A suggestion could be to make spells 50% slower not 100% which is the current design.
Though personally im totally fine with 100% this is just for people who think its really bad imo its for shorter cast times not thinks like shadowbolt, but it was just a suggestion.
Mannoroths fury makes it a 120 yard radius.... thats AMAZING no one ever has any imagination but i do and as soon as i saw that thats what i thought of.
As for KJC I think it should be removed. Giving every caster in the game a cast on move is just stupid. Also, it just isn't worth it with a 100% casting time increase.
true enough, but cast it three times and its some omega aoe STRONG damage if you read the numbers that is mass stunning.18/02/2012 08:40Posted by RurtsarlAMAZING
AMAZING for popping rogues and ferals out of stealth, yes, but I could care less for this, because I don't do pvp. I'm sure the most common use for it will be to AMAZINGLY break all cc on 5-man randoms when wielded by noobs.
Also, since when 3*8=120?
its like an omega damage constant shadowfury.
truly warlocks raining down hell on earth just like you see in cutscenes, so whilst it has its downsides compared to the other two i think it is really amazing, to each their own.
"As for KJC I think it should be removed. Giving every caster in the game a cast on move is just stupid. Also, it just isn't worth it with a 100% casting time increase."
thats why i suggested 50% =D
17/02/2012 19:48Posted by RurtsarlKJC and MF in general are rather uninteresting compared to some other ultimate tier abilities, I'd prefer if they scrapped them altogether and came up with something more interesting.
I sadly agree, I like them to some extend but I cant help to think this will be our level 90 talent. The talents we should be so desperate to get, only ability I will ever consider casting on the move with the kil'jaden talent would be a fear. However a around 3 sec cast for a fear is incredible long, not sure what I'm going for.
Actually more interrested in testing the other talents than the final, which imo is kinda sad :P
EDIT : Trust me Rain of Fire wont hit players in stealth, it wont be able to stack, the stun DR will make it quite annoying for your rogue partner of yourself if you are using shadowfury.
Getting stormed by TSG putting the curse on the warrior while nuking him. You will catch most teams barehanded.
Kiljaeden's cunning and Mannroths Fury should both be changed in the same sense as Archimonde's Vengence imo. Meaning all of them provide a small passive bonus and an on use effect.
I've already suggested that Kiljaeden's Cunning can stay as it is now and have an on use effect which simply allows you to cast on the run and grant a 10% haste bonus for 10 sec on a 2 min CD. Very needed for the likes of Destruction in PvP.
I also suggested to completely revamp Mannroths Fury to be a cooldown which increased the damage of every ability you have by about 20% for 20 sec(2 min CD) if that ability did damage to more than 2 targets. Meaning if your corruption is up on more than 1 target it'll deal 20% more damage during Mannroths Fury. This intended for it to be a good multitarget/AoE tool. The passive component could stay as it is.
The numbers could be tweaked and are only there to try even up between which one would provide the most damage in PvE. In fights where you take alot of damage Archimonde's Vengence could be the best option, or if it's an Ultrxxion Fight Kiljaeden's Cunning(The haste component) would be best, or if it's heavy AoE or multitarget Mannroths Fury would fit better. All abilities would also serve good purposes in PvP.
The current abilities, except Archimonde's Vengence, are just utter bland crap.
As for Kil'jaedens Cunning, im also a bit against giving every caster in the game a cast-while-moving ability and think this should be changed to something a little different but with the general concept of a small passive buff with a more powerful use spell.
Also just to note, in reference to Starfall; Starfall is guaranteed to hit all targets. Fel Firestorm wouldn't be guaranteed. This gives more justification to make its damage relatively high, to make up for that fact.
If high damage is a problem, however, then cause the flames to provide utility instead of OP damage, like slows, stuns or whatever else could best fit it.
Channelled/not channelled? 25 yard radius centered on the caster, lasts for the same duration as Mannaroth's actual Fel Firestorm does.