Regeneration on classic demo

Classic Discussion
Hey I haven't seen any discussion about this yet, but wasn't the regeneration on the demo a bit much?

From watching streams and videos from different content creators it seem they were regenerating health and mana way faster than I remember and definitely faster compared to vanilla servers. What's your opinions on this, oh wise forum debaters?
It is legions regeneration rate. Because it is a 7.3.5 Client with old assets thrown into.
Dont worry its just a demo.
kek.
Demo is more based on WoTLK than on Vanilla so not everything is accurate.

14/11/2018 17:34Posted by Icepin
It is legions regeneration rate. Because it is a 7.3.5 Client with old assets thrown into.
Dont worry its just a demo.

Could you please stop spamming nonsense in every thread?
truth hurts. demo-nstration.
14/11/2018 17:38Posted by Bigkeg
Demo is more based on WoTLK than on Vanilla so not everything is accurate.

14/11/2018 17:34Posted by Icepin
It is legions regeneration rate. Because it is a 7.3.5 Client with old assets thrown into.
Dont worry its just a demo.

Could you please stop spamming nonsense in every thread?


Using new client actually causes alot of "wrong" stuff in demo. Blizz threw in old databases, but they forgot edit things that are in client itself, which uses "modern" mechanism and values (hp/mana regen, gold drops from mobs, 200% spell crit multiplier...).
I don’t think they “forgot.” More likely they haven’t gotten around to it yet. Along with many other things.

Sometimes it almost seems like Classic isn’t even coming out until summer 2019 or something.
14/11/2018 17:46Posted by Nuckchorris
Using new client actually causes alot of "wrong" stuff in demo. Blizz threw in old databases, but they forgot edit things that are in client itself, which uses "modern" mechanism and values (hp/mana regen, gold drops from mobs, 200% spell crit multiplier...).

The client doesn't have those numbers. Is all server based and comes from the data they used. The data may be wrong but it's not tied to the client application itself.

And if it was client based... you can edit the client :) a server must be in place to validate and control everything what client is trying to do - because first rule of software development is "don't trust the user input". Client may share some data or assets to make it quicker but has no power over the game.
14/11/2018 17:59Posted by Bigkeg
14/11/2018 17:46Posted by Nuckchorris
Using new client actually causes alot of "wrong" stuff in demo. Blizz threw in old databases, but they forgot edit things that are in client itself, which uses "modern" mechanism and values (hp/mana regen, gold drops from mobs, 200% spell crit multiplier...).

The client doesn't have those numbers. Is all server based and comes from the data they used. The data may be wrong but it's not tied to the client application itself.

And if it was client based... you can edit the client :) a server must be in place to validate and control everything what client is trying to do - because first rule of software development is "don't trust the user input". Client may share some data or assets to make it quicker but has no power over the game.


Yeh. They dont use global integers and functions. They have hardcoded regeneration to every single mob and character separately. Every single mob has separately predetermined ammount of gold, every spell has in database extra field in array with exact same 200% multiplier etc.
Thats exactly how you optimize coding. And thx for your "rule", im sure its not just madeup wannabeinetersing stuff.
14/11/2018 18:50Posted by Nuckchorris
Yeh. They dont use global integers and functions. They have hardcoded regeneration to every single mob and character separately. Every single mob has separately predetermined ammount of gold, every spell has in database extra field in array with exact same 200% multiplier etc.
Thats exactly how you optimize coding. And thx for your "rule", im sure its not just madeup wannabeinetersing stuff.

Good to know that people outside of Blizzard have access to their source code and design documentation of their games and services...

There was a case in Vanilla when people started modifying client data to get a path from first AQ40 boss straight to CThun. It got detected, some people got perma-banned and since then Blizzard puts more and more eyes on players to preemptively catch cheaters and botters. Similarly with demo or future Classic - it is relying on server data. It's not hardcoded in the client itself.
There were many things wrong on the demo.
Ye the demo was just that - a demo.

Do not worry too much about it, there wont be any game play or mechanics upheaval in Classic wow.

And if something slips between the cracks they will patch it up as soon as the problem is identified.

All you need to do if you have doubts on the design philosophy for classic is invest 45 minutes to watch the blizzcon panel.

If you are still confused after watching the classic panel, i fear no one can help you lol.
14/11/2018 18:50Posted by Nuckchorris
... because first rule of software development is "don't trust the user input". Client may share some data or assets to make it quicker but has no power over the game.

And thx for your "rule", im sure its not just madeup wannabeinetersing stuff.


It isn't made up. If you know anything about appication design you should know that as well.

On topic: it seemed off indeed, but I'm pretty sure this is one of the easier things to fix.

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