A different Classic thread

Classic Discussion
18/10/2018 10:51Posted by Chossé
I dont want to start a fight, but I would say that 50k in one year is believeble. If you start with 1.12, average active player will reach the game potential in about a year or year and a half. So what remains is an occasional creation of new realm where everyone start from scratch.

If you count current pserver world, you have dozens of old realms with few hundreds concurrent players and one fresh with 7K. Even if we double the amount due to concurrency and once again double the amount as not only pservers population is going to be on classic, we are still below 100K after a year.

So I would not immediately laugh to this number. Vanilla is really not for everyone, it requires that nostalgia love to play it forever :)


I don't know how good these estimations would be though. Many of my old-school WoW friends are very excited about Classic but very few have actually tried private servers because they fear these are too shady/unreliable to invest time and energy.

Actually I was quite skeptical at first about whether there would be enough population to have "healthy" realms but now I don't know what to think other than "what if..."
Sure, just a guess. And the initial load when classic starts? It can be even millions :)
18/10/2018 10:51Posted by Chossé
If you count current pserver world, you have dozens of old realms with few hundreds concurrent players and one fresh with 7K

Not really. Recently I revisited 2 big WotLK private servers and they were just as big as 5 years ago, if not even bigger. Of course nobody stays there forever, but people come and go and then come back all the time and numbers remain the same.
And when I played vanilla private servers, yes somehow they all had a tendency to die rather quickly but for other reasons, like technical issues, GM corruption, chinese farmers, etc.
I would actually like to see them look at the Diablo iii model for marketing Classic.

If you are willing to sign up for a 12 month period on Retail Subs you get Classic free, if you aren't you can make a one off payment to buy Classic and no sub.

Anyone dedicated to Retail would happily sign up for 12 months, they have no intention of quitting anyway, throw in a special mount or similar and they would be guaranteed a good up take. These player may dabble in classic but i doubt they would stay long.
Some Retail players would sign up and play both, happy to have a 'free' game to play during content droughts. Some might even find they prefer Classic.
Those of us whose subscription lapsed years ago will hopefully not mind too much about a one off payment knowing we aren't tide into a monthly fee.

Blizzard get a nice confirmed income for the next 12 months, something to make their accountants happy, as well a single cash boost from the one off sales.

The servers will need maintenance, but there shouldn't be development costs unless they actually intend to do WoW Rebooted instead of WoW Classic and slowly re release all the patches, which I think would have a lot of Classic Players up in arms. There best possibility, in my opinion, going forward would be to later release Classic TBC as a separate product, possibly with a level 60 boost included and an option to copy a character from your Classic account for a small fee.
18/10/2018 10:51Posted by Chossé
I dont want to start a fight, but I would say that 50k in one year is believeble. If you start with 1.12, average active player will reach the game potential in about a year or year and a half. So what remains is an occasional creation of new realm where everyone start from scratch.

If you count current pserver world, you have dozens of old realms with few hundreds concurrent players and one fresh with 7K. Even if we double the amount due to concurrency and once again double the amount as not only pservers population is going to be on classic, we are still below 100K after a year.

So I would not immediately laugh to this number. Vanilla is really not for everyone, it requires that nostalgia love to play it forever :)


I keep seeing the number 50k. What is this number based on? Honest question.

I also keep seeing comparison to pservers. I think that is a bit unfair to compare something that has been illegal and not readily available to majority of players versus something that is official, commercialised and probably easy to access.

A pretty lame comparison would be the legalization of !@#$%^-*! in Canada. Somewhat similar to saying the number of people would try @#$%^-*!@ is low, and few of those would actually stick with it after have tried, because the amount of people who used #$%^-*!@# while it was illegal was low. Probably not comparable to wow though... still... hm...
I really hope there is a sub fee.
This should keep away people not interested in this game and will make sure only people that want to play this will play it. Kinda like how it is with retail.
I didn't mind the sub fee 13+ years ago, I won't mind it now as long as there is quality infrastructure tied to it.

I can't see them doing this for free either though, strange arguments that some people have about "having bought it all those years ago so I already paid", while there are so many other games being sold again as remake everywhere.
Can we just ignore the people that are obviously negatively inclined towards Classic with no intention to change? It's annoying as hell seeing every thread get derailed by some nonsense and people spitballing numbers based on absolutely nothing.

17/10/2018 23:29Posted by Paggs
Ájmage it was not a question about an extra subscription price, but the concept of another box price for wow an example would be 39.99 euro or what ever they charged for the game back in the day.

