Raid Testing Schedule - October 25th-26th

BFA Dungeons, Island Expeditions, Raids
On Thursday, October 25th and Friday, October 26th we will be conducting raid tests of the Battle of Dazar'alor.

BOTH FACTIONS:
Testing is open for both factions. However, for some bosses, raid members will temporarily re-live events as the opposite faction using a story flashback.

Thursday, October 25th

King Rastakhan- Heroic Battle of Dazar'alor
13:00 PDT (16:00 EDT, 22:00 CEST)
Horde will experience this boss as if they were Alliance.

High Tinker Mekkatorque - Heroic Battle of Dazar'alor
14:00 PDT (17:00 EDT, 23:00 CEST)
Alliance will experience this boss as if they were Horde.

Friday, October 26th

Champion of the Light: Frida Ironbellows (Horde) / Ra’Wani (Alliance) - Mythic Battle of Dazar'alor
13:00 PDT (16:00 EDT, 22:00 CEST)
Each faction will test their respective Champion of the Light boss

Stormwall Blockade - Heroic Battle of Dazar'alor
14:00 PDT (17:00 EDT, 23:00 CEST)
Alliance will experience this boss as if they were Horde.

As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

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