swift roundhouse 55% nerf

Monk
:(
Was to be expected, so no tears over this one.
Didnt it sim over 3k When stacked?
i actually dont mind the nerf, but atleast compensate by buffing something else, or atleast nerf also what is broken out there? such as ferals, rdruid, and survival dmg, but JK, they literally dont care bout this class
Waste a whole month and still i can't get the 3x blackout kick traits. Hate all there is about the new monk gameplay with being forced to play around one trait that stacks. We where promised to wrap around many different traits so we can re-spec and have many options to enjoy our class. Instead ww lost the whole feeling of itself in legion that was amazing. Now its just a truck that comes in once in a while, because now with traits rsk can hit for 120k, but if you didn't have 3 traits you can go for ToD trait so it can do around 40-50k damage but then that got nerfed...so its back to the 3 of the same.
And now the main working trait is getting nerfed. Instead of reducing the damage by 50%, make it so it doesn't stack and give it the damage as if there where 2x traits stacked. Because if you nerf the trait, it does NOT make any sense to nerf it by 50% if its not stacked 3 times because it doesn't do so much damage when its stacked or single standing trait...
So yeah, i wouldn't mind the nerf if it was for 3x stacks, but this is just stupid...and nothing else got buffed.

Its just kind of sad :(
Removing FoF from our rotation wasn't intended and I don't mind the nerf much, but I do hope adjustments will be made very soon or Uldir is looking very poor for us.
Not surprised, they clearly didn't want to force us to stack 3x SR to the exclusion of all other traits.

Personally I would have preferred it to just not stack but remain a strong ST trait. As it is, I'm not sure I want even 1x SR...

They have at least dropped Iron Fists to only need 3 targets instead of 4. Whether this actually makes a difference on bosses is iffy.
Ok Blizzard owernerfed ww again. Add a free character boost or give back my money or gtfo...
I was thinking the same think (gimme my money back)!

It wasn't like ww was ahead of everyone else on dmg on pvp either pve.
That trait made you randomly crit for 40-50k and that number created by a random number generator and its not a constant thing.

If u want to nerf its ok go ahead and do it, but give us a buff on something else not only on an azerite trait.

That's my opinion. But i feel that we wont get a reply from anyone relevant in here we just wasting our time as we did gearing up our characters to come one day that blizzard decides to do such things!
Imagine if Blizzard, instead of nerfing the top traits made the other traits relevant. Even with this Nerf it's still the best trait with a 6,5% DPS increase over the 2nd best trait. Blizzards Dev team have clearly never played a monk before. And ffs start using the ptr server as ur testing place and create a solid patch with tuning instead of this -5% here +400% there, it's a pathetic development process Blizzard is running right now. It feels like I'm playing an early alpha with all this !@#$ going on.
18/09/2018 12:04Posted by Defuzed
Imagine if Blizzard, instead of nerfing the top traits made the other traits relevant. Even with this Nerf it's still the best trait with a 6,5% DPS increase over the 2nd best trait. Blizzards Dev team have clearly never played a monk before. And ffs start using the ptr server as ur testing place and create a solid patch with tuning instead of this -5% here +400% there, it's a pathetic development process Blizzard is running right now. It feels like I'm playing an early alpha with all this !@#$ going on.


Compare other game patch nodes, wonder the same.
This is no "company x" exclusive behavior in balancing.
Hello, been busy last week with all the HC raiding and M+, tried M Taloc yesterday.

Overall thoughts - SR should've been nerfed. This is the most DPS you get for 3-stack at all. I have it 3-stacked and all the crit enchants, it's a casino really, sometimes i can best the dps meter over a long fight (Zek'Vos or whatever), sometimes i'm at the middle and sometimes i'm bottom.

It saddens me that we don't get anything in return ( PPL in US report a 10% overall DMG drop ), with a developer patch preview coming up today and Ion's opinion on Karma, i don't see any light for us in the upcoming months.

Havocs did not get any attention, yet they are super competitive in ST and absolutely dwarf all the competition in aoe, Meanwhile WW monks struggle to top the tanks DPS without popping a CD on a pack, Worst Rogue spec got nerfed to dust (just like us), so other two will top the charts alongside DHS and Hunters.

I feel for our friends Locks (not affli) and Shamans, but if the reports of 10% DPS drop are true, guess RIP WW this raid tier. Only one for mystic touch, although i'm not sure
I gave up on trying to play windwalker, I don't even play it in world content preferring brewmaster over them. Windwalker is just a joke spec with-

+a realllly 'fun' playstyle
+ Consistant dps which is never dependent on 2 moves
+ Amazing self healing and you can move around!
+ FoF feels satisfying and does good damage
+ RsK feels impactful!

