Leveling nerfed AGAIN in 8.0

General
Prev 1 38 39 40 146 Next
Blizz you are like my narcissistic and self-centered ex GF. I mean It was hard to get rid of her at the start but then i saw that she was using sex as a weapon, i left her... And i say this here since they act like that right now but use incoming content as a weapon instead. Stop being in this abusive relationship with WoW until they get their stuff together, people
do we still have problem in dungeons? i am leveling my holy priest, the extra bonus exp in lfd is there and for every single dungeon i do (i am lvl 39 atm), what other kind of problem am i supposed to expect? please tell me so i can get ready
So one of my alts just reached lvl 80. I noticed that dungeon queues as healer are absurd long. I can only think that something is off in the 80-90 bracket. Dungeons too hard, even with full heirloom items, people say in a post back in may. Not sure what is going on but people dont seem to queue and go quest instead (probably the fastest way from 80 and onward). it seems like the 80-90 dungeons should get some love, maybe reward more exp so the extra time for wipes get compensated that way?
25/07/2018 13:55Posted by Aerythlea
25/07/2018 12:50Posted by Kikuyu
Wow! thanks for an overdue post that doesnt actually address many of the issues. there is STILL no word about the dungeon completion bonuses. ive spent half my time attempting to level and the other half sending in bug reports. even gm's have brushed me off. just admit its broken. that's all we are asking! I dont care if it didnt get fixed for a week or so at least admit there is a problem! this has still not been addressed or even commented on!


It was explicitly said in the Q&A last week that it's not intended for leveling to take longer, or be any more difficult, than it was in 7.3.5. If a mob took around X seconds to kill in 7.3.5, it should still take around X seconds to kill in 8.0.1. If it doesn't, we will fix it - this is an ongoing process.

I also mentioned earlier in this thread that the inconsistency on the Random Dungeon queue reward was a display issue - you should receive the same bonus each time when doing a random dungeon. We're continuing to forward on the reports about inconsistencies with the end of dungeon completion bonus.

Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Again, the intent is not for leveling to be slower or harder than it was in 7.3.5. When all is said and done it should feel similar to what it was in 7.3.5 and it's something there are people working toward every single day.


Honestly, thanks for clarifying.

Some mobs are indeed a lot more broken than others, and I think we all now understand exactly what sort of mobs we are to bug report.

I do hope that Blizzard focuses a lot on WoD content. Because that content was broken even back in 7.3.5 where mobs got a disproportionate amount of health, and it was never fixed. 8.0.1 only broke it even further.

Fingers crossed this gets fixed fast though!! I think a lot of us were hoping to level prepatch with all the content being removed and it is pretty unbearable to level the way it is at the moment. Personally the only way I managed to level whilst retaining my sanity was by doing PvP from 80-98.
Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Thing is, it's merely a difference between something bad and something really bad. There's but one instance of leveling that's generally fine, and that's 1-10. After that everything is insufferable, especially 60-80.
The reason some people on this thread are getting angry about this is because like myself are currently levelling a character and I don't fancy inputting a large amount of time into that process when a fix is on the way that would half that time.

Not to mention anyone who has brought friends for BFA and is trying to keep them playing explaining that this is a bug and levelling usually isn't this bad.
25/07/2018 13:55Posted by Aerythlea

It was explicitly said in the Q&A last week that it's not intended for leveling to take longer, or be any more difficult, than it was in 7.3.5. If a mob took around X seconds to kill in 7.3.5, it should still take around X seconds to kill in 8.0.1. If it doesn't, we will fix it - this is an ongoing process.

I see Blizzard has learned nothing.... 7.3.5 was a long and boring slog amplified by a good but poorly implemented level scaling. Seeing them try to paint it as the "optimal" solution is insulting and just show how out of touch they are with a big part of their community! The level scaling was good enough of itself, they didn't need to give more HP to ALL the mobs and nerf our total XP gained!

Nothing agains't you Aerythlea, i know you are just the messenger here.

....
Yes, you're right, I do realise it's frustrating to be told "make a bug report" - but from my own play experience recently there's definitely mobs out there that are in worse places than others in terms of time-to-kill and damage output. Specific details about the mobs that feel much worse than others allow us to get to those, and alleviate those pain-points more quickly. However, this doesn't mean that the rest of the world won't be looked at.

Again, the intent is not for leveling to be slower or harder than it was in 7.3.5. When all is said and done it should feel similar to what it was in 7.3.5 and it's something there are people working toward every single day.