It would be strange paying again for a game I already bought previously.

However yes I would obviously pay that again. I've played on Vanilla Private servers since I lost interest in the current game during Cataclysm. I'd be raving mad to let a one-time payment like that prevent me from paying the game I love.

In the end it all depends on the payment structure ofcourse and hopefully it's a sensible one. But I'd definitely throw money their way if it's a faithful recreation and it means I'll have a home again after almost 8 years where I don't need to worry about corruption or losing my characters.
I'm almost certain that Classic WoW will simply require a standard WoW account, and that there will be no 'supplemental fees' to play on a Classic server.

From a business perspective that would be foolish in the extreme. Imagine having to splash out for a normal sub, and then splash out extra for an 'extended Classic sub'. The backlash from players would be significant. Blizzard would be accused of excessive greed, and of exploiting their own fans.

Don't think it's gonna happen.
18/10/2018 11:07Posted by Chossé
Sure, just a guess. And the initial load when classic starts? It can be even millions :)


If they end up sharing the subscription, it wouldn't surprise me. It's reasonable to expect at the very least a lot of tourists in the first days or weeks, and no matter how big or small the somewhat steady population will be they'll probably have trouble balancing the load. It might be problematic in the long run (imagine an early "full" realm then quickly dropping in active users)

18/10/2018 11:18Posted by Disaya
A pretty lame comparison would be the legalization of !@#$%^-*! in Canada.


Funny! Are they censoring !@#$%^-*! or @#$%^-*!? Test test :D

edit: oh wow, both! At least there's still "weed" and "pot".
By the way - it's good to see you again Dottie. It's been a while hasn't it? seven years in fact.

Remember I always used to rant and rave on the General Forums on my one-man-crusade until I was blue in the face about the need for Classic Servers; making the same arguments over and over and over again against relentless hordes of naysayers and ne'er-do-wells? - and there you always were, always countering my tireless arguments with constructive counter-arguments. You were always the voice of moderation and reason against my zealous evangelism.

Glad to see you've found your way over here, and might even be prepared to give Classic Servers a chance. :)
18/10/2018 10:51Posted by Chossé
I dont want to start a fight, but I would say that 50k in one year is believeble. If you start with 1.12, average active player will reach the game potential in about a year or year and a half. So what remains is an occasional creation of new realm where everyone start from scratch.

If you count current pserver world, you have dozens of old realms with few hundreds concurrent players and one fresh with 7K. Even if we double the amount due to concurrency and once again double the amount as not only pservers population is going to be on classic, we are still below 100K after a year.

So I would not immediately laugh to this number. Vanilla is really not for everyone, it requires that nostalgia love to play it forever :)

first of, 1year in vanilla can be taken to leveling alone, depending how much you play each day, and how you level, content lasts a lot longer than on live version wow.

secondly, it depends how blizzard handles content, if it's going to be 1.12 from start all content released, then sure, it's a poor MMO design with all the catch up mechanics vanilla had in Place from the begin, will surely shorten the lifespan.

thirdly, even when not counting 1 and 2, 50k is still ridicilously low estimate, that estimate is based that everyone will start playing when the game launches, and doesn't take incount players who joins after, within 1-2 years is such a long time people might quit and rejoin the game and start with another character, they don't quit forever even if they quit because they're "bored" or whatever reason.

and the last point, even if it's 50k after 1year(wich it isn't....), that doesn't tell whatever classic is success or not, it also depends how many players it had during that 1 year, if classic had 10million subscribers lasting 1 year slowly lowering into 50k, that's still HELL of a lot revenue for blizzard, and far away from failure.
17/10/2018 23:23Posted by Paggs
If Blizzard decides to charge for the access to the classic servers would you be willing to pay for it?


Yes.
Not only that, I would prefer it. Provided it's a completely separate subscription to retail.

This would be hugely beneficial for Classic, especially during the launch window, since the servers will almost exclusively be populated by people who are actual enthusiasts. Instead of retail tourists crapping up the stater zones on launch week then quitting before they reach level 20.
Flayed is right.
That will be mistake to share payment.
And verry painfull for REAL Classic Players.
It's not kaming any sense to count for occasionally log-in ppl.
Content of Classic and time and energy to get lvl 60 it's almost impossible challenge to ppl whos joined WoW in last 4-5-6 years. Present WoW it's verry easy and simple. A lot of 35-45 YO ppl are really missing Vanilla... I'm one of them.
And will pay for access to Classic instead of BoA.

For the Horde!
7.
Since i already purchased World of Warcraft (1-60) many years ago i'll just pay my sub fee and access a Classic server in the server menu where i will start a new character.