If you couldn't tell from the first line I am clearly being sarcastic. It could be true in previous xpacks, but it's the complete opposite for ww monk right now. We aren't being heard, but we should keep talking to make sure at some point they finally get their heads out their asses and look at the class :).
The nerf was needed or you would be stacking this entire expansion. I have 370 azerite gear in 3 slots i can't use. karma being 15% of our dps has to go too. Then we get a blanket 20% buff and it will be ok.
18/09/2018 08:30Posted by Rezuz
i actually dont mind the nerf, but atleast compensate by buffing something else, or atleast nerf also what is broken out there? such as ferals, rdruid, and survival dmg, but JK, they literally dont care bout this class


Mystic replied to it that it was the only thing that kept ww monk beeing viable

https://imgur.com/A6wwMhy

Like theres needed a huge buff to ww needed
18/09/2018 15:48Posted by Chunchunmaru
The nerf was needed or you would be stacking this entire expansion. I have 370 azerite gear in 3 slots i can't use. karma being 15% of our dps has to go too. Then we get a blanket 20% buff and it will be ok.


I'm watching my guild's other monk regularly being top 3 on the meters in heroic Uldir. I don't even feel like we need a dps buff - what we do need is to get the damage AWAY from ToK so that we aren't so massively punished if we pop to survive rather than for dps. ToD is similarly frustrating; pop it right before you get a debuff and need to run away, and you lose a fair chunk of damage off the top of it. For an RNG event you couldn't predict.

This could be considered a skill cap, i.e. only the best monks will use ToK at the optimal moment, and only the best monks will ensure someone else just got the run-away debuff before they pop ToD. On the other hand, it makes for a very binary state; we're either amazing, or very poor, all based on 2 buttons every 2 minutes. I would like a 1-button error to be a little less costly...
18/09/2018 21:00Posted by Alewin
18/09/2018 15:48Posted by Chunchunmaru
The nerf was needed or you would be stacking this entire expansion. I have 370 azerite gear in 3 slots i can't use. karma being 15% of our dps has to go too. Then we get a blanket 20% buff and it will be ok.


I'm watching my guild's other monk regularly being top 3 on the meters in heroic Uldir. I don't even feel like we need a dps buff - what we do need is to get the damage AWAY from ToK so that we aren't so massively punished if we pop to survive rather than for dps. ToD is similarly frustrating; pop it right before you get a debuff and need to run away, and you lose a fair chunk of damage off the top of it. For an RNG event you couldn't predict.

This could be considered a skill cap, i.e. only the best monks will use ToK at the optimal moment, and only the best monks will ensure someone else just got the run-away debuff before they pop ToD. On the other hand, it makes for a very binary state; we're either amazing, or very poor, all based on 2 buttons every 2 minutes. I would like a 1-button error to be a little less costly...


So you watch 1 monk and thinks everything is ok? Who knows if your guild is !@#$ or good!! You dont judge by watching 1 monk in a *who knows how %^-* or good the guild is that nobody has ever heard of*

Open your eyes!
19/09/2018 11:41Posted by Shrimplee

So you watch 1 monk and thinks everything is ok? Who knows if your guild is !@#$ or good!! You dont judge by watching 1 monk in a *who knows how %^-* or good the guild is that nobody has ever heard of*

Open your eyes!


I'd appreciate if you reigned in that attitude; I'm not the reason you're angry, I'm just offering a viewpoint you haven't heard yet.

Given that I said heroic Uldir, you can assume we're not actually rubbish. We cleared up to Zul last week, which is neither epic nor pitiful, and is pretty decent going for a bunch of folks with jobs and kids.

If you want numbers, my guldie sims around 12.5k and outputs around 12 on a long fight. In my opinion he is an excellent player who is in the right place at the right time, every time.

I'm probably the worst of the bunch; I sim around 13k and output more like 9.

Which is my point about dependence on getting those 2 buttons per 2 minutes perfectly right. The gap between a monk played perfectly and a monk who misses the big cooldowns is enormous. Other classes who miss a button... miss a button. We drop 10-20% of our output.

My personal thinking is thus that I'd like to see us moving away from that penalty into a state where missing one button feels like we missed one button, not 2 minutes worth of buttons.
Other classes already had theirs nerfed more than that. We had Unbound Chaos nerfed 53% like a week after BFA came out. Our current best trait was also nerfed at the same time.

It sucks that you have to change all your azerite gear but its probably better when all dps classes are having something similar and needing to do the same.
Bring back MOP monks and chnage this traits system, nobody likes it.
This is getting really ridiculous.
55% nerf on our only good source of damage is way overkill.
Especially when you see that the second best trait is around ToD ( sux @** btw).
At least, bring back our FoF cc to peel for our casters or buff our offheals.
I saw a ret paladin offhealin the entire team with 70k and emhancements goin up to 40k, boomies and ferals refundin an entire Hbar in no time.
Been playing WW ever since I created it and this is honestly the first time I am considering changing it, even with WOD screw ups and the fact that they needed the devs to sit down with actual players and play the class themselves on the HFC patch for them to realize that the class was ruined in every possible way.
Fix this crap for god's sake we're already one of the least played classes in the game and it pains me to see it chewed and spit like this .. no compensations for nerfs and playstyle breaking changes whatsoever.

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