Cross-spec Artifact transmog in BfA - complete list

Transmogrification
So, as per the current plans (subject to change) Artifact transmogs in BfA will be:
1) restricted to the specific class
2) restricted to the specific spec
3) not restricted to the specific weapon type
(e.g. Feral Druid with agi staff in BfA can transmog Artifact daggers over it)

This post is a complete list of all specs' artifact weapon types and whether they would be suitable for transmogging cross-spec or not, in the hopes that Blizz will decide to lift the 2nd restriction on many of these, and make them usable as cross-spec mogs in BfA.

Having lifted the 3rd restriction already shows that Blizz are flexible when it comes to their previous reasons for restricting transmogs (technical difficulty due to animations between weapon types in some cases), and the skin variations that artifacts already have (e.g. fiery skin of the frost mage staff, shadow skin of the holy priest staff) shows that spec identity is a flexible thing when it comes to transmogs.

So, let's hope that these cross-spec transmogs will be made possible, and please correct me, discuss any issues, and add your input to the thread in order to do the artifact transmog system justice! :)

Death Knight:
Blood 2H Axe, Partially - 2H melee animation usable by UH
Frost 1H Swords, No - Blood and UH currently require 2H weps
Unholy 2H Sword, Partially - 2H melee animation usable by Blood

Demon Hunter:
Havoc Warglaives, Yes - DW glaive animations usable by any DH
Vengeance Warglaives, Yes - DW glaive animations usable by any DH

Druid:
Balance Staff, Yes - not used in animations
Feral Daggers, Partially - Balance and Resto can use 1H dagger + OH with no impact on spell animations, Guardian needs the fist wep mog for the bear skins
Guardian Fist Weapons, Partially - Balance and Resto can use 1H fist + OH with no impact on spell animations, Feral needs to use the dagger mog for the cat skins
Resto Staff, Yes - not used in animations

Hunter:
Beastmaster Gun, Partially - ranged gun animations, usable by MM
Marksmanship Bow, Partially - ranged bow animations, usable by BM
Survival Polearm, No - BM and MM require ranged weapons

Mage:
Arcane Staff, Yes - not used in animations
Fire 1H Sword + OH, Yes - not used in animations
Frost Staff, Yes - not used in animations

Monk:
Brewmaster Staff, Partially - MW can use staff with no impact on spell animations
Mistweaver Staff, Partially - staff melee animation can be used by BM
Windwalker Fist Weapons, Partially - MW can use 1H fist + OH with no impact on spell animations

Paladin:
Holy 2H Mace, Partially - 2H melee animation usable by Ret
Protection 1H Sword + Shield, Partially - can be used by Holy with no impact on spell animations
Retribution 2H Sword, Partially - can be used by Holy with no impact on spell animations

Priest:
Discipline Staff, Yes - not used in animations
Holy Staff, Yes - not used in animations
Shadow Dagger + OH, Yes - not used in animations

Rogue
Assassination Daggers, Yes - DW dagger animations usable by any Rogue
Outlaw 1H Swords, No - some Sin and Sub skills require dagger animations
Subtlety Daggers, Yes - DW dagger animations usable by any Rogue

Shaman:
Elemental Fist Weapon + OH, Partially - fist melee animations usable by Enh, 1H fist + OH usable by Resto with no impact on spell animations
Enhancement 1H Maces, Yes - 1H mace + OH/Shield usable by Ele and Resto with no impact on spell animations
Restoration 1H Mace + Shield, Partially - mace melee animations usable by Enh, mace + Shield usable by Ele with no impact on spell animations

Warlock:
Affliction Staff, Yes - not used in animations
Demo Dagger + OH, Yes - floating head, but no impact on spell animations
Desturction Staff, Yes - not used in animations

Warrior:
Arms 2H Sword, Partially - DW 2H weps usable by Fury
Fury 2H Swords, Partially - 2H wep animation usable by Arms
Prot 1H Sword + Shield, Partially - while technically wielding 2H weps, Fury use 1H DW animations

Do share your thoughts below - did I make a mistake, do you disagree with a description, should we use other criteria than the above, what else? Thanks all, and cross-spec transmogs for the win!!! :D
I really hope Blizz takes this into consideration. I want those Ghostblades on Subtlety!
It sucks if its tied to spec...fists are perfect to be given to Enhancement, and mace for resto and ele....Blizzard, your new xpac is boring (user reviews so far) you could make it interesting by giving us more transmog options and not spec gating the weapon looks!!!
Blizzards odd reasoning for restricting things that are purely cosmetic is baffling to me. Legion was horrible when it comes to the visual aspect of it as it restricted us into using a weapon type we perhaps hated. For instance I had pretty much only played Shaman as elemental before Legion. But I absolutely hate fist weapons so I have barely touched that spec in Legion.

