Any DnD style guilds?

Argent Dawn
Some years ago I've been in a guild that used a very fun stat and progression system that allowed for people to have truly unique characters during guild events and that's been the most fun I've ever had in AD RP. Mind, it wasn't only a combat system but one to check for strength rolls, cunning, perception, all that.

Frankly it kind of spoiled events for me that basically use /roll above 50 to succeed so I've become somewhat inactive RP-wise since sadly that guild doesn't exist anymore, but I'm wondering if there's any active ones alike these days?

In case there's interest, I found the document for the system we've been using:
https://drive.google.com/file/d/0B1GH7XsBURgxWGhhTUFSVWR2WDA/edit

Obviously it adapted a bit over time, replacing charisma with cunning and with new perks.
The Bloodied Goats have a DnD esque system. We don't have progression but I would say it's pretty middle ground. Think of it as a level 8 or something DnD character in terms of power.
11/01/2018 16:44Posted by Lupie
The Bloodied Goats have a DnD esque system. We don't have progression but I would say it's pretty middle ground. Think of it as a level 8 or something DnD character in terms of power.


Interesting, could one read about that somewhere? I checked the AA page but it doesn't go into detail.
11/01/2018 16:53Posted by Ephedrae
11/01/2018 16:44Posted by Lupie
The Bloodied Goats have a DnD esque system. We don't have progression but I would say it's pretty middle ground. Think of it as a level 8 or something DnD character in terms of power.


Interesting, could one read about that somewhere? I checked the AA page but it doesn't go into detail.

Will check with the guy that is in charge of it when he comes online.
The Eclipsion Blade has a system of 4 stats; Physical/Magic Offense/Defense. It also allows for minions and such. It's for a military blood elf guild. Self-DMing, as we call it, is encouraged, allowing players to roleplay a DM to get a pre-determined generic reward.
Be wary. Every guild with its own...Well, let's say 'unique' spin on D&D systems results in a serious lack of compatibility with other guilds if you ever want to do cross-guild events and roleplay.
TVE has a fairly in-depth but simple (Comapred to DnD) d20 system with character customisation and progression. But unfortunately we're not recruiting at the moment.

Guilds with more advanced systems do exist, you just need to be wary that plenty will be unnecessarily complicated or still be far too dependent on RNG.
I've always wondered if anyone have actually tried straight up using DnD? I mean, maybe this is just me (I have played and DMed quite a lot of tabletop RPGs in my day, and quite a lot of DnD 5E specifically), but DnD 5E is pretty damn simple when you break it down. Sure, it has lots of stats and all, but the engine is fairly simple; "roll, add modifiers, did you or did you not beat the target number?" pretty much (combat gets a little more dice-y (pun intended) with damage dice roll and HP and stuff). Pick a level, <10 I'd say, or start at 1 if you want progress. Classes, archetypes, feats and stuff, plenty of room to specialize and build your character, otherwise, just homebrew. Sure, it's a little more demanding of the players than "roll higher than the other dude" or whatnot, but as someone who loves the mechanics of tabletop RPG as much as I love the roleplaying, I'd surely give it a shot.
12/01/2018 00:27Posted by Destroyer
Be wary. Every guild with its own...Well, let's say 'unique' spin on D&D systems results in a serious lack of compatibility with other guilds if you ever want to do cross-guild events and roleplay.


I'm quite aware, doesn't bother me that much though.

12/01/2018 01:01Posted by Darianuth
TVE has a fairly in-depth but simple (Comapred to DnD) d20 system with character customisation and progression. But unfortunately we're not recruiting at the moment.

Guilds with more advanced systems do exist, you just need to be wary that plenty will be unnecessarily complicated or still be far too dependent on RNG.


I'm absolutely fine with RNG and unnecessarily complicated situations, it's the fun that matters. I'll take a note about TVE in case you do recruit again someday.

12/01/2018 01:20Posted by Wisecrack
I've always wondered if anyone have actually tried straight up using DnD? I mean, maybe this is just me (I have played and DMed quite a lot of tabletop RPGs in my day, and quite a lot of DnD 5E specifically), but DnD 5E is pretty damn simple when you break it down. Sure, it has lots of stats and all, but the engine is fairly simple; "roll, add modifiers, did you or did you not beat the target number?" pretty much (combat gets a little more dice-y (pun intended) with damage dice roll and HP and stuff). Pick a level, <10 I'd say, or start at 1 if you want progress. Classes, archetypes, feats and stuff, plenty of room to specialize and build your character, otherwise, just homebrew. Sure, it's a little more demanding of the players than "roll higher than the other dude" or whatnot, but as someone who loves the mechanics of tabletop RPG as much as I love the roleplaying, I'd surely give it a shot.