Again, the problem is there's no communication coming back the other way. If we submit a bug report, we don't know what's done with it. The patch notes are vagueties at best; they don't even list zones affected by changes. It's not saying "Badlands mobs have now been adjusted by 30%, Badlands rare elites have been adjusted 45%, and abilities from X,Y and Z will no longer one shot players". The problem here is that without feedback, if you report 'W', and a week later 'W' still isn't fixed, it doesn't look like X,Y, or Z have been changed either, because we aren't told what's being fixed and what isn't.
I just did RFK on my low level druid that i'm leveling, at that point he was around level 35, and the boss mobs in RFK had 60.000 HEALTH let me point out that an average player at this level is doing 100 - 150 DPS (200+ if they are fully decked in heirlooms) i can safely say this group i was with would never have made the dungeon without my boomy doing close to 300 DPS and even me pushing that much the boss fights took upwards of 5 to 6 minutes that is neither rewarding or fun in anyway.

This has to be fixed.
I just talked to a Game Master. He confirmed that they are fixing this and it doesn't need a server restart as it can be fixed any day within the next week altough he didn't set a deadline.

Also he confirmed that the scaling went wrong and the quests, mob/hp, dungeons, etc are all dead slow and not intended to be so.
25/07/2018 16:27Posted by Scuranotte
I just talked to a Game Master. He confirmed that they are fixing this and it doesn't need a server restart as it can be fixed any day within the next week altough he didn't set a deadline.

Also he confirmed that the scaling went wrong and the quests, mob/hp, dungeons, etc are all dead slow and not intended to be so.


I love this GameMaster better answer..
let's hope that (sperem)
Change the xp gain for 60-80 or I'm never resubcribing and moving on with my life. It's not even funny anymore. Fix it.
Here is how i see it after leveling over 50 chars over years. This is horrible. Each mob takes 20+ seconds to kill. I decided to level nightborne to finish last allied race armor i lack and i must say it is horrible. From lvl 20 to 52 changed. Mobs take ages to kill. My spells barily do anything to them. 3k hp mobs and spells doing 100-200 damage. Then i logged my other alt wich is in outland. It is even worse. Please either give us back exp potions wich you took for no reason in legion or reduce exp needed to level and make us do more damage. I understand some people are new to game and that they should see whole leveling exp but i think even they will say NOP screw this after seeing how boring and repetitive it is. Even having full heirlooms doesn't help. I have seen and done all these quests so many times. Just let us speed level our bloody alts. This is horrible. In all 11 years of playing i never had less motivation to level at all coz how annoying it is.
It´s almost as bad as Vanilla leveling, is this intended so people to prepare people for Vanilla Server ?
25/07/2018 16:27Posted by Scuranotte
I just talked to a Game Master. He confirmed that they are fixing this and it doesn't need a server restart as it can be fixed any day within the next week altough he didn't set a deadline.

Also he confirmed that the scaling went wrong and the quests, mob/hp, dungeons, etc are all dead slow and not intended to be so.


Still doesn't answer their complete lack of communication or the elephant in the room as to why something this broken went past a lot of people at Blizzard on to the live server.
25/07/2018 17:06Posted by Dalker
It´s almost as bad as Vanilla leveling, is this intended so people to prepare people for Vanilla Server ?


No this is a side effect of having a automated process for stat squish, last time they squished they did it by hand this time around it was a program and it did it a bit too well and now they have to spend the next 3 weeks fixing everything the program messed up.
We now are to the point where peoples grind Pet Battle instead of leveling : https://old.reddit.com/r/wow/comments/91srxg/with_all_the_complaints_recently_on_how_leveling/

Blizzard, the moment where peoples think it's a better use of their time to mindlessly play a castrated version of pokemon is a better alternative than the piss poor "leveling" we have now, is the moment your team need to re-evaluate your priorities!
25/07/2018 17:12Posted by Ultratech
25/07/2018 17:06Posted by Dalker
It´s almost as bad as Vanilla leveling, is this intended so people to prepare people for Vanilla Server ?


No this is a side effect of having a automated process for stat squish, last time they squished they did it by hand this time around it was a program and it did it a bit too well and now they have to spend the next 3 weeks fixing everything the program messed up.


So because it's presumably an automated process you don't need to test your software before you make it available to your customers?

If someone doesn't know Blizzard or any of their products and you'd tell him about the current mess he might infer it's a small indie studio making rookie mistakes.

Join the Conversation

Return to Forum