And my warrior which is my main character, I mostly always chose to dual wield one handed weapons as I think dual wielding such big weapons looks stupid most of the time. But they forced that on me with Legion too.

And when can I have my frost powered DK start wielding those cool looking frost based two handed weapons again Blizzard? You know, the most iconic look for a DK?

So many class fantasies just died with Legion. The least they can do is ease up on the Artifact restrictions. I hope they make a transmog system so I can at least transmog my two handed weapons when I play fury, into one handed weapons. Then I can have that class fantasy back and a lot of transmog looks I collected over the years.
meh at this point i think that there gonna stick with the spec lock which is annoying because i really like the prot flail, i specifically went out of my to get it for holy. What baffles me is the changes that were made recently to the idea of some weapons like Tyr's 2 handed, converted to 1 handed which is great and all but id rather rip out my eyes than try to farm the healer challenge again
23/06/2018 15:39Posted by Draenethys

Shaman:
Elemental Fist Weapon + OH, Partially - fist melee animations usable by Enh, 1H fist + OH usable by Resto with no impact on spell animations
Enhancement 1H Maces, Yes - 1H mace + OH/Shield usable by Ele and Resto with no impact on spell animations
Restoration 1H Mace + Shield, Partially - mace melee animations usable by Enh, mace + Shield usable by Ele with no impact on spell animations


Thank you for taking the initiative for this. I'll only comment on the shaman because that's the only class I know well, and will say that sounds about right.
02/07/2018 23:48Posted by Ajaxandriel
(...nor even Classes, in many cases, I'd say. But regarding specs.)

https://cdn.discordapp.com/attachments/275868321184743424/463473159149060106/WoWScrnShot_070318_003346.jpg

How can this sword even happen to be restricted to Fire Mage ??
Look, it's clearly designed for Frost / Aqua theme.

Appearances of Disci and Holy staves are quite swappable. The PvP skin for Holy is even fit for Shadow Priest.
Enhancement and Elemental weapons, RDruid and Balance staves, are swappable too. And so and so forth

Well, the decision of separating artifact transmogs by spec in BfA is pointless.

At least, for lore reasons they just have to lock the BASE skin, first line (real Ashbringer, real Aluneth, real Felo'melorn, etc.) to its own spec.

But please, let the other artifact skins free...
04/07/2018 01:27Posted by Merwanor
dual wielding such big weapons looks stupid most of the time.


my man I agree. 2handers are for the specialist - Arms warriors. 2x One handers are for the brutes.
This does not have enough upvotes. Blizzard get on it, you will probably end up doing it eventually anyway. Don't make us wait years, let us enjoy the game while we are still alive.
I also really hope blizz fixes this.. for me it seems weard as a fire mage, equiping a 2h staff and I can change it to a 1h sword.. but not to a 2h staff, the one from Frost spec. Its in mby opinion one of the best looking staffs, and I was ReLLY hoping I could use it in the spec I desire to play. and that will be fire in BFA.

So please blizz notice this post and change it.

with regards

Frost
And my warrior which is my main character, I mostly always chose to dual wield one handed weapons as I think dual wielding such big weapons looks stupid most of the time. But they forced that on me with Legion too.

So many class fantasies just died with Legion. The least they can do is ease up on the Artifact restrictions. I hope they make a transmog system so I can at least transmog my two handed weapons when I play fury, into one handed weapons. Then I can have that class fantasy back and a lot of transmog looks I collected over the years.


100% agreed, there are no argument other than “we are too lazy to allow 1 handers” supporting their reasoning behind barring off 1 handers.

I recall it was mentioned to be an issue due to the size of the one handers being different, but honestly, howcome it’s possible perform the animations with those tiny 2H quest WOD axes with no issue?

