Feedback: Mythic High Tinker Mekkatorque

BFA Dungeons, Island Expeditions, Raids
Please use this thread for feedback and bug reports regarding this encounter, or related issues. Noting the nature of your group (Mythic guild premade, PUG, etc.) is helpful, as are any logs. Thank you to everyone who has come out to help test!
xd man
Buster cannon is randomly moving near the end of its cast.

Also people getting teleported with or too the enormous guy so they're getting stomped xD working as intended I believe. Pretty sure the enormous guy shouldn't be teleported.
Pushed up then the cannon hits you = dead if you play the wrong class
Buster Cannon and the teleportation combination is deadly as heck. Especially when you have a enormous guy teleport alongside with us.
we were not able to kill a robo with 3 times the correct combination as it should be - its realy hard to do the code in 20sec for 3 robos (are 3 even intended?) - prob a weakauras will fix this...
It's aswell annyoing that the "little heart" pops up after you entered the correct code color - and this prevents to see the next color/sign fast
A Tank should not be introduced into being "small" to do a robo

Big guy getting teleported into people killing them in a split second

Big Blast cast changed direction at the end of the cast

the wall on the top right when you look from the stairs got a little bump behind and made LoS rly hard as Moonkin - should be removed

Boss can be dragged on the stairs to perma avoid the big blast from the boss (flies over your head without tagging you)
Tanks getting shrunk and forced to do robots feels awkward.

Buster Cannon changes direction right before going off.

Buster Cannon right after the teleport ist kinda obnoxious with people in the air / polymorphed.
Robots reflect damage, but not reflect dot damage. Are you serious ? Next fight for padding by warlocks, all bosses are designed for warlocks, keep going !!

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