Hotfixes 24

Arenas
Assasination?
22/09/2018 07:12Posted by Puglord
Assasination?


Agree they nerf same classes over and over but dont even touch assa rogues! Blizzard disgusts me..
22/09/2018 07:12Posted by Puglord
Assasination?


Agree they nerf same classes over and over but dont even touch assa rogues! Blizzard disgusts me..

Yeah dont touch assa rogue, dhs, rets. Lets dig up arms again and roll on their faces over and over. BUT HEY ARMS HAS AN MS EFFECT SO WHO CARES ABOUT IF ITS FUN TO PLAY OR NOT, we can nerf whatever we want unless we keep this mechanic right? Same dog!@#$ excuses for years.
Spiril Link change is absolutely ridiculous. The spell was disgustingly op but clunky and instead of making it a decently powered spell, they decided to make it even more clunky.

Simple but also good fixed could have been:
-Add 30 sec CD and lower duration to 6 sec (also decrease mana cost and increase range).
-Just add a 1-2 min cooldown? It lasts longer than the totem, so it would still have uses...
22/09/2018 07:40Posted by Nikodym
Spiril Link change is absolutely ridiculous. The spell was disgustingly op but clunky and instead of making it a decently powered spell, they decided to make it even more clunky.

Simple but also good fixed could have been:
-Add 30 sec CD and lower duration to 6 sec (also decrease mana cost and increase range).
-Just add a 1-2 min cooldown? It lasts longer than the totem, so it would still have uses...


The one thing i don't get about it is the cast time. That alone makes the talent a non-viable choice and kills it completely.

The def stance nerf to warriors is necessary. A 10% reduction in damage output could barely be felt with the high warrior pressure, while a 20% reduction at least will make it so sitting def stance all game long isn't an option. If they then are found lacking in defensives then it's better to address that directly some other way, whether that be against casters or against other melee.
Wish they atleast reduced the cooldowns on defensive stance like they did in legion. Kinda clunky if you have to switch a lot.
warriors will be obsolete soon.

like wth is the point of bringing them.

dmg ? normilized.

defensive? meeh.

control? waddling penguin
22/09/2018 02:35Posted by Louschey


rofl justifying warrior dmg rly?

His a prepatch boy. Just look at it.
22/09/2018 07:45Posted by Hairira
22/09/2018 07:40Posted by Nikodym
Spiril Link change is absolutely ridiculous. The spell was disgustingly op but clunky and instead of making it a decently powered spell, they decided to make it even more clunky.

Simple but also good fixed could have been:
-Add 30 sec CD and lower duration to 6 sec (also decrease mana cost and increase range).
-Just add a 1-2 min cooldown? It lasts longer than the totem, so it would still have uses...


The one thing i don't get about it is the cast time. That alone makes the talent a non-viable choice and kills it completely.

The def stance nerf to warriors is necessary. A 10% reduction in damage output could barely be felt with the high warrior pressure, while a 20% reduction at least will make it so sitting def stance all game long isn't an option. If they then are found lacking in defensives then it's better to address that directly some other way, whether that be against casters or against other melee.


Really? You coming from Mars? "If they are lacking defenses" ???
Warriors have the crappiest defenses, their damage somewhat compensated to an extent for that. And it was nerfed over and over, without getting anything in exchange.
It's not like it is already easy to kite a warrior (for a mage especially), but they have no self healing, crappy defenses, and damage nerfed over and over.
Yet assa, dh, mages run op all around and are not touched.
22/09/2018 08:12Posted by Bragamond
22/09/2018 07:45Posted by Hairira
...

The one thing i don't get about it is the cast time. That alone makes the talent a non-viable choice and kills it completely.

The def stance nerf to warriors is necessary. A 10% reduction in damage output could barely be felt with the high warrior pressure, while a 20% reduction at least will make it so sitting def stance all game long isn't an option. If they then are found lacking in defensives then it's better to address that directly some other way, whether that be against casters or against other melee.


Really? You coming from Mars? "If they are lacking defenses" ???
Warriors have the crappiest defenses, their damage somewhat compensated to an extent for that. And it was nerfed over and over, without getting anything in exchange.
It's not like it is already easy to kite a warrior (for a mage especially), but they have no self healing, crappy defenses, and damage nerfed over and over.
Yet assa, dh, mages run op all around and are not touched.


And you know why they don't have all that many other defensive abilities to go with? Defensive stance and being able to sit it without sacrificing too much in the way of pressure. If there's a clear cost to sitting it offensively, then it can be made stronger and have a low or no CD to switch into, like rogues with feint the last few expansions before BfA.

Sitting defensive stance with no drawback both lowers the overall skill of playing warrior and means they have to be tuned with that in mind defensively.

And honestly, if a warrior team can't connect on a fire mage currently, then they're doing something absolutely wrong. It has the worst slowing capabilities in the game (thanks for gutting Flamestrike completely) and doesn't have the mobility of arcane (which also has a better slow).
22/09/2018 01:33Posted by Elijael
22/09/2018 01:28Posted by Balver
Nerf warrior even more cuz we are the strongest melee better buff assa and ret off healing :D


You could sit in defensive stance with hardly any consequence the entire game slamming your two buttons dealing decent damage and a strong mortal strike. Warrior is still in a decent spot.


