Your Perfect Next Expansion

General
big bad would be an alliance baddy with intent to enslave the minds of all races.

bring back glyphs aplenty, gladiator spec, Indiana jones character (whatever his name was, cant remember), khadgar, professions that make high end gear but take a lot of time to make, more class specific abilities that are entirely for that class only (ie shaman for horde, pally for alliance), gear tokens, a level squish down to 50, all profs to have specialisations (eg alchemy transmuting, lw to have mail/leather split etc), NO !@#$%^-ED TIER RECIPES (this one is a biggie for me), rep not really that important apart from maybe cosmetically, a base where i can farm herbs/ores daily, an absence of world quests.

im sure theres lots more, but give me back gladiator and remove recipe tiers are the big biggies for me.
17/10/2018 14:23Posted by Balloonknot

What would be your perfect next expansion?


Aight, here it goes:

- New class: The Tinker. Gnome and Goblin only. Mech-suit based class with all kinds of gizmos. Tank, heal and dps builds.

- Crafted Artifacts. Players can now craft, name, stylize and modify their own artifact weapons. Many different traits to craft into it. Unlock more trait slots and more options by earning Arfifact Power.

- Island Expeditions made into mini 3man outdoor 'dungeons' with different 'clear paths' and secrets to be found by going off the beaten path.

- Housing added. No power to be gained, just for looks, showing off, creativity.
Materials and crafting plans can be found in ALL other types of content (with some overlap so you won't be forced into a type of content you really hate).

- All conversations voiced. You can always skip if you don't care.

- A REAL enemy. No alliance vs horde bs.

As for story and setting, I'm open to many things.

And now I'll get to some things that might piss some people off:

- Mythic+ altered: Same 'endless' ranks, but no improving gear beyond base mythic. Ladder rankings involved. Best X number of players every week receive a chest with special rewards, but no power increasing gear.

- Mythic raiding removed.
- Heroic raiding removed.
- Normal raiding is now baseline. It's harder than normal is now. If you finish this you unlock Raiding+.
- Storymode raiding. Scaling raid type; can be played solo or with up to 30 people.
With smaller groups or solo, spots will be filled with NPCs, among them many well known names. This version will have longer cutscenes, more talking than the normal raid and way less tactics. This is about the raid's setting and story first and foremost; this mode will award a 1 time piece of loot (choice between several pieces). Afterwards it will only award transmog tokens for a color variation of the raid's sets.

- Warmode special rewards changed to: Extra honor per player kill. Extra conquest per player kill up to a maximum amount per day. PvP talents ONLY usable against players (no more using it on mobs nonsense).

- Titanforging proc rate back to Legion levels. Everything can titanforge again (but weapons ofc will be crafted artifacts)
17/10/2018 16:15Posted by Tahra

- Storymode raiding. Scaling raid type; can be played solo or with up to 30 people.
With smaller groups or solo, spots will be filled with NPCs, among them many well known names. This version will have longer cutscenes, more talking than the normal raid and way less tactics. This is about the raid's setting and story first and foremost; this mode will award a 1 time piece of loot (choice between several pieces). Afterwards it will only award transmog tokens for a color variation of the raid's sets.

I agree with everything aside from this.
Storymode raids are a good solution, but it shouldn't reward anything even closely resembling raiding gear.
Raiding stuff should be for raiders. Not even different colors, none of that. The gear you get should represent the content you play, raiders get raiding gear, pvp'ers pvp gear, erp'ers don't need no gear, solo players should get challenge mode gear like with the mage tower etc.

A lot of people take a lot of enjoyment from having their dedication reflected on their characters, I'd prefer if blizz emphasize that instead of giving the stuff to every one but of different colors.
Also not having differently colored sets could open gates to armor dyes finally.
I would love it if they can revive this game with the next expac.
I would indeed like more WotLK, with MoP class design.
More love for professions (a market to set up our own shops).
The return of valor points, and vendors with highest ilvl gear, to be able to grind towards a specific goal.
The ban of all loot RNG.
Revert the GCD change, or have a lot more skills off it (which is the same).
Class quests/halls are awesome. Maybe add long questchains for class-specific legendaries.