All it takes is an update to the t-mog interface, and bam - 1 handed fury as we like it.

Just make the one handers run with same AS as the two handers.. fury will have so much speed anyway, u won’t even notice!

#1HandersForFury!
I allready write something to this theme to else topic so i just quote myself:
24/07/2018 10:50Posted by Müchomurka
I was actualy kind of thinking about it ...
Since Ion told us that they dont want to let us transmog artifacts cross-spec bcs there is two problems ...

If they will allow us to mog artefacts over any weapon ... there will be some classes, like prot warrior ... doing Shield Block ... wielding one, or two 2H swords ... wich is just nonsence.
Also if they will allow us to mog artefacts with current rules ... some classes, like holy paladin will be completely screwed, bcs they will again use 1H+Shield on BfA ... so they will not be alowed to use artefact skin at all.

BUT!
What about both? :D


If we will get all artefact skins on specific class (since i realy dont want to see DK wielding Ashbringer, sory) as normal skins ... and also as Artefact skins, as we just did now.

Example to understand:
As Paladin.
I get all Ashbringer skins as a 2H Swords ... and also as an Artifact for Retri.
I get all Silver Hand skins as a 2H Mace ... and also as an Artifact for Holy.
I get all Truthguard skins as a 1H+Shield ... and also as an Artifact for Prot.
Wich means!
As a Retri i will be able to mog Silver Hand, to have realy beautyfull 2H mace, since i am able to use 2H weapons ...
As a Prot i will NOT be able to mog Silver Hand, bcs i am not able to play with 2H weapons.
And as a Holy i still will be able to mog Silver Hand over 1H+Shield, bcs its my artefact.

Everyone happy ... i will be able to use all my artefact regardless of spec.
Also i will be able to use all my spec-artefact regardless of weapon i am curently wielding.
And as a bonus ... problem with that we are currently unable to combine artefact weapons 1H(or shield) with nonartefact 1H(or shield) is solved.

So ... what do you think about that? :D

There is one tiny problem i found on this ... Doomhammer. :-/
I cant stop the feeling that Blizzard will not allow us to vield two Doomhammers. :-/

So ... either there is question if system will allow them to add Doomhammer just to Main Hand Maces ... or there is question if Doomhammers dual wield is an issue. :-/
Great points, everyone! Some artifact skins do indeed seem designed with another spec in mind (frost fire and arcane reskins on the mage artifacts were a good example) so I'm baffled as to why spec restrictions ever became considered in the first place. Better ban my frost mage from wearing the Firehawk tier set transmog too...

I'm sad to see that this weird system made it to live and they stick with not being able to transmog artifacts cross-spec, and not even able to transmog 1h+OH artifacts separately... so it seems worse than what we had in Legion.

Müchomurka's idea seems the only option to fix this transmog mess now, since they'll want to keep the spec-locked artifact mogs that overwrite your equipped weapon type, but there's nothing that should stop people from transmogging an equipped staff into a different spec's staff - and any restrictions are already covered by existing transmog rules (e.g. daggers couldnt be mogged into swords)... I do hope Blizz changes this pointless restriction, and I'm glad that others feel the same way about the importance of customizability ingame! Do it, Blizz! D:
Müchomurka's idea seems the only option to fix this transmog mess now, since they'll want to keep the spec-locked artifact mogs that overwrite your equipped weapon type, but there's nothing that should stop people from transmogging an equipped staff into a different spec's staff - and any restrictions are already covered by existing transmog rules (e.g. daggers couldnt be mogged into swords)...:

Exactly!
I allready wrote it to suggestions ... so ... fingers crossed. :D
I second this whole thread!
Did this ever change? Why cant they do this.... kills me on my priest how there are virtually no holy looking staffs in the game if i want to play disc instead...
I would also really like this spec restriction removed. I want to be able to use some appearances from other specs, for example Blood DK ones on Unholy, or Balance ones as Resto druid. It really shouldn't be a lore issue. (That said, it's not like transmogging doesn't have potential lore issues in it as is, or artifact weapons per se for that matter.)

We've earned them, and should be allowed to use them no matter the spec, or maybe even class.

Join the Conversation

Return to Forum