RNG and the Downfall of WoW

General
RNG is good to a certain degree.

WF/TF is just bad, it needs to be removed.

The legendary system was good in legend but only near the end, make a good item drop from anything but give people a way to target it as well.
Upvoted for truth.
18/10/2018 19:23Posted by Tokiri
there is a 1% chance to get the loot you want from the m+ chest (a pool of 100 items among all the dungeons).
No bad luck protection like in legion, even farming legendaries that were supposed to be the rarest items in the game was easier than this.

[/quote]

Yeah, no. That is simply put utter bull!@#$. The difference between having BiS legendary and a bad legendary could be almost 20% output. The difference between BiS and second best could be huge as well. If there even was a bad luck protection, it was not tied to how good the legendary was.

How many chests did you have to open to get a legendary? I got my first one after ~2 months, never got BiS until I could buy it.

There is, afaik, no items for any class that comes close to BiS legendary in terms of effect on output compared to the alternatives. The weekly chest do not even come close to comparing to the legendary system in terms of effect on output from RNG.

Then, of course, there is the fact that we had a weekly chest in addition to the legendary RNG in Legion, and missions with similar random rewards in WoD.

But sure, keep going on about how BfA is an RNG fest unlike anything we've seen before. Don't let facts get in the way of a good whine.
19/10/2018 08:12Posted by Kohanthel
Yeah, no.


The legendary system was awful before 7.3.5 . No doubt about that. But do you know what was worse? Relinquish trinket farming. You had 0.06%, as a Holy priest (the highest chance of any spec) of getting an Unstable Arcano crystal. And then put all of the WF/TF/Socket shenanigans on top. NO! RNG should not be that!

I will give you another example. DHT had my only relic with bis trait (Roiling Fog) from all of the dungeons. During the time I farmed it, the max base item level was 890. I have done 70 runs at +10 or above. I have never goten it above 895 (in comparison, mythic NH was dropping 905 base item level). Yet, a friend of mine on his second runs gets a 920. He obviously couldn't trade it. How is that fun? How is that healthy game design? Instead of being happy for him, I wanted to brake the wall, because this is infuriating and disheatening! The only thing I have picked up since then is - do not try. There is no point in trying! I don't even try farming Balefire Branch, because I have already been through it, and I don't want to go there again!

A system that discourages you to play the game is a bad system!
Well said OP you got my support :D also awesome you are an accountant aswel +1.Also your statements and the way you handle things you remind me of my older brother in a way but more activist version and i dont really like the RNG clown fiesta system we got even thou recently i became casual it bothers me aswel cause of the negative and angry attitude it creates to people.
18/10/2018 18:46Posted by Thedice
18/10/2018 18:39Posted by Rezista
Something has to be done about the RNG in the game.

Nothing will be done, it's a controlled dismantling of the game. WoW is dead, accept it.

What he said..

In all honestly, wow is dying and they are milking the last of it.
"world of warcraft: Dying since 2004" TM
19/10/2018 08:01Posted by Kohanthel
Maybe, just maybe, it's not a "we don't care" middle finger, but rather "pointing to beta or alpha feedback at this time is not constructive". Perhaps they are more interested in feedback on the current state of the game.


The current state of the game is Beta. And the feedback is exactly the same! Rng is bad, casino loot is bad, class balance is bad, Azerite armor is bad, Reforging is bad, expeditions are bad, warfronts are bad!

This sums up all the feedback they have had since Beta, which is also the current one.
19/10/2018 08:17Posted by Rezista
19/10/2018 08:12Posted by Kohanthel
Yeah, no.


The legendary system was awful before 7.3.5 . No doubt about that. But do you know what was worse? Relinquish trinket farming. You had 0.06%, as a Holy priest (the highest chance of any spec) of getting an Unstable Arcano crystal. And then put all of the WF/TF/Socket shenanigans on top. NO! RNG should not be that!

I will give you another example. DHT had my only relic with bis trait (Roiling Fog) from all of the dungeons. During the time I farmed it, the max base item level was 890. I have done 70 runs at +10 or above. I have never goten it above 895 (in comparison, mythic NH was dropping 905 base item level). Yet, a friend of mine on his second runs gets a 920. He obviously couldn't trade it. How is that fun? How is that healthy game design? Instead of being happy for him, I wanted to brake the wall, because this is infuriating and disheatening! The only thing I have picked up since then is - do not try. There is no point in trying! I don't even try farming Balefire Branch, because I have already been through it, and I don't want to go there again!

A system that discourages you to play the game is a bad system!


I am aware of the trinket situation in Legion. It was terrible how a low-ilvl trinket was BiS for so many classes. Trinkets should definately be better balanced. I think we agree that RNG was way worse in Legion. So why are people so up in arms now, when they've taken steps in the right direction?

How about, instead of going "/$#) you, Blizz, I'm out", we try a more civil "Well done on reducing the impact of RNG, Blizz. Although we understand that some RNG may be good, we still think it's too prevalent and has too much of an impact on e. g. a player's chances of getting invited to PuGs and on performance in raids. We would therefore ask you to reduce it even more, so that it will have less of an impact on a character's power level."