How about double classes? Well, that would be a monstrous endeavour to do :P

But to be honest, if this WoW is about to go, then I would prefer another MMORPG from Blizzard altogether. I wouldn't like WoW2.
I would prefer they bring out "Universe of Starcraft" then. 3 factions, lore galore, spacebattles, etc.
I'd love to start as a lvl 1 zergling and devour and mutate myself towards a lvl 60 mutalisk ;P
this company is not capable of making good xpac anymore. just bring back old tbc from before dumbing down the game and scale it to 130. it will be fine
/sarcasm
17/10/2018 16:15Posted by Tahra
17/10/2018 14:23Posted by Balloonknot

What would be your perfect next expansion?


Aight, here it goes:

- New class: The Tinker. Gnome and Goblin only. Mech-suit based class with all kinds of gizmos. Tank, heal and dps builds.

- Crafted Artifacts. Players can now craft, name, stylize and modify their own artifact weapons. Many different traits to craft into it. Unlock more trait slots and more options by earning Arfifact Power.

- Island Expeditions made into mini 3man outdoor 'dungeons' with different 'clear paths' and secrets to be found by going off the beaten path.

- Housing added. No power to be gained, just for looks, showing off, creativity.
Materials and crafting plans can be found in ALL other types of content (with some overlap so you won't be forced into a type of content you really hate).

- All conversations voiced. You can always skip if you don't care.

- A REAL enemy. No alliance vs horde bs.

As for story and setting, I'm open to many things.

And now I'll get to some things that might piss some people off:

- Mythic+ altered: Same 'endless' ranks, but no improving gear beyond base mythic. Ladder rankings involved. Best X number of players every week receive a chest with special rewards, but no power increasing gear.

- Mythic raiding removed.
- Heroic raiding removed.
- Normal raiding is now baseline. It's harder than normal is now. If you finish this you unlock Raiding+.
- Storymode raiding. Scaling raid type; can be played solo or with up to 30 people.
With smaller groups or solo, spots will be filled with NPCs, among them many well known names. This version will have longer cutscenes, more talking than the normal raid and way less tactics. This is about the raid's setting and story first and foremost; this mode will award a 1 time piece of loot (choice between several pieces). Afterwards it will only award transmog tokens for a color variation of the raid's sets.

- Warmode special rewards changed to: Extra honor per player kill. Extra conquest per player kill up to a maximum amount per day. PvP talents ONLY usable against players (no more using it on mobs nonsense).

- Titanforging proc rate back to Legion levels. Everything can titanforge again (but weapons ofc will be crafted artifacts)


I like most of these ideas!
-Remove factions and rework all bgs to just be red vs blue
-Bring back the old type of dungeon loot
-Update the horrible male models in this game
-No language restrictions
-Make an expansion that's designed to be played and not to just be sold because of hype
-free for all warmode with the same bounty system
17/10/2018 16:32Posted by Savola
this company is not capable of making good xpac anymore. just bring back old tbc from before dumbing down the game and scale it to 130. it will be fine
/sarcasm

This is actually sorta true. The wow's problem isn't bfa, it's wow and that it is really old.
I think blizz should end wow in BfA, as Ion said during b-con: "Does it matter who wins the battle if there won't be a world to fight for", or something like that.
Release classic, keep it and BfA running with no updates.
Then release WoW2 the electric boogaloo. Or remake the damn thing from scratch.
I don't even care if we lose all the content that grew upon the game over the years, it's irrelevant at this point anyway.
WotLK quality storyline
MoP class designs with some fixes where needed
Vanilla kind of MMORPG experience even if it means sacrificing some QoLs

In other words..