Not paying a single dime beyond that.

Imagine buying something, having the the seller ruin it, repairing it and then having to buy it again... lol.

It will be great to play Vanilla again but not at just any price. Too many other good games around to do something silly like that.
18/10/2018 14:04Posted by Shogath
Imagine buying something, having the the seller ruin it, repairing it and then having to buy it again... lol.

imagine buyer agreeing and signing on terms that says seller can do whatever they want to thing buyer is buying from the seller.

lol ;D

oh wait...

the truth is, blizzard ain't "fixing" anything, they haven't ruined anything, they are simply creating a product that's being demanded, and they can charge whatever the heck they feel like, and you are ofcourse free not to buy it, and cry blizzard ain't doing charity for you.
It's not the same game as You purchesed 13 years ago or so.
I have two copyes - US as 1st one in release day - Collectors Edition - and EU after I get back to Europe after 8 months.
And as Blizz said Classic will be rebuilded.
Because of support system and cheets and bots and graphic quality etc.
So only content will stays with no changes. For a two or three years I guess. Or four maybe.
There will be no expannsions with lvl ups and boosts etc, but new instances and new lands I guess. And I'm counting on that. I hate Race of Rats in BoA or previous view expansions. This Game it's almost lost it soul. But manny ppl needs that. Of cours there is alot of new titles around with imba graphic and 60 hours of content... But Classis will be made not for everyone...
18/10/2018 14:18Posted by Soaris
18/10/2018 00:39Posted by Trophee
...

It would mean the death of Classic. Well, faster death. Classic will not succeed in terms of having more than 50k players or so after a year or so. Assuming this is okay with Blizzard, then EVEN this can only happen if they:

1) Merge realms of Classic almost instantly as population inevitably shrinks and -

2) Not make you pay extra for Classic.

They know this as well and it won't be paid for.

I both hope and not. I want Classic to fail, but it doesn't matter, it'll fail in terms of not going over 50k players or so either way, so, in other words, I really hope Blizzard makes the mistake of having Classic paid for so that not a lot of people jump in so it can die SO that they can focus every resource into an actually decent game and not just some dude's nostalgia trip.


news flash you piece of retail !@#$. your precocious BFA game is the only one that is dying and bleeding subs here. blizz already stated that even 10 players play they dont care, servers will be up. and there will defiantly be more then 50k players, i know you dont wanna admit it, i know the tears are dripping down your salty cheeks, but it's happening. your BFA isn't failing coz of classic, it's failing coz it's failing. now GTFO to your BFailed forums.


Ohhh someone’s not a happy bunny.
18/10/2018 12:34Posted by Cai
18/10/2018 10:51Posted by Chossé
I dont want to start a fight, but I would say that 50k in one year is believeble. If you start with 1.12, average active player will reach the game potential in about a year or year and a half. So what remains is an occasional creation of new realm where everyone start from scratch.

If you count current pserver world, you have dozens of old realms with few hundreds concurrent players and one fresh with 7K. Even if we double the amount due to concurrency and once again double the amount as not only pservers population is going to be on classic, we are still below 100K after a year.

So I would not immediately laugh to this number. Vanilla is really not for everyone, it requires that nostalgia love to play it forever :)

first of, 1year in vanilla can be taken to leveling alone, depending how much you play each day, and how you level, content lasts a lot longer than on live version wow.

secondly, it depends how blizzard handles content, if it's going to be 1.12 from start all content released, then sure, it's a poor MMO design with all the catch up mechanics vanilla had in Place from the begin, will surely shorten the lifespan.

thirdly, even when not counting 1 and 2, 50k is still ridicilously low estimate, that estimate is based that everyone will start playing when the game launches, and doesn't take incount players who joins after, within 1-2 years is such a long time people might quit and rejoin the game and start with another character, they don't quit forever even if they quit because they're "bored" or whatever reason.

and the last point, even if it's 50k after 1year(wich it isn't....), that doesn't tell whatever classic is success or not, it also depends how many players it had during that 1 year, if classic had 10million subscribers lasting 1 year slowly lowering into 50k, that's still HELL of a lot revenue for blizzard, and far away from failure.


Sure, I am not judging if it is a success or not.

Yesterday, lhc released average leveling time. It is 11 days played. I would say 3 months of an less active players.

Lastly and sadly, prepare on the poor MMO design, as it serms we get static, from launch 1.12 realms. It make sense from blizzard perspective, less maintenance, yet delivered classic as promised ...

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