "over-time bad luck protection increase" exactly stand for?

Because right now. The physical barrier is 4 or 5 legendaries. And for all of the folks who've invested ludicrous amounts of time into it, it's seemingly impossible on getting any further. Which is demoralizing.

It's like you do it and do it and do it, with no real reward in sight, eventually, what for? Preach' video has a good line for it. "We're just doing it, to get it over with and have enough of this frustration, to simply forget about it".

You know what's an even better analogy in the case of these legendaries(And I know the plebs will call me out on this).

Imagine if you were playing CS:GO. And 1 of the dudes or more of the opposing team start out with 150hp instead of 100 as the rest. Does it seem reasonable to you? From pure chance, a select few random guys, get it. Hmm?

Because that's what's going on between the players who are interested in doing their best but are simply handicapped by pure chance.
20/11/2016 22:03Posted by Dajudge
https://www.youtube.com/watch?v=KE0Wr9Hdrdw

The game director said in this interview there is no bad-luck protection, you just get
more chances to get a legendary when you do more legendary-obtainable stuff

37:50


I guess you missed the word "mostly" making that claim about no bad luck protection invalid.

The joke part at 38:35 is about good luck protection, so also saying nothing else than gm nr 1 and 2.



but dont you think that they avoid the question, by giving such a vague answer, imo that is the same as saying that its all just rng

if bad luck protection exist, it cant really be that hard to clarify it..


I rather know what i farm for also, but comparing it to some gamble (slot) machines they can be adjusted for payout.
Owners rather keep these things secret, so they'll never will be totally open about it.
Dropchance on any item isn't given by blizzard maybe, have to view the estimates on some 3rd party sites.
<span class="truncated">...</span>

That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


dumbass comment because you've just proved to the community as a whole that at least one of you are lying.

your chance is exactly the same as the first time you rolled unless you tell us there is code there that protects againd bad luck. and you cant so i stand by my original statment.

it's already been confirmed there is no bad luck mechanism. there wasnt and there isnt because you know why?

yep you guessed it.

either you've been sent here to lie to us or Ion lied in the Q+A. im calling bull!@#$ on your post because if there was such a thing in existence why the hell would Ion deny it in the first place. the answer is he wouldnt because he had no reason to deny it. you've been sent here to placate the playerbase unrest and dwindling playercount. you're here to buy them some time.

downvote all you like. lapdogs.

what we do know for certain is either you or Ion is a LIAR.

you know the limitations on mmos and server cycles right? you think the server checks individual players then changes the droprate on every player that "rolls" an eligible cashe/box/whatever. laughable. next you'll be here telling us it's daily or weekly or eligible content doesnt include everywhere legendary items drop. either the item is in your loot table or it isnt.

it's been proven over and over by complaint posts - people doing all possible content and running mythic+ for 2 months straight. they are just unlucky yeah?
21/11/2016 18:15Posted by Aerythlea
In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection


Thanks for a more specific answer

21/11/2016 18:36Posted by Draainaai
I rather know what i farm for also, but comparing it to some gamble (slot) machines they can be adjusted for payout.
Owners rather keep these things secret, so they'll never will be totally open about it.
Dropchance on any item isn't given by blizzard maybe, have to view the estimates on some 3rd party sites.


i never asked for a drop %, i just wanted to know if bad luck protection exist, but ofcourse if its 0.0000001% increase everytime, then blizzard is just trolling the players
21/11/2016 18:15Posted by Aerythlea
then your chance of getting one with increase over time.


21/11/2016 18:15Posted by Aerythlea
will become more and more weighted


So its about time? Cheers.
21/11/2016 18:15Posted by Aerythlea
<span class="truncated">...</span>

That post only tells you to go and f'in play and you'll eventually get it.

Basically analogous to doing anything in the game to get something.

Except this, is RNG in its entirety and Bad Luck Protection?

No, it doesn't exist. Aerythlea cleared that up by swinging around the subject like a fool, trying to convince you of something else, other than answering with: "Yes".

That is what I think of the matter. She better prove me wrong but oh wait... she can't. Companies name would be at stake.


Yes, bad luck protection does exist.

When it comes to most targettable loot from a boss (gear/mounts/pets etc.) those drops have a fixed drop chance. If "Boots of Unending Awesomeness" have a 33% chance of dropping, that chance will always be 33% regardless of how many loot-eligible times you kill that boss.

Legendaries on the other hand, if you are running Legendary-eligible content and don't get a Legendary, then your chance of getting one with increase over time. The more content you do without getting a Legendary, the higher your chance will become.

Let's say you have 3-sided die. If you roll the number 3, you get the item.

In the case of the "Boots of Unending Awesomeness," you could roll the die 20 times and never get a 3. Your chance of getting a 3 on your next roll is still 33%, as all rolls are considered unique and do not take previous rolls into account; the die cares not for the fact that you've yet to roll a 3.*

(*note that this refers to the items that drop directly from the boss and not the system of winning items via bonus loot, which has its own logic.)

In the case of Legendaries, you could roll the die 20 times and never get a 3. However, with bad-luck protection, the die will become more and more weighted toward giving you a 3. Due to the die becoming more weighted, the chance of getting a 3 on your next roll will be higher than without bad luck protection.


Do you have any input from an actual dev (or watcher) backing up the "eligible content increases your chances to get a legendary" ?

Because how could you explain that people doing 20 times more M+ runs than other doesnt have at least 10 times more legendaries ? If Bad luck protection was actually a thing it would mean that INSANE amount of eligible content farm would lead to INSANE amount of legendaries compared to the random 2 legendary dude doing Normal ENM and 10M+ every week since day one Vs hardcore with ENM and ToV Mythic cleared and 1000+ M6+ runs.

It screams diminishing return. Not bad luck protection.

And the fact that every single day 1 player got a legendary in the days following 7.1 release shows that Blizzard actually controls the drop rate pretty dynamically.
21/11/2016 19:28Posted by Biggis
21/11/2016 18:15Posted by Aerythlea
then your chance of getting one with increase over time.


21/11/2016 18:15Posted by Aerythlea
will become more and more weighted


So its about time? Cheers.


No not time as in /played time, but (as explained) when you do eligible content and not get a legendary then over time the drop percentage increases. So sitting AFK in Dalaran, or doing old raid content will not increase your chances; doing WQ for the caches* or doing (raid) dungeons however does increase the chance per failed roll.

* Only looting the daily emmisary cache works, so doing 100 WQs a day is no use since those themselves do not drop legendaries.

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