My thoughts. My voice is kinda screwed so I'm hoping to get my DnD fix through wow instead. However I'd be fine with slightly more simple systems too.
12/01/2018 01:20Posted by Wisecrack
I've always wondered if anyone have actually tried straight up using DnD? I mean, maybe this is just me (I have played and DMed quite a lot of tabletop RPGs in my day, and quite a lot of DnD 5E specifically), but DnD 5E is pretty damn simple when you break it down. Sure, it has lots of stats and all, but the engine is fairly simple; "roll, add modifiers, did you or did you not beat the target number?" pretty much (combat gets a little more dice-y (pun intended) with damage dice roll and HP and stuff). Pick a level, <10 I'd say, or start at 1 if you want progress. Classes, archetypes, feats and stuff, plenty of room to specialize and build your character, otherwise, just homebrew. Sure, it's a little more demanding of the players than "roll higher than the other dude" or whatnot, but as someone who loves the mechanics of tabletop RPG as much as I love the roleplaying, I'd surely give it a shot.


Personally I'd use Pathfinder. 5e is good but Pathfinder has an ABSURD amount of content and tools to help people build characters in... pretty much any way you can think of. I've literally sat and re-made multiple RP characters in it just for amusement sake. Admittedly they'd often have to start at a high level but it's doable.

With that said, in my experience even a simplified d20 system such as ours did put people off and some did require step by step guidance start to finish (And constant reminders of how even basic modifiers worked). The fact is, most RPers have probably never touched a d20 RPG before and probably never will do. A very hefty number of RPers I have encountered over the years keels over the moment you ask them to allocate attributes such as STR or DEX, let alone skills on top of that.

Sorry if that comes off as harsh or blunt but... it's the truth, based on my experience. People prefer dead simple stuff even at the cost of any individuality or proper measurement of character ability. But just letting people free emote makes things painful to keep track of as a DM, and any roll system that can't be described in a single paragraph scares people away, so we're often stuck with "Roll above 5 you hit, below 5 you miss" and you're lucky if a guild lets you add bonuses to rolls based on IC skillsets even to a minute, basic degree.

I have seriously pondered developing a VERY simple but still reasonably flexible system for public use, for events etc, that anyone can pick up within minutes whilst still offering some control over roll results. (At this point I'd then talk about why even have rolls to begin with, the risk of failure VS a bias for success in what your character is good at yadda yadda but this post is long enough as is).

I'm absolutely fine with RNG and unnecessarily complicated situations, it's the fun that matters. I'll take a note about TVE in case you do recruit again someday.


Well I mean more that some systems I've run with in guilds before are just convoluted or complicated for the sake of complicated. To the point where it got tiresome just rolling for attacks.

As for us... unfortunately I don't see us recruiting anytime soon. I'll make a proper announcement about -that- on our guild thread. By which I mean, don't wait on us, I'm sure guilds with similar systems exist. (Especially since ours was more or less based on a former guild system with heavy modification)
12/01/2018 01:20Posted by Wisecrack
"roll, add modifiers, did you or did you not beat the target number?" pretty much (combat gets a little more dice-y (pun intended) with damage dice roll and HP and stuff).


I've done this for a few years in my guilds on behest of DnD-fans. I've never played DnD myself (yet) but they seemed well happy with it.
Our guild uses a D&Dlite version rolls with a small pool of feats and points you can spread out in your sheet to offset RNG and improve what your character is good at IC. We have no progression systems, and during our events we offer complete liberty to interact and take other actions besides att/def rolls. If you're interested poke me in-game on Selaatia or Selatiaa.
You're in the Alliance but I'll leave this here anyway, perhaps someone else would like to know. On "The Eventide Initiative" we have a very developed DnD-esque combat system, with 7 attributes, and a lot of skills, traits and weaknesses. It's a bit complicated at the beggining (In fact, it is required to use the Dice Master add-on and have an updated character sheet to participate in events) but it really allows you to build the character exactly how you want them to be. It's the most developed combat system I've seen in any WoW RP guild.

We are few as our requirements are strict and we expect commitment, but we're always welcome to new additions to our ranks.
Call of the Silver Hand has achieve a character sheet system with dynamic levels, balance for all walks of life from warriors to mages, from druids with all their form changing to paladins.

Its got multiple stats, a macro generator that means you don't have to fart around remembering all your stats you can just make a macro for them, and it's only cost us
approximately £62'000 worth of time, spread over the last 15 months and counting from one of our officers who was gracious / stupid enough to do it for free!

What do you like about D&D?

