8.1 breaks levelling XP

General
Prev 1 3 4 5 8 Next
09/11/2018 13:46Posted by Clergy
09/11/2018 13:26Posted by Gráinne
...
I want anything before 7.3.5. Preferably before 5.0. But I want the features that levelling had in those days, not just a fast-forward button.


You've taken one sentence completely out of context, but thanks for playing

It wasn't out of context. You were suggesting a choice between two bad systems. I acknowledge that these are the most recent, but they aren't the only ones possible, and I wanted to note that.
I hope they nerf XP to the ground. - hell i hope they remove leveling all together to trigger you so hard till you quit. 1 less elitist, good riddance i guess.
A newcomer doesnt have any heirloom so he could taste (or not if use a boost) the entire levelling experience that the levelling lovers consider marevelous.
A person who like to levelling experience will level without heirlooms to taste the entire marvelous levelling experience.

But, A person that doesnt give a crap about levelling because he levelled 10000 chars maybe want just run some old dungeon just to have the ancient taste to run maraudon or briefly speak with gelkis centaur in desolace and after proceed to endgame content.

So the choices for blizz (just in case they wanted to solve this situation) were 2: upgrade heirlooms or squish the xp required to level.
They decided to squish XP. For me is the best choice. BUT probably the level lovers doesnt agree.
<Retracted>
09/11/2018 14:26Posted by Tèsla
A newcomer doesnt have any heirloom so he could taste (or not if use a boost) the entire levelling experience that the levelling lovers consider marevelous.
A person who like to levelling experience will level without heirlooms to taste the entire marvelous levelling experience.

But, A person that doesnt give a crap about levelling because he levelled 10000 chars maybe want just run some old dungeon just to have the ancient taste to run maraudon or briefly speak with gelkis centaur in desolace and after proceed to endgame content.

So the choices for blizz (just in case they wanted to solve this situation) were 2: upgrade heirlooms or squish the xp required to level.
They decided to squish XP. For me is the best choice. BUT probably the level lovers doesnt agree.


Just quickly but if you have 10,000 characters (which is over the limit but maybe multiple accounts idk) why level another? In which case why care about the speed of levelling?
09/11/2018 14:30Posted by Silvessa
Just quickly but if you have 10,000 characters (which is over the limit but maybe multiple accounts idk) why level another? In which case why care about the speed of levelling?


Heritage stuff, different faction, alts so u can play with lower MMR friends without tanking yours, professions... etc

Conversely, why care if leveling is a bit faster? The quests won't go anywhere even if you overlevel them so you can experience them all the same. You're not losing anything by having faster leveling in the game.
09/11/2018 14:30Posted by Silvessa
09/11/2018 14:26Posted by Tèsla
A newcomer doesnt have any heirloom so he could taste (or not if use a boost) the entire levelling experience that the levelling lovers consider marevelous.
A person who like to levelling experience will level without heirlooms to taste the entire marvelous levelling experience.

But, A person that doesnt give a crap about levelling because he levelled 10000 chars maybe want just run some old dungeon just to have the ancient taste to run maraudon or briefly speak with gelkis centaur in desolace and after proceed to endgame content.

So the choices for blizz (just in case they wanted to solve this situation) were 2: upgrade heirlooms or squish the xp required to level.
They decided to squish XP. For me is the best choice. BUT probably the level lovers doesnt agree.


Just quickly but if you have 10,000 characters (which is over the limit but maybe multiple accounts idk) why level another? In which case why care about the speed of levelling?


Dark Iron Dwarf is the answer. Why caring about speed? It seems to me to run standing steel. It's alla about fun. And i like shaman and i want to try it in last dungeons.
09/11/2018 05:13Posted by Tymaar
For the players that had to take so long to level up to unlock their Allied Races' heritage armour, it totally slaps them in the face turning levelling


"Wääääh, it is all about me!"

09/11/2018 06:44Posted by Shimia
09/11/2018 05:13Posted by Tymaar
Spoiler: You aren't going to like this thread if you are easily offended by different opinions other than what is perceived to be the over all majority.