- They should stop ruining the story and taking it in all sorts of weird directions
- They should revert their class design changes which have caused virtually all classes to be unplayable due to how dumb and boring everything is now
- They should bring back RPG into this MMORPG and stop turning this game into a MOBA online casino
Why people want this cr@p grindfest of artifacts? Remove them completely. There was no need for them for 6 expansions. Why do we need them now unless you want to grind your life away?
First choice would be a mixture of Classic, TBC and WotLK, with similar gameplay, features, and a mythic+ system added on top.

But that's not gonna happen, so picking from the features of post-Wrath WoW exclusively, without removing features like LFG or Xrealm zones, it would have:

- class design closely resembling MoP, but with some of the crowd control pruning effected in WoD in place (but without the pruned rotations, etc., only the excessive CC);
- areas a mix of ideas from WoD, BfA and Suramar;
- centered on faction conflict like BfA, but with a more ambiguous root cause, not making the Horde the baddies;
- completely purge titanforging and random loot from the game;
- completely remove artifact power or anything like it;
- no mission table;
- pvp vendors;
- a Valor system like in MoP, which would enable players to upgrade their equipment, based on a weekly cap, complementary with a catchup system;
- a better explained system for the reduction of gaps generated by gear in PvP, complementary with tooltip options for PvP;
- arenas could be played across faction boundaries; the PvP hub would be a special area which would remove language limitations;
- players would need to once more compete as part of teams, but would not be limited to being part of a single team per bracket. Instead, they could be part of as many as 10 different teams per bracket (for database size reasons), each with its own rating and mmr;
- players would have access to a mega questline called "Betrayal", which would enable them to betray their faction, and join the opposite faction;
- new megabattlefield Warfront 2.0, which would be broken up into independent smaller sized sections 5-10 players each. The sections would be some pvp based, and some pve based. Fulfilling objectives in the subsections would slowly tilt the balance in the overall Warfront. Losing a section would trigger a series of affixes that would increase difficulty in other sections, but prevailing against the odds in any section would tilt the balance back exponentially, the higher the disadvantage that was overcome.
- rated battlegrounds would be 7v7;
- 10 players mythic raids would make a comeback.
What/Who would be "the big bad"?

Sylvanas and me(player) in time traveling raid. Where you come back to the past to stop yourself to make mistake.

What would you have reintroduced to the game? Forging? A glyph system?

Mythic raids for 10 players(please again).
Glyphs and talents system, want come back of hybrid builds, old monk healer/dps, and keg throw.

What would you like to see removed? Anything Azerite is already catered for, I doubt anyone wants it to stay.

Azerite, titanforging and Mythic +

What changes should be made to make this a 8m+ sub game again?
Remove rng from any items other than green boe. Every rare/epic item shoud have only 1 version in game.
17/10/2018 14:25Posted by Bitterborn
My perfect next expansion would be a stream where we can see as the activision fire Ion and the blizz devs. And maybe give them a few slaps for ruining this game.


As if Activision isn't the biggest problem.
TLDR ; WOTLK playstyle, mixed WOTLK, CATA & MOP class design, LEGION & BFA art team.

Long one now,

WOTLK playstyle :

Few things that got me hooked into the exp, and why I think WOTLK was still #1 exp :

- Access to everything if you PUT effort in it (talking about real effort, not RNG luck)
- PVE & PVP vendors (Emblem / VP system)
- 2 raid difficulties ONLY (after TOC, ULD had hardmodes so it's not the same, although it's a great idea)
- 'Malygos must die!' quests, one of the best additions i've seen, makes old content abit more relevant, although gear is already irrelevant there.

Class design :

- Even if some abilities were outdated, if some weren't neccessery, they still made classes unique.
- Old talent tree revamped - mix of what it used to be and what it is now, more new abilities that could change the rotation and the playstyle, less passives like the old tree had

What I also liked alot and what I miss, WOTLK & Cata introduced new dungeons at the last patch, that were a catch-up mechanic back in the time. I would love that idea to be implemented since the Isle of thunder - Argus were basically the same things with different theme. It's getting boring right now, dungeons would be something fresh now.