Stats? We've got it!
Progression? We've got it!
Skills? We... are kinda working on it but its too niche and just RPing it is better!
Traits to customize your character's play style further? We've got it!
Mounted combat? We've got it!
The ability to literally make a character who can dual wield the Ashbringer and Frostmourne while becoming stoneform and riding a dragon all at once? Bish, we got it.

https://docs.google.com/spreadsheets/d/1tPQaEAg17nGM6VG1KboKUN65m_if0ryh3YMz5w3nzEc/edit?usp=sharing

Just go into:
File > make a copy > Call it whatever you like (make sure you're logged into your google account) and there's a quick start guide there to help you make your toon.

Do enjoy if you want help feel free to poke me or Avohna in game.

(If you like the look of this system and want to use it for your own guild, please get in contact we are a paladin only guild and so need as much help as we can get testing other class archetypes on the system. Especially rogues.)
12/01/2018 02:20Posted by Darianuth
12/01/2018 01:20Posted by Wisecrack
I've always wondered if anyone have actually tried straight up using DnD?


Personally I'd use Pathfinder. 5e is good but Pathfinder has an ABSURD amount of content and tools to help people build characters in... pretty much any way you can think of. I've literally sat and re-made multiple RP characters in it just for amusement sake. Admittedly they'd often have to start at a high level but it's doable.

With that said, in my experience even a simplified d20 system such as ours did put people off and some did require step by step guidance start to finish (And constant reminders of how even basic modifiers worked). The fact is, most RPers have probably never touched a d20 RPG before and probably never will do. A very hefty number of RPers I have encountered over the years keels over the moment you ask them to allocate attributes such as STR or DEX, let alone skills on top of that.

Sorry if that comes off as harsh or blunt but... it's the truth, based on my experience. People prefer dead simple stuff even at the cost of any individuality or proper measurement of character ability. But just letting people free emote makes things painful to keep track of as a DM, and any roll system that can't be described in a single paragraph scares people away, so we're often stuck with "Roll above 5 you hit, below 5 you miss" and you're lucky if a guild lets you add bonuses to rolls based on IC skillsets even to a minute, basic degree.


I have to say that's pretty much my experience as well. People I've played with for years (literally years, 3+ years) still ask "So which dice do I roll for attacks?" (d20, always d20), not too mention still being unable to differentiate the d8 from the d10 without close inspection. But I mean, if one could get a nice group of people with a basic understanding of it (and I'm not averse to teaching it, been playing with multiple beginner groups (Lost Mines of Phandelver says hello), to admittedly varied success, but at least one group got the hang of it pretty fast.

Hmm, I didn't even think of Pathfinder, but you're right, lots of good resources out there for that game. Good game too. I actually prefer the heavier systems for when I get to be a player, but for DMing, DnD 5E beats everything, cause it's just so simple to come up with enemy stats and stuff on the fly (same kind of goes for pathfinder, as they run on the same basic mechanics, but Pathfinder gets a little more intricate and complex). Pathfinder does get a bit out of hand at the higher levels, and I think DnD 5E would be the better option overall (personal opinion), but Pathfinder has its merits as well.

On a sidenote, I just noticed that you can do "/roll 6-25" and it actually produces a result. Not sure if this was possible just a few months ago when I took a break, but I thought it was kind of cool.
12/01/2018 13:21Posted by Galdrick

The ability to literally make a character who can dual wield the Ashbringer and Frostmourne while becoming stoneform and riding a dragon all at once? Bish, we got it.


I'm not sure if I like that, afterall a character sheet system provides a good means to balance the different characters. Regardless, the sheet looks very interesting, it's a shame you only take light users.

You're in the Alliance but I'll leave this here anyway,

We are few as our requirements are strict and we expect commitment, but we're always welcome to new additions to our ranks.


Dang it :) I might get into horde RP when the new factions appear, but that remains to be determined.
I believe our guilds system is fairly similar to what you speak of, we use a basic D20 system with a modifiers of up to +5 with several different "professional" focuses such as Subterfuge, close quarter combat, ranged, offensive / defensive magic and more.
To allow our members a more specialised build for their character to somewhat reflect their knowledge and focus in rolling. Very basic of course but it still seems highly liked among our members.

It's quite refreshing to see people enjoy such system as I myself struggle with the simple roll 100 systems.
12/01/2018 17:56Posted by Ephedrae
I'm not sure if I like that, afterall a character sheet system provides a good means to balance the different characters. Regardless, the sheet looks very interesting, it's a shame you only take light users.


Oh you can do it, but it would require you to use god-like experience levels. Its a case of you can do it, and its balanced for you being god-like. But you wouldn't do it. (Unless you wanted to actually RP the highlord / archdruid)

But it's all balanced for each of the levels, by default 0 to 12 are activated, but it goes all the way up to 21, with 10 being about average guard level of balance.
11/01/2018 17:10Posted by Lupie

Will check with the guy that is in charge of it when he comes online.


Still waiting on that :)

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