Ehem ... decreasing xp needed, WAS what the over all majority wanted, they caved in like idiots listening to the vocal minority when they nerffed leveling.

They should just completely restore pre 7.3.5, althou this is a start.


So you folks on the mental age of a ten year old can complain about having nothing to do in this Game after racing to 120 in a day? Nah, its good like this.
09/11/2018 06:44Posted by Shimia
09/11/2018 05:13Posted by Tymaar
Spoiler: You aren't going to like this thread if you are easily offended by different opinions other than what is perceived to be the over all majority.


Ehem ... decreasing xp needed, WAS what the over all majority wanted, they caved in like idiots listening to the vocal minority when they nerffed leveling.

They should just completely restore pre 7.3.5, althou this is a start.
No No No. Dont force me to skip vashj'ir and go through outland again.
End of the line is stop giving into demands that break the game...
PS: stop giving into whingers and keep the game as it was meant to be.


And do you remember all those whiners who cried because leveling was too easy?
They were part of the reason Blizzard gave in and made those changes in 7.3.5 in the first place.
You are not alone in this game and just because you like something doesn't mean all have to be satisfied.
So listen to your own advice and stop giving demands
They should just completely restore pre 7.3.5, althou this is a start.


Pre 7.3.5 leveling was terrible since you'd get barely into a zone before you had to move to the next because quests were going green and so with that in mind I do appreciate the scaling tech implemented to stop that. That being said, I don't enjoy whacking a sponge until it dies so mobs could have their HP lowered a touch.

The exp requirements to level being lowered coming in 8.1 is a great step to improving the current state, not a fix, but an improvement. You can enjoy the zones you still get some form of entertainment from and get to the endgame quicker; fantastic.

The idea of 'just implement a switch' is something that I do not see happening, I think it's a bit of a ridiculous request though the removing heirlooms suggestion for people who like to suffer is already in game so that works!

The one thing I would like to see for leveling is the ability to make BC and Wrath questing zones entirely optional, they're the two most dated locations in the game at the moment and not only that but you literally go back in time from a questing point of view since you're doing somewhat Deathwing/Cata related content and then suddenly the Scourge is back from the future..? Anyway! I'd like to be able to do 1-80 in the initial leveling zones and then 80-85 where it already is because that's a whole expansion right there. This way you get to play through more, although dated now, fresh questing systems that have lead into and been improved upon in the following expansions.

Of course the leveling number squish makes the above more reasonable and the options for BC and Wrath would still be there but unless they plan on overhauling those systems, which I doubt, it's just no fun going there.
09/11/2018 10:52Posted by Sindweller
09/11/2018 10:44Posted by Daecimus
How about they PUT IN content, not simply remove it?


Because they had to 'put in' new content every expansion to make it relevant again. Let's make the next expansion even worse, because five people wanted new quests in 10+ year old content.


Which corner of your rear end did you pull that from? Who said anything about quests.

The game needs something like a new talent tree or some kind of universal system that rewards you for levelling.

Anyway I know you think you're funny by saying 'five people', but maybe you haven't considered that so many people find levelling tedious and irrelevant PRECISELY because it has been so woefully neglected?
You realise WoW is the freak among MMORPGs for this?
Have you noticed a trend in this game to basically compress everything into a few basic attributes. Like the Talent trees down to just a handful of talents and very spread out levels. Of skill, class and weapon talents diluted to the point of being just a handful of attributes. And now scaling that basically takes every mob in the game and basically maps your talents but with a lemon twist. Players like the OP have gifted and continue to gift this game developer with the tools to turn this game into the simplest development process ever. No longer the multitude and complex attributes and variables that made classes, mobs, zones, quests, crafts, specialisation, talents... interesting and unique. Hmmmm !!

Why is it that no matter what class you play you are going to use just a very small sprinkling of your skills the whole route from 1 to 120. For me I use Fireblast and Pyro and nothing else. Two shots, three max. Few if ... NONE of the talents I have barely make any difference to what I do. I run around without a weapon, without half my gear and guess what nothing makes a difference. And why .... SCALING.

