PTR Development Notes - Build 23530

7.2 PTR General Discussion
Since there’s still a lot of testing to be done on the content we introduced last week, this week’s update will be a little bit lighter. That said, there’s still several new things being enabled for testing in this build.

This week fleshes out the Broken Shore zone a little more with the addition of the Sentinax: a Legion command ship that patrols the zone, sending in backup troops to certain areas when necessary. When it’s patrolling an area, you’ll be able to find Sentinax Beacons on nearby enemies. Use one of these beacons to cause the Sentinax to open demonic portals, which spawn more difficult creatures. When killed, those creatures drop Nethershards and crafting materials, as well as more powerful beacons that, in turn, summon more powerful creatures.

Paladins and Mages can unlock a couple new followers in this build. If you’ve quested in Ungoro, you may remember a fellow by the name of “Maximillian of Northshire.” Paladins who have completed that quest line will be able to recruit him to their cause (for better or worse). Mages, on the other hand, will need to complete their class hall questline. Once that’s finished, the Great Akazamzarak – everyone’s favorite street magician – will have an important task for you. Help him out, and he’ll join you on your adventures.

We’re planning to do a light amount of raid testing this week, primarily to check for stability and catch any major show-stopping bugs. The “real” raid testing will start next week, once we’re confident the PTR is ready. We’ll have more details to share on that schedule in the coming days.

Finally, imagine a typical game of Warsong Gulch, where your team battles to capture the enemy’s flag while defending your own. Now imagine that you don’t need to defend your flag to capture theirs – just take a quick stroll across the battlefield with it and the point is yours. Oh, and there’s a whole bunch of new powerups. You end up with something called “Warsong Scramble,” and that’s the next PvP Brawl up for testing. It’ll be available all week, but we especially hope to see you during Play with the Blues on Friday!

Those are the major features we’re opening up with this build, but we’re hoping to start testing on most of the remaining 7.2 content in the next week or so – including flying, class mounts, and several other bits. Thanks again, and happy testing!
08/02/2017 01:15Posted by Lore
We’re planning to do a light amount of raid testing this week, primarily to check for stability and catch any major show-stopping bugs. The “real” raid testing will start next week, once we’re confident the PTR is ready. We’ll have more details to share on that schedule in the coming days.
You guys are actually crazy.
08/02/2017 01:44Posted by Nizara
08/02/2017 01:15Posted by Lore
We’re planning to do a light amount of raid testing this week, primarily to check for stability and catch any major show-stopping bugs. The “real” raid testing will start next week, once we’re confident the PTR is ready. We’ll have more details to share on that schedule in the coming days.
You guys are actually crazy.


¯\_(ツ)_/¯
Objectively speaking, are you trying to kill off any kind of raiding community you have? Forcing raid testing upon guilds mid-progress is insane.
The content draught provided by end-of-expansion raid instances were very long, but you're not solving the issue by going from one extreme to the other by giving players too much to do.
On top of the already high standard the game demands from players (Farming for legendaries, farming artifact traits, leveling new characters in order to try get better legendaries), having raid tests being in the middle of current progression makes me think the developers aren't intending to let players have a break, and it's worrying that this design philosophy is accepted within Blizzard. All it achieves is burning players out.

Don't get me wrong, I personally think this expansion is the best by far and that you're right in catering to the majority of the player-base, but do understand that they're not the only players in this game. I'm pretty sure it doesn't actually matter from your perspective if you raid-test next week or in March outside of server stability as mentioned.
08/02/2017 02:23Posted by Sunkingkeshi
Objectively speaking, are you trying to kill off any kind of raiding community you have? Forcing raid testing upon guilds mid-progress is insane.
The content draught provided by end-of-expansion raid instances were very long, but you're not solving the issue by going from one extreme to the other by giving players too much to do.
On top of the already high standard the game demands from players (Farming for legendaries, farming artifact traits, leveling new characters in order to try get better legendaries), having raid tests being in the middle of current progression makes me think the developers aren't intending to let players have a break, and it's worrying that this design philosophy is accepted within Blizzard. All it achieves is burning players out.

Don't get me wrong, I personally think this expansion is the best by far and that you're right in catering to the majority of the player-base, but do understand that they're not the only players in this game. I'm pretty sure it doesn't actually matter from your perspective if you raid-test next week or in March outside of server stability as mentioned.

Don't do the raid testing if you're still progressing, i don't see the problem here...
08/02/2017 08:29Posted by Blambalam
Don't do the raid testing if you're still progressing, i don't see the problem here..


Doing raid testing to learn boss mechanics helps with progression though.
Hi.

After doing random HC instance to Arcway the WoW client crashes everytime when I load the game as it tries to enter Arcway again.

Is there anyway to avoid this error or get my DH out of the Arcway without entering the game ?

The error:
[2017feb08]
#
Arcway Instance error crashes WOW.
#

WowT-64

This application has encountered a critical error:

ERROR #0 (0x85100000) Assertion Failure!

Program: D:\Recreateive\World of Warcraft Public Test\WowT-64.exe
ProcessID: 14788
File: D:\buildserver\wow\4\work\shared-checkout\branches\wow-patch-7_2_0-branch\wow\source\worldclient2\MapObj.h
Line: 324
Expr: index > LightCount

#

Where should I apply memory dumps, etc ?
Thanks for the new build to test out :)
Call me dumb but are we going to actually fly in new patch? I enjoying questing and I am looking forward to do the part two of the flying ach.
08/02/2017 17:02Posted by Shademon
After doing random HC instance to Arcway the WoW client crashes everytime when I load the game as it tries to enter Arcway again.

Is there anyway to avoid this error or get my DH out of the Arcway without entering the game ?


Yes, this bug is common and looks like everyone experiencing this issue there. This bug exists from the start of 7.2 and still not fixed yet.
You can try to exit from dungeon, just don't turn camera up, turn backward while looking down and go to the exit of the dungeon.
10/02/2017 19:54Posted by Джолла
08/02/2017 17:02Posted by Shademon
After doing random HC instance to Arcway the WoW client crashes everytime when I load the game as it tries to enter Arcway again.

Is there anyway to avoid this error or get my DH out of the Arcway without entering the game ?


Yes, this bug is common and looks like everyone experiencing this issue there. This bug exists from the start of 7.2 and still not fixed yet.
You can try to exit from dungeon, just don't turn camera up, turn backward while looking down and go to the exit of the dungeon.

I have the very same problem in the Brill realm with my character Hagaron. Though you don't get it. We can't do anything cuz as long as the loading screen ends the game crashes
"i got me some weed and i got me some hoes"

-post melone

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