I do not find everything to be perfect in the game, but find myself quite shocked at the moment at the endless, blown-out-of-proportiond, and in many cases downright factually-incorrect whines.
19/10/2018 08:38Posted by Rezista
19/10/2018 08:01Posted by Kohanthel
Maybe, just maybe, it's not a "we don't care" middle finger, but rather "pointing to beta or alpha feedback at this time is not constructive". Perhaps they are more interested in feedback on the current state of the game.


The current state of the game is Beta. And the feedback is exactly the same! Rng is bad, casino loot is bad, class balance is bad, Azerite armor is bad, Reforging is bad, expeditions are bad, warfronts are bad!

This sums up all the feedback they have had since Beta, which is also the current one.


+ class design sucks.
19/10/2018 08:38Posted by Rezista
19/10/2018 08:01Posted by Kohanthel
Maybe, just maybe, it's not a "we don't care" middle finger, but rather "pointing to beta or alpha feedback at this time is not constructive". Perhaps they are more interested in feedback on the current state of the game.


The current state of the game is Beta. And the feedback is exactly the same! Rng is bad, casino loot is bad, class balance is bad, Azerite armor is bad, Reforging is bad, expeditions are bad, warfronts are bad!

This sums up all the feedback they have had since Beta, which is also the current one.


The current state of the game is live, not beta.

If the feedback is the same*, then give them the same feedback. You do not need the beta feedback forum for that.

*I am quite certain that you are fully aware that the game has undergone significant changes both during beta and since the game went live.
19/10/2018 08:45Posted by Redoctober
19/10/2018 08:38Posted by Rezista
...

The current state of the game is Beta. And the feedback is exactly the same! Rng is bad, casino loot is bad, class balance is bad, Azerite armor is bad, Reforging is bad, expeditions are bad, warfronts are bad!

This sums up all the feedback they have had since Beta, which is also the current one.


+ class design sucks.


From what I've played so far:

- Love outlaw rogue;
- Love prot paladin;
- Barely tried retri, liked it;
- Barely tried assassination, not a fan of multitarget doting (but I know many players enjoy playing assassination;
- Barely tried holy paladin, seems like something I'll enjoy; and
- Tanked a +0 and a +2 on my freshly leveled 330 warrior, seems ok.
RNG rap - lyrics

Mythic raiders and m+ players be spamming their crap,
But here I am, flashing with three titanforged items on my lap.

Joined Warfront at the end,
Got two of the titanforged items by doing that, my friend.

RNG on top of RNG on top of RNG. Say it with me, four more times.
RNG on top of RNG on top of RNG
RNG on top of RNG on top of RNG
RNG on top of RNG on top of RNG
RNG on top of RNG on top of RNG.

Sockets it may be,
Extra stats all for free,
Add warforged or even titanforged to the equation,
If you pray hard for RNGjesus,
will you ever get the item you desire,
that is if you refer to RNGjesus as sir,
and bow down to his almighty baldnessus.

RNG on top of RNG on top of RNG 4x.
19/10/2018 08:41Posted by Kohanthel
I am aware of the trinket situation in Legion. It was terrible how a low-ilvl trinket was BiS for so many classes. Trinkets should definately be better balanced. I think we agree that RNG was way worse in Legion. So why are people so up in arms now, when they've taken steps in the right direction?


RNG in BFA is Worse. Azerite armor loot boxing is arguably as bad as Legion legendaries at the start. To which I ask the question? Why make the same mistake a 2nd time?
WF/TF is the same. Random sockets however are infinitely worse. Sockets are so powerful right now, that a gem is worth up to 20 item levels.
In addition to that, well, Legion was a better expansion. And when you downgrade the game, the glearing problems become more obvoius.

19/10/2018 08:45Posted by Kohanthel
If the feedback is the same*, then give them the same feedback. You do not need the beta feedback forum for that.


Why delete it then? It is a scummy PR move. They lie to our faces "We want your feedback". You had it, you didn't do anything based on it and you deleted it! You don't want our feedback. You want us to gamble away our subscriptions!

19/10/2018 08:41Posted by Kohanthel
"Well done on reducing the impact of RNG, Blizz.


Where did they reduce it? Where is the official % of Warforging, Titanforging and sockets compared to Legion? Where is the official % of getting Azerite armor from weekly chests and the BLP which adds to it? Where is the official % if there is a BLP on getting duplicate Azerite gear from weekly chest? Where is the official % of raid drops and dungeon drops?

The "we lowered the chance of titanforging" means nothing, when you hide your data! Because you are fully aware this is a gambling system!
It will hit the roof once we see Jim Sterling reporting about it,and if you ask me we are close to it.
19/10/2018 09:27Posted by Pédrø
It will hit the roof once we see Jim Sterling reporting about it,and if you ask me we are close to it.


Stop naming people, context is irrelevant and is considered promoting, which give the CMs a reason to lock threads.

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