Alchemy Items Adjustments - Oct. 2

We deployed a hotfix overnight making some adjustments to some Alchemy items:

  • The ratio of ingredients for Battle Potions of Agility has been adjusted so that the demand for Siren’s Pollen and Riverbud are more closely aligned in the long term.
  • The costs of creating Potions of Rising Death and Potions of Bursting Blood have been reduced. Since these potions have non-stat effects, it has been difficult to judge whether or not you should use them instead of stat potions. In practice, both contribute a similar amount of damage, but these potions are more constrained, since they are direct damage. We’re reducing their costs to make the decision of whether to use them or not more of a question of economics, rather than a question of straight throughput. The goal is for these potions to provide most of the effectiveness of a Battle Potion, at a lower cost.
  • To complement these changes, we're reducing the minimum range required for the Potion of Rising Death’s damage effect to reach full value. It will now be a 20-yard range (it was 30 yards).

In the next major content patch, Tides of Vengeance, we’re going to update the Potion of Rising Death tooltip to read “damaging ranged abilities” instead of “ranged attacks”, to make it more clear this potion is functional for casters.

These hotfixes are documented in our hotfixes blog post.
That's really bad compared to the original PTR changes. Go back to those or drop these numbers more.
you are doing it wrong, now I've got to start farming for riverbud as they are never on the path I take while questing...

And if balancing the price of those materials was really the goal, why not changing it for intelligence potion as well?
Terrible idea touching these numbers on a whim, without any notice given.
The problem is not that these require too much. It's simply bad design to make 3 out of the 4 potions used by end game raiders use Siren's Pollen, and 2 out of these 3 use Riverbud also. These are the potions:

    Battle Potion of Intellect - Used by casters (and healers on occasion)
    Battle Potion of Agility - Used by some melee, and hunters
    Potion of Replenishment - Used by healers

I'd suggest to rather make some of these use different materials (Sea Stalk for example, as that is in abundance).
Your argument to use Rising Death or Bursting Blood is invalid, as why would anyone want to use when the effect text hints that these have a proc per minute limitation on them? This basically means that it underperforms heavily in AoE situations (would never use it for a mythic+ trash pack).
Also implementing IRL market affecting decisions without heads-up is punished by law in many countries. Just saying...

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