This could also be quite fresh for mythic +. Base dungeons would offer higher ilvl of loot, which would also mean that they would be more challenging.

For the art, aestethics and so on, credit should be given where due. All the zones, details, dungeons and raids look fantastic. Ofcourse I don't like all of them, but that's purely subjective. Alot of effort has been put in, so keep doing it like that.
Some personal ideias, that i think would improve the game:

- Reduce RNG on all aspects of the game by atleast half;

- Further optimizations of the game engine, major ones;

- Flying enabled at the release of first major patch;

- Bigger World, more in line with classic size and not Legion/BfA size;

- Effective bad luck protection for repeating content, remove duplicates;

- Incorporate features of the most popular add ons into the game UI (optional), so we can choose not to use it and improve performance;

- Evaluate the realm population/faction balance and connect all low population realms when possible;

- Clear/better information/comunication about the game ins and outs;

Just some ideias, not claiming any would be a silver bullet to"fix" the game.

Cheers!

edit: formating
17/10/2018 17:26Posted by Tytti
17/10/2018 14:25Posted by Bitterborn
My perfect next expansion would be a stream where we can see as the activision fire Ion and the blizz devs. And maybe give them a few slaps for ruining this game.


As if Activision isn't the biggest problem.


Of course.
Probably the big bosses just demand that design turns around time subscription, without having to invest more in new content, at all costs.
Probably devs have to obey to contracted psychologists that think to know the formula to get players addict, based on casino and app game industry success.
The big shareholders just look to numbers, and what they see is a mega seller game, that every expansion looses a lot of subs in the first months. Result: Devs had to create a game that revolves around time spent and time gated logic.

But for what im reading here in suggestions, i prefer to stick with this model and keep going enjoying BFA.
There are a lot of players, that just want the game ceases to exist, they cant leave without a closure, because they invested so much in it, that at some point started to develop pure hate against the game and its popularity. I remember a long time ago when i played Rift, the almost pathologic reactions that the majority of players had when someone mentioned wow... I believe that a lot of them came back and keep their crusade to finnaly get the desired closure.

"Remove factions"... Give me a break!
go back to WoD class design
remove mythic+
2 new dungeons every single major patch
go back to AU Draenor for 1-2 patches to explore Farahlon and Ogre Kingdom and al the Arakkoa Cho'gall stuff get a resolution + how things have changed since we were last there overall
Jaina is now dead
then once we're finished with AU Draenor for good and without a single plot hole we go back to main timeline to do w/e I don't care
17/10/2018 14:24Posted by Tanav
WoW Classic sounds like a deal to me


WoW Classic, but with a whole new world to explore.

So in effect, WoW2, new game engine, new everything, but built around the same core values of Classic.

Which is never gonna happen, because Activision are still busy milking this cash cow for every last drop...
1 . More quests on main story line and more long lasting side lines
2. Pathfinder with only one part after reaching max level for flying
3. Rng Lootsystem like Legion/Bfa only for Worldbosses/WQ, Raid bosses with fix Loottables
4. Complete redesign for all professions without gating behind Mythic Dungeons or Raids, return of Obliterium system
5. M+ back to the roots as WoD only for transmog
6 . reputations with paragon system from the beginning
7 . Better class balance
8. class specific storylines apart the main story of the Expansion
9. implementation of housing like ESO / SWTOR with new professions
If we're taking the elements from existing expansions:

1. MoP class design
2. Traditional talent trees like up until Cata
3. M+ like in Legion
4. As many dungeons as in classic
5. As many raids as in TBC
6. Raid size and difficulty levels like in WoD, except Mythic which would be like MoP SoO
7. Order Halls and Class campaigns
8. Artifact weapons maybe? Just with a better leveling mechanic
9. Scenarios like in SoO
10. Valor point mechanic like in SoO
11. Some Suramar-like zone like in Legion
12. Graphics like in Legion

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