haha

Rogue
The nerfs just went live Guys... blizzard did not forget about it
yes it applyed now il copy the full list for all down here for those might have not yet notice it in the news posted now when they added all, and yes its noticed Abel alot dmg wise on my rogue, but still enjoy my rogue so will never re roll might try out outlaw spec aswel and see otherwise its bk too old sub spec.

Hotfixes

August 10, 2018

Animations and Appearances

The Toad pet family ability "Swarm of Flies" will now continue to swarm around the Toad instead of staying in place.
Hammer of Wrath’s impact visual should now appear on its target.
Classes

Death Knight
Frost
All damage abilities increased by 3%.
Breath of Sindragosa damage reduced by 12%.
Druid
All Feral Affinity-granted abilities increased by 15%.
Feral Affinity Energy regen bonus increased to 45% (was 35%).
Guardian
Lunar Beam will now correctly heal and deal damage while on an elevator.
Hunter
Beast Mastery
All damage abilities increased by 3%.
Marksmanship
All damage abilities increased by 3%.
Priest
Holy Nova damage increased by 20%.
Holy
All damage abilities increased by 8%.
Rogue
Assassination
Crimson Tempest damage reduced by 10%.
Subterfuge bonus reduced to 80% (was 100%).
Shaman
Elemental
All damage abilities increased 4%.
Warlock
Fear mana cost reduced to 10% (was 15%).
Affliction
Summon Darkglare cooldown now resets at the end of encounters.
Demonology
All damage abilities increased by 5%.
Creatures and NPCs

Alzzin the Wildshaper no longer deals excessive damage.
Chromie’s health has been increased.
Bastillax’s health has been decreased.
Darkmoon Faire

The Blight Boar encounter in Darkmoon Faire is no longer more difficult than intended.
Items

Fixed a bug that was causing several trinkets to fail to proc when cast at max range.
Player versus Player

Racial Abilities
Light's Judgment deals 50% less damage when engaged in combat with enemy players.
Light's Reckoning deals 50% less damage when engaged in combat with enemy players.
Death Knight
Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
Frost
Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
Unholy
Wandering Plague (PvP Talent) damage reduced by 50%.
Necrotic Strike's (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
Virulent Plague deals 10% less damage when engaged in combat with enemy players.
Virulent Explosion deals 10% less damage when engaged in combat with enemy players.
Druid
Restoration
Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
Focused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).
Hunter
Beast Mastery
Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
Marksmanship
Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Monk
Windwalker
Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).
Paladin
Retribution
Righteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
Vengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
Priest
Discipline
Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).
Shadow
Edge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).
Rogue
Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
Death from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
Assassination
Fixed a bug that caused Creeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
Creeping Venom (PvP Talent)'s damage has been reduced by 50%.
Deadly Poison deals 20% less damage when engaged in combat with enemy players.
Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
Garrote deals 20% less damage when engaged in combat with enemy players.
Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
Outlaw
Plunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
Plunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
Thick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
Brigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
Subtlety
Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.
Shaman
Restoration
Spirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
Spirit Link's (PvP Talent) mana cost has been increased by 12.5%.
Spirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.
Quests

"Continue Your Training: Master Woo" and its corresponding daily quest have been temporarily removed.
Im glad, not for you guys being nerfed ofc but to drop the number of those fotm rerollers. A cull was required with all those azs-clowns running around thinking they mastered rogue.
Glad to see rogues get balanced.
i wonder how many people wasted a boost on a rogue
I hope to see less rogues in bg's now.
10/08/2018 10:42Posted by Mortalcombat
muhaha the feeling when you just see 10000000 new fotm rerolling boosted tardies spaming air drop loots when they know they gonna get nerfrekt on 1 day bfa

TBH they would already have been rekt on day one since the new gear will have significantly worse stat plots until late game.

Honestly, if rogues are supposed to be so easy to kill for all you super skilled people, why are you always so happy when nerfs happen? Less fotm fresh meat for you, right? =3

12/08/2018 08:22Posted by Neldazeth
Im glad, not for you guys being nerfed ofc but to drop the number of those fotm rerollers. A cull was required with all those azs-clowns running around thinking they mastered rogue.

It's a damage nerf, from my limited understanding the point of "mastering" rogue was supposed to have something vaguely to do with knowing your enemy's abilities and timing your actives to his burst. If anything this will make anyone that sticks with rogue a better player.

12/08/2018 23:36Posted by Khazinga
i wonder how many people wasted a boost on a rogue

If they *wasted* a boost on a rogue, they probably wouldn't know how to play any class, except hunter.

12/08/2018 20:56Posted by Prowlee
Glad to see rogues get balanced.

Me too, now that the class is completely worthless, people will underestimate anyone who plays one.

13/08/2018 02:46Posted by Played
I hope to see less rogues in bg's now.

I hope to be able to actually play in a BG now, with 50% rogues on the team and no healers it gets a mite difficult to do anything.

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