Timer logic on dailies needs fixing.

Pet Battles
I started the pet battle but by the time I completed it, the timer must have run out and I got no reward?

Surely within the program code it is easy enough to include 'IF player has started within time constraint THEN allow to complete' logic.

What a lousy swizz.
I've never had it happen to me on a pet battle WQ, but I have had it on others, and yes it doesn't feel great.

But it's not very common, I think.

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