Decent is an understatement if there ever was one.
So...they nerf r druids n shamans(that's kinda ok).
They don't touch DH, Enhance, Ret, Frost and Assa.
They don't buff neither shadow or warlocks. Doesn't compensate ele for their lava shock trait nerf.

We gonna see even more RMP, Turbo and Mongo cleave(DH Warr), these two are good with mw monks, so it only makes it stronger too lol.

So even more !@#$ you to casters if you aren't frost mage. Long live mongo DH and Warrs I guess...

WTF
22/09/2018 08:56Posted by Hairira

And you know why they don't have all that many other defensive abilities to go with? Defensive stance and being able to sit it without sacrificing too much in the way of pressure. If there's a clear cost to sitting it offensively, then it can be made stronger and have a low or no CD to switch into, like rogues with feint the last few expansions before BfA.

Sitting defensive stance with no drawback both lowers the overall skill of playing warrior and means they have to be tuned with that in mind defensively.

And honestly, if a warrior team can't connect on a fire mage currently, then they're doing something absolutely wrong. It has the worst slowing capabilities in the game (thanks for gutting Flamestrike completely) and doesn't have the mobility of arcane (which also has a better slow).


Nobody was talking about fire mage and you know it, don't pretend to be a braindead monkey, it's cheap.
Sitting dstance had a drawback - 10% lower damage. It was just more important to survive for the warrior, cause dead don't do damage, than those 10% damage. Warrior damage was nerfed many times already and it feels already, dh, assa, ret can outdamage a warrior + they have so many things going on for them except damage.
No warrior wanted to sit in dstance.
You all, crying about it, have to understand that it was a forced mechanic, because warriors have !@#$ shurvivability.
It is not that hard to train a warrior even through it, just force dbts and the next 3 min you have free kill waiting for you. If you are anything but another pure physical dmg class, that warrior is in a worse situation than a cloth wearer as
armor is pointless in wow 2018, crappy parry on a long cd, that's it.
They nerfed mobility with SD + DS charge proc, damage was nerfed many times,
now they nerf dstance.
Warrior is headed down into the dirt again just as it was in Legion post the many nerfs.
With nerfs to druid and sham healing, warriors will be even more vulnerable compared to classes that have better defense and self heals.
Seeing more warrior nerfs take priority, when we have assa, dh, ret, frost mages are main abusers is just disgusting.
22/09/2018 07:53Posted by Alekrios
warriors will be obsolete soon.

like wth is the point of bringing them.

dmg ? normilized.

defensive? meeh.

control? waddling penguin


Sharpen blade.
22/09/2018 08:56Posted by Hairira
22/09/2018 08:12Posted by Bragamond
...

Really? You coming from Mars? "If they are lacking defenses" ???
Warriors have the crappiest defenses, their damage somewhat compensated to an extent for that. And it was nerfed over and over, without getting anything in exchange.
It's not like it is already easy to kite a warrior (for a mage especially), but they have no self healing, crappy defenses, and damage nerfed over and over.
Yet assa, dh, mages run op all around and are not touched.


And you know why they don't have all that many other defensive abilities to go with? Defensive stance and being able to sit it without sacrificing too much in the way of pressure. If there's a clear cost to sitting it offensively, then it can be made stronger and have a low or no CD to switch into, like rogues with feint the last few expansions before BfA.

Sitting defensive stance with no drawback both lowers the overall skill of playing warrior and means they have to be tuned with that in mind defensively.

And honestly, if a warrior team can't connect on a fire mage currently, then they're doing something absolutely wrong. It has the worst slowing capabilities in the game (thanks for gutting Flamestrike completely) and doesn't have the mobility of arcane (which also has a better slow).

fire mage? you just gonna bring a random class and match arms against it right? you think that we were in a dstance because of that ugly shield animation? do you even realise that we have only die by the sword as defencive? remind me the cd of it?
22/09/2018 09:30Posted by Drainhunter
22/09/2018 07:53Posted by Alekrios
warriors will be obsolete soon.

like wth is the point of bringing them.

dmg ? normilized.

defensive? meeh.

control? waddling penguin


Sharpen blade.

Are you a member of blizzard balancing team? Lets nerf everything, does it matter? Arms has ms effect so w/e.
Do they even look at pvp?

How can you nerf unperforming specs and let things like DH and !@# rogues go on dominating?!!

This game gets worse with every patch
how much retard.s work in blizzard ? how ?
Riptide nerf makes me kinda sad.

That's like 30% healing nerf to Rsham.
Healing Wave doesn't heal for anything, neither does Healing Surge, so it's not like Riptide spam is gonna get replaced by anything, it'll just be less good, but still go to.

I am very sad that there was not at least casted heals buff for Rsham.
22/09/2018 09:53Posted by Mosaru
Do they even look at pvp?

How can you nerf unperforming specs and let things like DH and !@# rogues go on dominating?!!

This game gets worse with every patch

most R1 players agree on DH being most broken class right now
see Savix's video
1) its never kill target
2) it has good utility
3) it has insane mobiliy
4) it has insane dmg
5) it has ranged interrupt
6) it has two stuns
7) Mana Rift
8) it has great AoE and Single target and cooldowns
9) Purge... why the fug did they give him purge?

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