Feedback: Treasure Guardian

BFA Dungeons, Island Expeditions, Raids
Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!
When going down the Yalat hall you can get the Flames of Punishment coming out without even having a chance to move the boss out of the Flame Jet traps and makes it stupidly hard for no good reason, forcing you to dodge INTO the traps which I don't think is intended.

EDIT: Often the golems crush would hit the opposite side of where it was indicated.
Things that we noticed were the following:

* Crush would hit the opposite side of where it was indicated as well.
* The laser beam on one of the golems side (forgot the name sadly) went pretty fast.
* Sometimes we crashed when we entered the next room.
* The laser beam in trap room 3 spawned instantly, giving barely any chance to dodge it.

Overall, pretty good concept for this boss.

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