"Abuse the system" - M+ (a game)

General
So let's play the following game.
Instead of crying about what should be done, let's do the following.
I've been inspired by the famous game dev tycoon piracy protection
(which is hilarious if you never heard about it) and players actually came up with ideas how to make the "game better" not knowing they are trying to patch the game from themself...

So...
Create a punishment/reward for M+ key deserters/good players.
And the last player who comments should abuse the created system.

For example:
Idea: "Let votekick slackers"
How to abuse this: "my premade group will just votekick everbody for fun"
How about instead: "guarenteed loot for every 5th finished dungeon where you didnt left"


And next commenter quotes the "How about" above and make a contra to show how it can be abused and create a better rule (or tries to...)
14/11/2018 21:16Posted by Kraivanah

How about instead: "guarenteed loot for every 5th finished dungeon where you didnt left"
[/b]


That one is easy to abuse. If I can't get kicked I will just sit afk at the beginning of each dungeon and look forward to my reward after 5 "runs".

How about this instead: when you leave a dungeon you can (not must) pick your favorite player in that group (other than you) and your least favorite.

This rating would become visible whenever someone inspects you but it would be invisible on the arsenal and other not-in-game places, to prevent archival of a bad reputation.

To prevent people from getting stuck with a bad reputation the game would forget about that score over the course of time. Something like "for every week you were not downvoted by someone you win 5 "positive" votes up to a total score of 0." And the other way around as well: if you are not upvoted you slowly sink back to 0.

That way when someone wants to join your mythic group and they have a high score, they are probably not slackers. On the other hand if they've been downvoted by a lot of people you can assume they probably do either not know how to play or are behaving in a disturbing way.
Abuse: DotA has rating system. People just ask for rating like Instagram likes. It's not reliable system but still something.

Idea: Introduce mythic+ dungeon finder. Where same skill lvl can people join with each other.
15/11/2018 07:38Posted by Velaeda
How about this instead: when you leave a dungeon you can (not must) pick your favorite player in that group (other than you) and your least favorite.


Because this will never get abused.
15/11/2018 07:45Posted by Keyur
Where same skill lvl can people join with each other.

How do you prove skill level?
15/11/2018 08:06Posted by Dottie
15/11/2018 07:45Posted by Keyur
Where same skill lvl can people join with each other.

How do you prove skill level?


You start with 0 and if you clear in time you can que up for +1 and so on.
15/11/2018 11:53Posted by Keyur
You start with 0 and if you clear in time you can que up for +1 and so on.

Easily abused by running a +10 on an easy week in one dungeon and then you're eligible for all of them without any restrictions and experience.
How about instead: present the number of "keys left without completion" next to ilvl in group finder. That includes kicks and voluntary leaves. A huge number will be a warning. Optionally present the number for this key/this dungeon only.
Inb4 "but what if the group is bad/unable to complete" - this doesn't happen so often.
15/11/2018 13:10Posted by Darknature
How about instead: present the number of "keys left without completion" next to ilvl in group finder. That includes kicks and voluntary leaves. A huge number will be a warning. Optionally present the number for this key/this dungeon only.
Inb4 "but what if the group is bad/unable to complete" - this doesn't happen so often.


So since if someone leaves before completion there is no point of continuing, other members of the group will have their "keys left without completion" counter increased too.

How about instead: make an achievement for every key level, where you have to complete all the dungeons at that level in time, example: "complete all these dungeons in time at the +2 difficulty" then +3 +4 and so on , also, for the first/main character, lock the next key difficulty behind the achievement of the previous key difficulty, to avoid clueless people getting easy boosts, but make it account wide after completion.

With this, no one would get carried over all this, since it takes time and can't be rushed, people will have to learn the dungeons and master their classes while climbing the difficulties, and will for sure know what to do when they'll be at the +10 and more difficulties, it will also create a more busy m+ groups traffic with groups everywhere and at any level. (there is more positives but i won't make it any longer).

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