I've tried everything now to get some variety in this game and sadly the developers have shut the door on everything. Diluting the game to a simplistic form so that it is easier to manage. Just go and kill stuff in any of the zones now.... find some grey elites, any will do and then spend a few days doing it and you will notice that there is only around two styles of gear that drop. They even crippled the vast array of clothing that you could obtain from world drops. Vanished and no longer in game.

I am not going to make any predictions about mobile but if I was customising a game to make it easy to play on such devices, these would be the design techniques I would use. It really is lazy game design. I sense they are giving players Classic so they compalin less about any upcoming diluting of the game.

Scaling isn't clever. Scaling isn't interesting. Scaling isn't fun. And I can tell you scaling isn't World of Warcraft. Each time they implement change we lose so much. And as for what we do in game... reflect that not all players play the same.

Sad really that those that voice their concerns are being called out and criticized. Sad cus they probably are stuggling hard against the kinda players that just want an easy game. Its not about one shotting, its about the CHOICES we want to make about the game we want to play. With mirror technology and scaling you are being funnelled into a very simplistic game that basically gives you the SAME SET of variables for everything you do. Seriously... think about it. HARD. You don't have any choice in the matter. From 1 to 120 ... Mellow yellow all the way.

Progression in this game died with the introduction of scaling. Soon the only true version of this game will be Classic. And it can't come quick enough.
09/11/2018 15:40Posted by Daecimus
Who said anything about quests


What else do you want? New dungeons? New raids? If not then that leaves us with new quests or world quests (lol)

09/11/2018 15:40Posted by Daecimus
but maybe you haven't considered that so many people find levelling tedious and irrelevant PRECISELY because it has been so woefully neglected?


Or maybe because they completely removed any form of progression from leveling. (*scaling*)
09/11/2018 05:13Posted by Tymaar
For the players that had to take so long to level up to unlock their Allied Races' heritage armour, it totally slaps them in the face turning levelling into a ding machine once more

So they're supposed to keep leveling in an awful state because some people leveled when it wasn't as fast?

Leveling sucks. It's boring. Takes too long. Each level doesn't mean anything anymore. Nerfing the exp and making it easier is only good for the game. At this point, no one enjoys it, and Blizzard have absolutely no idea how to fix it (a level squish would be a great start, Blizzard)
Who cares about leveling in 2k18? :D

Btw "You know, that poster who constantly posts about everything BAD in the game, but has in reality very little achieved or completed"

Are you talking about yourself? :D

Leveling should never be hard. We got 3 types of players leveling.

1. New player that is learing the game and can decide he will not play wow because of broken leveling system after 7.3.5
2. Veteran player who is leveling 10th alt and find it extreme boring
3. Pure casuals who love leveling.

Imo heirlooms should play big role in leveling. 45/50/55% exp boost should be double so if you want to level 3352353 alt its fast and new players will not be affected by it + casuals can decide to not use herilooms
While I like the change personally, I recognize that it was not the best possible solution. I would have much rather seen a solution that provided choice, since this change was universal - no opt-in, or opt-out. I fully understand that people who enjoyed the 7.3.5 changes will be pissed off, since that is exactly what we felt when the 7.3.5 changes were INTRODUCED.

It should have been heirloom buffs or something that gives players agency over how they play the game.
Leveled three Allied Races with the current pacing, and I welcome the planned changes wholeheartedly. It doesn’t fix the fundamental need for a leveling revamp imho, but it’s a decent enough temporary solution.
09/11/2018 05:13Posted by Tymaar
Changes brought about after 7.3.5 made levelling worthwhile again and increases (slightly thereafter) were a good balance and compromise.


What's worthwhile in pressing the same 2 buttons for 2 weeks, after which you hit the BfA leveling which actually requires an IQ of 10 instead of zero.

Just because there is heirloom armor to be unlocked doesn't mean that leveling was relevant or challenging again. It was the same half-asleep 2 button grind as always, just that it took 2 weeks instead of 3 days.
09/11/2018 05:38Posted by Mielikkí

The XP nerf was needed for 60-80 it was badly adjusted.


60 to 80 was an absolute dreadful experience. Especially considering my velf blitzkrieged through 80 to 100 in a few days.

Join the Conversation

Return to Forum